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Lt. General TungstonTR[BTYR] TungstonTR
TR BR 90

KDR: 3.87

Score: 14.8m

Last Seen: Jul 18th, 2019 4:31 AM
- OFFLINE - 18 hour(s)

Prestige 1, Battle Rank 90 - Terran Republic on Emerald - Outfit Member of Brothers of Tyr[BTYR] Brothers of Tyr
TR outfit on Emerald

Members: 232
Level Progress (to 91): 11%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Frag Grenade TRAC-5 S T1S Cycler AMR-66 TSAR-42 Claymore L100 Python HESH MG-HBR1 Dragoon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $730,584 MLG Score: 584
Fun Score: N/A
Cheeseburgers Flipped: 22TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.046%20.952%650512092,2481.396272.478

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.657%1.928A++0.02C+-0.565DHEAD + (~5.43)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.40.566B+100.296C*22.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.311%0.117%1886112138525814614.4407580%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.357C--1.574F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.787B++3.10.755B++5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.033%78.883%0212121,397303234.5954

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.513%-0.293C0.765B++-0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.318C*2.20.299C*4.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.007%14.986%01121334716942.04118

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.466D0.103C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.7-0.116C+5.3-0.087C+9.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brothers of Tyr[BTYR] Brothers of Tyr
TR outfit on Emerald

Members: 232
14.8m1215.8%352 (21.1k)312 (18.7k)3.8746112,4533,2144.2591890 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121489624.832%15.073%37414:425

58% Engineer37% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2017 5:08 PMFeb 28th, 2018 6:43 AMJul 19th, 2019 12:01 AM (18h) (PST)Jul 18th, 2019 12:48 AM (2d) (PST)Jul 18th, 2019 12:31 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
303422610.2620.0680.0393.6720.040584

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,1842,52015,6641642220218,707

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
792.8h/33d 1,236 1,877 8,973 174.7k 1,393 3,065 1,912 14.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):822
KDR:0
Kill Difference:UNR
Playtime:14.733 hours
Usage:2%
Score:0.184m
Score/min:208
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
A*
Kills:1,636
Deaths:802
KDR:2.040
Accuracy:33.422% A*
HSR:6.479% F-
AS16 NightHawk
C++
Kills:347
Deaths:298
KDR:1.164
Accuracy:36.007% C
HSR:14.986% C++
NSX Tengu
C**
Kills:83
Deaths:84
KDR:0.988
Accuracy:28.892% D*
HSR:22.892% C**
TRAC-5
C*
Kills:66
Deaths:85
KDR:0.776
Accuracy:22.850% C*
HSR:12.121% D*
Kills:2,132
Deaths (as Light Assault):1,269
Deaths (to Light Assaults):565
KDR:1.68006
Kill Difference:863
Playtime:15.288 hours
Usage:2%
Score:0.176m
Score/min:192
Accuracy (listed only):30.293%
HSR (listed only):14.119%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1S Cycler
A**
Kills:1,283
Deaths:539
KDR:2.380
Accuracy:35.483% A**
HSR:4.131% F--
AS16 NightHawk
C++
Kills:347
Deaths:298
KDR:1.164
Accuracy:36.007% C
HSR:14.986% C++
NSX Tengu
C**
Kills:83
Deaths:84
KDR:0.988
Accuracy:28.892% D*
HSR:22.892% C**
Kills:1,713
Deaths (as Combat Medic):921
Deaths (to Combat Medics):314
KDR:1.85993
Kill Difference:792
Playtime:11.051 hours
Usage:1%
Score:0.303m
Score/min:457
Accuracy (listed only):33.461%
HSR (listed only):14.003%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,209
Deaths:108
KDR:11.194
Accuracy:33.740% D
HSR:78.660% B**
RAMS-AE .50M
C+
Kills:188
Deaths:18
KDR:10.444
Accuracy:29.461% F-
HSR:80.319% C+
TS2 Inquisitor
B+
Kills:89
Deaths:156
KDR:0.571
Accuracy:31.916% B+
HSR:23.596% B+
NSX Tengu
C**
Kills:83
Deaths:84
KDR:0.988
Accuracy:28.892% D*
HSR:22.892% C**
NS-30B Vandal
B*
Kills:55
Deaths:14
KDR:3.929
Accuracy:22.354% F
HSR:36.364% B*
Kills:1,624
Deaths (as Infiltrator):380
Deaths (to Infiltrators):571
KDR:4.27368
Kill Difference:1,244
Playtime:292.238 hours
Usage:37%
Score:4.982m
Score/min:284
Accuracy (listed only):29.272%
HSR (listed only):48.366%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
A*
Kills:1,636
Deaths:802
KDR:2.040
Accuracy:33.422% A*
HSR:6.479% F-
AMR-66
B**
Kills:1,248
Deaths:507
KDR:2.462
Accuracy:33.944% B**
HSR:9.776% F--
MG-HBR1 Dragoon
B**
Kills:790
Deaths:81
KDR:9.753
Accuracy:30.035% C-
HSR:37.975% B**
AS16 NightHawk
C++
Kills:347
Deaths:298
KDR:1.164
Accuracy:36.007% C
HSR:14.986% C++
TRAC-5
C*
Kills:66
Deaths:85
KDR:0.776
Accuracy:22.850% C*
HSR:12.121% D*
Kills:4,087
Deaths (as Engineer):1,773
Deaths (to Engineers):344
KDR:2.30513
Kill Difference:2,314
Playtime:457.131 hours
Usage:58%
Score:9.148m
Score/min:334
Accuracy (listed only):31.251%
HSR (listed only):16.267%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:852
V. Kills:140 N/A
Deaths:44
KDR:19.364
Accuracy:37.311% D*
KPH:44.400 C
VKPH:7.300 C
Kills:852 (852 + 0)
Deaths:44
KDR:19.364
VKDR:3.182
Vehicle Kills:140
Kill Difference:808
Playtime:19.181 hours
Usage:2%
Score:0.169m
Score/min:146
Driving Accuracy:37.311%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Frag Grenade 1,8441,74811748N/A1,744.1353.425%B**N/A529.7C*29.1M*17833.3h3.6C**6.8B+
TRAC-5 S 1,8021,6368022.04A1.8333.422%A*6.479%F-14.1C-1.4A*44116h9B*27B**
T1S Cycler 1,4261,2835392.38A+1.4935.483%A**4.131%F--14.3D-1.6A*4890h7.2A*20.3A+
AMR-66 1,3571,2485072.462A++1.4133.944%B**9.776%F--14.3C-1.3A++4487h9.4C++27.6B+
TSAR-42 1,2301,20910811.194A+7.3233.74%D78.66%B**25.2C--N/A7847.9h2.2C**6.5C+
Claymore 9089084221.619A**17.7423.135%D--N/A110.7C--N/A3478.2h1.1B**4.9C-
L100 Python HESH 9928524419.364B++15.4937.311%D*N/A44.4C7.3C14619.2h3.1B8.2C
MG-HBR1 Dragoon 829790819.753S5.8830.035%C-37.975%B**16DN/A4549.5h8.5C28.2C
Spear Anti-Vehicle Phalanx Turret 9624901490U486.1393.199%SN/A79A**76.1S3466.2h12.9D-13.9B++
C-4 7304044101U97.1343.142%M++N/A252.5M**203.8U10961.6h1.3B+3B**
AS16 NightHawk 3513472981.164C+2.7136.007%C14.986%C++11.4D--N/A4430.5h5.3C14.7C
RAMS-AE .50M 1901881810.444A*6.5729.461%F-80.319%C+17.2D*N/A5210.9h2.4D*8.3F-
Rocklet Rifle 370185446.25U42.3896.126%SN/A50A++50A*1653.7h65.5F-68.1C*
TS2 Inquisitor 99891560.571C--3.3031.916%B+23.596%B+0.8D**N/A4114.2h21.6F*67.7D--
NSX Tengu 8683840.988C+2.8928.892%D*22.892%C**5.3D*N/A2515.7h21.6F74.7D*
Xiphos Anti-Personnel Phalanx Turret 14074174N/A70.1368.568%UN/A740U660U1469700.1h113.2T*165.1T*
TRAC-5 6966850.776C+3.1022.85%C*12.121%D*3.6D--N/A3618.3h27.1F-118.6D
NS-30B Vandal 5755143.929A+0.0522.354%F36.364%B*15.3D--N/A293.6h8.6F38.5F-
Tank Mine 5750150U46.13589.474%UN/A500S70C**65590.1h2.2C-0.4M*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1500.1h
Nano-Armor Kit1745,0053.6h
Medical Applicator369,6611.8h
AE Nano-Armor Kit49140,84711h
AE Medical Applicator169,1611.2h
Nanite Revive Grenade05880.2h
Motion Spotter31,1591.4h
Spitfire Auto-Turret131,7991.8h
Ammunition Package1914,2964.4h
Shield Recharging Field01020.1h
Recon Detection Device31,5014.2h

Check the help document for the dictionary if you want to learn more about words used here.


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