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General TungstonTR[BTYR] TungstonTR
TR BR 99

KDR: 3.93

Score: 17.4m

Last Seen: Feb 7th, 2020 5:42 AM
- OFFLINE - 3.5 hour(s)

Prestige 1, Battle Rank 99 - Terran Republic on Emerald
Level Progress (to 100): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Frag Grenade TRAC-5 S T1S Cycler AMR-66 TSAR-42 Claymore MG-HBR1 Dragoon NSX Yumi
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $688,050 MLG Score: 550
Fun Score: N/A
Cheeseburgers Flipped: 24TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.182%17.483%563613423,2891.760712.172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.109%2.118A*-0.545D-0.868D--HEAD (~1.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.70.613B+9.20.353C**19.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.22%0.116%1834113478596016014.082534%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.37C--1.543F-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.783B++3.10.752B++5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.853%78.985%0213461,418356233.97199

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.665%-0.318C0.768B++-0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.316C*2.20.3C*4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.501%17.778%01134745019252.34375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.517D0.577B+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.126C5.2-0.08C+9.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.4m1230.3%358 (21.5k)318 (19.1k)3.9331614,7103,7404.3200599 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1348110624.593%13.895%34214:425

59% Engineer36% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2017 5:08 PMFeb 28th, 2018 6:43 AMFeb 8th, 2020 6:16 AM (157d) (PST)Feb 7th, 2020 1:42 AM (158d) (PST)Feb 7th, 2020 1:42 AM (158d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
311432680.2690.0680.0373.8170.041550

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,6612,58416,0771642229219,088

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
911.7h/38d 1,447 2,044 10,721 208.8k 1,583 3,580 2,261 17m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):956
KDR:0
Kill Difference:UNR
Playtime:16.672 hours
Usage:2%
Score:0.206m
Score/min:206
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
A++
Kills:1,643
Deaths:810
KDR:2.028
Accuracy:33.439% A++
HSR:6.452% F
AS16 NightHawk
B++
Kills:450
Deaths:396
KDR:1.136
Accuracy:35.501% D
HSR:17.778% B++
NSX Tengu
C++
Kills:83
Deaths:84
KDR:0.988
Accuracy:28.892% D*
HSR:22.892% C++
TRAC-5
C+
Kills:66
Deaths:86
KDR:0.767
Accuracy:22.424% C+
HSR:12.121% D*
Kills:2,242
Deaths (as Light Assault):1,376
Deaths (to Light Assaults):662
KDR:1.62936
Kill Difference:866
Playtime:16.339 hours
Usage:2%
Score:0.189m
Score/min:193
Accuracy (listed only):30.064%
HSR (listed only):14.811%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1S Cycler
A*
Kills:1,426
Deaths:586
KDR:2.433
Accuracy:35.360% A*
HSR:3.927% F--
NSX Yumi
A*
Kills:910
Deaths:238
KDR:3.824
Accuracy:37.500% A*
HSR:6.154% F--
AS16 NightHawk
B++
Kills:450
Deaths:396
KDR:1.136
Accuracy:35.501% D
HSR:17.778% B++
NSX Tengu
C++
Kills:83
Deaths:84
KDR:0.988
Accuracy:28.892% D*
HSR:22.892% C++
MG-A1 Arbalest
D*
Kills:67
Deaths:59
KDR:1.136
Accuracy:20.225% D*
HSR:19.403% D*
Kills:2,936
Deaths (as Combat Medic):1,363
Deaths (to Combat Medics):356
KDR:2.15407
Kill Difference:1,573
Playtime:13.094 hours
Usage:1%
Score:0.372m
Score/min:473
Accuracy (listed only):31.496%
HSR (listed only):14.031%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,230
Deaths:108
KDR:11.389
Accuracy:33.631% D-
HSR:78.781% B**
RAMS-AE .50M
C
Kills:188
Deaths:18
KDR:10.444
Accuracy:28.921% F--
HSR:80.319% C
TS2 Inquisitor
B++
Kills:94
Deaths:168
KDR:0.560
Accuracy:32.522% B+
HSR:25.532% B++
NSX Tengu
C++
Kills:83
Deaths:84
KDR:0.988
Accuracy:28.892% D*
HSR:22.892% C++
NS-30B Vandal
B++
Kills:55
Deaths:14
KDR:3.929
Accuracy:22.354% F--
HSR:36.364% B++
Kills:1,650
Deaths (as Infiltrator):392
Deaths (to Infiltrators):672
KDR:4.20918
Kill Difference:1,258
Playtime:326.386 hours
Usage:36%
Score:5.712m
Score/min:292
Accuracy (listed only):29.264%
HSR (listed only):48.777%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
A++
Kills:1,643
Deaths:810
KDR:2.028
Accuracy:33.439% A++
HSR:6.452% F
AMR-66
B**
Kills:1,251
Deaths:508
KDR:2.463
Accuracy:33.888% B**
HSR:9.832% F--
MG-HBR1 Dragoon
B*
Kills:913
Deaths:90
KDR:10.144
Accuracy:30.118% C--
HSR:37.678% B*
AS16 NightHawk
B++
Kills:450
Deaths:396
KDR:1.136
Accuracy:35.501% D
HSR:17.778% B++
TRAC-5
C+
Kills:66
Deaths:86
KDR:0.767
Accuracy:22.424% C+
HSR:12.121% D*
Kills:4,323
Deaths (as Engineer):1,890
Deaths (to Engineers):396
KDR:2.2873
Kill Difference:2,433
Playtime:536.462 hours
Usage:59%
Score:10.876m
Score/min:338
Accuracy (listed only):31.074%
HSR (listed only):16.772%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:859
V. Kills:143 N/A
Deaths:44
KDR:19.523
Accuracy:37.220% D**
KPH:43.900 C--
VKPH:7.300 C
Kills:859 (859 + 0)
Deaths:44
KDR:19.523
VKDR:3.250
Vehicle Kills:143
Kill Difference:815
Playtime:19.554 hours
Usage:2%
Score:0.171m
Score/min:146
Driving Accuracy:37.220%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Frag Grenade 2,3062,17812178N/A2,174.0753.239%B**N/A544.5C+32A**18144h3.6C+6.7B+
TRAC-5 S 1,8091,6438102.028A1.9133.439%A++6.452%F14.1C--1.4B**44116.8h9B*27B*
T1S Cycler 1,5841,4265862.433A1.5035.36%A*3.927%F--14.4D-1.6A+4899.2h7.1A++19.9A+
AMR-66 1,3601,2515082.463A+1.4733.888%B**9.832%F--14.3D1.3B**4487.2h9.4C+27.6B+
TSAR-42 1,2511,23010811.389A*7.4633.631%D-78.781%B**25.1DN/A7849h2.2C++6.5C+
Claymore 1,0711,0715021.42A*17.4923.166%D*N/A113.9C--N/A3599.4h1.1B*4.9D
MG-HBR1 Dragoon 9609139010.144S6.2130.118%C--37.678%B*16.5DN/A4955.3h8.5C--28.3C-
NSX Yumi 1,0499102383.824A0.1137.5%A*6.154%F--22.4D-3.4M++6440.6h7A+18.8A
L100 Python HESH 1,0028594419.523B+15.5937.22%D**N/A43.8C--7.3C14619.6h3.1C*8.3C-
Spear Anti-Vehicle Phalanx Turret 9925061506U502.0793.153%SN/A79.1A*75.9S3466.4h12.9D**13.8B++
C-4 8574754118.75U114.8244.632%M+N/A226.2M181.9U9772.1h1.4C++3.2B*
AS16 NightHawk 4554503961.136C+2.8035.501%D17.778%B++11.5D--N/A4639.3h5.2C14.8C-
Rocklet Rifle 390195448.75U44.8296.266%SN/A48.8A+48.8A*1674h66.9F--69.5C++
RAMS-AE .50M 1901881810.444A++6.5128.921%F--80.319%C16.9D*N/A5211.1h2.5F-8.5F**
TS2 Inquisitor 105941680.56D3.3732.522%B+25.532%B++0.7D**N/A4135.9h23T*70.8F
Xiphos Anti-Personnel Phalanx Turret 16687187N/A83.0767.717%UN/A870U790U1652100.1h117.9T*174.1T*
NSX Tengu 8683840.988C2.9528.892%D*22.892%C++5.3D*N/A2615.7h21.6F-74.7F
MG-A1 Arbalest 6967591.136C+2.8020.225%D*19.403%D*10.8D*N/A276.2h24.4F--120.9F--
TRAC-5 6966860.767C+3.1722.424%C+12.121%D*3.2D--N/A3820.5h27.1F--121D--
NS-30B Vandal 5755143.929C*0.0022.354%F--36.364%B++15.3D*N/A293.6h8.6F--38.5T-
Tank Mine 6154154U50.07540.909%UN/A540S70C++60280.1h2.2C--0.4M*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3179,4846.3h
Spawn Beacon1560.1h
AE Nano-Armor Kit49140,98411h
AE Medical Applicator169,1611.2h
Nanite Revive Grenade07140.2h
Medical Applicator4213,0822.4h
Motion Spotter31,4261.6h
Spitfire Auto-Turret162,2242.3h
Recon Detection Device31,5524.4h
Shield Recharging Field01040.1h
Ammunition Package2216,6065h

Check the help document for the dictionary if you want to learn more about words used here.


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