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General TungstonTR[BTYR] TungstonTR
TR BR 95

KDR: 3.94

Score: 16.1m

Last Seen: Oct 14th, 2019 4:41 AM
- OFFLINE - 11.5 hour(s)

Prestige 1, Battle Rank 95 - Terran Republic on Emerald - Outfit Member of Brothers of Tyr[BTYR] Brothers of Tyr
TR outfit on Emerald

Members: 178
Level Progress (to 96): 14%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Frag Grenade TRAC-5 S T1S Cycler AMR-66 TSAR-42 Claymore MG-HBR1 Dragoon L100 Python HESH
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $714,321 MLG Score: 571
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.424%19.661%618612102,7161.572672.369

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.776%1.928A++0.02C+-0.565DHEAD + (~3.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.10.566B+9.80.296C*21.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.091%0.117%1843112158526015714.2539%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.357C--1.574F-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.787B++3.10.755B++5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.895%78.981%0212141,413329234.28182

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.651%-0.293C0.765B++-0.263

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.318C*2.20.299C*4.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.16%16.709%01121539517542.25714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.466D0.103C+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.8-0.116C+5.2-0.087C+9.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Brothers of Tyr[BTYR] Brothers of Tyr
TR outfit on Emerald

Members: 178
16.1m1223.3%354 (21.2k)315 (18.9k)3.9415213,5473,4374.324795 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121699524.89%14.535%36214:565

58% Engineer37% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 8th, 2017 5:08 PMFeb 28th, 2018 6:43 AMOct 14th, 2019 5:18 AM (6h) (PST)Oct 14th, 2019 1:14 AM (10h) (PST)Oct 14th, 2019 12:41 AM (11h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
301422590.2640.0670.0383.7220.040571

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
18,0702,51215,5581642223218,877

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
855.1h/35.6d 1,317 1,969 9,928 191k 1,490 3,346 2,063 15.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):878
KDR:0
Kill Difference:UNR
Playtime:15.347 hours
Usage:2%
Score:0.192m
Score/min:209
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
A*
Kills:1,638
Deaths:803
KDR:2.040
Accuracy:33.445% A*
HSR:6.471% F-
AS16 NightHawk
B+
Kills:395
Deaths:340
KDR:1.162
Accuracy:35.160% C-
HSR:16.709% B+
NSX Tengu
C**
Kills:83
Deaths:84
KDR:0.988
Accuracy:28.892% D*
HSR:22.892% C**
TRAC-5
C*
Kills:66
Deaths:85
KDR:0.776
Accuracy:22.622% C*
HSR:12.121% D*
Kills:2,182
Deaths (as Light Assault):1,312
Deaths (to Light Assaults):613
KDR:1.66311
Kill Difference:870
Playtime:15.886 hours
Usage:2%
Score:0.184m
Score/min:193
Accuracy (listed only):30.029%
HSR (listed only):14.548%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1S Cycler
A**
Kills:1,397
Deaths:574
KDR:2.434
Accuracy:35.407% A**
HSR:4.009% F--
AS16 NightHawk
B+
Kills:395
Deaths:340
KDR:1.162
Accuracy:35.160% C-
HSR:16.709% B+
NSX Yumi
A++
Kills:379
Deaths:104
KDR:3.644
Accuracy:34.698% A++
HSR:7.916% F-
NSX Tengu
C**
Kills:83
Deaths:84
KDR:0.988
Accuracy:28.892% D*
HSR:22.892% C**
Kills:2,254
Deaths (as Combat Medic):1,102
Deaths (to Combat Medics):324
KDR:2.04537
Kill Difference:1,152
Playtime:11.182 hours
Usage:1%
Score:0.309m
Score/min:460
Accuracy (listed only):33.539%
HSR (listed only):12.881%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B**
Kills:1,225
Deaths:108
KDR:11.343
Accuracy:33.666% D
HSR:78.776% B**
RAMS-AE .50M
C+
Kills:188
Deaths:18
KDR:10.444
Accuracy:28.996% F-
HSR:80.319% C+
TS2 Inquisitor
B*
Kills:94
Deaths:167
KDR:0.563
Accuracy:32.452% B+
HSR:25.532% B*
NSX Tengu
C**
Kills:83
Deaths:84
KDR:0.988
Accuracy:28.892% D*
HSR:22.892% C**
NS-30B Vandal
B*
Kills:55
Deaths:14
KDR:3.929
Accuracy:22.354% F
HSR:36.364% B*
Kills:1,645
Deaths (as Infiltrator):391
Deaths (to Infiltrators):615
KDR:4.20716
Kill Difference:1,254
Playtime:314.720 hours
Usage:37%
Score:5.453m
Score/min:289
Accuracy (listed only):29.272%
HSR (listed only):48.776%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
A*
Kills:1,638
Deaths:803
KDR:2.040
Accuracy:33.445% A*
HSR:6.471% F-
AMR-66
B**
Kills:1,249
Deaths:507
KDR:2.464
Accuracy:33.937% B**
HSR:9.848% F--
MG-HBR1 Dragoon
B**
Kills:873
Deaths:89
KDR:9.809
Accuracy:30.130% C-
HSR:37.686% B**
AS16 NightHawk
B+
Kills:395
Deaths:340
KDR:1.162
Accuracy:35.160% C-
HSR:16.709% B+
TRAC-5
C*
Kills:66
Deaths:85
KDR:0.776
Accuracy:22.622% C*
HSR:12.121% D*
Kills:4,221
Deaths (as Engineer):1,824
Deaths (to Engineers):363
KDR:2.31414
Kill Difference:2,397
Playtime:495.355 hours
Usage:58%
Score:9.961m
Score/min:335
Accuracy (listed only):31.059%
HSR (listed only):16.567%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:852
V. Kills:140 N/A
Deaths:44
KDR:19.364
Accuracy:37.091% D*
KPH:44.100 C
VKPH:7.300 C
Kills:852 (852 + 0)
Deaths:44
KDR:19.364
VKDR:3.182
Vehicle Kills:140
Kill Difference:808
Playtime:19.309 hours
Usage:2%
Score:0.169m
Score/min:145
Driving Accuracy:37.091%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Frag Grenade 2,0931,97611976N/A1,972.0653.329%B**N/A534.1C**31.6M**18003.7h3.6C**6.7B+
TRAC-5 S 1,8041,6388032.04A1.9033.445%A*6.471%F-14.1C-1.4A*44116.3h9B*27B**
T1S Cycler 1,5511,3975742.434A+1.5135.407%A**4.009%F--14.3D-1.6A*4797.8h7.1A*20.1A+
AMR-66 1,3581,2495072.464A++1.4833.937%B**9.848%F--14.4C-1.3A++4487h9.4C++27.6B+
TSAR-42 1,2461,22510811.343A+7.4033.666%D78.776%B**25.1DN/A7848.8h2.2C**6.5C+
Claymore 1,0121,0124821.083A*17.1423.333%D-N/A113.7CN/A3598.9h1.1B*4.8C
MG-HBR1 Dragoon 918873899.809S5.8730.13%C-37.686%B**16.2DN/A4753.8h8.6C28.7C
L100 Python HESH 9928524419.364B++15.4237.091%D*N/A44.1C7.3C14519.3h3.1B8.3C
Spear Anti-Vehicle Phalanx Turret 9764971497U493.0693.172%SN/A78.9A**76S3446.3h13D--13.9B++
C-4 7834354108.75U104.8143.424%M++N/A241.7M**193.3U11041.8h1.3B+3B**
AS16 NightHawk 3993953401.162C+2.7835.16%C-16.709%B+11.4D--N/A4534.7h5.2C14.8C
NSX Yumi 4193791043.644A+0.3034.698%A++7.916%F-20.9D2.2B*5818.1h7.8A+22.4A
Rocklet Rifle 384192448U44.0696.189%SN/A50.5A++50.5A*1663.8h66F-68.6C*
RAMS-AE .50M 1901881810.444A*6.5028.996%F-80.319%C+16.9D*N/A5211.1h2.4D*8.4F-
TS2 Inquisitor 105941670.563C--3.3832.452%B+25.532%B*0.7D**N/A4131.1h22.5F**69.2D--
NSX Tengu 8683840.988C+2.9528.892%D*22.892%C**5.3D*N/A2515.7h21.6F74.7D*
Xiphos Anti-Personnel Phalanx Turret 15481181N/A77.0667.772%UN/A810U730U1532100.1h118.3T*174.6T*
TRAC-5 6966850.776C+3.1722.622%C*12.121%D*3.4D--N/A3819.3h27.1F-119.8D
NS-30B Vandal 5755143.929A+0.0122.354%F36.364%B*15.3D--N/A293.6h8.6F38.5F-
Tank Mine 5851151U47.06605.263%UN/A510S70C**66580.1h2.3D0.4M*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1520.1h
Nano-Armor Kit2362,2735h
Medical Applicator369,8811.9h
AE Nano-Armor Kit49140,89111h
AE Medical Applicator169,1611.2h
Nanite Revive Grenade06000.2h
Motion Spotter31,3741.5h
Spitfire Auto-Turret131,9922.1h
Ammunition Package2015,3844.7h
Shield Recharging Field01040.1h
Recon Detection Device31,5014.2h

Check the help document for the dictionary if you want to learn more about words used here.


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