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Field Marshal Dreadnaught Tureddu90[FYGA] Tureddu90
TR BR 163

KDR: 2.23

Score: 64.1m

Last Seen: Jun 25th, 2019 7:35 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (163 total) - Terran Republic on Miller - Outfit Member of Casa Bomber[FYGA] Casa Bomber
TR outfit on Miller

Members: 16
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 TSAR-42 T9A "Butcher" NS-11C TMG-50 T32 Bull TRS-12 Uppercut C-4 ARX
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,551,240 MLG Score: 1240
Fun Score: N/A
Cheeseburgers Flipped: 491TIME WITH MEDKIT: 1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.023%23.764%57138117379,8562.31005-0.083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.195%0.512B+0.454B+-1.47FHEAD ++ (~11.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
490.327C**11.80.165C++37.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.659%0.459%146312082,835188310531.50478269%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.764%-1.023D*-1.046D*-0.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.3-0.1C+490.074C+128.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.967%2.477%46412071,33238637190.344721185%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.795%-0.29C-0.064C+-0.402

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.443B8.20.348C**13.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.573%4.658%3381311986,548268523922.43873274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.854%0.315C*0.039C+0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.90.317C*31.60.189C++48.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.198%73.976%3385120623,39445351145.15741

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.652%0.292C*0.444B-0.173

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.396B2.20.306C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.914%15.131%338512066,4902367672.74071

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.672%1.791A++0.101C+0.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.62B+3.20.349C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Casa Bomber[FYGA] Casa Bomber
TR outfit on Miller

Members: 16
64.1m198.6%297 (17.8k)234 (14k)2.22727151,62468,0762.4237163 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1211943720.681%26.158%54104:0154

28% Engineer30% Heavy Assault21% Infiltrator14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2014 4:07 PMAug 6th, 2017 9:25 AMJun 25th, 2019 4:17 PM (21h) (PST)Jun 25th, 2019 5:11 PM (20h) (PST)Jun 25th, 2019 3:35 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4731443290.5540.2490.1451.1720.0371240

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,3908,62319,7673315970214,045

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
4563.6h/190.1d 13,372 39,661 43,927 320.9k 4,490 14,242 9,997 129.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C**
Kills:21,126
Deaths:8,297
KDR:2.546
Accuracy:23.991% C+
HSR:27.596% C**
T9A "Butcher"
D
Kills:8,818
Deaths:4,000
KDR:2.205
Accuracy:20.423% D-
HSR:23.497% D
TMG-50
C++
Kills:3,919
Deaths:2,705
KDR:1.449
Accuracy:18.225% D
HSR:23.807% C++
T32 Bull
C
Kills:3,756
Deaths:1,685
KDR:2.229
Accuracy:22.137% C
HSR:21.193% C
T9 CARV-S
C-
Kills:1,295
Deaths:714
KDR:1.814
Accuracy:19.734% C-
HSR:20.154% D
T9 CARV
B++
Kills:1,219
Deaths:936
KDR:1.302
Accuracy:19.247% C+
HSR:27.153% B++
MSW-R
C--
Kills:1,165
Deaths:695
KDR:1.676
Accuracy:19.827% C--
HSR:16.567% D--
T16 Rhino
A
Kills:395
Deaths:163
KDR:2.423
Accuracy:26.345% B**
HSR:29.367% A
Kills:41,693
Deaths (as Heavy Assault):19,195
Deaths (to Heavy Assaults):19,080
KDR:2.17208
Kill Difference:22,498
Playtime:1,382.991 hours
Usage:30%
Score:18.894m
Score/min:228
Accuracy (listed only):21.241%
HSR (listed only):23.667%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B*
Kills:5,894
Deaths:3,282
KDR:1.796
Accuracy:27.211% B++
HSR:23.889% B*
TRS-12 Uppercut
A
Kills:2,785
Deaths:1,499
KDR:1.858
Accuracy:71.705% A
HSR:15.871% C++
TRAC-5 S
B+
Kills:2,448
Deaths:1,679
KDR:1.458
Accuracy:25.415% B+
HSR:17.320% C*
TRAC-Shot
B+
Kills:2,293
Deaths:1,194
KDR:1.920
Accuracy:25.965% C++
HSR:20.672% B+
LC3 Jaguar
A+
Kills:1,534
Deaths:1,106
KDR:1.387
Accuracy:29.154% B**
HSR:28.618% A+
HC1 Cougar
C*
Kills:1,488
Deaths:811
KDR:1.835
Accuracy:23.098% C
HSR:23.387% C*
T5 AMC
C+
Kills:1,274
Deaths:944
KDR:1.350
Accuracy:22.308% C+
HSR:16.248% D
TAS-16 Blackjack
A
Kills:1,262
Deaths:598
KDR:2.110
Accuracy:75.458% A
HSR:15.848% C++
TRAC-5
C+
Kills:1,215
Deaths:807
KDR:1.506
Accuracy:20.805% C+
HSR:16.214% C--
TRAC-5 Burst
C*
Kills:1,180
Deaths:674
KDR:1.751
Accuracy:26.450% C*
HSR:24.746% C*
NS Baron G5
C
Kills:1,175
Deaths:668
KDR:1.759
Accuracy:40.077% C
HSR:13.192% C
SMG-46 Armistice
A
Kills:1,174
Deaths:597
KDR:1.967
Accuracy:32.654% A
HSR:13.799% C
NS-7 PDW
B++
Kills:1,172
Deaths:696
KDR:1.684
Accuracy:26.832% B+
HSR:21.928% B++
TS4 Haymaker
A
Kills:1,172
Deaths:701
KDR:1.672
Accuracy:57.157% A
HSR:15.188% B+
FA1 Barrage
A+
Kills:1,169
Deaths:604
KDR:1.935
Accuracy:55.372% A+
HSR:12.404% D
MKV Suppressed
B
Kills:1,160
Deaths:873
KDR:1.329
Accuracy:25.258% C+
HSR:21.552% B
PDW-16 Hailstorm
C+
Kills:1,151
Deaths:605
KDR:1.902
Accuracy:23.302% C+
HSR:15.204% C+
The Little Helper
B**
Kills:353
Deaths:195
KDR:1.810
Accuracy:57.509% B**
HSR:12.748% D
Shuriken
B**
Kills:201
Deaths:114
KDR:1.763
Accuracy:32.096% B**
HSR:20.896% B+
Havoc
B++
Kills:102
Deaths:49
KDR:2.082
Accuracy:57.788% B+
HSR:16.667% B++
Kills:30,202
Deaths (as Light Assault):17,696
Deaths (to Light Assaults):11,639
KDR:1.70671
Kill Difference:12,506
Playtime:645.770 hours
Usage:14%
Score:8.642m
Score/min:223
Accuracy (listed only):37.781%
HSR (listed only):18.319%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:17,781
Deaths:3,317
KDR:5.361
Accuracy:38.432% C+
HSR:73.348% B+
Bighorn .50M
D
Kills:2,135
Deaths:245
KDR:8.714
Accuracy:32.270% F
HSR:75.082% D
NS-30 Vandal
C
Kills:1,209
Deaths:359
KDR:3.368
Accuracy:30.815% C
HSR:22.084% D
SMG-46 Armistice
A
Kills:1,174
Deaths:597
KDR:1.967
Accuracy:32.654% A
HSR:13.799% C
NS-7 PDW
B++
Kills:1,172
Deaths:696
KDR:1.684
Accuracy:26.832% B+
HSR:21.928% B++
SOAS-20
B**
Kills:1,170
Deaths:505
KDR:2.317
Accuracy:30.989% B+
HSR:27.692% B**
TX2 Emperor
A
Kills:1,170
Deaths:762
KDR:1.535
Accuracy:37.454% A
HSR:17.607% C
NS-357 Underboss
A++
Kills:1,167
Deaths:593
KDR:1.968
Accuracy:50.639% A++
HSR:14.225% D-
HSR-1
C+
Kills:1,165
Deaths:364
KDR:3.201
Accuracy:34.818% C+
HSR:24.635% C-
TS2 Inquisitor
B**
Kills:1,162
Deaths:640
KDR:1.816
Accuracy:34.815% B**
HSR:21.170% C*
SR-7
C+
Kills:1,161
Deaths:221
KDR:5.253
Accuracy:38.969% C
HSR:77.692% C+
MKV Suppressed
B
Kills:1,160
Deaths:873
KDR:1.329
Accuracy:25.258% C+
HSR:21.552% B
KSR-35
C
Kills:1,159
Deaths:379
KDR:3.058
Accuracy:29.534% D-
HSR:26.143% C
M77-B
C++
Kills:1,159
Deaths:518
KDR:2.237
Accuracy:32.039% D
HSR:76.445% C++
RAMS .50M
C
Kills:1,158
Deaths:192
KDR:6.031
Accuracy:36.327% C
HSR:75.389% C
TX1 Repeater
B*
Kills:1,157
Deaths:1,110
KDR:1.042
Accuracy:29.506% B*
HSR:19.706% C
NS-44 Commissioner
C++
Kills:1,157
Deaths:1,018
KDR:1.137
Accuracy:37.481% C++
HSR:13.915% D*
PDW-16 Hailstorm
C+
Kills:1,151
Deaths:605
KDR:1.902
Accuracy:23.302% C+
HSR:15.204% C+
The President
C
Kills:221
Deaths:154
KDR:1.435
Accuracy:30.273% C
HSR:19.457% D
Shuriken
B**
Kills:201
Deaths:114
KDR:1.763
Accuracy:32.096% B**
HSR:20.896% B+
NS-AM7 Archer
B+
Kills:159
Deaths:315
KDR:0.505
Accuracy:61.708% B+
HSR:17.610% C+
Kills:39,148
Deaths (as Infiltrator):13,577
Deaths (to Infiltrators):11,536
KDR:2.88341
Kill Difference:25,571
Playtime:945.731 hours
Usage:21%
Score:12.753m
Score/min:225
Accuracy (listed only):34.581%
HSR (listed only):33.123%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B*
Kills:5,894
Deaths:3,282
KDR:1.796
Accuracy:27.211% B++
HSR:23.889% B*
TRS-12 Uppercut
A
Kills:2,785
Deaths:1,499
KDR:1.858
Accuracy:71.705% A
HSR:15.871% C++
TRAC-5 S
B+
Kills:2,448
Deaths:1,679
KDR:1.458
Accuracy:25.415% B+
HSR:17.320% C*
TRAC-Shot
B+
Kills:2,293
Deaths:1,194
KDR:1.920
Accuracy:25.965% C++
HSR:20.672% B+
LC3 Jaguar
A+
Kills:1,534
Deaths:1,106
KDR:1.387
Accuracy:29.154% B**
HSR:28.618% A+
HC1 Cougar
C*
Kills:1,488
Deaths:811
KDR:1.835
Accuracy:23.098% C
HSR:23.387% C*
T5 AMC
C+
Kills:1,274
Deaths:944
KDR:1.350
Accuracy:22.308% C+
HSR:16.248% D
TAS-16 Blackjack
A
Kills:1,262
Deaths:598
KDR:2.110
Accuracy:75.458% A
HSR:15.848% C++
TRAC-5
C+
Kills:1,215
Deaths:807
KDR:1.506
Accuracy:20.805% C+
HSR:16.214% C--
TRAC-5 Burst
C*
Kills:1,180
Deaths:674
KDR:1.751
Accuracy:26.450% C*
HSR:24.746% C*
NS Baron G5
C
Kills:1,175
Deaths:668
KDR:1.759
Accuracy:40.077% C
HSR:13.192% C
TS4 Haymaker
A
Kills:1,172
Deaths:701
KDR:1.672
Accuracy:57.157% A
HSR:15.188% B+
DMR-99
C++
Kills:1,170
Deaths:757
KDR:1.546
Accuracy:33.044% C+
HSR:29.744% C++
FA1 Barrage
A+
Kills:1,169
Deaths:604
KDR:1.935
Accuracy:55.372% A+
HSR:12.404% D
AMR-66
B++
Kills:1,165
Deaths:443
KDR:2.630
Accuracy:30.908% B++
HSR:29.356% B++
The Little Helper
B**
Kills:353
Deaths:195
KDR:1.810
Accuracy:57.509% B**
HSR:12.748% D
Havoc
B++
Kills:102
Deaths:49
KDR:2.082
Accuracy:57.788% B+
HSR:16.667% B++
Kills:27,679
Deaths (as Engineer):16,011
Deaths (to Engineers):12,774
KDR:1.72875
Kill Difference:11,668
Playtime:1,290.111 hours
Usage:28%
Score:19.323m
Score/min:250
Accuracy (listed only):39.966%
HSR (listed only):19.536%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
A
Kills:2,785
Deaths:1,499
KDR:1.858
Accuracy:71.705% A
HSR:15.871% C++
TAS-16 Blackjack
A
Kills:1,262
Deaths:598
KDR:2.110
Accuracy:75.458% A
HSR:15.848% C++
NS Baron G5
C
Kills:1,175
Deaths:668
KDR:1.759
Accuracy:40.077% C
HSR:13.192% C
SMG-46 Armistice
A
Kills:1,174
Deaths:597
KDR:1.967
Accuracy:32.654% A
HSR:13.799% C
NS-7 PDW
B++
Kills:1,172
Deaths:696
KDR:1.684
Accuracy:26.832% B+
HSR:21.928% B++
TS4 Haymaker
A
Kills:1,172
Deaths:701
KDR:1.672
Accuracy:57.157% A
HSR:15.188% B+
TAR
C+
Kills:1,171
Deaths:657
KDR:1.782
Accuracy:23.392% C+
HSR:17.079% D
SABR-13
C**
Kills:1,170
Deaths:453
KDR:2.583
Accuracy:27.341% C**
HSR:26.410% C++
NS-11A
B+
Kills:1,170
Deaths:519
KDR:2.254
Accuracy:26.272% B+
HSR:24.359% B
FA1 Barrage
A+
Kills:1,169
Deaths:604
KDR:1.935
Accuracy:55.372% A+
HSR:12.404% D
T1S Cycler
B+
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:25.031% C**
HSR:24.120% B+
T1 Cycler
B**
Kills:1,162
Deaths:571
KDR:2.035
Accuracy:25.095% B++
HSR:28.658% B**
MKV Suppressed
B
Kills:1,160
Deaths:873
KDR:1.329
Accuracy:25.258% C+
HSR:21.552% B
PDW-16 Hailstorm
C+
Kills:1,151
Deaths:605
KDR:1.902
Accuracy:23.302% C+
HSR:15.204% C+
T1A Unity
B+
Kills:523
Deaths:263
KDR:1.989
Accuracy:27.894% B+
HSR:22.562% C
The Little Helper
B**
Kills:353
Deaths:195
KDR:1.810
Accuracy:57.509% B**
HSR:12.748% D
Shuriken
B**
Kills:201
Deaths:114
KDR:1.763
Accuracy:32.096% B**
HSR:20.896% B+
Havoc
B++
Kills:102
Deaths:49
KDR:2.082
Accuracy:57.788% B+
HSR:16.667% B++
Kills:19,237
Deaths (as Combat Medic):10,159
Deaths (to Combat Medics):5,843
KDR:1.89359
Kill Difference:9,078
Playtime:228.723 hours
Usage:5%
Score:3.541m
Score/min:258
Accuracy (listed only):39.457%
HSR (listed only):18.805%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B+
Kills:234
Deaths:100
KDR:2.340
Accuracy:17.697% C**
HSR:23.504% B+
MRC3 Mercy
C*
Kills:205
Deaths:102
KDR:2.010
Accuracy:17.589% C*
HSR:20% C+
MR1 Fracture
C*
Kills:186
Deaths:148
KDR:1.257
Accuracy:38.488% C*
HSR:0.538% F
MR1 Fracture
C**
Kills:152
Deaths:148
KDR:1.027
Accuracy:39.527% C**
HSR:0.658% D**
M3 Pounder HEG
M**
Kills:128
Deaths:95
KDR:1.347
Accuracy:34.195% C--
HSR:8.594% M**
NS-10 Burster
B*
Kills:108
Deaths:50
KDR:2.160
Accuracy:34.578% B*
HSR:1.852% D*
M1 Heavy Cycler
C
Kills:106
Deaths:95
KDR:1.116
Accuracy:12.534% C
HSR:10.377% F
M3 Pounder HEG
D
Kills:97
Deaths:58
KDR:1.672
Accuracy:33.509% D
HSR:1.031% D**
NS-10 Burster
B*
Kills:91
Deaths:103
KDR:0.883
Accuracy:33.425% B*
HSR:6.593% C++
M2 Mutilator
B++
Kills:83
Deaths:41
KDR:2.024
Accuracy:17.230% B++
HSR:15.663% D
M2 Mutilator
C**
Kills:75
Deaths:34
KDR:2.206
Accuracy:16.106% C**
HSR:14.667% D-
Kills:1,465
Deaths (as MAX Suit):487
Deaths (to MAX Suits):2,963
KDR:3.00821
Kill Difference:978
Playtime:61.496 hours
Usage:1%
Score:0.940m
Score/min:255
Accuracy (listed only):26.807%
HSR (listed only):9.407%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C+
Kills:1,139
V. Kills:659 173%
Deaths:721
KDR:1.580
Accuracy:24.961% D*
KPH:12 C+
VKPH:6.900 C
Hellfire Rocket Pods
C+
Kills:1,113
V. Kills:211 N/A
Deaths:141
KDR:7.894
Accuracy:46.798% C+
KPH:53.900 C
VKPH:10.200 C
M14 Banshee
C+
Kills:583
V. Kills:41 N/A
Deaths:152
KDR:3.836
Accuracy:29.470% C+
KPH:41.500 C+
VKPH:2.900 C
M18 Rotary
C-
Kills:236
V. Kills:139 169%
Deaths:212
KDR:1.113
Accuracy:25.265% D--
KPH:8.600 C-
VKPH:5.100 D
M18 Locust
D*
Kills:83
V. Kills:87 94%
Deaths:133
KDR:0.624
Accuracy:24.459% D*
KPH:3.200 D*
VKPH:3.300 D*
Hornet Missiles
D
Kills:53
V. Kills:36 143%
Deaths:14
KDR:3.786
Accuracy:56.581% C-
KPH:27.200 D
VKPH:18.500 D
Kills:3,207 (2,041 + 0)
Deaths:1,373
KDR:2.336
VKDR:0.854
Vehicle Kills:1,173
Kill Difference:1,834
Playtime:185.027 hours
Usage:4%
Score:1.563m
Score/min:141
Piloting Accuracy:24.459%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D-
Kills:134
V. Kills:86 154%
Deaths:41
KDR:3.268
Accuracy:28.908% D*
KPH:19.800 D-
VKPH:12.700 D-
Kills:134 (0 + 134)
Deaths:41
KDR:3.268
VKDR:2.098
Vehicle Kills:86
Kill Difference:93
Playtime:6.784 hours
Usage:0%
Score:0.068m
Score/min:166
Piloting Accuracy:N/A%
Gunner Accuracy:28.908%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:716
V. Kills:489 146%
Deaths:143
KDR:5.007
Accuracy:43.958% D**
KPH:21.700 D
VKPH:14.800 D
C75 Viper
C
Kills:241
V. Kills:61 389%
Deaths:100
KDR:2.410
Accuracy:30.701% D-
KPH:22.800 C
VKPH:5.800 C-
Kills:957 (957 + 0)
Deaths:243
KDR:3.938
VKDR:2.263
Vehicle Kills:550
Kill Difference:714
Playtime:43.579 hours
Usage:1%
Score:0.508m
Score/min:194
Driving Accuracy:30.701%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:259
V. Kills:107 240%
Deaths:32
KDR:8.094
Accuracy:40.131% D
KPH:35.100 B+
VKPH:14.500 C-
E540 Halberd
A
Kills:218
V. Kills:75 287%
Deaths:25
KDR:8.720
Accuracy:37.972% C
KPH:36.900 A
VKPH:12.700 C+
P2-120 HEAT
C--
Kills:116
V. Kills:53 215%
Deaths:32
KDR:3.625
Accuracy:39.186% C
KPH:16.800 D
VKPH:7.700 C--
G30 Vulcan
C+
Kills:113
V. Kills:70 159%
Deaths:33
KDR:3.424
Accuracy:26.063% C
KPH:20.700 C+
VKPH:12.800 C+
MR11 Gatekeeper
B
Kills:89
V. Kills:67 131%
Deaths:17
KDR:5.235
Accuracy:38.167% C+
KPH:25.500 B
VKPH:19.200 C**
Kills:795 (375 + 420)
Deaths:139
KDR:5.719
VKDR:2.676
Vehicle Kills:372
Kill Difference:656
Playtime:29.163 hours
Usage:1%
Score:0.680m
Score/min:389
Driving Accuracy:39.186%
Gunner Accuracy:38.167%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:2,650
V. Kills:911 291%
Deaths:185
KDR:14.324
Accuracy:53.556% C--
KPH:78.200 A++
VKPH:26.900 B+
G20 Vulcan-H
A++
Kills:1,735
V. Kills:802 216%
Deaths:268
KDR:6.474
Accuracy:46.623% C+
KPH:77.900 A++
VKPH:36 B*
P525 Marauder-H
B**
Kills:627
V. Kills:55 N/A
Deaths:34
KDR:18.441
Accuracy:42.951% B**
KPH:116.400 B
VKPH:10.200 B**
M12 Kobalt-H
C**
Kills:205
V. Kills:8 N/A
Deaths:21
KDR:9.762
Accuracy:22.842% C**
KPH:132.400 C**
VKPH:5.200 C+
MR11 Gatekeeper-H
B+
Kills:113
V. Kills:61 182%
Deaths:33
KDR:3.424
Accuracy:52.636% C+
KPH:40 B+
VKPH:21.600 D
Kills:5,330 (0 + 5,330)
Deaths:541
KDR:9.852
VKDR:3.396
Vehicle Kills:1,837
Kill Difference:4,789
Playtime:65.908 hours
Usage:1%
Score:1.638m
Score/min:414
Driving Accuracy:N/A%
Gunner Accuracy:52.636%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:431
V. Kills:10 N/A
Deaths:20
KDR:21.550
Accuracy:19.802% B+
KPH:87.400 B++
VKPH:2 D
M40 Fury
C++
Kills:336
V. Kills:96 346%
Deaths:44
KDR:7.636
Accuracy:32.264% C
KPH:34.300 C-
VKPH:9.800 C++
M20 Basilisk
C+
Kills:259
V. Kills:88 291%
Deaths:68
KDR:3.809
Accuracy:36.429% C
KPH:18.500 C+
VKPH:6.300 C
M12 Kobalt
B*
Kills:193
V. Kills:4 N/A
Deaths:7
KDR:27.571
Accuracy:21.801% B*
KPH:77.500 C*
VKPH:1.600 D
M20 Basilisk
C+
Kills:131
V. Kills:48 267%
Deaths:29
KDR:4.517
Accuracy:36.799% C
KPH:21.300 C+
VKPH:7.800 C
M60-G Bulldog
C+
Kills:91
V. Kills:28 314%
Deaths:22
KDR:4.136
Accuracy:34.905% C+
KPH:19.300 D
VKPH:5.900 C+
M60-G Bulldog
B*
Kills:55
V. Kills:16 324%
Deaths:9
KDR:6.111
Accuracy:43.020% B+
KPH:41 C++
VKPH:11.900 B*
M40 Fury
C+
Kills:52
V. Kills:14 347%
Deaths:8
KDR:6.500
Accuracy:32.505% C-
KPH:37.900 D
VKPH:10.200 C+
Kills:1,548 (0 + 1,548)
Deaths:207
KDR:7.478
VKDR:1.469
Vehicle Kills:304
Kill Difference:1,341
Playtime:44.780 hours
Usage:1%
Score:0.524m
Score/min:195
Driving Accuracy:N/A%
Gunner Accuracy:32.505%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:411
V. Kills:25 N/A
Deaths:217
KDR:1.894
Accuracy:40.356% C+
KPH:43.300 C+
VKPH:2.600 B+
Kills:411 (411 + 0)
Deaths:217
KDR:1.894
VKDR:0.115
Vehicle Kills:25
Kill Difference:194
Playtime:9.485 hours
Usage:0%
Score:0.058m
Score/min:101
Driving Accuracy:40.356%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 21,36121,1268,2972.546B+0.3223.991%C+27.596%C**43.9C+N/A108481.6h11.9C**49.8C**
TSAR-42 17,87417,7813,3175.361B+3.1338.432%C+73.348%B+48B+N/A127370.5h2.2C**5.6B
T9A "Butcher" 8,9088,8184,0002.205C*0.0220.423%D-23.497%D43.3C-N/A119203.5h12.4C--60.9D
NS-11C 5,9765,8943,2821.796B**0.4327.211%B++23.889%B*31.9C**N/A95185h13.1B+48B+
TMG-50 3,9663,9192,7051.449C*0.7818.225%D23.807%C++24.9CN/A70157.4h12.1C+66.1C+
T32 Bull 3,7983,7561,6852.229B++0.0022.137%C21.193%C40.9C++N/A11191.9h13C+58.6C+
TRS-12 Uppercut 2,8212,7851,4991.858B+0.3771.705%A15.871%C++53.8B++N/A13451.8h2.4B+3.4B+
C-4 ARX 3,3362,6901,4051.915C+0.3129.607%B*N/A96.4C23.2D48827.9h1.2C++4B+
E540 Halberd-H 3,5612,65018514.324B*12.1053.556%C--N/A78.2A++26.9B+33333.9h4.5B++8.5B++
TRAC-5 S 2,4822,4481,6791.458B++0.7725.415%B+17.32%C*22.1C++N/A64110.6h13.4C+52.8C*
TRAC-Shot 2,3132,2931,1941.92B+0.3125.965%C++20.672%B+32.5C+N/A7370.6h11.6C+44.6C++
C-4 2,8972,1691,5841.369C+0.8623.257%CN/A51.6D17.3D-37942h1.3B+5.8C*
Bighorn .50M 2,1462,1352458.714B**6.4932.27%F75.082%D37.7DN/A8656.7h2.4F-7.3F--
G20 Vulcan-H 2,5371,7352686.474B++4.2546.623%C+2.594%C77.8A++36B*54322.3h72.1B**154.6B*
LC3 Jaguar 1,5681,5341,1061.387C++0.8429.154%B**28.618%A+19.5C-N/A6978.6h14C+48B+
HC1 Cougar 1,5101,4888111.835B*0.3923.098%C23.387%C*29.8C++N/A9149.9h12.8C+55.5C++
Frag Grenade 1,4461,41311413N/A1,410.7743.659%C+N/A403.7C9.4C*15303.5h3.9C+9C++
T9 CARV-S 1,3111,2957141.814C*0.4119.734%C-20.154%D26.8DN/A8748.4h14.1C-71.4C+
T5 AMC 1,2861,2749441.35B+0.8822.308%C+16.248%D23.5C++N/A8354.2h14.6C++65.3C++
TAS-16 Blackjack 1,2701,2625982.11B*0.1275.458%A15.848%C++56.1B++N/A14522.5h2.3B+3B++
T9 CARV 1,2311,2199361.302C++0.9319.247%C+27.153%B++26.4C+N/A16046.1h13.3B68.9B
TRAC-5 1,2231,2158071.506B**0.7220.805%C+16.214%C--23.9B+N/A14050.8h14.6C*70.3C*
NS-30 Vandal 1,2171,2093593.368B*1.1430.815%C22.084%D37.1C+N/A9532.6h5.8C+18.8C+
Sticky Grenade 1,2391,20111201N/A1,198.7749.087%CN/A706.5D22.4B**23641.7h2.6C5.3C
MANA Anti-Personnel Turret 1,2081,1834292.758N/A0.5322.345%UN/A11830U250U23575300.1h16.9T*75.5T*
TRAC-5 Burst 1,2041,1806741.751C+0.4826.45%C*24.746%C*29.6CN/A7639.8h12.5C++47.3C**
NS Baron G5 1,1901,1756681.759B*0.4740.077%C13.192%C56.8B**N/A12920.7h3.6B**8.9C+
SMG-46 Armistice 1,1881,1745971.966B*0.2632.654%A13.799%C42.8B++N/A12127.4h13B+39.9B++
NS-7 PDW 1,1851,1726961.684B*0.5426.832%B+21.928%B++35.7B+N/A9932.8h15.4C+57.6C**
TS4 Haymaker 1,1831,1727011.672B+0.5657.157%A15.188%B+52.6B**N/A11422.3h4.5C++7.9B++
TAR 1,1851,1716571.782C**0.4523.392%C+17.079%D30.7C+N/A10538.1h13.5C+57.6C*
SABR-13 1,1811,1704532.583B*0.3627.341%C**26.41%C++45.7B++N/A11125.6h10.4B++38.2B+
SOAS-20 1,1791,1705052.317B+0.0930.989%B+27.692%B**50B*N/A13023.4h12C++38.9B+
TX2 Emperor 1,1811,1707621.535B+0.6937.454%A17.607%C50.2B**N/A16323.3h8.2B+21.9B++
NS-11A 1,1781,1705192.254B++0.0326.272%B+24.359%B41.8B+N/A10928h12.8B+48.7B+
DMR-99 1,1911,1707571.546C0.6833.044%C+29.744%C++32.2DN/A11936.3h7.6C-23.1C
T7 Mini-Chaingun 1,1861,1705092.299A+0.0719.095%B+15.556%B++49.8B*N/A15723.5h13.3B+69.9B+
FA1 Barrage 1,1791,1696041.935B*0.2955.372%A+12.404%D50.2AN/A18523.3h4.5B+8.2B*
NS-357 Underboss 1,1761,1675931.968B**0.2650.639%A++14.225%D-44.5C++N/A10226.2h4.3C+8.6B++
T1S Cycler 1,1741,1654972.344A0.1225.031%C**24.12%B+38.1B+N/A9130.6h13.3C+53.1C*
MSW-R 1,1851,1656951.676C+0.5519.827%C--16.567%D--28.1CN/A15141.4h14C--70.8C
HSR-1 1,1721,1653643.201B+0.9734.818%C+24.635%C-47.2C**N/A10724.7h5.7C+16.4C++
AMR-66 1,1731,1654432.63A*0.4030.908%B++29.356%B++34.2B*N/A9834.1h7.5B++24.4B++
T1 Cycler 1,1691,1625712.035B*0.1925.095%B++28.658%B**38.6B*N/A16830.1h12.2B*48.6B++
TS2 Inquisitor 1,1651,1626401.816B+0.4134.815%B**21.17%C*38.2C+N/A13830.4h9.1B+26.1B++
SR-7 1,1651,1612215.253B+3.0338.969%C77.692%C+45.9B+N/A12725.3h2B+5B
MKV Suppressed 1,1621,1608731.329B0.9025.258%C+21.552%B28.4C+N/A8440.9h14C*55.5C*
KSR-35 1,1671,1593793.058B+0.8329.534%D-26.143%C30.2C--N/A7938.4h5.2C--17.6D
M77-B 1,1621,1595182.237C++0.0132.039%D76.445%C++24.9C+N/A8746.6h2.7C8.5C
RAMS .50M 1,1611,1581926.031B*3.8036.327%C75.389%C36.6B+N/A12331.6h2.1C**5.8C++
TX1 Repeater 1,1631,1571,1101.042B+1.1929.506%B*19.706%C32.7C*N/A10235.4h11.9B+40.4B++
NS-44 Commissioner 1,1701,1571,0181.137C*1.0937.481%C++13.915%D*27CN/A8642.9h4.1C+10.9C*
PDW-16 Hailstorm 1,1611,1516051.902B**0.3323.302%C+15.204%C+31.8C*N/A8736.2h13.8B+59.4C**
M18 Needler 1,7981,1397211.58C+0.6524.961%D*N/A12C+6.9C16494.9h88.2B++353.3B+
Hellfire Rocket Pods 1,3241,1131417.894C++5.6746.798%C+N/A53.8C10.2C20920.7h21.9C++46.9C*
Tank Mine 1,6431,0493213.268B1.0427.657%C-N/A91.2C51.7C75611.5h1.9C++6.9C
ML-7 1,2309171,0360.885B1.3450.775%D2.835%C+20.9C7.1D-19143.9h6.5C*12.9C+
Auraxium Chainblade 97289642,7120.021C2.2145.13%B**9.04%B0.4CN/A12445.8h2.4C5.4B+
ASP-30 Grounder 1,2228046681.204B*1.0258.972%C--3.234%C*19.7B10.2C+16640.9h7.4B12.6C*
L100 Python AP 1,2057161435.007C++2.7843.958%D**2.654%C+21.7D14.8D19233h7.1C16.2D-
P525 Marauder-H 6826273418.441B16.2142.951%B**N/A116.1C**10.2B**4275.4h10D--23.2C+
M14 Banshee 6245831523.836C+1.6129.47%C+N/A41.6C+2.9C13914h24.3C++82.6C*
T1A Unity 5335232631.989B++0.2427.894%B+22.562%C45.5C++N/A13011.5h11.4B+41B+
NS Decimator 6794672951.583B++0.6452.493%D--1.713%C26.1D11.8C--23617.9h5.7D10.8D-
M12 Kobalt 4414312021.55B+19.3219.802%B+24.362%A88B++2D3084.9h16.4B+82.6B+
S12 Renegade 4364112171.894C0.3340.356%C+10.219%B**43.3C+2.6B+1019.5h2.9B+7.3B
T16 Rhino 3963951632.423A0.2026.345%B**29.367%A48.2B*N/A3338.2h11.1B*42.1B++
Anti-Vehicle Grenade 4373601360N/A357.7735.82%FN/A211.8D45.3D10721.7h6.3C17.5D-
The Little Helper 3603531951.81B+0.4257.509%B**12.748%D44.7C++N/A1067.9h4.4B7.6B+
M9 SKEP Launcher 5333384300.786B+1.4456.151%D**1.479%D15.9C+9.2C13521.2h8.6C*15.3C
M40 Fury 432336447.636C++5.4132.264%C2.381%B++34.3C-9.8C++1759.8h17.7C--54.8C-
P2-120 AP 366259328.094C*5.8740.131%D2.317%C--35B+14.5C-6977.4h5.2B*12.9B+
M20 Basilisk 347259683.809C**1.5836.429%C9.266%A18.5C+6.3C14214h99.1C+272.1C+
C75 Viper 3022411002.41C0.1830.701%D-2.075%B++22.7C5.8C-20210.6h14C+45.7C
M18 Rotary 3752362121.113C+1.1125.265%D--N/A8.6C-5.1D7527.4h112.4B444.7C++
MRC3 Mercy 2372341002.34C++0.1117.697%C**23.504%B+26.6C+N/A1068.8h15.3B**86.3B++
The President 2222211541.435C+0.7930.273%C19.457%D44.2C--N/A905h10.9C++35.9C++
E540 Halberd 293218258.72B6.4937.972%C1.835%D-36.9A12.7C+2955.9h4.2A10.9B*
NS-TMC-01 "His Regards" 2242116,8180.031C*2.2041.565%A17.536%A+0.5CN/A1442.6h2.7C6.6B+
MRC3 Mercy 2062051022.01C+0.2217.589%C*20%C+23CN/A988.9h17.3B++98.3B+
M12 Kobalt-H 213205219.762C-7.5322.842%C**20.976%B*136.7B5.3C++3671.5h11B*48B*
Shuriken 2022011141.763B0.4632.096%B**20.896%B+34.7C-N/A1085.8h12.2B+38.1B++
M12 Kobalt 197193727.571B*25.3421.801%B*20.725%B+77.2C*1.6D3262.5h18.2C+83.6B+
MR1 Fracture 2801861481.257B++0.9738.488%C*N/A9.1C+4.6C7220.5h54.5C+141.6C++
NS-AM7 Archer 2241593150.505C+1.7261.708%B+17.61%C+3.7D1.5D3043.1h16.8B27.2B+
MR1 Fracture 2471521481.027B+1.2039.527%C**N/A7.5C+4.7C+6720.3h71D179.6C+
C150 Dalton 220134413.268C-1.0428.908%D*N/A19.7D-12.6D-1666.8h3.5B++12C+
M20 Basilisk 179131294.517B+2.2936.799%C12.214%A**21.5C+7.9C1986.1h88.7C**241.2C**
M3 Pounder HEG 136128951.347C+0.8834.195%C--8.594%M**16C+1D**1738h14.2B+41.4C*
Spear Anti-Vehicle Phalanx Turret 184120158C*5.7752.602%B**1.667%D*57.1B**30.5B*6772.1h7B13.3B++
P2-120 HEAT 169116323.625C1.4039.186%C2.586%C16.8D7.7C--3266.9h9C--23.1C--
G30 Vulcan 183113333.424C+1.2026.063%C2.655%C--20.5C+12.7C+2205.5h94.5C++362.7C++
MR11 Gatekeeper-H 174113333.424C1.2052.636%C+N/A40.4B++21.8D3692.8h38.4B**73B*
NS-10 Burster 183108502.16A0.0734.578%B*1.852%D*6.8B*4.7B*7415.9h139.8B+404.4B*
M1 Heavy Cycler 108106951.116C+1.1112.534%C10.377%F16.3C-N/A1466.5h19.9C158.4C+
Rocklet Rifle 1761041041B+1.2340.604%D**N/A20D13.8D--3925.2h39.8C+98D
Havoc 104102492.082B+0.1557.788%B+16.667%B++44.3CN/A1102.3h4.8D--8.2C
Fatestealer 100100561.786U0.4433.183%C34%A24.4C+N/A554.1h2.2B+6.7C*
M3 Pounder HEG 10697581.672C+0.5633.509%D1.031%D**20.6C*1.9D*1954.7h14.4B+43C*
M60-G Bulldog 11991224.136C+1.9134.905%C+4.396%B*19.4D6C+1234.7h9.5D27.3C+
NS-10 Burster 156911030.883C+1.3433.425%B*6.593%C++4.9C+3.5C++5818.6h172.4C515.8C**
T2 Striker 176891500.593C++1.6339.767%D*N/A7.8D7.6D14311.4h55.2D138.8D--
MR11 Gatekeeper 15689175.235C*3.0138.167%C+3.371%B**25.4B19.1C**2863.5h41.2B++107.9B+
M2 Mutilator 8483412.024C*0.2017.23%B++15.663%D19.8DN/A1454.2h17.3C++100.2B+
M18 Locust 170831330.624D1.6024.459%D*2.41%B+3.2D*3.3D*4926h225.2C-920.8D--
Nightshade 8982821U1.2351.629%C-24.39%A15.5M1.3B+435.3h3.9B+7.5B+
Claymore 7575272.778D0.5532.056%C+N/A93.8DN/A5570.8h1.2C++3.8C*
M2 Mutilator 7675342.206B0.0216.106%C**14.667%D-19.7DN/A1363.8h15.8B+98.3B+
Chainblade 776510,4100.006C--2.2219.092%D-12.308%B*0.1D-N/A1588.3h3.2C16.6C
M60-G Bulldog 715596.111C++3.8843.02%B+N/A42.3C++12.3B*3491.3h8.9D20.7C++
Hornet Missiles 8953143.786C1.5656.581%C-N/A26.5D18D4222h12.5C22.1C
M40 Fury 665286.5C+4.2732.505%C-1.923%C++37.1D10C+3191.4h17.6D54.2D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1074,4149.9h
Anti-Vehicle MANA Turret61250.4h
Nano-Armor Kit9771,539,050125.1h
Nanite Revive Grenade07150.2h
Medical Applicator582303,24724.2h
Motion Spotter5315,2887.8h
Welding Device31,7580.3h
Shield Recharging Field442,1063.7h
Recon Detection Device221,4893.9h
Ammunition Package1505,0307.1h
Medical Kit97214,93545.9h
Anti-Infantry MANA Turret712,4514.1h
M20 Drake0630h

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