Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 18 (19,409)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (18 days). The data shown below may not be accurate.

Field Marshal Dreadnaught Tureddu90[FYGA] Tureddu90
TR BR 170

KDR: 2.3

Score: 71.7m

Last Seen: Feb 7th, 2020 3:43 PM
- OFFLINE - 69.9 hour(s)

Prestige 1, Battle Rank 100 (170 total) - Terran Republic on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS NS-15M2 TSAR-42 T9A "Butcher" NS-11C T32 Bull TMG-50 MSW-R C-4 ARX
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Tureddu90



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,645,065 MLG Score: 1315
Fun Score: N/A
Cheeseburgers Flipped: 541TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.492%23.977%58738119489,2062.37376-0.076

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.114%0.619B+0.448B-1.607FHEAD ++ (~11.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.80.354C**11.70.18C++36.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.663%0.458%139312292,839197310731.4382264%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.762%-1.018D*-1.039D*-0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.2-0.093C+490.078C+128.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.28%1.513%70412282,181417110460.522771208%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.785%-0.268C-0.656D-0.409

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.55B+6.60.47B+10.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.078%4.503%3511312197,196287226492.5047272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.893%0.353C**0.007C+0.017

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.60.358C**30.70.232C++45.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.341%74.13%3515122727,92048641535.74013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.648%0.348C**0.456B+-0.164

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.412B2.20.318C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.861%15.135%351512276,5612624672.49943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.67%1.762A++0.078C+-0.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.614B+3.20.343C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
71.7m205.5%301 (18.1k)236 (14.2k)2.29783169,73473,8672.49857170 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR12321075120.784%26.827%55804:0754

29% Engineer30% Heavy Assault21% Infiltrator14% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 10th, 2014 4:07 PMAug 6th, 2017 9:25 AMFeb 8th, 2020 6:04 AM (17d) (PST)Feb 7th, 2020 2:06 PM (18d) (PST)Feb 7th, 2020 11:43 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4771403370.5590.2430.1501.2240.0371315

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,6348,39520,2393415973214,165

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5062.5h/210.9d 14,828 45,535 51,180 371.8k 4,986 15,706 11,150 145m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C*
Kills:23,131
Deaths:9,031
KDR:2.561
Accuracy:24.421% C+
HSR:27.703% C*
T9A "Butcher"
C--
Kills:9,330
Deaths:4,212
KDR:2.215
Accuracy:20.667% D-
HSR:23.741% C--
T32 Bull
C
Kills:4,203
Deaths:1,859
KDR:2.261
Accuracy:22.689% C
HSR:21.532% C
TMG-50
C+
Kills:3,926
Deaths:2,707
KDR:1.450
Accuracy:18.235% D
HSR:23.816% C+
MSW-R
C**
Kills:3,583
Deaths:1,642
KDR:2.182
Accuracy:24.479% C**
HSR:24.309% C+
T9 CARV-S
C-
Kills:1,332
Deaths:734
KDR:1.815
Accuracy:19.863% C-
HSR:20.496% D
T9 CARV
B+
Kills:1,219
Deaths:936
KDR:1.302
Accuracy:19.247% C+
HSR:27.153% B+
T16 Rhino
B**
Kills:439
Deaths:188
KDR:2.335
Accuracy:26.754% B**
HSR:29.385% B**
Kills:47,163
Deaths (as Heavy Assault):21,309
Deaths (to Heavy Assaults):20,731
KDR:2.21329
Kill Difference:25,854
Playtime:1,515.604 hours
Usage:30%
Score:21.006m
Score/min:231
Accuracy (listed only):22.044%
HSR (listed only):24.767%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B++
Kills:6,188
Deaths:3,375
KDR:1.833
Accuracy:27.309% B+
HSR:23.675% B++
TRS-12 Uppercut
B**
Kills:2,794
Deaths:1,502
KDR:1.860
Accuracy:71.738% B**
HSR:15.891% C+
TRAC-Shot
B+
Kills:2,751
Deaths:1,430
KDR:1.924
Accuracy:26.337% C*
HSR:20.647% B+
TRAC-5 S
B+
Kills:2,449
Deaths:1,680
KDR:1.458
Accuracy:25.412% B+
HSR:17.354% C++
LC3 Jaguar
B**
Kills:2,374
Deaths:1,467
KDR:1.618
Accuracy:28.665% B**
HSR:26.706% B**
HC1 Cougar
C*
Kills:1,525
Deaths:828
KDR:1.842
Accuracy:23.192% C
HSR:23.541% C*
T5 AMC
C+
Kills:1,408
Deaths:998
KDR:1.411
Accuracy:22.823% C+
HSR:17.330% C--
TAS-16 Blackjack
A
Kills:1,262
Deaths:598
KDR:2.110
Accuracy:75.458% A
HSR:15.848% C+
TRAC-5
C+
Kills:1,215
Deaths:807
KDR:1.506
Accuracy:20.805% C+
HSR:16.214% C--
TRAC-5 Burst
C++
Kills:1,193
Deaths:679
KDR:1.757
Accuracy:26.476% C++
HSR:24.644% C++
NS Baron G5
C
Kills:1,175
Deaths:668
KDR:1.759
Accuracy:40.077% C
HSR:13.192% C
SMG-46 Armistice
A
Kills:1,174
Deaths:597
KDR:1.967
Accuracy:32.640% A
HSR:13.799% C--
NS-7 PDW
B+
Kills:1,172
Deaths:696
KDR:1.684
Accuracy:26.832% B
HSR:21.928% B+
TS4 Haymaker
A
Kills:1,172
Deaths:701
KDR:1.672
Accuracy:57.157% A
HSR:15.188% B
FA1 Barrage
A++
Kills:1,169
Deaths:604
KDR:1.935
Accuracy:55.372% A++
HSR:12.404% D
MKV Suppressed
C**
Kills:1,160
Deaths:873
KDR:1.329
Accuracy:25.258% C+
HSR:21.552% C**
PDW-16 Hailstorm
C+
Kills:1,151
Deaths:605
KDR:1.902
Accuracy:23.302% C+
HSR:15.204% C
Shuriken
A
Kills:833
Deaths:362
KDR:2.301
Accuracy:32.601% A
HSR:18.487% C+
The Little Helper
B**
Kills:353
Deaths:195
KDR:1.810
Accuracy:57.509% B**
HSR:12.748% D
Havoc
B++
Kills:164
Deaths:76
KDR:2.158
Accuracy:57.858% B++
HSR:15.854% C**
Kills:32,682
Deaths (as Light Assault):18,741
Deaths (to Light Assaults):12,686
KDR:1.74388
Kill Difference:13,941
Playtime:689.512 hours
Usage:14%
Score:9.266m
Score/min:224
Accuracy (listed only):37.841%
HSR (listed only):18.110%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B+
Kills:22,275
Deaths:3,965
KDR:5.618
Accuracy:38.388% C+
HSR:73.661% B+
Bighorn .50M
D
Kills:2,167
Deaths:249
KDR:8.703
Accuracy:32.266% F
HSR:75.127% D
NS-30 Vandal
C
Kills:1,397
Deaths:407
KDR:3.432
Accuracy:31.665% C
HSR:23.193% C-
SMG-46 Armistice
A
Kills:1,174
Deaths:597
KDR:1.967
Accuracy:32.640% A
HSR:13.799% C--
NS-7 PDW
B+
Kills:1,172
Deaths:696
KDR:1.684
Accuracy:26.832% B
HSR:21.928% B+
SOAS-20
B*
Kills:1,170
Deaths:505
KDR:2.317
Accuracy:30.989% B+
HSR:27.692% B*
TX2 Emperor
A
Kills:1,170
Deaths:762
KDR:1.535
Accuracy:37.454% A
HSR:17.607% C-
NS-357 Underboss
A++
Kills:1,167
Deaths:593
KDR:1.968
Accuracy:50.639% A++
HSR:14.225% D--
HSR-1
C+
Kills:1,165
Deaths:364
KDR:3.201
Accuracy:34.818% C+
HSR:24.635% C--
TS2 Inquisitor
B**
Kills:1,162
Deaths:640
KDR:1.816
Accuracy:34.815% B**
HSR:21.170% C*
SR-7
C+
Kills:1,161
Deaths:221
KDR:5.253
Accuracy:38.969% C
HSR:77.692% C+
MKV Suppressed
C**
Kills:1,160
Deaths:873
KDR:1.329
Accuracy:25.258% C+
HSR:21.552% C**
M77-B
C++
Kills:1,159
Deaths:518
KDR:2.237
Accuracy:32.039% D
HSR:76.445% C++
KSR-35
C
Kills:1,159
Deaths:379
KDR:3.058
Accuracy:29.534% D-
HSR:26.143% C
RAMS .50M
C
Kills:1,158
Deaths:192
KDR:6.031
Accuracy:36.327% C
HSR:75.389% C-
TX1 Repeater
B*
Kills:1,158
Deaths:1,110
KDR:1.043
Accuracy:29.497% B*
HSR:19.689% C
NS-44 Commissioner
C++
Kills:1,157
Deaths:1,018
KDR:1.137
Accuracy:37.481% C++
HSR:13.915% D*
PDW-16 Hailstorm
C+
Kills:1,151
Deaths:605
KDR:1.902
Accuracy:23.302% C+
HSR:15.204% C
Shuriken
A
Kills:833
Deaths:362
KDR:2.301
Accuracy:32.601% A
HSR:18.487% C+
The President
C+
Kills:790
Deaths:585
KDR:1.350
Accuracy:32.397% C+
HSR:21.519% C--
NS-AM7 Archer
B
Kills:199
Deaths:492
KDR:0.404
Accuracy:61.506% B
HSR:14.573% C
Kills:45,104
Deaths (as Infiltrator):15,133
Deaths (to Infiltrators):12,513
KDR:2.98051
Kill Difference:29,971
Playtime:1,073.731 hours
Usage:21%
Score:14.594m
Score/min:227
Accuracy (listed only):34.734%
HSR (listed only):33.031%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B++
Kills:6,188
Deaths:3,375
KDR:1.833
Accuracy:27.309% B+
HSR:23.675% B++
TRS-12 Uppercut
B**
Kills:2,794
Deaths:1,502
KDR:1.860
Accuracy:71.738% B**
HSR:15.891% C+
TRAC-Shot
B+
Kills:2,751
Deaths:1,430
KDR:1.924
Accuracy:26.337% C*
HSR:20.647% B+
TRAC-5 S
B+
Kills:2,449
Deaths:1,680
KDR:1.458
Accuracy:25.412% B+
HSR:17.354% C++
LC3 Jaguar
B**
Kills:2,374
Deaths:1,467
KDR:1.618
Accuracy:28.665% B**
HSR:26.706% B**
HC1 Cougar
C*
Kills:1,525
Deaths:828
KDR:1.842
Accuracy:23.192% C
HSR:23.541% C*
T5 AMC
C+
Kills:1,408
Deaths:998
KDR:1.411
Accuracy:22.823% C+
HSR:17.330% C--
TAS-16 Blackjack
A
Kills:1,262
Deaths:598
KDR:2.110
Accuracy:75.458% A
HSR:15.848% C+
TRAC-5
C+
Kills:1,215
Deaths:807
KDR:1.506
Accuracy:20.805% C+
HSR:16.214% C--
TRAC-5 Burst
C++
Kills:1,193
Deaths:679
KDR:1.757
Accuracy:26.476% C++
HSR:24.644% C++
NS Baron G5
C
Kills:1,175
Deaths:668
KDR:1.759
Accuracy:40.077% C
HSR:13.192% C
TS4 Haymaker
A
Kills:1,172
Deaths:701
KDR:1.672
Accuracy:57.157% A
HSR:15.188% B
DMR-99
C+
Kills:1,170
Deaths:758
KDR:1.544
Accuracy:33.001% C
HSR:29.744% C+
FA1 Barrage
A++
Kills:1,169
Deaths:604
KDR:1.935
Accuracy:55.372% A++
HSR:12.404% D
AMR-66
B++
Kills:1,165
Deaths:443
KDR:2.630
Accuracy:30.908% B+
HSR:29.356% B++
The Little Helper
B**
Kills:353
Deaths:195
KDR:1.810
Accuracy:57.509% B**
HSR:12.748% D
Havoc
B++
Kills:164
Deaths:76
KDR:2.158
Accuracy:57.858% B++
HSR:15.854% C**
Kills:29,527
Deaths (as Engineer):16,809
Deaths (to Engineers):13,716
KDR:1.75662
Kill Difference:12,718
Playtime:1,463.919 hours
Usage:29%
Score:22.015m
Score/min:251
Accuracy (listed only):40.006%
HSR (listed only):19.431%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TRS-12 Uppercut
B**
Kills:2,794
Deaths:1,502
KDR:1.860
Accuracy:71.738% B**
HSR:15.891% C+
TAR
C*
Kills:1,737
Deaths:935
KDR:1.858
Accuracy:24.904% C*
HSR:20.553% C+
TAS-16 Blackjack
A
Kills:1,262
Deaths:598
KDR:2.110
Accuracy:75.458% A
HSR:15.848% C+
NS Baron G5
C
Kills:1,175
Deaths:668
KDR:1.759
Accuracy:40.077% C
HSR:13.192% C
SMG-46 Armistice
A
Kills:1,174
Deaths:597
KDR:1.967
Accuracy:32.640% A
HSR:13.799% C--
NS-7 PDW
B+
Kills:1,172
Deaths:696
KDR:1.684
Accuracy:26.832% B
HSR:21.928% B+
TS4 Haymaker
A
Kills:1,172
Deaths:701
KDR:1.672
Accuracy:57.157% A
HSR:15.188% B
SABR-13
C*
Kills:1,170
Deaths:453
KDR:2.583
Accuracy:27.341% C*
HSR:26.410% C+
NS-11A
B
Kills:1,170
Deaths:519
KDR:2.254
Accuracy:26.272% B
HSR:24.359% C*
FA1 Barrage
A++
Kills:1,169
Deaths:604
KDR:1.935
Accuracy:55.372% A++
HSR:12.404% D
T1S Cycler
B+
Kills:1,165
Deaths:497
KDR:2.344
Accuracy:25.031% C++
HSR:24.120% B+
T1 Cycler
B**
Kills:1,162
Deaths:571
KDR:2.035
Accuracy:25.095% B+
HSR:28.658% B**
MKV Suppressed
C**
Kills:1,160
Deaths:873
KDR:1.329
Accuracy:25.258% C+
HSR:21.552% C**
PDW-16 Hailstorm
C+
Kills:1,151
Deaths:605
KDR:1.902
Accuracy:23.302% C+
HSR:15.204% C
Shuriken
A
Kills:833
Deaths:362
KDR:2.301
Accuracy:32.601% A
HSR:18.487% C+
T1A Unity
B+
Kills:631
Deaths:323
KDR:1.954
Accuracy:27.859% B+
HSR:22.979% C
The Little Helper
B**
Kills:353
Deaths:195
KDR:1.810
Accuracy:57.509% B**
HSR:12.748% D
Havoc
B++
Kills:164
Deaths:76
KDR:2.158
Accuracy:57.858% B++
HSR:15.854% C**
Kills:20,614
Deaths (as Combat Medic):10,775
Deaths (to Combat Medics):6,317
KDR:1.91313
Kill Difference:9,839
Playtime:242.637 hours
Usage:5%
Score:3.776m
Score/min:259
Accuracy (listed only):39.572%
HSR (listed only):18.843%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C**
Kills:278
Deaths:113
KDR:2.460
Accuracy:18.600% C**
HSR:20.504% C+
MRC3 Mercy
B+
Kills:273
Deaths:109
KDR:2.505
Accuracy:18.714% B
HSR:23.810% B+
MR1 Fracture
C**
Kills:202
Deaths:158
KDR:1.278
Accuracy:39.181% C**
HSR:0.495% F
MR1 Fracture
B
Kills:168
Deaths:158
KDR:1.063
Accuracy:40.412% B
HSR:0.595% D**
M3 Pounder HEG
M++
Kills:140
Deaths:101
KDR:1.386
Accuracy:34.308% C--
HSR:7.857% M++
NS-10 Burster
B**
Kills:122
Deaths:52
KDR:2.346
Accuracy:35.987% B**
HSR:2.459% D-
NS-10 Burster
B**
Kills:107
Deaths:105
KDR:1.019
Accuracy:34.863% B**
HSR:5.607% C+
M1 Heavy Cycler
C-
Kills:106
Deaths:95
KDR:1.116
Accuracy:12.534% C-
HSR:10.377% F
M3 Pounder HEG
D
Kills:105
Deaths:62
KDR:1.694
Accuracy:33.518% D
HSR:0.952% D**
M2 Mutilator
B+
Kills:83
Deaths:41
KDR:2.024
Accuracy:17.230% B+
HSR:15.663% D
M2 Mutilator
C*
Kills:75
Deaths:34
KDR:2.206
Accuracy:16.106% C*
HSR:14.667% D-
Kills:1,659
Deaths (as MAX Suit):514
Deaths (to MAX Suits):3,114
KDR:3.22763
Kill Difference:1,145
Playtime:67.711 hours
Usage:1%
Score:1.051m
Score/min:259
Accuracy (listed only):27.405%
HSR (listed only):9.362%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C+
Kills:1,139
V. Kills:659 173%
Deaths:721
KDR:1.580
Accuracy:24.961% D*
KPH:12 C+
VKPH:6.900 C
Hellfire Rocket Pods
C+
Kills:1,113
V. Kills:211 N/A
Deaths:141
KDR:7.894
Accuracy:46.798% C+
KPH:53.900 C-
VKPH:10.200 C-
M14 Banshee
C+
Kills:587
V. Kills:41 N/A
Deaths:152
KDR:3.862
Accuracy:29.496% C+
KPH:41.600 C+
VKPH:2.900 C
M18 Rotary
C-
Kills:246
V. Kills:143 171%
Deaths:215
KDR:1.144
Accuracy:25.610% D--
KPH:8.600 C-
VKPH:5 D
M18 Locust
D*
Kills:86
V. Kills:89 96%
Deaths:133
KDR:0.647
Accuracy:24.616% D*
KPH:3.300 D*
VKPH:3.400 D*
Hornet Missiles
C
Kills:54
V. Kills:37 142%
Deaths:14
KDR:3.857
Accuracy:56.667% C
KPH:26.900 D
VKPH:18.400 D
Kills:3,225 (2,058 + 0)
Deaths:1,376
KDR:2.344
VKDR:0.858
Vehicle Kills:1,180
Kill Difference:1,849
Playtime:186.454 hours
Usage:4%
Score:1.584m
Score/min:142
Piloting Accuracy:24.616%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D
Kills:182
V. Kills:116 156%
Deaths:43
KDR:4.233
Accuracy:29.980% D--
KPH:22 D
VKPH:14 D-
Kills:182 (0 + 182)
Deaths:43
KDR:4.233
VKDR:2.698
Vehicle Kills:116
Kill Difference:139
Playtime:8.263 hours
Usage:0%
Score:0.089m
Score/min:179
Piloting Accuracy:N/A%
Gunner Accuracy:29.980%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:828
V. Kills:536 154%
Deaths:157
KDR:5.274
Accuracy:44.146% D**
KPH:23 D
VKPH:14.900 D
C75 Viper
C
Kills:241
V. Kills:61 389%
Deaths:100
KDR:2.410
Accuracy:30.701% D-
KPH:22.800 C
VKPH:5.800 D
Kills:1,069 (1,069 + 0)
Deaths:257
KDR:4.160
VKDR:2.323
Vehicle Kills:597
Kill Difference:812
Playtime:46.571 hours
Usage:1%
Score:0.559m
Score/min:200
Driving Accuracy:30.701%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B+
Kills:996
V. Kills:385 258%
Deaths:44
KDR:22.636
Accuracy:38.929% D
KPH:38.900 B+
VKPH:15 C
E540 Halberd
B**
Kills:251
V. Kills:85 292%
Deaths:26
KDR:9.654
Accuracy:39.317% C
KPH:35.600 B**
VKPH:12.100 C+
G30 Vulcan
C+
Kills:118
V. Kills:73 159%
Deaths:34
KDR:3.471
Accuracy:26.497% C
KPH:21.100 C+
VKPH:13.100 C+
P2-120 HEAT
D
Kills:116
V. Kills:53 215%
Deaths:32
KDR:3.625
Accuracy:39.186% C
KPH:16.800 D
VKPH:7.700 D
MR11 Gatekeeper
B+
Kills:92
V. Kills:68 133%
Deaths:18
KDR:5.111
Accuracy:38.578% C+
KPH:25.200 B+
VKPH:18.600 B+
Kills:1,573 (1,112 + 461)
Deaths:154
KDR:10.214
VKDR:4.312
Vehicle Kills:664
Kill Difference:1,419
Playtime:48.810 hours
Usage:1%
Score:0.970m
Score/min:331
Driving Accuracy:39.186%
Gunner Accuracy:38.578%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A++
Kills:3,020
V. Kills:1,043 289%
Deaths:195
KDR:15.487
Accuracy:53.619% C--
KPH:76.200 A++
VKPH:26.300 B+
G20 Vulcan-H
A++
Kills:1,837
V. Kills:849 216%
Deaths:276
KDR:6.656
Accuracy:47.074% C+
KPH:77.400 A++
VKPH:35.800 B*
P525 Marauder-H
A
Kills:715
V. Kills:68 N/A
Deaths:42
KDR:17.024
Accuracy:43.070% B*
KPH:119.100 B+
VKPH:11.300 A
M12 Kobalt-H
B
Kills:211
V. Kills:9 N/A
Deaths:21
KDR:10.048
Accuracy:22.830% C*
KPH:134.800 B
VKPH:5.800 C*
MR11 Gatekeeper-H
B++
Kills:113
V. Kills:61 182%
Deaths:33
KDR:3.424
Accuracy:52.636% C+
KPH:39.900 B++
VKPH:21.500 D
Kills:5,896 (0 + 5,896)
Deaths:567
KDR:10.399
VKDR:3.580
Vehicle Kills:2,030
Kill Difference:5,329
Playtime:73.765 hours
Usage:1%
Score:1.804m
Score/min:408
Driving Accuracy:N/A%
Gunner Accuracy:52.636%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:460
V. Kills:12 N/A
Deaths:21
KDR:21.905
Accuracy:20.089% B+
KPH:86.200 B++
VKPH:2.200 C--
M40 Fury
C++
Kills:336
V. Kills:96 346%
Deaths:44
KDR:7.636
Accuracy:32.264% C
KPH:34.300 C
VKPH:9.800 C++
M20 Basilisk
C+
Kills:266
V. Kills:90 292%
Deaths:70
KDR:3.800
Accuracy:36.628% C
KPH:18.800 C+
VKPH:6.400 C
M12 Kobalt
B*
Kills:224
V. Kills:4 N/A
Deaths:7
KDR:32
Accuracy:21.758% B*
KPH:79.300 C**
VKPH:1.400 D
M20 Basilisk
C+
Kills:131
V. Kills:48 267%
Deaths:29
KDR:4.517
Accuracy:37.215% C
KPH:20.900 C+
VKPH:7.700 C
M60-G Bulldog
C++
Kills:108
V. Kills:31 338%
Deaths:22
KDR:4.909
Accuracy:36.389% C++
KPH:21.600 C-
VKPH:6.200 C++
M60-G Bulldog
B++
Kills:55
V. Kills:16 324%
Deaths:9
KDR:6.111
Accuracy:43.328% B+
KPH:40.200 C++
VKPH:11.700 B++
M40 Fury
C+
Kills:52
V. Kills:14 347%
Deaths:8
KDR:6.500
Accuracy:33.276% C
KPH:37.600 D
VKPH:10.100 C+
Kills:1,632 (0 + 1,632)
Deaths:210
KDR:7.771
VKDR:1.481
Vehicle Kills:311
Kill Difference:1,422
Playtime:46.098 hours
Usage:1%
Score:0.550m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:33.276%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:412
V. Kills:25 N/A
Deaths:218
KDR:1.890
Accuracy:40.382% C+
KPH:43 C+
VKPH:2.600 B+
Kills:412 (412 + 0)
Deaths:218
KDR:1.890
VKDR:0.115
Vehicle Kills:25
Kill Difference:194
Playtime:9.574 hours
Usage:0%
Score:0.058m
Score/min:101
Driving Accuracy:40.382%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-15M2 23,39923,1319,0312.561B+0.2624.421%C+27.703%C*44.1C+N/A109524h11.9B48.8B
TSAR-42 22,40722,2753,9655.618B+3.3238.388%C+73.661%B+47.9B+N/A126464.8h2.1B+5.6C**
T9A "Butcher" 9,4299,3304,2122.215C*0.0820.667%D-23.741%C--43.1C-N/A118216.5h12.3C59.7C-
NS-11C 6,2756,1883,3751.833B**0.4627.309%B+23.675%B++32.3C*N/A96191.5h13B+47.8B+
T32 Bull 4,2474,2031,8592.261B++0.0422.689%C21.532%C41.2C+N/A111102.1h12.8C+56.3C++
TMG-50 3,9733,9262,7071.45C*0.8518.235%D23.816%C+24.9C-N/A70157.5h12C+66C+
MSW-R 3,6433,5831,6422.182C++0.1224.479%C**24.309%C+40.6C+N/A14888.3h11.7C**48B
C-4 ARX 3,9053,1591,6641.898C+0.4029.606%B++N/A94.3C22.3D46933.5h1.2C++4.1B+
E540 Halberd-H 4,0633,02019515.487B*13.1953.619%C--N/A76.3A++26.3B+32639.6h4.6B*8.5B++
TRS-12 Uppercut 2,8302,7941,5021.86B+0.4471.738%B**15.891%C+53.8B+N/A13651.9h2.4B+3.4B+
TRAC-Shot 2,7772,7511,4301.924B+0.3726.337%C*20.647%B+33.4C+N/A7582.4h11.7C++44.3C*
TRAC-5 S 2,4832,4491,6801.458B*0.8425.412%B+17.354%C++22.1C++N/A65110.7h13.4C+52.8C*
LC3 Jaguar 2,4162,3741,4671.618C*0.6828.665%B**26.706%B**24.1CN/A7898.4h13.1C++45.7B+
C-4 2,9172,1871,5841.381C+0.9223.465%C-N/A52.1D17.4D-38942h1.3B+5.7C++
Bighorn .50M 2,1782,1672498.703A6.4132.266%F75.127%D37.8C--N/A8757.4h2.4F-7.3F--
G20 Vulcan-H 2,6861,8372766.656B+4.3647.074%C+2.504%C+77.5A++35.8B*54223.7h73.3B*155.7B*
TAR 1,7631,7379351.858B0.4424.904%C*20.553%C+36.6C++N/A11447.5h12.8C*51.2B+
Frag Grenade 1,5781,53911539N/A1,536.7044.179%C+N/A415.9C10.5C++15573.7h3.9C+8.7C++
HC1 Cougar 1,5471,5258281.842B*0.4623.192%C23.541%C*30.1C+N/A9350.6h12.7C+54.9C++
T5 AMC 1,4231,4089981.411B+0.8922.823%C+17.33%C--23.5C+N/A8160h14.4C*63.1C*
NS-30 Vandal 1,4051,3974073.432B++1.1331.665%C23.193%C-36.9C+N/A9537.9h5.7C++17.9C++
T9 CARV-S 1,3481,3327341.815C**0.4819.863%C-20.496%D27.1DN/A8849.2h14.1C70.9C+
TAS-16 Blackjack 1,2701,2625982.11B*0.1975.458%A15.848%C+56.1B+N/A14722.5h2.3B+3B+
Sticky Grenade 1,2771,23811238N/A1,235.7048.947%C-N/A687.8D21.7B++23581.8h2.6C5.3C+
T9 CARV 1,2311,2199361.302C++1.0019.247%C+27.153%B+26C+N/A16546.8h13.3B68.9C**
TRAC-5 1,2231,2158071.506B**0.7920.805%C+16.214%C--23.5C**N/A14551.6h14.6C**70.3C*
TRAC-5 Burst 1,2171,1936791.757C+0.5426.476%C++24.644%C++29.8CN/A7740h12.5C*47.1B
MANA Anti-Personnel Turret 1,2081,1834292.758N/A0.4622.345%UN/A11830U250U23709400.1h16.9T*75.5T*
NS Baron G5 1,1901,1756681.759B**0.5440.077%C13.192%C56.8B**N/A13020.7h3.6B*8.9C+
SMG-46 Armistice 1,1881,1745971.966B*0.3332.64%A13.799%C--42.8B+N/A12527.4h13B+39.9B++
NS-7 PDW 1,1851,1726961.684B**0.6126.832%B21.928%B+35.7B+N/A10032.8h15.4C+57.6C**
TS4 Haymaker 1,1831,1727011.672B+0.6357.157%A15.188%B52.6B**N/A11422.3h4.5C++7.9B++
SABR-13 1,1811,1704532.583B**0.2927.341%C*26.41%C+45.7B+N/A11325.6h10.4B++38.2B+
T7 Mini-Chaingun 1,1861,1705092.299A++0.0019.095%B15.556%B+49.8B++N/A15923.5h13.3B+69.9B+
DMR-99 1,1911,1707581.544C0.7533.001%C29.744%C+32.1DN/A11836.5h7.6C23.1C
SOAS-20 1,1791,1705052.317B++0.0230.989%B+27.692%B*50B++N/A13123.4h12C++38.9B+
NS-11A 1,1781,1705192.254B*0.0426.272%B24.359%C*41.8B+N/A11128h12.8B+48.7B+
TX2 Emperor 1,1811,1707621.535B++0.7637.454%A17.607%C-50.2B**N/A16323.3h8.2B+21.9B*
FA1 Barrage 1,1791,1696041.935B*0.3655.372%A++12.404%D50.2AN/A18823.3h4.5B+8.2B++
NS-357 Underboss 1,1761,1675931.968B**0.3350.639%A++14.225%D--44.5C++N/A10326.2h4.3C+8.6B++
HSR-1 1,1721,1653643.201B*0.9034.818%C+24.635%C--47.2C*N/A10724.7h5.7C+16.4C++
T1S Cycler 1,1741,1654972.344A0.0525.031%C++24.12%B+38.1B+N/A9230.6h13.3C+53.1C*
AMR-66 1,1731,1654432.63A*0.3330.908%B+29.356%B++34.2B++N/A10034.1h7.5B++24.4B++
TS2 Inquisitor 1,1651,1626401.816B++0.4834.815%B**21.17%C*38.2C+N/A13930.4h9.1B+26.1B++
T1 Cycler 1,1691,1625712.035B*0.2625.095%B+28.658%B**38.6B*N/A17730.1h12.2B*48.6B++
SR-7 1,1651,1612215.253B+2.9638.969%C77.692%C+45.9B+N/A12825.3h2B+5C**
MKV Suppressed 1,1621,1608731.329B0.9725.258%C+21.552%C**28.4CN/A8540.9h14C++55.5C++
M77-B 1,1621,1595182.237C++0.0632.039%D76.445%C++24.9C+N/A8846.6h2.7C8.5C
KSR-35 1,1671,1593793.058B+0.7629.534%D-26.143%C30.2C--N/A7938.4h5.2C-17.6D
RAMS .50M 1,1611,1581926.031B*3.7336.327%C75.389%C-36.6B+N/A12631.6h2.1C**5.8C++
TX1 Repeater 1,1641,1581,1101.043B+1.2529.497%B*19.689%C32.6C*N/A10535.5h11.9B+40.3B++
NS-44 Commissioner 1,1701,1571,0181.137C++1.1637.481%C++13.915%D*26.9CN/A8743h4.1C+10.9C*
PDW-16 Hailstorm 1,1611,1516051.902B**0.4023.302%C+15.204%C31.8C++N/A8836.2h13.8B+59.4C**
M18 Needler 1,7981,1397211.58C+0.7224.961%D*N/A12C+6.9C16594.9h88.2B++353.3B+
Hellfire Rocket Pods 1,3241,1131417.894C++5.6046.798%C+N/A53.8C-10.2C-21220.7h21.9C++46.9C*
Tank Mine 1,7131,0983273.358B+1.0629.03%CN/A93.1C52.1C76911.8h2C+6.8C
P2-120 AP 1,3819964422.636A*20.3438.929%DN/A38.9B+15C35825.6h4.5B**11.6B++
Auraxium Chainblade 1,00592948,2990.019C2.2843.144%B**8.719%C**0.3DN/A12791.4h2.4C+5.7B
ML-7 1,2309171,0360.885B1.4150.775%D2.835%C+20.9C7.1D-19543.9h6.5C**12.9C++
Shuriken 8388333622.301B**0.0032.601%A18.487%C+47.6C*N/A12717.5h11.9B+36.6B*
L100 Python AP 1,3648281575.274C+2.9844.146%D**2.295%C+23D14.9D19736h6.7C15.1D-
ASP-30 Grounder 1,2228046681.204B++1.0958.972%C--3.234%C*19.7B+10.2C+16640.9h7.4B+12.6C*
The President 7947905851.35C+0.9532.397%C+21.519%C--39.3DN/A10020.1h10.6B32.7B+
NS Decimator 1,0617223941.832B*0.4751.46%D*1.524%D27.2D12.8C-22826.5h5.2C10.1D
P525 Marauder-H 7837154217.024C*14.7343.07%B*N/A119.2B+11.3A4336h9.8D22.7C+
T1A Unity 6436313231.954C**0.3427.859%B+22.979%C43.8C++N/A12314.4h11.5B+41.2B++
M14 Banshee 6285871523.862C+1.5629.496%C+N/A41.6C+2.9C14314.1h24.3C++82.5C*
M12 Kobalt 4724602121.905B+19.6120.089%B+24.348%A86.8B++2.3C-3025.3h16.5B+81.9B+
T16 Rhino 4404391882.335B**0.0426.754%B**29.385%B**49.3B++N/A3228.9h11.2B+41.7B++
S12 Renegade 4374122181.89C0.4140.382%C+10.194%B*42.9C+2.6B+1019.6h2.9B+7.2B+
Anti-Vehicle Grenade 4373601360N/A357.7035.82%FN/A211.8D45.3D10741.7h6.3C+17.5D-
The Little Helper 3603531951.81B+0.4957.509%B**12.748%D44.7C+N/A1087.9h4.4B7.6B+
M9 SKEP Launcher 5333384300.786B+1.5156.151%D**1.479%D15.9C+9.2C13621.2h8.6C*15.3C
M40 Fury 432336447.636C++5.3432.264%C2.381%B++34.3C9.8C++1759.8h17.7C54.8C
MRC3 Mercy 2832781132.46C*0.1618.6%C**20.504%C+25.3CN/A10211h16.2B**87.4B++
MRC3 Mercy 2782731092.505C*0.2118.714%B23.81%B+26C+N/A10310.5h16.1B**85.9B++
M20 Basilisk 356266703.8C*1.5036.628%C9.399%A+18.9C+6.4C15014.1h98.2C+268.2C++
E540 Halberd 336251269.654B+7.3639.317%C1.594%D-35.9B**12.1C+3247h4.5B**11.4B++
M18 Rotary 3892462151.144C1.1525.61%D--N/A8.6C-5D7628.6h111.2C**434.1C++
C75 Viper 3022411002.41C0.1130.701%D-2.075%B++22.7C5.8D21110.6h14C+45.7C
M12 Kobalt 228224732B++29.7021.758%B*21.429%B+80C**1.4D3192.8h17.2C*79B+
NS-TMC-01 "His Regards" 2242116,8180.031C*2.2741.565%A17.536%A++0.5CN/A1442.8h2.7C6.6B+
M12 Kobalt-H 2202112110.048C--7.7522.83%C*20.853%B++131.9C**5.6C*3861.6h10.8B*47.3B++
MR1 Fracture 3052021581.278B*1.0239.181%C**N/A8.9C++4.5C7122.7h55.7C+142.2C*
NS-AM7 Archer 2891994920.404C+1.8961.506%B14.573%C3.3D1.5D2659.7h17.4C**28.4B
C150 Dalton 298182434.233C-1.9429.98%D--N/A21.9D14D-1788.3h3.4B+11.2C++
MR1 Fracture 2701681581.063B+1.2340.412%BN/A7.4C+4.5C+6822.6h71.7D177.4C+
Havoc 166164762.158B++0.1457.858%B++15.854%C**45.6CN/A1093.6h4.6D7.9C++
M3 Pounder HEG 1521401011.386C+0.9134.308%C--7.857%M++15.7C+1.3D*1688.9h14.4B+42C**
M20 Basilisk 179131294.517B+2.2237.215%C12.214%M20.8C+7.6C2016.3h91C**244.6C**
NS-10 Burster 204122522.346A+0.0535.987%B**2.459%D-7.1B*4.8B*7717.2h142.1B+394.7B*
Spear Anti-Vehicle Phalanx Turret 184120158C*5.7052.802%B*1.667%D*57.1B**30.5B*7022.1h7.1C**13.4B++
Rocklet Rifle 2031191101.082B++1.2240.762%D*N/A19.8D14D-3866h38.6C+94.8C--
G30 Vulcan 191118343.471C+1.1726.497%C2.542%C--21.1C+13C+2235.6h93.3C*352C*
P2-120 HEAT 169116323.625C1.3339.186%C2.586%C16.8D7.7D3536.9h9C-23.1C-
MR11 Gatekeeper-H 174113333.424C1.1352.636%C+N/A40.4B++21.8D3782.8h38.4B**73B*
M60-G Bulldog 139108224.909C++2.6136.389%C++3.704%B+21.6C-6.2C++1285h9.6D26.4C+
NS-10 Burster 1801071051.019C++1.2834.863%B**5.607%C+5.4C++3.7C*6120h167.4C+480.1B+
M1 Heavy Cycler 108106951.116C+1.1812.534%C-10.377%F16.3C-N/A1566.5h19.9C+158.4C+
M3 Pounder HEG 115105621.694C++0.6033.518%DN/A20.2C++1.9D*1945.2h15B+44.7C*
Claymore 102102521.962D0.3427.851%C-N/A72.9D*N/A3801.4h1.2C++4.5C+
Fatestealer 100100561.786U0.5133.183%C34%A24.4C+N/A554.1h2.2B6.7C++
MR11 Gatekeeper 16092185.111C++2.8138.578%C+3.261%B**24.9B+18.4B2853.7h41.9B++108.7B+
T2 Striker 176891500.593C++1.7039.767%D*N/A7.8D7.6D14911.4h55.2D138.8D--
M18 Locust 175861330.647D1.6524.616%D*2.326%B+3.3D*3.4D*5026.2h221.1C898.2D-
M2 Mutilator 8483412.024C**0.2717.23%B+15.663%D19.8C--N/A1494.2h17.3C*100.2B+
Nightshade 8982821U1.3047.384%D24.39%A++15.5S1.3M+445.3h3.9B+8.2B+
M2 Mutilator 7675342.206B0.0916.106%C*14.667%D-19.7DN/A1393.8h15.8B+98.3B+
Chainblade 776510,4100.006C--2.2919.092%D-12.308%B*0.1DN/A1589.6h3.2C16.6C
M60-G Bulldog 715596.111C*3.8143.328%B+N/A39.3C+11.4B++3481.4h9.1C-21C++
Hornet Missiles 9154143.857C1.5656.667%CN/A27D18.5D4312h12.6C+22.2C+
M40 Fury 665286.5C+4.2033.276%C1.923%C*37.1D10C+3181.4h18.5D-55.5D

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1094,85010.2h
Anti-Vehicle MANA Turret71250.5h
Nano-Armor Kit1,3041,755,301146.2h
Nanite Revive Grenade07280.2h
Medical Applicator593310,56824.8h
Motion Spotter5417,1178.5h
Welding Device31,7580.3h
Shield Recharging Field442,1063.7h
Recon Detection Device221,4893.9h
Ammunition Package1575,2807.3h
Medical Kit1,04915,58547.2h
Anti-Infantry MANA Turret712,4514.1h
M20 Drake0630h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.93s
Server spent 3.47s on queries, 2.54s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.