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Raider Tureddu90NC[SBOR] Tureddu90NC
NC BR 56

KDR: 2.31

Score: 3.3m

Last Seen: Oct 18th, 2019 8:10 PM
- OFFLINE - 69.4 hour(s)

Battle Rank 56 - New Conglomerate on Cobalt
Level Progress (to 57): 47%
Level 100 Progress: 18% 791h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS MGR-S1 Gladius LA1 Anchor NC6 Gauss SAW SAS-R GD-22S AF-19 Mercenary NC1 Gauss Rifle NC14 Bolt Driver
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,499,498 MLG Score: 1998
Fun Score: N/A
Cheeseburgers Flipped: 9TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.367%25.561%751812196,4203.0014-0.689

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.83%1.585A+0.695B+-0.677DHEAD ++ (~10.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.70.574B+9.30.349C**22.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.645%79.103%0212251,24925154.95635

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.685%0.553B+0.78B++0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.412B2.30.293C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.3m210.1%327 (19.6k)253 (15.2k)2.31268,6263,7302.443756 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC122766124.332%30.93%75303:343

6% Combat Medic13% Engineer36% Heavy Assault30% Infiltrator14% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 24th, 2015 6:51 PMDec 2nd, 2017 8:21 PMOct 19th, 2019 6:15 AM (56d) (PST)Oct 18th, 2019 8:16 PM (57d) (PST)Oct 18th, 2019 4:10 PM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5031783250.6510.2810.2011.4180.0241998

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,16010,65319,50739171285115,161

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
221h/9.2d 489 2,668 2,432 18.8k 261 672 323 6.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:1,232
Deaths:482
KDR:2.556
Accuracy:31.043% B**
HSR:32.143% B*
NC6 Gauss SAW
B+
Kills:1,162
Deaths:452
KDR:2.571
Accuracy:23.222% B+
HSR:25.645% B
GD-22S
B+
Kills:966
Deaths:371
KDR:2.604
Accuracy:26.404% B+
HSR:28.364% B+
Kills:3,360
Deaths (as Heavy Assault):1,305
Deaths (to Heavy Assaults):1,057
KDR:2.57471
Kill Difference:2,055
Playtime:79.536 hours
Usage:36%
Score:1.355m
Score/min:284
Accuracy (listed only):26.890%
HSR (listed only):28.718%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
A++
Kills:1,695
Deaths:681
KDR:2.489
Accuracy:36.516% A++
HSR:21.298% C+
AF-19 Mercenary
A+
Kills:856
Deaths:487
KDR:1.758
Accuracy:30.658% A+
HSR:24.065% B+
Kills:2,551
Deaths (as Light Assault):1,168
Deaths (to Light Assaults):636
KDR:2.18408
Kill Difference:1,383
Playtime:30.539 hours
Usage:14%
Score:0.366m
Score/min:200
Accuracy (listed only):33.587%
HSR (listed only):22.682%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
A++
Kills:1,695
Deaths:681
KDR:2.489
Accuracy:36.516% A++
HSR:21.298% C+
SAS-R
B**
Kills:1,036
Deaths:176
KDR:5.886
Accuracy:40.631% C**
HSR:79.923% B**
NC14 Bolt Driver
C++
Kills:213
Deaths:89
KDR:2.393
Accuracy:33.036% C
HSR:75.117% C++
NC4 Mag-Shot
B+
Kills:116
Deaths:121
KDR:0.959
Accuracy:30.349% B+
HSR:22.414% B+
NS-44 Commissioner
B+
Kills:62
Deaths:41
KDR:1.512
Accuracy:41.451% B+
HSR:9.677% F-
Kills:3,122
Deaths (as Infiltrator):1,108
Deaths (to Infiltrators):769
KDR:2.81769
Kill Difference:2,014
Playtime:66.749 hours
Usage:30%
Score:1.064m
Score/min:266
Accuracy (listed only):36.397%
HSR (listed only):41.686%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MGR-S1 Gladius
A++
Kills:1,695
Deaths:681
KDR:2.489
Accuracy:36.516% A++
HSR:21.298% C+
NC1 Gauss Rifle
A
Kills:331
Deaths:222
KDR:1.491
Accuracy:29.385% A
HSR:22.357% C++
Kills:2,026
Deaths (as Combat Medic):903
Deaths (to Combat Medics):404
KDR:2.24363
Kill Difference:1,123
Playtime:13.267 hours
Usage:6%
Score:0.216m
Score/min:271
Accuracy (listed only):32.950%
HSR (listed only):21.827%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A+
Kills:856
Deaths:487
KDR:1.758
Accuracy:30.658% A+
HSR:24.065% B+
Kills:856
Deaths (as Engineer):487
Deaths (to Engineers):456
KDR:1.7577
Kill Difference:369
Playtime:28.406 hours
Usage:13%
Score:0.331m
Score/min:194
Accuracy (listed only):30.658%
HSR (listed only):24.065%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):98
KDR:0
Kill Difference:UNR
Playtime:1.188 hours
Usage:1%
Score:0.017m
Score/min:238
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B++
Kills:65
V. Kills:28 224%
Deaths:3
KDR:21.667
Accuracy:44.278% C
KPH:28.600 B++
VKPH:12.300 B++
Kills:65 (65 + 0)
Deaths:3
KDR:21.667
VKDR:9.333
Vehicle Kills:28
Kill Difference:62
Playtime:2.275 hours
Usage:1%
Score:0.021m
Score/min:156
Driving Accuracy:44.278%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
B
Kills:77
V. Kills:36 208%
Deaths:11
KDR:7
Accuracy:47.420% C+
KPH:54.700 B
VKPH:25.600 C
Kills:77 (0 + 77)
Deaths:11
KDR:7
VKDR:3.273
Vehicle Kills:36
Kill Difference:66
Playtime:1.408 hours
Usage:1%
Score:0.030m
Score/min:353
Driving Accuracy:N/A%
Gunner Accuracy:47.420%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MGR-S1 Gladius 1,6991,6956812.489B*0.1836.516%A++21.298%C+53.6B+N/A14331.6h8B++21.9B*
LA1 Anchor 1,2481,2324822.556C++0.2431.043%B**32.143%B*53.1C++N/A13723.2h9.9C*32B+
NC6 Gauss SAW 1,1711,1624522.571B**0.2623.222%B+25.645%B49B*N/A12523.7h8.7B+37.4B+
SAS-R 1,0401,0361765.886B**3.5740.631%C**79.923%B**54.5B+N/A16219h2.1B+5.2B+
GD-22S 9799663712.604B++0.2926.404%B+28.364%B+52.2B+N/A12618.5h10.3B+39B+
AF-19 Mercenary 8728564871.758A0.5530.658%A+24.065%B+30.5B+N/A8528.1h11B++35.8B++
NC1 Gauss Rifle 3343312221.491B+0.8229.385%A22.357%C++36B++N/A1029.2h10.7B*36.4B*
NC14 Bolt Driver 214213892.393C*0.0833.036%C75.117%C++29.6B+N/A847.2h3C9C+
Shrike 1881231121.098B++1.2149.574%D3.252%C**20.8C11C1435.9h8C--16.2D
NC4 Mag-Shot 1181161210.959B1.3530.349%B+22.414%B+37.4B+N/A1073.1h6.7B++22B+
Frag Grenade 8482182N/A79.6939.949%DN/A410C10C++9020.2h3.9C++9.6C+
M96 Mjolnir-H 11377117B*4.6947.42%C+N/A55B25.7C3531.4h33.3B+70.2B+
Titan-150 HEAT 9365321.667M+19.3544.278%CN/A28.3B+12.2B++1562.3h3.6B**8.2B*
NS-44 Commissioner 6362411.512B+0.8041.451%B+9.677%F-51.7B++N/A2021.2h2.6A6.2B*
C-4 6552530.981C1.3327.439%C*N/A40D-10D*3081.3h1.7C6.3C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12000.2h
Nano-Armor Kit6344,7853.3h
Nanite Revive Grenade0810h
Medical Kit1551,4374.1h
Medical Applicator6330,8252.4h
Motion Spotter29390.4h
Recon Detection Device42340.6h
Ammunition Package3760.3h

Check the help document for the dictionary if you want to learn more about words used here.


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