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Director General TurkishTerror[TAlR] TurkishTerror
NC BR 95

KDR: 3.32

Score: 13.9m

Last Seen: Apr 9th, 2020 12:34 AM
- OFFLINE - 2996.5 hour(s)

Battle Rank 95 - New Conglomerate on Emerald
Level Progress (to 96): 60%
Level 100 Progress: 74% 240h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M60-A Bulldog M30 Mustang AH M60-A Bulldog M20 Mustang Vortek Rotary NC12 Sweeper Titan-150 HEAT AF-4G Cyclone
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $198,909 MLG Score: 159
Fun Score: N/A
Cheeseburgers Flipped: 24TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.527%19.321%474713421,8271.212342.106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.237%0.633B+-0.269C-0.248CHEAD ++ (~7.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.355C**11.70.179C++36

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.425%2.126%650513443,62263215945.73101227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.134%-0.508D0.52B+0.693

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
870.464B+28.20.47B+58.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.719%0.647%475113486182622752.34981224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.616A+-1.198D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.858B*3.20.747B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.395%71.674%01134823321001.10952

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.215C++0.298C*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.37C**2.30.286C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.258%12.621%0113487218898.19318

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.863B*-0.428C---1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.367C**4.30.106C+4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.9m293.7%344 (20.6k)326 (19.6k)3.3185916,0524,8373.9640395 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1349123512.824%5.233%6708:512

86% Engineer13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 5:32 AMApr 10th, 2017 4:46 PMMay 2nd, 2020 5:33 PM (101d) (PST)Apr 8th, 2020 9:10 PM (125d) (PST)Apr 8th, 2020 8:34 PM (125d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
652406120.3760.1130.0201.5330.146159

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,1332,42736,706237192919,583

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
711h/29.6d 3,122 840 6,203 65.4k 482 809 6,214 27.8m

EngineerCLASS DETAILS: Engineer
NC12 Sweeper
B++
Kills:721
Deaths:610
KDR:1.182
Accuracy:52.258% B++
HSR:12.621% C
NS-11C
C+
Kills:355
Deaths:397
KDR:0.894
Accuracy:26.517% C+
HSR:16.056% D-
AF-19 Mercenary
C
Kills:95
Deaths:74
KDR:1.284
Accuracy:22.451% D
HSR:22.105% C
Kills:1,171
Deaths (as Engineer):1,081
Deaths (to Engineers):1,712
KDR:1.08326
Kill Difference:90
Playtime:613.242 hours
Usage:86%
Score:12.694m
Score/min:345
Accuracy (listed only):33.742%
HSR (listed only):16.928%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:491
Deaths:343
KDR:1.431
Accuracy:23.143% C
HSR:26.069% C+
EM1
C
Kills:223
Deaths:251
KDR:0.888
Accuracy:18.469% D*
HSR:23.318% C
Kills:714
Deaths (as Heavy Assault):594
Deaths (to Heavy Assaults):1,053
KDR:1.20202
Kill Difference:120
Playtime:30.414 hours
Usage:4%
Score:0.366m
Score/min:200
Accuracy (listed only):20.806%
HSR (listed only):24.694%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NC12 Sweeper
B++
Kills:721
Deaths:610
KDR:1.182
Accuracy:52.258% B++
HSR:12.621% C
AF-4G Cyclone
B+
Kills:541
Deaths:322
KDR:1.680
Accuracy:32.377% B+
HSR:13.494% D*
NS-11C
C+
Kills:355
Deaths:397
KDR:0.894
Accuracy:26.517% C+
HSR:16.056% D-
AF-19 Mercenary
C
Kills:95
Deaths:74
KDR:1.284
Accuracy:22.451% D
HSR:22.105% C
Kills:1,712
Deaths (as Light Assault):1,403
Deaths (to Light Assaults):847
KDR:1.22024
Kill Difference:309
Playtime:29.499 hours
Usage:4%
Score:0.413m
Score/min:233
Accuracy (listed only):33.401%
HSR (listed only):16.069%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B+
Kills:541
Deaths:322
KDR:1.680
Accuracy:32.377% B+
HSR:13.494% D*
NC14 Bolt Driver
C
Kills:233
Deaths:105
KDR:2.219
Accuracy:36.395% C
HSR:71.674% D
NC4 Mag-Shot
C
Kills:69
Deaths:149
KDR:0.463
Accuracy:20.936% D*
HSR:18.841% C
Kills:843
Deaths (as Infiltrator):576
Deaths (to Infiltrators):505
KDR:1.46354
Kill Difference:267
Playtime:27.479 hours
Usage:4%
Score:0.305m
Score/min:185
Accuracy (listed only):29.903%
HSR (listed only):34.669%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC12 Sweeper
B++
Kills:721
Deaths:610
KDR:1.182
Accuracy:52.258% B++
HSR:12.621% C
AF-4G Cyclone
B+
Kills:541
Deaths:322
KDR:1.680
Accuracy:32.377% B+
HSR:13.494% D*
NC1 Gauss Rifle
D
Kills:53
Deaths:51
KDR:1.039
Accuracy:23.205% D
HSR:16.981% D--
Kills:1,315
Deaths (as Combat Medic):983
Deaths (to Combat Medics):331
KDR:1.33774
Kill Difference:332
Playtime:4.536 hours
Usage:1%
Score:0.079m
Score/min:292
Accuracy (listed only):35.947%
HSR (listed only):14.365%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:1,608
V. Kills:237 N/A
Deaths:149
KDR:10.792
Accuracy:67.120% A
KPH:63.900 C+
VKPH:9.400 B*
M20 Mustang
C*
Kills:1,055
V. Kills:715 147%
Deaths:315
KDR:3.349
Accuracy:30.621% C+
KPH:23.300 C++
VKPH:15.800 C*
Vortek Rotary
C+
Kills:786
V. Kills:463 169%
Deaths:247
KDR:3.182
Accuracy:30.620% C
KPH:21.700 C+
VKPH:12.800 C
Hornet Missiles
B*
Kills:326
V. Kills:146 222%
Deaths:49
KDR:6.653
Accuracy:68.497% B*
KPH:55.600 D
VKPH:24.900 D
Kills:3,775 (3,449 + 0)
Deaths:760
KDR:4.967
VKDR:2.054
Vehicle Kills:1,561
Kill Difference:3,015
Playtime:112.537 hours
Usage:16%
Score:1.449m
Score/min:215
Piloting Accuracy:30.620%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:192
V. Kills:199 96%
Deaths:58
KDR:3.310
Accuracy:26.167% D--
KPH:40.400 C+
VKPH:41.900 B++
L-30R Vektor
C*
Kills:105
V. Kills:112 93%
Deaths:52
KDR:2.019
Accuracy:27.803% F
KPH:6.900 D
VKPH:7.300 C*
CAS30 Tank Buster
C+
Kills:68
V. Kills:67 100%
Deaths:47
KDR:1.447
Accuracy:40.641% D
KPH:7.300 C-
VKPH:7.200 C+
Kills:365 (173 + 192)
Deaths:157
KDR:2.325
VKDR:2.408
Vehicle Kills:378
Kill Difference:208
Playtime:29.380 hours
Usage:4%
Score:0.394m
Score/min:223
Piloting Accuracy:40.641%
Gunner Accuracy:26.167%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B**
Kills:618
V. Kills:264 233%
Deaths:19
KDR:32.526
Accuracy:57.719% B**
KPH:41.900 B**
VKPH:17.900 B**
Kills:618 (618 + 0)
Deaths:19
KDR:32.526
VKDR:13.895
Vehicle Kills:264
Kill Difference:599
Playtime:14.749 hours
Usage:2%
Score:0.192m
Score/min:217
Driving Accuracy:57.719%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M60-A Bulldog 2,5912,1423856.368B+53.0558.36%B++2.334%C*156.4M++32.8S70413.7h4.1B**7B**
M30 Mustang AH 1,8451,60814910.792C++7.4767.12%AN/A63.8C+9.4B*22525.2h6.4B9.5B+
M60-A Bulldog 1,2981,0581475.571B**72.2560.613%B**2.552%B+157.9M*35.8S7496.7h4.3B**7B**
M20 Mustang 1,7701,0553153.349C0.0330.621%C+2.275%B++23.3C++15.8C*21145.3h52.4B++171B++
Vortek Rotary 1,2497862473.182C+0.1430.62%C4.326%A*21.7C+12.8C19536.2h36.2B++118.3B+
NC12 Sweeper 7307216101.182C+2.1452.258%B++12.621%C47.7C*N/A15615.1h4.3C+8.3B+
Titan-150 HEAT 8826181932.526M+29.2157.719%B**N/A42B**18B**21714.7h3.2B*5.5B**
AF-4G Cyclone 5475413221.68C1.6432.377%B+13.494%D*14.8D*N/A3536.5h9.7C-30C++
NC6 Gauss SAW 4994913431.431C1.8923.143%C26.069%C+39.3CN/A11812.5h9.7C42C+
NS-11C 3613553970.894C2.4226.517%C+16.056%D-16.3DN/A4321.8h15D56.6C+
Hornet Missiles 472326496.653C3.3368.497%B*N/A55.3D24.7D3165.9h7B**10.2B**
NC14 Bolt Driver 2332331052.219C+1.1036.395%C71.674%D29.5CN/A927.9h2.3C+6.3C+
EM1 2262232510.888D2.4318.469%D*23.318%C32.3DN/A1016.9h14.9D*80.5D--
C150 Dalton 391192583.31D-0.0126.167%D--N/A40.9C+42.3B++6914.7h3.1C**11.8C
A30 Walker 326158722.571A*19.2526.655%CN/A34.3A*36.5S8934.6h108.2B**406B++
L-30R Vektor 217105522.019D1.3027.803%F2.857%B++6.9D7.3C*11515.3h52.1B+187.5C+
A30 Walker 19998109.8C+6.4839.176%B+1.02%T*32.7B++33.7S5353h161.8C+412.9C++
AF-19 Mercenary 9895741.284C+2.0322.451%D22.105%C8.3DN/A6111.4h13.3C59.3C+
AF-23 Grinder 9694422.238C+1.0848.161%B**21.277%A++34.8CN/A1372.7h5.9C**12.1B*
NCM1 Scattercannon 8482431.907C1.4152.385%B*14.634%C-28.3CN/A1152.9h7.2C++13.8B+
NC4 Mag-Shot 71691490.463C--2.8620.936%D*18.841%C11.5D-N/A506h12.6F-60.1F--
CAS30 Tank Buster 13568471.447C1.8740.641%D1.471%B+7.3C-7.2C+1629.3h40.9B+100.6C**
Shrike 9158860.674C2.6447.23%D**N/A20D11.4C-2512.9h5.6C*11.8C
NC1 Gauss Rifle 5553511.039C2.2823.205%D16.981%D--25.2C--1B+1732.1h11.3C+48.6C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit299949,09943.8h
Anti-Vehicle MANA Turret3930.1h
Medical Kit4950.1h
Medical Applicator259,9350.8h
Motion Spotter01990.1h
Restoration Kit121530.1h
Recon Detection Device12360.4h
Ammunition Package31090.1h
Xiphos Anti-Personnel Phalanx Turret01270h

Check the help document for the dictionary if you want to learn more about words used here.


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