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Director General TurkishTerror[TAlR] TurkishTerror
NC BR 94

KDR: 3.29

Score: 13.5m

Last Seen: Jan 11th, 2020 2:05 PM
- OFFLINE - 170.6 hour(s)

Battle Rank 94 - New Conglomerate on Emerald - Outfit Leader of TurkishAirlines[TAlR] TurkishAirlines
NC outfit on Emerald

Members: 1
Level Progress (to 95): 66%
Level 100 Progress: 72% 261h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS M60-A Bulldog M30 Mustang AH M60-A Bulldog M20 Mustang Vortek Rotary NC12 Sweeper AF-4G Cyclone NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $183,897 MLG Score: 147
Fun Score: N/A
Cheeseburgers Flipped: 20TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.852%18.171%433712251,6071.132492.161

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.336%0.229C++-0.319C0.132C++HEAD ++ (~6.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.60.221C++12.10.093C+38.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.321%2.233%643512273,44860615065.6804229%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.175%-0.662D1.067B**0.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.20.36C**28.50.395B59.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.191%1.818%12311231165240700.6875232%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.584B+0.064C+-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.826B++3.40.747B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.395%71.674%01123123320101.15347

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.215C++0.3C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.37C**2.30.286C*4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.258%12.621%0112317218298.79268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.882B*-0.412C---1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.37C**4.30.108C+4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TurkishAirlines[TAlR] TurkishAirlines
NC outfit on Emerald

Members: 1
13.5m298%342 (20.5k)325 (19.5k)3.2939115,0964,5833.9227694 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1232119012.612%5.101%6409:052

86% Engineer13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 3rd, 2013 5:32 AMApr 10th, 2017 4:46 PMJan 18th, 2020 1:44 AM (9h) (PST)Jan 11th, 2020 2:30 PM (7d) (PST)Jan 11th, 2020 10:05 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
634385960.3630.1100.0191.5060.142147

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,0452,29335,752227190919,514

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
692.3h/28.8d 2,882 770 5,957 62.6k 472 753 5,895 26.3m

EngineerCLASS DETAILS: Engineer
NC12 Sweeper
B**
Kills:721
Deaths:610
KDR:1.182
Accuracy:52.258% B**
HSR:12.621% C
NS-11C
B
Kills:326
Deaths:328
KDR:0.994
Accuracy:25.919% B
HSR:15.951% D
AF-19 Mercenary
C++
Kills:95
Deaths:74
KDR:1.284
Accuracy:22.451% C+
HSR:22.105% C++
Kills:1,142
Deaths (as Engineer):1,012
Deaths (to Engineers):1,625
KDR:1.12846
Kill Difference:130
Playtime:598.808 hours
Usage:86%
Score:12.341m
Score/min:343
Accuracy (listed only):33.543%
HSR (listed only):16.893%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C++
Kills:309
Deaths:235
KDR:1.315
Accuracy:20.060% C+
HSR:24.596% C++
EM1
C++
Kills:223
Deaths:251
KDR:0.888
Accuracy:18.469% D
HSR:23.318% C++
Kills:532
Deaths (as Heavy Assault):486
Deaths (to Heavy Assaults):1,008
KDR:1.09465
Kill Difference:46
Playtime:27.028 hours
Usage:4%
Score:0.317m
Score/min:196
Accuracy (listed only):19.265%
HSR (listed only):23.957%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NC12 Sweeper
B**
Kills:721
Deaths:610
KDR:1.182
Accuracy:52.258% B**
HSR:12.621% C
AF-4G Cyclone
B**
Kills:532
Deaths:310
KDR:1.716
Accuracy:32.468% B**
HSR:12.970% D--
NS-11C
B
Kills:326
Deaths:328
KDR:0.994
Accuracy:25.919% B
HSR:15.951% D
AF-19 Mercenary
C++
Kills:95
Deaths:74
KDR:1.284
Accuracy:22.451% C+
HSR:22.105% C++
Kills:1,674
Deaths (as Light Assault):1,322
Deaths (to Light Assaults):817
KDR:1.26626
Kill Difference:352
Playtime:29.499 hours
Usage:4%
Score:0.413m
Score/min:233
Accuracy (listed only):33.274%
HSR (listed only):15.912%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
B**
Kills:532
Deaths:310
KDR:1.716
Accuracy:32.468% B**
HSR:12.970% D--
NC14 Bolt Driver
C++
Kills:233
Deaths:105
KDR:2.219
Accuracy:36.395% C++
HSR:71.674% C
NC4 Mag-Shot
C+
Kills:69
Deaths:148
KDR:0.466
Accuracy:20.946% D--
HSR:18.841% C+
Kills:834
Deaths (as Infiltrator):563
Deaths (to Infiltrators):475
KDR:1.48135
Kill Difference:271
Playtime:27.109 hours
Usage:4%
Score:0.304m
Score/min:187
Accuracy (listed only):29.936%
HSR (listed only):34.495%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC12 Sweeper
B**
Kills:721
Deaths:610
KDR:1.182
Accuracy:52.258% B**
HSR:12.621% C
AF-4G Cyclone
B**
Kills:532
Deaths:310
KDR:1.716
Accuracy:32.468% B**
HSR:12.970% D--
NC1 Gauss Rifle
C+
Kills:53
Deaths:51
KDR:1.039
Accuracy:23.205% C+
HSR:16.981% D
Kills:1,306
Deaths (as Combat Medic):971
Deaths (to Combat Medics):308
KDR:1.34501
Kill Difference:335
Playtime:4.536 hours
Usage:1%
Score:0.079m
Score/min:292
Accuracy (listed only):35.977%
HSR (listed only):14.191%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:1,598
V. Kills:234 N/A
Deaths:149
KDR:10.725
Accuracy:67.226% A+
KPH:64 B+
VKPH:9.400 A
M20 Mustang
B++
Kills:891
V. Kills:630 141%
Deaths:315
KDR:2.829
Accuracy:30.349% C+
KPH:20.400 B+
VKPH:14.400 B++
Vortek Rotary
B
Kills:786
V. Kills:463 169%
Deaths:247
KDR:3.182
Accuracy:30.620% C+
KPH:21.700 B
VKPH:12.800 C*
Hornet Missiles
B**
Kills:323
V. Kills:145 221%
Deaths:49
KDR:6.592
Accuracy:68.838% B**
KPH:55.600 C
VKPH:25 D
Kills:3,598 (3,275 + 0)
Deaths:760
KDR:4.734
VKDR:1.937
Vehicle Kills:1,472
Kill Difference:2,838
Playtime:110.626 hours
Usage:16%
Score:1.389m
Score/min:209
Piloting Accuracy:30.620%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:192
V. Kills:199 96%
Deaths:58
KDR:3.310
Accuracy:26.167% D*
KPH:40.400 C**
VKPH:41.900 A
L-30R Vektor
C**
Kills:105
V. Kills:112 93%
Deaths:52
KDR:2.019
Accuracy:27.803% D*
KPH:6.900 C-
VKPH:7.300 C**
CAS30 Tank Buster
C+
Kills:68
V. Kills:67 100%
Deaths:47
KDR:1.447
Accuracy:40.641% C--
KPH:7.300 C+
VKPH:7.200 C+
Kills:365 (173 + 192)
Deaths:157
KDR:2.325
VKDR:2.408
Vehicle Kills:378
Kill Difference:208
Playtime:29.380 hours
Usage:4%
Score:0.393m
Score/min:223
Piloting Accuracy:40.641%
Gunner Accuracy:26.167%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B++
Kills:165
V. Kills:60 270%
Deaths:19
KDR:8.684
Accuracy:51.191% B+
KPH:29.200 B++
VKPH:10.600 C**
Kills:165 (165 + 0)
Deaths:19
KDR:8.684
VKDR:3.158
Vehicle Kills:60
Kill Difference:146
Playtime:5.651 hours
Usage:1%
Score:0.067m
Score/min:198
Driving Accuracy:51.191%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M60-A Bulldog 2,5892,1413856.342A53.0558.369%A2.335%C+156.3S32.7S70413.7h4.1B**7B**
M30 Mustang AH 1,8321,59814910.725B+7.4367.226%A+N/A63.9B+9.4A22525h6.3B+9.4B+
M60-A Bulldog 1,2981,0581475.571A++72.2860.613%A+2.552%C*157.9S35.8S7496.7h4.3B++7B**
M20 Mustang 1,5218913152.829C**0.4630.349%C+2.694%B+20.4B+14.4B++19843.6h57.7B*190.2B*
Vortek Rotary 1,2497862473.182B+0.1130.62%C+4.326%A+21.7B12.8C*19536.2h36.2B*118.3B*
NC12 Sweeper 7307216101.182C++2.1152.258%B**12.621%C47.7B++N/A15615.1h4.3C**8.3B+
AF-4G Cyclone 5385323101.716C+1.5832.468%B**12.97%D--14.8D-N/A3536h9.7C**30B+
NS-11C 3313263280.994C+2.3025.919%B15.951%D16.1C--N/A4320.2h15.5C+59.6C*
Hornet Missiles 468323496.592C++3.3068.838%B**N/A55.7C25D3175.8h6.9B**10.1B**
NC6 Gauss SAW 3123092351.315C++1.9820.06%C+24.596%C++31.9C++N/A1129.7h10.2C*50.7C**
NC14 Bolt Driver 2332331052.219C++1.0736.395%C++71.674%C29.5B+N/A927.9h2.3B+6.3B+
EM1 2262232510.888C2.4118.469%D23.318%C++32.3C+N/A1016.9h14.9C80.5C+
C150 Dalton 391192583.31C--0.0226.167%D*N/A40.9B42.3A6914.7h3.1B++11.8C++
Titan-150 HEAT 225165198.684B++5.3951.191%B+1.818%D28.9B++10.5C**1985.7h3.4B**6.6B**
A30 Walker 326158722.571M**19.2826.655%BN/A34.3M**36.5S8934.6h108.2A+406B**
L-30R Vektor 217105522.019C+1.2727.803%D*2.857%B+6.9C-7.3C**11515.3h52.1B++187.5C**
A30 Walker 19998109.8U6.5139.176%A++1.02%D--32.7A*33.7M5353h161.8C-412.9B*
AF-19 Mercenary 9895741.284B++2.0122.451%C+22.105%C++8.3DN/A6111.4h13.3C++59.3C*
AF-23 Grinder 7777282.75C*0.5444.178%B*19.481%B**35C**N/A1422.2h4.8B**10.8B**
NC4 Mag-Shot 71691480.466C2.8320.946%D--18.841%C+11.9DN/A525.8h12.6D--60.1D--
CAS30 Tank Buster 13568471.447C++1.8540.641%C--1.471%B+7.3C+7.2C+1629.3h40.9C*100.6B
NCM1 Scattercannon 6059292.034C++1.2651.37%A15.254%C+24.6C++N/A1092.4h7.6C**14.8B++
NC1 Gauss Rifle 5553511.039C++2.2523.205%C+16.981%D25.2C+1A1722.1h11.3B++48.6B+
Shrike 7850830.602C+2.6945.929%D*N/A17.9C--10C2372.8h6B+13C+

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator259,9350.8h
Nano-Armor Kit256933,06942.5h
Anti-Vehicle MANA Turret3810.1h
Restoration Kit121530.1h
Motion Spotter01970.1h
Recon Detection Device12310.4h
Ammunition Package31030.1h
Xiphos Anti-Personnel Phalanx Turret01270h

Check the help document for the dictionary if you want to learn more about words used here.


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