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Major Specialist Turpauuno[] Turpauuno
TR BR 62

KDR: 2.85

Score: 4.1m

Last Seen: Feb 18th, 2018 3:03 PM
- OFFLINE - 391.8 hour(s)

Battle Rank 62 - Terran Republic on Miller
Level Progress (to 63): 5%
Level 100 Progress: 22% 600h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS P525 Marauder-H G20 Vulcan-H L100 Python HESH CAS 14-E M40 Fury E540 Halberd M12 Kobalt Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $310,248 MLG Score: 248
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.094%18.072%255412103320.6003622.253

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.039%-1.374D**-0.424C---0.122C+HEAD ++ (~11.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.8-0.596D16.8-0.173C102.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.542%3.257%434112135221791452.9162358%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.151C++0.448B-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.20.737B++4.30.655B+5.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.916%3.595%27751012042,58712695120.3701272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.432%0.252C*-0.211C0.245

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.60.3C*32.60.184C++51.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.1m318.4%411 (24.7k)370 (22.2k)2.853184,9361,7303.7768862 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR121443519.686%4.457%8806:220

77% Engineer19% Heavy Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 2nd, 2014 8:35 AMMar 25th, 2016 3:16 PMFeb 23rd, 2018 8:46 PM (574d) (PST)Feb 18th, 2018 1:07 PM (579d) (PST)Feb 18th, 2018 11:03 AM (579d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
940518890.4490.1570.0201.8970.147248

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,3753,05453,3212791114922,200

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
183.3h/7.6d 1,598 220 1,998 20.9k 134 439 1,616 10.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C
Kills:79
Deaths:106
KDR:0.745
Accuracy:13.112% F-
HSR:21.519% C
NS-15M2
D**
Kills:75
Deaths:114
KDR:0.658
Accuracy:11.502% F--
HSR:14.667% D**
T9 CARV
C-
Kills:69
Deaths:112
KDR:0.616
Accuracy:10.831% F
HSR:20.290% C-
Kills:223
Deaths (as Heavy Assault):332
Deaths (to Heavy Assaults):439
KDR:0.67169
Kill Difference:109
Playtime:34.969 hours
Usage:19%
Score:0.510m
Score/min:243
Accuracy (listed only):11.815%
HSR (listed only):18.825%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:109
Deaths:238
KDR:0.458
Accuracy:19.744% C
HSR:16.514% C-
Kills:109
Deaths (as Engineer):238
Deaths (to Engineers):487
KDR:0.45798
Kill Difference:129
Playtime:140.525 hours
Usage:77%
Score:3.493m
Score/min:414
Accuracy (listed only):19.744%
HSR (listed only):16.514%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C
Kills:109
Deaths:238
KDR:0.458
Accuracy:19.744% C
HSR:16.514% C-
Kills:109
Deaths (as Light Assault):238
Deaths (to Light Assaults):238
KDR:0.45798
Kill Difference:129
Playtime:2.128 hours
Usage:1%
Score:0.031m
Score/min:243
Accuracy (listed only):19.744%
HSR (listed only):16.514%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):214
KDR:0
Kill Difference:UNR
Playtime:4.579 hours
Usage:2%
Score:0.031m
Score/min:115
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B++
Kills:158
V. Kills:38 405%
Deaths:19
KDR:8.316
Accuracy:45.963% B+
KPH:53.300 C++
VKPH:12.800 B++
AP30 Shredder
B*
Kills:103
V. Kills:106 96%
Deaths:35
KDR:2.943
Accuracy:34.114% C*
KPH:26.100 C
VKPH:26.800 B*
Kills:261 (0 + 261)
Deaths:54
KDR:4.833
VKDR:2.667
Vehicle Kills:144
Kill Difference:207
Playtime:6.919 hours
Usage:4%
Score:0.120m
Score/min:289
Piloting Accuracy:N/A%
Gunner Accuracy:34.114%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:522
V. Kills:124 418%
Deaths:63
KDR:8.286
Accuracy:42.542% D
KPH:27 D--
VKPH:6.400 C-
Kills:522 (522 + 0)
Deaths:63
KDR:8.286
VKDR:1.968
Vehicle Kills:124
Kill Difference:459
Playtime:19.349 hours
Usage:11%
Score:0.158m
Score/min:136
Driving Accuracy:42.542%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
C*
Kills:205
V. Kills:126 161%
Deaths:46
KDR:4.457
Accuracy:38.740% C
KPH:23.300 C
VKPH:14.300 C*
Kills:205 (0 + 205)
Deaths:46
KDR:4.457
VKDR:2.739
Vehicle Kills:126
Kill Difference:159
Playtime:8.782 hours
Usage:5%
Score:0.105m
Score/min:199
Driving Accuracy:N/A%
Gunner Accuracy:38.740%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
C+
Kills:849
V. Kills:48 N/A
Deaths:70
KDR:12.129
Accuracy:35.296% C+
KPH:100.200 C+
VKPH:5.700 C
G20 Vulcan-H
B++
Kills:613
V. Kills:456 134%
Deaths:132
KDR:4.644
Accuracy:43.726% C--
KPH:46.900 C++
VKPH:34.900 B++
MR11 Gatekeeper-H
B
Kills:153
V. Kills:192 79%
Deaths:41
KDR:3.732
Accuracy:51.589% C+
KPH:25.400 C-
VKPH:31.800 B
Kills:1,615 (0 + 1,615)
Deaths:243
KDR:6.646
VKDR:2.864
Vehicle Kills:696
Kill Difference:1,372
Playtime:27.569 hours
Usage:15%
Score:0.635m
Score/min:384
Driving Accuracy:N/A%
Gunner Accuracy:51.589%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B+
Kills:222
V. Kills:42 N/A
Deaths:16
KDR:13.875
Accuracy:39.016% B+
KPH:50.600 C**
VKPH:9.600 C++
M12 Kobalt
C+
Kills:176
V. Kills:6 N/A
Deaths:14
KDR:12.571
Accuracy:13.522% D
KPH:56 C+
VKPH:1.900 D
M60-G Bulldog
A
Kills:112
V. Kills:17 N/A
Deaths:15
KDR:7.467
Accuracy:47.741% A
KPH:50.500 A
VKPH:7.700 B+
M40 Fury
B++
Kills:64
V. Kills:19 320%
Deaths:9
KDR:7.111
Accuracy:36.537% C++
KPH:51.600 C+
VKPH:15.300 B++
Kills:574 (0 + 574)
Deaths:54
KDR:10.630
VKDR:1.556
Vehicle Kills:84
Kill Difference:520
Playtime:10.990 hours
Usage:6%
Score:0.165m
Score/min:251
Driving Accuracy:N/A%
Gunner Accuracy:36.537%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:429
V. Kills:28 N/A
Deaths:27
KDR:15.889
Accuracy:22.873% F-
KPH:76.600 C*
VKPH:5 C
M20 Wyvern
C+
Kills:129
V. Kills:77 165%
Deaths:17
KDR:7.588
Accuracy:28.508% D**
KPH:24 C+
VKPH:14.300 C+
Kills:558 (0 + 558)
Deaths:44
KDR:12.682
VKDR:2.386
Vehicle Kills:105
Kill Difference:514
Playtime:10.975 hours
Usage:6%
Score:0.176m
Score/min:267
Piloting Accuracy:N/A%
Gunner Accuracy:28.508%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P525 Marauder-H 8978497012.129C+9.2835.296%C+1.178%B99.9C+5.6C2738.5h5.5B++15.5B+
G20 Vulcan-H 1,0696131324.644C**1.7943.726%C--4.078%B*46.8C++34.8B++47713.1h96.8C*221.3C++
L100 Python HESH 646522638.286C5.4342.542%D3.257%A+27D--6.4C-13619.3h4.3D-10.2D-
CAS 14-E 4574292715.889C+13.0422.873%F-1.632%C+76.6C*5C2835.6h20.4B*89.1C*
M40 Fury 2642221613.875B*11.0239.016%B+2.252%B+50.5C**9.5C++2744.4h12.3B+31.5B+
E540 Halberd 331205464.457C1.6038.74%C2.439%C-23.3C14.3C*1998.8h7D18C--
M12 Kobalt 1821761412.571C+9.7213.522%D22.727%B**56.8C+1.9D1473.1h15B++111C*
Tank Mine 294172266.615A*3.7622.264%D-N/A107.5C+76.3B+71.6h2.1C9.3F
L105 Zephyr 196158198.316C+5.4645.963%B+N/A52.7C++12.7B++2483h7.7D16.9C+
MR11 Gatekeeper-H 345153413.732C+0.8851.589%C+2.614%B*25.5C-32B3386h62.5C+121.1C+
M20 Wyvern 206129177.588B+4.7328.508%D**8.527%A**23.9C+14.3C+2495.4h77.3C++271.2D
M60-G Bulldog 129112157.467B++4.6147.741%A2.679%C50.9A7.7B+1852.2h6.3B+13.2B*
TRAC-5 1101092380.458C-2.4019.744%C16.514%C-5.2D-N/A2821.1h20.5D103.9C-
AP30 Shredder 209103352.943C0.0934.114%C*1.942%C+25.8C26.5B*3194h100.4C+294.3C+
M60-A Bulldog 8885421.25A++18.4053.914%A++1.176%C94.4M++3.3D5000.9h4.3B**8A
MSW-R 79791060.745C-2.1113.112%F-21.519%C11.3D--N/A517h15.5D--118.2F
NS-15M2 77751140.658C-2.2011.502%F--14.667%D**14.4D--N/A455.2h14.9C--129.5F-
T9 CARV 70691120.616C2.2410.831%F20.29%C-14.4DN/A674.8h14.3C++131.7D-
M40 Fury 836497.111C+4.2636.537%C++1.563%C53.3C+15.8B++5491.2h12.6C*34.5B

Consumables
  Name Deaths Consumed Time Equipped
Ammunition Package47570.2h
Medical Applicator31,7960.1h
Nano-Armor Kit220274,37216.3h

Check the help document for the dictionary if you want to learn more about words used here.


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