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Harbinger Twiddly[TRID] Twiddly
VS BR 90

KDR: 1.68

Score: 12.5m

Last Seen: Oct 27th, 2017 5:41 PM
- OFFLINE - 13763.7 hour(s)

Battle Rank 90 - Vanu Sovereignty on Cobalt
Level Progress (to 91): 88%
Level 100 Progress: 66% 527h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova PC Spear Anti-Vehicle Phalanx Turret Proximity Mine VX6-7 Supernova VPC Thanatos VE70 H-V45 Aspis Anti-Aircraft Phalanx Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $57,546 MLG Score: 46
Fun Score: N/A
Cheeseburgers Flipped: 239TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.208%15.779%256712071,5210.6595841.024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.096%-0.963D---0.774D--0.163CHEAD ++ (~7.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.9-0.247C15.1-0.055C+77.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.041%1.258%20211213159126721.25197218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.918B*-0.306C-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.793B++15.40.71B++18

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.189%2.15%2133212123,02324459612.3893506%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.526%0.797B++-0.264C-1.48

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.845B*30.764B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.94%3.448%5811213581631520.35582838%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.994B*-0.247C-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.80.399B33.70.155C++38.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
26.142%9.497%581121335820111.77228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.278D**-1.014D*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.7-0.42C--4.9-0.007C+13.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
12.5m561.7%203 (12.2k)227 (13.6k)1.684039,1195,4152.3558690 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214259.667%5.417%5210:062

9% Combat Medic69% Engineer11% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 26th, 2012 1:04 PMFeb 25th, 2013 8:35 PMOct 28th, 2017 9:33 AM (664d) (PST)Oct 27th, 2017 6:38 PM (664d) (PST)Oct 27th, 2017 1:41 PM (665d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
352812710.1660.0990.0091.1620.04146

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,1234,86816,255106170213,612

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
914.7h/38.1d 3,638 494 2,347 63.8k 1,428 4,129 2,231 19.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
D--
Kills:157
Deaths:126
KDR:1.246
Accuracy:10.906% F--
HSR:17.197% D--
Kills:157
Deaths (as Heavy Assault):126
Deaths (to Heavy Assaults):1,439
KDR:1.24603
Kill Difference:31
Playtime:103.769 hours
Usage:11%
Score:0.672m
Score/min:108
Accuracy (listed only):10.906%
HSR (listed only):17.197%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
D-
Kills:772
Deaths:1,185
KDR:0.651
Accuracy:16.231% F
HSR:16.192% D-
Thanatos VE70
D**
Kills:358
Deaths:553
KDR:0.647
Accuracy:26.142% D**
HSR:9.497% D**
NS-11C
C
Kills:133
Deaths:322
KDR:0.413
Accuracy:21.985% C
HSR:18.045% C
Solstice VE3
C-
Kills:99
Deaths:187
KDR:0.529
Accuracy:14.982% D**
HSR:17.172% C-
Solstice SF
D
Kills:97
Deaths:140
KDR:0.693
Accuracy:18.436% D--
HSR:13.402% D
Kills:1,459
Deaths (as Engineer):2,387
Deaths (to Engineers):1,207
KDR:0.61123
Kill Difference:928
Playtime:627.829 hours
Usage:69%
Score:9.324m
Score/min:248
Accuracy (listed only):19.555%
HSR (listed only):14.862%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
D-
Kills:772
Deaths:1,185
KDR:0.651
Accuracy:16.231% F
HSR:16.192% D-
Thanatos VE70
D**
Kills:358
Deaths:553
KDR:0.647
Accuracy:26.142% D**
HSR:9.497% D**
NS-11C
C
Kills:133
Deaths:322
KDR:0.413
Accuracy:21.985% C
HSR:18.045% C
Solstice VE3
C-
Kills:99
Deaths:187
KDR:0.529
Accuracy:14.982% D**
HSR:17.172% C-
Solstice SF
D
Kills:97
Deaths:140
KDR:0.693
Accuracy:18.436% D--
HSR:13.402% D
Sirius SX12
C
Kills:61
Deaths:87
KDR:0.701
Accuracy:19.352% D--
HSR:16.393% C
Kills:1,520
Deaths (as Light Assault):2,474
Deaths (to Light Assaults):910
KDR:0.61439
Kill Difference:954
Playtime:45.624 hours
Usage:5%
Score:0.546m
Score/min:199
Accuracy (listed only):19.521%
HSR (listed only):15.117%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C
Kills:61
Deaths:87
KDR:0.701
Accuracy:19.352% D--
HSR:16.393% C
Kills:61
Deaths (as Infiltrator):87
Deaths (to Infiltrators):855
KDR:0.70115
Kill Difference:26
Playtime:23.484 hours
Usage:3%
Score:0.119m
Score/min:84
Accuracy (listed only):19.352%
HSR (listed only):16.393%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
D**
Kills:358
Deaths:553
KDR:0.647
Accuracy:26.142% D**
HSR:9.497% D**
H-V45
D
Kills:228
Deaths:434
KDR:0.525
Accuracy:20.359% D
HSR:13.158% D*
Pulsar VS1
F
Kills:71
Deaths:56
KDR:1.268
Accuracy:12.180% F--
HSR:9.859% F
Sirius SX12
C
Kills:61
Deaths:87
KDR:0.701
Accuracy:19.352% D--
HSR:16.393% C
Kills:718
Deaths (as Combat Medic):1,130
Deaths (to Combat Medics):569
KDR:0.6354
Kill Difference:412
Playtime:79.294 hours
Usage:9%
Score:1.293m
Score/min:272
Accuracy (listed only):19.508%
HSR (listed only):12.227%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C
Kills:116
Deaths:82
KDR:1.415
Accuracy:10.814% F
HSR:19.828% C
Quasar VM1
D--
Kills:109
Deaths:82
KDR:1.329
Accuracy:11.214% D--
HSR:11.927% D**
Kills:225
Deaths (as MAX Suit):82
Deaths (to MAX Suits):304
KDR:2.7439
Kill Difference:143
Playtime:29.990 hours
Usage:3%
Score:0.498m
Score/min:277
Accuracy (listed only):11.014%
HSR (listed only):15.877%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:159
V. Kills:13 N/A
Deaths:27
KDR:5.889
Accuracy:46.041% D
KPH:39.400 D
VKPH:3.200 D*
Kills:159 (0 + 0)
Deaths:27
KDR:5.889
VKDR:0.481
Vehicle Kills:13
Kill Difference:132
Playtime:4.036 hours
Usage:0%
Score:0.084m
Score/min:346
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C+
Kills:2,309
V. Kills:488 472%
Deaths:125
KDR:18.472
Accuracy:48.845% C+
KPH:22.800 C+
VKPH:4.800 D--
Supernova VPC
C+
Kills:714
V. Kills:74 N/A
Deaths:35
KDR:20.400
Accuracy:50.334% C+
KPH:21.800 D--
VKPH:2.300 D**
Saron HRB
A+
Kills:58
V. Kills:117 49%
Deaths:1
KDR:58
Accuracy:46.940% B+
KPH:14.300 D--
VKPH:28.800 A+
Supernova FPC
B**
Kills:56
V. Kills:28 193%
Deaths:3
KDR:18.667
Accuracy:61.693% B**
KPH:22.800 C
VKPH:11.400 D
Kills:3,137 (3,079 + 58)
Deaths:164
KDR:19.128
VKDR:4.311
Vehicle Kills:707
Kill Difference:2,973
Playtime:140.540 hours
Usage:15%
Score:1.419m
Score/min:168
Driving Accuracy:61.693%
Gunner Accuracy:46.940%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova PC 2,7972,30912518.472A*16.7948.845%C+2.079%C+22.8C+4.8D--165101.3h2.9A+6A
Spear Anti-Vehicle Phalanx Turret 2,2311,5685329.585M*27.9035.56%D--2.997%C--14.2D**6D**130110.6h7.7B+21.6C++
Proximity Mine 790790938.495A+6.8148.706%B++N/A239.4A**N/A11013.3h1.4A+2.9A
VX6-7 7817721,1850.651C-1.0316.231%F16.192%D-5.1D--N/A23152.3h15.4C-94.6D--
Supernova VPC 7887143520.4B++18.7250.334%C+2.381%B*21.8D--2.3D**11632.7h3B5.9B
Thanatos VE70 3593585530.647C1.0426.142%D**9.497%D**5.8D*N/A3361.4h4.9C++18.7D
H-V45 2302284340.525C-1.1620.359%D13.158%D*7.1D*N/A3231.9h15.3D75.2C--
Aspis Anti-Aircraft Phalanx Turret 4141871117S15.3214.821%FN/A4.1D*5D*14445.7h126.4B++853.1C-
Dual Photon Pods 172159275.889C+4.2046.041%D1.258%C+39.8D3.3D*3464h15.4B*33.4B+
SVA-88 1571571261.246C0.4410.906%F--17.197%D--6.1D**N/A5225.6h14.4D-131.9F*
MANA Anti-Vehicle Turret 2891391191.168C-0.5238.985%D*2.158%D1390B++1500B*626670.1h9.4C+24.2D-
NS-11C 1331333220.413D1.2721.985%C18.045%C5.3D--N/A1925.3h16.8C76.5C+
Quasar VM1 117116821.415C0.2710.814%F19.828%C9.9D**N/A4011.7h14.3C+132.4D--
Quasar VM1 109109821.329C+0.3611.214%D--11.927%D**9.3D*N/A4711.7h16C+142.3C
Solstice VE3 99991870.529C1.1614.982%D**17.172%C-3.4D--N/A4429.2h14.5B96.5C
Solstice SF 99971400.693C0.9918.436%D--13.402%D4.4D--N/A2921.9h18.1D97.9D*
Tank Mine 12975391.923C0.2424.793%DN/A68.2D49.1C-12931.1h1.6B+6.5C+
Xiphos Anti-Personnel Phalanx Turret 8774237N/A35.3215.515%UN/A740U130U1712400.1h48.1T*310.1T*
Pulsar VS1 7271561.268B0.4212.18%F--9.859%F6.8D--N/A7210.4h10.4A85.3C-
Sirius SX12 6161870.701C0.9819.352%D--16.393%C8.4D--N/A597.3h14.5C*74.9C+
Nemesis VSH9 13061780.782C*0.9055.211%D--N/A3.7D4.2C9816.4h12.9F-23.3F--
Saron HRB 17558158U56.3246.94%B+3.448%A++14.1D--28.5A+6124.1h33.7F71.8D-
Supernova FPC 8456318.667A++16.9861.693%B**N/A22.4C11.2D-2432.5h4.9B8B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit347473,14646.7h
Anti-Vehicle MANA Turret113673.1h
Nanite Revive Grenade01100h
Medical Applicator248123,17818.6h
Ammunition Package84010.6h
Anti-Infantry MANA Turret31360.4h

Check the help document for the dictionary if you want to learn more about words used here.


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