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Praetor Cold Blooded Tyapo[JVSG] Tyapo
VS BR 84

KDR: 2.08

Score: 72.9m

Last Seen: Aug 8th, 2018 10:30 AM
- OFFLINE - 9144.6 hour(s)

Prestige 1, Battle Rank 84 - Vanu Sovereignty on Connery
Level Progress (to 85): 32%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Dual Photon Pods Supernova PC Orion VS54 Tank Mine Supernova VPC Serpent VE92 Proximity Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $212,670 MLG Score: 170
Fun Score: N/A
Cheeseburgers Flipped: 984TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.326%20.384%45524119020,7371.463550.619

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.452%0.228C++-0.072C+0.301C*HEAD ++ (~9.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.50.322C*11.30.21C++39.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.417%1.516%674412106,06999018146.1303334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.141%-0.625D-0.068C+0.372

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.90.554B+22.60.574B+49.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.525%1.637%7317120712,279173550167.07723245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.175%-1.113D*-0.595D1.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.30.266C*8.40.332C**19.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.665%1.569%5701511995,864124823364.69496251%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.757%-0.141C-0.711D-1.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.80.391B25.20.368C**47.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.434%12.944%57021212394138210.284888

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.435%0.821B++-0.334C--0.175

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.51B+3.30.316C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
72.9m488.3%259 (15.5k)239 (14.3k)2.0828467,73832,5222.8576784 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214202916.901%8.376%14209:2123

9% Combat Medic58% Engineer10% Heavy Assault17% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 7:38 AMMay 12th, 2017 10:43 AMSep 5th, 2018 2:14 PM (353d) (PST)Aug 8th, 2018 4:36 PM (381d) (PST)Aug 8th, 2018 6:30 AM (381d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
362642980.2220.1070.0191.3190.048170

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,7113,83617,875136179314,332

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5089.1h/212d 25,199 5,674 55,790 402.7k 10,696 8,325 14,732 110.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:2,579
Deaths:661
KDR:3.902
Accuracy:17.579% D
HSR:25.126% C+
Pulsar LSW
C+
Kills:1,204
Deaths:880
KDR:1.368
Accuracy:22.490% C+
HSR:22.342% C
SVA-88
C+
Kills:1,158
Deaths:940
KDR:1.232
Accuracy:21.927% C
HSR:24.266% C+
NS-15M2
C+
Kills:339
Deaths:314
KDR:1.080
Accuracy:23.534% C+
HSR:17.404% D--
VX29 Polaris
C+
Kills:189
Deaths:165
KDR:1.145
Accuracy:23.246% C+
HSR:17.460% D
Kills:5,469
Deaths (as Heavy Assault):2,960
Deaths (to Heavy Assaults):10,587
KDR:1.84764
Kill Difference:2,509
Playtime:496.517 hours
Usage:10%
Score:5.810m
Score/min:195
Accuracy (listed only):21.755%
HSR (listed only):21.320%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:2,066
Deaths:1,776
KDR:1.163
Accuracy:20.051% D
HSR:19.652% C+
Pulsar C
B+
Kills:1,164
Deaths:1,007
KDR:1.156
Accuracy:22.630% C
HSR:25.773% B+
Solstice SF
C++
Kills:1,163
Deaths:917
KDR:1.268
Accuracy:24.713% C++
HSR:10.232% D*
Eclipse VE3A
C
Kills:1,157
Deaths:1,481
KDR:0.781
Accuracy:24.803% C-
HSR:18.410% C
VX6-7
C+
Kills:1,157
Deaths:1,247
KDR:0.928
Accuracy:22.818% C
HSR:20.052% C+
Solstice VE3
C--
Kills:1,142
Deaths:474
KDR:2.409
Accuracy:19.183% D
HSR:17.075% C--
NSX Tanto
B
Kills:567
Deaths:920
KDR:0.616
Accuracy:28.136% B
HSR:20.106% D
Deimos VA29
C+
Kills:211
Deaths:246
KDR:0.858
Accuracy:58.649% C+
HSR:10.427% D--
Pandora VX25
B+
Kills:183
Deaths:132
KDR:1.386
Accuracy:46.107% B+
HSR:15.847% C++
Kills:8,810
Deaths (as Engineer):8,200
Deaths (to Engineers):8,042
KDR:1.07439
Kill Difference:610
Playtime:2,976.042 hours
Usage:58%
Score:42.759m
Score/min:239
Accuracy (listed only):29.677%
HSR (listed only):17.508%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C+
Kills:2,066
Deaths:1,776
KDR:1.163
Accuracy:20.051% D
HSR:19.652% C+
Pulsar C
B+
Kills:1,164
Deaths:1,007
KDR:1.156
Accuracy:22.630% C
HSR:25.773% B+
Solstice SF
C++
Kills:1,163
Deaths:917
KDR:1.268
Accuracy:24.713% C++
HSR:10.232% D*
VE-S Canis
C+
Kills:1,162
Deaths:1,082
KDR:1.074
Accuracy:25.061% C
HSR:19.277% C+
Eclipse VE3A
C
Kills:1,157
Deaths:1,481
KDR:0.781
Accuracy:24.803% C-
HSR:18.410% C
VX6-7
C+
Kills:1,157
Deaths:1,247
KDR:0.928
Accuracy:22.818% C
HSR:20.052% C+
Sirius SX12
C++
Kills:1,156
Deaths:1,399
KDR:0.826
Accuracy:24.919% C++
HSR:17.474% C+
Solstice VE3
C--
Kills:1,142
Deaths:474
KDR:2.409
Accuracy:19.183% D
HSR:17.075% C--
MKV Suppressed
C+
Kills:583
Deaths:684
KDR:0.852
Accuracy:25.744% C+
HSR:18.010% C
NSX Tanto
B
Kills:567
Deaths:920
KDR:0.616
Accuracy:28.136% B
HSR:20.106% D
Deimos VA29
C+
Kills:211
Deaths:246
KDR:0.858
Accuracy:58.649% C+
HSR:10.427% D--
NS-7 PDW
B++
Kills:210
Deaths:330
KDR:0.636
Accuracy:28.256% B++
HSR:22.381% B++
Pandora VX25
B+
Kills:183
Deaths:132
KDR:1.386
Accuracy:46.107% B+
HSR:15.847% C++
Kills:11,921
Deaths (as Light Assault):11,695
Deaths (to Light Assaults):4,838
KDR:1.01932
Kill Difference:226
Playtime:850.403 hours
Usage:17%
Score:10.482m
Score/min:205
Accuracy (listed only):28.544%
HSR (listed only):18.055%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
C+
Kills:1,162
Deaths:1,082
KDR:1.074
Accuracy:25.061% C
HSR:19.277% C+
Sirius SX12
C++
Kills:1,156
Deaths:1,399
KDR:0.826
Accuracy:24.919% C++
HSR:17.474% C+
MKV Suppressed
C+
Kills:583
Deaths:684
KDR:0.852
Accuracy:25.744% C+
HSR:18.010% C
Artemis VX26
B*
Kills:317
Deaths:419
KDR:0.757
Accuracy:24.600% D
HSR:28.707% B*
NS-44 Commissioner
D
Kills:239
Deaths:263
KDR:0.909
Accuracy:30.791% D
HSR:11.716% D**
NS-7 PDW
B++
Kills:210
Deaths:330
KDR:0.636
Accuracy:28.256% B++
HSR:22.381% B++
NS-61 Emissary
C-
Kills:207
Deaths:350
KDR:0.591
Accuracy:25.212% C-
HSR:11.111% D--
Beamer VS3
C
Kills:77
Deaths:67
KDR:1.149
Accuracy:20.091% D*
HSR:20.779% C
Kills:3,951
Deaths (as Infiltrator):4,594
Deaths (to Infiltrators):2,950
KDR:0.86003
Kill Difference:643
Playtime:172.718 hours
Usage:3%
Score:2.116m
Score/min:204
Accuracy (listed only):25.584%
HSR (listed only):18.682%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C+
Kills:1,164
Deaths:1,081
KDR:1.077
Accuracy:23.617% C+
HSR:16.753% D
VE-S Canis
C+
Kills:1,162
Deaths:1,082
KDR:1.074
Accuracy:25.061% C
HSR:19.277% C+
H-V45
C
Kills:1,160
Deaths:1,290
KDR:0.899
Accuracy:23.096% C
HSR:18.276% C
Sirius SX12
C++
Kills:1,156
Deaths:1,399
KDR:0.826
Accuracy:24.919% C++
HSR:17.474% C+
Terminus VX-9
C-
Kills:953
Deaths:1,139
KDR:0.837
Accuracy:23.506% C-
HSR:23.190% C-
NS-11P
C++
Kills:627
Deaths:484
KDR:1.295
Accuracy:23.498% C++
HSR:14.035% D-
MKV Suppressed
C+
Kills:583
Deaths:684
KDR:0.852
Accuracy:25.744% C+
HSR:18.010% C
Deimos VA29
C+
Kills:211
Deaths:246
KDR:0.858
Accuracy:58.649% C+
HSR:10.427% D--
NS-7 PDW
B++
Kills:210
Deaths:330
KDR:0.636
Accuracy:28.256% B++
HSR:22.381% B++
Pandora VX25
B+
Kills:183
Deaths:132
KDR:1.386
Accuracy:46.107% B+
HSR:15.847% C++
NS-11A
C+
Kills:160
Deaths:196
KDR:0.816
Accuracy:23.983% C+
HSR:15.625% D-
Kills:7,569
Deaths (as Combat Medic):8,063
Deaths (to Combat Medics):2,359
KDR:0.93873
Kill Difference:494
Playtime:460.450 hours
Usage:9%
Score:9.538m
Score/min:345
Accuracy (listed only):29.676%
HSR (listed only):17.390%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:1,386
Deaths:676
KDR:2.050
Accuracy:19.207% C+
HSR:20.779% C+
Blueshift VM5
C+
Kills:1,312
Deaths:622
KDR:2.109
Accuracy:19.420% C+
HSR:20.198% C+
Quasar VM1
B
Kills:576
Deaths:158
KDR:3.646
Accuracy:15.437% C+
HSR:20.660% B
Comet VM2
C
Kills:189
Deaths:159
KDR:1.189
Accuracy:40.511% C
HSR:2.646% D
Comet VM2
A
Kills:72
Deaths:55
KDR:1.309
Accuracy:41.821% C
HSR:6.944% A
Kills:3,535
Deaths (as MAX Suit):835
Deaths (to MAX Suits):2,003
KDR:4.23353
Kill Difference:2,700
Playtime:123.227 hours
Usage:2%
Score:2.233m
Score/min:302
Accuracy (listed only):27.279%
HSR (listed only):14.245%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B+
Kills:3,629
V. Kills:414 N/A
Deaths:309
KDR:11.744
Accuracy:55.176% B+
KPH:54.800 C
VKPH:6.200 D--
Light PPA
C++
Kills:1,235
V. Kills:35 N/A
Deaths:112
KDR:11.027
Accuracy:41.755% C++
KPH:48.900 C++
VKPH:1.400 D-
Maelstrom Turbo Laser
D
Kills:788
V. Kills:563 140%
Deaths:585
KDR:1.347
Accuracy:23.653% D*
KPH:5.400 D
VKPH:3.800 D-
Photon A2A Missile Pods
C++
Kills:553
V. Kills:427 129%
Deaths:19
KDR:29.105
Accuracy:79.257% C++
KPH:45.700 C+
VKPH:35.300 C
Saron Laser Cannon
C*
Kills:417
V. Kills:220 189%
Deaths:45
KDR:9.267
Accuracy:28.003% D
KPH:15.400 C*
VKPH:8.100 C+
Hornet Missiles
B*
Kills:128
V. Kills:58 217%
Deaths:10
KDR:12.800
Accuracy:66.977% B+
KPH:124.200 B*
VKPH:56.300 B+
Coyote Missiles
B+
Kills:53
V. Kills:49 106%
Deaths:8
KDR:6.625
Accuracy:35.066% F*
KPH:30.700 C
VKPH:28.400 B+
Kills:6,803 (2,440 + 0)
Deaths:1,088
KDR:6.253
VKDR:1.623
Vehicle Kills:1,766
Kill Difference:5,715
Playtime:279.891 hours
Usage:5%
Score:2.445m
Score/min:146
Piloting Accuracy:28.003%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
D-
Kills:736
V. Kills:46 N/A
Deaths:68
KDR:10.824
Accuracy:26.669% F-
KPH:7.100 D*
VKPH:0.400 D-
AP30 Shredder
U
Kills:453
V. Kills:295 153%
Deaths:22
KDR:20.591
Accuracy:33.893% C+
KPH:1,630,800 U
VKPH:1,062,000 U
L105 Zephyr
C
Kills:440
V. Kills:89 489%
Deaths:31
KDR:14.194
Accuracy:38.753% C-
KPH:35.800 C-
VKPH:7.200 C
C150 Dalton
U
Kills:311
V. Kills:180 172%
Deaths:39
KDR:7.974
Accuracy:44.504% B++
KPH:1,119,600 U
VKPH:648,000 U
CAS30 Tank Buster
D
Kills:194
V. Kills:145 133%
Deaths:127
KDR:1.528
Accuracy:35.017% D--
KPH:4.800 D
VKPH:3.600 D-
Kills:2,134 (930 + 1,204)
Deaths:287
KDR:7.436
VKDR:2.631
Vehicle Kills:755
Kill Difference:1,847
Playtime:156.843 hours
Usage:3%
Score:0.820m
Score/min:87
Piloting Accuracy:35.017%
Gunner Accuracy:44.504%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D
Kills:1,068
V. Kills:94 N/A
Deaths:45
KDR:23.733
Accuracy:38.917% D*
KPH:32.900 D
VKPH:2.900 D**
Skyguard
B+
Kills:737
V. Kills:409 180%
Deaths:50
KDR:14.740
Accuracy:19.891% D**
KPH:17.500 B+
VKPH:9.700 C+
L100 Python AP
D
Kills:437
V. Kills:351 124%
Deaths:101
KDR:4.327
Accuracy:57.686% C++
KPH:17.700 D--
VKPH:14.200 D
L100 Python HEAT
B+
Kills:255
V. Kills:96 263%
Deaths:5
KDR:51
Accuracy:55.761% B+
KPH:28.200 C+
VKPH:10.600 C
C75 Viper
C
Kills:65
V. Kills:19 325%
Deaths:2
KDR:32.500
Accuracy:38.522% C+
KPH:23.100 C
VKPH:6.800 C
Kills:2,562 (2,562 + 0)
Deaths:203
KDR:12.621
VKDR:4.773
Vehicle Kills:969
Kill Difference:2,359
Playtime:111.019 hours
Usage:2%
Score:1.210m
Score/min:182
Driving Accuracy:38.522%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C-
Kills:4,573
V. Kills:2,980 153%
Deaths:568
KDR:8.051
Accuracy:51.076% C
KPH:20.200 C--
VKPH:13.200 C-
Supernova PC
B+
Kills:3,182
V. Kills:878 362%
Deaths:203
KDR:15.675
Accuracy:50.963% C*
KPH:27.100 B+
VKPH:7.500 C
Supernova VPC
D-
Kills:2,217
V. Kills:189 N/A
Deaths:181
KDR:12.249
Accuracy:43.217% D-
KPH:26.200 D-
VKPH:2.200 D**
Saron HRB
B*
Kills:718
V. Kills:391 183%
Deaths:100
KDR:7.180
Accuracy:51.568% B*
KPH:19 D
VKPH:10.400 D
E540 Halberd
C
Kills:324
V. Kills:153 210%
Deaths:30
KDR:10.800
Accuracy:44.967% C
KPH:26.400 C--
VKPH:12.500 D
Kills:11,014 (9,972 + 1,042)
Deaths:1,082
KDR:10.179
VKDR:4.243
Vehicle Kills:4,591
Kill Difference:9,932
Playtime:478.521 hours
Usage:9%
Score:5.239m
Score/min:182
Driving Accuracy:43.217%
Gunner Accuracy:44.967%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B++
Kills:1,144
V. Kills:602 190%
Deaths:51
KDR:22.431
Accuracy:62.088% B++
KPH:28.700 C--
VKPH:15.100 D-
Proton II PPA-H
C--
Kills:736
V. Kills:34 N/A
Deaths:13
KDR:56.615
Accuracy:24.202% D**
KPH:65.700 C--
VKPH:3 D-
E540 Halberd-H
C**
Kills:452
V. Kills:230 196%
Deaths:29
KDR:15.586
Accuracy:59.941% C**
KPH:32.900 D
VKPH:16.700 D
Aphelion VEX-4H
C-
Kills:310
V. Kills:169 182%
Deaths:44
KDR:7.045
Accuracy:42.099% C-
KPH:29.300 D
VKPH:16 D--
G40-F Ranger
D-
Kills:180
V. Kills:90 198%
Deaths:4
KDR:45
Accuracy:18.165% F--
KPH:25.500 D-
VKPH:12.700 D*
Kills:2,822 (0 + 2,822)
Deaths:141
KDR:20.014
VKDR:7.979
Vehicle Kills:1,125
Kill Difference:2,681
Playtime:82.528 hours
Usage:2%
Score:1.315m
Score/min:266
Driving Accuracy:N/A%
Gunner Accuracy:18.165%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
D
Kills:407
V. Kills:40 N/A
Deaths:36
KDR:11.306
Accuracy:28.747% D-
KPH:24.400 D
VKPH:2.400 D**
M20 Basilisk
C+
Kills:213
V. Kills:86 245%
Deaths:50
KDR:4.260
Accuracy:38.079% C+
KPH:9.500 D--
VKPH:3.900 D--
M12 Kobalt
D-
Kills:194
V. Kills:11 N/A
Deaths:27
KDR:7.185
Accuracy:16.345% C
KPH:20.400 D*
VKPH:1.200 D-
M40 Fury
D--
Kills:141
V. Kills:15 N/A
Deaths:22
KDR:6.409
Accuracy:27.599% D--
KPH:26.500 D--
VKPH:2.800 D*
M12 Kobalt
D--
Kills:85
V. Kills:4 N/A
Deaths:12
KDR:7.083
Accuracy:9.270% F
KPH:18.900 D**
VKPH:0.900 D--
M60-G Bulldog
C+
Kills:74
V. Kills:6 N/A
Deaths:12
KDR:6.167
Accuracy:32.897% C+
KPH:13.100 D--
VKPH:1.100 D*
M20 Basilisk
D-
Kills:66
V. Kills:21 300%
Deaths:17
KDR:3.882
Accuracy:30.307% D-
KPH:8.300 D*
VKPH:2.600 D*
Kills:1,180 (0 + 1,180)
Deaths:176
KDR:6.705
VKDR:1.040
Vehicle Kills:183
Kill Difference:1,004
Playtime:71.979 hours
Usage:1%
Score:0.476m
Score/min:110
Driving Accuracy:N/A%
Gunner Accuracy:30.307%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C-
Kills:129
V. Kills:1 N/A
Deaths:103
KDR:1.252
Accuracy:37.771% C--
KPH:37.900 C-
VKPH:0.300 D*
Kills:129 (129 + 0)
Deaths:103
KDR:1.252
VKDR:0.010
Vehicle Kills:1
Kill Difference:26
Playtime:3.406 hours
Usage:0%
Score:0.020m
Score/min:96
Driving Accuracy:37.771%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C
Kills:441
V. Kills:89 490%
Deaths:27
KDR:16.333
Accuracy:43.849% C
KPH:39.800 D
VKPH:8 D--
CAS 14-E
D--
Kills:74
V. Kills:7 N/A
Deaths:6
KDR:12.333
Accuracy:24.467% D**
KPH:27.700 D--
VKPH:2.600 D*
Kills:515 (0 + 515)
Deaths:33
KDR:15.606
VKDR:2.909
Vehicle Kills:96
Kill Difference:482
Playtime:13.740 hours
Usage:0%
Score:0.116m
Score/min:141
Piloting Accuracy:N/A%
Gunner Accuracy:24.467%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 7,5534,5735688.051C**5.9751.076%C1.815%C20.2C--13.2C-194226.2h6C11.7C
Dual Photon Pods 4,0433,62930911.744B*9.6655.176%B+1.323%C++54.7C6.2D--20266.3h12.5B**22.7B*
Supernova PC 4,0603,18220315.675A+13.5950.963%C*1.76%C27.1B+7.5C145117.6h4.5B+8.8B+
Orion VS54 2,5862,5796613.902A+1.8217.579%D25.126%C+21.2C-N/A92121.5h10.1B*57.4C++
Tank Mine 3,9022,3535664.157B*2.0727.78%C-N/A94.9C62.5C+91324.8h1.6B+5.8C**
Supernova VPC 2,4062,21718112.249C++10.1743.217%D-1.669%C++26.2D-2.2D**9084.7h3.2C++7.4C+
Serpent VE92 2,0722,0661,7761.163C++0.9220.051%D19.652%C+10.6D-N/A31195.5h11.2B+56.1C++
Proximity Mine 1,4761,47511512.826M++10.7443.4%C++N/A143.2B+N/A36310.3h1.7B+4B+
Blueshift VM5 1,3971,3866762.05C+0.0319.207%C+20.779%C+20.2D-N/A7068.7h13.3B*69B+
Blueshift VM5 1,3281,3126222.109C+0.0319.42%C+20.198%C+22.1DN/A7459.5h12.6B**65.1B+
C-4 1,7601,2458961.39C+0.6923.898%CN/A59C--24.4C65721.1h1.4C*5.7C*
Light PPA 1,2701,23511211.027A8.9441.755%C++1.215%C+48.8C++1.4D-14525.3h8.4B+20.2B+
Pulsar LSW 1,2091,2048801.368C+0.7122.49%C+22.342%C16.1D-N/A6974.7h10.1B*44.8B+
Pulsar C 1,1681,1641,0071.156C+0.9322.63%C25.773%B+10.4DN/A42112.2h9.8B++43.5B
Pulsar VS1 1,1721,1641,0811.077C++1.0123.617%C+16.753%D11.5DN/A47101.6h11B**46.5B++
C-4 ARX 1,7161,1639741.194C-0.8924.925%C-N/A58.4D--27.8C-41619.9h1.5D6D-
Solstice SF 1,1791,1639171.268C**0.8124.713%C++10.232%D*8.9DN/A25130.4h7.1B++28.7B*
VE-S Canis 1,1901,1621,0821.074C+1.0125.061%C19.277%C+10.5D-N/A29110.7h10.7B+42.7C**
H-V45 1,1721,1601,2900.899C1.1823.096%C18.276%C11.6D-N/A3399.7h12.1B+52.2B
SVA-88 1,1651,1589401.232C0.8521.927%C24.266%C+17.1D--N/A5867.9h10.1B++46B
Eclipse VE3A 1,1721,1571,4810.781C1.3024.803%C-18.41%C6.6D*N/A17174.4h12.8C+51.6C+
VX6-7 1,1811,1571,2470.928C1.1522.818%C20.052%C+8.5D-N/A31136.4h11.8B51.9C*
Sirius SX12 1,1811,1561,3990.826C+1.2624.919%C++17.474%C+7.7D--N/A27150.5h14.9C++59.8C*
Saron HRB-H 1,7461,1445122.431M*20.3562.088%B++N/A28.7C--15.1D-23139.9h23.1C**37.1B+
Solstice VE3 1,1491,1424742.409A**0.3319.183%D17.075%C--9.8DN/A58116.8h11B*57.4C**
L100 Python HESH 1,1621,0684523.733A21.6538.917%D*N/A33D2.9D**14132.4h3C**7.6C++
Terminus VX-9 9579531,1390.837C1.2523.506%C-23.19%C-13.6D--N/A4070.2h10.8B++46.1C**
Frag Grenade 8958861886N/A883.9241.665%C--N/A738.3B**7.5C+17431.2h2.6B**6.2B++
Maelstrom Turbo Laser 1,3517885851.347C+0.7423.653%D*3.299%B+5.4D3.8D-65146.5h75.3B+318.2C**
Skyguard 1,1467375014.74S12.6619.891%D**N/A17.5B+9.7C+15642h62.9A+316.4B++
Proton II PPA-H 7707361356.615M**54.5324.202%D**N/A65.7C--3D-17111.2h10.8C+44.6D
L-24R Spur 7827366810.824B8.7426.669%F-1.63%C7.1D*N/A17104.1h20.5B+76.9C++
Saron HRB 1,1097181007.18B+5.1051.568%B*1.393%C+19D10.3D40137.8h22.6C+43.8B+
NS-11P 6276274841.295C++0.7923.498%C++14.035%D-15.9DN/A5339.4h10A42.8B*
MKV Suppressed 5965836840.852C1.2325.744%C+18.01%C6.2D*N/A1894.3h13.8C*53.6C*
Quasar VM1 5795761583.646A+1.5615.437%C+20.66%B15.7DN/A6536.8h11.7B**75.9B
NSX Tanto 5835679200.616C--1.4728.136%B20.106%D4.6D--N/A13124.3h16.3C58.1C+
Photon A2A Missile Pods 9805531929.105S27.0279.257%C++N/A45.7C+35.3C47712.1h5.7A7.3A+
AP30 Shredder 7484532220.591A+18.5133.893%C+N/A4530U2950U26835600.1h100.3C+295.8C+
E540 Halberd-H 6824522915.586B+13.5059.941%C**N/A32.8D16.7D37613.8h5.8C*9.7B+
Pelter Rocket Pod 5304412716.333C*14.2543.849%CN/A39.7D8D--15111.1h18B+41C**
L105 Zephyr 5294403114.194B++12.1138.753%C-N/A35.8C-7.2C15312.3h6.5C*16.8C++
L100 Python AP 7884371014.327C+2.2457.686%C++2.06%C17.7D--14.2D24224.7h8D13.8C
Saron Laser Cannon 637417459.267A*7.1828.003%DN/A15.4C*8.1C+20627h52.7B**188.2B**
M40 Fury 4474073611.306B**9.2228.747%D-1.229%D24.4D2.4D**11216.7h9.3B*32.2B+
Sticky Grenade 3443441344N/A341.9250.605%CN/A860C+N/A25790.4h2.2C++4.3C++
NS-15M2 3413393141.08C1.0023.534%C+17.404%D--13.8D--N/A5324.5h12.3C*52.1C*
E540 Halberd 4773243010.8C*8.7244.967%CN/A26.3C--12.4D30512.3h5.7C++12.7C+
Artemis VX26 3223174190.757C-1.3324.6%D28.707%B*8.5D*N/A2737.3h11.5B46.7C++
C150 Dalton 491311397.974C*5.8944.504%B++N/A3110U1800U18558000.1h5.9D-13.2C+
Aphelion VEX-4H 479310447.045C*4.9642.099%C-2.258%D29.2D15.9D--39110.6h58C++137.8C++
Nemesis VSH9 4712763100.89B+1.1959.779%CN/A10.3C7.3C15626.8h7.3B+12.1B+
L100 Python HEAT 351255551U48.9255.761%B+N/A28.3C+10.7C2069h7.9D14.2C
NS-44 Commissioner 2402392630.909C+1.1730.791%D11.716%D**17.2DN/A7213.9h2.3A+7.5B++
Lancer VS22 5192341301.8A0.2851.213%D**N/A7.1D8.6C--15333h17.5B+34.2C**
M20 Basilisk 299213504.26B++2.1838.079%C+4.225%D9.6D--3.9D--10922.3h94.4C++247.9C*
Deimos VA29 2112112460.858C1.2258.649%C+10.427%D--4.2D**N/A1649.9h3D-5.1C
NS-7 PDW 2112103300.636C1.4528.256%B++22.381%B++4.6D*N/A2445.2h16.5C58.5C**
NS-61 Emissary 2082073500.591C1.4925.212%C-11.111%D--11.4DN/A3518.2h9.2B++36.5B++
The Slasher 2052056,9430.03C2.0526.426%D14.146%B0.3C-N/A1637.1h2.1C**8C+
NS Annihilator 393204982.082M**0.0070.512%F**N/A7.7D7.2C-11226.4h8A11.4B*
Xiphos Anti-Personnel Phalanx Tower 200197298.5B++96.4226.29%CN/A394B+6D10320.5h5B+18.9B+
M12 Kobalt 205194277.185C--5.1016.345%C15.464%D20.4D*1.2D-849.5h17B+103.7C**
CAS30 Tank Buster 3391941271.528C**0.5535.017%D--N/A4.8D3.6D-6040.5h38.8B++110.9B+
VX29 Polaris 1911891651.145C0.9423.246%C+17.46%D11.9D*N/A6215.9h10.3B*44.2B+
Lasher X2 1911891111.703B**0.3815.067%D**4.233%C++9.1D*N/A4120.8h20.9C+138.6D--
Comet VM2 2311891591.189B+0.8940.511%C2.646%D5.4D--1.2D**6534.8h16.1B++39.8B+
Pandora VX25 1841831321.386C*0.7046.107%B+15.847%C++24.4C--N/A1287.5h3.7B++8B++
G40-F Ranger 270180445M**42.9218.165%F--1.111%C+25.4D-12.7D*2097.1h39.7B**218.6C+
M60-A Bulldog 189178822.25B+20.1739.549%D1.124%D-18.5D1.1D--929.6h5.7B14.5C++
Lumine Edge 1631631660.982M*1.1025.691%C+15.951%C+12.4B++N/A3013.1h1.1B++4.4B+
NS-11A 1601601960.816C1.2723.983%C+15.625%D-11D--N/A4314.6h10.5B**43.8B++
NS Decimator 2291431361.051C+1.0363.105%C**N/A16.3D*9.8D2188.8h5.3C8.4C+
M60-A Bulldog 154141817.625C++15.5443.534%C2.837%B+19.3D1.8D917.3h5.1B+11.7B+
M40 Fury 156141226.409C+4.3327.599%D--N/A26.6D--2.8D*1615.3h9.4B++34B
S1 214132662A*0.0849.934%D-3.788%B+15.2D9.4C--3148.7h5.7B+11.4C*
S12 Renegade 1301291031.252C0.8337.771%C--2.326%D--37.9C-N/A963.4h3B+7.9C*
Hornet Missiles 1861281012.8A++10.7266.977%B+1.563%C+128B**58B+17261h7.9B+11.7B++
Auraxium Slasher 12512512,2930.01C2.0725.84%C2.4%D-0.1C--N/A01131.9h2.2C++8.6C++
Spear Anti-Vehicle Phalanx Turret 167106335.333S33.2535.051%D--N/A26.5D15.3D3514h7.8B+22.2C++
Rocklet Rifle 18794731.288B**0.7956.873%B+1.064%B16.5D-16.3D3415.7h46.8D82.3C+
M12 Kobalt 8985127.083C5.009.27%F16.471%C18.9D**N/A954.5h19.1C+205.7D--
Beamer VS3 7777671.149B+0.9320.091%D*20.779%C13.3DN/A815.8h5.2A25.8C*
M60-G Bulldog 8074126.167B+4.0832.897%C+N/A13.2D--1.1D*1105.6h6.8B+20.6B
CAS 14-E 8174612.333C+10.2524.467%D**2.703%B**27.4D--2.6D*1002.7h31.3C++128C
Comet VM2 11272551.309B0.7741.821%C6.944%A6.5D-3.6D9611h24.8C**59.3C*
Orbital Strike Uplink 9869169U66.92309.091%UN/A98.6U41.4U6890.7h1.5T*0.5T*
G40-F Ranger 10067167S64.9216.669%F--N/A35.3C17.4D2851.9h31.6A++189.8B+
M20 Basilisk 8766173.882B+1.8030.307%D-6.061%C*8.3D*2.6D*1198h84.2B+277.9C++
C75 Viper 8465232.5S30.4238.522%C+3.077%A++23.2C6.8C4282.8h12.8C**33.3C**
Hyena Missile Launcher 9563302.1B0.0219.469%F-N/A10D5.1D1086.3h39.5C+202.7F
Aspis Anti-Aircraft Phalanx Turret 11461610.167A**8.0819.095%D--N/A9.1C7.9D1566.7h106.1A555.6B
M20 Basilisk 945969.833B++7.7547.754%D1.695%D*34.7C20.6C+4081.7h120.7C+252.8C+
Coyote Missiles 1025386.625A+4.5435.066%F*N/A31.2C28.8B+6081.7h46.5C+132.5D--

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11520,27016h
Anti-Vehicle MANA Turret83382.7h
Nano-Armor Kit8231,653,211113.7h
NSX Tengu0910.1h
Skywall Shield Emitter11771.6h
Structure Shield Module02451.9h
Repair Module23822.8h
Turret AI Module22582.4h
Nanite Revive Grenade04,6351.3h
Medical Applicator291216,45615.5h
Cortium Silo11061.2h
Spitfire Auto-Turret242,6543.5h
NS Patriot Flare Gun48863.3h
Motion Spotter172,9791.9h
Hoplon Anti-Aircraft Phalanx Tower01090.5h
Xiphos Anti-Personnel Tower32171.7h
Sunderer Garage21552.4h
Rampart Wall32794.6h
VS Triumph Flare Gun01240.1h
Spear Anti-Vehicle Tower01251.5h
Deconstruction Tool010,1581.6h
Smoke Grenade0500h
Ammunition Package153,1841.7h
Shield Recharging Field464,2801.9h
Medical Kit781,3012.3h
Anti-Infantry MANA Turret17231.8h
Snowman Soldier61600.2h
Flail Targeting Dart1710.7h
Hardlight Barrier2580.1h
Nano-Repair Grenade04090.1h
Xiphos Anti-Personnel Phalanx Turret02000h
Pillbox0721.5h
Elysium Spawn Tube01021.5h
Orbital Strike Target Designator8821.3h
Alarm Module01030.6h

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