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Director General TyrNC[lACl] TyrNC
NC BR 99

KDR: 3.85

Score: 15m

Last Seen: Sep 15th, 2019 2:12 PM
- OFFLINE - 27.3 hour(s)

Battle Rank 99 - New Conglomerate on Emerald - Outfit Member of Always Chafing[lACl] Always Chafing
NC outfit on Emerald

Members: 5
Level Progress (to 100): 15%
Level 100 Progress: 80% 87h
PRIMARY CLASSESLIGHT ASSAULTMEDICHEAVY
PRIMARY WEAPONS LA1 Anchor Carnage AR SAS-R NS-44 Commissioner AF-4 Cyclone GD-7F NC6A GODSAW NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:TyrNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,559,036 MLG Score: 14036
Fun Score: N/A
Cheeseburgers Flipped: 63TIME WITH MEDKIT: 14.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.991%36.623%135529118545,8434.97213-1.125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.103%3.068M++2.364A*-0.17CHEAD ++ (~18.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.90.733B++7.30.487B+12.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.369%0.617%18911213162187640.86631249%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.641M-0.897D---1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.945B*5.50.896B*3.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.639%79.678%0212123,47986284.03596

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.002%2.063A*0.809B++0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.655B+1.70.477B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
75.11%20.761%02121292074941.22667

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.538%2.694M1.218B**0.773

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.812B++1.90.622B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Always Chafing[lACl] Always Chafing
NC outfit on Emerald

Members: 5
15m129.8%731 (43.9k)613 (36.8k)3.8467654,80114,2463.8894499 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1214500035.214%36.85%129801:4322

23% Combat Medic38% Heavy Assault13% Infiltrator19% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 15th, 2015 11:09 PMApr 16th, 2015 5:53 PMSep 20th, 2019 10:43 PM (2d) (PST)Sep 15th, 2019 11:02 AM (7d) (PST)Sep 15th, 2019 10:12 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2954808152.2330.5800.8232.9340.02814036

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,69528,80148,8941343549176236,787

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
409.1h/17d 608 20,194 11,881 72k 212 1,981 677 31.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:5,377
Deaths:971
KDR:5.538
Accuracy:37.077% A*
HSR:39.613% A++
NC6A GODSAW
A
Kills:2,444
Deaths:430
KDR:5.684
Accuracy:36.947% A
HSR:36.825% A
NS-15M2
A*
Kills:2,212
Deaths:372
KDR:5.946
Accuracy:36.151% A*
HSR:39.919% A++
GD-22S
M++
Kills:1,392
Deaths:278
KDR:5.007
Accuracy:34.437% A*
HSR:46.624% M++
MGR-L1 Promise
M+
Kills:1,228
Deaths:252
KDR:4.873
Accuracy:38.771% M+
HSR:35.342% A+
NC6 Gauss SAW
M+
Kills:1,172
Deaths:276
KDR:4.246
Accuracy:33.473% A**
HSR:41.638% M+
EM1
M
Kills:1,168
Deaths:172
KDR:6.791
Accuracy:36.330% M
HSR:35.702% A*
EM6
A**
Kills:930
Deaths:197
KDR:4.721
Accuracy:35.341% A**
HSR:38.925% A*
Kills:15,923
Deaths (as Heavy Assault):2,948
Deaths (to Heavy Assaults):4,180
KDR:5.40129
Kill Difference:12,975
Playtime:154.472 hours
Usage:38%
Score:5.941m
Score/min:641
Accuracy (listed only):36.066%
HSR (listed only):39.323%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M
Kills:2,868
Deaths:643
KDR:4.460
Accuracy:35.402% A++
HSR:36.576% M
GD-7F
A**
Kills:2,721
Deaths:485
KDR:5.610
Accuracy:37.158% A**
HSR:32.745% A*
AC-X11
M
Kills:1,321
Deaths:206
KDR:6.413
Accuracy:38.817% M
HSR:29.220% A
AF-19 Mercenary
A**
Kills:1,198
Deaths:278
KDR:4.309
Accuracy:35.253% A**
HSR:33.723% A*
MGR-S1 Gladius
A*
Kills:1,169
Deaths:193
KDR:6.057
Accuracy:39.293% A*
HSR:34.046% A++
AF-4A Bandit
A**
Kills:1,167
Deaths:177
KDR:6.593
Accuracy:36.293% A**
HSR:31.448% A+
Gauss Compact Burst
A*
Kills:1,167
Deaths:187
KDR:6.241
Accuracy:37.361% A*
HSR:28.620% B+
Blitz GD-10
M
Kills:1,166
Deaths:225
KDR:5.182
Accuracy:38.695% M
HSR:31.904% M
NS-7 PDW
M
Kills:944
Deaths:180
KDR:5.244
Accuracy:38.911% M
HSR:34.216% M
GD-66 Claw
A++
Kills:837
Deaths:196
KDR:4.270
Accuracy:78.888% A++
HSR:19.952% B**
19A Fortuna
A*
Kills:406
Deaths:104
KDR:3.904
Accuracy:35.066% A*
HSR:32.759% A*
NSX Tanto
A*
Kills:210
Deaths:43
KDR:4.884
Accuracy:36.824% A*
HSR:37.619% A++
Mauler S6
M
Kills:83
Deaths:18
KDR:4.611
Accuracy:57.568% A++
HSR:28.916% M
Kills:15,257
Deaths (as Light Assault):2,935
Deaths (to Light Assaults):3,552
KDR:5.1983
Kill Difference:12,322
Playtime:76.731 hours
Usage:19%
Score:2.597m
Score/min:564
Accuracy (listed only):41.964%
HSR (listed only):31.673%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A**
Kills:4,927
Deaths:930
KDR:5.298
Accuracy:36.971% A**
HSR:37.853% A**
AF-4 Cyclone
M
Kills:2,868
Deaths:643
KDR:4.460
Accuracy:35.402% A++
HSR:36.576% M
GR-22
M
Kills:1,544
Deaths:370
KDR:4.173
Accuracy:34.235% A*
HSR:38.795% M
NS-11A
M
Kills:1,184
Deaths:212
KDR:5.585
Accuracy:37.739% M
HSR:35.135% A++
NC1 Gauss Rifle
M+
Kills:1,178
Deaths:289
KDR:4.076
Accuracy:35.179% A**
HSR:39.898% M+
MGR-S1 Gladius
A*
Kills:1,169
Deaths:193
KDR:6.057
Accuracy:39.293% A*
HSR:34.046% A++
Blitz GD-10
M
Kills:1,166
Deaths:225
KDR:5.182
Accuracy:38.695% M
HSR:31.904% M
Reaper DMR
A++
Kills:1,160
Deaths:221
KDR:5.249
Accuracy:35.671% A++
HSR:38.190% A++
NS-7 PDW
M
Kills:944
Deaths:180
KDR:5.244
Accuracy:38.911% M
HSR:34.216% M
Gauss Prime
A*
Kills:862
Deaths:175
KDR:4.926
Accuracy:35.960% A*
HSR:34.455% A+
GD-66 Claw
A++
Kills:837
Deaths:196
KDR:4.270
Accuracy:78.888% A++
HSR:19.952% B**
NC9 A-Tross
A**
Kills:549
Deaths:122
KDR:4.500
Accuracy:37.649% A**
HSR:39.162% A*
Mauler S6
M
Kills:83
Deaths:18
KDR:4.611
Accuracy:57.568% A++
HSR:28.916% M
Kills:18,471
Deaths (as Combat Medic):3,774
Deaths (to Combat Medics):1,706
KDR:4.89428
Kill Difference:14,697
Playtime:95.389 hours
Usage:23%
Score:3.853m
Score/min:673
Accuracy (listed only):41.705%
HSR (listed only):34.546%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A**
Kills:2,721
Deaths:485
KDR:5.610
Accuracy:37.158% A**
HSR:32.745% A*
AC-X11
M
Kills:1,321
Deaths:206
KDR:6.413
Accuracy:38.817% M
HSR:29.220% A
AF-19 Mercenary
A**
Kills:1,198
Deaths:278
KDR:4.309
Accuracy:35.253% A**
HSR:33.723% A*
AF-4A Bandit
A**
Kills:1,167
Deaths:177
KDR:6.593
Accuracy:36.293% A**
HSR:31.448% A+
Gauss Compact Burst
A*
Kills:1,167
Deaths:187
KDR:6.241
Accuracy:37.361% A*
HSR:28.620% B+
GD-66 Claw
A++
Kills:837
Deaths:196
KDR:4.270
Accuracy:78.888% A++
HSR:19.952% B**
19A Fortuna
A*
Kills:406
Deaths:104
KDR:3.904
Accuracy:35.066% A*
HSR:32.759% A*
NSX Tanto
A*
Kills:210
Deaths:43
KDR:4.884
Accuracy:36.824% A*
HSR:37.619% A++
Mauler S6
M
Kills:83
Deaths:18
KDR:4.611
Accuracy:57.568% A++
HSR:28.916% M
Kills:9,110
Deaths (as Engineer):1,694
Deaths (to Engineers):1,738
KDR:5.3778
Kill Difference:7,416
Playtime:18.746 hours
Usage:5%
Score:0.552m
Score/min:491
Accuracy (listed only):43.692%
HSR (listed only):30.556%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:3,369
Deaths:553
KDR:6.092
Accuracy:48.834% A+
HSR:79.608% B**
NS-44 Commissioner
A*
Kills:2,896
Deaths:1,458
KDR:1.986
Accuracy:53.407% A*
HSR:37.466% A*
AF-4 Cyclone
M
Kills:2,868
Deaths:643
KDR:4.460
Accuracy:35.402% A++
HSR:36.576% M
MGR-S1 Gladius
A*
Kills:1,169
Deaths:193
KDR:6.057
Accuracy:39.293% A*
HSR:34.046% A++
Blitz GD-10
M
Kills:1,166
Deaths:225
KDR:5.182
Accuracy:38.695% M
HSR:31.904% M
NS-7 PDW
M
Kills:944
Deaths:180
KDR:5.244
Accuracy:38.911% M
HSR:34.216% M
AF-6 Shadow
M
Kills:804
Deaths:140
KDR:5.743
Accuracy:49.961% M
HSR:32.587% B+
NC4 Mag-Shot
A++
Kills:479
Deaths:203
KDR:2.360
Accuracy:39.697% A++
HSR:28.810% A+
NC14 Bolt Driver
B**
Kills:110
Deaths:22
KDR:5
Accuracy:43.171% B**
HSR:81.818% B*
Kills:13,805
Deaths (as Infiltrator):3,617
Deaths (to Infiltrators):2,071
KDR:3.8167
Kill Difference:10,188
Playtime:54.632 hours
Usage:13%
Score:1.746m
Score/min:533
Accuracy (listed only):43.041%
HSR (listed only):44.115%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:691
Deaths:114
KDR:6.061
Accuracy:33.584% C+
HSR:23.155% A+
AF-34 Mattock
A
Kills:577
Deaths:114
KDR:5.061
Accuracy:36.604% C+
HSR:23.397% A
Kills:1,268
Deaths (as MAX Suit):114
Deaths (to MAX Suits):507
KDR:11.12281
Kill Difference:1,154
Playtime:7.938 hours
Usage:2%
Score:0.360m
Score/min:757
Accuracy (listed only):35.094%
HSR (listed only):23.276%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A
Kills:162
V. Kills:9 N/A
Deaths:40
KDR:4.050
Accuracy:62.369% B*
KPH:89.200 A
VKPH:5 C++
Kills:162 (162 + 0)
Deaths:40
KDR:4.050
VKDR:0.225
Vehicle Kills:9
Kill Difference:122
Playtime:1.816 hours
Usage:0%
Score:0.030m
Score/min:277
Piloting Accuracy:62.369%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:83
V. Kills:56 146%
Deaths:12
KDR:6.917
Accuracy:58.163% B**
KPH:38.400 A+
VKPH:25.900 A**
Kills:83 (83 + 0)
Deaths:12
KDR:6.917
VKDR:4.667
Vehicle Kills:56
Kill Difference:71
Playtime:2.159 hours
Usage:1%
Score:0.064m
Score/min:496
Driving Accuracy:58.163%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 5,4085,3779715.538A1.6937.077%A*39.613%A++176.9S1B**44430.4h7.1A+19.1B**
Carnage AR 4,9604,9279305.298M+1.4536.971%A**37.853%A**162.1S1.1A++44830.4h8.7A++23.6A+
SAS-R 3,3773,3695536.092A2.2548.834%A+79.608%B**128.1M**N/A32026.3h1.7B**3.4B**
NS-44 Commissioner 2,9072,8961,4581.986B**1.8653.407%A*37.466%A*191.8SN/A50315.1h2.7B**5B**
AF-4 Cyclone 2,8882,8686434.46A*0.6135.402%A++36.576%M163.9S1.1A*46117.5h7.6A21.4B**
GD-7F 2,7342,7214855.61S1.7637.158%A**32.745%A*185.1SN/A48514.7h8.7A23.4B**
NC6A GODSAW 2,4662,4444305.684A++1.8436.947%A36.825%A181M**1.6A48213.5h6.3C**17B*
NS-15M2 2,2232,2123725.946A**2.1036.151%A*39.919%A++181.3SN/A42812.2h8.5A23.6B**
GR-22 1,5581,5443704.173A*0.3334.235%A*38.795%M139.1S1.3A*34511.1h8.6A++25.1A
GD-22S 1,4011,3922785.007A*1.1634.437%A*46.624%M++140.6SN/A3679.9h7.1A+20.6B**
AC-X11 1,3341,3212066.413S2.5738.817%M29.22%A178.5S1.8M**4407.4h6.8A17.6B**
MGR-L1 Promise 1,2411,2282524.873M+1.0338.771%M+35.342%A+180.6S1.9A++5266.8h8.8A22.6B**
AF-19 Mercenary 1,2081,1982784.309S0.4635.253%A**33.723%A*144.3S1.2A**4538.3h7.7A21.9B**
NS-11A 1,1951,1842125.585M+1.7437.739%M35.135%A++169.1S1.6A**5477h8.8A++23.3A+
NC1 Gauss Rifle 1,1821,1782894.076M0.2335.179%A**39.898%M+132.4SN/A4008.9h7.1A*20.1A+
NC6 Gauss SAW 1,1781,1722764.246M+0.4033.473%A**41.638%M+139.5SN/A5468.4h6.1A18.1B**
MGR-S1 Gladius 1,1771,1691936.057M*2.2139.293%A*34.046%A++198.1S1.4A++4335.9h6.5B**16.6B**
EM1 1,1731,1681726.791S2.9436.33%M35.702%A*191.5SN/A4826.1h7.9B++21.7B**
AF-4A Bandit 1,1721,1671776.593S2.7536.293%A**31.448%A+179.5SN/A5006.5h7.7A21.3A
Gauss Compact Burst 1,1761,1671876.241A*2.3937.361%A*28.62%B+174.2S1.3A++4306.7h8B**21.4B++
Blitz GD-10 1,1731,1662255.182S1.3438.695%M31.904%M174S1A++4626.7h9.3A24.1B**
Reaper DMR 1,1651,1602215.249A1.4035.671%A++38.19%A++165.7SN/A3977h6.3A++17.7A
Mag-Cutter 1,0411,04013,9920.074A++3.7751.632%A++1.154%D-2.7M++N/A7385.4h1.5B**2.9C**
NS-7 PDW 9499441805.244S1.4038.911%M34.216%M200.9S1.1A*5474.7h9.4A24.1B**
EM6 9409301974.721A++0.8735.341%A**38.925%A*178.8S1.9M*4325.2h7.7A21.9B**
Gauss Prime 8698621754.926A**1.0835.96%A*34.455%A+151.2S1.2A+3805.7h7.8A++21.8A+
GD-66 Claw 8418371964.27M+0.4278.888%A++19.952%B**186SN/A4264.5h1.8B**2.2B**
AF-6 Shadow 8058041405.743A**1.9049.961%M32.587%B+187SN/A5314.3h3.9A7.9A
AF-34 Mattock 6966911146.061B*2.2133.584%C+23.155%A+92.1MN/A2357.5h3.5A+10.4B**
AF-34 Mattock 5865771145.061B++1.2136.604%C+23.397%A76.9A*1.2A2087.5h4.6B**12.4B*
NC9 A-Tross 5565491224.5M+0.6537.649%A**39.162%A*166.4S2.1M**5233.3h6.7A++17.8A+
Shrike 6655432142.537M*1.3167.635%A3.683%B+69.6M**15.6B+4107.8h3.6A+5.4A+
NC4 Mag-Shot 4844792032.36A*1.4939.697%A++28.81%A+159.7S1.7A++4323h4.7A11.9B**
19A Fortuna 4124061043.904A*0.0635.066%A*32.759%A*150.4S2.2M**3772.7h8B*22.9B**
NC05 Jackhammer 401400705.714S1.8755.171%A22.25%A++160SN/A4242.5h3.4A6.1B**
Frag Grenade 3933871387N/A383.1558.009%A++N/A774A12B+24180.5h2.9B*5B**
NSX Tanto 210210434.884M**1.0436.824%A*37.619%A++175SN/A4541.2h8.6B**23.3B+
M30 Mustang AH 171162404.05C+0.2062.369%B*N/A90A5C++2771.8h5.5B++8.8B++
NC14 Bolt Driver 110110225A++1.1543.171%B**81.818%B*84.6SN/A3561.3h1.6A+3.7A
Titan-150 AP 13983126.917C++3.0758.163%B**N/A37.7A25.5A*4952.2h3.4B*5.9B**
Mauler S6 8383184.611M++0.7657.568%A++28.916%M166SN/A7670.5h2.8A+4.9A
NS Decimator 6857183.167M0.6866.783%B++1.754%C81.4M+15.7C+5880.7h3.4B*5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1645042.4h
Medical Kit2,81813,94559.8h
Medical Applicator5428,8232.7h
Motion Spotter177521.3h
Ammunition Package141150.2h
Nano-Armor Kit816,0641.7h

Check the help document for the dictionary if you want to learn more about words used here.


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