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General TyrTRx[Cl0p] TyrTRx
TR BR 96

KDR: 3.6

Score: 14.2m

Last Seen: Sep 21st, 2019 3:47 PM
- OFFLINE - 21.9 hour(s)

Battle Rank 96 - Terran Republic on Emerald - Outfit Member of Always Clopping[Cl0p] Always Clopping
TR outfit on Emerald

Members: 4
Level Progress (to 97): 99%
Level 100 Progress: 75% 106h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R TAR TSAR-42 NS-44 Commissioner LC3 Jaguar T1 Cycler LC2 Lynx TORQ-9
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,481,925 MLG Score: 13175
Fun Score: N/A
Cheeseburgers Flipped: 60TIME WITH MEDKIT: 14.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.622%37.752%138330118440,9864.55755-0.961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.458%2.996M+2.535A**-0.413C--HEAD ++ (~19.44)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.90.705B++80.439B13.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.531%1.63%131112131842861080.641115169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.704A++-0.599D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.762B++5.40.571B+3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.683%77.406%0112133,200796134.01506

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.222A*0.658B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.652B+1.70.461B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.112%17.949%01121311775220.155585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.542A+0.514B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.654B+2.70.436B1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Always Clopping[Cl0p] Always Clopping
TR outfit on Emerald

Members: 4
14.2m132.4%732 (43.9k)612 (36.7k)3.5963949,84613,8603.6453896 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214436234.609%37.441%129601:4123

27% Combat Medic36% Heavy Assault12% Infiltrator18% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 15th, 2015 11:06 PMApr 15th, 2015 11:09 PMSep 22nd, 2019 8:59 AM (22h) (PST)Sep 21st, 2019 11:47 AM (2d) (PST)Sep 21st, 2019 11:47 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2694877822.1480.5970.8042.8850.03113175

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
76,16329,24746,9161293648173236,729

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
386.7h/16.1d 679 18,663 10,724 67k 260 1,561 719 29.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:5,883
Deaths:1,319
KDR:4.460
Accuracy:35.679% A**
HSR:42.988% A**
MG-H1 Watchman
A*
Kills:1,553
Deaths:367
KDR:4.232
Accuracy:35.308% A*
HSR:42.885% A*
T9A "Butcher"
A**
Kills:1,321
Deaths:256
KDR:5.160
Accuracy:36.302% A**
HSR:42.316% A++
T9 CARV
M*
Kills:1,251
Deaths:302
KDR:4.142
Accuracy:33.705% M+
HSR:44.924% M*
NS-15M2
A**
Kills:1,172
Deaths:293
KDR:4
Accuracy:37.192% A**
HSR:43.601% A*
T9 CARV-S
M
Kills:1,161
Deaths:204
KDR:5.691
Accuracy:36.372% M
HSR:44.358% M
T32 Bull
M
Kills:1,160
Deaths:178
KDR:6.517
Accuracy:38.051% M
HSR:36.207% A+
TMG-50
M
Kills:1,160
Deaths:206
KDR:5.631
Accuracy:35.985% M
HSR:37.500% A*
T16 Rhino
M++
Kills:260
Deaths:49
KDR:5.306
Accuracy:37.224% M++
HSR:40.769% M+
Kills:14,921
Deaths (as Heavy Assault):3,174
Deaths (to Heavy Assaults):4,117
KDR:4.70101
Kill Difference:11,747
Playtime:139.427 hours
Usage:36%
Score:5.421m
Score/min:648
Accuracy (listed only):36.202%
HSR (listed only):41.728%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A**
Kills:1,933
Deaths:321
KDR:6.022
Accuracy:35.743% A**
HSR:31.712% A*
LC2 Lynx
M
Kills:1,602
Deaths:273
KDR:5.868
Accuracy:36.321% M
HSR:33.458% A*
NS-11C
M+
Kills:1,328
Deaths:229
KDR:5.799
Accuracy:38.033% M+
HSR:31.551% A*
MG-C1 Kindred
A**
Kills:1,251
Deaths:264
KDR:4.739
Accuracy:38.855% A**
HSR:27.818% B++
HC1 Cougar
M+
Kills:1,214
Deaths:196
KDR:6.194
Accuracy:38.948% M+
HSR:30.066% A
SMG-46 Armistice
A**
Kills:1,203
Deaths:270
KDR:4.456
Accuracy:38.469% A**
HSR:24.938% A
MG-S1 Jackal
M
Kills:1,169
Deaths:219
KDR:5.338
Accuracy:40.733% M
HSR:33.020% A++
TRAC-5
M+
Kills:1,166
Deaths:227
KDR:5.137
Accuracy:36.103% M+
HSR:31.475% A*
PDW-16 Hailstorm
M++
Kills:659
Deaths:133
KDR:4.955
Accuracy:38.613% M+
HSR:34.598% M++
FA1 Barrage
A*
Kills:117
Deaths:30
KDR:3.900
Accuracy:60.112% A*
HSR:17.949% B+
NSX-P Tanto
M+
Kills:70
Deaths:22
KDR:3.182
Accuracy:39.936% M+
HSR:30% B++
TRAC-Shot
A*
Kills:68
Deaths:26
KDR:2.615
Accuracy:34.236% A*
HSR:10.294% F
Kills:11,780
Deaths (as Light Assault):2,210
Deaths (to Light Assaults):3,490
KDR:5.33032
Kill Difference:9,570
Playtime:68.347 hours
Usage:18%
Score:2.438m
Score/min:594
Accuracy (listed only):39.675%
HSR (listed only):28.073%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A**
Kills:4,376
Deaths:996
KDR:4.394
Accuracy:35.472% A**
HSR:38.551% A**
T1 Cycler
M++
Kills:1,788
Deaths:404
KDR:4.426
Accuracy:35.501% M+
HSR:43.345% M++
TORQ-9
A**
Kills:1,597
Deaths:327
KDR:4.884
Accuracy:35.881% A**
HSR:38.635% A*
Cycler TRV
M+
Kills:1,422
Deaths:308
KDR:4.617
Accuracy:36.684% M+
HSR:31.997% A++
SMG-46 Armistice
A**
Kills:1,203
Deaths:270
KDR:4.456
Accuracy:38.469% A**
HSR:24.938% A
MG-S1 Jackal
M
Kills:1,169
Deaths:219
KDR:5.338
Accuracy:40.733% M
HSR:33.020% A++
T1A Unity
A++
Kills:1,165
Deaths:290
KDR:4.017
Accuracy:33.231% A++
HSR:37.511% A++
SABR-13
A*
Kills:1,143
Deaths:209
KDR:5.469
Accuracy:37.120% A*
HSR:34.121% B**
PDW-16 Hailstorm
M++
Kills:659
Deaths:133
KDR:4.955
Accuracy:38.613% M+
HSR:34.598% M++
FA1 Barrage
A*
Kills:117
Deaths:30
KDR:3.900
Accuracy:60.112% A*
HSR:17.949% B+
Kills:14,639
Deaths (as Combat Medic):3,186
Deaths (to Combat Medics):1,537
KDR:4.59479
Kill Difference:11,453
Playtime:104.120 hours
Usage:27%
Score:3.979m
Score/min:637
Accuracy (listed only):39.182%
HSR (listed only):33.466%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A**
Kills:1,933
Deaths:321
KDR:6.022
Accuracy:35.743% A**
HSR:31.712% A*
LC2 Lynx
M
Kills:1,602
Deaths:273
KDR:5.868
Accuracy:36.321% M
HSR:33.458% A*
NS-11C
M+
Kills:1,328
Deaths:229
KDR:5.799
Accuracy:38.033% M+
HSR:31.551% A*
MG-C1 Kindred
A**
Kills:1,251
Deaths:264
KDR:4.739
Accuracy:38.855% A**
HSR:27.818% B++
HC1 Cougar
M+
Kills:1,214
Deaths:196
KDR:6.194
Accuracy:38.948% M+
HSR:30.066% A
TRAC-5
M+
Kills:1,166
Deaths:227
KDR:5.137
Accuracy:36.103% M+
HSR:31.475% A*
AMR-66
A**
Kills:369
Deaths:80
KDR:4.613
Accuracy:41.335% A**
HSR:34.417% A
MG-HBR1 Dragoon
A*
Kills:324
Deaths:85
KDR:3.812
Accuracy:47.021% A*
HSR:49.691% A*
FA1 Barrage
A*
Kills:117
Deaths:30
KDR:3.900
Accuracy:60.112% A*
HSR:17.949% B+
NSX-P Tanto
M+
Kills:70
Deaths:22
KDR:3.182
Accuracy:39.936% M+
HSR:30% B++
TRAC-Shot
A*
Kills:68
Deaths:26
KDR:2.615
Accuracy:34.236% A*
HSR:10.294% F
Kills:9,442
Deaths (as Engineer):1,753
Deaths (to Engineers):1,576
KDR:5.3862
Kill Difference:7,689
Playtime:20.364 hours
Usage:5%
Score:0.611m
Score/min:500
Accuracy (listed only):40.604%
HSR (listed only):29.857%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:3,200
Deaths:566
KDR:5.654
Accuracy:49.683% A++
HSR:77.406% B*
NS-44 Commissioner
A*
Kills:2,742
Deaths:1,334
KDR:2.055
Accuracy:55.589% A*
HSR:38.804% A*
SMG-46 Armistice
A**
Kills:1,203
Deaths:270
KDR:4.456
Accuracy:38.469% A**
HSR:24.938% A
MG-S1 Jackal
M
Kills:1,169
Deaths:219
KDR:5.338
Accuracy:40.733% M
HSR:33.020% A++
PDW-16 Hailstorm
M++
Kills:659
Deaths:133
KDR:4.955
Accuracy:38.613% M+
HSR:34.598% M++
HSR-1
A**
Kills:411
Deaths:95
KDR:4.326
Accuracy:50.647% A**
HSR:30.657% C*
TX1 Repeater
A+
Kills:316
Deaths:179
KDR:1.765
Accuracy:33.875% A+
HSR:28.165% B**
Kills:9,700
Deaths (as Infiltrator):2,796
Deaths (to Infiltrators):2,054
KDR:3.46924
Kill Difference:6,904
Playtime:46.220 hours
Usage:12%
Score:1.440m
Score/min:519
Accuracy (listed only):43.944%
HSR (listed only):38.227%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A**
Kills:295
Deaths:87
KDR:3.391
Accuracy:59.501% A**
HSR:5.085% A+
M3 Pounder HEG
A**
Kills:269
Deaths:87
KDR:3.092
Accuracy:62.267% A*
HSR:6.320% A**
MRC3 Mercy
M+
Kills:219
Deaths:42
KDR:5.214
Accuracy:30.595% M+
HSR:33.333% A**
MRC3 Mercy
M++
Kills:203
Deaths:42
KDR:4.833
Accuracy:30.284% M++
HSR:26.108% B**
Kills:986
Deaths (as MAX Suit):129
Deaths (to MAX Suits):550
KDR:7.64341
Kill Difference:857
Playtime:7.500 hours
Usage:2%
Score:0.316m
Score/min:702
Accuracy (listed only):45.662%
HSR (listed only):17.712%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:109
V. Kills:6 N/A
Deaths:23
KDR:4.739
Accuracy:36.378% A
KPH:89.700 A+
VKPH:4.900 B++
M18 Needler
A+
Kills:78
V. Kills:65 118%
Deaths:54
KDR:1.444
Accuracy:30.964% C
KPH:22.600 B**
VKPH:18.800 A+
Kills:187 (187 + 0)
Deaths:77
KDR:2.429
VKDR:0.922
Vehicle Kills:71
Kill Difference:110
Playtime:4.675 hours
Usage:1%
Score:0.070m
Score/min:249
Piloting Accuracy:30.964%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A
Kills:184
V. Kills:107 170%
Deaths:23
KDR:8
Accuracy:58.531% A
KPH:43.200 B**
VKPH:25.100 A
Kills:184 (184 + 0)
Deaths:23
KDR:8
VKDR:4.652
Vehicle Kills:107
Kill Difference:161
Playtime:4.261 hours
Usage:1%
Score:0.113m
Score/min:440
Driving Accuracy:58.531%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B++
Kills:116
V. Kills:9 N/A
Deaths:5
KDR:23.200
Accuracy:35.582% C++
KPH:95.300 B++
VKPH:7.400 C**
Kills:116 (0 + 116)
Deaths:5
KDR:23.200
VKDR:1.800
Vehicle Kills:9
Kill Difference:111
Playtime:1.218 hours
Usage:0%
Score:0.018m
Score/min:243
Piloting Accuracy:N/A%
Gunner Accuracy:35.582%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 5,9265,8831,3194.46B**0.8635.679%A**42.988%A**158.1S1.2A++44237.2h8.3A+23.2B**
TAR 4,4154,3769964.394A*0.8035.472%A**38.551%A**147.3S1.3A*35229.7h8.5A++24.1A+
TSAR-42 3,2133,2005665.654B+2.0649.683%A++77.406%B*120.3M**N/A31726.6h1.7B**3.4B**
NS-44 Commissioner 2,7512,7421,3342.055B**1.5455.589%A*38.804%A*200.1SN/A54313.7h2.6A4.7A
LC3 Jaguar 1,9401,9333216.022M+2.4335.743%A**31.712%A*184.1SN/A49110.5h8.7B**24.3A
T1 Cycler 1,8061,7884044.426M++0.8335.501%M+43.345%M++144.2S1.5M+43612.4h8.1A*22.9A+
LC2 Lynx 1,6121,6022735.868S2.2736.321%M33.458%A*193S1.2A++4648.3h9.7A26.6A
TORQ-9 1,6131,5973274.884M1.2935.881%A**38.635%A*171.7S1.7M+4389.3h9A++25.1A+
MG-H1 Watchman 1,5671,5533674.232A++0.6435.308%A*42.885%A*156.9S1.4A4429.9h9.6A27.2B**
Cycler TRV 1,4361,4223084.617M++1.0236.684%M+31.997%A++149.7S1.5M4919.5h9A+24.5A
NS-11C 1,3401,3282295.799S2.2038.033%M+31.551%A*198.2S1.8M**4616.7h8.8A23B**
T9A "Butcher" 1,3241,3212565.16A++1.5636.302%A**42.316%A++171.6M**N/A5097.7h8.2A++22.6A+
T9 CARV 1,2561,2513024.142A*0.5533.705%M+44.924%M*142.2SN/A4718.8h7.9A++23.3B**
MG-C1 Kindred 1,2631,2512644.739A*1.1438.855%A**27.818%B++231.7S2.2A++5555.4h7.4A19A
HC1 Cougar 1,2211,2141966.194S2.6038.948%M+30.066%A209.3S1.2A++6145.8h7.6A+19.4B**
SMG-46 Armistice 1,2101,2032704.456M++0.8638.469%A**24.938%A162.6SN/A3877.4h10A25.9B**
NS-15M2 1,1841,1722934A0.4037.192%A**43.601%A*180.3S1.8A**5836.5h8.3A22.4B**
MG-S1 Jackal 1,1751,1692195.338M**1.7440.733%M33.02%A++177.1SN/A4026.6h8B+19.7B**
TRAC-5 1,1691,1662275.137S1.5436.103%M+31.475%A*147.6SN/A5547.9h8.7A24.2B**
T1A Unity 1,1731,1652904.017M*0.4233.231%A++37.511%A++140.4S1B+4158.3h8.8A++26.4A+
T9 CARV-S 1,1651,1612045.691M**2.0936.372%M44.358%M165.9SN/A4037h8.3A22.9B**
T32 Bull 1,1711,1601786.517S2.9238.051%M36.207%A+190.2S1.8M+4846.1h8.5A22.4B**
TMG-50 1,1681,1602065.631S2.0335.985%M37.5%A*175.8S1.2A++4356.6h7A+19.5B**
SABR-13 1,1471,1432095.469A*1.8737.12%A*34.121%B**165.7SN/A4586.9h7.7A++20.7A+
Chainblade 98998813,6130.073A++3.5249.841%A++N/A2.7M++N/A7360.1h1.4B**2.9B*
PDW-16 Hailstorm 6626591334.955S1.3638.613%M+34.598%M++178.1SN/A5403.7h9.8B**25.3B**
T7 Mini-Chaingun 5085051184.28M**0.6828.677%A*23.96%M+168.3S1B++4843h9.8B**34.1B**
ML-7 5584632132.174A*1.4268.688%A+4.536%B**69.1S14.2C*4046.7h3.9A+5.7A+
HSR-1 413411954.326A+0.7350.647%A**30.657%C*164.4SN/A3702.5h3.9A7.7A
Frag Grenade 3873841384N/A380.4054.7%AN/A768A6C-26380.5h2.7B**4.9B**
AMR-66 370369804.613S1.0241.335%A**34.417%A131.8SN/A3972.8h4.9A+11.9A
MG-HBR1 Dragoon 324324853.812A*0.2247.021%A*49.691%A*129.6SN/A2982.5h3.8A8.1A
TX1 Repeater 3163161791.765A1.8333.875%A+28.165%B**158SN/A4502h7.7A22.8B**
M3 Pounder HEG 317295873.391A0.2159.501%A**5.085%A+60.2S4.5B++2364.9h8A+13.5B**
M3 Pounder HEG 285269873.092B*0.5062.267%A*6.32%A**54.9S3.3C1884.9h9.2A+14.8B**
T16 Rhino 263260495.306S1.7137.224%M++40.769%M+185.7S2.1M**5391.4h8.6A23.2B**
MRC3 Mercy 224219425.214A1.6230.595%M+33.333%A**84.2M**1.9M2682.6h13.4A+43.7A
MRC3 Mercy 207203424.833B**1.2430.284%M++26.108%B**78.1M**1.5A++2462.6h14.3A47.1B**
P2-120 AP 291184238C*4.4058.531%A1.63%D42.8B**24.9A4404.3h5.4B*9.2B**
FA1 Barrage 119117303.9A**0.3060.112%A*17.949%B+146.3S2.5S6980.8h2.7A++4.6A
CAS 14-E 125116523.2B19.6035.582%C++1.724%C+96.7B++7.5C**2431.2h20.9B*58.8B++
M14 Banshee 115109234.739C+1.1436.378%AN/A90.8A+5B*3311.2h12.6B++34.7B*
M18 Needler 14378541.444C+2.1530.964%CN/A22.3B**18.6A+2203.5h87B++280.8B++
NSX-P Tanto 7170223.182A**0.4139.936%M+30%B++175S2.5M**10580.4h8.8A22.1A
TRAC-Shot 6968262.615B**0.9834.236%A*10.294%F75.6A++1.1B**2340.9h11.5C++33.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1295222.1h
Motion Spotter175951.1h
Ammunition Package11530.2h
Medical Applicator5432,3692.9h
Nano-Armor Kit1520,7472h
Medical Kit2,73312,52255.9h

Check the help document for the dictionary if you want to learn more about words used here.


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