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Immortal TyraDanks[SUGZ] TyraDanks
VS BR 70

KDR: 3.1

Score: 3.2m

Last Seen: May 22nd, 2019 3:25 PM
- OFFLINE - 839 hour(s)

Battle Rank 70 - Vanu Sovereignty on Emerald
Level Progress (to 71): 51%
Level 100 Progress: 17% 452h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 VLG Missile Launcher C-4 Lancer VS22 M20 Wyvern L-30R Vektor Pelter Rocket Pod NS-44 Commissioner
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,080,864 MLG Score: 864
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.881%24.601%612412061,5041.877651.222

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.403%0.731B++0.579B+0.336C**HEAD ++ (~12.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
430.423B10.70.25C*32.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.195%0.671%3341120914955742.70909199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.229C-0.85D---1.964

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.50.314C*38.90.266C*71.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.2m569.7%576 (34.6k)511 (30.7k)3.099694,9751,6053.9333370 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS121023522.974%8.221%18903:561

37% Engineer54% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 29th, 2016 7:38 PMAug 27th, 2018 3:55 PMJun 19th, 2019 10:16 PM (6d) (PST)May 22nd, 2019 12:17 PM (35d) (PST)May 22nd, 2019 11:25 AM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9941128820.7860.2540.0655.5670.191864

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,6496,69552,954471543341130,680

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
105.5h/4.4d 1,338 409 1,248 35.2k 97 161 1,208 6.3m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:102
Deaths:83
KDR:1.229
Accuracy:25.574% B+
HSR:22.549% B+
Kills:102
Deaths (as Engineer):83
Deaths (to Engineers):455
KDR:1.22892
Kill Difference:19
Playtime:39.453 hours
Usage:37%
Score:1.086m
Score/min:459
Accuracy (listed only):25.574%
HSR (listed only):22.549%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B++
Kills:1,208
Deaths:714
KDR:1.692
Accuracy:24.804% B++
HSR:24.752% C+
Pulsar LSW
C+
Kills:78
Deaths:55
KDR:1.418
Accuracy:23.360% C+
HSR:17.949% D-
Kills:1,286
Deaths (as Heavy Assault):769
Deaths (to Heavy Assaults):373
KDR:1.6723
Kill Difference:517
Playtime:57.351 hours
Usage:54%
Score:1.693m
Score/min:492
Accuracy (listed only):24.082%
HSR (listed only):21.350%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:102
Deaths:83
KDR:1.229
Accuracy:25.574% B+
HSR:22.549% B+
Kills:102
Deaths (as Light Assault):83
Deaths (to Light Assaults):207
KDR:1.22892
Kill Difference:19
Playtime:4.478 hours
Usage:4%
Score:0.382m
Score/min:1,421
Accuracy (listed only):25.574%
HSR (listed only):22.549%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B**
Kills:116
Deaths:120
KDR:0.967
Accuracy:29.884% D
HSR:29.310% B**
Kills:116
Deaths (as Infiltrator):120
Deaths (to Infiltrators):186
KDR:0.96667
Kill Difference:4
Playtime:3.959 hours
Usage:4%
Score:0.075m
Score/min:316
Accuracy (listed only):29.884%
HSR (listed only):29.310%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-30R Vektor
C**
Kills:149
V. Kills:64 229%
Deaths:42
KDR:3.548
Accuracy:35.195% C
KPH:13.500 C**
VKPH:5.800 C+
Dual-75 Duster
A++
Kills:86
V. Kills:6 N/A
Deaths:1
KDR:86
Accuracy:54.533% A++
KPH:124.400 A++
VKPH:8.700 B*
L-24R Spur
B*
Kills:80
V. Kills:2 N/A
Deaths:5
KDR:16
Accuracy:45.829% B*
KPH:46.800 B+
VKPH:1.200 D
Kills:315 (229 + 86)
Deaths:48
KDR:6.563
VKDR:1.500
Vehicle Kills:72
Kill Difference:267
Playtime:13.406 hours
Usage:13%
Score:0.094m
Score/min:117
Piloting Accuracy:45.829%
Gunner Accuracy:54.533%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B++
Kills:76
V. Kills:33 224%
Deaths:5
KDR:15.200
Accuracy:48.736% B
KPH:51.300 B++
VKPH:22.300 C-
Kills:76 (0 + 76)
Deaths:5
KDR:15.200
VKDR:6.600
Vehicle Kills:33
Kill Difference:71
Playtime:1.481 hours
Usage:1%
Score:0.049m
Score/min:553
Driving Accuracy:N/A%
Gunner Accuracy:48.736%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
M*
Kills:100
V. Kills:2 N/A
Deaths:39
KDR:2.564
Accuracy:54.084% A+
KPH:158.800 M*
VKPH:3.200 B**
V30-F Starfall
B**
Kills:55
V. Kills:27 196%
Deaths:40
KDR:1.375
Accuracy:59.091% C--
KPH:38.700 B**
VKPH:19 C**
Kills:155 (155 + 0)
Deaths:79
KDR:1.962
VKDR:0.367
Vehicle Kills:29
Kill Difference:76
Playtime:2.051 hours
Usage:2%
Score:0.030m
Score/min:245
Driving Accuracy:59.091%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B**
Kills:753
V. Kills:246 305%
Deaths:13
KDR:57.923
Accuracy:50.434% C-
KPH:107.100 B**
VKPH:35 B*
M20 Wyvern
A*
Kills:225
V. Kills:110 203%
Deaths:11
KDR:20.455
Accuracy:43.825% B*
KPH:51.400 A*
VKPH:25.100 A++
Pelter Rocket Pod
B**
Kills:147
V. Kills:43 334%
Deaths:4
KDR:36.750
Accuracy:54.795% B**
KPH:68.900 B
VKPH:20.200 C**
CAS 14-E
A*
Kills:90
V. Kills:4 N/A
Deaths:2
KDR:45
Accuracy:35.727% B
KPH:159 A*
VKPH:7.100 C**
Kills:1,215 (0 + 1,215)
Deaths:30
KDR:40.500
VKDR:13.433
Vehicle Kills:403
Kill Difference:1,185
Playtime:14.105 hours
Usage:13%
Score:0.417m
Score/min:493
Piloting Accuracy:N/A%
Gunner Accuracy:35.727%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,2491,2087141.692C++1.4124.804%B++24.752%C+53.7B*1.8M**17522.5h11.3B+45.5C*
VLG Missile Launcher 9997531357.923S54.8250.434%C-N/A107.6B**35.1B*4777h4.3B+8.6B+
C-4 7255291812.923B**0.1825.726%C+N/A165.3A++61.3A*12223.2h1B**3.8B*
Lancer VS22 546364744.919S1.8240.836%F**N/A32.8A*16.4B+28811.1h3.3B**8.2B*
M20 Wyvern 3352251120.455A**17.3643.825%B*N/A51.1A*25A++4964.4h50.7B**115.7A
L-30R Vektor 213149423.548A+0.4535.195%CN/A13.5C**5.8C+9111h38.9B*110.5B++
Pelter Rocket Pod 190147436.75A33.6554.795%B**N/A70B+20.5B5202.1h16.9B+30.8B+
NS-44 Commissioner 1171161200.967C+2.1329.884%D29.31%B**36.3C++N/A1133.2h3.8C*12.7C+
NS Annihilator 182116383.053S0.0584.346%B**N/A22.7M12.9A+2655.1h5.4A*6.4A*
Solstice VE3 103102831.229B++1.8725.574%B+22.549%B+34B*N/A8323h10.7B*41.8B+
S12 Renegade 102100392.564C+0.5454.084%A+1%D**166.7M**3.3B**2910.6h2.5B**4.5B**
CAS 14-E 9490245A*41.9035.727%BN/A150A*6.7C++5500.6h20.5B*57.4B*
Dual-75 Duster 9286186S82.9054.533%A++N/A122.9A++8.6B*5530.7h4.5B*8.2B**
L-24R Spur 8280516A12.9045.829%B*N/A47.1B+1.2D1061.7h12B+26.1B+
Pulsar LSW 8378551.418C+1.6823.36%C+17.949%D-43.3C+2.8S1161.8h11.9C*50.8C**
Aphelion VEX-4H 10976515.2B**12.1048.736%B3.947%B+50.7B+22C--5521.5h37.3B*76.5B*
V30-F Starfall 8255401.375C+1.7259.091%C--N/A39.3B**19.3B2241.4h9.2A15.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0860h
Nano-Armor Kit3081,8655.5h

Check the help document for the dictionary if you want to learn more about words used here.


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