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Centurion Exterminator TyrianStrm[HR81] TyrianStrm
VS BR 51

KDR: 2.24

Score: 2.6m

Last Seen: Nov 25th, 2018 1:51 AM
- OFFLINE - 499.8 hour(s)

Battle Rank 51 - Vanu Sovereignty on Emerald - Outfit Member of HellRaizers[HR81] HellRaizers
VS outfit on Emerald

Members: 17
Level Progress (to 52): 79%
Level 100 Progress: 14% 1830h
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Skyguard Solstice VE3 Blueshift VM5 Light PPA Orion VS54 H-V45 Blueshift VM5 Quasar VM1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $102,582 MLG Score: 82
Fun Score: N/A
Cheeseburgers Flipped: 212TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.401%13.975%215410185511.197831.039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.558%-1.103D*-1.028D*0.955B*HEAD ++ (~6.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92-0.229C14.20.007C+77.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.687%1.508%4532102019940874.85366226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.715%-1.131D*-0.095C+-0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
246.7-0.536D65.8-0.246C180.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.748%2.765%32211021217632363.4444492%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.377D**0.079C+-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
259.1-5.705T*69.3-4.532T*189.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.844%3.279%165110216144981.3555662%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.119C+-0.271C-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
212-0.799D-73.9-0.887D--138.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HellRaizers[HR81] HellRaizers
VS outfit on Emerald

Members: 17
2.6m667.3%148 (8.9k)129 (7.7k)2.236722,4851,1113.2601351 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS102210314.909%7.203%10718:110

8% Combat Medic45% Engineer11% Heavy Assault24% Light Assault8% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2014 12:16 AMNov 5th, 2016 1:16 AMDec 14th, 2018 3:31 PM (1d) (PST)Nov 24th, 2018 10:29 PM (21d) (PST)Nov 24th, 2018 9:51 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
269452240.1230.0550.0091.0360.03282

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
16,1122,72013,3927316227,767

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
337.1h/14d 1,137 179 1,434 20.9k 256 722 653 5.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
D*
Kills:131
Deaths:60
KDR:2.183
Accuracy:15.093% D*
HSR:16.031% D*
SVA-88
D**
Kills:91
Deaths:68
KDR:1.338
Accuracy:13.885% F-
HSR:14.286% D**
Kills:222
Deaths (as Heavy Assault):128
Deaths (to Heavy Assaults):273
KDR:1.73438
Kill Difference:94
Playtime:36.767 hours
Usage:11%
Score:0.207m
Score/min:94
Accuracy (listed only):14.489%
HSR (listed only):15.158%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D--
Kills:205
Deaths:235
KDR:0.872
Accuracy:15.470% D**
HSR:13.659% D--
Kills:205
Deaths (as Engineer):235
Deaths (to Engineers):276
KDR:0.87234
Kill Difference:30
Playtime:152.721 hours
Usage:45%
Score:1.417m
Score/min:155
Accuracy (listed only):15.470%
HSR (listed only):13.659%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D--
Kills:205
Deaths:235
KDR:0.872
Accuracy:15.470% D**
HSR:13.659% D--
Kills:205
Deaths (as Light Assault):235
Deaths (to Light Assaults):156
KDR:0.87234
Kill Difference:30
Playtime:79.957 hours
Usage:24%
Score:0.397m
Score/min:83
Accuracy (listed only):15.470%
HSR (listed only):13.659%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):153
KDR:0
Kill Difference:UNR
Playtime:11.471 hours
Usage:3%
Score:0.053m
Score/min:77
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D*
Kills:124
Deaths:127
KDR:0.976
Accuracy:16.593% D**
HSR:12.097% D*
Kills:124
Deaths (as Combat Medic):127
Deaths (to Combat Medics):100
KDR:0.97638
Kill Difference:3
Playtime:28.184 hours
Usage:8%
Score:0.256m
Score/min:151
Accuracy (listed only):16.593%
HSR (listed only):12.097%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D
Kills:153
Deaths:31
KDR:4.935
Accuracy:15.680% D
HSR:16.340% D-
Blueshift VM5
D
Kills:123
Deaths:29
KDR:4.241
Accuracy:16.420% D
HSR:13.008% D**
Quasar VM1
C
Kills:98
Deaths:32
KDR:3.063
Accuracy:12.768% D
HSR:17.347% C
Kills:374
Deaths (as MAX Suit):46
Deaths (to MAX Suits):53
KDR:8.13043
Kill Difference:328
Playtime:26.533 hours
Usage:8%
Score:0.288m
Score/min:181
Accuracy (listed only):14.956%
HSR (listed only):15.565%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:146
V. Kills:12 N/A
Deaths:24
KDR:6.083
Accuracy:41.497% C++
KPH:32.200 C-
VKPH:2.600 C
Saron Laser Cannon
D--
Kills:53
V. Kills:52 100%
Deaths:79
KDR:0.671
Accuracy:25.331% D--
KPH:3 D--
VKPH:3 D--
Kills:199 (199 + 0)
Deaths:103
KDR:1.932
VKDR:0.621
Vehicle Kills:64
Kill Difference:96
Playtime:22.104 hours
Usage:7%
Score:0.070m
Score/min:52
Piloting Accuracy:25.331%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:217
V. Kills:123 175%
Deaths:12
KDR:18.083
Accuracy:26.748% C
KPH:14.400 C++
VKPH:8.100 C
L100 Python AP
D*
Kills:86
V. Kills:51 165%
Deaths:6
KDR:14.333
Accuracy:42.652% F
KPH:14.900 D*
VKPH:8.800 D**
L100 Python HESH
D-
Kills:59
V. Kills:10 N/A
Deaths:6
KDR:9.833
Accuracy:39.509% D--
KPH:25.800 D--
VKPH:4.400 D-
Kills:362 (362 + 0)
Deaths:24
KDR:15.083
VKDR:7.667
Vehicle Kills:184
Kill Difference:338
Playtime:23.154 hours
Usage:7%
Score:0.172m
Score/min:124
Driving Accuracy:39.509%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:61
V. Kills:31 191%
Deaths:7
KDR:8.714
Accuracy:34.844% C-
KPH:15.300 C-
VKPH:7.800 C+
Kills:61 (0 + 61)
Deaths:7
KDR:8.714
VKDR:4.429
Vehicle Kills:31
Kill Difference:54
Playtime:4 hours
Usage:1%
Score:0.020m
Score/min:81
Driving Accuracy:N/A%
Gunner Accuracy:34.844%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Skyguard 3402171218.083S15.8526.748%C2.765%B+14.4C++8.1C12415.1h69.3A259.1B**
Solstice VE3 2122052350.872C++1.3615.47%D**13.659%D--3.3D--N/A962.7h15.6C++100.6C
Blueshift VM5 156153314.935B**2.7015.68%D16.34%D-15.5D--N/A389.9h16.5C+105.5C
Light PPA 158146246.083C*3.8541.497%C++N/A32.4C-2.7C974.5h11.7B28.2B
Orion VS54 134131602.183B+0.0515.093%D*16.031%D*11.5D-N/A3711.4h13C++86.4C+
H-V45 1261241270.976C+1.2616.593%D**12.097%D*7D*N/A1817.6h15C--90.7D--
Blueshift VM5 123123294.241B*2.0016.42%D13.008%D**14.6D*N/A428.4h18C-109.9C
Quasar VM1 9998323.063B**0.8312.768%D17.347%C13.6D-N/A327.2h10.7A83.7C**
SVA-88 9391681.338C+0.9013.885%F-14.286%D**9.6D*N/A249.5h11.4C**82.3D
L100 Python AP 13786614.333A**12.1042.652%FN/A14.8D*8.8D**1385.8h5.5B+13C+
M20 Basilisk 926178.714M+6.4834.844%C-3.279%D--15.3C-7.8C+814h73.9B++212B+
L100 Python HESH 695969.833C+7.6039.509%D--N/A25.7D--4.3D-902.3h3.5C+9C
Saron Laser Cannon 10553790.671C1.5725.331%D--3.774%B**3D--3D--4117.6h214.9D848.5D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret01270.3h
M20 Wyvern0880h
NS-11P03360.4h
Medical Applicator5941,7793.1h
Aphelion VEX01060h
Xiphos Anti-Personnel Phalanx Tower01510.1h
S12 Renegade1540.5h
M40 Fury-F0650.6h
G40-F Ranger0770h
Ammunition Package27450.4h
Nano-Armor Kit36129,4317.7h
Medical Kit4840.3h
M20 Drake01690.1h
Recon Detection Device11500.4h
AP30 Shredder03300h

Check the help document for the dictionary if you want to learn more about words used here.


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