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This player's profile has not been updated by SOE in over 2 weeks (31 days). The data shown below may not be accurate.

Captain A.S.P. Operative TyroneStrongbone[OO] TyroneStrongbone
TR BR 56

KDR: 5.13

Score: 12.5m

Last Seen: May 26th, 2019 1:48 AM
- OFFLINE - 758 hour(s)

Prestige 1, Battle Rank 56 - Terran Republic on Emerald - Outfit Leader of Recursion[OO] Recursion
TR outfit on Emerald

Members: 51
Level Progress (to 57): 6%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS MSW-R NS-15MB NS-15M1 NS-15MG NS-15M AE NS-15MP NS-15M2 MANA Anti-Vehicle Turret
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,679,889 MLG Score: 6139
Fun Score: N/A
Cheeseburgers Flipped: 141TIME WITH MEDKIT: 5.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.258%33.633%105117119330,8367.81252-2.684

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.018%1.973A++1.958A++-1.555FHEAD ++ (~18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.10.529B+110.231C++24.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.223%7.692%456112096241872163.31915288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.168C3.293M*-1.731

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.10.739B++3.90.685B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.313%2.857%8811209701581030.44025267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.956A++-0.39C---1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.7-0.097C+74.9-0.884D--55.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.625%83.819%881120968675610.906209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.048A*1.089B**-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.625B+1.80.433B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[OO] Recursion
TR outfit on Emerald

Members: 51
12.5m401.2%462 (27.7k)395 (23.7k)5.1281936,7647,1695.3439856 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210404631.04%30.644%95104:247

6% Engineer86% Heavy Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 16th, 2013 3:54 AMJan 2nd, 2016 4:42 PMJun 24th, 2019 9:51 PM (2d) (PST)May 25th, 2019 11:31 PM (31d) (PST)May 25th, 2019 9:48 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8763445321.1630.2270.3564.8510.0466139

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,57020,66531,905701421291323,713

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
526.9h/22d 1,547 11,266 9,429 153.3k 802 2,726 1,459 27.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A++
Kills:15,308
Deaths:2,589
KDR:5.913
Accuracy:30.744% A++
HSR:32.885% A
NS-15MB
B*
Kills:7,112
Deaths:1,298
KDR:5.479
Accuracy:31.465% B*
HSR:35.574% B+
NS-15M1
A*
Kills:1,432
Deaths:269
KDR:5.323
Accuracy:33.644% A*
HSR:35.265% A++
NS-15MG
B*
Kills:1,235
Deaths:188
KDR:6.569
Accuracy:30.080% B*
HSR:33.603% B+
NS-15M AE
A
Kills:1,177
Deaths:185
KDR:6.362
Accuracy:32.721% A
HSR:31.776% B+
NS-15MP
B++
Kills:1,173
Deaths:172
KDR:6.820
Accuracy:31.405% B++
HSR:31.458% C++
NS-15M2
A++
Kills:1,164
Deaths:172
KDR:6.767
Accuracy:30.639% A
HSR:38.660% A++
T9 CARV
A*
Kills:799
Deaths:144
KDR:5.549
Accuracy:29.747% A*
HSR:33.167% A++
Kills:29,400
Deaths (as Heavy Assault):5,017
Deaths (to Heavy Assaults):2,322
KDR:5.86008
Kill Difference:24,383
Playtime:454.844 hours
Usage:86%
Score:10.583m
Score/min:388
Accuracy (listed only):31.306%
HSR (listed only):34.048%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
A++
Kills:433
Deaths:101
KDR:4.287
Accuracy:33.014% A++
HSR:30.254% B**
TAR
M
Kills:123
Deaths:29
KDR:4.241
Accuracy:36.207% M
HSR:27.642% B**
T1 Cycler
M
Kills:114
Deaths:20
KDR:5.700
Accuracy:34.025% M
HSR:30.702% A
T1B Cycler
M++
Kills:67
Deaths:15
KDR:4.467
Accuracy:35.859% A*
HSR:52.239% M++
SMG-46G Armistice
A*
Kills:66
Deaths:13
KDR:5.077
Accuracy:38.165% A*
HSR:33.333% A*
Kills:803
Deaths (as Combat Medic):178
Deaths (to Combat Medics):667
KDR:4.51124
Kill Difference:625
Playtime:13.556 hours
Usage:3%
Score:0.235m
Score/min:289
Accuracy (listed only):35.454%
HSR (listed only):34.834%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A*
Kills:74
Deaths:45
KDR:1.644
Accuracy:32.858% A*
HSR:29.730% A++
Kills:74
Deaths (as Engineer):45
Deaths (to Engineers):930
KDR:1.64444
Kill Difference:29
Playtime:32.633 hours
Usage:6%
Score:0.945m
Score/min:483
Accuracy (listed only):32.858%
HSR (listed only):29.730%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:686
Deaths:43
KDR:15.954
Accuracy:48.625% A+
HSR:83.819% A++
NS-44P Commissioner
A+
Kills:326
Deaths:205
KDR:1.590
Accuracy:54.864% A+
HSR:30.675% B+
NS-357P Underboss
B**
Kills:178
Deaths:120
KDR:1.483
Accuracy:49.115% B**
HSR:23.596% C+
SMG-46G Armistice
A*
Kills:66
Deaths:13
KDR:5.077
Accuracy:38.165% A*
HSR:33.333% A*
NS-44 Commissioner AE
A+
Kills:55
Deaths:25
KDR:2.200
Accuracy:53.069% A+
HSR:14.545% D*
Kills:1,311
Deaths (as Infiltrator):406
Deaths (to Infiltrators):1,374
KDR:3.22906
Kill Difference:905
Playtime:8.610 hours
Usage:2%
Score:0.232m
Score/min:450
Accuracy (listed only):48.767%
HSR (listed only):37.194%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B*
Kills:619
Deaths:109
KDR:5.679
Accuracy:48.803% B*
HSR:2.746% C
M3 Pounder HEG
A
Kills:595
Deaths:109
KDR:5.459
Accuracy:46.249% B*
HSR:4.874% A
MRC3 Mercy
M**
Kills:93
Deaths:25
KDR:3.720
Accuracy:33.056% M**
HSR:30.108% A++
MRC3 Mercy
M*
Kills:88
Deaths:25
KDR:3.520
Accuracy:31.765% M*
HSR:26.136% B**
Kills:1,395
Deaths (as MAX Suit):134
Deaths (to MAX Suits):306
KDR:10.41045
Kill Difference:1,261
Playtime:17.688 hours
Usage:3%
Score:0.499m
Score/min:470
Accuracy (listed only):39.969%
HSR (listed only):15.966%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:65
V. Kills:34 186%
Deaths:7
KDR:9.286
Accuracy:45.956% B+
KPH:61.300 A++
VKPH:32.100 B++
L105 Zephyr
A**
Kills:62
V. Kills: N/A
Deaths:2
KDR:31
Accuracy:62.879% A**
KPH:108.700 A*
VKPH:0 F
Kills:127 (0 + 127)
Deaths:9
KDR:14.111
VKDR:3.778
Vehicle Kills:34
Kill Difference:118
Playtime:1.631 hours
Usage:0%
Score:0.050m
Score/min:513
Piloting Accuracy:N/A%
Gunner Accuracy:62.879%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M*
Kills:624
V. Kills:208 299%
Deaths:50
KDR:12.480
Accuracy:39.223% D
KPH:70.800 M*
VKPH:23.600 B**
Kills:624 (624 + 0)
Deaths:50
KDR:12.480
VKDR:4.160
Vehicle Kills:208
Kill Difference:574
Playtime:8.818 hours
Usage:2%
Score:0.242m
Score/min:457
Driving Accuracy:39.223%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
A++
Kills:70
V. Kills:43 159%
Deaths:11
KDR:6.364
Accuracy:57.313% A
KPH:78.900 A++
VKPH:48.500 A++
Kills:70 (0 + 70)
Deaths:11
KDR:6.364
VKDR:3.909
Vehicle Kills:43
Kill Difference:59
Playtime:0.888 hours
Usage:0%
Score:0.036m
Score/min:678
Driving Accuracy:N/A%
Gunner Accuracy:57.313%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 15,37315,3082,5895.913A++0.7830.744%A++32.885%A74.3A+N/A201206h10.8B+35.1B*
NS-15MB 7,2097,1121,2985.479M+0.3531.465%B*35.574%B+78.3B+1.1B*18090.8h11.4C*36.4C**
NS-15M1 1,4361,4322695.323M++0.1933.644%A*35.265%A++78.3AN/A17718.3h11.3B+33.5B*
NS-15MG 1,2421,2351886.569M1.4430.08%B*33.603%B+75.8B+N/A23316.3h11.3C++37.7B
NS-15M AE 1,1861,1771856.362A*1.2332.721%A31.776%B+81.7B*N/A21114.4h11.5C++35.1B+
NS-15MP 1,1781,1731726.82A*1.6931.405%B++31.458%C++76.2C*N/A16515.4h11C+35.1B
NS-15M2 1,1701,1641726.767M+1.6430.639%A38.66%A++75.1B**N/A17915.5h9.9B*32.3B*
MANA Anti-Vehicle Turret 9788805715.439S10.3153.078%C+3.409%C131.3S14.6D4466.7h2.2A+4.2A++
NS Decimator 1,4418721446.056S0.9366.161%B++N/A74.5M48.6M**48311.7h3.5B*5.3B**
T9 CARV 8047991445.549A**0.4229.747%A*33.167%A++64.4A*N/A21412.4h13.1B44B*
TSAR-42 6876864315.953A**10.8248.625%A+83.819%A++87.9A**N/A3087.8h1.8B**3.7B**
P2-120 AP 8326245012.48B*7.3539.223%D7.692%A*70.9M*23.6B**4568.8h3.9A+10.1B**
M3 Pounder HEG 6586191095.679M0.5548.803%B*2.746%C43.6M+2.7D13814.2h11B**22.5B*
M3 Pounder HEG 6455951095.459A**0.3346.249%B*4.874%A41.9M+3.5C++15414.2h10.8B**23.3B*
NS-11A 4344331014.287A*0.8433.014%A++30.254%B**66.6A++N/A1636.5h13B39.5B*
T7 Mini-Chaingun AE 3723631382.63B**2.5027.95%A+19.008%B**117.1M2.9M++2713.1h9.7B**34.8B*
NS-44P Commissioner 3263262051.59B3.5454.864%A+30.675%B+120.7A+N/A3142.7h3B+5.4B*
NS-357P Underboss 1781781201.483C++3.6549.115%B**23.596%C+84.8B+N/A2292.1h3.6C*7.3B++
Striker AE 230131324.094S1.0358.864%B*N/A33.6A*25.4A*3153.9h31.7B++53.9B*
TAR 124123294.241A++0.8936.207%M27.642%B**42.4B+N/A1942.9h16.5D--45.7B++
T1 Cycler 115114205.7M**0.5734.025%M30.702%A63.3A**N/A4801.8h13.4B+39.3B**
MRC3 Mercy 9393253.72B++1.4133.056%M**30.108%A++66.4M+N/A3341.4h16.3B*49.2B**
MRC3 Mercy 8988253.52B+1.6131.765%M*26.136%B**62.9MN/A2291.4h16.4B++51.7B**
LC3 Jaguar 7474451.644C*3.4832.858%A*29.73%A++10.4D-N/A787.1h13.1C++39.8B++
G20 Vulcan-H 11370116.364B++1.2457.313%A2.857%C+77.8A++47.8A++6770.9h74.9B*130.7B**
T1B Cycler 6767154.467A+0.6635.859%A*52.239%M++67B**N/A2431h14.3C--39.8B+
SMG-46G Armistice 6666135.077M**0.0538.165%A*33.333%A*60B+N/A2051.1h11.5B+30.2B++
C150 Dalton 996579.286B4.1645.956%B+N/A59.1A+30.9B+4701.1h1.9A+4.2A+
Frag Grenade 6463163N/A57.8746.506%C*N/A630B++10C**31890.1h3.1B++6.6B++
L105 Zephyr 6262231A++25.8762.879%A**N/A103.3A*N/A5900.6h4B**6.4A
NS-44 Commissioner AE 5555252.2B*2.9353.069%A+14.545%D*183.3M**N/A7780.3h2.7B*5B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon12660.2h
Anti-Vehicle MANA Turret23730.5h
AE Medical Applicator22,5520.2h
AE Nano-Armor Kit634,7871.3h
Restoration Kit3127,23213.9h
Medical Kit5925,61816.2h
Ammunition Package6850.1h

Check the help document for the dictionary if you want to learn more about words used here.


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