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Brigadier Loyal Soldier Tyrosur[ADHS] Tyrosur
NC BR 77

KDR: 3.11

Score: 7.7m

Last Seen: Jan 12th, 2020 2:00 PM
- OFFLINE - 226.8 hour(s)

Battle Rank 77 - New Conglomerate on Miller - Outfit Leader of Battle and Shotgun Service[ADHS] Battle and Shotgun Service
NC outfit on Miller

Members: 5
Level Progress (to 78): 26%
Level 100 Progress: 41% 426h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS AC-X11 GD-22S C85 Canister-H NC6 Gauss SAW NC14 Bolt Driver GD-7F AF-4G Cyclone NC9 A-Tross
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,282,275 MLG Score: 1025
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.563%16.047%4901412187,2913.13861-0.03

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.884%1.838A++-0.748D--0.666DMIXED (~0.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.10.599B+9.20.36C**20.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.601%1.563%1461123164106380.598131164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.415M*-0.015C+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.918B*9.30.826B++4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.262%5.747%1201123187127840.679688102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.894B*2.071A*-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.772B++4.40.647B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.703%5.499%2699412281,85513355913.8433331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.471%1.799A++0.245C++-0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.91B*6.10.85B*4.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.594%76.598%2699212301,06427423.88321

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.357%2.159A*0.57B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.62B+1.90.417B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.043%17.5%26991123112021110.566038

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.616B+0.544B+-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.471B+3.40.297C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Shotgun Service[ADHS] Battle and Shotgun Service
NC outfit on Miller

Members: 5
7.7m247.5%438 (26.3k)371 (22.3k)3.1087413,6664,3963.4551977 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232104518.932%16.04%30404:424

10% Combat Medic30% Engineer26% Heavy Assault13% Infiltrator21% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 29th, 2014 11:44 AMAug 13th, 2015 4:07 PMJan 21st, 2020 3:31 AM (15h) (PST)Jan 12th, 2020 12:16 PM (9d) (PST)Jan 12th, 2020 10:00 AM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6111134980.6610.2130.1061.7900.0621025

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,6346,79629,83840136107422,267

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
344.7h/14.4d 1,523 2,192 4,886 37k 507 1,228 1,288 12.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A+
Kills:1,166
Deaths:406
KDR:2.872
Accuracy:31.252% A+
HSR:18.782% D-
NC6 Gauss SAW
A++
Kills:1,159
Deaths:347
KDR:3.340
Accuracy:29.243% A++
HSR:16.997% D--
MGR-L1 Promise
B*
Kills:454
Deaths:127
KDR:3.575
Accuracy:28.932% B*
HSR:13.656% D**
Kills:2,779
Deaths (as Heavy Assault):880
Deaths (to Heavy Assaults):1,228
KDR:3.15795
Kill Difference:1,899
Playtime:88.474 hours
Usage:26%
Score:1.870m
Score/min:352
Accuracy (listed only):29.809%
HSR (listed only):16.479%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A+
Kills:1,168
Deaths:472
KDR:2.475
Accuracy:32.709% A+
HSR:15.668% D*
GD-7F
B**
Kills:955
Deaths:337
KDR:2.834
Accuracy:29.920% B**
HSR:16.754% D
AF-4G Cyclone
C*
Kills:831
Deaths:423
KDR:1.965
Accuracy:28.599% C*
HSR:14.922% D
AF-19 Mercenary
A++
Kills:314
Deaths:176
KDR:1.784
Accuracy:30.902% A++
HSR:12.102% F
Razor GD-23
B++
Kills:191
Deaths:126
KDR:1.516
Accuracy:28.384% B++
HSR:9.948% F-
AF-57 Piston
B*
Kills:120
Deaths:65
KDR:1.846
Accuracy:49.043% B*
HSR:17.500% B*
NS-7 PDW
A++
Kills:110
Deaths:63
KDR:1.746
Accuracy:35.184% A++
HSR:11.818% D--
Kills:3,689
Deaths (as Light Assault):1,662
Deaths (to Light Assaults):1,010
KDR:2.21961
Kill Difference:2,027
Playtime:74.091 hours
Usage:21%
Score:1.471m
Score/min:331
Accuracy (listed only):33.534%
HSR (listed only):14.102%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A+
Kills:1,168
Deaths:472
KDR:2.475
Accuracy:32.709% A+
HSR:15.668% D*
GD-7F
B**
Kills:955
Deaths:337
KDR:2.834
Accuracy:29.920% B**
HSR:16.754% D
AF-19 Mercenary
A++
Kills:314
Deaths:176
KDR:1.784
Accuracy:30.902% A++
HSR:12.102% F
Razor GD-23
B++
Kills:191
Deaths:126
KDR:1.516
Accuracy:28.384% B++
HSR:9.948% F-
AF-57 Piston
B*
Kills:120
Deaths:65
KDR:1.846
Accuracy:49.043% B*
HSR:17.500% B*
Kills:2,748
Deaths (as Engineer):1,176
Deaths (to Engineers):732
KDR:2.33673
Kill Difference:1,572
Playtime:102.361 hours
Usage:30%
Score:2.569m
Score/min:418
Accuracy (listed only):34.192%
HSR (listed only):14.394%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A*
Kills:1,006
Deaths:145
KDR:6.938
Accuracy:49.525% A*
HSR:76.044% C*
AF-4G Cyclone
C*
Kills:831
Deaths:423
KDR:1.965
Accuracy:28.599% C*
HSR:14.922% D
NS-357 Underboss
A++
Kills:181
Deaths:141
KDR:1.284
Accuracy:51.148% A++
HSR:11.602% D*
NS-7 PDW
A++
Kills:110
Deaths:63
KDR:1.746
Accuracy:35.184% A++
HSR:11.818% D--
NC4 Mag-Shot
B**
Kills:71
Deaths:40
KDR:1.775
Accuracy:34.470% B**
HSR:14.085% D-
EM4-AE Longshot
A+
Kills:58
Deaths:4
KDR:14.500
Accuracy:50.534% A+
HSR:86.207% B*
Kills:2,257
Deaths (as Infiltrator):816
Deaths (to Infiltrators):655
KDR:2.76593
Kill Difference:1,441
Playtime:44.977 hours
Usage:13%
Score:0.721m
Score/min:267
Accuracy (listed only):41.577%
HSR (listed only):35.780%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C*
Kills:831
Deaths:423
KDR:1.965
Accuracy:28.599% C*
HSR:14.922% D
NC9 A-Tross
B**
Kills:502
Deaths:207
KDR:2.425
Accuracy:31.476% B**
HSR:18.725% D-
NC1 Gauss Rifle
A
Kills:125
Deaths:69
KDR:1.812
Accuracy:30.118% A
HSR:12.800% D*
AF-57 Piston
B*
Kills:120
Deaths:65
KDR:1.846
Accuracy:49.043% B*
HSR:17.500% B*
NS-7 PDW
A++
Kills:110
Deaths:63
KDR:1.746
Accuracy:35.184% A++
HSR:11.818% D--
NS-11P
A*
Kills:64
Deaths:51
KDR:1.255
Accuracy:33.321% A*
HSR:21.875% B
Kills:1,752
Deaths (as Combat Medic):878
Deaths (to Combat Medics):369
KDR:1.99544
Kill Difference:874
Playtime:33.336 hours
Usage:10%
Score:1.044m
Score/min:522
Accuracy (listed only):34.624%
HSR (listed only):16.273%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:64
V. Kills:14 427%
Deaths:31
KDR:2.065
Accuracy:69.601% A++
KPH:18.200 D-
VKPH:4 C
Kills:64 (64 + 0)
Deaths:31
KDR:2.065
VKDR:0.452
Vehicle Kills:14
Kill Difference:33
Playtime:3.522 hours
Usage:1%
Score:0.049m
Score/min:233
Piloting Accuracy:69.601%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:93
V. Kills:91 101%
Deaths:14
KDR:6.643
Accuracy:43.879% B+
KPH:32.100 C+
VKPH:31.400 B+
Kills:93 (0 + 93)
Deaths:14
KDR:6.643
VKDR:6.500
Vehicle Kills:91
Kill Difference:79
Playtime:2.896 hours
Usage:1%
Score:0.055m
Score/min:318
Piloting Accuracy:N/A%
Gunner Accuracy:43.879%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A*
Kills:315
V. Kills:135 232%
Deaths:14
KDR:22.500
Accuracy:50.287% B*
KPH:50.400 A*
VKPH:21.600 A+
Enforcer ML85
A++
Kills:287
V. Kills:155 184%
Deaths:28
KDR:10.250
Accuracy:50.129% B**
KPH:39.100 A++
VKPH:21.100 B++
Titan-150 HEAT
B**
Kills:87
V. Kills:49 174%
Deaths:17
KDR:5.118
Accuracy:50.262% B
KPH:23.700 C++
VKPH:13.300 B**
Kills:689 (87 + 602)
Deaths:59
KDR:11.678
VKDR:5.746
Vehicle Kills:339
Kill Difference:630
Playtime:17.264 hours
Usage:5%
Score:0.271m
Score/min:261
Driving Accuracy:50.262%
Gunner Accuracy:50.129%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:1,160
V. Kills:113 N/A
Deaths:73
KDR:15.890
Accuracy:60.633% B*
KPH:113.800 C*
VKPH:11.100 B++
M96 Mjolnir-H
A*
Kills:379
V. Kills:175 215%
Deaths:40
KDR:9.475
Accuracy:56.915% B*
KPH:93.700 A*
VKPH:43.300 B**
Kills:1,539 (0 + 1,539)
Deaths:113
KDR:13.619
VKDR:2.549
Vehicle Kills:288
Kill Difference:1,426
Playtime:14.240 hours
Usage:4%
Score:0.313m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:56.915%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:73
V. Kills:3 N/A
Deaths:18
KDR:4.056
Accuracy:57.265% A++
KPH:78.400 B*
VKPH:3.200 B+
Kills:73 (73 + 0)
Deaths:18
KDR:4.056
VKDR:0.167
Vehicle Kills:3
Kill Difference:55
Playtime:0.931 hours
Usage:0%
Score:0.013m
Score/min:238
Driving Accuracy:57.265%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AC-X11 1,1731,1684722.475A+0.6332.709%A+15.668%D*36.4BN/A10132.1h7.9B*24.1B++
GD-22S 1,1741,1664062.872B*0.2431.252%A+18.782%D-41.8C++N/A13627.9h10.1B+32.2B++
C85 Canister-H 1,2731,1607315.89B12.7860.633%B*8.103%D113.7C*11.1B++31010.2h5.8B+9.6B++
NC6 Gauss SAW 1,1721,1593473.34A+0.2329.243%A++16.997%D--42.8B+N/A12827.1h7.9B++26.9B++
NC14 Bolt Driver 1,0071,0061456.938A*3.8349.525%A*76.044%C*49.1A++N/A14920.5h1.9B**3.8B**
GD-7F 9599553372.834A*0.2729.92%B**16.754%D42.4B+N/A13822.5h9.6B**32.1B*
AF-4G Cyclone 8328314231.965C++1.1428.599%C*14.922%D41.3CN/A12320.1h9.2B+32.2B+
NC9 A-Tross 5045022072.425B**0.6831.476%B**18.725%D-33.7C+N/A8814.9h8.9B+28.3B*
C-4 5844941074.617A*1.5136.216%A++N/A190A*34.6B+10682.6h1B**2.7B**
MGR-L1 Promise 4604541273.575A++0.4728.932%B*13.656%D**48.8C*N/A1499.3h12.6B+43.4B+
M96 Mjolnir-H 554379409.475A++6.3756.915%B*N/A94.8A*43.8B**5094h21.9A38.5B**
NS Decimator-B 4553341182.831B*0.2868.315%B+1.198%D-50.6C+18.3C+3006.6h4.3C6.4C+
E540 Halberd 4503151422.5A++19.3950.287%B*1.587%D50.8A*21.8A+3026.2h4.4B**8.8B**
AF-19 Mercenary 3193141761.784A1.3230.902%A++12.102%F21.8C++N/A7514.4h11.4B+36.8B++
Enforcer ML85 4422872810.25B**7.1450.129%B**N/A39.3A++21.2B++2377.3h9.4B**18.8A
Shrike 2451981041.904A*1.2065.396%B**4.04%B*53.5A**12.7C+4643.7h3.3A++5A+
Razor GD-23 1921911261.516B*1.5928.384%B++9.948%F-28.5C*N/A1056.7h9.5B*33.6B+
NS-357 Underboss 1811811411.284C**1.8251.148%A++11.602%D*35.5CN/A1315.1h4.1C++7.9B*
Frag Grenade 1821781178N/A174.8964.898%A**N/A890A++20A++30000.2h2.7B**4.1A
The Slasher 1361361,6180.084B*3.0243.361%B++17.647%B++1.1CN/A2127h1.9B+4.4C*
Sticky Grenade 1321321132N/A128.8971.674%A*N/A1320B*N/A58140.1h1.3B*1.8B*
NC1 Gauss Rifle 126125691.812B++1.3030.118%A12.8%D*29.8C**N/A1394.2h10.4B*34.6B*
AF-57 Piston 121120651.846B++1.2649.043%B*17.5%B*38.7C+N/A1543.1h3.4B**7B*
Mag-Cutter 1181112,3890.046B*3.0644.099%A1.802%D0.8C++N/A3140.3h1.9B+4.4B++
NS-7 PDW 114110631.746B**1.3635.184%A++11.818%D--30.6C++1.1A*993.6h10.9B*31.1B*
Tank Mine 148106273.926B++0.8244.231%B++N/A265M++105A+16690.4h1.3B**2.9A++
NC05 Jackhammer 9494641.469C*1.6450.869%B*13.83%C37.6C+N/A1612.5h4.4B+8.6B+
C150 Dalton 18493146.643C+3.5343.879%B+2.151%A++32.1C+31.4B+3182.9h3.9C*8.9B++
Titan-150 HEAT 13687175.118C++2.0150.262%B5.747%A++23.5C++13.2B**2423.7h4.4B+8.8B++
Spear Anti-Vehicle Phalanx Turret 10084328M**24.8955.179%B**7.143%A++84M16C-4091h3.5A6.3A
S12 Renegade 7673184.056C++0.9557.265%A++2.74%D-81.1B**3.3B+2370.9h2.8B++4.8B**
NC4 Mag-Shot 7171401.775A+1.3334.47%B**14.085%D-21.5C+N/A763.3h6.4B++18.6B++
NS-11P 6464511.255C++1.8533.321%A*21.875%B21.3CN/A873h14.5C+43.4B*
M30 Mustang AH 7864312.065C1.0469.601%A++1.563%B+18.3D-4C2333.5h9.3C++13.3B
EM4-AE Longshot 5958414.5M*11.3950.534%A+86.207%B*38.7C-N/A971.5h2.4D-4.8C++

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator94105,0207.9h
Nano-Armor Kit88161,73811.3h
Nanite Revive Grenade01520h
Spawn Beacon21300.1h
Medical Kit234730.5h
Restoration Kit91210.3h
Motion Spotter1970h
Ammunition Package34820.2h
Shield Recharging Field38190.2h
Anti-Infantry MANA Turret0510.1h
Recon Detection Device191,3342.5h

Check the help document for the dictionary if you want to learn more about words used here.


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