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Brigadier Loyal Soldier Tyrosur[ADHS] Tyrosur
NC BR 78

KDR: 3.15

Score: 8m

Last Seen: May 28th, 2020 3:07 PM
- OFFLINE - 387.5 hour(s)

Battle Rank 78 - New Conglomerate on Miller
Level Progress (to 79): 54%
Level 100 Progress: 42% 412h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS AF-4G Cyclone AC-X11 GD-22S C85 Canister-H NC6 Gauss SAW NC14 Bolt Driver GD-7F C-4
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,324,809 MLG Score: 1059
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.475%16.007%4881413357,7843.2152-0.064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.823%1.786A++-0.767D--0.663DMIXED (~0.77)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.59B+9.30.351C**21.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.601%1.563%1441134864107380.592593164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.426M*-0.003C+-1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.918B*9.30.826B++4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.262%5.747%1151134887133880.65413598%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.894B*2.1A*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.772B++4.40.646B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.41%5.301%2684413451,92413960813.8417316%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.915%1.773A++0.188C++-0.37

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.912B*5.90.854B*4.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.807%76.753%2684213471,08427823.89928

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.275%2.237A*0.624B+-1.212

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.614B+1.90.402B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.043%17.5%26841134812023410.51282

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.599B+0.522B+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.468B+3.40.296C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8m247.4%440 (26.4k)372 (22.3k)3.1509914,4414,5833.5003378 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349112319.362%15.83%30604:405

9% Combat Medic30% Engineer25% Heavy Assault13% Infiltrator23% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 29th, 2014 11:44 AMAug 13th, 2015 4:07 PMMay 30th, 2020 12:21 PM (66d) (PST)May 28th, 2020 1:39 PM (68d) (PST)May 28th, 2020 11:07 AM (68d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6241155090.6730.2140.1061.8230.0641059

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,4676,87430,59340136109422,328

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
357.8h/14.9d 1,601 2,286 5,102 39.1k 525 1,289 1,380 13.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
B*
Kills:1,166
Deaths:406
KDR:2.872
Accuracy:31.252% B*
HSR:18.782% D--
NC6 Gauss SAW
B++
Kills:1,159
Deaths:347
KDR:3.340
Accuracy:29.243% B++
HSR:16.997% D*
MGR-L1 Promise
B
Kills:561
Deaths:161
KDR:3.484
Accuracy:29.317% B
HSR:13.904% F-
Kills:2,886
Deaths (as Heavy Assault):914
Deaths (to Heavy Assaults):1,263
KDR:3.15755
Kill Difference:1,972
Playtime:90.486 hours
Usage:25%
Score:1.907m
Score/min:351
Accuracy (listed only):29.937%
HSR (listed only):16.561%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C-
Kills:1,187
Deaths:520
KDR:2.283
Accuracy:28.529% C-
HSR:15.164% D--
AC-X11
B*
Kills:1,168
Deaths:472
KDR:2.475
Accuracy:32.709% B*
HSR:15.668% D*
GD-7F
B+
Kills:955
Deaths:337
KDR:2.834
Accuracy:29.920% B+
HSR:16.754% D-
AF-19 Mercenary
B*
Kills:314
Deaths:176
KDR:1.784
Accuracy:30.695% B*
HSR:12.102% F
Razor GD-23
C*
Kills:218
Deaths:137
KDR:1.591
Accuracy:29.383% C*
HSR:10.551% F-
AF-57 Piston
B+
Kills:120
Deaths:65
KDR:1.846
Accuracy:49.043% B+
HSR:17.500% B+
NS-7 PDW
A+
Kills:110
Deaths:63
KDR:1.746
Accuracy:35.184% A+
HSR:11.818% D*
Kills:4,072
Deaths (as Light Assault):1,770
Deaths (to Light Assaults):1,088
KDR:2.30056
Kill Difference:2,302
Playtime:80.633 hours
Usage:23%
Score:1.627m
Score/min:336
Accuracy (listed only):33.638%
HSR (listed only):14.222%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B*
Kills:1,168
Deaths:472
KDR:2.475
Accuracy:32.709% B*
HSR:15.668% D*
GD-7F
B+
Kills:955
Deaths:337
KDR:2.834
Accuracy:29.920% B+
HSR:16.754% D-
AF-19 Mercenary
B*
Kills:314
Deaths:176
KDR:1.784
Accuracy:30.695% B*
HSR:12.102% F
Razor GD-23
C*
Kills:218
Deaths:137
KDR:1.591
Accuracy:29.383% C*
HSR:10.551% F-
AF-57 Piston
B+
Kills:120
Deaths:65
KDR:1.846
Accuracy:49.043% B+
HSR:17.500% B+
Kills:2,775
Deaths (as Engineer):1,187
Deaths (to Engineers):757
KDR:2.33783
Kill Difference:1,588
Playtime:106.106 hours
Usage:30%
Score:2.676m
Score/min:420
Accuracy (listed only):34.350%
HSR (listed only):14.515%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C-
Kills:1,187
Deaths:520
KDR:2.283
Accuracy:28.529% C-
HSR:15.164% D--
NC14 Bolt Driver
A+
Kills:1,026
Deaths:148
KDR:6.932
Accuracy:49.755% A+
HSR:76.218% C+
NS-357 Underboss
A
Kills:184
Deaths:145
KDR:1.269
Accuracy:50.892% A
HSR:11.413% D**
NS-7 PDW
A+
Kills:110
Deaths:63
KDR:1.746
Accuracy:35.184% A+
HSR:11.818% D*
NC4 Mag-Shot
B++
Kills:71
Deaths:40
KDR:1.775
Accuracy:34.470% B++
HSR:14.085% D--
EM4-AE Longshot
B**
Kills:58
Deaths:4
KDR:14.500
Accuracy:50.534% B**
HSR:86.207% B+
Kills:2,636
Deaths (as Infiltrator):920
Deaths (to Infiltrators):669
KDR:2.86522
Kill Difference:1,716
Playtime:45.630 hours
Usage:13%
Score:0.734m
Score/min:268
Accuracy (listed only):41.561%
HSR (listed only):35.818%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C-
Kills:1,187
Deaths:520
KDR:2.283
Accuracy:28.529% C-
HSR:15.164% D--
NC9 A-Tross
B++
Kills:502
Deaths:207
KDR:2.425
Accuracy:31.476% B++
HSR:18.725% D--
NC1 Gauss Rifle
B++
Kills:125
Deaths:69
KDR:1.812
Accuracy:30.118% B++
HSR:12.800% D**
AF-57 Piston
B+
Kills:120
Deaths:65
KDR:1.846
Accuracy:49.043% B+
HSR:17.500% B+
NS-7 PDW
A+
Kills:110
Deaths:63
KDR:1.746
Accuracy:35.184% A+
HSR:11.818% D*
NS-11P
B**
Kills:64
Deaths:51
KDR:1.255
Accuracy:33.321% B**
HSR:21.875% C-
Kills:2,108
Deaths (as Combat Medic):975
Deaths (to Combat Medics):383
KDR:2.16205
Kill Difference:1,133
Playtime:33.336 hours
Usage:9%
Score:1.044m
Score/min:522
Accuracy (listed only):34.612%
HSR (listed only):16.314%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C--
Kills:64
V. Kills:14 427%
Deaths:31
KDR:2.065
Accuracy:69.601% A+
KPH:18.200 D--
VKPH:4 C--
Kills:64 (64 + 0)
Deaths:31
KDR:2.065
VKDR:0.452
Vehicle Kills:14
Kill Difference:33
Playtime:3.522 hours
Usage:1%
Score:0.049m
Score/min:233
Piloting Accuracy:69.601%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C**
Kills:162
V. Kills:126 128%
Deaths:14
KDR:11.571
Accuracy:41.486% B
KPH:45.500 C+
VKPH:35.400 C**
Kills:162 (0 + 162)
Deaths:14
KDR:11.571
VKDR:9
Vehicle Kills:126
Kill Difference:148
Playtime:3.563 hours
Usage:1%
Score:0.079m
Score/min:370
Piloting Accuracy:N/A%
Gunner Accuracy:41.486%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:315
V. Kills:135 232%
Deaths:14
KDR:22.500
Accuracy:50.287% B+
KPH:50.400 B**
VKPH:21.600 B*
Enforcer ML85
B**
Kills:287
V. Kills:155 184%
Deaths:28
KDR:10.250
Accuracy:50.129% B*
KPH:39.100 B**
VKPH:21.100 B+
Titan-150 HEAT
C**
Kills:87
V. Kills:49 174%
Deaths:17
KDR:5.118
Accuracy:50.262% C++
KPH:23.700 C
VKPH:13.300 C**
Kills:689 (87 + 602)
Deaths:59
KDR:11.678
VKDR:5.746
Vehicle Kills:339
Kill Difference:630
Playtime:17.264 hours
Usage:5%
Score:0.273m
Score/min:264
Driving Accuracy:50.262%
Gunner Accuracy:50.129%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B+
Kills:1,160
V. Kills:113 N/A
Deaths:73
KDR:15.890
Accuracy:60.628% B++
KPH:113.800 C+
VKPH:11.100 B+
M96 Mjolnir-H
A++
Kills:389
V. Kills:180 215%
Deaths:40
KDR:9.725
Accuracy:56.285% B+
KPH:91.700 A++
VKPH:42.400 B++
Kills:1,549 (0 + 1,549)
Deaths:113
KDR:13.708
VKDR:2.593
Vehicle Kills:293
Kill Difference:1,436
Playtime:14.438 hours
Usage:4%
Score:0.316m
Score/min:365
Driving Accuracy:N/A%
Gunner Accuracy:56.285%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:73
V. Kills:3 N/A
Deaths:18
KDR:4.056
Accuracy:57.265% A+
KPH:77.300 B+
VKPH:3.200 B**
Kills:73 (73 + 0)
Deaths:18
KDR:4.056
VKDR:0.167
Vehicle Kills:3
Kill Difference:55
Playtime:0.945 hours
Usage:0%
Score:0.013m
Score/min:234
Driving Accuracy:57.265%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-4G Cyclone 1,2081,1875202.283C+0.8728.529%C-15.164%D--46.2DN/A13025.7h9.4C32.8C
AC-X11 1,1731,1684722.475B+0.6832.709%B*15.668%D*36.4CN/A10132.1h7.9B++24.1B++
GD-22S 1,1741,1664062.872B+0.2831.252%B*18.782%D--41.8C-N/A13627.9h10.1C+32.2B+
C85 Canister-H 1,2731,1607315.89C++12.7460.628%B++8.103%D-113.7C+11.1B+31010.2h5.8B9.6B+
NC6 Gauss SAW 1,1721,1593473.34B++0.1929.243%B++16.997%D*42.8CN/A12827.1h7.9B+26.9B+
NC14 Bolt Driver 1,0271,0261486.932A++3.7849.755%A+76.218%C+48.6B+N/A15021.1h1.9B++3.8B*
GD-7F 9599553372.834B++0.3229.92%B+16.754%D-42.4CN/A13922.5h9.6B++32.1B+
C-4 6745781214.777A++1.6336.715%B**N/A206.4A+34.3C*10552.8h1B*2.6B*
MGR-L1 Promise 5705611613.484B*0.3329.317%B13.904%F-50.1C-N/A14811.2h12.2C++41.8C**
NC9 A-Tross 5045022072.425B*0.7331.476%B++18.725%D--33.7DN/A8814.9h8.9C++28.3B+
M96 Mjolnir-H 569389409.725B+6.5756.285%B+N/A92.6A++42.9B++4984.2h22B**39.1A
NS Decimator-B 4573361182.847B+0.3068.433%B+1.19%D*50.1C-18.1C--2966.7h4.4D*6.5D
E540 Halberd 4503151422.5B**19.3550.287%B+1.587%D50.8A21.8B*3036.2h4.4B++8.8B++
AF-19 Mercenary 3193141761.784C**1.3730.695%B*12.102%F21.8CN/A7714.4h11.4C++37.2B
Enforcer ML85 4422872810.25B+7.1050.129%B*N/A39.3A21.2B+2407.3h9.4B++18.8B**
Razor GD-23 2212181371.591C++1.5629.383%C*10.551%F-30.3CN/A1067.2h10B+34.1B+
Shrike 2451981041.904B**1.2565.396%B*4.04%B++53.5A++12.7C4643.7h3.3A++5A+
Frag Grenade 2021971197N/A193.8565.842%A*N/A985A+25A29830.2h2.7B++4.1B*
NS-357 Underboss 1841841451.269C+1.8850.892%A11.413%D**36.1DN/A1335.1h4C+7.9B+
C150 Dalton 2881621411.571C+8.4241.486%B1.235%B*45C+35C**3693.6h2.8B+6.8B*
The Slasher 1411411,8020.078B+3.0737.857%C++17.021%B*1CN/A2136.4h1.9B+5B+
Sticky Grenade 1321321132N/A128.8571.368%A++N/A1320B+N/A58290.1h1.3B**1.8B*
NC1 Gauss Rifle 126125691.812B+1.3430.118%B++12.8%D**29.8CN/A1404.2h10.4B34.6B+
AF-57 Piston 121120651.846C**1.3049.043%B+17.5%B+38.7C-N/A1553.1h3.4B*7B++
Mag-Cutter 1181112,3940.046B+3.1044.215%B*1.802%D0.8C+N/A3141h1.9B+4.4B+
NS-7 PDW 114110631.746C*1.4035.184%A+11.818%D*30.6C-1.1B**993.6h10.9B++31.1B++
Tank Mine 151108293.724C*0.5744.34%C**N/A216A+86B+16220.5h1.3B**2.9A++
NC05 Jackhammer 9494641.469C+1.6850.869%B13.83%C-37.6DN/A1622.5h4.4C++8.6C**
Titan-150 HEAT 13687175.118C1.9750.262%C++5.747%A*23.5C13.2C**2443.7h4.4C++8.8C*
Spear Anti-Vehicle Phalanx Turret 10084328A*24.8555.179%B++7.143%A++84A16D-4091h3.5A+6.3A
S12 Renegade 7673184.056C*0.9157.265%A+2.74%D81.1B+3.3B**2340.9h2.8B+4.8B*
NC4 Mag-Shot 7171401.775B*1.3834.47%B++14.085%D--21.5C--N/A763.3h6.4B++18.6B++
M30 Mustang AH 7864312.065C--1.0969.601%A+1.563%B++18.3D--4C--2333.5h9.3C--13.3C++
NS-11P 6464511.255C1.9033.321%B**21.875%C-21.3D-N/A893h14.5D-43.4C**
EM4-AE Longshot 5958414.5A**11.3550.534%B**86.207%B+38.7D-N/A991.5h2.4F4.8C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit104168,56111.7h
Spawn Beacon31340.1h
Nanite Revive Grenade01520h
Medical Kit244860.5h
Medical Applicator94105,0207.9h
Motion Spotter1970h
Restoration Kit91210.3h
Shield Recharging Field38190.2h
Recon Detection Device191,3392.5h
Ammunition Package34850.2h
Anti-Infantry MANA Turret0510.1h

Check the help document for the dictionary if you want to learn more about words used here.


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