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Brigadier Loyal Soldier Tyrosur[ADHS] Tyrosur
NC BR 76

KDR: 3.08

Score: 7.5m

Last Seen: Nov 4th, 2019 4:32 PM
- OFFLINE - 220.6 hour(s)

Battle Rank 76 - New Conglomerate on Miller - Outfit Leader of Battle and Shotgun Service[ADHS] Battle and Shotgun Service
NC outfit on Miller

Members: 6
Level Progress (to 77): 62%
Level 100 Progress: 40% 429h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS AC-X11 GD-22S C85 Canister-H NC6 Gauss SAW GD-7F NC14 Bolt Driver AF-4G Cyclone NC9 A-Tross
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,232,235 MLG Score: 985
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.669%16.031%4921412057,1053.10533-0.029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.815%1.872A++-0.753D--0.654DMIXED (~0.7)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.605B+9.10.365C**20.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
69.601%1.563%1471121864105380.603774164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.405M*-0.025C+-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.30.918B*9.30.825B++4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.262%5.747%1211121887126840.690476102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.901B*2.052A*-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.772B++4.40.647B+4.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.696%5.499%2699412151,85513355913.8433331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.468%1.825A++0.286C*-0.521

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.911B*6.10.851B*4.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.307%75.855%26991121893626113.57252

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.17A*0.697B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.626B+1.90.425B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.043%17.5%26991121812020810.576923

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.623B+0.565B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.471B+3.40.297C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Battle and Shotgun Service[ADHS] Battle and Shotgun Service
NC outfit on Miller

Members: 6
7.5m248.1%441 (26.5k)374 (22.4k)3.0764413,2414,3043.4286776 (76)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1219100518.887%15.528%29304:404

10% Combat Medic30% Engineer26% Heavy Assault12% Infiltrator22% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 29th, 2014 11:44 AMAug 13th, 2015 4:07 PMNov 12th, 2019 8:37 PM (19h) (PST)Nov 4th, 2019 1:07 PM (9d) (PST)Nov 4th, 2019 12:32 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6141145000.6580.2140.1021.7900.064985

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,8146,82829,98639136107422,413

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
335.4h/14d 1,516 2,056 4,722 36k 488 1,205 1,279 12.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
A+
Kills:1,166
Deaths:406
KDR:2.872
Accuracy:31.252% A+
HSR:18.782% D
NC6 Gauss SAW
A++
Kills:1,159
Deaths:347
KDR:3.340
Accuracy:29.243% A++
HSR:16.997% D--
MGR-L1 Promise
B**
Kills:354
Deaths:102
KDR:3.471
Accuracy:29.928% B**
HSR:13.842% D**
Kills:2,679
Deaths (as Heavy Assault):855
Deaths (to Heavy Assaults):1,212
KDR:3.13333
Kill Difference:1,824
Playtime:86.085 hours
Usage:26%
Score:1.833m
Score/min:355
Accuracy (listed only):30.141%
HSR (listed only):16.540%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
A+
Kills:1,168
Deaths:472
KDR:2.475
Accuracy:32.709% A+
HSR:15.668% D*
GD-7F
B**
Kills:952
Deaths:336
KDR:2.833
Accuracy:29.938% B**
HSR:16.702% D
AF-4G Cyclone
C*
Kills:764
Deaths:401
KDR:1.905
Accuracy:28.588% C*
HSR:14.267% D
AF-19 Mercenary
A++
Kills:311
Deaths:174
KDR:1.787
Accuracy:30.550% A++
HSR:11.897% F
Razor GD-23
B*
Kills:186
Deaths:126
KDR:1.476
Accuracy:28.389% B*
HSR:10.215% F-
AF-57 Piston
B*
Kills:120
Deaths:65
KDR:1.846
Accuracy:49.043% B*
HSR:17.500% B*
NS-7 PDW
A*
Kills:110
Deaths:63
KDR:1.746
Accuracy:35.184% A*
HSR:11.818% D--
Kills:3,611
Deaths (as Light Assault):1,637
Deaths (to Light Assaults):984
KDR:2.20586
Kill Difference:1,974
Playtime:72.649 hours
Usage:22%
Score:1.446m
Score/min:332
Accuracy (listed only):33.486%
HSR (listed only):14.010%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A+
Kills:1,168
Deaths:472
KDR:2.475
Accuracy:32.709% A+
HSR:15.668% D*
GD-7F
B**
Kills:952
Deaths:336
KDR:2.833
Accuracy:29.938% B**
HSR:16.702% D
AF-19 Mercenary
A++
Kills:311
Deaths:174
KDR:1.787
Accuracy:30.550% A++
HSR:11.897% F
Razor GD-23
B*
Kills:186
Deaths:126
KDR:1.476
Accuracy:28.389% B*
HSR:10.215% F-
AF-57 Piston
B*
Kills:120
Deaths:65
KDR:1.846
Accuracy:49.043% B*
HSR:17.500% B*
Kills:2,737
Deaths (as Engineer):1,173
Deaths (to Engineers):724
KDR:2.33333
Kill Difference:1,564
Playtime:99.978 hours
Usage:30%
Score:2.518m
Score/min:420
Accuracy (listed only):34.126%
HSR (listed only):14.396%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
A*
Kills:936
Deaths:128
KDR:7.313
Accuracy:49.307% A*
HSR:75.855% C++
AF-4G Cyclone
C*
Kills:764
Deaths:401
KDR:1.905
Accuracy:28.588% C*
HSR:14.267% D
NS-357 Underboss
A++
Kills:175
Deaths:136
KDR:1.287
Accuracy:50.719% A++
HSR:11.429% D*
NS-7 PDW
A*
Kills:110
Deaths:63
KDR:1.746
Accuracy:35.184% A*
HSR:11.818% D--
NC4 Mag-Shot
B**
Kills:69
Deaths:40
KDR:1.725
Accuracy:34.559% B**
HSR:14.493% D
Kills:2,054
Deaths (as Infiltrator):768
Deaths (to Infiltrators):638
KDR:2.67448
Kill Difference:1,286
Playtime:41.913 hours
Usage:12%
Score:0.676m
Score/min:269
Accuracy (listed only):39.672%
HSR (listed only):25.572%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C*
Kills:764
Deaths:401
KDR:1.905
Accuracy:28.588% C*
HSR:14.267% D
NC9 A-Tross
A
Kills:502
Deaths:207
KDR:2.425
Accuracy:31.476% A
HSR:18.725% D-
NC1 Gauss Rifle
A+
Kills:125
Deaths:69
KDR:1.812
Accuracy:30.118% A+
HSR:12.800% D*
AF-57 Piston
B*
Kills:120
Deaths:65
KDR:1.846
Accuracy:49.043% B*
HSR:17.500% B*
NS-7 PDW
A*
Kills:110
Deaths:63
KDR:1.746
Accuracy:35.184% A*
HSR:11.818% D--
NS-11P
A*
Kills:64
Deaths:51
KDR:1.255
Accuracy:33.321% A*
HSR:21.875% B
Kills:1,685
Deaths (as Combat Medic):856
Deaths (to Combat Medics):367
KDR:1.96846
Kill Difference:829
Playtime:33.274 hours
Usage:10%
Score:1.044m
Score/min:523
Accuracy (listed only):34.622%
HSR (listed only):16.164%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C
Kills:64
V. Kills:14 427%
Deaths:31
KDR:2.065
Accuracy:69.601% A++
KPH:18.200 D-
VKPH:4 C
Kills:64 (64 + 0)
Deaths:31
KDR:2.065
VKDR:0.452
Vehicle Kills:14
Kill Difference:33
Playtime:3.522 hours
Usage:1%
Score:0.049m
Score/min:232
Piloting Accuracy:69.601%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B+
Kills:93
V. Kills:91 101%
Deaths:14
KDR:6.643
Accuracy:43.879% B+
KPH:32.100 C+
VKPH:31.400 B+
Kills:93 (0 + 93)
Deaths:14
KDR:6.643
VKDR:6.500
Vehicle Kills:91
Kill Difference:79
Playtime:2.896 hours
Usage:1%
Score:0.055m
Score/min:318
Piloting Accuracy:N/A%
Gunner Accuracy:43.879%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
A*
Kills:315
V. Kills:135 232%
Deaths:14
KDR:22.500
Accuracy:50.287% B*
KPH:50.400 A*
VKPH:21.600 A+
Enforcer ML85
A++
Kills:287
V. Kills:155 184%
Deaths:28
KDR:10.250
Accuracy:50.129% B**
KPH:39.100 A++
VKPH:21.100 B*
Titan-150 HEAT
B**
Kills:87
V. Kills:49 174%
Deaths:17
KDR:5.118
Accuracy:50.262% B
KPH:23.700 C*
VKPH:13.300 B**
Kills:689 (87 + 602)
Deaths:59
KDR:11.678
VKDR:5.746
Vehicle Kills:339
Kill Difference:630
Playtime:17.264 hours
Usage:5%
Score:0.271m
Score/min:261
Driving Accuracy:50.262%
Gunner Accuracy:50.129%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
B++
Kills:1,160
V. Kills:113 N/A
Deaths:73
KDR:15.890
Accuracy:60.623% B**
KPH:113.800 C*
VKPH:11.100 B++
M96 Mjolnir-H
A*
Kills:379
V. Kills:175 215%
Deaths:40
KDR:9.475
Accuracy:56.915% B*
KPH:93.700 A*
VKPH:43.300 B*
Kills:1,539 (0 + 1,539)
Deaths:113
KDR:13.619
VKDR:2.549
Vehicle Kills:288
Kill Difference:1,426
Playtime:14.234 hours
Usage:4%
Score:0.313m
Score/min:366
Driving Accuracy:N/A%
Gunner Accuracy:56.915%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A
Kills:71
V. Kills:3 N/A
Deaths:18
KDR:3.944
Accuracy:57.434% A++
KPH:77 B*
VKPH:3.300 A
Kills:71 (71 + 0)
Deaths:18
KDR:3.944
VKDR:0.167
Vehicle Kills:3
Kill Difference:53
Playtime:0.922 hours
Usage:0%
Score:0.013m
Score/min:235
Driving Accuracy:57.434%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AC-X11 1,1731,1684722.475A+0.6032.709%A+15.668%D*36.4B+N/A10132.1h7.9B*24.1B*
GD-22S 1,1741,1664062.872B*0.2031.252%A+18.782%D41.8C++N/A13627.9h10.1B+32.2B++
C85 Canister-H 1,2731,1607315.89B12.8160.623%B**8.103%D-113.7C*11.1B++30910.2h5.8B+9.6B++
NC6 Gauss SAW 1,1721,1593473.34A*0.2629.243%A++16.997%D--42.8B+N/A12827.1h7.9B++26.9B*
GD-7F 9569523362.833A++0.2429.938%B**16.702%D42.5B+N/A13922.4h9.6B**32.1B*
NC14 Bolt Driver 9379361287.313M*4.2449.307%A*75.855%C++49A++N/A15019.1h1.9B**3.8B**
AF-4G Cyclone 7657644011.905C*1.1728.588%C*14.267%D40.4CN/A12318.9h9.2B+32.1B+
NC9 A-Tross 5045022072.425B**0.6531.476%A18.725%D-33.7C+N/A8814.9h8.9B+28.3B*
C-4 5644741054.514A*1.4436.426%A++N/A189.6A*36B+10692.5h1B**2.8B**
M96 Mjolnir-H 554379409.475A++6.4056.915%B*N/A94.8A*43.8B**5094h21.9B**38.5A
MGR-L1 Promise 3583541023.471A++0.3929.928%B**13.842%D**49.9C**N/A1617.1h12.4B+41.3B++
NS Decimator-B 4463271172.795B*0.2868.515%B+N/A51.1C+18.6C+3036.4h4.3C6.3C++
E540 Halberd 4503151422.5A++19.4250.287%B*1.587%D50.8A*21.8A+3016.2h4.4B**8.8B**
AF-19 Mercenary 3163111741.787A1.2930.55%A++11.897%F21.9C++N/A7514.2h11.3B+36.8B++
Enforcer ML85 4422872810.25B**7.1750.129%B**N/A39.3A++21.2B*2377.3h9.4B**18.8A
Shrike 2451981041.904A*1.1765.396%B**4.04%B*53.5A**12.7C+4643.7h3.3A++5A+
Razor GD-23 1871861261.476B+1.6028.389%B*10.215%F-28.2C*N/A1036.6h9.6B*33.7B++
NS-357 Underboss 1751751361.287B1.7950.719%A++11.429%D*35.7C+N/A1324.9h4C**7.9B++
Frag Grenade 1781741174N/A170.9264.747%MN/A870A++20A*30250.2h2.6B**4.1A
The Slasher 1351351,5460.087B*2.9943.17%B++17.778%B++1.1CN/A2121.4h1.9B+4.4C*
Sticky Grenade 1321321132N/A128.9271.983%A*N/A1320B++N/A58140.1h1.3B*1.8B*
NC1 Gauss Rifle 126125691.812B++1.2630.118%A+12.8%D*29.8BN/A1384.2h10.4B*34.6B**
AF-57 Piston 121120651.846B++1.2349.043%B*17.5%B*38.7C++N/A1533.1h3.4B*7B+
Mag-Cutter 1181112,3670.047B*3.0344.191%A1.802%D0.8C**N/A3138.8h1.9B++4.3C*
NS-7 PDW 114110631.746B**1.3335.184%A*11.818%D--30.6C*1.1A*993.6h10.9B**31.1B*
Tank Mine 13898253.92B++0.8444%B++N/A245M+100A16650.4h1.3B**3.1A++
NC05 Jackhammer 9494641.469C*1.6150.869%B*13.83%C37.6C+N/A1602.5h4.4B+8.6B+
C150 Dalton 18493146.643C++3.5743.879%B+2.151%A++32.1C+31.4B+3182.9h3.9B8.9B++
Titan-150 HEAT 13687175.118C++2.0450.262%B5.747%A++23.5C*13.2B**2413.7h4.4B+8.8B++
Spear Anti-Vehicle Phalanx Turret 10084328M++24.9255.199%A7.143%A++84M16C--4091h3.5A6.3A
S12 Renegade 7471183.944C**0.8757.434%A++2.817%D78.9B*3.3A2350.9h2.8B+4.8B**
NC4 Mag-Shot 6969401.725A+1.3534.559%B**14.493%D21.6C+N/A753.2h6.5B++18.9B++
NS-11P 6464511.255C++1.8233.321%A*21.875%B21.3CN/A873h14.5C+43.4B*
M30 Mustang AH 7864312.065C1.0169.601%A++1.563%B18.3D-4C2323.5h9.3C++13.3B

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21300.1h
Nano-Armor Kit80158,43211h
Nanite Revive Grenade01520h
Medical Kit224660.5h
Medical Applicator94105,0207.9h
Restoration Kit91210.3h
Motion Spotter1970h
Ammunition Package34800.2h
Shield Recharging Field38190.2h
Anti-Infantry MANA Turret0510.1h
Recon Detection Device161,2142.3h

Check the help document for the dictionary if you want to learn more about words used here.


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