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Signifer ULTROMYTE[XPEH] ULTROMYTE
VS BR 57

KDR: 2.96

Score: 20.8m

Last Seen: Jan 17th, 2019 4:04 PM
- OFFLINE - 12.4 hour(s)

Prestige 1, Battle Rank 57 - Vanu Sovereignty on Cobalt - Outfit Officer of TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 49
Level Progress (to 58): 92%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH Supernova FPC Ghost MKV Suppressed Supernova VPC Orion VS54 Pulsar LSW NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $989,541 MLG Score: 791
Fun Score: N/A
Cheeseburgers Flipped: 90TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.786%23.079%57216100612,4401.859491.103

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.387%0.73B++0.391B-0.397C--HEAD ++ (~10.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.375C**11.60.188C++35.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.568%0.678%30254101812,234645438118.9674279%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.697%0.472B+-1.251D**0.956

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.711B++5.10.592B+6.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.822%0.867%467510171,84657816153.18826114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.866%-0.251C-0.805D-1.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.70.763B++17.80.762B++24.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.15%58.814%467310194,113523577.86424

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.466%0.901B*-0.536D0.45

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.374C**2.50.202C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.348%16.505%4671102120649220.418699

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.079C+0.416B-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.203C++4.30.124C+6.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 49
20.8m269.5%310 (18.6k)264 (15.8k)2.9623936,15012,2033.7191757 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022276419.472%15.25%29706:278

50% Engineer17% Heavy Assault25% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 1st, 2016 8:01 PMJul 25th, 2018 7:55 PMJan 18th, 2019 5:36 AM (2d) (PST)Jan 17th, 2019 3:47 PM (2d) (PST)Jan 17th, 2019 12:04 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
786817050.4580.1550.0701.4900.095791

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,1514,85542,296279489615,815

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1316h/54.8d 9,235 5,513 11,599 117.7k 1,141 4,169 7,519 62m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,490
Deaths:802
KDR:1.858
Accuracy:22.991% B+
HSR:26.779% B
Pulsar LSW
C*
Kills:1,187
Deaths:676
KDR:1.756
Accuracy:23.787% C*
HSR:23.926% C+
NS-15M2
B+
Kills:1,178
Deaths:541
KDR:2.177
Accuracy:26.662% B+
HSR:24.533% C+
VE-H Maw
C+
Kills:839
Deaths:462
KDR:1.816
Accuracy:23.806% C
HSR:26.698% C+
Flare VE6
B+
Kills:635
Deaths:376
KDR:1.689
Accuracy:21.543% C+
HSR:27.874% B+
Ursa
B+
Kills:164
Deaths:94
KDR:1.745
Accuracy:23.644% C*
HSR:26.829% B+
Kills:5,493
Deaths (as Heavy Assault):2,951
Deaths (to Heavy Assaults):3,200
KDR:1.8614
Kill Difference:2,542
Playtime:228.320 hours
Usage:17%
Score:3.318m
Score/min:242
Accuracy (listed only):23.739%
HSR (listed only):26.107%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:769
Deaths:465
KDR:1.654
Accuracy:22.156% C
HSR:23.537% B++
VE-LR Obelisk
B+
Kills:638
Deaths:249
KDR:2.562
Accuracy:35.676% B+
HSR:26.959% D
NS-11CB
C*
Kills:598
Deaths:498
KDR:1.201
Accuracy:26.209% C*
HSR:16.555% D
Eidolon VE33
C+
Kills:491
Deaths:255
KDR:1.925
Accuracy:27.152% C+
HSR:22.200% C--
Thanatos VE70
C++
Kills:206
Deaths:130
KDR:1.585
Accuracy:40.348% C++
HSR:16.505% C++
Kills:2,702
Deaths (as Engineer):1,597
Deaths (to Engineers):2,299
KDR:1.69192
Kill Difference:1,105
Playtime:655.998 hours
Usage:50%
Score:11.681m
Score/min:297
Accuracy (listed only):30.308%
HSR (listed only):21.151%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C+
Kills:2,454
Deaths:1,596
KDR:1.538
Accuracy:24.834% C+
HSR:18.174% C+
Serpent VE92
B++
Kills:769
Deaths:465
KDR:1.654
Accuracy:22.156% C
HSR:23.537% B++
NS-11CB
C*
Kills:598
Deaths:498
KDR:1.201
Accuracy:26.209% C*
HSR:16.555% D
VE-S Canis
B+
Kills:269
Deaths:165
KDR:1.630
Accuracy:20.883% D--
HSR:24.907% B+
Thanatos VE70
C++
Kills:206
Deaths:130
KDR:1.585
Accuracy:40.348% C++
HSR:16.505% C++
Sirius SX12
B++
Kills:110
Deaths:71
KDR:1.549
Accuracy:23.429% C+
HSR:21.818% B++
Kills:4,406
Deaths (as Light Assault):2,925
Deaths (to Light Assaults):2,006
KDR:1.50632
Kill Difference:1,481
Playtime:61.909 hours
Usage:5%
Score:0.825m
Score/min:222
Accuracy (listed only):26.310%
HSR (listed only):20.249%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C**
Kills:3,253
Deaths:1,604
KDR:2.028
Accuracy:40.771% C**
HSR:58.162% D--
MKV Suppressed
C+
Kills:2,454
Deaths:1,596
KDR:1.538
Accuracy:24.834% C+
HSR:18.174% C+
NS-30 Vandal
C**
Kills:1,046
Deaths:502
KDR:2.084
Accuracy:34.840% C**
HSR:22.275% C--
Parallax VX3
B++
Kills:790
Deaths:387
KDR:2.041
Accuracy:44.148% B++
HSR:62.911% F-
NS-44 Commissioner AE
D
Kills:405
Deaths:268
KDR:1.511
Accuracy:34.458% D-
HSR:20.988% D
VE-S Canis
B+
Kills:269
Deaths:165
KDR:1.630
Accuracy:20.883% D--
HSR:24.907% B+
NS-61 Emissary
B**
Kills:167
Deaths:198
KDR:0.843
Accuracy:24.130% D
HSR:22.755% B**
Sirius SX12
B++
Kills:110
Deaths:71
KDR:1.549
Accuracy:23.429% C+
HSR:21.818% B++
Phaseshift VX-S
C+
Kills:70
Deaths:40
KDR:1.750
Accuracy:34.432% C+
HSR:42.857% F--
Kills:8,564
Deaths (as Infiltrator):4,831
Deaths (to Infiltrators):1,827
KDR:1.77272
Kill Difference:3,733
Playtime:332.051 hours
Usage:25%
Score:4.561m
Score/min:229
Accuracy (listed only):31.325%
HSR (listed only):32.761%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:2,454
Deaths:1,596
KDR:1.538
Accuracy:24.834% C+
HSR:18.174% C+
VE-S Canis
B+
Kills:269
Deaths:165
KDR:1.630
Accuracy:20.883% D--
HSR:24.907% B+
Thanatos VE70
C++
Kills:206
Deaths:130
KDR:1.585
Accuracy:40.348% C++
HSR:16.505% C++
Sirius SX12
B++
Kills:110
Deaths:71
KDR:1.549
Accuracy:23.429% C+
HSR:21.818% B++
Kills:3,039
Deaths (as Combat Medic):1,962
Deaths (to Combat Medics):1,360
KDR:1.54893
Kill Difference:1,077
Playtime:21.256 hours
Usage:2%
Score:0.269m
Score/min:211
Accuracy (listed only):27.373%
HSR (listed only):20.351%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):319
KDR:0
Kill Difference:UNR
Playtime:11.328 hours
Usage:1%
Score:0.156m
Score/min:230
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:701
V. Kills:521 134%
Deaths:102
KDR:6.873
Accuracy:39.787% C++
KPH:33.300 C+
VKPH:24.800 C+
L105 Zephyr
C++
Kills:237
V. Kills:60 389%
Deaths:34
KDR:6.971
Accuracy:45.455% B
KPH:36.800 C--
VKPH:9.300 C++
Kills:938 (0 + 938)
Deaths:136
KDR:6.897
VKDR:4.272
Vehicle Kills:581
Kill Difference:802
Playtime:27.482 hours
Usage:2%
Score:0.413m
Score/min:251
Piloting Accuracy:N/A%
Gunner Accuracy:45.455%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B*
Kills:6,364
V. Kills:1,268 N/A
Deaths:274
KDR:23.226
Accuracy:50.153% C++
KPH:59.200 B
VKPH:11.800 B*
L100 Python AP
B+
Kills:236
V. Kills:122 192%
Deaths:16
KDR:14.750
Accuracy:53.502% C
KPH:34.100 B+
VKPH:17.600 C+
Skyguard
C*
Kills:101
V. Kills:57 174%
Deaths:12
KDR:8.417
Accuracy:28.814% C+
KPH:15.300 C*
VKPH:8.600 C
Kills:6,701 (6,701 + 0)
Deaths:302
KDR:22.189
VKDR:4.791
Vehicle Kills:1,447
Kill Difference:6,399
Playtime:121.081 hours
Usage:9%
Score:1.469m
Score/min:202
Driving Accuracy:28.814%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:3,701
V. Kills:2,535 146%
Deaths:403
KDR:9.184
Accuracy:54.794% C++
KPH:25.200 C++
VKPH:17.200 B+
Supernova VPC
B++
Kills:2,068
V. Kills:393 N/A
Deaths:103
KDR:20.078
Accuracy:47.285% C
KPH:52.400 B+
VKPH:10 B++
E540 Halberd
C*
Kills:265
V. Kills:185 142%
Deaths:35
KDR:7.571
Accuracy:51.983% B+
KPH:26 C-
VKPH:18.200 C*
Saron HRB
C*
Kills:244
V. Kills:136 178%
Deaths:30
KDR:8.133
Accuracy:41.831% C+
KPH:26.500 C*
VKPH:14.800 C+
Kills:6,278 (5,769 + 509)
Deaths:571
KDR:10.995
VKDR:5.690
Vehicle Kills:3,249
Kill Difference:5,707
Playtime:205.876 hours
Usage:16%
Score:3.212m
Score/min:260
Driving Accuracy:47.285%
Gunner Accuracy:41.831%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:573
V. Kills:576 99%
Deaths:75
KDR:7.640
Accuracy:48.662% D-
KPH:38 C+
VKPH:38.200 A
Aphelion VEX-4H
C
Kills:113
V. Kills:110 102%
Deaths:24
KDR:4.708
Accuracy:39.855% D
KPH:23.800 D-
VKPH:23.200 C
E540 Halberd-H
B+
Kills:84
V. Kills:55 150%
Deaths:6
KDR:14
Accuracy:57.857% C++
KPH:38.500 C
VKPH:25.200 B+
Kills:770 (0 + 770)
Deaths:105
KDR:7.333
VKDR:7.057
Vehicle Kills:741
Kill Difference:665
Playtime:22.003 hours
Usage:2%
Score:0.525m
Score/min:397
Driving Accuracy:N/A%
Gunner Accuracy:57.857%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:63
V. Kills:2 N/A
Deaths:4
KDR:15.750
Accuracy:12.176% D*
KPH:37.800 D
VKPH:1.200 D-
Kills:63 (0 + 63)
Deaths:4
KDR:15.750
VKDR:0.500
Vehicle Kills:2
Kill Difference:59
Playtime:1.667 hours
Usage:0%
Score:0.015m
Score/min:145
Driving Accuracy:N/A%
Gunner Accuracy:12.176%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:148
V. Kills:14 N/A
Deaths:58
KDR:2.552
Accuracy:26.860% F-
KPH:19.400 D--
VKPH:1.800 C+
Kills:148 (148 + 0)
Deaths:58
KDR:2.552
VKDR:0.241
Vehicle Kills:14
Kill Difference:90
Playtime:7.629 hours
Usage:1%
Score:0.020m
Score/min:44
Driving Accuracy:26.860%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 7,6326,36427423.226B**20.2650.153%C++N/A59.2B11.8B*194107.5h3.6C+7.2C++
Supernova FPC 6,2363,7014039.184B++6.2254.794%C++1.513%D25.2C++17.2B+241147.1h6.1C11.2C+
Ghost 3,2993,2531,6042.028C+0.9340.771%C**58.162%D--27.8C-N/A69117.2h2.5C+6.2C++
MKV Suppressed 2,5032,4541,5961.538B+1.4224.834%C+18.174%C+18.5DN/A50132.3h15.1C+60.9C++
Supernova VPC 2,4612,06810320.078B*17.1247.285%CN/A52.5B+10B++18939.4h3.1C*6.6C++
Orion VS54 1,5161,4908021.858B1.1022.991%B+26.779%B30.3C+N/A10949.1h11.5B+50B+
Pulsar LSW 1,2061,1876761.756C**1.2123.787%C*23.926%C+34.6CN/A8734.3h12.4C++52.2C**
NS-15M2 1,1921,1785412.177B0.7926.662%B+24.533%C+38.5C+N/A9530.6h12.3C*46.3B+
NS-30 Vandal 1,0741,0465022.084C*0.8834.84%C**22.275%C--36.4C+1A++10328.7h5.6C++16.2B
VE-H Maw 8568394621.816C++1.1523.806%C26.698%C+32.3C--N/A8426h10.8C++45.3C++
Parallax VX3 8007903872.041C0.9244.148%B++62.911%F-19.8C--N/A4740h2.5C5.7C*
Serpent VE92 7827694651.654B+1.3122.156%C23.537%B++23.7C+N/A7432.5h12.1B+54.6C*
C-4 9187662433.152A0.1933.958%A+N/A123.5B**24.5C06.2h1.7C4.9B+
C150 Dalton 1,2227011026.873C++3.9139.787%C++N/A33.4C+24.8C+27421h4.3C++10.8B
VE-LR Obelisk 6486382492.562B+0.4035.676%B+26.959%D33.6C+N/A7819h6.1B17B+
Flare VE6 6446353761.689B1.2721.543%C+27.874%B+31.9CN/A8219.9h10.8C++50.2C++
NS-11CB 6185984981.201C++1.7626.209%C*16.555%D13.1DN/A3745.7h18.1C-68.9C+
Saron HRB-H 1,149573757.64B+4.6848.662%D-N/A37.9C+38.1A41115.1h36.7D*75.5D*
Proximity Mine 530530638.413A+5.4541.575%C+N/A135.9C**N/A3743.9h2.4D**5.7D
NS-TMC-01 "His Regards" 58950910,3120.049B*2.9134.572%B++6.876%C+0.7CN/A2745.3h2.6C+7.6B+
Eidolon VE33 5014912551.925B++1.0427.152%C+22.2%C--27C*N/A7018.2h8.9C*32.7C**
NS-44 Commissioner AE 4144052681.511C*1.4534.458%D-20.988%D31.6DN/A8812.8h3.4C++9.8C+
VE-S Canis 2742691651.63B+1.3320.883%D--24.907%B+26.9CN/A9110h12.2C++58.6C+
E540 Halberd 450265357.571C+4.6151.983%B+N/A26C-18.1C*68110.2h6.3C12.2C*
Saron HRB 380244308.133B++5.1741.831%C+N/A26.5C*14.8C+4139.2h24.2C+57.8C+
L105 Zephyr 297237346.971C+4.0145.455%BN/A37C-9.4C++1756.4h9.4D**20.6D
L100 Python AP 3582361614.75A**11.7953.502%CN/A34.2B+17.7C+3766.9h5.7B+10.7B
NS Annihilator 370206742.784S0.1884.306%B**N/A20.4A*16.2M22010.1h8.3A9.9A
Thanatos VE70 2082061301.585B*1.3840.348%C++16.505%C++27.1C+N/A907.6h4.3B+10.6B+
Tank Mine 271194209.7M**6.7477.522%M*N/A121.3B+48.1C--10311.6h4.2T*5.4B+
NS-61 Emissary 1731671980.843C++2.1224.13%D22.755%B**17.8C-N/A759.4h16.1C+66.6C
Ursa 170164941.745B+1.2223.644%C*26.829%B+40C++1.5M1094.1h10.2B+43.2B+
S12 Renegade 162148582.552C+0.4126.86%F-2.027%D--19.5D--1.8C+447.6h5.3F19.6F--
Frag Grenade 1431411141N/A138.0440.888%DN/A352.5D5C12030.4h4.3C10.5C
S1 231137701.957A*1.0158.244%C++1.46%D27.4C**18.8B*3465h7.6C13C+
Aphelion VEX-4H 223113244.708C+1.7539.855%D2.655%C24D-23.4C3224.7h70.3C+176.4C
Sirius SX12 111110711.549B+1.4123.429%C+21.818%B++19C-N/A755.8h14.7C++62.6C++
Spear Anti-Vehicle Phalanx Turret 177102128.5C**5.5453.113%B*N/A34C+25B3423h12.5D-23.5C+
Skyguard 158101128.417M5.4528.814%C+N/A15.3C*8.6C1616.6h104.5B+362.6B+
E540 Halberd-H 13984614B+11.0457.857%C++N/A38.2C25B+4672.2h7.7C--13.3C
Hyena Missile Launcher 13883591.407C+1.5630.782%C-N/A11.7C--7.7C-1477.1h45.7D-148.3D
Phaseshift VX-S 7170401.75C-1.2134.432%C+42.857%F--12.5D--N/A345.6h4.3D12.6C
Rocklet Rifle 12866571.158B**1.8042.772%D*1.515%B*18.9D17.7D3483.5h50.8D-118.7D*
M12 Kobalt 6563415.75B12.7912.176%D*17.46%C+37.1D1.2D-1451.7h20.4C+167.8C--
MANA Anti-Vehicle Turret 10758202.9B*0.0657.088%C-N/A580D490D2585900.1h10.2B+17.9B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret54620.6h
Motion Spotter2113,3525h
NS Deep Freeze1610.1h
Nanite Revive Grenade0840h
Spawn Beacon118771h
Nano-Armor Kit2537,0404.5h
AE Nano-Armor Kit263565,97160.6h
AE Medical Applicator3732,4972.6h
Lasher X2 AE0840.1h
Welding Device0880h
Medical Kit294300.9h
Medical Applicator198,2460.8h
WLT-Howler Mining Laser01,0490.1h
Ammunition Package257931.3h
Recon Detection Device0580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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