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Praetor A.S.P. Operative ULTROMYTE[XPEH] ULTROMYTE
VS BR 83

KDR: 2.91

Score: 26.5m

Last Seen: Jun 21st, 2019 7:25 PM
- ONLINE NOW

Prestige 1, Battle Rank 83 - Vanu Sovereignty on Cobalt - Outfit Officer of TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 55
Level Progress (to 84): 77%
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS L100 Python HESH Supernova FPC Ghost NS-15M2 MKV Suppressed Supernova VPC Orion VS54 NS-30 Vandal
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,014,561 MLG Score: 811
Fun Score: N/A
Cheeseburgers Flipped: 145TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.306%23.445%57016119415,9611.788151.125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.384%0.624B+0.394B-0.373C-HEAD ++ (~11.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.70.347C**11.80.171C++36.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.403%0.612%31525120515,516764539120.2824288%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.409%0.338C**-1.257D**0.83

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.80.694B+5.20.581B+6.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.329%0.767%441512052,08668317973.04971116%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.731%0.473B+-0.909D--1.145

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.40.653B+17.10.57B+24.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.001%58.088%441312075,032677837.42183

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.469%0.904B*-0.589D0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.372C**2.50.199C++3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.425%16.268%441212081,211701231.72753

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.351%0.796B++0.222C++0.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.559B+30.389C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 55
26.5m274.1%312 (18.7k)266 (16k)2.912746,67916,0263.6221883 (83)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210342219.785%15.305%30306:139

47% Engineer19% Heavy Assault23% Infiltrator8% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 1st, 2016 8:01 PMJul 25th, 2018 7:55 PMJun 22nd, 2019 6:11 PM (2d) (PST)Jun 21st, 2019 4:39 PM (3d) (PST)Jun 21st, 2019 3:25 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
785876980.4690.1610.0721.5400.093811

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,1255,23541,8902810492615,948

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1658.8h/69.1d 11,370 7,144 14,606 153.3k 1,497 5,641 9,242 78.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C++
Kills:2,711
Deaths:1,290
KDR:2.102
Accuracy:24.325% C++
HSR:25.231% C+
Orion VS54
B+
Kills:1,490
Deaths:802
KDR:1.858
Accuracy:22.991% B+
HSR:26.779% C**
Pulsar LSW
C++
Kills:1,187
Deaths:676
KDR:1.756
Accuracy:23.787% C++
HSR:23.926% C+
Flare VE6
B+
Kills:1,104
Deaths:634
KDR:1.741
Accuracy:21.968% C+
HSR:27.265% B+
VE-H Maw
C+
Kills:871
Deaths:477
KDR:1.826
Accuracy:23.848% C
HSR:26.062% C+
Ursa
B+
Kills:164
Deaths:94
KDR:1.745
Accuracy:23.644% C++
HSR:26.829% B+
Kills:7,527
Deaths (as Heavy Assault):3,973
Deaths (to Heavy Assaults):4,354
KDR:1.89454
Kill Difference:3,554
Playtime:306.961 hours
Usage:19%
Score:4.651m
Score/min:253
Accuracy (listed only):23.427%
HSR (listed only):26.015%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C+
Kills:2,500
Deaths:1,616
KDR:1.547
Accuracy:24.778% C+
HSR:18.320% C+
Phobos VX86
C+
Kills:996
Deaths:663
KDR:1.502
Accuracy:57.578% C+
HSR:16.165% C+
Sirius SX12
B+
Kills:954
Deaths:565
KDR:1.689
Accuracy:21.966% C--
HSR:21.593% B+
Serpent VE92
B++
Kills:769
Deaths:465
KDR:1.654
Accuracy:22.152% C
HSR:23.537% B++
NS-11CB
C**
Kills:757
Deaths:640
KDR:1.183
Accuracy:26.064% C**
HSR:17.041% D
VE-S Canis
B+
Kills:278
Deaths:176
KDR:1.580
Accuracy:20.684% D--
HSR:24.460% B+
Thanatos VE70
C++
Kills:215
Deaths:141
KDR:1.525
Accuracy:39.616% C+
HSR:16.744% C++
VE-C Horizon
C+
Kills:85
Deaths:56
KDR:1.518
Accuracy:27.185% D*
HSR:23.529% C+
Kills:6,554
Deaths (as Light Assault):4,322
Deaths (to Light Assaults):2,739
KDR:1.51643
Kill Difference:2,232
Playtime:136.459 hours
Usage:8%
Score:1.913m
Score/min:234
Accuracy (listed only):30.003%
HSR (listed only):20.174%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
C+
Kills:996
Deaths:663
KDR:1.502
Accuracy:57.578% C+
HSR:16.165% C+
Serpent VE92
B++
Kills:769
Deaths:465
KDR:1.654
Accuracy:22.152% C
HSR:23.537% B++
NS-11CB
C**
Kills:757
Deaths:640
KDR:1.183
Accuracy:26.064% C**
HSR:17.041% D
Eidolon VE33
C+
Kills:732
Deaths:382
KDR:1.916
Accuracy:27.119% C+
HSR:24.454% C+
VE-LR Obelisk
B+
Kills:638
Deaths:249
KDR:2.562
Accuracy:35.676% B+
HSR:26.959% D
Thanatos VE70
C++
Kills:215
Deaths:141
KDR:1.525
Accuracy:39.616% C+
HSR:16.744% C++
VE-C Horizon
C+
Kills:85
Deaths:56
KDR:1.518
Accuracy:27.185% D*
HSR:23.529% C+
Kills:4,192
Deaths (as Engineer):2,596
Deaths (to Engineers):2,836
KDR:1.61479
Kill Difference:1,596
Playtime:781.961 hours
Usage:47%
Score:13.936m
Score/min:297
Accuracy (listed only):33.627%
HSR (listed only):21.204%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C**
Kills:4,163
Deaths:2,061
KDR:2.020
Accuracy:40.664% C**
HSR:57.411% D--
MKV Suppressed
C+
Kills:2,500
Deaths:1,616
KDR:1.547
Accuracy:24.778% C+
HSR:18.320% C+
NS-30 Vandal
C++
Kills:1,206
Deaths:587
KDR:2.055
Accuracy:33.675% C++
HSR:23.051% C-
Sirius SX12
B+
Kills:954
Deaths:565
KDR:1.689
Accuracy:21.966% C--
HSR:21.593% B+
Parallax VX3
B++
Kills:799
Deaths:390
KDR:2.049
Accuracy:44.183% B++
HSR:62.954% F-
NS-44 Commissioner AE
C-
Kills:429
Deaths:276
KDR:1.554
Accuracy:34.965% D-
HSR:21.911% C-
VE-S Canis
B+
Kills:278
Deaths:176
KDR:1.580
Accuracy:20.684% D--
HSR:24.460% B+
NS-61 Emissary
B**
Kills:171
Deaths:199
KDR:0.859
Accuracy:23.976% D
HSR:22.222% B**
Phaseshift VX-S
C+
Kills:70
Deaths:40
KDR:1.750
Accuracy:34.432% C+
HSR:42.857% F--
Kills:10,570
Deaths (as Infiltrator):5,910
Deaths (to Infiltrators):2,367
KDR:1.78849
Kill Difference:4,660
Playtime:381.103 hours
Usage:23%
Score:5.233m
Score/min:229
Accuracy (listed only):31.036%
HSR (listed only):32.753%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:2,500
Deaths:1,616
KDR:1.547
Accuracy:24.778% C+
HSR:18.320% C+
Phobos VX86
C+
Kills:996
Deaths:663
KDR:1.502
Accuracy:57.578% C+
HSR:16.165% C+
Sirius SX12
B+
Kills:954
Deaths:565
KDR:1.689
Accuracy:21.966% C--
HSR:21.593% B+
VE-S Canis
B+
Kills:278
Deaths:176
KDR:1.580
Accuracy:20.684% D--
HSR:24.460% B+
Thanatos VE70
C++
Kills:215
Deaths:141
KDR:1.525
Accuracy:39.616% C+
HSR:16.744% C++
Kills:4,943
Deaths (as Combat Medic):3,161
Deaths (to Combat Medics):1,839
KDR:1.56375
Kill Difference:1,782
Playtime:29.725 hours
Usage:2%
Score:0.435m
Score/min:244
Accuracy (listed only):32.924%
HSR (listed only):19.457%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:75
Deaths:13
KDR:5.769
Accuracy:17.056% C+
HSR:14.667% D--
Comet VM2
C-
Kills:59
Deaths:36
KDR:1.639
Accuracy:36.884% D
HSR:3.390% C-
Blueshift VM5
C++
Kills:56
Deaths:31
KDR:1.806
Accuracy:15.471% D-
HSR:21.429% C++
Cosmos VM3
C++
Kills:51
Deaths:13
KDR:3.923
Accuracy:16.982% C+
HSR:19.608% C++
Blueshift VM5
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:16.553% N/A
HSR:12% N/A
Kills:291
Deaths (as MAX Suit):62
Deaths (to MAX Suits):435
KDR:4.69355
Kill Difference:229
Playtime:18.209 hours
Usage:1%
Score:0.286m
Score/min:261
Accuracy (listed only):20.589%
HSR (listed only):14.219%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:841
V. Kills:618 136%
Deaths:120
KDR:7.008
Accuracy:39.062% C+
KPH:33.100 C+
VKPH:24.300 C+
L105 Zephyr
C**
Kills:277
V. Kills:78 351%
Deaths:38
KDR:7.289
Accuracy:43.562% C++
KPH:37.300 C-
VKPH:10.500 C**
Kills:1,118 (0 + 1,118)
Deaths:158
KDR:7.076
VKDR:4.405
Vehicle Kills:696
Kill Difference:960
Playtime:32.866 hours
Usage:2%
Score:0.501m
Score/min:254
Piloting Accuracy:N/A%
Gunner Accuracy:43.562%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:7,629
V. Kills:1,490 N/A
Deaths:340
KDR:22.438
Accuracy:49.754% C++
KPH:59.300 B
VKPH:11.600 B**
L100 Python AP
C**
Kills:537
V. Kills:277 193%
Deaths:40
KDR:13.425
Accuracy:53.755% C
KPH:34 C**
VKPH:17.500 C+
Skyguard
B+
Kills:173
V. Kills:98 175%
Deaths:19
KDR:9.105
Accuracy:28.050% C
KPH:18.400 B+
VKPH:10.400 C*
Kills:8,339 (8,339 + 0)
Deaths:399
KDR:20.900
VKDR:4.674
Vehicle Kills:1,865
Kill Difference:7,940
Playtime:153.859 hours
Usage:9%
Score:1.927m
Score/min:209
Driving Accuracy:28.050%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:5,075
V. Kills:3,125 162%
Deaths:478
KDR:10.617
Accuracy:54.491% C++
KPH:28 C**
VKPH:17.300 B+
Supernova VPC
B+
Kills:2,102
V. Kills:395 N/A
Deaths:106
KDR:19.830
Accuracy:47.393% C
KPH:52.700 B+
VKPH:9.900 B+
E540 Halberd
C++
Kills:283
V. Kills:193 146%
Deaths:36
KDR:7.861
Accuracy:50.855% B+
KPH:24.800 D
VKPH:16.900 C++
Saron HRB
C++
Kills:254
V. Kills:138 183%
Deaths:32
KDR:7.938
Accuracy:41.401% C
KPH:25.600 C++
VKPH:13.900 C
Kills:7,714 (7,177 + 537)
Deaths:652
KDR:11.831
VKDR:5.906
Vehicle Kills:3,851
Kill Difference:7,062
Playtime:242.338 hours
Usage:15%
Score:3.825m
Score/min:263
Driving Accuracy:47.393%
Gunner Accuracy:41.401%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:640
V. Kills:613 104%
Deaths:80
KDR:8
Accuracy:48.278% D-
KPH:39.200 C++
VKPH:37.500 A
Aphelion VEX-4H
C
Kills:114
V. Kills:111 102%
Deaths:24
KDR:4.750
Accuracy:39.947% D
KPH:23.800 D-
VKPH:23.200 C
E540 Halberd-H
B+
Kills:84
V. Kills:55 150%
Deaths:6
KDR:14
Accuracy:57.498% C+
KPH:38.300 C
VKPH:25.100 B+
Kills:838 (0 + 838)
Deaths:110
KDR:7.618
VKDR:7.082
Vehicle Kills:779
Kill Difference:728
Playtime:23.311 hours
Usage:1%
Score:0.569m
Score/min:407
Driving Accuracy:N/A%
Gunner Accuracy:57.498%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D-
Kills:68
V. Kills:2 N/A
Deaths:5
KDR:13.600
Accuracy:12.054% D*
KPH:36 D-
VKPH:1.100 D--
Kills:68 (0 + 68)
Deaths:5
KDR:13.600
VKDR:0.400
Vehicle Kills:2
Kill Difference:63
Playtime:1.890 hours
Usage:0%
Score:0.017m
Score/min:153
Driving Accuracy:N/A%
Gunner Accuracy:12.054%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C
Kills:150
V. Kills:14 N/A
Deaths:64
KDR:2.344
Accuracy:25.616% F-
KPH:18.200 D--
VKPH:1.700 C
Kills:150 (150 + 0)
Deaths:64
KDR:2.344
VKDR:0.219
Vehicle Kills:14
Kill Difference:86
Playtime:8.223 hours
Usage:0%
Score:0.021m
Score/min:42
Driving Accuracy:25.616%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 9,1197,62934022.438B*19.5349.754%C++N/A59.3B11.6B**197128.7h3.5C+7.1C*
Supernova FPC 8,2005,07547810.617B++7.7054.491%C++1.261%D28C**17.3B+243181.1h5.7C+10.4C++
Ghost 4,2354,1632,0612.02C+0.8940.664%C**57.411%D--27.2C-N/A70153.1h2.5C6.2C++
NS-15M2 2,7662,7111,2902.102B0.8124.325%C++25.231%C+33.3CN/A8881.3h12.2C*50.2C**
MKV Suppressed 2,5522,5001,6161.547B+1.3724.778%C+18.32%C+18.7DN/A51133.8h15.1C+61C++
Supernova VPC 2,4972,10210619.83B*16.9247.393%CN/A52.7B+9.9B+19439.9h3.1C*6.6C++
Orion VS54 1,5161,4908021.858C*1.0522.991%B+26.779%C**30.3C+N/A11549.1h11.5B+50C*
NS-30 Vandal 1,2371,2065872.055C*0.8633.675%C++23.051%C-34.4C+N/A9535.1h5.7C++17C*
Pulsar LSW 1,2061,1876761.756C*1.1623.787%C++23.926%C+34.6CN/A8934.3h12.4C++52.2C**
Flare VE6 1,1221,1046341.741B1.1721.968%C+27.265%B+34.1CN/A11232.4h10.6C++48.4C*
C-4 1,3191,1003533.116A0.2034.381%A+N/A131B**26.1C+6968.4h1.7C5B+
Phobos VX86 1,0179966631.502C++1.4157.578%C+16.165%C+29.3C--N/A8734h2.7C4.6C++
Sirius SX12 9759545651.688B+1.2221.966%C--21.593%B+27.1C+N/A8135.2h16.1C+73.3C+
VE-H Maw 8888714771.826C*1.0923.848%C26.062%C+32.3C--N/A8827h10.9C++45.5C++
C150 Dalton 1,4598411207.008C++4.1039.062%C+N/A33.1C+24.3C+27225.4h4.3C++11C*
Parallax VX3 8097993902.049C0.8644.183%B++62.954%F-19.8C--N/A4840.3h2.5C5.7C*
Serpent VE92 7827694651.654B+1.2622.152%C23.537%B++23.7CN/A7832.5h12.1B54.7C*
NS-11CB 7887576401.183C*1.7326.064%C**17.041%D12.4DN/A3760.9h18.5D70.9C+
Eidolon VE33 7517323821.916B++1.0027.119%C+24.454%C+25.9C++N/A7328.3h8.7C**32.2C**
NS-TMC-01 "His Regards" 78968913,8090.05B*2.8635.483%B*6.241%C+0.7C+N/A2972.2h2.5C+7B+
Saron HRB-H 1,253640808B+5.0948.278%D-N/A39.3C++37.6A41316.3h35.1D--72.7D*
VE-LR Obelisk 6486382492.562B+0.3535.676%B+26.959%D33.6C+N/A8219h6.1B+17B+
Proximity Mine 615615718.662A+5.7542.141%C+N/A136.7C**N/A3924.5h2.4D**5.7D
L100 Python AP 8145374013.425A++10.5153.755%CN/A34C**17.5C+31515.8h5.8B10.7C*
NS-44 Commissioner AE 4404292761.554C**1.3634.965%D-21.911%C-32DN/A9013.4h3.4C++9.6C+
E540 Halberd 476283367.861C+4.9550.855%B+N/A24.8D16.9C++69711.4h6.6C--13C+
VE-S Canis 2832781761.58B1.3320.684%D--24.46%B+26.7CN/A10310.4h12.2C++59C
L105 Zephyr 355277387.289C+4.3843.562%C++N/A37.4C-10.5C**1927.4h9.1D*20.9D
S1 4442651302.038A*0.8759.395%C**N/A30.8B+20.8B**3608.6h7.6C12.7C+
Saron HRB 392254327.938B+5.0341.401%CN/A25.7C++13.9C4129.9h24.9C60C
Tank Mine 325232268.923M*6.0177.204%M*N/A128.9B+51.7C10981.8h4.2T*5.4B+
NS Annihilator 396222852.612S0.3083.842%B*N/A19.8A*15.5A**22011.2h8.7B**10.3B**
Thanatos VE70 2172151411.525B++1.3939.616%C+16.744%C++26.2C+N/A918.2h4.4B+11.1B+
Frag Grenade 1901861186N/A183.0942.551%CN/A310D-6.7C12690.6h4.6D10.8C
Skyguard 271173199.105M6.1928.05%CN/A18.4B+10.4C*1859.4h90.9B*323.9B++
NS-61 Emissary 1771711990.859C++2.0523.976%D22.222%B**17.8C-N/A799.6h15.9C+66.4C
Ursa 170164941.745B+1.1723.644%C++26.829%B+40C++1.5A**1164.1h10.2B+43.2B+
S12 Renegade 164150642.344C+0.5725.616%F-2%D--18.3D--1.7C428.2h5.3F-20.8F**
Rocklet Rifle 279150971.546A++1.3746.021%D-N/A23.8C20.5C3776.3h46.4D100.8D
Spear Anti-Vehicle Phalanx Turret 228136159.067C**6.1556.797%A1.471%D*35.8C+24.2C*3713.8h13.5D-23.7C+
Aphelion VEX-4H 225114244.75C+1.8439.947%D2.632%C23.8D-23.1C3274.8h70.2C175.7C-
Hyena Missile Launcher 15493691.348C1.5630.84%CN/A11.1C--7.3C-1418.4h48.8D--158.4D
VE-C Horizon 8685561.518C++1.3927.185%D*23.529%C+30.4C-N/A832.8h17.3C+63.5C--
E540 Halberd-H 13984614B+11.0957.498%C+N/A38.2C25B+5332.2h7.7D13.4C--
Cosmos VM3 7775135.769A*2.8617.056%C+14.667%D--31.3C++N/A1232.4h10A58.8B++
Phaseshift VX-S 7170401.75C-1.1634.432%C+42.857%F--12.5D--N/A375.6h4.3D-12.6C--
M12 Kobalt 7068513.6C++10.6912.054%D*16.177%C35.8D-1.1D--1531.9h20.5C+170.1C--
Comet VM2 8059361.639B*1.2736.884%D3.39%C-8.9C-3.2C--886.6h26.9C72.9C
MANA Anti-Vehicle Turret 10959202.95C+0.0457.212%CN/A590C--500C1841000.1h10.1C++17.6C++
Blueshift VM5 5656311.806C1.1115.471%D-21.429%C++18.1D--N/A663.1h19.7D*127.4D
Lasher X2 AE 5552381.368C+1.5421.814%D--7.692%A+21.7D-1.3C*742.4h17.9C**82.3C+
Cosmos VM3 5351133.923A+1.0116.982%C+19.608%C++21.3DN/A942.4h14.6C+86C++
Blueshift VM5 5350311.613C1.3016.553%D12%F16.1D*1B*593.1h23.2F-140.2D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon151,3191.4h
Nano-Armor Kit2537,0404.5h
Anti-Vehicle MANA Turret54650.6h
AE Nano-Armor Kit320680,33473h
AE Medical Applicator3937,1632.9h
Nanite Revive Grenade01130h
NS Deep Freeze1610.1h
Motion Spotter2615,9566h
Welding Device0880h
Ammunition Package278791.4h
Medical Kit294910.9h
Medical Applicator198,2460.8h
Recon Detection Device02710.3h
WLT-Howler Mining Laser01,0490.1h

Check the help document for the dictionary if you want to learn more about words used here.


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