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Legate A.S.P. Operative ULTROMYTE[XPEH] ULTROMYTE
VS BR 72

KDR: 2.91

Score: 23.6m

Last Seen: Mar 15th, 2019 4:58 PM
- OFFLINE - 26.3 hour(s)

Prestige 1, Battle Rank 72 - Vanu Sovereignty on Cobalt - Outfit Officer of TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 50
Level Progress (to 73): 97%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS L100 Python HESH Supernova FPC Ghost MKV Suppressed Supernova VPC Orion VS54 NS-15M2 Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $980,784 MLG Score: 784
Fun Score: N/A
Cheeseburgers Flipped: 114TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.512%23.231%56916100913,8951.75421.154

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.413%0.697B+0.362C**-0.429C--HEAD ++ (~10.98)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.30.366C**11.80.181C++36.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.828%0.648%31025102014,037710493719.7704284%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.544%0.394B-1.261D**0.86

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.698B+5.20.582B+6.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.579%0.797%450510202,00764817493.09245115%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.779%0.502B+-0.903D--1.209

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.50.649B+17.20.562B+24.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.231%58.982%450310224,442600657.39102

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.468%0.93B*-0.53D0.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.374C**2.50.199C++3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.113%15.686%450210231,122593221.88889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.394%0.656B+0.302C*0.636

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.51B+30.344C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
TheOthers[XPEH] TheOthers
VS outfit on Cobalt

Members: 50
23.6m272.6%310 (18.6k)263 (15.8k)2.9083941,36614,2233.6459372 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1025305219.568%15.08%29506:178

49% Engineer16% Heavy Assault23% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 1st, 2016 8:01 PMJul 25th, 2018 7:55 PMMar 15th, 2019 1:59 PM (3d) (PST)Mar 15th, 2019 2:27 PM (3d) (PST)Mar 15th, 2019 12:58 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
787847030.4610.1590.0701.5150.094784

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,2415,06142,1802810491615,801

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1494.5h/62.3d 10,490 6,238 13,113 135.8k 1,307 4,919 8,465 70.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:1,490
Deaths:802
KDR:1.858
Accuracy:22.991% B+
HSR:26.779% C**
NS-15M2
B+
Kills:1,344
Deaths:662
KDR:2.030
Accuracy:26.105% B+
HSR:25.595% C+
Pulsar LSW
C++
Kills:1,187
Deaths:676
KDR:1.756
Accuracy:23.787% C++
HSR:23.926% C+
VE-H Maw
C+
Kills:871
Deaths:477
KDR:1.826
Accuracy:23.848% C
HSR:26.062% C+
Flare VE6
B+
Kills:636
Deaths:377
KDR:1.687
Accuracy:21.542% C+
HSR:27.987% B+
Ursa
B+
Kills:164
Deaths:94
KDR:1.745
Accuracy:23.644% C*
HSR:26.829% B+
Kills:5,692
Deaths (as Heavy Assault):3,088
Deaths (to Heavy Assaults):3,824
KDR:1.84326
Kill Difference:2,604
Playtime:238.280 hours
Usage:16%
Score:3.450m
Score/min:241
Accuracy (listed only):23.653%
HSR (listed only):26.196%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Phobos VX86
C+
Kills:907
Deaths:598
KDR:1.517
Accuracy:57.749% C+
HSR:15.436% C+
Serpent VE92
B++
Kills:769
Deaths:465
KDR:1.654
Accuracy:22.153% C
HSR:23.537% B++
Eidolon VE33
C+
Kills:712
Deaths:369
KDR:1.930
Accuracy:27.104% C+
HSR:24.438% C+
NS-11CB
C++
Kills:667
Deaths:578
KDR:1.154
Accuracy:25.939% C++
HSR:16.642% D
VE-LR Obelisk
B+
Kills:638
Deaths:249
KDR:2.562
Accuracy:35.676% B+
HSR:26.959% D
Thanatos VE70
C++
Kills:215
Deaths:141
KDR:1.525
Accuracy:39.665% C+
HSR:16.744% C++
Kills:3,908
Deaths (as Engineer):2,400
Deaths (to Engineers):2,585
KDR:1.62833
Kill Difference:1,508
Playtime:729.683 hours
Usage:49%
Score:12.957m
Score/min:296
Accuracy (listed only):34.714%
HSR (listed only):20.626%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MKV Suppressed
C+
Kills:2,454
Deaths:1,596
KDR:1.538
Accuracy:24.834% C+
HSR:18.174% C+
Sirius SX12
B+
Kills:949
Deaths:563
KDR:1.686
Accuracy:22.032% C-
HSR:21.707% B+
Phobos VX86
C+
Kills:907
Deaths:598
KDR:1.517
Accuracy:57.749% C+
HSR:15.436% C+
Serpent VE92
B++
Kills:769
Deaths:465
KDR:1.654
Accuracy:22.153% C
HSR:23.537% B++
NS-11CB
C++
Kills:667
Deaths:578
KDR:1.154
Accuracy:25.939% C++
HSR:16.642% D
VE-S Canis
B+
Kills:277
Deaths:174
KDR:1.592
Accuracy:20.704% D--
HSR:24.549% B+
Thanatos VE70
C++
Kills:215
Deaths:141
KDR:1.525
Accuracy:39.665% C+
HSR:16.744% C++
Kills:6,238
Deaths (as Light Assault):4,115
Deaths (to Light Assaults):2,402
KDR:1.51592
Kill Difference:2,123
Playtime:129.051 hours
Usage:9%
Score:1.798m
Score/min:232
Accuracy (listed only):30.439%
HSR (listed only):19.541%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C**
Kills:3,581
Deaths:1,774
KDR:2.019
Accuracy:40.908% C**
HSR:58.419% D--
MKV Suppressed
C+
Kills:2,454
Deaths:1,596
KDR:1.538
Accuracy:24.834% C+
HSR:18.174% C+
NS-30 Vandal
C*
Kills:1,148
Deaths:560
KDR:2.050
Accuracy:34.235% C*
HSR:23.084% C-
Sirius SX12
B+
Kills:949
Deaths:563
KDR:1.686
Accuracy:22.032% C-
HSR:21.707% B+
Parallax VX3
B++
Kills:791
Deaths:388
KDR:2.039
Accuracy:44.122% B++
HSR:62.958% F
NS-44 Commissioner AE
C--
Kills:418
Deaths:272
KDR:1.537
Accuracy:34.887% D-
HSR:21.770% C--
VE-S Canis
B+
Kills:277
Deaths:174
KDR:1.592
Accuracy:20.704% D--
HSR:24.549% B+
NS-61 Emissary
B**
Kills:171
Deaths:199
KDR:0.859
Accuracy:24.001% D
HSR:22.222% B**
Phaseshift VX-S
C
Kills:70
Deaths:40
KDR:1.750
Accuracy:34.432% C
HSR:42.857% F--
Kills:9,859
Deaths (as Infiltrator):5,566
Deaths (to Infiltrators):2,100
KDR:1.77129
Kill Difference:4,293
Playtime:350.203 hours
Usage:23%
Score:4.803m
Score/min:229
Accuracy (listed only):31.128%
HSR (listed only):32.860%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
C+
Kills:2,454
Deaths:1,596
KDR:1.538
Accuracy:24.834% C+
HSR:18.174% C+
Sirius SX12
B+
Kills:949
Deaths:563
KDR:1.686
Accuracy:22.032% C-
HSR:21.707% B+
Phobos VX86
C+
Kills:907
Deaths:598
KDR:1.517
Accuracy:57.749% C+
HSR:15.436% C+
VE-S Canis
B+
Kills:277
Deaths:174
KDR:1.592
Accuracy:20.704% D--
HSR:24.549% B+
Thanatos VE70
C++
Kills:215
Deaths:141
KDR:1.525
Accuracy:39.665% C+
HSR:16.744% C++
Kills:4,802
Deaths (as Combat Medic):3,072
Deaths (to Combat Medics):1,617
KDR:1.56315
Kill Difference:1,730
Playtime:28.671 hours
Usage:2%
Score:0.406m
Score/min:236
Accuracy (listed only):32.997%
HSR (listed only):19.322%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
C
Kills:54
Deaths:34
KDR:1.588
Accuracy:36.080% D
HSR:3.704% C
Blueshift VM5
C++
Kills:52
Deaths:26
KDR:2
Accuracy:16.006% D
HSR:21.154% C++
Kills:106
Deaths (as MAX Suit):30
Deaths (to MAX Suits):378
KDR:3.53333
Kill Difference:76
Playtime:14.321 hours
Usage:1%
Score:0.199m
Score/min:232
Accuracy (listed only):26.043%
HSR (listed only):12.429%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:799
V. Kills:589 135%
Deaths:111
KDR:7.198
Accuracy:39.232% C++
KPH:33 C+
VKPH:24.300 C+
L105 Zephyr
B+
Kills:277
V. Kills:78 351%
Deaths:38
KDR:7.289
Accuracy:43.642% C++
KPH:37.900 C
VKPH:10.700 B+
Kills:1,076 (0 + 1,076)
Deaths:149
KDR:7.221
VKDR:4.477
Vehicle Kills:667
Kill Difference:927
Playtime:31.516 hours
Usage:2%
Score:0.473m
Score/min:250
Piloting Accuracy:N/A%
Gunner Accuracy:43.642%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B**
Kills:6,733
V. Kills:1,320 N/A
Deaths:295
KDR:22.824
Accuracy:49.838% C++
KPH:59.100 B
VKPH:11.600 B**
L100 Python AP
B+
Kills:381
V. Kills:191 198%
Deaths:30
KDR:12.700
Accuracy:55.483% C+
KPH:34.200 B+
VKPH:17.100 C+
Skyguard
B++
Kills:153
V. Kills:85 178%
Deaths:17
KDR:9
Accuracy:28.212% C+
KPH:18.300 B++
VKPH:10.200 C++
Kills:7,267 (7,267 + 0)
Deaths:342
KDR:21.249
VKDR:4.667
Vehicle Kills:1,596
Kill Difference:6,925
Playtime:133.472 hours
Usage:9%
Score:1.626m
Score/min:203
Driving Accuracy:28.212%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:4,668
V. Kills:2,940 159%
Deaths:457
KDR:10.214
Accuracy:54.657% C++
KPH:27.500 B
VKPH:17.300 B+
Supernova VPC
B+
Kills:2,102
V. Kills:395 N/A
Deaths:106
KDR:19.830
Accuracy:47.393% C
KPH:52.700 B+
VKPH:9.900 B+
E540 Halberd
C++
Kills:283
V. Kills:193 146%
Deaths:36
KDR:7.861
Accuracy:51.255% B+
KPH:25.200 D
VKPH:17.200 C++
Saron HRB
C++
Kills:251
V. Kills:138 181%
Deaths:31
KDR:8.097
Accuracy:41.561% C
KPH:25.900 C++
VKPH:14.200 C+
Kills:7,304 (6,770 + 534)
Deaths:630
KDR:11.594
VKDR:5.819
Vehicle Kills:3,666
Kill Difference:6,674
Playtime:230.553 hours
Usage:15%
Score:3.635m
Score/min:263
Driving Accuracy:47.393%
Gunner Accuracy:41.561%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
A
Kills:610
V. Kills:596 102%
Deaths:78
KDR:7.821
Accuracy:48.316% D-
KPH:38.500 C++
VKPH:37.600 A
Aphelion VEX-4H
C
Kills:113
V. Kills:110 102%
Deaths:24
KDR:4.708
Accuracy:39.904% D
KPH:23.700 D-
VKPH:23.100 C
E540 Halberd-H
B+
Kills:84
V. Kills:55 150%
Deaths:6
KDR:14
Accuracy:57.498% C+
KPH:38.300 C
VKPH:25.100 B+
Kills:807 (0 + 807)
Deaths:108
KDR:7.472
VKDR:7.046
Vehicle Kills:761
Kill Difference:699
Playtime:22.806 hours
Usage:2%
Score:0.546m
Score/min:399
Driving Accuracy:N/A%
Gunner Accuracy:57.498%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:64
V. Kills:2 N/A
Deaths:4
KDR:16
Accuracy:12.057% D*
KPH:37.100 D
VKPH:1.200 D-
Kills:64 (0 + 64)
Deaths:4
KDR:16
VKDR:0.500
Vehicle Kills:2
Kill Difference:60
Playtime:1.726 hours
Usage:0%
Score:0.015m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:12.057%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
C+
Kills:148
V. Kills:14 N/A
Deaths:60
KDR:2.467
Accuracy:26.860% F-
KPH:19.300 D--
VKPH:1.800 C+
Kills:148 (148 + 0)
Deaths:60
KDR:2.467
VKDR:0.233
Vehicle Kills:14
Kill Difference:88
Playtime:7.672 hours
Usage:1%
Score:0.020m
Score/min:44
Driving Accuracy:26.860%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 8,0536,73329522.824B**19.9249.838%C++N/A59.1B11.6B**192114h3.6C+7.2C*
Supernova FPC 7,6084,66845710.214B++7.3154.657%C++1.328%D27.5B17.3B+243169.8h5.8C+10.5C++
Ghost 3,6353,5811,7742.019C+0.8940.908%C**58.419%D--27.7C-N/A71129.1h2.5C+6.1C++
MKV Suppressed 2,5032,4541,5961.538B++1.3724.834%C+18.174%C+18.5DN/A50132.4h15.1C+60.9C++
Supernova VPC 2,4972,10210619.83B**16.9247.393%CN/A52.7B+9.9B+19339.9h3.1C**6.6C++
Orion VS54 1,5161,4908021.858B1.0522.991%B+26.779%C**30.3C+N/A11249.1h11.5B+50C*
NS-15M2 1,3621,3446622.03C**0.8826.105%B+25.595%C+37.6C+N/A9435.7h12.2C**46.9B+
Pulsar LSW 1,2061,1876761.756C**1.1523.787%C++23.926%C+34.6CN/A8834.3h12.4C++52.2C**
NS-30 Vandal 1,1781,1485602.05C*0.8634.235%C*23.084%C-34.9C+N/A9732.9h5.7C++16.6C**
C-4 1,1449582943.259A0.3534.09%A+N/A127.7B**24.8C6767.5h1.7C4.9B+
Sirius SX12 9709495631.686B+1.2222.032%C-21.707%B+27.2C+N/A8034.9h16.1C+73C+
Phobos VX86 9279075981.517C*1.3957.749%C+15.436%C+28.8C--N/A8731.5h2.6C+4.5C++
VE-H Maw 8888714771.826C*1.0823.848%C26.062%C+32.4C--N/A8626.9h10.9C++45.5C++
C150 Dalton 1,3887991117.198C++4.2939.232%C++N/A33C+24.3C+26724.2h4.3C++11C**
Parallax VX3 8017913882.039C0.8744.122%B++62.958%F19.7C--N/A4740.1h2.5C5.7C*
Serpent VE92 7827694651.654B+1.2522.153%C23.537%B++23.7C+N/A7632.5h12.1B+54.7C*
Eidolon VE33 7277123691.93B++0.9827.104%C+24.438%C+26C*N/A7327.4h8.6B31.7B
NS-11CB 6936675781.154C++1.7525.939%C++16.642%D12.2DN/A3554.5h18.7C--72C+
VE-LR Obelisk 6486382492.562B+0.3535.676%B+26.959%D33.6C+N/A8019h6.1B+17B+
Flare VE6 6456363771.687B1.2221.542%C+27.987%B+31.8CN/A8520h10.8C++50.2C++
Saron HRB-H 1,206610787.821B+4.9148.316%D-N/A38.6C++37.7A40715.8h35.7D--73.8D*
NS-TMC-01 "His Regards" 67658812,1670.048B*2.8635.928%B*6.803%C+0.7C+N/A2862.1h2.6C+7.2B+
Proximity Mine 554554648.656A+5.7542.105%C+N/A135.1C**N/A3724.1h2.4D**5.7D
NS-44 Commissioner AE 4284182721.537C**1.3734.887%D-21.77%C--31.7DN/A8913.2h3.4C++9.7C+
L100 Python AP 5723813012.7A++9.7955.483%C+N/A34B+17.1C+33111.2h6.1B10.9C**
E540 Halberd 476283367.861C+4.9551.255%B+N/A25.3C--17.2C++67911.2h6.6C--12.8C+
L105 Zephyr 355277387.289C+4.3843.642%C++N/A37.9C10.7B+1947.3h9.1D*20.8C--
VE-S Canis 2822771741.592B1.3220.704%D--24.549%B+26.9CN/A9710.3h12.2C++58.8C+
Saron HRB 389251318.097B++5.1941.561%CN/A25.9C++14.2C+4129.7h24.9C59.8C+
NS Annihilator 390218802.725S0.1884.237%B**N/A20.4A**16.1A**22410.7h8.5B**10.1A
Thanatos VE70 2172151411.525B++1.3839.665%C+16.744%C++26.2C+N/A898.2h4.4B+11.1B+
Tank Mine 298213229.682M**6.7776.857%M*N/A125.3B+50C-10491.7h4.2T*5.5B+
NS-61 Emissary 1771711990.859C++2.0524.001%D22.222%B**17.8CN/A769.6h15.9C+66.3C
Ursa 170164941.745B+1.1623.644%C*26.829%B+40C++1.5M1124.1h10.2B+43.2B+
Frag Grenade 1621591159N/A156.0940.906%DN/A318D6C12620.5h4.3C10.5C
Skyguard 238153179M+6.0928.212%C+N/A18.2B+10.1C++1808.4h89.2B**316.3B++
S12 Renegade 162148602.467C+0.4426.86%F-2.027%D--19.2D--1.8C+447.7h5.3F19.6F--
Rocklet Rifle 269145961.51A++1.4045.677%D-N/A23.8C20.3C3536.1h46.2D101.1D
S1 243144761.895A*1.0158.571%C++1.389%D-27.2C*18.7B*3585.3h7.7C13.1C+
Spear Anti-Vehicle Phalanx Turret 193113138.692C**5.7854.197%B**1.77%D*33.2C23.5C*3423.4h13.3D--24.5C+
Aphelion VEX-4H 223113244.708C+1.8039.904%D2.655%C23.5D-22.9C3244.8h70.6C+177C
Hyena Missile Launcher 15493641.453C+1.4630.771%CN/A11.9C-7.8C-1517.8h45.2D146.7D
E540 Halberd-H 13984614B+11.0957.498%C+N/A38.2C25B+5012.2h7.7D13.4C-
Phaseshift VX-S 7170401.75C-1.1634.432%C42.857%F--12.5D--N/A355.6h4.3D12.6C
M12 Kobalt 6664416B13.0912.057%D*17.188%C+37.6D1.2D-1481.7h20.3C+168.1C--
MANA Anti-Vehicle Turret 10959202.95B+0.0457.212%C+N/A590D500D-1795370.1h10.1B++17.6B++
Comet VM2 7554341.588B*1.3236.08%D3.704%C8.4C-3.3C-856.4h27.6C76.4C
Blueshift VM5 5252262C+0.9116.006%D21.154%C++19.3D-N/A692.7h18.3D114C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret54650.6h
Motion Spotter2214,3785.4h
NS Deep Freeze1610.1h
Nano-Armor Kit2537,0404.5h
Spawn Beacon141,0691.2h
AE Medical Applicator3936,9262.9h
AE Nano-Armor Kit302637,53968.7h
Nanite Revive Grenade01090h
Welding Device0880h
Lasher X2 AE0840.1h
Medical Kit294550.9h
Medical Applicator198,2460.8h
WLT-Howler Mining Laser01,0490.1h
Ammunition Package268331.3h
Recon Detection Device0580.1h

Check the help document for the dictionary if you want to learn more about words used here.


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