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Major Space USSRIVIagic[RMIS] USSRIVIagic
TR BR 64

KDR: 8.43

Score: 79m

Last Seen: Jun 23rd, 2019 6:53 PM
- OFFLINE - 3.8 hour(s)

Prestige 1, Battle Rank 64 - Terran Republic on Cobalt - Outfit Member of RedMist[RMIS] RedMist
TR outfit on Cobalt

Members: 25
Level Progress (to 65): 90%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP Bighorn .50M NSX Daimyo M14 Banshee NS-11C T9A "Butcher" LC2 Lynx M3 Pounder HEG
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,626,649 MLG Score: 2899
Fun Score: N/A
Cheeseburgers Flipped: 906TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.797%23.25%69343116755,8405.779942.649

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.551%1.677A++0.374C**-1.144D*HEAD ++ (~8.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.70.56B+9.70.317C*22.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.73%1.758%1888412068,587520245416.4818350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.58%-0.487D0.155C++0.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.90.411B310.413B63.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.207%3.425%44656120415,854624704825.407225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.622%0.889B*0.564B+0.444

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.732B++5.20.587B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.034%9.033%19281911917,827512202715.2871386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.92%-0.014C+1.15B**0.449

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.90.238C++32.80.177C++58.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.285%71.273%19288120220,7028357924.7632

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.179%1.395A0.272C*1.004

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.417B2.60.198C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.095%15.306%1928512054,482937154.78335

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.475%1.629A+0.14C++0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.632B+30.389C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedMist[RMIS] RedMist
TR outfit on Cobalt

Members: 25
79m221.1%487 (29.2k)454 (27.2k)8.42923145,73317,2899.5269364 (64)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12101403024.024%21.993%52810:0660

37% Engineer14% Heavy Assault24% Infiltrator18% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 16th, 2014 2:02 PMMar 6th, 2015 5:39 PMJun 25th, 2019 1:50 AM (17h) (PST)Jun 23rd, 2019 3:00 PM (2d) (PST)Jun 23rd, 2019 2:53 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,045849610.8390.0990.1842.1040.1132899

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,7265,03457,69250611126727,267

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2896.7h/120.7d 18,978 32,051 55,995 365.6k 4,689 12,009 19,602 181.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B+
Kills:3,264
Deaths:401
KDR:8.140
Accuracy:26.513% B+
HSR:25.919% C
MSW-R
B**
Kills:2,207
Deaths:336
KDR:6.568
Accuracy:27.863% B**
HSR:23.924% C++
NS-15M2
B*
Kills:1,766
Deaths:266
KDR:6.639
Accuracy:27.941% B*
HSR:26.161% C++
T16 Rhino
A++
Kills:1,613
Deaths:284
KDR:5.680
Accuracy:29.006% A++
HSR:20.149% C
T32 Bull
B*
Kills:1,421
Deaths:236
KDR:6.021
Accuracy:28.253% B*
HSR:25.968% C**
T9 CARV
A+
Kills:1,254
Deaths:198
KDR:6.333
Accuracy:26.734% A+
HSR:23.206% C++
TMG-50
A
Kills:1,242
Deaths:147
KDR:8.449
Accuracy:27.882% A
HSR:23.994% C++
T9 CARV-S
B**
Kills:1,160
Deaths:151
KDR:7.682
Accuracy:27.573% B**
HSR:27.672% B+
NSX Naginata
B*
Kills:1,003
Deaths:184
KDR:5.451
Accuracy:26.726% B*
HSR:31.107% B+
Kills:14,930
Deaths (as Heavy Assault):2,203
Deaths (to Heavy Assaults):4,684
KDR:6.77712
Kill Difference:12,727
Playtime:403.564 hours
Usage:14%
Score:10.999m
Score/min:454
Accuracy (listed only):27.610%
HSR (listed only):25.344%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:3,680
Deaths:680
KDR:5.412
Accuracy:29.033% B**
HSR:21.386% B+
LC2 Lynx
B**
Kills:2,923
Deaths:667
KDR:4.382
Accuracy:27.667% B*
HSR:28.053% B**
T5 AMC
A+
Kills:2,226
Deaths:577
KDR:3.858
Accuracy:30.870% A+
HSR:24.169% B*
MKV Suppressed
B**
Kills:2,047
Deaths:354
KDR:5.782
Accuracy:30.994% B**
HSR:21.495% B
HC1 Cougar
B**
Kills:1,358
Deaths:284
KDR:4.782
Accuracy:28.961% B**
HSR:26.510% B++
LC3 Jaguar
B*
Kills:1,289
Deaths:259
KDR:4.977
Accuracy:27.353% B*
HSR:22.033% B
NS-7 PDW
B**
Kills:1,286
Deaths:231
KDR:5.567
Accuracy:29.984% B**
HSR:21.540% B++
NSX Tanto
B++
Kills:1,276
Deaths:205
KDR:6.224
Accuracy:29.994% B++
HSR:26.881% C*
SMG-46 Armistice
B**
Kills:1,261
Deaths:190
KDR:6.637
Accuracy:30.815% B**
HSR:17.526% C*
PDW-16 Hailstorm
A
Kills:1,246
Deaths:217
KDR:5.742
Accuracy:30.968% A
HSR:19.663% B++
Shuriken
C**
Kills:1,200
Deaths:220
KDR:5.455
Accuracy:28.248% C++
HSR:20.083% C**
TRAC-5 Burst
B+
Kills:1,200
Deaths:230
KDR:5.217
Accuracy:28.479% B+
HSR:25.750% B
TAS-16 Blackjack
A++
Kills:1,165
Deaths:277
KDR:4.206
Accuracy:80.100% A++
HSR:13.047% C
FA1 Barrage
A++
Kills:1,165
Deaths:231
KDR:5.043
Accuracy:55.990% A++
HSR:13.820% C
TRAC-5 S
A
Kills:1,163
Deaths:226
KDR:5.146
Accuracy:29.522% A
HSR:21.840% B**
TRAC-Shot
B+
Kills:1,163
Deaths:312
KDR:3.728
Accuracy:27.504% B+
HSR:18.831% C++
TS4 Haymaker
A+
Kills:1,162
Deaths:249
KDR:4.667
Accuracy:59.469% A+
HSR:15.405% B+
TRAC-5
B**
Kills:1,158
Deaths:368
KDR:3.147
Accuracy:26.399% B**
HSR:19.085% C+
MG-S1 Jackal
B+
Kills:826
Deaths:241
KDR:3.427
Accuracy:29.211% B+
HSR:20.702% C++
NSX Tengu
A
Kills:695
Deaths:165
KDR:4.212
Accuracy:45.184% A
HSR:21.727% C++
AS16 NightHawk
A+
Kills:620
Deaths:161
KDR:3.851
Accuracy:55.275% A+
HSR:18.387% B**
TRS-12 Uppercut
A
Kills:370
Deaths:134
KDR:2.761
Accuracy:71.812% A
HSR:21.622% A
NSX-P Tanto
B++
Kills:202
Deaths:48
KDR:4.208
Accuracy:29.000% B++
HSR:23.267% C
Kills:30,681
Deaths (as Light Assault):6,526
Deaths (to Light Assaults):4,260
KDR:4.70135
Kill Difference:24,155
Playtime:512.171 hours
Usage:18%
Score:13.879m
Score/min:452
Accuracy (listed only):37.514%
HSR (listed only):20.992%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:3,680
Deaths:680
KDR:5.412
Accuracy:29.033% B**
HSR:21.386% B+
LC2 Lynx
B**
Kills:2,923
Deaths:667
KDR:4.382
Accuracy:27.667% B*
HSR:28.053% B**
T5 AMC
A+
Kills:2,226
Deaths:577
KDR:3.858
Accuracy:30.870% A+
HSR:24.169% B*
HC1 Cougar
B**
Kills:1,358
Deaths:284
KDR:4.782
Accuracy:28.961% B**
HSR:26.510% B++
LC3 Jaguar
B*
Kills:1,289
Deaths:259
KDR:4.977
Accuracy:27.353% B*
HSR:22.033% B
NSX Tanto
B++
Kills:1,276
Deaths:205
KDR:6.224
Accuracy:29.994% B++
HSR:26.881% C*
TRAC-5 Burst
B+
Kills:1,200
Deaths:230
KDR:5.217
Accuracy:28.479% B+
HSR:25.750% B
TAS-16 Blackjack
A++
Kills:1,165
Deaths:277
KDR:4.206
Accuracy:80.100% A++
HSR:13.047% C
FA1 Barrage
A++
Kills:1,165
Deaths:231
KDR:5.043
Accuracy:55.990% A++
HSR:13.820% C
TRAC-5 S
A
Kills:1,163
Deaths:226
KDR:5.146
Accuracy:29.522% A
HSR:21.840% B**
TRAC-Shot
B+
Kills:1,163
Deaths:312
KDR:3.728
Accuracy:27.504% B+
HSR:18.831% C++
TS4 Haymaker
A+
Kills:1,162
Deaths:249
KDR:4.667
Accuracy:59.469% A+
HSR:15.405% B+
AMR-66
A*
Kills:1,161
Deaths:186
KDR:6.242
Accuracy:39.657% A*
HSR:24.376% C+
TRAC-5
B**
Kills:1,158
Deaths:368
KDR:3.147
Accuracy:26.399% B**
HSR:19.085% C+
AS16 NightHawk
A+
Kills:620
Deaths:161
KDR:3.851
Accuracy:55.275% A+
HSR:18.387% B**
MG-HBR1 Dragoon
A++
Kills:606
Deaths:52
KDR:11.654
Accuracy:43.177% A++
HSR:24.918% C--
DMR-99
C++
Kills:424
Deaths:46
KDR:9.217
Accuracy:34.402% C++
HSR:27.123% C
TRS-12 Uppercut
A
Kills:370
Deaths:134
KDR:2.761
Accuracy:71.812% A
HSR:21.622% A
NSX-P Tanto
B++
Kills:202
Deaths:48
KDR:4.208
Accuracy:29.000% B++
HSR:23.267% C
Kills:24,311
Deaths (as Engineer):5,192
Deaths (to Engineers):2,814
KDR:4.6824
Kill Difference:19,119
Playtime:1,073.510 hours
Usage:37%
Score:28.933m
Score/min:449
Accuracy (listed only):39.719%
HSR (listed only):21.921%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
A+
Kills:7,173
Deaths:352
KDR:20.378
Accuracy:51.675% A+
HSR:68.270% F
NSX Daimyo
C**
Kills:6,258
Deaths:405
KDR:15.452
Accuracy:43.375% C**
HSR:93.113% C
MKV Suppressed
B**
Kills:2,047
Deaths:354
KDR:5.782
Accuracy:30.994% B**
HSR:21.495% B
NS-44 Commissioner
B**
Kills:1,847
Deaths:512
KDR:3.607
Accuracy:45.926% B**
HSR:20.574% C
NS-357 Underboss
A
Kills:1,609
Deaths:518
KDR:3.106
Accuracy:47.664% A
HSR:22.498% C++
RAMS .50M
A*
Kills:1,397
Deaths:72
KDR:19.403
Accuracy:51.731% A*
HSR:70.365% D--
NS-30 Vandal
B*
Kills:1,367
Deaths:178
KDR:7.680
Accuracy:38.239% B*
HSR:18.727% D--
NS-7 PDW
B**
Kills:1,286
Deaths:231
KDR:5.567
Accuracy:29.984% B**
HSR:21.540% B++
SOAS-20
B++
Kills:1,266
Deaths:218
KDR:5.807
Accuracy:31.256% B++
HSR:23.855% B+
SMG-46 Armistice
B**
Kills:1,261
Deaths:190
KDR:6.637
Accuracy:30.815% B**
HSR:17.526% C*
PDW-16 Hailstorm
A
Kills:1,246
Deaths:217
KDR:5.742
Accuracy:30.968% A
HSR:19.663% B++
Shuriken
C**
Kills:1,200
Deaths:220
KDR:5.455
Accuracy:28.248% C++
HSR:20.083% C**
TRAP-M1
B**
Kills:1,191
Deaths:188
KDR:6.335
Accuracy:34.520% B**
HSR:23.426% C
TX1 Repeater
A
Kills:1,189
Deaths:433
KDR:2.746
Accuracy:31.814% A
HSR:20.606% C+
99SV
A++
Kills:1,178
Deaths:115
KDR:10.244
Accuracy:42.499% A++
HSR:31.749% C-
TSAR-42
A++
Kills:1,178
Deaths:62
KDR:19
Accuracy:49.979% A++
HSR:61.036% D
M77-B
A+
Kills:1,166
Deaths:47
KDR:24.809
Accuracy:46.450% A+
HSR:70.669% D
SR-7
A++
Kills:1,161
Deaths:71
KDR:16.352
Accuracy:53.414% A++
HSR:73.385% D
KSR-35
B+
Kills:1,158
Deaths:150
KDR:7.720
Accuracy:38.704% B+
HSR:22.971% D
HSR-1
B++
Kills:1,155
Deaths:142
KDR:8.134
Accuracy:39.297% B++
HSR:23.117% D
TX2 Emperor
B*
Kills:1,153
Deaths:238
KDR:4.845
Accuracy:34.086% B*
HSR:19.601% C+
MG-S1 Jackal
B+
Kills:826
Deaths:241
KDR:3.427
Accuracy:29.211% B+
HSR:20.702% C++
NSX Tengu
A
Kills:695
Deaths:165
KDR:4.212
Accuracy:45.184% A
HSR:21.727% C++
NS-61 Emissary
B**
Kills:522
Deaths:112
KDR:4.661
Accuracy:35.225% B**
HSR:18.199% C**
NSX Tomoe
B++
Kills:392
Deaths:65
KDR:6.031
Accuracy:32.261% B++
HSR:37.500% C++
NS-AM7 Archer
B+
Kills:343
Deaths:77
KDR:4.455
Accuracy:62.198% B+
HSR:21.574% B+
Soldier Soaker
B++
Kills:177
Deaths:53
KDR:3.340
Accuracy:34.763% C+
HSR:19.774% B++
Kills:41,441
Deaths (as Infiltrator):5,626
Deaths (to Infiltrators):2,619
KDR:7.36598
Kill Difference:35,815
Playtime:709.199 hours
Usage:24%
Score:19.082m
Score/min:448
Accuracy (listed only):39.647%
HSR (listed only):33.472%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B**
Kills:2,047
Deaths:354
KDR:5.782
Accuracy:30.994% B**
HSR:21.495% B
NS-7 PDW
B**
Kills:1,286
Deaths:231
KDR:5.567
Accuracy:29.984% B**
HSR:21.540% B++
SMG-46 Armistice
B**
Kills:1,261
Deaths:190
KDR:6.637
Accuracy:30.815% B**
HSR:17.526% C*
PDW-16 Hailstorm
A
Kills:1,246
Deaths:217
KDR:5.742
Accuracy:30.968% A
HSR:19.663% B++
Shuriken
C**
Kills:1,200
Deaths:220
KDR:5.455
Accuracy:28.248% C++
HSR:20.083% C**
TAS-16 Blackjack
A++
Kills:1,165
Deaths:277
KDR:4.206
Accuracy:80.100% A++
HSR:13.047% C
FA1 Barrage
A++
Kills:1,165
Deaths:231
KDR:5.043
Accuracy:55.990% A++
HSR:13.820% C
TS4 Haymaker
A+
Kills:1,162
Deaths:249
KDR:4.667
Accuracy:59.469% A+
HSR:15.405% B+
T1 Cycler
B**
Kills:1,156
Deaths:279
KDR:4.143
Accuracy:27.409% B**
HSR:19.291% C
MG-S1 Jackal
B+
Kills:826
Deaths:241
KDR:3.427
Accuracy:29.211% B+
HSR:20.702% C++
NSX Tengu
A
Kills:695
Deaths:165
KDR:4.212
Accuracy:45.184% A
HSR:21.727% C++
NS-11P
A+
Kills:678
Deaths:160
KDR:4.238
Accuracy:29.840% A+
HSR:26.844% B**
AS16 NightHawk
A+
Kills:620
Deaths:161
KDR:3.851
Accuracy:55.275% A+
HSR:18.387% B**
TAR
B+
Kills:456
Deaths:120
KDR:3.800
Accuracy:25.650% B+
HSR:23.026% C**
TRS-12 Uppercut
A
Kills:370
Deaths:134
KDR:2.761
Accuracy:71.812% A
HSR:21.622% A
TORQ-9
A
Kills:87
Deaths:30
KDR:2.900
Accuracy:28.224% B*
HSR:33.333% A
Kills:15,420
Deaths (as Combat Medic):3,259
Deaths (to Combat Medics):1,708
KDR:4.73151
Kill Difference:12,161
Playtime:90.486 hours
Usage:3%
Score:2.781m
Score/min:512
Accuracy (listed only):41.198%
HSR (listed only):20.469%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:2,387
Deaths:165
KDR:14.467
Accuracy:48.175% B**
HSR:4.650% B**
M3 Pounder HEG
A++
Kills:2,354
Deaths:161
KDR:14.621
Accuracy:52.626% A
HSR:5.777% A++
M2 Mutilator
A**
Kills:1,308
Deaths:122
KDR:10.721
Accuracy:24.675% A**
HSR:23.777% A
M2 Mutilator
A**
Kills:1,208
Deaths:113
KDR:10.690
Accuracy:25.572% A**
HSR:23.179% B**
M1 Heavy Cycler
A*
Kills:392
Deaths:44
KDR:8.909
Accuracy:23.132% A*
HSR:21.174% B++
M1 Heavy Cycler
A+
Kills:262
Deaths:29
KDR:9.034
Accuracy:22.481% A+
HSR:17.176% C
NS-10 Burster
B+
Kills:124
Deaths:14
KDR:8.857
Accuracy:31.748% B+
HSR:7.258% C**
NS-10 Burster
B+
Kills:118
Deaths:12
KDR:9.833
Accuracy:31.989% B+
HSR:3.390% D
MR1 Fracture
A+
Kills:77
Deaths:9
KDR:8.556
Accuracy:49.320% A+
HSR:0% F-
MR1 Fracture
A+
Kills:55
Deaths:9
KDR:6.111
Accuracy:50.218% A+
HSR:5.455% B++
Kills:8,285
Deaths (as MAX Suit):339
Deaths (to MAX Suits):608
KDR:24.43953
Kill Difference:7,946
Playtime:113.479 hours
Usage:4%
Score:3.309m
Score/min:486
Accuracy (listed only):35.994%
HSR (listed only):11.183%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:5,234
V. Kills:422 N/A
Deaths:192
KDR:27.260
Accuracy:34.914% B**
KPH:92.200 A++
VKPH:7.400 A*
Hellfire Rocket Pods
S
Kills:1,622
V. Kills:168 N/A
Deaths:17
KDR:95.412
Accuracy:61.654% A++
KPH:456 S
VKPH:47.200 M*
Hornet Missiles
A*
Kills:1,226
V. Kills:520 235%
Deaths:18
KDR:68.111
Accuracy:72.698% A+
KPH:161.200 A*
VKPH:68.400 A
M18 Needler
B*
Kills:1,038
V. Kills:905 115%
Deaths:133
KDR:7.805
Accuracy:29.962% C
KPH:15.900 B+
VKPH:13.800 B*
M18 Rotary
B++
Kills:693
V. Kills:525 132%
Deaths:116
KDR:5.974
Accuracy:30.170% C+
KPH:18.800 B+
VKPH:14.200 B++
Tomcat A2AM Pods
A*
Kills:193
V. Kills:213 90%
Deaths:3
KDR:64.333
Accuracy:86.099% B**
KPH:92.400 B**
VKPH:102 A*
Coyote Missiles
C**
Kills:76
V. Kills:29 253%
Deaths:3
KDR:25.333
Accuracy:53.403% C+
KPH:52.900 C**
VKPH:20.200 C
Kills:10,082 (6,965 + 0)
Deaths:482
KDR:20.917
VKDR:5.772
Vehicle Kills:2,782
Kill Difference:9,600
Playtime:173.844 hours
Usage:6%
Score:3.882m
Score/min:372
Piloting Accuracy:30.170%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A+
Kills:166
V. Kills:86 191%
Deaths:6
KDR:27.667
Accuracy:57.041% A+
KPH:45.100 B++
VKPH:23.400 C+
L105 Zephyr
B*
Kills:138
V. Kills:25 N/A
Deaths:5
KDR:27.600
Accuracy:50.392% B*
KPH:70.100 B++
VKPH:12.700 B*
CAS30 Tank Buster
C++
Kills:131
V. Kills:179 73%
Deaths:53
KDR:2.472
Accuracy:46.667% C++
KPH:5.800 C
VKPH:7.900 C++
AP30 Shredder
A+
Kills:128
V. Kills:40 312%
Deaths:2
KDR:64
Accuracy:27.494% C--
KPH:52.100 A+
VKPH:16.300 C
Kills:563 (131 + 432)
Deaths:66
KDR:8.530
VKDR:5
Vehicle Kills:330
Kill Difference:497
Playtime:30.832 hours
Usage:1%
Score:0.441m
Score/min:239
Piloting Accuracy:46.667%
Gunner Accuracy:27.494%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:1,168
V. Kills:646 181%
Deaths:34
KDR:34.353
Accuracy:69.223% A+
KPH:53.300 A++
VKPH:29.500 A*
L100 Python HESH
A*
Kills:620
V. Kills:63 N/A
Deaths:9
KDR:68.889
Accuracy:60.172% A
KPH:107.300 A*
VKPH:10.900 B*
L100 Python HEAT
A+
Kills:419
V. Kills:114 364%
Deaths:17
KDR:24.647
Accuracy:63.601% A
KPH:54.400 A+
VKPH:14.800 B++
C75 Viper
A*
Kills:282
V. Kills:66 421%
Deaths:11
KDR:25.636
Accuracy:50.680% A
KPH:66.100 A*
VKPH:15.500 A++
Skyguard
A+
Kills:130
V. Kills:95 135%
Deaths:8
KDR:16.250
Accuracy:37.149% A
KPH:19.900 B*
VKPH:14.500 A+
Kills:2,619 (2,619 + 0)
Deaths:79
KDR:33.152
VKDR:12.456
Vehicle Kills:984
Kill Difference:2,540
Playtime:46.174 hours
Usage:2%
Score:1.097m
Score/min:396
Driving Accuracy:37.149%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M
Kills:9,955
V. Kills:5,247 190%
Deaths:204
KDR:48.799
Accuracy:48.991% B
KPH:61.400 M
VKPH:32.400 A**
P2-120 HEAT
M*
Kills:2,089
V. Kills:517 403%
Deaths:50
KDR:41.780
Accuracy:48.287% B++
KPH:63.400 M*
VKPH:15.700 A+
P2-120 HESH
A+
Kills:1,603
V. Kills:300 N/A
Deaths:12
KDR:133.583
Accuracy:47.679% B++
KPH:84.400 A+
VKPH:15.800 A
E540 Halberd
M
Kills:876
V. Kills:535 163%
Deaths:40
KDR:21.900
Accuracy:50.080% B**
KPH:38.500 A
VKPH:23.500 M
MR11 Gatekeeper
A
Kills:378
V. Kills:304 124%
Deaths:13
KDR:29.077
Accuracy:50.069% A
KPH:33.800 B**
VKPH:27.200 A
M20 Basilisk
M+
Kills:120
V. Kills:28 414%
Deaths:8
KDR:15
Accuracy:32.651% B+
KPH:41.800 M+
VKPH:9.800 B
G30 Vulcan
A
Kills:104
V. Kills:57 179%
Deaths:9
KDR:11.556
Accuracy:36.583% B*
KPH:35 A
VKPH:19.200 B++
P525 Marauder
B*
Kills:75
V. Kills:4 N/A
Deaths:3
KDR:25
Accuracy:26.473% B*
KPH:77.900 B
VKPH:4.200 C++
Kills:15,200 (13,647 + 1,553)
Deaths:339
KDR:44.838
VKDR:20.625
Vehicle Kills:6,992
Kill Difference:14,861
Playtime:254.738 hours
Usage:9%
Score:6.816m
Score/min:446
Driving Accuracy:47.679%
Gunner Accuracy:26.473%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M*
Kills:1,176
V. Kills:42 N/A
Deaths:16
KDR:73.500
Accuracy:40.709% B++
KPH:262.100 M*
VKPH:9.400 B*
G20 Vulcan-H
B**
Kills:248
V. Kills:162 152%
Deaths:10
KDR:24.800
Accuracy:65.450% A*
KPH:60.200 B*
VKPH:39.300 B**
MR11 Gatekeeper-H
A+
Kills:111
V. Kills:85 129%
Deaths:4
KDR:27.750
Accuracy:65.927% A+
KPH:41.600 B++
VKPH:31.800 C**
M12 Kobalt-H
C*
Kills:81
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:21.433% C+
KPH:126.800 C*
VKPH:1.600 D--
Kills:1,616 (0 + 1,616)
Deaths:30
KDR:53.867
VKDR:9.667
Vehicle Kills:290
Kill Difference:1,586
Playtime:11.916 hours
Usage:0%
Score:0.523m
Score/min:731
Driving Accuracy:N/A%
Gunner Accuracy:21.433%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,344
V. Kills:48 N/A
Deaths:16
KDR:84
Accuracy:22.567% B**
KPH:109.100 A
VKPH:3.900 C**
M20 Basilisk
A*
Kills:1,019
V. Kills:279 364%
Deaths:26
KDR:39.192
Accuracy:42.110% B+
KPH:45.500 A*
VKPH:12.500 A
M12 Kobalt
A
Kills:594
V. Kills:28 N/A
Deaths:5
KDR:118.800
Accuracy:22.096% B**
KPH:116.600 A
VKPH:5.500 B++
M20 Basilisk
A
Kills:545
V. Kills:164 330%
Deaths:13
KDR:41.923
Accuracy:42.029% B
KPH:36.200 A
VKPH:10.900 B
G30 Walker
B*
Kills:397
V. Kills:258 153%
Deaths:11
KDR:36.091
Accuracy:31.255% C*
KPH:22.900 B*
VKPH:14.900 B++
M40 Fury
B**
Kills:352
V. Kills:37 N/A
Deaths:9
KDR:39.111
Accuracy:42.885% B*
KPH:72.600 B**
VKPH:7.600 C
M60-G Bulldog
A*
Kills:208
V. Kills:38 N/A
Deaths:2
KDR:104
Accuracy:54.522% A++
KPH:81.800 A*
VKPH:14.900 A
M40 Fury
B*
Kills:168
V. Kills:27 N/A
Deaths:9
KDR:18.667
Accuracy:43.344% B*
KPH:74 B*
VKPH:11.900 C++
G30 Walker
B**
Kills:125
V. Kills:56 219%
Deaths:2
KDR:62.500
Accuracy:29.208% C+
KPH:25.300 B**
VKPH:11.300 B+
M60-G Bulldog
B++
Kills:94
V. Kills:16 N/A
Deaths:2
KDR:47
Accuracy:39.178% B+
KPH:43.400 B++
VKPH:7.400 B
Kills:4,846 (0 + 4,846)
Deaths:95
KDR:51.011
VKDR:10.011
Vehicle Kills:951
Kill Difference:4,751
Playtime:88.959 hours
Usage:3%
Score:1.465m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:39.178%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 15,2029,95520448.799S40.3748.991%B3.978%B61.4M32.4A**481162.1h5.6B++11.5B*
Bighorn .50M 7,2157,17335220.378S11.9551.675%A+68.27%F78.2AN/A18591.7h1.9C+3.7B++
NSX Daimyo 6,2616,25840515.452M**7.0243.375%C**93.113%C84.3AN/A22674.2h2.4C**5.6B
M14 Banshee 5,6565,23419227.26A*18.8334.914%B**1.013%C+92.1A++7.4A*31756.8h15.8B+45.2B++
NS-11C 3,7193,6806805.412S3.0229.033%B**21.386%B+44.4B*N/A12882.8h10.9B*37.4B*
T9A "Butcher" 3,2953,2644018.14M**0.2926.513%B+25.919%C78.7B++N/A23041.5h9.9B*37.2B++
LC2 Lynx 2,9602,9236674.382M+4.0527.667%B*28.053%B**45.7B*N/A15163.9h12.2B++44B*
M3 Pounder HEG 2,6462,38716514.467S6.0448.175%B**4.65%B**39.9M4.3B+14859.8h8.8A18.3B**
M3 Pounder HEG 2,6072,35416114.621S6.1952.626%A5.777%A++40.1A**4.3C**14458.7h9.7A18.3B*
T5 AMC 2,2762,2265773.858M++4.5730.87%A+24.169%B*33B++N/A10267.4h12.7B+41.2B*
MSW-R 2,2312,2073366.568A*1.8627.863%B**23.924%C++77.2A++N/A29628.6h9.1A32.7B*
P2-120 HEAT 2,6062,0895041.78S33.3548.287%B++3.542%C**63.5M*15.7A+35232.9h4.8B**9.9B**
MKV Suppressed 2,0602,0473545.782S2.6530.994%B**21.495%B57.8B**N/A14235.4h11.5B++37B+
C-4 2,5821,94716112.093S3.6633.092%AN/A200.7M65.5A**14099.7h1.2B+3.6B*
NS-44 Commissioner 1,8721,8475123.607A**4.8245.926%B**20.574%C42.2BN/A12943.8h3.8C*8.2B++
NS-15M2 1,7741,7662666.639M+1.7927.941%B*26.161%C++85.7A+N/A22120.6h9.2B**32.9B*
Hellfire Rocket Pods 1,7901,6221795.412U86.9861.654%A++1.603%B*450.6S46.7M*18433.6h12.5B+20.3B*
T16 Rhino 1,6281,6132845.68S2.7529.006%A++20.149%C58.4AN/A21127.6h10.5B**36.1B*
NS-357 Underboss 1,6461,6095183.106A*5.3247.664%A22.498%C++71.2B**1.6A**20922.6h4.9D10.3B+
P2-120 HESH 1,9031,60312133.583S125.1547.679%B++1.123%C*84.4A+15.8A33319h4.5B9.5B+
M12 Kobalt 1,6171,5808197.5S189.0723.496%B22.785%B**181.6A4.3C+4238.7h11.7B*50B*
T32 Bull 1,4261,4212366.021M**2.4128.253%B*25.968%C**77.7A+N/A22718.3h9.6B**34.1B*
RAMS .50M 1,4041,3977219.403S10.9751.731%A*70.365%D--65.3A**N/A18521.4h2B+3.8B*
NS-30 Vandal 1,3841,3671787.68M*0.7538.239%B*18.727%D--57.7B*N/A17123.7h4.8B++12.5B++
HC1 Cougar 1,3721,3582844.782M**3.6528.961%B**26.51%B++56.8A+N/A20523.9h9.4B**32.5B*
M12 Kobalt 1,3921,3441684S75.5722.567%B**22.991%B**109.3A3.9C**33912.3h13.6B**60.4B++
M2 Mutilator 1,3161,30812210.721S2.2924.675%A**23.777%A50.9A*N/A16725.7h12.2A+49.6B**
LC3 Jaguar 1,3101,2892594.977A*3.4527.353%B*22.033%B42.5B++N/A16630.3h10.9B+40B++
NS-7 PDW 1,3051,2862315.567S2.8629.984%B**21.54%B++55.9A+N/A19223h11.6B*38.5B++
NSX Tanto 1,2881,2762056.224S2.2129.994%B++26.881%C*64.8AN/A15519.7h10.1B++33.7B+
SOAS-20 1,2721,2662185.807M++2.6231.256%B++23.855%B+42.6B+N/A15129.7h10.6B+34B++
SMG-46 Armistice 1,2671,2611906.637S1.7930.815%B**17.526%C*68.9A*N/A19718.3h11.4B*37.1B++
T9 CARV 1,2641,2541986.333M++2.1026.734%A+23.206%C++57A++N/A33022h9.8A36.6B*
PDW-16 Hailstorm 1,2591,2462175.742S2.6930.968%A19.663%B++65.9A*N/A20518.9h11.2B*36.3B*
TMG-50 1,2541,2421478.449S0.0227.882%A23.994%C++73.9A++N/A28816.8h8.4B**30B*
Hornet Missiles 1,7461,2261868.111S59.6872.698%A+1.468%C+161.3A*68.4A11087.6h7.3B*10B**
M2 Mutilator 1,2121,20811310.69S2.2625.572%A**23.179%B**51.2A*N/A16623.6h12.8A49.9B**
Shuriken 1,2151,2002205.455M**2.9728.248%C++20.083%C**52.2BN/A14023h11.8B+41.7B+
TRAC-5 Burst 1,2151,2002305.217A+3.2128.479%B+25.75%B70.2AN/A19317.1h10.6B+37.1B++
TRAP-M1 1,1991,1911886.335M**2.0934.52%B**23.426%C61.4AN/A13919.4h7.7B++22.4B++
TX1 Repeater 1,2091,1894332.746A**5.6831.814%A20.606%C+52.6AN/A17822.6h10.9B+34.3B*
99SV 1,1821,17811510.243S1.8142.499%A++31.749%C-63.3MN/A20618.6h3.9B**9.2B**
TSAR-42 1,1861,1786219M++10.5749.979%A++61.036%D66.9A+N/A25417.6h2.1B+4.1B*
P525 Marauder-H 1,2181,1761673.5S65.0740.709%B++N/A261.3M*9.3B++6944.5h4.7B*11.6B*
L100 Python AP 1,8141,1683434.353S25.9269.223%A+2.568%C+53.3A++29.5A*38721.9h4.9B+7B**
M77-B 1,1691,1664724.809U16.3846.45%A+70.669%D48.8A++N/A15823.9h2.3B5B++
TAS-16 Blackjack 1,1681,1652774.206M+4.2280.1%A++13.047%C68.1AN/A19917.1h2.1B++2.6B*
FA1 Barrage 1,1671,1652315.043M**3.3955.99%A++13.82%C56.8A++N/A19720.5h3.3A5.9B**
TRAC-5 S 1,1691,1632265.146S3.2829.522%A21.84%B**59.3M+N/A16519.6h9.8B+33.2B*
TRAC-Shot 1,1731,1633123.728A*4.7027.504%B+18.831%C++39.4C*N/A10729.5h10.5B+38.2B+
TS4 Haymaker 1,1651,1622494.667M*3.7659.469%A+15.405%B+63.8A++N/A18418.2h3.4B*5.6B**
AMR-66 1,1721,1611866.242S2.1939.657%A*24.376%C+61.4MN/A16318.9h6A15.2B**
SR-7 1,1651,1617116.352M++7.9253.414%A++73.385%D77.4A*N/A17115h1.9B+3.6B*
T9 CARV-S 1,1671,1601517.682S0.7527.573%B**27.672%B+75.3AN/A26615.4h9.6B*35B++
KSR-35 1,1661,1581507.72A**0.7138.704%B+22.971%D66.6AN/A14617.4h3.8B*9.8B++
TRAC-5 1,1711,1583683.147M++5.2826.399%B**19.085%C+21.3C*N/A11554.4h11.4B*43.1B*
T1 Cycler 1,1671,1562794.143M4.2927.409%B**19.291%C40.3B**N/A17328.7h10.9B**39.8B**
HSR-1 1,1711,1551428.134M++0.3039.297%B++23.117%D64.9B**N/A39717.8h5.2B13.2B+
TX2 Emperor 1,1731,1532384.845M**3.5834.086%B*19.601%C+79A**1.4A20614.6h8B+23.5B+
M18 Needler 1,9431,0381337.805A++0.6229.962%C3.95%B**15.8B13.8B*30865.5h100.6B+335.7B+
M20 Basilisk 1,2981,0192639.192U30.7642.11%B+10.01%A++45.5A*12.5A24422.4h50.2A119.2B**
Claymore 1,0051,0042050.2S41.7743.264%B**N/A251A++N/A7844h1.2C++2.7B*
NSX Naginata 1,0111,0031845.451M**2.9826.726%B*31.107%B+65.1B*N/A19215.4h10.1B++37.7B++
Spear Anti-Vehicle Phalanx Turret 1,6619162339.826S31.4064.288%A*3.057%D61.5A50M+46914.9h9.4C+14.6B++
E540 Halberd 1,4118764021.9A*13.4750.08%B**3.653%C++38.4A23.5M42522.8h5.4B+10.8B*
ASP-30 Grounder 1,3378591436.007S2.4269.329%B**3.725%B+29.6A+16.5B*28729h6.1B*8.8B**
MG-S1 Jackal 8498262413.427A*5.0029.211%B+20.702%C++57B**1.6A*15414.5h10.7C*36.7B+
Tank Mine 1,1297491939.421U30.9949.69%AN/A249.7M++126.7A*24153h2.5D--5B++
ML-7 1,1137101275.591S2.8466.988%A2.676%C+43.8A*24.9A*49516.2h6B+8.9B*
NSX Tengu 7076951654.212M+4.2245.184%A21.727%C++57B++1B*13812.2h11.3B+25.1B++
M18 Rotary 1,2186931165.974A++2.4630.17%C+4.473%A18.8B+14.2B++20736.9h85.7B++284.1B++
NS-11P 6786781604.238M4.1929.84%A+26.844%B**45.8B*N/A14414.8h11.2B**37.4B**
M20 Basilisk 8076306105U96.5750.081%C9.683%A*88.7A*24.9B+4427.1h54.3B**108.4B**
AS16 NightHawk 6246201613.851A**4.5855.275%A+18.387%B**68.1A++N/A1909.1h3.7B+6.7B*
L100 Python HESH 683620968.889S60.4660.172%A1.613%C+106.9A*10.9B*3975.8h2.6B*4.3B**
MG-HBR1 Dragoon 6166065211.654S3.2243.177%A++24.918%C--67.3A*1.1B*1529h6.8C**15.6B++
M12 Kobalt 6225945118.8S110.3722.096%B**19.529%C++116.5A5.5B++3595.1h12.3B**55.8B*
MANA Anti-Vehicle Turret 9845695610.161S1.7364.787%B**3.163%C61.2A+44.6B**6369.3h7.7B+11.9B*
M20 Basilisk 7095451341.923U33.4942.029%B7.89%B*36.3A10.9B23215h56.5B**134.5B**
T7 Mini-Chaingun 548542856.376S2.0525.849%A++15.683%B++72.3A*N/A3157.5h10B**38.7B*
NS-61 Emissary 5305221124.661S3.7735.225%B**18.199%C**79.1M1.2A+2156.6h12.8C**36.4B++
The Slasher 50949510,7410.046C+8.3857.822%A++1.212%D*0.4C-N/A11184.6h2B+3.5C++
Frag Grenade 4974901490N/A481.5750.781%B*N/A612.5B+8.8C++25840.8h3B*5.9B*
Aspis Anti-Aircraft Phalanx Turret 9644693314.212M**5.7831.445%B*N/A14.4B+15.2B*26732.5h143.6C**456.7B+
TAR 4584561203.8A+4.6325.65%B+23.026%C**37.7BN/A16212.1h11B*42.8B++
DMR-99 428424469.217S0.7934.402%C++27.123%C63.3B*N/A1626.7h6.8C++19.7C**
L100 Python HEAT 5334191724.647M**16.2263.601%A3.58%B++54.4A+14.8B++3727.7h3.9B++6.1B**
M60-A Bulldog 4534183139.333M130.9061.255%A+2.392%C+82A*6.9B**3135.1h4.3B**7B**
G30 Walker 6553971136.091S27.6631.255%C*6.549%B**22.9B*14.9B++24617.3h152.1B*486.6B*
NSX Tomoe 395392656.031A*2.4032.261%B++37.5%C++50.3B+N/A1597.8h13B+40.4B+
M1 Heavy Cycler 397392448.909S0.4823.132%A*21.174%B++46.1A**N/A1708.5h12.5A+54B**
MR11 Gatekeeper 6823781329.077S20.6550.069%A1.852%C+33.8B**27.1A46311.2h45B+89.8B*
TRS-12 Uppercut 3733701342.761A5.6771.812%A21.622%A56.9B*N/A2196.5h2.3B+3.2B++
M40 Fury 389352939.111M**30.6842.885%B*1.989%C**71.8B**7.6C3544.9h8.2B**19.2B**
Orbital Strike Uplink 5013441344N/A335.571047.37%UN/A1720U785U63490.2h1.2T*0.1T*
NS-AM7 Archer 448343774.455S3.9762.198%B+21.574%B+13.6A+4.2B**9425.3h20.8C++33.5C*
M60-A Bulldog 3843431034.3C**25.8759.076%B**2.624%C++50.4B+6B+2126.8h5.3B+9B++
Sticky Grenade 3153141314N/A305.5756.229%B+N/A1570A5D45040.2h1.6B++2.8B++
Xiphos Anti-Personnel Phalanx Tower 3073021302S293.5737.307%B*N/A755M12.5B++25320.4h5.8B+15.4B+
C75 Viper 3482821125.636M**17.2150.68%AN/A65.6A*15.3A++5574.3h9B++17.7B**
Rocklet Rifle 547277545.13S3.3054.589%C*N/A42.6A41.5A+4686.5h39C+71.4C++
M1 Heavy Cycler 264262299.034S0.6022.481%A+17.176%C53.5A++N/A1524.9h12.5A55.5B**
G20 Vulcan-H 4102481024.8S16.3765.45%A*6.048%A*60.5B*39.5B**9094.1h137.5D--210.1C*
T2 Striker 508242524.654S3.7855.708%B1.24%C++17B*18.7A++32114.2h57.7D103.6C
MAX Punch 2292173390.64S7.7970.224%A++N/A2C*N/A6110.2h1.9C++2.7B+
M60-G Bulldog 2462082104U95.5754.522%A++2.885%C+83.2A*15.2A+3542.5h6.1B+11.3B++
NSX-P Tanto 204202484.208M**4.2229%B++23.267%C61.2A++N/A1703.3h11.6B++39.9B++
Tomcat A2AM Pods 406193364.333U55.9086.099%B**N/A91.9B**101.4A*15162.1h7.3B+8.5B**
Soldier Soaker 182177533.34A++5.0934.763%C+19.774%B++63.2B+1.8B**2422.8h6C++17.4C**
M40 Fury 195168918.667A+10.2443.344%B*2.381%B++73B*11.7C++4502.3h9.8B++22.7B*
C150 Dalton 252166627.667M+19.2457.041%A+1.205%B+44.9B++23.2C+5123.7h4.8C+8.4B++
Anti-Vehicle Grenade 1851621162N/A153.5754.129%C**N/A405C++57.5C--26290.4h4.5B+8.2B++
M40 Fury 1761521152S143.5754.184%B+1.316%C+116.9B++18.5C+3881.3h14.4C++26.7C*
L105 Zephyr 163138527.6A++19.1750.392%B*N/A69B++12.5B++5072h5.1B++10.2B*
MANA Anti-Personnel Turret 142137168.563N/A0.1334.577%UN/A1370U50U4615500.1h35.1T*101.5T*
CAS30 Tank Buster 310131532.472B++5.9646.667%C++N/A5.8C7.9C++12922.7h74.5D159.6C+
Skyguard 225130816.25S7.8237.149%AN/A20B**14.6A+3486.5h112.9C**303.8B*
AP30 Shredder 168128264M55.5727.494%C--4.688%A++51.2A+16C6242.5h43.7B*158.8B*
G30 Walker 181125262.5U54.0729.208%C+7.2%A+25.5B**11.4B+1984.9h121A414.2B*
NS-10 Burster 215124148.857U0.4331.748%B+7.258%C**7.7A5.7A++13116.1h152.9C++481.5B+
M20 Basilisk 148120815S6.5732.651%B+9.167%A++41.4M9.7B3982.9h51.7A158.4B**
NS-10 Burster 199118129.833U1.4031.989%B+3.39%D7.5B**5.2A12815.7h157.4C*492.2B+
Chainblade 1321172,2370.052B**8.3863.801%M+3.419%C--0.4CN/A2299.3h3.6D5.7B+
MR11 Gatekeeper-H 196111427.75S19.3265.927%A+3.604%A++41.1B++31.5C**6082.7h69.3C-105.2C**
G30 Vulcan 161104911.556A+3.1336.583%B*5.769%B**34.7A19B++4693h88.3B241.2B++
Fatestealer 1011011320.765M+7.6653.509%A++23.762%C++10.1DN/A2410h2.4C+4.5B**
M60-G Bulldog 11094247S38.5739.178%B+1.064%D*42.7B++7.3B2622.2h4.2A10.6B**
Hunter QCX 11192402.3A**6.1378.165%A*6.522%D*15.3C++3.2C++1036h14.6D18.7C+
Spear Anti-Vehicle Phalanx Tower 17288188M*79.5758.629%B**3.409%C35.2C33.6B+4642.5h11.7C-19.9C++
M60-A Bulldog 10888244S35.5745.092%B*1.136%C-38.3C++8.7B+3172.3h6.2C13.7B+
TORQ-9 8987302.9B**5.5328.224%B*33.333%A36.3C++N/A4252.4h16.4C58.1C**
NS Decimator 14687184.833S3.6061.856%C++3.448%B*43.5B+29.5A++9172h6.2D-10D
M12 Kobalt-H 8281181M++72.5721.433%C+18.519%B135B1.7D--3580.6h16.7C+77.7C++
MR1 Fracture 1237798.556U0.1349.32%A+N/A20.8M12.4M**2653.7h38.1B+77.3B*
Coyote Missiles 10576325.333S16.9053.403%C+N/A54.3B20.7C+4951.4h21.6A40.4B**
P525 Marauder 7975325B+16.5726.473%B*1.333%C--75C**4C+3631h4.4B**16.5B**
Hoplon Anti-Aircraft Phalanx Tower 13467167S58.5727.02%C+5.97%M**74.4C74.4C+7600.9h43.1C++159.4C*
NS Annihilator 13566233U24.5779.853%CN/A15.7B**16.4M+4574.2h9.8B++12.3B++
MR1 Fracture 795596.111S2.3250.218%A+5.455%B++14.9A++6.5B**2063.7h54.5C+108.5B+
NS-R3 Swarm 12854262.077M**6.3565.753%B+N/A7.3C+10B*1227.4h40.9D*62.1D*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon83,4182.1h
Anti-Vehicle MANA Turret41,6421.4h
Nano-Armor Kit3291,763,51781.8h
Skywall Shield Emitter12741.2h
Structure Shield Module02600.8h
Repair Module25681.6h
Turret AI Module04101.4h
Cortium Silo02230.9h
Nanite Revive Grenade06050.2h
Medical Applicator133261,28116.9h
Blast Wall01000.7h
Spitfire Auto-Turret83,8632.9h
Restoration Kit9950.7h
Motion Spotter8956,87646.3h
Hoplon Anti-Aircraft Phalanx Tower02621.3h
Xiphos Anti-Personnel Tower12211.2h
Bunker1530.8h
Sunderer Garage0750.9h
Rampart Wall15835h
Spear Anti-Vehicle Tower11560.9h
Welding Device08,9610.4h
Recon Detection Device01,5492.5h
Shield Recharging Field156,6652h
Medical Kit4985,14336.7h
Ammunition Package97,0983h
Anti-Infantry MANA Turret29000.9h
Flail Targeting Dart2850.4h
WLT-Howler Mining Laser16400.3h
Infantry Tower1570.8h
Orbital Strike Target Designator71411.2h
IPC Targeting Dart0690.3h
Vehicle Gate1990.9h
Spear Anti-Vehicle Turret1540.4h
Elysium Spawn Tube0940.6h

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