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Lt. Colonel Space USSRIVIagic[RMIS] USSRIVIagic
TR BR 69

KDR: 8.34

Score: 79.8m

Last Seen: Jan 5th, 2020 6:16 PM
- OFFLINE - 460.3 hour(s)

Prestige 1, Battle Rank 69 - Terran Republic on Cobalt - Outfit Member of RedMist[RMIS] RedMist
TR outfit on Cobalt

Members: 22
Level Progress (to 70): 9%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP Bighorn .50M NSX Daimyo M14 Banshee NS-11C T9A "Butcher" LC2 Lynx M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,655,422 MLG Score: 2922
Fun Score: N/A
Cheeseburgers Flipped: 906TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.93%23.288%69744118856,5615.700562.64

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.626%1.682A++0.347C**-1.195D*HEAD ++ (~8.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.60.56B+9.80.317C*22.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.692%1.755%1886412288,605521246216.4847349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.586%-0.484D0.164C++0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.10.414B31.10.416B64

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.334%3.391%44926122616,012628714325.4968224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.724%0.894B*0.568B+0.502

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.30.733B++5.20.586B+5.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.2%9.066%19391912137,942519205415.3025386%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.909%-0.01C+1.1B**0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.90.246C++32.90.186C++58

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.226%71.642%19398122421,0318647924.3133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.185%1.4A0.277C*1.014

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.419B2.50.201C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.055%15.388%1939512274,536953154.75472

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.463%1.615A+0.131C++0.151

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.631B+30.389C**1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedMist[RMIS] RedMist
TR outfit on Cobalt

Members: 22
79.8m221.2%486 (29.2k)454 (27.2k)8.34022147,69717,7099.422569 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR12321423724.106%22.098%53309:5460

37% Engineer14% Heavy Assault25% Infiltrator18% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 16th, 2014 2:02 PMMar 6th, 2015 5:39 PMJan 23rd, 2020 8:03 PM (21h) (PST)Jan 5th, 2020 5:05 PM (19d) (PST)Jan 5th, 2020 2:16 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,049849650.8400.1010.1862.1060.1132922

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,9635,05757,90650611126727,228

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2931.8h/122.2d 19,166 32,638 56,958 370.5k 4,742 12,132 19,830 184.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B+
Kills:3,264
Deaths:401
KDR:8.140
Accuracy:26.513% B+
HSR:25.919% C
MSW-R
B**
Kills:2,214
Deaths:340
KDR:6.512
Accuracy:27.857% B**
HSR:23.893% C+
NS-15M2
B++
Kills:1,766
Deaths:266
KDR:6.639
Accuracy:27.941% B++
HSR:26.161% C+
T16 Rhino
A+
Kills:1,613
Deaths:284
KDR:5.680
Accuracy:29.006% A+
HSR:20.149% C
T32 Bull
B*
Kills:1,421
Deaths:236
KDR:6.021
Accuracy:28.253% B*
HSR:25.968% C++
T9 CARV
A+
Kills:1,254
Deaths:198
KDR:6.333
Accuracy:26.734% A+
HSR:23.206% C+
TMG-50
B**
Kills:1,242
Deaths:147
KDR:8.449
Accuracy:27.882% B**
HSR:23.994% C+
T9 CARV-S
B**
Kills:1,160
Deaths:151
KDR:7.682
Accuracy:27.573% B**
HSR:27.672% B+
NSX Naginata
B*
Kills:1,011
Deaths:185
KDR:5.465
Accuracy:26.658% B*
HSR:31.157% B+
Kills:14,945
Deaths (as Heavy Assault):2,208
Deaths (to Heavy Assaults):4,800
KDR:6.76857
Kill Difference:12,737
Playtime:406.455 hours
Usage:14%
Score:11.059m
Score/min:453
Accuracy (listed only):27.602%
HSR (listed only):25.347%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:3,680
Deaths:680
KDR:5.412
Accuracy:29.033% B**
HSR:21.386% B
LC2 Lynx
B**
Kills:2,990
Deaths:700
KDR:4.271
Accuracy:28.428% B**
HSR:28.227% B**
T5 AMC
A+
Kills:2,226
Deaths:577
KDR:3.858
Accuracy:30.870% A+
HSR:24.169% B++
MKV Suppressed
B**
Kills:2,047
Deaths:354
KDR:5.782
Accuracy:31.328% B**
HSR:21.495% C**
HC1 Cougar
B*
Kills:1,358
Deaths:284
KDR:4.782
Accuracy:28.961% B*
HSR:26.510% B++
LC3 Jaguar
B++
Kills:1,289
Deaths:259
KDR:4.977
Accuracy:27.353% B++
HSR:22.033% C**
NS-7 PDW
B**
Kills:1,286
Deaths:231
KDR:5.567
Accuracy:29.984% B**
HSR:21.540% B+
NSX Tanto
B++
Kills:1,276
Deaths:205
KDR:6.224
Accuracy:29.994% B++
HSR:26.881% C**
SMG-46 Armistice
B**
Kills:1,261
Deaths:190
KDR:6.637
Accuracy:30.815% B**
HSR:17.526% C++
PDW-16 Hailstorm
A
Kills:1,252
Deaths:220
KDR:5.691
Accuracy:30.997% A
HSR:19.649% B+
TRAC-5 Burst
B+
Kills:1,200
Deaths:230
KDR:5.217
Accuracy:28.479% B+
HSR:25.750% C**
Shuriken
C**
Kills:1,200
Deaths:220
KDR:5.455
Accuracy:28.248% C++
HSR:20.083% C**
TAS-16 Blackjack
A++
Kills:1,165
Deaths:277
KDR:4.206
Accuracy:80.100% A++
HSR:13.047% C--
FA1 Barrage
A++
Kills:1,165
Deaths:231
KDR:5.043
Accuracy:55.990% A++
HSR:13.820% C
TRAC-5 S
B**
Kills:1,163
Deaths:226
KDR:5.146
Accuracy:29.522% B**
HSR:21.840% B*
TRAC-Shot
B+
Kills:1,163
Deaths:312
KDR:3.728
Accuracy:27.504% B+
HSR:18.831% C++
TS4 Haymaker
A++
Kills:1,162
Deaths:249
KDR:4.667
Accuracy:59.469% A++
HSR:15.405% B+
TRAC-5
B*
Kills:1,158
Deaths:368
KDR:3.147
Accuracy:26.399% B*
HSR:19.085% C+
NSX Tengu
B**
Kills:960
Deaths:260
KDR:3.692
Accuracy:44.489% B**
HSR:21.458% C++
MG-S1 Jackal
B+
Kills:879
Deaths:255
KDR:3.447
Accuracy:29.497% B+
HSR:20.478% C++
AS16 NightHawk
A+
Kills:653
Deaths:182
KDR:3.588
Accuracy:55.257% A+
HSR:18.683% B**
TRS-12 Uppercut
B**
Kills:391
Deaths:143
KDR:2.734
Accuracy:71.644% B**
HSR:21.483% B**
NSX-P Tanto
B++
Kills:299
Deaths:75
KDR:3.987
Accuracy:29.653% B++
HSR:25.753% C+
Kills:31,223
Deaths (as Light Assault):6,728
Deaths (to Light Assaults):4,365
KDR:4.64076
Kill Difference:24,495
Playtime:518.426 hours
Usage:18%
Score:14.058m
Score/min:452
Accuracy (listed only):37.566%
HSR (listed only):21.093%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:3,680
Deaths:680
KDR:5.412
Accuracy:29.033% B**
HSR:21.386% B
LC2 Lynx
B**
Kills:2,990
Deaths:700
KDR:4.271
Accuracy:28.428% B**
HSR:28.227% B**
T5 AMC
A+
Kills:2,226
Deaths:577
KDR:3.858
Accuracy:30.870% A+
HSR:24.169% B++
HC1 Cougar
B*
Kills:1,358
Deaths:284
KDR:4.782
Accuracy:28.961% B*
HSR:26.510% B++
LC3 Jaguar
B++
Kills:1,289
Deaths:259
KDR:4.977
Accuracy:27.353% B++
HSR:22.033% C**
NSX Tanto
B++
Kills:1,276
Deaths:205
KDR:6.224
Accuracy:29.994% B++
HSR:26.881% C**
TRAC-5 Burst
B+
Kills:1,200
Deaths:230
KDR:5.217
Accuracy:28.479% B+
HSR:25.750% C**
TAS-16 Blackjack
A++
Kills:1,165
Deaths:277
KDR:4.206
Accuracy:80.100% A++
HSR:13.047% C--
FA1 Barrage
A++
Kills:1,165
Deaths:231
KDR:5.043
Accuracy:55.990% A++
HSR:13.820% C
TRAC-5 S
B**
Kills:1,163
Deaths:226
KDR:5.146
Accuracy:29.522% B**
HSR:21.840% B*
TRAC-Shot
B+
Kills:1,163
Deaths:312
KDR:3.728
Accuracy:27.504% B+
HSR:18.831% C++
TS4 Haymaker
A++
Kills:1,162
Deaths:249
KDR:4.667
Accuracy:59.469% A++
HSR:15.405% B+
AMR-66
A*
Kills:1,161
Deaths:186
KDR:6.242
Accuracy:39.657% A*
HSR:24.376% C+
TRAC-5
B*
Kills:1,158
Deaths:368
KDR:3.147
Accuracy:26.399% B*
HSR:19.085% C+
MG-HBR1 Dragoon
A++
Kills:833
Deaths:77
KDR:10.818
Accuracy:44.245% A++
HSR:24.370% C--
AS16 NightHawk
A+
Kills:653
Deaths:182
KDR:3.588
Accuracy:55.257% A+
HSR:18.683% B**
DMR-99
C+
Kills:427
Deaths:48
KDR:8.896
Accuracy:34.224% C+
HSR:26.932% C-
TRS-12 Uppercut
B**
Kills:391
Deaths:143
KDR:2.734
Accuracy:71.644% B**
HSR:21.483% B**
NSX-P Tanto
B++
Kills:299
Deaths:75
KDR:3.987
Accuracy:29.653% B++
HSR:25.753% C+
Kills:24,759
Deaths (as Engineer):5,309
Deaths (to Engineers):2,855
KDR:4.66359
Kill Difference:19,450
Playtime:1,085.818 hours
Usage:37%
Score:29.212m
Score/min:448
Accuracy (listed only):39.831%
HSR (listed only):22.030%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
A
Kills:7,173
Deaths:352
KDR:20.378
Accuracy:51.675% A
HSR:68.270% F
NSX Daimyo
C**
Kills:6,587
Deaths:438
KDR:15.039
Accuracy:43.225% C**
HSR:93.199% C
MKV Suppressed
B**
Kills:2,047
Deaths:354
KDR:5.782
Accuracy:31.328% B**
HSR:21.495% C**
NS-44 Commissioner
B**
Kills:1,867
Deaths:523
KDR:3.570
Accuracy:45.865% B**
HSR:20.728% C
NS-357 Underboss
A
Kills:1,740
Deaths:585
KDR:2.974
Accuracy:47.485% A
HSR:22.414% C+
RAMS .50M
A*
Kills:1,397
Deaths:72
KDR:19.403
Accuracy:51.731% A*
HSR:70.365% D--
NS-30 Vandal
B*
Kills:1,367
Deaths:178
KDR:7.680
Accuracy:38.239% B*
HSR:18.727% D--
NS-7 PDW
B**
Kills:1,286
Deaths:231
KDR:5.567
Accuracy:29.984% B**
HSR:21.540% B+
SOAS-20
B+
Kills:1,266
Deaths:218
KDR:5.807
Accuracy:31.256% B+
HSR:23.855% B
SMG-46 Armistice
B**
Kills:1,261
Deaths:190
KDR:6.637
Accuracy:30.815% B**
HSR:17.526% C++
PDW-16 Hailstorm
A
Kills:1,252
Deaths:220
KDR:5.691
Accuracy:30.997% A
HSR:19.649% B+
Shuriken
C**
Kills:1,200
Deaths:220
KDR:5.455
Accuracy:28.248% C++
HSR:20.083% C**
TRAP-M1
B*
Kills:1,191
Deaths:188
KDR:6.335
Accuracy:34.520% B*
HSR:23.426% C
TX1 Repeater
A
Kills:1,189
Deaths:433
KDR:2.746
Accuracy:31.814% A
HSR:20.606% C+
99SV
A++
Kills:1,178
Deaths:115
KDR:10.244
Accuracy:42.499% A++
HSR:31.749% C-
TSAR-42
A++
Kills:1,178
Deaths:62
KDR:19
Accuracy:49.979% A++
HSR:61.036% D-
M77-B
A+
Kills:1,166
Deaths:47
KDR:24.809
Accuracy:46.450% A+
HSR:70.669% D
SR-7
A++
Kills:1,161
Deaths:71
KDR:16.352
Accuracy:53.414% A++
HSR:73.385% D
KSR-35
B+
Kills:1,158
Deaths:150
KDR:7.720
Accuracy:38.704% B+
HSR:22.971% D-
HSR-1
B++
Kills:1,155
Deaths:142
KDR:8.134
Accuracy:39.297% B++
HSR:23.117% D
TX2 Emperor
B*
Kills:1,153
Deaths:238
KDR:4.845
Accuracy:34.086% B*
HSR:19.601% C+
NSX Tengu
B**
Kills:960
Deaths:260
KDR:3.692
Accuracy:44.489% B**
HSR:21.458% C++
MG-S1 Jackal
B+
Kills:879
Deaths:255
KDR:3.447
Accuracy:29.497% B+
HSR:20.478% C++
NS-61 Emissary
B**
Kills:535
Deaths:121
KDR:4.421
Accuracy:35.224% B**
HSR:18.131% C**
NSX Tomoe
B++
Kills:392
Deaths:65
KDR:6.031
Accuracy:32.261% B++
HSR:37.500% C++
NS-AM7 Archer
B+
Kills:353
Deaths:78
KDR:4.526
Accuracy:62.946% B+
HSR:21.530% B+
Soldier Soaker
B**
Kills:182
Deaths:61
KDR:2.984
Accuracy:34.917% C++
HSR:19.780% B**
NS-44L Blackhand
C+
Kills:68
Deaths:18
KDR:3.778
Accuracy:42.003% C+
HSR:39.706% C+
Kills:42,341
Deaths (as Infiltrator):5,885
Deaths (to Infiltrators):2,707
KDR:7.19473
Kill Difference:36,456
Playtime:722.364 hours
Usage:25%
Score:19.392m
Score/min:447
Accuracy (listed only):39.748%
HSR (listed only):33.678%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B**
Kills:2,047
Deaths:354
KDR:5.782
Accuracy:31.328% B**
HSR:21.495% C**
NS-7 PDW
B**
Kills:1,286
Deaths:231
KDR:5.567
Accuracy:29.984% B**
HSR:21.540% B+
SMG-46 Armistice
B**
Kills:1,261
Deaths:190
KDR:6.637
Accuracy:30.815% B**
HSR:17.526% C++
PDW-16 Hailstorm
A
Kills:1,252
Deaths:220
KDR:5.691
Accuracy:30.997% A
HSR:19.649% B+
Shuriken
C**
Kills:1,200
Deaths:220
KDR:5.455
Accuracy:28.248% C++
HSR:20.083% C**
TAS-16 Blackjack
A++
Kills:1,165
Deaths:277
KDR:4.206
Accuracy:80.100% A++
HSR:13.047% C--
FA1 Barrage
A++
Kills:1,165
Deaths:231
KDR:5.043
Accuracy:55.990% A++
HSR:13.820% C
TS4 Haymaker
A++
Kills:1,162
Deaths:249
KDR:4.667
Accuracy:59.469% A++
HSR:15.405% B+
T1 Cycler
B**
Kills:1,156
Deaths:279
KDR:4.143
Accuracy:27.409% B**
HSR:19.291% C
NSX Tengu
B**
Kills:960
Deaths:260
KDR:3.692
Accuracy:44.489% B**
HSR:21.458% C++
MG-S1 Jackal
B+
Kills:879
Deaths:255
KDR:3.447
Accuracy:29.497% B+
HSR:20.478% C++
NS-11P
A
Kills:678
Deaths:160
KDR:4.238
Accuracy:29.840% A
HSR:26.844% B**
AS16 NightHawk
A+
Kills:653
Deaths:182
KDR:3.588
Accuracy:55.257% A+
HSR:18.683% B**
TAR
B+
Kills:456
Deaths:120
KDR:3.800
Accuracy:25.650% B+
HSR:23.026% C++
TRS-12 Uppercut
B**
Kills:391
Deaths:143
KDR:2.734
Accuracy:71.644% B**
HSR:21.483% B**
TORQ-9
B**
Kills:98
Deaths:35
KDR:2.800
Accuracy:28.518% B*
HSR:32.653% B**
Kills:15,809
Deaths (as Combat Medic):3,406
Deaths (to Combat Medics):1,743
KDR:4.64151
Kill Difference:12,403
Playtime:90.956 hours
Usage:3%
Score:2.797m
Score/min:513
Accuracy (listed only):41.202%
HSR (listed only):20.405%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
B**
Kills:2,387
Deaths:165
KDR:14.467
Accuracy:48.175% B**
HSR:4.650% B**
M3 Pounder HEG
A*
Kills:2,354
Deaths:161
KDR:14.621
Accuracy:52.626% A
HSR:5.777% A*
M2 Mutilator
A*
Kills:1,308
Deaths:122
KDR:10.721
Accuracy:24.675% A*
HSR:23.777% B**
M2 Mutilator
A*
Kills:1,208
Deaths:113
KDR:10.690
Accuracy:25.572% A*
HSR:23.179% B**
M1 Heavy Cycler
A++
Kills:392
Deaths:44
KDR:8.909
Accuracy:23.132% A++
HSR:21.174% B++
M1 Heavy Cycler
A
Kills:262
Deaths:29
KDR:9.034
Accuracy:22.481% A
HSR:17.176% C-
NS-10 Burster
B+
Kills:124
Deaths:14
KDR:8.857
Accuracy:31.748% B+
HSR:7.258% B
NS-10 Burster
B+
Kills:118
Deaths:12
KDR:9.833
Accuracy:31.989% B+
HSR:3.390% D
MR1 Fracture
A
Kills:77
Deaths:9
KDR:8.556
Accuracy:49.320% A
HSR:0% F-
MR1 Fracture
A+
Kills:55
Deaths:9
KDR:6.111
Accuracy:50.218% A+
HSR:5.455% B**
Kills:8,285
Deaths (as MAX Suit):339
Deaths (to MAX Suits):619
KDR:24.43953
Kill Difference:7,946
Playtime:113.479 hours
Usage:4%
Score:3.309m
Score/min:486
Accuracy (listed only):35.994%
HSR (listed only):11.183%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A*
Kills:5,240
V. Kills:424 N/A
Deaths:194
KDR:27.010
Accuracy:34.901% B**
KPH:92.100 A+
VKPH:7.500 A*
Hellfire Rocket Pods
S
Kills:1,622
V. Kills:168 N/A
Deaths:17
KDR:95.412
Accuracy:61.654% A+
KPH:456 S
VKPH:47.200 M**
Hornet Missiles
A++
Kills:1,226
V. Kills:520 235%
Deaths:18
KDR:68.111
Accuracy:72.635% A+
KPH:161.200 A++
VKPH:68.400 B**
M18 Needler
B++
Kills:1,050
V. Kills:910 115%
Deaths:133
KDR:7.895
Accuracy:29.910% C
KPH:15.900 C**
VKPH:13.800 B++
M18 Rotary
B+
Kills:693
V. Kills:525 132%
Deaths:116
KDR:5.974
Accuracy:30.170% C+
KPH:18.800 C**
VKPH:14.200 B+
Tomcat A2AM Pods
A++
Kills:196
V. Kills:214 91%
Deaths:3
KDR:65.333
Accuracy:85.938% B**
KPH:93.800 B*
VKPH:102.500 A++
Coyote Missiles
C+
Kills:76
V. Kills:29 253%
Deaths:3
KDR:25.333
Accuracy:53.403% C+
KPH:52.900 C+
VKPH:20.200 C
Kills:10,103 (6,983 + 0)
Deaths:484
KDR:20.874
VKDR:5.764
Vehicle Kills:2,790
Kill Difference:9,619
Playtime:174.397 hours
Usage:6%
Score:3.893m
Score/min:372
Piloting Accuracy:30.170%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:166
V. Kills:86 191%
Deaths:6
KDR:27.667
Accuracy:57.041% A++
KPH:45.100 B+
VKPH:23.400 C+
L105 Zephyr
B*
Kills:138
V. Kills:25 N/A
Deaths:5
KDR:27.600
Accuracy:50.392% B*
KPH:70.100 B++
VKPH:12.700 B++
CAS30 Tank Buster
C++
Kills:131
V. Kills:179 73%
Deaths:53
KDR:2.472
Accuracy:46.667% C+
KPH:5.800 C--
VKPH:7.900 C++
AP30 Shredder
A+
Kills:128
V. Kills:40 312%
Deaths:2
KDR:64
Accuracy:27.494% D
KPH:52.100 A+
VKPH:16.300 C
Kills:563 (131 + 432)
Deaths:66
KDR:8.530
VKDR:5
Vehicle Kills:330
Kill Difference:497
Playtime:30.832 hours
Usage:1%
Score:0.442m
Score/min:239
Piloting Accuracy:46.667%
Gunner Accuracy:27.494%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:1,271
V. Kills:691 184%
Deaths:34
KDR:37.382
Accuracy:69.386% A+
KPH:54.200 A+
VKPH:29.500 A++
L100 Python HESH
A*
Kills:620
V. Kills:63 N/A
Deaths:9
KDR:68.889
Accuracy:60.172% A
KPH:107.300 A*
VKPH:10.900 B+
L100 Python HEAT
A+
Kills:452
V. Kills:134 335%
Deaths:17
KDR:26.588
Accuracy:64.559% A
KPH:55 A+
VKPH:16.300 B++
C75 Viper
A*
Kills:289
V. Kills:69 413%
Deaths:11
KDR:26.273
Accuracy:51.167% B**
KPH:65.700 A*
VKPH:15.700 A+
Skyguard
A
Kills:166
V. Kills:116 142%
Deaths:9
KDR:18.444
Accuracy:37.839% A
KPH:21.300 B**
VKPH:14.900 A
Kills:2,798 (2,798 + 0)
Deaths:80
KDR:34.975
VKDR:13.413
Vehicle Kills:1,073
Kill Difference:2,718
Playtime:49.642 hours
Usage:2%
Score:1.155m
Score/min:388
Driving Accuracy:37.839%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A**
Kills:9,977
V. Kills:5,253 190%
Deaths:204
KDR:48.907
Accuracy:48.982% C**
KPH:61.400 A*
VKPH:32.300 A**
P2-120 HEAT
M++
Kills:2,089
V. Kills:517 403%
Deaths:50
KDR:41.780
Accuracy:48.287% B++
KPH:63.400 M++
VKPH:15.700 A
P2-120 HESH
A+
Kills:1,603
V. Kills:300 N/A
Deaths:12
KDR:133.583
Accuracy:47.679% B+
KPH:84.400 A+
VKPH:15.800 B**
E540 Halberd
M
Kills:890
V. Kills:538 165%
Deaths:41
KDR:21.707
Accuracy:50.011% B**
KPH:38.800 A+
VKPH:23.500 M
MR11 Gatekeeper
A++
Kills:378
V. Kills:304 124%
Deaths:13
KDR:29.077
Accuracy:50.069% A
KPH:33.800 A+
VKPH:27.200 A++
M20 Basilisk
M+
Kills:120
V. Kills:28 414%
Deaths:8
KDR:15
Accuracy:32.651% B+
KPH:41.800 M+
VKPH:9.800 B**
G30 Vulcan
A
Kills:104
V. Kills:57 179%
Deaths:9
KDR:11.556
Accuracy:36.583% B*
KPH:35 A
VKPH:19.200 B*
P525 Marauder
B*
Kills:75
V. Kills:4 N/A
Deaths:3
KDR:25
Accuracy:26.473% B*
KPH:77.900 C**
VKPH:4.200 C++
Kills:15,236 (13,669 + 1,567)
Deaths:340
KDR:44.812
VKDR:20.591
Vehicle Kills:7,001
Kill Difference:14,896
Playtime:255.241 hours
Usage:9%
Score:6.827m
Score/min:446
Driving Accuracy:47.679%
Gunner Accuracy:26.473%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M*
Kills:1,190
V. Kills:42 N/A
Deaths:17
KDR:70
Accuracy:40.692% B+
KPH:261.100 M*
VKPH:9.200 B++
G20 Vulcan-H
A
Kills:260
V. Kills:169 153%
Deaths:10
KDR:26
Accuracy:65.639% A*
KPH:62.500 B**
VKPH:40.600 A
MR11 Gatekeeper-H
A+
Kills:111
V. Kills:85 129%
Deaths:4
KDR:27.750
Accuracy:65.927% A+
KPH:41.600 B*
VKPH:31.800 B
M12 Kobalt-H
C*
Kills:83
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:21.445% C+
KPH:127.600 C*
VKPH:1.500 D*
Kills:1,644 (0 + 1,644)
Deaths:31
KDR:53.032
VKDR:9.581
Vehicle Kills:297
Kill Difference:1,613
Playtime:12.040 hours
Usage:0%
Score:0.529m
Score/min:733
Driving Accuracy:N/A%
Gunner Accuracy:21.445%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A
Kills:1,348
V. Kills:48 N/A
Deaths:16
KDR:84.250
Accuracy:22.546% B**
KPH:108.800 A
VKPH:3.900 C**
M20 Basilisk
A*
Kills:1,031
V. Kills:284 362%
Deaths:26
KDR:39.654
Accuracy:42.579% B+
KPH:45.200 A*
VKPH:12.500 A
M12 Kobalt
A
Kills:639
V. Kills:31 N/A
Deaths:5
KDR:127.800
Accuracy:22.131% B**
KPH:117.100 A
VKPH:5.700 B++
M20 Basilisk
A
Kills:550
V. Kills:165 331%
Deaths:13
KDR:42.308
Accuracy:42.176% C**
KPH:36.400 A
VKPH:10.900 B
G30 Walker
B*
Kills:398
V. Kills:259 153%
Deaths:11
KDR:36.182
Accuracy:31.251% C++
KPH:22.900 B*
VKPH:14.900 B*
M40 Fury
A
Kills:352
V. Kills:37 N/A
Deaths:9
KDR:39.111
Accuracy:42.885% B*
KPH:72.500 A
VKPH:7.600 C
M60-G Bulldog
A*
Kills:208
V. Kills:38 N/A
Deaths:2
KDR:104
Accuracy:54.511% A++
KPH:81.700 A*
VKPH:14.900 A
M40 Fury
B*
Kills:168
V. Kills:27 N/A
Deaths:9
KDR:18.667
Accuracy:43.344% B*
KPH:74 B*
VKPH:11.900 C++
G30 Walker
B**
Kills:133
V. Kills:60 218%
Deaths:2
KDR:66.500
Accuracy:30.269% C+
KPH:26.100 B**
VKPH:11.800 B+
M60-G Bulldog
B++
Kills:94
V. Kills:16 N/A
Deaths:2
KDR:47
Accuracy:39.178% B+
KPH:43.400 B++
VKPH:7.400 B+
Kills:4,921 (0 + 4,921)
Deaths:95
KDR:51.800
VKDR:10.158
Vehicle Kills:965
Kill Difference:4,826
Playtime:90.058 hours
Usage:3%
Score:1.481m
Score/min:274
Driving Accuracy:N/A%
Gunner Accuracy:39.178%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 15,2309,97720448.907S40.5748.982%C**3.969%B+61.4A*32.3A**481162.4h5.6B++11.4B++
Bighorn .50M 7,2157,17335220.378S12.0451.675%A68.27%F78.2AN/A18591.7h1.9C+3.7B++
NSX Daimyo 6,5906,58743815.039M**6.7043.225%C**93.199%C84.7B**N/A22777.8h2.4C**5.6B
M14 Banshee 5,6645,24019427.01A++18.6734.901%B**1.011%C+92.1A+7.5A*31856.9h15.8B+45.2B+
NS-11C 3,7193,6806805.412S2.9329.033%B**21.386%B44.4B++N/A12882.8h10.9B*37.4B*
T9A "Butcher" 3,2953,2644018.14M**0.2026.513%B+25.919%C78.7B++N/A23041.5h9.9B*37.2B++
LC2 Lynx 3,0312,9907004.271M+4.0728.428%B**28.227%B**45.4B++N/A14965.9h12.7B+44.7B++
M3 Pounder HEG 2,6462,38716514.467S6.1348.175%B**4.65%B**39.9A*4.3B+14859.8h8.8A18.3B**
M3 Pounder HEG 2,6072,35416114.621S6.2852.626%A5.777%A*40.1A*4.3C**14458.7h9.7A18.3B**
T5 AMC 2,2762,2265773.858M**4.4830.87%A+24.169%B++33B+N/A10267.4h12.7B+41.2B++
MSW-R 2,2382,2143406.512A++1.8327.857%B**23.893%C+77.1A+N/A29628.7h9.1B**32.7B*
P2-120 HEAT 2,6062,0895041.78S33.4448.287%B++3.542%B63.5M++15.7A35332.9h4.8B**9.9A
MKV Suppressed 2,0602,0473545.782S2.5631.328%B**21.495%C**57.7B**N/A14235.5h11.6B++37.1B+
C-4 2,6071,96516212.13S3.7933.081%B**N/A202.6A**66.2M14109.7h1.2B+3.6B*
NS-44 Commissioner 1,8921,8675233.57A*4.7745.865%B**20.728%C42.2C**N/A12944.2h3.8C*8.2B+
NS-15M2 1,7741,7662666.639A*1.7027.941%B++26.161%C+85.7AN/A22120.6h9.2B**32.9B++
NS-357 Underboss 1,7811,7405852.974A*5.3747.485%A22.414%C+70.4B*1.7M20424.7h4.9D10.4B+
Hellfire Rocket Pods 1,7901,6221795.412U87.0761.654%A+1.603%B**450.6S46.7M*18443.6h12.5B+20.3B++
T16 Rhino 1,6281,6132845.68S2.6629.006%A+20.149%C58.4B**N/A21127.6h10.5B++36.1B*
P2-120 HESH 1,9031,60312133.583S125.2447.679%B+1.123%C**84.4A+15.8B**33319h4.5B9.5B+
M12 Kobalt 1,6171,5808197.5S189.1623.496%C**22.785%B**181.6A+4.3C4238.7h11.7B*50B++
T32 Bull 1,4261,4212366.021M**2.3228.253%B*25.968%C++77.7AN/A22718.3h9.6B**34.1B++
RAMS .50M 1,4041,3977219.403S11.0651.731%A*70.365%D--65.3A*N/A18521.4h2B+3.8B*
NS-30 Vandal 1,3841,3671787.68M++0.6638.239%B*18.727%D--57.7B++N/A17123.7h4.8B++12.5B++
HC1 Cougar 1,3721,3582844.782S3.5628.961%B*26.51%B++56.8B**N/A20623.9h9.4B**32.5B*
M12 Kobalt 1,3961,3481684.25S75.9122.546%B**22.997%B**108.7A3.9C**33812.4h13.6B**60.4B++
M2 Mutilator 1,3161,30812210.721S2.3824.675%A*23.777%B**50.9A*N/A16725.7h12.2A+49.6B**
LC3 Jaguar 1,3101,2892594.977A**3.3627.353%B++22.033%C**42.5B+N/A16630.3h10.9B+40B++
NS-7 PDW 1,3051,2862315.567S2.7729.984%B**21.54%B+55.9A+N/A19223h11.6B++38.5B++
NSX Tanto 1,2881,2762056.224S2.1229.994%B++26.881%C**64.8AN/A15619.7h10.1B++33.7B++
L100 Python AP 1,9621,2713437.382S29.0469.386%A+2.36%C+54.1A+29.4A++38323.5h4.9B+7.1B**
SOAS-20 1,2721,2662185.807M**2.5331.256%B+23.855%B42.6BN/A15129.7h10.6B+34B++
SMG-46 Armistice 1,2671,2611906.637S1.7030.815%B**17.526%C++68.9A++N/A19818.3h11.4B*37.1B++
T9 CARV 1,2641,2541986.333M**2.0126.734%A+23.206%C+57AN/A33222h9.8B**36.6B*
PDW-16 Hailstorm 1,2651,2522205.691S2.6530.997%A19.649%B+65.9A++N/A20519h11.2B*36.3B++
TMG-50 1,2541,2421478.449S0.1127.882%B**23.994%C+73.9A++N/A28916.8h8.4B**30B*
Hornet Missiles 1,7461,2261868.111S59.7772.635%A+1.468%C+161.3A++68.4B**11097.6h7.3B++10.1B**
M2 Mutilator 1,2121,20811310.69S2.3525.572%A*23.179%B**51.2A++N/A16623.6h12.8A49.9B*
TRAC-5 Burst 1,2151,2002305.217B**3.1228.479%B+25.75%C**70.2B**N/A19317.1h10.6B++37.1B++
Shuriken 1,2151,2002205.455S2.8928.248%C++20.083%C**52.2B+N/A14023h11.8B++41.7B+
TRAP-M1 1,1991,1911886.335M**2.0134.52%B*23.426%C61.4B**N/A13919.4h7.7B+22.4B++
P525 Marauder-H 1,2321,1901770S61.6640.692%B+N/A258.7M*9.1B++6894.6h4.7B**11.6B**
TX1 Repeater 1,2091,1894332.746M5.5931.814%A20.606%C+52.6B**N/A17822.6h10.9B++34.3B*
99SV 1,1821,17811510.243S1.9042.499%A++31.749%C-63.3A**N/A20618.6h3.9B**9.2B**
TSAR-42 1,1861,1786219M10.6649.979%A++61.036%D-66.9AN/A25517.6h2.1B+4.1B*
M77-B 1,1691,1664724.809U16.4746.45%A+70.669%D48.8A+N/A15823.9h2.3B5B++
TAS-16 Blackjack 1,1681,1652774.206M+4.1380.1%A++13.047%C--68.1B**N/A19917.1h2.1B++2.6B++
FA1 Barrage 1,1671,1652315.043M*3.3055.99%A++13.82%C56.8A+N/A19820.5h3.3A5.9B**
TRAC-5 S 1,1691,1632265.146S3.1929.522%B**21.84%B*59.3A**N/A16519.6h9.8B++33.2B*
TRAC-Shot 1,1731,1633123.728A*4.6127.504%B+18.831%C++39.4C**N/A10829.5h10.5B+38.2B+
TS4 Haymaker 1,1651,1622494.667M*3.6759.469%A++15.405%B+63.8A++N/A18418.2h3.4B**5.6B**
AMR-66 1,1721,1611866.242S2.1039.657%A*24.376%C+61.4A*N/A16418.9h6B**15.2B**
SR-7 1,1651,1617116.352S8.0153.414%A++73.385%D77.4A++N/A17115h1.9B+3.6B*
T9 CARV-S 1,1671,1601517.682S0.6627.573%B**27.672%B+75.3AN/A26715.4h9.6B*35B++
KSR-35 1,1661,1581507.72A**0.6238.704%B+22.971%D-66.6B**N/A14617.4h3.8B++9.8B+
TRAC-5 1,1711,1583683.147M**5.1926.399%B*19.085%C+21.2C++N/A11654.5h11.4B*43.1B++
T1 Cycler 1,1671,1562794.143A**4.2027.409%B**19.291%C40.3B*N/A17428.7h10.9B**39.8B**
HSR-1 1,1711,1551428.134S0.2139.297%B++23.117%D64.9B*N/A39717.8h5.2B13.2B+
TX2 Emperor 1,1731,1532384.845S3.5034.086%B*19.601%C+79A*1.4A+20614.6h8B++23.5B*
M18 Needler 1,9601,0501337.895A++0.4529.91%C3.905%A15.9C**13.8B++30865.9h100.3B+335.3B+
M20 Basilisk 1,3151,0312639.654U31.3142.579%B+9.893%A++45.2A*12.5A24322.8h51.1A120.1A
Claymore 1,0121,0112050.55S42.2143.032%B**N/A246.6A++N/A7764.1h1.2C++2.7B*
NSX Naginata 1,0191,0111855.465S2.8826.658%B*31.157%B+64.8B*N/A19115.6h10.1B+37.8B+
Spear Anti-Vehicle Phalanx Turret 1,7269602341.739S33.4064.347%A*3.021%C--62.3A+49.7M46515.4h9.3C+14.5B++
NSX Tengu 9769602603.692M4.6544.489%B**21.458%C++59.3B++1B*14716.2h12B+27B+
E540 Halberd 1,4288904121.707A*13.3750.011%B**3.596%C*38.9A+23.5M42322.9h5.3B+10.7B*
MG-S1 Jackal 9068792553.447A++4.8929.497%B+20.478%C++57.1B*1.8A*15515.4h10.7C*36.4B+
ASP-30 Grounder 1,3378591436.007S2.3369.329%B**3.725%B+29.6A+16.5B*28729h6.1B*8.8B**
MG-HBR1 Dragoon 8518337710.818S2.4844.245%A++24.37%C--70.6A*1.5A+15711.8h6.8C**15.4B++
Tank Mine 1,1497631940.158U31.8249.907%B**N/A254.3M+128.7A*24153h2.5D--4.9B++
ML-7 1,1137101275.591S2.7567.023%A2.676%C+43.6A++24.7A*49416.3h6B+9B*
M18 Rotary 1,2186931165.974A++2.3730.17%C+4.473%A+18.8C**14.2B+20736.9h85.7B+284.1B+
NS-11P 6786781604.238M+4.1029.84%A26.844%B**45.8B*N/A14414.8h11.2B**37.4B**
AS16 NightHawk 6576531823.588A*4.7555.257%A+18.683%B**67.3AN/A1879.7h3.7B*6.7B**
M20 Basilisk 820642791.714U83.3750.167%C9.813%M89.2A*24.7B+4417.2h54A107.7B**
M12 Kobalt 6706395127.8S119.4622.131%B**19.562%C*116.2A5.6B+3545.5h12.5B**56.5B*
L100 Python HESH 683620968.889S60.5560.172%A1.613%C++106.9A*10.9B+3995.8h2.6B*4.3B**
MANA Anti-Vehicle Turret 9845695610.161S1.8264.787%B**3.163%C61.2A+44.6B**6369.3h7.7B+11.9B*
M20 Basilisk 7155501342.308U33.9742.176%C**8.182%B**36.4A10.9B23315.1h56.6B**134.1B**
T7 Mini-Chaingun 548542856.376S1.9625.849%A++15.683%B+72.3A++N/A3167.5h10B**38.7B*
NS-61 Emissary 5435351214.421S3.9235.224%B**18.131%C**76.4M1.1B**2107h13C++36.9B+
The Slasher 53752311,1510.047C+8.2957.769%A++1.338%D*0.4C--N/A11209.1h2B3.5C*
Frag Grenade 5175101510N/A501.6650.803%B++N/A637.5B*8.8C+25660.8h3B*5.9B*
Aspis Anti-Aircraft Phalanx Turret 9714733413.912S5.5731.455%B*N/A14.4B++15.2B*26532.8h143.3C**455.5B+
TAR 4584561203.8A++4.5425.65%B+23.026%C++37.7C*N/A16312.1h11B*42.8B++
L100 Python HEAT 5864521726.588S18.2564.559%A3.319%B+55.1A+16.3B++3708.2h4B**6.2A
DMR-99 431427488.896M+0.5634.224%C+26.932%C-61.9B+N/A1596.9h6.8C++19.9C++
M60-A Bulldog 4534183139.333A*130.9961.255%A2.392%C+82A++6.9B++3135.1h4.3B**7B**
G30 Walker 6573981136.182S27.8431.251%C++6.533%B**22.9B*14.9B*24617.4h151.8B*485.8B++
M1 Heavy Cycler 397392448.909S0.5723.132%A++21.174%B++46.1A*N/A1708.5h12.5A+54B**
NSX Tomoe 395392656.031M++2.3132.261%B++37.5%C++50.3B+N/A1597.8h13B+40.4B+
TRS-12 Uppercut 3943911432.734A+5.6171.644%B**21.483%B**56.7B+N/A2146.9h2.3B+3.2B++
MR11 Gatekeeper 6823781329.077S20.7450.069%A1.852%C+33.8A+27.1A++46411.2h45B+89.8B*
NS-AM7 Archer 462353784.526S3.8162.946%B+21.53%B+13.6B**4.2B**9526h21.4C+33.9C++
M40 Fury 389352939.111M**30.7742.885%B*1.989%C**71.8B**7.6C3544.9h8.2B**19.2B**
Orbital Strike Uplink 5013441344N/A335.661047.37%UN/A1720U785U63510.2h1.2T*0.1T*
M60-A Bulldog 3843431034.3C*25.9659.076%B**2.624%C++50.4B6B2126.8h5.3B+9B++
Sticky Grenade 3153141314N/A305.6656.089%B+N/A1570A5D-44960.2h1.6B++2.9B+
Xiphos Anti-Personnel Phalanx Tower 3073021302S293.6637.307%B*N/A755A*12.5B++25200.4h5.8B15.4B+
NSX-P Tanto 306299753.987M**4.3529.653%B++25.753%C+66.4A++1.6A++1814.5h11.5B++38.7B++
Rocklet Rifle 586297604.95S3.3955.074%C**N/A43.7A42.5A++4766.8h38.7C+70.2C*
C75 Viper 3582891126.273S17.9351.167%B**N/A65.7A*15.7A+5484.4h9B++17.6B**
M1 Heavy Cycler 264262299.034S0.6922.481%A17.176%C-53.5A+N/A1534.9h12.5A55.5B**
G20 Vulcan-H 4292601026S17.6665.639%A*5.769%A*61.9B*40.2A9184.2h134.1D204.4C**
T2 Striker 512244534.604S3.7455.672%B+1.23%B17.1B*18.7A+31914.3h57.8D103.8C
MAX Punch 2292173390.64S7.7070.224%A++N/A2BN/A6110.2h1.9C++2.7B+
M60-G Bulldog 2462082104U95.6654.511%A++2.885%C+83.2A*15.2A+3542.5h6.2B+11.3B**
Tomcat A2AM Pods 410196365.333U56.9985.938%B**N/A93.3B*101.9A++15222.1h7.3B++8.5B**
Soldier Soaker 187182612.984A++5.3634.917%C++19.78%B**65B+1.8B+2402.8h6.1C++17.5B
M40 Fury 195168918.667A+10.3343.344%B*2.381%B++73B++11.7C++4502.3h9.8B*22.7B*
C150 Dalton 252166627.667A**19.3357.041%A++1.205%B+44.9B+23.2C+5143.7h4.8C+8.4B++
Skyguard 282166918.444S10.1037.839%AN/A21.3B**14.9A3257.8h108B285.5B*
Anti-Vehicle Grenade 1851621162N/A153.6654.129%BN/A405C++57.5C--26290.4h4.5B+8.2B++
M40 Fury 1761521152U143.6654.184%B+1.316%C+116.9B++18.5C+3881.3h14.4C*26.7C**
L105 Zephyr 163138527.6A+19.2650.392%B*N/A69B++12.5B+5082h5.1B++10.2B++
MANA Anti-Personnel Turret 142137168.563N/A0.2234.577%UN/A1370U50U4633700.1h35.1T*101.5T*
G30 Walker 193133266.5U58.1630.269%C+7.519%A26.1B**11.8B+2005.1h124.1B**409.9B*
CAS30 Tank Buster 310131532.472B+5.8746.667%C+N/A5.8C--7.9C++12922.7h74.5C--159.6C+
AP30 Shredder 168128264A*55.6627.494%D4.688%A**51.2A+16C6262.5h43.7B**158.8B**
NS-10 Burster 215124148.857U0.5231.748%B+7.258%B7.7B**5.7A++13216.1h152.9C++481.5B+
M20 Basilisk 148120815S6.6632.651%B+9.167%A++41.4M+9.7B**3982.9h51.7A158.4B**
NS-10 Burster 199118129.833U1.4931.989%B+3.39%D7.5B**5.2B**12815.7h157.4C*492.2B+
Chainblade 1321172,2370.052B**8.2963.801%M+3.419%C--0.4CN/A2299.3h3.6D5.7B+
MR11 Gatekeeper-H 196111427.75S19.4165.927%A+3.604%A*41.1B++31.5C**6092.7h69.3C105.2C**
G30 Vulcan 161104911.556A++3.2236.583%B*5.769%A34.7A19B*4693h88.3B241.2B++
Fatestealer 1011011320.765A++7.5853.509%A++23.762%C++10.1DN/A2410h2.4C4.5B*
TORQ-9 10098352.8B**5.5428.518%B*32.653%B**37.7C++N/A3962.6h16.3C57.3B
M60-G Bulldog 11094247S38.6639.178%B+1.064%D*42.7B++7.3B2632.2h4.2A10.6B**
Hunter QCX 11293402.325A**6.0278.523%A*6.452%D*15.2C*3.1C+1046.1h15D19.1C++
NS Decimator 15391194.789S3.5561.921%C++3.297%B*43.3B+29.5A++8932.1h6.2D-10D
M60-A Bulldog 10888244M**35.6645.092%B*1.136%C38.3C++8.7B+3172.3h6.2C+13.7B+
Spear Anti-Vehicle Phalanx Tower 17288188M+79.6658.629%B*3.409%C+35.2C33.6C*4642.5h11.7C-19.9C++
M12 Kobalt-H 8483183M+74.6621.445%C+18.072%C++118.6C++1.4D*3580.7h16.5C+77C++
MR1 Fracture 1237798.556U0.2249.32%AN/A20.8M+12.4M**2663.7h38.1B++77.3B*
Coyote Missiles 10576325.333S16.9953.403%C+N/A54.3C+20.7C+4961.4h21.6A40.4B**
P525 Marauder 7975325B+16.6626.473%B*1.333%C-75C*4C+3631h4.4B**16.5B**
NS-44L Blackhand 6868183.778A*4.5642.003%C+39.706%C+45.3B**N/A1861.5h3.8B+9.1B+
Hoplon Anti-Aircraft Phalanx Tower 13467167S58.6627.02%C+5.97%S74.4C74.4C+7600.9h43.1C++159.4C*
NS Annihilator 13566233U24.6679.853%CN/A15.7A16.4M+4604.2h9.8B*12.3B++
MR1 Fracture 795596.111S2.2350.218%A+5.455%B**14.9A*6.5B**2063.7h54.5C++108.5B+
NS-R3 Swarm 12854262.077M**6.2665.753%C**N/A7.3C+10A++1227.4h40.9D*62.1D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret41,6421.4h
Spawn Beacon83,4362.1h
Nano-Armor Kit3331,782,84882.6h
Skywall Shield Emitter12751.2h
Structure Shield Module02610.8h
Repair Module25701.7h
Turret AI Module04101.4h
Cortium Silo02240.9h
Nanite Revive Grenade06050.2h
Medical Applicator133265,02317.1h
Blast Wall01000.7h
Spitfire Auto-Turret84,0303h
Restoration Kit91030.8h
Motion Spotter8957,78847.2h
Hoplon Anti-Aircraft Phalanx Tower02641.3h
Xiphos Anti-Personnel Tower12221.2h
Sunderer Garage0760.9h
Bunker1530.8h
Rampart Wall15845h
Welding Device08,9610.4h
Spear Anti-Vehicle Tower11560.9h
Recon Detection Device01,5492.5h
Shield Recharging Field156,7212h
Medical Kit4985,14536.7h
Ammunition Package97,2173h
Anti-Infantry MANA Turret29000.9h
Flail Targeting Dart2850.4h
WLT-Howler Mining Laser16400.3h
Infantry Tower1570.8h
Orbital Strike Target Designator71411.2h
IPC Targeting Dart0690.3h
Elysium Spawn Tube0950.6h
Spear Anti-Vehicle Turret1550.5h
Vehicle Gate1990.9h

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