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Second Lt. Space USSRIVIagic[RMIS] USSRIVIagic
TR BR 40

KDR: 8.54

Score: 75.9m

Last Seen: Aug 29th, 2018 5:10 PM
- OFFLINE - 544.4 hour(s)

Prestige 1, Battle Rank 40 - Terran Republic on Cobalt - Outfit Member of RedMist[RMIS] RedMist
TR outfit on Cobalt

Members: 42
Level Progress (to 41): 74%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP Bighorn .50M NSX Daimyo M14 Banshee NS-11C T9A "Butcher" LC2 Lynx M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,616,641 MLG Score: 2891
Fun Score: N/A
Cheeseburgers Flipped: 886TIME WITH MEDKIT: 1.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.636%23.198%6874096853,1915.891782.647

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.506%1.699A++0.423B-1.244D*HEAD ++ (~8.38)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
330.56B+9.80.314C*23.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.671%1.765%1904410048,442506241116.6509350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.598%-0.509D0.128C++0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.80.405B310.41B63.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.8%3.537%44266100215,211598677525.394224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.529%0.882B*0.545B+0.44

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.731B++5.20.586B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.078%9.084%1899199897,486484191315.4669391%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.873%-0.094C+1.259A0.478

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.90.231C++31.50.186C++58.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.348%70.621%18998100020,1817937925.4169

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.174%1.388A0.227C++0.988

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.409B2.60.188C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.858%14.954%1899510034,166881124.72336

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.297%1.716A++0.112C+0.114

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.642B+2.90.397B1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedMist[RMIS] RedMist
TR outfit on Cobalt

Members: 42
75.9m220%493 (29.6k)459 (27.5k)8.53923138,88216,2649.6442540 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR10081339123.772%22.07%52510:1258

37% Engineer14% Heavy Assault24% Infiltrator18% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 16th, 2014 2:02 PMMar 6th, 2015 5:39 PMSep 20th, 2018 9:49 PM (7h) (PST)Aug 29th, 2018 5:39 PM (22d) (PST)Aug 29th, 2018 1:10 PM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,044849600.8410.0980.1862.1000.1132891

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,6205,03157,58950611126727,570

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2752.4h/114.7d 17,972 30,651 53,539 346.8k 4,497 11,498 18,697 172.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B+
Kills:3,264
Deaths:401
KDR:8.140
Accuracy:26.513% B+
HSR:25.919% C+
MSW-R
A
Kills:2,178
Deaths:331
KDR:6.580
Accuracy:27.926% A
HSR:24.059% C++
NS-15M2
B*
Kills:1,766
Deaths:266
KDR:6.639
Accuracy:27.941% B*
HSR:26.161% C++
T16 Rhino
A++
Kills:1,613
Deaths:284
KDR:5.680
Accuracy:29.006% A++
HSR:20.149% C
T32 Bull
B**
Kills:1,421
Deaths:236
KDR:6.021
Accuracy:28.253% B**
HSR:25.968% C**
T9 CARV
A++
Kills:1,252
Deaths:198
KDR:6.323
Accuracy:26.782% A++
HSR:23.243% C++
TMG-50
A
Kills:1,242
Deaths:147
KDR:8.449
Accuracy:27.882% A
HSR:23.994% C++
T9 CARV-S
B**
Kills:1,160
Deaths:151
KDR:7.682
Accuracy:27.573% B**
HSR:27.672% B+
NSX Naginata
B**
Kills:1,003
Deaths:184
KDR:5.451
Accuracy:26.726% B**
HSR:31.107% B+
T7 Mini-Chaingun
A++
Kills:542
Deaths:85
KDR:6.376
Accuracy:25.849% A++
HSR:15.683% B++
Kills:15,441
Deaths (as Heavy Assault):2,283
Deaths (to Heavy Assaults):4,411
KDR:6.76347
Kill Difference:13,158
Playtime:397.887 hours
Usage:14%
Score:10.884m
Score/min:456
Accuracy (listed only):27.445%
HSR (listed only):24.395%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:3,677
Deaths:680
KDR:5.407
Accuracy:29.046% B**
HSR:21.403% B+
LC2 Lynx
B**
Kills:2,887
Deaths:658
KDR:4.388
Accuracy:27.718% B**
HSR:28.022% B**
T5 AMC
A++
Kills:2,074
Deaths:533
KDR:3.891
Accuracy:30.771% A++
HSR:24.012% B*
MKV Suppressed
B**
Kills:2,043
Deaths:354
KDR:5.771
Accuracy:30.998% B**
HSR:21.537% B+
HC1 Cougar
B**
Kills:1,331
Deaths:265
KDR:5.023
Accuracy:28.930% B**
HSR:26.221% B*
LC3 Jaguar
B*
Kills:1,289
Deaths:259
KDR:4.977
Accuracy:27.363% B*
HSR:22.033% B+
NS-7 PDW
B**
Kills:1,286
Deaths:230
KDR:5.591
Accuracy:29.982% B**
HSR:21.540% B++
NSX Tanto
B*
Kills:1,266
Deaths:204
KDR:6.206
Accuracy:30.097% B*
HSR:26.777% C*
SMG-46 Armistice
B**
Kills:1,252
Deaths:188
KDR:6.660
Accuracy:30.917% B**
HSR:17.492% C*
PDW-16 Hailstorm
A
Kills:1,244
Deaths:217
KDR:5.733
Accuracy:31.002% A
HSR:19.695% B+
Shuriken
B
Kills:1,200
Deaths:220
KDR:5.455
Accuracy:28.248% C**
HSR:20.083% B
TRAC-5 Burst
B++
Kills:1,190
Deaths:226
KDR:5.265
Accuracy:28.467% B++
HSR:25.714% B
FA1 Barrage
A++
Kills:1,165
Deaths:231
KDR:5.043
Accuracy:55.990% A++
HSR:13.820% C
TAS-16 Blackjack
A++
Kills:1,165
Deaths:277
KDR:4.206
Accuracy:80.100% A++
HSR:13.047% C
TRAC-Shot
B+
Kills:1,163
Deaths:312
KDR:3.728
Accuracy:27.504% B+
HSR:18.831% C++
TRAC-5 S
A+
Kills:1,163
Deaths:226
KDR:5.146
Accuracy:29.522% A+
HSR:21.840% B**
TS4 Haymaker
A++
Kills:1,162
Deaths:249
KDR:4.667
Accuracy:59.469% A++
HSR:15.405% B+
TRAC-5
B**
Kills:1,158
Deaths:368
KDR:3.147
Accuracy:26.399% B**
HSR:19.085% C+
NSX Tengu
A+
Kills:449
Deaths:85
KDR:5.282
Accuracy:46.129% A+
HSR:19.599% C+
AS16 NightHawk
A*
Kills:338
Deaths:75
KDR:4.507
Accuracy:57.329% A*
HSR:16.272% B+
TRS-12 Uppercut
A
Kills:336
Deaths:116
KDR:2.897
Accuracy:72.089% A
HSR:22.619% A
NSX-P Tanto
B++
Kills:202
Deaths:48
KDR:4.208
Accuracy:29.000% B++
HSR:23.267% C
Kills:29,040
Deaths (as Light Assault):6,021
Deaths (to Light Assaults):4,014
KDR:4.82312
Kill Difference:23,019
Playtime:483.928 hours
Usage:18%
Score:13.276m
Score/min:457
Accuracy (listed only):38.049%
HSR (listed only):20.832%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:3,677
Deaths:680
KDR:5.407
Accuracy:29.046% B**
HSR:21.403% B+
LC2 Lynx
B**
Kills:2,887
Deaths:658
KDR:4.388
Accuracy:27.718% B**
HSR:28.022% B**
T5 AMC
A++
Kills:2,074
Deaths:533
KDR:3.891
Accuracy:30.771% A++
HSR:24.012% B*
HC1 Cougar
B**
Kills:1,331
Deaths:265
KDR:5.023
Accuracy:28.930% B**
HSR:26.221% B*
LC3 Jaguar
B*
Kills:1,289
Deaths:259
KDR:4.977
Accuracy:27.363% B*
HSR:22.033% B+
NSX Tanto
B*
Kills:1,266
Deaths:204
KDR:6.206
Accuracy:30.097% B*
HSR:26.777% C*
TRAC-5 Burst
B++
Kills:1,190
Deaths:226
KDR:5.265
Accuracy:28.467% B++
HSR:25.714% B
FA1 Barrage
A++
Kills:1,165
Deaths:231
KDR:5.043
Accuracy:55.990% A++
HSR:13.820% C
TAS-16 Blackjack
A++
Kills:1,165
Deaths:277
KDR:4.206
Accuracy:80.100% A++
HSR:13.047% C
TRAC-Shot
B+
Kills:1,163
Deaths:312
KDR:3.728
Accuracy:27.504% B+
HSR:18.831% C++
TRAC-5 S
A+
Kills:1,163
Deaths:226
KDR:5.146
Accuracy:29.522% A+
HSR:21.840% B**
TS4 Haymaker
A++
Kills:1,162
Deaths:249
KDR:4.667
Accuracy:59.469% A++
HSR:15.405% B+
AMR-66
A*
Kills:1,160
Deaths:186
KDR:6.237
Accuracy:39.651% A*
HSR:24.397% C+
TRAC-5
B**
Kills:1,158
Deaths:368
KDR:3.147
Accuracy:26.399% B**
HSR:19.085% C+
DMR-99
B+
Kills:341
Deaths:34
KDR:10.029
Accuracy:35.949% B+
HSR:25.220% D
AS16 NightHawk
A*
Kills:338
Deaths:75
KDR:4.507
Accuracy:57.329% A*
HSR:16.272% B+
TRS-12 Uppercut
A
Kills:336
Deaths:116
KDR:2.897
Accuracy:72.089% A
HSR:22.619% A
NSX-P Tanto
B++
Kills:202
Deaths:48
KDR:4.208
Accuracy:29.000% B++
HSR:23.267% C
Kills:23,067
Deaths (as Engineer):4,947
Deaths (to Engineers):2,670
KDR:4.66283
Kill Difference:18,120
Playtime:1,009.139 hours
Usage:37%
Score:27.538m
Score/min:455
Accuracy (listed only):39.744%
HSR (listed only):21.555%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
A+
Kills:7,169
Deaths:352
KDR:20.367
Accuracy:51.680% A+
HSR:68.252% F
NSX Daimyo
B
Kills:5,741
Deaths:373
KDR:15.391
Accuracy:43.527% B
HSR:92.806% C
MKV Suppressed
B**
Kills:2,043
Deaths:354
KDR:5.771
Accuracy:30.998% B**
HSR:21.537% B+
NS-44 Commissioner
A
Kills:1,648
Deaths:450
KDR:3.662
Accuracy:45.818% A
HSR:19.296% C
RAMS .50M
A*
Kills:1,397
Deaths:72
KDR:19.403
Accuracy:51.731% A*
HSR:70.365% D--
NS-30 Vandal
B*
Kills:1,367
Deaths:178
KDR:7.680
Accuracy:38.239% B*
HSR:18.727% D-
NS-7 PDW
B**
Kills:1,286
Deaths:230
KDR:5.591
Accuracy:29.982% B**
HSR:21.540% B++
SOAS-20
B++
Kills:1,266
Deaths:218
KDR:5.807
Accuracy:31.256% B++
HSR:23.855% B+
SMG-46 Armistice
B**
Kills:1,252
Deaths:188
KDR:6.660
Accuracy:30.917% B**
HSR:17.492% C*
PDW-16 Hailstorm
A
Kills:1,244
Deaths:217
KDR:5.733
Accuracy:31.002% A
HSR:19.695% B+
Shuriken
B
Kills:1,200
Deaths:220
KDR:5.455
Accuracy:28.248% C**
HSR:20.083% B
TRAP-M1
B**
Kills:1,191
Deaths:188
KDR:6.335
Accuracy:34.520% B**
HSR:23.426% C
TX1 Repeater
A
Kills:1,188
Deaths:433
KDR:2.744
Accuracy:31.819% A
HSR:20.539% C+
99SV
A++
Kills:1,178
Deaths:115
KDR:10.244
Accuracy:42.499% A++
HSR:31.749% C-
TSAR-42
A++
Kills:1,178
Deaths:62
KDR:19
Accuracy:49.979% A++
HSR:61.036% D
M77-B
A+
Kills:1,166
Deaths:47
KDR:24.809
Accuracy:46.450% A+
HSR:70.669% D
SR-7
A++
Kills:1,161
Deaths:71
KDR:16.352
Accuracy:53.414% A++
HSR:73.385% D
KSR-35
B+
Kills:1,158
Deaths:150
KDR:7.720
Accuracy:38.704% B+
HSR:22.971% D
HSR-1
B*
Kills:1,155
Deaths:142
KDR:8.134
Accuracy:39.297% B*
HSR:23.117% D
TX2 Emperor
B*
Kills:1,153
Deaths:238
KDR:4.845
Accuracy:34.086% B*
HSR:19.601% C+
NS-357 Underboss
A++
Kills:1,143
Deaths:356
KDR:3.211
Accuracy:49.006% A++
HSR:21.960% C++
NS-61 Emissary
B**
Kills:482
Deaths:100
KDR:4.820
Accuracy:34.998% B**
HSR:17.842% C**
NSX Tengu
A+
Kills:449
Deaths:85
KDR:5.282
Accuracy:46.129% A+
HSR:19.599% C+
NSX Tomoe
B++
Kills:386
Deaths:61
KDR:6.328
Accuracy:32.324% B++
HSR:37.306% C++
NS-AM7 Archer
B++
Kills:293
Deaths:70
KDR:4.186
Accuracy:60.475% C**
HSR:24.232% B++
Soldier Soaker
B++
Kills:177
Deaths:53
KDR:3.340
Accuracy:34.763% C++
HSR:19.774% B++
Kills:39,071
Deaths (as Infiltrator):5,023
Deaths (to Infiltrators):2,480
KDR:7.77842
Kill Difference:34,048
Playtime:666.605 hours
Usage:24%
Score:18.237m
Score/min:456
Accuracy (listed only):40.071%
HSR (listed only):33.879%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B**
Kills:2,043
Deaths:354
KDR:5.771
Accuracy:30.998% B**
HSR:21.537% B+
NS-7 PDW
B**
Kills:1,286
Deaths:230
KDR:5.591
Accuracy:29.982% B**
HSR:21.540% B++
SMG-46 Armistice
B**
Kills:1,252
Deaths:188
KDR:6.660
Accuracy:30.917% B**
HSR:17.492% C*
PDW-16 Hailstorm
A
Kills:1,244
Deaths:217
KDR:5.733
Accuracy:31.002% A
HSR:19.695% B+
Shuriken
B
Kills:1,200
Deaths:220
KDR:5.455
Accuracy:28.248% C**
HSR:20.083% B
FA1 Barrage
A++
Kills:1,165
Deaths:231
KDR:5.043
Accuracy:55.990% A++
HSR:13.820% C
TAS-16 Blackjack
A++
Kills:1,165
Deaths:277
KDR:4.206
Accuracy:80.100% A++
HSR:13.047% C
TS4 Haymaker
A++
Kills:1,162
Deaths:249
KDR:4.667
Accuracy:59.469% A++
HSR:15.405% B+
T1 Cycler
A
Kills:1,156
Deaths:279
KDR:4.143
Accuracy:27.409% A
HSR:19.291% C
NS-11P
A+
Kills:678
Deaths:160
KDR:4.238
Accuracy:29.840% A+
HSR:26.844% A
TAR
B+
Kills:456
Deaths:120
KDR:3.800
Accuracy:25.650% B+
HSR:23.026% B
NSX Tengu
A+
Kills:449
Deaths:85
KDR:5.282
Accuracy:46.129% A+
HSR:19.599% C+
AS16 NightHawk
A*
Kills:338
Deaths:75
KDR:4.507
Accuracy:57.329% A*
HSR:16.272% B+
TRS-12 Uppercut
A
Kills:336
Deaths:116
KDR:2.897
Accuracy:72.089% A
HSR:22.619% A
Kills:13,930
Deaths (as Combat Medic):2,801
Deaths (to Combat Medics):1,572
KDR:4.97322
Kill Difference:11,129
Playtime:88.364 hours
Usage:3%
Score:2.707m
Score/min:511
Accuracy (listed only):43.225%
HSR (listed only):19.305%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:2,363
Deaths:164
KDR:14.409
Accuracy:48.144% A
HSR:4.655% B**
M3 Pounder HEG
A++
Kills:2,325
Deaths:160
KDR:14.531
Accuracy:52.630% A+
HSR:5.763% A++
M2 Mutilator
M
Kills:1,308
Deaths:122
KDR:10.721
Accuracy:24.675% M
HSR:23.777% A
M2 Mutilator
M
Kills:1,208
Deaths:113
KDR:10.690
Accuracy:25.572% M
HSR:23.179% B**
M1 Heavy Cycler
A**
Kills:348
Deaths:38
KDR:9.158
Accuracy:23.768% A**
HSR:21.839% B*
M1 Heavy Cycler
A++
Kills:216
Deaths:23
KDR:9.391
Accuracy:23.491% A++
HSR:17.593% C
NS-10 Burster
B+
Kills:122
Deaths:14
KDR:8.714
Accuracy:31.459% B+
HSR:7.377% C**
NS-10 Burster
B+
Kills:113
Deaths:12
KDR:9.417
Accuracy:31.656% B+
HSR:3.540% D
MR1 Fracture
B**
Kills:65
Deaths:8
KDR:8.125
Accuracy:46.180% B**
HSR:0% F-
Kills:8,068
Deaths (as MAX Suit):327
Deaths (to MAX Suits):593
KDR:24.67278
Kill Difference:7,741
Playtime:110.984 hours
Usage:4%
Score:3.242m
Score/min:487
Accuracy (listed only):34.175%
HSR (listed only):11.969%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:5,127
V. Kills:408 N/A
Deaths:189
KDR:27.127
Accuracy:34.957% B**
KPH:92.500 A++
VKPH:7.400 A++
Hellfire Rocket Pods
S
Kills:1,622
V. Kills:168 N/A
Deaths:17
KDR:95.412
Accuracy:61.654% A++
KPH:456 S
VKPH:47.200 M**
Hornet Missiles
A*
Kills:1,225
V. Kills:519 236%
Deaths:18
KDR:68.056
Accuracy:72.799% A+
KPH:161.500 A*
VKPH:68.400 A
M18 Needler
B++
Kills:1,000
V. Kills:882 113%
Deaths:129
KDR:7.752
Accuracy:29.760% C
KPH:15.900 B
VKPH:14.100 B++
M18 Rotary
B+
Kills:693
V. Kills:525 132%
Deaths:116
KDR:5.974
Accuracy:30.170% C+
KPH:18.800 B+
VKPH:14.200 B+
Tomcat A2AM Pods
A++
Kills:179
V. Kills:207 86%
Deaths:3
KDR:59.667
Accuracy:86.009% B*
KPH:85.700 B++
VKPH:99.100 A++
Coyote Missiles
C++
Kills:76
V. Kills:29 253%
Deaths:3
KDR:25.333
Accuracy:53.651% C++
KPH:52.900 C+
VKPH:20.200 C
Kills:9,922 (6,820 + 0)
Deaths:475
KDR:20.888
VKDR:5.764
Vehicle Kills:2,738
Kill Difference:9,447
Playtime:169.806 hours
Usage:6%
Score:3.811m
Score/min:374
Piloting Accuracy:30.170%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:152
V. Kills:78 192%
Deaths:6
KDR:25.333
Accuracy:60.870% A++
KPH:45.600 B*
VKPH:23.400 C+
L105 Zephyr
B*
Kills:132
V. Kills:23 N/A
Deaths:5
KDR:26.400
Accuracy:50.381% B**
KPH:70.100 B++
VKPH:12.200 B*
CAS30 Tank Buster
C++
Kills:131
V. Kills:179 73%
Deaths:53
KDR:2.472
Accuracy:46.667% C++
KPH:5.800 C
VKPH:7.900 C++
AP30 Shredder
A+
Kills:128
V. Kills:40 312%
Deaths:2
KDR:64
Accuracy:27.494% C-
KPH:52.100 A+
VKPH:16.300 C
Kills:543 (131 + 412)
Deaths:66
KDR:8.227
VKDR:4.848
Vehicle Kills:320
Kill Difference:477
Playtime:30.397 hours
Usage:1%
Score:0.432m
Score/min:237
Piloting Accuracy:46.667%
Gunner Accuracy:27.494%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:970
V. Kills:551 176%
Deaths:30
KDR:32.333
Accuracy:68.079% A+
KPH:51.700 A*
VKPH:29.400 A*
L100 Python HESH
A**
Kills:608
V. Kills:60 N/A
Deaths:8
KDR:76
Accuracy:60.056% A
KPH:111.400 A**
VKPH:11 B*
L100 Python HEAT
A++
Kills:399
V. Kills:108 366%
Deaths:16
KDR:24.938
Accuracy:63.743% A
KPH:53.600 A++
VKPH:14.500 B++
C75 Viper
A*
Kills:276
V. Kills:62 438%
Deaths:11
KDR:25.091
Accuracy:50.416% A
KPH:66.900 A*
VKPH:15 A++
Skyguard
A
Kills:101
V. Kills:79 126%
Deaths:6
KDR:16.833
Accuracy:39.176% A++
KPH:18.200 B*
VKPH:14.200 A
Kills:2,354 (2,354 + 0)
Deaths:71
KDR:33.155
VKDR:12.113
Vehicle Kills:860
Kill Difference:2,283
Playtime:41.340 hours
Usage:2%
Score:0.996m
Score/min:402
Driving Accuracy:39.176%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:9,588
V. Kills:5,110 188%
Deaths:199
KDR:48.181
Accuracy:48.744% B+
KPH:61.100 M+
VKPH:32.600 A**
P2-120 HEAT
M*
Kills:2,089
V. Kills:517 403%
Deaths:50
KDR:41.780
Accuracy:48.287% B++
KPH:63.400 M*
VKPH:15.700 A+
P2-120 HESH
A+
Kills:1,557
V. Kills:288 N/A
Deaths:11
KDR:141.546
Accuracy:47.295% B++
KPH:83.700 A+
VKPH:15.500 A
E540 Halberd
A**
Kills:848
V. Kills:523 162%
Deaths:39
KDR:21.744
Accuracy:49.896% A
KPH:38.300 A+
VKPH:23.700 A**
MR11 Gatekeeper
A++
Kills:373
V. Kills:302 123%
Deaths:13
KDR:28.692
Accuracy:50.061% A+
KPH:33.600 A++
VKPH:27.200 A+
M20 Basilisk
M++
Kills:118
V. Kills:28 407%
Deaths:8
KDR:14.750
Accuracy:31.754% B+
KPH:41.900 M++
VKPH:9.900 B**
G30 Vulcan
A+
Kills:104
V. Kills:57 179%
Deaths:9
KDR:11.556
Accuracy:36.583% B*
KPH:35 A+
VKPH:19.200 B*
P525 Marauder
B**
Kills:75
V. Kills:4 N/A
Deaths:3
KDR:25
Accuracy:26.473% B**
KPH:78.100 B+
VKPH:4.200 C*
Kills:14,752 (13,234 + 1,518)
Deaths:332
KDR:44.434
VKDR:20.569
Vehicle Kills:6,829
Kill Difference:14,420
Playtime:248.361 hours
Usage:9%
Score:6.668m
Score/min:447
Driving Accuracy:47.295%
Gunner Accuracy:26.473%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M*
Kills:1,176
V. Kills:42 N/A
Deaths:16
KDR:73.500
Accuracy:40.709% B*
KPH:262.100 M*
VKPH:9.400 B*
G20 Vulcan-H
B**
Kills:193
V. Kills:133 144%
Deaths:10
KDR:19.300
Accuracy:61.384% A++
KPH:55.500 B++
VKPH:38.200 B**
MR11 Gatekeeper-H
A+
Kills:111
V. Kills:85 129%
Deaths:4
KDR:27.750
Accuracy:65.326% A+
KPH:42.100 B**
VKPH:32.200 B
M12 Kobalt-H
C*
Kills:76
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:20.799% C+
KPH:126.700 C*
VKPH:1.700 D--
Kills:1,556 (0 + 1,556)
Deaths:30
KDR:51.867
VKDR:8.700
Vehicle Kills:261
Kill Difference:1,526
Playtime:11.203 hours
Usage:0%
Score:0.482m
Score/min:717
Driving Accuracy:N/A%
Gunner Accuracy:20.799%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:1,289
V. Kills:48 N/A
Deaths:16
KDR:80.563
Accuracy:22.543% B**
KPH:107.800 A+
VKPH:4 C**
M20 Basilisk
A*
Kills:911
V. Kills:258 352%
Deaths:26
KDR:35.039
Accuracy:41.597% B+
KPH:44.400 A*
VKPH:12.600 A
M12 Kobalt
A+
Kills:555
V. Kills:21 N/A
Deaths:5
KDR:111
Accuracy:22.061% B**
KPH:117.900 A+
VKPH:4.500 B
M20 Basilisk
A+
Kills:512
V. Kills:156 326%
Deaths:13
KDR:39.385
Accuracy:41.675% B+
KPH:35.900 A+
VKPH:10.900 B
G30 Walker
B**
Kills:396
V. Kills:258 153%
Deaths:11
KDR:36
Accuracy:31.248% B
KPH:23 B**
VKPH:15 B*
M40 Fury
A
Kills:352
V. Kills:37 N/A
Deaths:9
KDR:39.111
Accuracy:42.665% B*
KPH:73 A
VKPH:7.700 C
M60-G Bulldog
A*
Kills:208
V. Kills:38 N/A
Deaths:2
KDR:104
Accuracy:54.522% A++
KPH:81.800 A*
VKPH:14.900 A
M40 Fury
B*
Kills:168
V. Kills:27 N/A
Deaths:9
KDR:18.667
Accuracy:43.344% B*
KPH:74.200 B*
VKPH:11.900 C*
G30 Walker
A
Kills:119
V. Kills:56 209%
Deaths:2
KDR:59.500
Accuracy:29.233% C+
KPH:25.800 A
VKPH:12.100 B+
M60-G Bulldog
B*
Kills:94
V. Kills:16 N/A
Deaths:2
KDR:47
Accuracy:39.178% B+
KPH:43.400 B*
VKPH:7.400 C**
Kills:4,604 (0 + 4,604)
Deaths:95
KDR:48.463
VKDR:9.632
Vehicle Kills:915
Kill Difference:4,509
Playtime:85.074 hours
Usage:3%
Score:1.413m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:39.178%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 14,6989,58819948.181S39.6448.744%B+4.099%B61.1M+32.6A**485156.9h5.6B*11.6B*
Bighorn .50M 7,2117,16935220.366S11.8351.68%A+68.252%F78.3AN/A18591.6h1.9C+3.7B++
NSX Daimyo 5,7445,74137315.391M**6.8543.527%B92.806%C84.1AN/A22768.3h2.5C*5.7B
M14 Banshee 5,5355,12718927.127A**18.5934.957%B**1.014%C92.5A++7.4A++31955.4h15.7B+45B++
NS-11C 3,7163,6776805.407S3.1329.046%B**21.403%B+44.4B**N/A12882.8h10.9B*37.4B*
T9A "Butcher" 3,2953,2644018.14M*0.4026.513%B+25.919%C+78.7B*N/A22941.5h9.9B*37.2B++
LC2 Lynx 2,9232,8876584.388M+4.1527.718%B**28.022%B**46B**N/A15262.8h12.2B*43.9B++
M3 Pounder HEG 2,6202,36316414.409S5.8748.144%A4.655%B**40.1M4.4B++14959h8.7A18.1B**
M3 Pounder HEG 2,5722,32516014.531S5.9952.63%A+5.763%A++40.2A**4.3C**14457.8h9.6A18.2B**
MSW-R 2,2012,1783316.58A++1.9627.926%A24.059%C++78.1A++N/A29827.9h9.1A32.5B*
P2-120 HEAT 2,6062,0895041.78S33.2448.287%B++3.542%C*63.5M*15.7A+35132.9h4.8B**9.9A
T5 AMC 2,1192,0745333.891M**4.6530.771%A++24.012%B*33.9B++N/A10661.2h12.5B++40.7B*
MKV Suppressed 2,0562,0433545.771S2.7730.998%B**21.537%B+57.7AN/A14135.4h11.5B+37B+
C-4 2,5531,92115912.082S3.5432.914%A+N/A200.1M+65.8A**13979.6h1.2B++3.6B*
NS-15M2 1,7741,7662666.639M1.9027.941%B*26.161%C++85.7A++N/A21920.6h9.2B**32.9B*
NS-44 Commissioner 1,6701,6484503.662M4.8845.818%A19.296%C43.1B+N/A13638.2h3.8C*8.2B+
Hellfire Rocket Pods 1,7901,6221795.412U86.8761.654%A++1.603%B*450.6S46.7M**18393.6h12.5B**20.3B**
T16 Rhino 1,6281,6132845.68S2.8629.006%A++20.149%C58.4B**N/A21027.6h10.5B**36.1B*
P2-120 HESH 1,8451,55711141.545S133.0147.295%B++1.092%C++83.7A+15.5A33118.6h4.5B+9.6B++
M12 Kobalt 1,4641,4307204.286S195.7523.239%B+22.867%A181A+4.3C4187.9h11.7B**50.2B*
T32 Bull 1,4261,4212366.021M**2.5228.253%B**25.968%C**77.7A++N/A22618.3h9.6B**34.1B*
RAMS .50M 1,4041,3977219.403S10.8651.731%A*70.365%D--65.3A**N/A18321.4h2B+3.8B*
NS-30 Vandal 1,3841,3671787.68M*0.8638.239%B*18.727%D-57.7B*N/A17123.7h4.8B++12.5B++
HC1 Cougar 1,3441,3312655.023M**3.5228.93%B**26.221%B*59.4A++N/A21422.4h9.3B**32.1B++
M2 Mutilator 1,3161,30812210.721S2.1824.675%M23.777%A50.9A**N/A16725.7h12.2A+49.6A
M12 Kobalt 1,3371,2891680.563S72.0222.543%B**23.119%B**107.4A+4C**33912h13.8B*61.2B*
LC3 Jaguar 1,3101,2892594.977A**3.5627.363%B*22.033%B+42.5B++N/A16530.3h10.9B+40B++
NS-7 PDW 1,3051,2862305.591S2.9529.982%B**21.54%B++55.9A+N/A19123h11.6B++38.5B*
NSX Tanto 1,2781,2662046.206S2.3330.097%B*26.777%C*64.6A+N/A15519.6h10.1B*33.6B++
SOAS-20 1,2721,2662185.807M++2.7331.256%B++23.855%B+42.6B+N/A15129.7h10.6B+34B++
T9 CARV 1,2621,2521986.323M**2.2226.782%A++23.243%C++56.9A+N/A32522h9.8B**36.5B*
SMG-46 Armistice 1,2581,2521886.66S1.8830.917%B**17.492%C*69.2A*N/A19818.1h11.4B*36.9B++
PDW-16 Hailstorm 1,2571,2442175.733S2.8131.002%A19.695%B+66.2A*N/A20418.8h11.2B*36.2B*
TMG-50 1,2541,2421478.449S0.0927.882%A23.994%C++73.9A++N/A28816.8h8.4B**30B*
Hornet Missiles 1,7441,2251868.056S59.5272.799%A+1.469%C+161.2A*68.3A11087.6h7.3B*10B**
M2 Mutilator 1,2121,20811310.69S2.1525.572%M23.179%B**51.2A*N/A16523.6h12.8A49.9B**
Shuriken 1,2151,2002205.455S3.0828.248%C**20.083%B52.2BN/A14023h11.8B+41.7B+
TRAP-M1 1,1991,1911886.335M**2.2034.52%B**23.426%C61.4B**N/A13919.4h7.7B++22.4B++
TRAC-5 Burst 1,2051,1902265.265A*3.2728.467%B++25.714%B71.3B**N/A19616.7h10.5B++37B++
TX1 Repeater 1,2081,1884332.744M5.8031.819%A20.539%C+52.6AN/A17622.6h10.9B++34.3C**
99SV 1,1821,17811510.243S1.7042.499%A++31.749%C-63.3M+N/A20418.6h3.9A9.2B**
TSAR-42 1,1861,1786219M++10.4649.979%A++61.036%D66.9AN/A25117.6h2.1B+4.1B*
P525 Marauder-H 1,2181,1761673.5S64.9640.709%B*N/A261.3M*9.3B*6864.5h4.7B*11.6B**
M77-B 1,1691,1664724.809U16.2746.45%A+70.669%D48.8A+N/A15723.9h2.3B5B++
FA1 Barrage 1,1671,1652315.043M**3.5055.99%A++13.82%C56.8A++N/A19620.5h3.3A5.9B**
TAS-16 Blackjack 1,1681,1652774.206M+4.3380.1%A++13.047%C68.1AN/A19817.1h2.1B++2.6B++
TRAC-Shot 1,1731,1633123.728A*4.8127.504%B+18.831%C++39.4C*N/A10729.5h10.5B+38.2B+
TRAC-5 S 1,1691,1632265.146S3.3929.522%A+21.84%B**59.3M+N/A16419.6h9.8B++33.2B*
TS4 Haymaker 1,1651,1622494.667M*3.8759.469%A++15.405%B+63.8A++N/A18318.2h3.4B*5.6B**
SR-7 1,1651,1617116.352M*7.8153.414%A++73.385%D77.4A*N/A17115h1.9B+3.6B*
T9 CARV-S 1,1671,1601517.682S0.8627.573%B**27.672%B+75.3AN/A26615.4h9.6B**35B*
AMR-66 1,1711,1601866.237S2.3039.651%A*24.397%C+61.7M+N/A16218.8h6B**15.2B**
TRAC-5 1,1711,1583683.147M++5.3926.399%B**19.085%C+21.3C**N/A11354.3h11.4B*43.1B*
KSR-35 1,1661,1581507.72M0.8238.704%B+22.971%D66.6AN/A14617.4h3.8B*9.8B++
T1 Cycler 1,1671,1562794.143M++4.4027.409%A19.291%C40.3B**N/A17028.7h10.9B**39.8B**
HSR-1 1,1711,1551428.134M*0.4139.297%B*23.117%D64.9B**N/A39617.8h5.2B13.2B+
TX2 Emperor 1,1731,1532384.845M**3.6934.086%B*19.601%C+79A**1.4A20514.6h8B+23.5C**
NS-357 Underboss 1,1711,1433563.211A**5.3349.006%A++21.96%C++76.2A1.9M*23615h5.1D10.4B
NSX Naginata 1,0111,0031845.451M**3.0926.726%B**31.107%B+65.1B**N/A19115.4h10.1B+37.7B++
M18 Needler 1,8821,0001297.752A*0.7929.76%C4%B**15.9B14B++31062.8h101.1B+339.9B+
Claymore 9959942049.7S41.1643.65%B**N/A254.9A++N/A7953.9h1.2C++2.7B*
L100 Python AP 1,5219703032.333S23.7968.079%A+2.99%C+51.6A*29.3A*38918.8h4.9B*7.2A
M20 Basilisk 1,1699112635.038U26.5041.597%B+10.757%A++44.4A*12.6A24320.5h50.4B*121.3B**
ASP-30 Grounder 1,3378591436.007S2.5369.329%B**3.725%B+29.6B*16.5B+28729h6.1B*8.8B**
Spear Anti-Vehicle Phalanx Turret 1,5768572337.261S28.7264.05%A*3.267%C--59.9A50.3M46714.3h9.6C+15B+
E540 Halberd 1,3718483921.744A*13.2049.896%A3.774%C++38.4A+23.7A**42722.1h5.4B+10.8B*
Tank Mine 1,1117341938.632U30.0947.543%B**N/A244.7M++125.7A*24053h2.4D5B*
ML-7 1,1137101275.591S2.9566.988%A2.676%C+43.8A++24.9A*48916.2h6B+8.9B*
M18 Rotary 1,2186931165.974A*2.5730.17%C+4.473%A18.8B+14.2B+20636.9h85.7B++284.1B++
NS-11P 6786781604.238M+4.3029.84%A+26.844%A45.8B**N/A14414.8h11.2B**37.4B**
L100 Python HESH 668608876S67.4660.056%A1.645%C+110.5A**10.9B*4095.5h2.5B*4.1B**
MANA Anti-Vehicle Turret 9765645510.255S1.7264.437%B**3.191%C61.3A++44.8A6369.2h7.6B+11.8B*
M12 Kobalt 5765555111S102.4622.061%B**19.46%C*118.1A+4.5B3704.7h12.2B**55.2B*
T7 Mini-Chaingun 548542856.376S2.1625.849%A++15.683%B++72.3A*N/A3147.5h10B**38.7B*
M20 Basilisk 6685121339.385U30.8541.675%B+7.813%B++35.8A+10.9B23614.3h56.3B*135B**
NS-61 Emissary 4904821004.82S3.7234.998%B**17.842%C**86.1M++1.4A++2385.6h12.9C*36.9B+
TAR 4584561203.8A+4.7425.65%B+23.026%B37.7BN/A15912.1h11B*42.8B++
The Slasher 4674549,9580.046C+8.4957.348%A++1.322%D--0.4CN/A11115.1h2B+3.5B+
Aspis Anti-Aircraft Phalanx Turret 9364523015.067S6.5330.861%B*N/A14.3B++15.3B*26931.6h142.3C**461B+
NSX Tengu 454449855.282M**3.2646.129%A+19.599%C+59.9B**N/A1477.5h11.2B+24.3B++
Frag Grenade 4564491449N/A440.4650.78%B++N/A641.4B++10B+26490.7h3B++5.9B++
M20 Basilisk 570427585.4U76.8650.963%C+9.602%A*80.6A++27B+4655.3h61.6B**120.9B**
M60-A Bulldog 4534183139.333M130.7961.255%A+2.392%C+82A*6.9B++3135.1h4.3B*7B**
L100 Python HEAT 5073991624.938M**16.4063.743%A3.759%B++53.9A++14.6B++3677.4h3.8B**6A
G30 Walker 6543961136S27.4631.248%B6.566%B**23B**15B*24617.2h151.2B**483.9B*
NSX Tomoe 389386616.328M++2.2132.324%B++37.306%C++50.1B+N/A1607.7h13.1B40.4B+
MR11 Gatekeeper 6753731328.692S20.1550.061%A+1.877%C+33.6A++27.2A+46111.1h45B+90B*
M40 Fury 389352939.111M**30.5742.665%B*1.989%C*73.3A7.7C3564.8h8.1B**19B**
M1 Heavy Cycler 352348389.158S0.6223.768%A**21.839%B*45.8MN/A1747.6h12.1A+51B**
M60-A Bulldog 3843431034.3B25.7659.076%A2.624%C++50.4B+6B+2126.8h5.3B+9B*
DMR-99 3443413410.029S1.4935.949%B+25.22%D62B++N/A1685.5h6.8C*19B+
AS16 NightHawk 340338754.507M*4.0357.329%A*16.272%B+66.3A++N/A2045.1h3.6B+6.4B**
TRS-12 Uppercut 3383361162.897A++5.6472.089%A22.619%A56B++N/A2216h2.3B+3.2B++
Sticky Grenade 3113111311N/A302.4655.913%B+N/A1555AN/A45320.2h1.6B++2.8B++
NS-AM7 Archer 374293704.186S4.3560.475%C**24.232%B++13.6A+3.8B+9521.5h19C*31.3B
Xiphos Anti-Personnel Phalanx Tower 2842801280S271.4637.394%B*N/A933.3M+13.3B++24990.3h5.8B+15.5B+
C75 Viper 3382761125.091M**16.5550.416%AN/A67.3A*15.1A++5454.1h8.8B++17.4B**
T2 Striker 470218444.955U3.5855.91%B+1.376%C**16.1B18.7B*32013.5h61.4D109.8C
M1 Heavy Cycler 218216239.391S0.8523.491%A++17.593%C52.7A++N/A1564.1h12.1A51.7B**
MAX Punch 2252133310.644S7.9070.332%A++N/A2C*N/A6107.7h1.9C++2.7C**
Rocklet Rifle 428209395.359S3.1854.21%C*N/A43.5A45.6A++5074.8h38.2C+70.5C++
M60-G Bulldog 2462082104U95.4654.522%A++2.885%C+83.2A*15.2A3532.5h6.1B+11.3B*
NSX-P Tanto 204202484.208M**4.3329%B++23.267%C61.2A++N/A1643.3h11.6B++39.9B*
G20 Vulcan-H 3261931019.3S10.7661.384%A++7.254%M+55.1B++38B**9043.5h124.5C--202.9B
Tomcat A2AM Pods 386179359.667U51.1386.009%B*N/A85.2B++98.6A++14852.1h7.5B+8.7B++
Soldier Soaker 182177533.34A*5.2034.763%C++19.774%B++63.2B+1.8B**2422.8h6C++17.4B
M40 Fury 195168918.667A+10.1343.344%B*2.381%B+73B*11.7C++4512.3h9.8B++22.7B*
Anti-Vehicle Grenade 1851621162N/A153.4654.129%BN/A405C++57.5C--26210.4h4.5B++8.2B++
C150 Dalton 230152625.333M++16.7960.87%A++1.316%B+46.1B*23.6C+5393.3h4.9C+8B*
MANA Anti-Personnel Turret 142137168.563N/A0.0234.577%UN/A1370U50U4539300.1h35.1T*101.5T*
L105 Zephyr 155132526.4A+17.8650.381%B**N/A69.5B++12.1B*5151.9h5B++9.9B*
CAS30 Tank Buster 310131532.472B++6.0746.667%C++N/A5.8C7.9C++12822.7h74.5C--159.6C+
AP30 Shredder 168128264M**55.4627.494%C-4.688%A++51.2A+16C6242.5h43.7B**158.8B*
M40 Fury 1421231123U114.4653.945%B+1.626%C*136.7B**21.1C++4350.9h12.3C*22.8C**
NS-10 Burster 211122148.714U0.1731.459%B+7.377%C**7.7A+5.6A++13015.9h151C*480B+
G30 Walker 175119259.5U50.9629.233%C+7.563%A25.9A12.2B+2074.6h119.4A408.3B**
M20 Basilisk 146118814.75S6.2131.754%B+9.322%A+42.1M++10B**3922.8h50.1A157.9B**
NS-10 Burster 191113129.417U0.8831.656%B+3.54%D7.3A5B**12515.5h159.5C*503.8B+
MR11 Gatekeeper-H 196111427.75S19.2165.326%A+3.604%A++42.7B**32.7B6052.6h67.5C+103.3B+
G30 Vulcan 161104911.556A++3.0236.583%B*5.769%B**34.7A19B++4383h88.3B241.2B++
Chainblade 1181032,1850.047B*8.4966.279%M++N/A0.4CN/A2291.3h3.9D5.8B+
Skyguard 180101616.833S8.2939.176%A++N/A18.4B*14.4A3755.5h129.7C++331B*
M60-G Bulldog 11094247S38.4639.178%B+1.064%D*42.7B++7.3C*2622.2h4.2A10.6B**
M60-A Bulldog 10888244S35.4645.092%B**1.136%C38.3C*8.7B++3172.3h6.2C+13.7B+
NS Decimator 13277164.813S3.7361.691%C++3.896%B**45.3B++32.4A++10001.7h6.1D9.8C-
Coyote Missiles 10576325.333S16.7953.651%C++N/A54.3C+20.7C4931.4h21.2A39.5B**
M12 Kobalt-H 7776176M+67.4620.799%C+17.105%C++126.7C*1.7D--3490.6h16C+77.1C++
P525 Marauder 7975325C**16.4626.473%B**1.333%C--75B4C++3591h4.4A16.5B**
Spear Anti-Vehicle Phalanx Tower 15475175A**66.4658.945%B**4%C+34.1C35.9B++4792.2h11.8C20C++
Hunter QCX 8373342.147A*6.3976.156%A*8.219%D*14.6C++2C+1015h13.1C--17.2C++
MR1 Fracture 1026588.125U0.4146.18%B**N/A21M+11.9M*2773.1h33.3B*72.1B*
NS Annihilator 13365232.5U23.9679.531%CN/A16.7A17.4M++4743.9h9.4B++11.8B++
Hoplon Anti-Aircraft Phalanx Tower 12459159S50.4628.196%C*6.78%M**84.3C+92.9C++9060.7h40.8C*144.6C**
NS-R3 Swarm 12451261.962S6.5865.734%B++N/A6.9C+9.9B**1187.4h42.8D*65.2D--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter8354,44941.2h
Restoration Kit9950.7h
Spawn Beacon83,2462h
Nano-Armor Kit3211,680,72977.9h
Anti-Vehicle MANA Turret41,6281.4h
Repair Module15071.5h
Turret AI Module03651.2h
Cortium Silo01760.7h
Structure Shield Module02440.8h
Skywall Shield Emitter12421.1h
Blast Wall0910.7h
Medical Applicator127253,23216.3h
Nanite Revive Grenade05810.2h
Welding Device08,5930.4h
Spear Anti-Vehicle Tower11380.9h
Spitfire Auto-Turret73,2222.4h
Bunker1520.8h
Sunderer Garage0710.8h
Hoplon Anti-Aircraft Phalanx Tower02381.2h
Rampart Wall15254.7h
Xiphos Anti-Personnel Tower11981.2h
Shield Recharging Field146,4681.9h
Ammunition Package96,5552.7h
Medical Kit4965,08836.7h
Anti-Infantry MANA Turret29000.9h
IPC Targeting Dart0670.3h
Infantry Tower1520.7h
Elysium Spawn Tube0620.4h
WLT-Howler Mining Laser02460.1h
Recon Detection Device01,5492.4h

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