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Commander Space USSRIVIagic[RMIS] USSRIVIagic
TR BR 54

KDR: 8.53

Score: 77.2m

Last Seen: Oct 28th, 2018 5:58 PM
- OFFLINE - 502.2 hour(s)

Prestige 1, Battle Rank 54 - Terran Republic on Cobalt - Outfit Member of RedMist[RMIS] RedMist
TR outfit on Cobalt

Members: 42
Level Progress (to 55): 2%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS P2-120 AP Bighorn .50M NSX Daimyo M14 Banshee NS-11C T9A "Butcher" LC2 Lynx M3 Pounder HEG
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,645,414 MLG Score: 2914
Fun Score: N/A
Cheeseburgers Flipped: 895TIME WITH MEDKIT: 1.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.674%23.211%6894397854,0445.818062.715

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.413%1.698A++0.413B-1.159D*HEAD ++ (~8.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.90.561B+9.80.316C*23.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.689%1.769%1915410178,535509244016.7353350%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.591%-0.502D0.14C++0.507

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.90.407B310.411B63.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.996%3.49%44706101515,531608688625.5444226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.509%0.897B*0.531B+0.426

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.40.732B++5.20.586B+5.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.23%9.17%19211910027,666492194715.5813394%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.876%-0.082C+1.261A0.464

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.90.235C++31.70.187C++58.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.309%71.214%19218101320,6598027925.7273

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.177%1.388A0.266C*0.993

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.413B2.60.192C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
61.561%14.961%1921510164,338902154.80399

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.363%1.687A++0.103C+0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.639B+2.90.395B1.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedMist[RMIS] RedMist
TR outfit on Cobalt

Members: 42
77.2m220.7%492 (29.5k)458 (27.5k)8.53314142,01716,6439.6406354 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR10211371323.842%22.147%52810:0659

37% Engineer14% Heavy Assault24% Infiltrator18% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 16th, 2014 2:02 PMMar 6th, 2015 5:39 PMNov 17th, 2018 4:26 AM (1d) (PST)Oct 28th, 2018 10:31 PM (21d) (PST)Oct 28th, 2018 1:58 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,044849600.8430.0990.1872.1090.1132914

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
62,6325,02957,60351611127727,498

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2809.2h/117.1d 18,432 31,452 54,617 355.5k 4,582 11,700 19,063 175.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
B+
Kills:3,264
Deaths:401
KDR:8.140
Accuracy:26.513% B+
HSR:25.919% C+
MSW-R
B**
Kills:2,194
Deaths:335
KDR:6.549
Accuracy:27.894% B**
HSR:23.975% C++
NS-15M2
B*
Kills:1,766
Deaths:266
KDR:6.639
Accuracy:27.941% B*
HSR:26.161% C++
T16 Rhino
A++
Kills:1,613
Deaths:284
KDR:5.680
Accuracy:29.006% A++
HSR:20.149% C
T32 Bull
B**
Kills:1,421
Deaths:236
KDR:6.021
Accuracy:28.253% B**
HSR:25.968% C**
T9 CARV
A++
Kills:1,254
Deaths:198
KDR:6.333
Accuracy:26.734% A++
HSR:23.206% C++
TMG-50
A
Kills:1,242
Deaths:147
KDR:8.449
Accuracy:27.882% A
HSR:23.994% C++
T9 CARV-S
B**
Kills:1,160
Deaths:151
KDR:7.682
Accuracy:27.573% B**
HSR:27.672% B+
NSX Naginata
B**
Kills:1,003
Deaths:184
KDR:5.451
Accuracy:26.726% B**
HSR:31.107% B+
T7 Mini-Chaingun
A++
Kills:542
Deaths:85
KDR:6.376
Accuracy:25.849% A++
HSR:15.683% B++
Kills:15,459
Deaths (as Heavy Assault):2,287
Deaths (to Heavy Assaults):4,511
KDR:6.75951
Kill Difference:13,172
Playtime:399.812 hours
Usage:14%
Score:10.917m
Score/min:455
Accuracy (listed only):27.437%
HSR (listed only):24.383%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
B**
Kills:3,680
Deaths:680
KDR:5.412
Accuracy:29.033% B**
HSR:21.386% B+
LC2 Lynx
A
Kills:2,890
Deaths:661
KDR:4.372
Accuracy:27.704% B**
HSR:28.062% A
T5 AMC
A+
Kills:2,165
Deaths:563
KDR:3.845
Accuracy:30.746% A+
HSR:24.111% B*
MKV Suppressed
B**
Kills:2,047
Deaths:354
KDR:5.782
Accuracy:30.994% B**
HSR:21.495% B
HC1 Cougar
B**
Kills:1,331
Deaths:265
KDR:5.023
Accuracy:28.930% B**
HSR:26.221% B*
LC3 Jaguar
B*
Kills:1,289
Deaths:259
KDR:4.977
Accuracy:27.363% B*
HSR:22.033% B+
NS-7 PDW
B**
Kills:1,286
Deaths:231
KDR:5.567
Accuracy:29.984% B**
HSR:21.540% B++
NSX Tanto
B++
Kills:1,276
Deaths:205
KDR:6.224
Accuracy:29.994% B++
HSR:26.881% C**
SMG-46 Armistice
B**
Kills:1,261
Deaths:190
KDR:6.637
Accuracy:30.815% B**
HSR:17.526% C*
PDW-16 Hailstorm
A
Kills:1,246
Deaths:217
KDR:5.742
Accuracy:30.968% A
HSR:19.663% B+
TRAC-5 Burst
B++
Kills:1,200
Deaths:230
KDR:5.217
Accuracy:28.479% B++
HSR:25.750% B+
Shuriken
C**
Kills:1,200
Deaths:220
KDR:5.455
Accuracy:28.248% C*
HSR:20.083% C**
TAS-16 Blackjack
A++
Kills:1,165
Deaths:277
KDR:4.206
Accuracy:80.100% A++
HSR:13.047% C
FA1 Barrage
A++
Kills:1,165
Deaths:231
KDR:5.043
Accuracy:55.990% A++
HSR:13.820% C
TRAC-5 S
A
Kills:1,163
Deaths:226
KDR:5.146
Accuracy:29.522% A
HSR:21.840% B**
TRAC-Shot
B+
Kills:1,163
Deaths:312
KDR:3.728
Accuracy:27.504% B+
HSR:18.831% C++
TS4 Haymaker
A++
Kills:1,162
Deaths:249
KDR:4.667
Accuracy:59.469% A++
HSR:15.405% B+
TRAC-5
B**
Kills:1,158
Deaths:368
KDR:3.147
Accuracy:26.399% B**
HSR:19.085% C+
NSX Tengu
A
Kills:650
Deaths:143
KDR:4.545
Accuracy:44.910% A
HSR:21.692% C++
AS16 NightHawk
A++
Kills:476
Deaths:117
KDR:4.068
Accuracy:56.383% A++
HSR:16.177% B+
TRS-12 Uppercut
A
Kills:370
Deaths:134
KDR:2.761
Accuracy:71.812% A
HSR:21.622% A
NSX-P Tanto
B++
Kills:202
Deaths:48
KDR:4.208
Accuracy:29.000% B++
HSR:23.267% C
MG-S1 Jackal
B++
Kills:162
Deaths:38
KDR:4.263
Accuracy:29.818% B++
HSR:21.605% C*
Kills:29,707
Deaths (as Light Assault):6,218
Deaths (to Light Assaults):4,098
KDR:4.77758
Kill Difference:23,489
Playtime:496.541 hours
Usage:18%
Score:13.554m
Score/min:455
Accuracy (listed only):37.572%
HSR (listed only):20.919%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
B**
Kills:3,680
Deaths:680
KDR:5.412
Accuracy:29.033% B**
HSR:21.386% B+
LC2 Lynx
A
Kills:2,890
Deaths:661
KDR:4.372
Accuracy:27.704% B**
HSR:28.062% A
T5 AMC
A+
Kills:2,165
Deaths:563
KDR:3.845
Accuracy:30.746% A+
HSR:24.111% B*
HC1 Cougar
B**
Kills:1,331
Deaths:265
KDR:5.023
Accuracy:28.930% B**
HSR:26.221% B*
LC3 Jaguar
B*
Kills:1,289
Deaths:259
KDR:4.977
Accuracy:27.363% B*
HSR:22.033% B+
NSX Tanto
B++
Kills:1,276
Deaths:205
KDR:6.224
Accuracy:29.994% B++
HSR:26.881% C**
TRAC-5 Burst
B++
Kills:1,200
Deaths:230
KDR:5.217
Accuracy:28.479% B++
HSR:25.750% B+
TAS-16 Blackjack
A++
Kills:1,165
Deaths:277
KDR:4.206
Accuracy:80.100% A++
HSR:13.047% C
FA1 Barrage
A++
Kills:1,165
Deaths:231
KDR:5.043
Accuracy:55.990% A++
HSR:13.820% C
TRAC-5 S
A
Kills:1,163
Deaths:226
KDR:5.146
Accuracy:29.522% A
HSR:21.840% B**
TRAC-Shot
B+
Kills:1,163
Deaths:312
KDR:3.728
Accuracy:27.504% B+
HSR:18.831% C++
TS4 Haymaker
A++
Kills:1,162
Deaths:249
KDR:4.667
Accuracy:59.469% A++
HSR:15.405% B+
AMR-66
A*
Kills:1,160
Deaths:186
KDR:6.237
Accuracy:39.651% A*
HSR:24.397% C+
TRAC-5
B**
Kills:1,158
Deaths:368
KDR:3.147
Accuracy:26.399% B**
HSR:19.085% C+
AS16 NightHawk
A++
Kills:476
Deaths:117
KDR:4.068
Accuracy:56.383% A++
HSR:16.177% B+
TRS-12 Uppercut
A
Kills:370
Deaths:134
KDR:2.761
Accuracy:71.812% A
HSR:21.622% A
DMR-99
B+
Kills:341
Deaths:34
KDR:10.029
Accuracy:35.949% B+
HSR:25.220% D
NSX-P Tanto
B++
Kills:202
Deaths:48
KDR:4.208
Accuracy:29.000% B++
HSR:23.267% C
MG-HBR1 Dragoon
B+
Kills:138
Deaths:5
KDR:27.600
Accuracy:36.159% B+
HSR:26.812% C
Kills:23,494
Deaths (as Engineer):5,050
Deaths (to Engineers):2,734
KDR:4.65228
Kill Difference:18,444
Playtime:1,035.046 hours
Usage:37%
Score:28.177m
Score/min:454
Accuracy (listed only):39.483%
HSR (listed only):21.788%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Bighorn .50M
A+
Kills:7,172
Deaths:352
KDR:20.375
Accuracy:51.686% A+
HSR:68.266% F-
NSX Daimyo
B
Kills:6,216
Deaths:398
KDR:15.618
Accuracy:43.446% B
HSR:93.066% C
MKV Suppressed
B**
Kills:2,047
Deaths:354
KDR:5.782
Accuracy:30.994% B**
HSR:21.495% B
NS-44 Commissioner
A
Kills:1,698
Deaths:464
KDR:3.659
Accuracy:45.824% A
HSR:19.435% C
NS-357 Underboss
A+
Kills:1,404
Deaths:436
KDR:3.220
Accuracy:48.255% A+
HSR:21.866% C++
RAMS .50M
A*
Kills:1,397
Deaths:72
KDR:19.403
Accuracy:51.731% A*
HSR:70.365% D--
NS-30 Vandal
B*
Kills:1,367
Deaths:178
KDR:7.680
Accuracy:38.239% B*
HSR:18.727% D-
NS-7 PDW
B**
Kills:1,286
Deaths:231
KDR:5.567
Accuracy:29.984% B**
HSR:21.540% B++
SOAS-20
B++
Kills:1,266
Deaths:218
KDR:5.807
Accuracy:31.256% B++
HSR:23.855% B+
SMG-46 Armistice
B**
Kills:1,261
Deaths:190
KDR:6.637
Accuracy:30.815% B**
HSR:17.526% C*
PDW-16 Hailstorm
A
Kills:1,246
Deaths:217
KDR:5.742
Accuracy:30.968% A
HSR:19.663% B+
Shuriken
C**
Kills:1,200
Deaths:220
KDR:5.455
Accuracy:28.248% C*
HSR:20.083% C**
TRAP-M1
B**
Kills:1,191
Deaths:188
KDR:6.335
Accuracy:34.520% B**
HSR:23.426% C
TX1 Repeater
A
Kills:1,189
Deaths:433
KDR:2.746
Accuracy:31.814% A
HSR:20.606% C+
99SV
A++
Kills:1,178
Deaths:115
KDR:10.244
Accuracy:42.499% A++
HSR:31.749% C-
TSAR-42
A++
Kills:1,178
Deaths:62
KDR:19
Accuracy:49.979% A++
HSR:61.036% D
M77-B
A+
Kills:1,166
Deaths:47
KDR:24.809
Accuracy:46.450% A+
HSR:70.669% D
SR-7
A++
Kills:1,161
Deaths:71
KDR:16.352
Accuracy:53.414% A++
HSR:73.385% D
KSR-35
B+
Kills:1,158
Deaths:150
KDR:7.720
Accuracy:38.704% B+
HSR:22.971% D
HSR-1
B++
Kills:1,155
Deaths:142
KDR:8.134
Accuracy:39.297% B++
HSR:23.117% D
TX2 Emperor
B*
Kills:1,153
Deaths:238
KDR:4.845
Accuracy:34.086% B*
HSR:19.601% C+
NSX Tengu
A
Kills:650
Deaths:143
KDR:4.545
Accuracy:44.910% A
HSR:21.692% C++
NS-61 Emissary
B**
Kills:484
Deaths:101
KDR:4.792
Accuracy:34.999% B**
HSR:17.975% C**
NSX Tomoe
B++
Kills:392
Deaths:65
KDR:6.031
Accuracy:32.261% B++
HSR:37.500% C++
NS-AM7 Archer
B++
Kills:311
Deaths:73
KDR:4.260
Accuracy:61.035% B+
HSR:23.794% B++
Soldier Soaker
B+
Kills:177
Deaths:53
KDR:3.340
Accuracy:34.763% C++
HSR:19.774% B+
MG-S1 Jackal
B++
Kills:162
Deaths:38
KDR:4.263
Accuracy:29.818% B++
HSR:21.605% C*
Kills:40,265
Deaths (as Infiltrator):5,249
Deaths (to Infiltrators):2,524
KDR:7.67098
Kill Difference:35,016
Playtime:681.192 hours
Usage:24%
Score:18.604m
Score/min:455
Accuracy (listed only):39.629%
HSR (listed only):33.511%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
MKV Suppressed
B**
Kills:2,047
Deaths:354
KDR:5.782
Accuracy:30.994% B**
HSR:21.495% B
NS-7 PDW
B**
Kills:1,286
Deaths:231
KDR:5.567
Accuracy:29.984% B**
HSR:21.540% B++
SMG-46 Armistice
B**
Kills:1,261
Deaths:190
KDR:6.637
Accuracy:30.815% B**
HSR:17.526% C*
PDW-16 Hailstorm
A
Kills:1,246
Deaths:217
KDR:5.742
Accuracy:30.968% A
HSR:19.663% B+
Shuriken
C**
Kills:1,200
Deaths:220
KDR:5.455
Accuracy:28.248% C*
HSR:20.083% C**
TAS-16 Blackjack
A++
Kills:1,165
Deaths:277
KDR:4.206
Accuracy:80.100% A++
HSR:13.047% C
FA1 Barrage
A++
Kills:1,165
Deaths:231
KDR:5.043
Accuracy:55.990% A++
HSR:13.820% C
TS4 Haymaker
A++
Kills:1,162
Deaths:249
KDR:4.667
Accuracy:59.469% A++
HSR:15.405% B+
T1 Cycler
A
Kills:1,156
Deaths:279
KDR:4.143
Accuracy:27.409% A
HSR:19.291% C
NS-11P
A+
Kills:678
Deaths:160
KDR:4.238
Accuracy:29.840% A+
HSR:26.844% A
NSX Tengu
A
Kills:650
Deaths:143
KDR:4.545
Accuracy:44.910% A
HSR:21.692% C++
AS16 NightHawk
A++
Kills:476
Deaths:117
KDR:4.068
Accuracy:56.383% A++
HSR:16.177% B+
TAR
B+
Kills:456
Deaths:120
KDR:3.800
Accuracy:25.650% B+
HSR:23.026% B
TRS-12 Uppercut
A
Kills:370
Deaths:134
KDR:2.761
Accuracy:71.812% A
HSR:21.622% A
MG-S1 Jackal
B++
Kills:162
Deaths:38
KDR:4.263
Accuracy:29.818% B++
HSR:21.605% C*
TORQ-9
B**
Kills:65
Deaths:23
KDR:2.826
Accuracy:29.113% B**
HSR:30.769% B**
Kills:14,545
Deaths (as Combat Medic):2,983
Deaths (to Combat Medics):1,626
KDR:4.87596
Kill Difference:11,562
Playtime:89.037 hours
Usage:3%
Score:2.727m
Score/min:510
Accuracy (listed only):41.344%
HSR (listed only):20.225%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M3 Pounder HEG
A
Kills:2,386
Deaths:165
KDR:14.461
Accuracy:48.164% A
HSR:4.652% B**
M3 Pounder HEG
A++
Kills:2,349
Deaths:161
KDR:14.590
Accuracy:52.626% A+
HSR:5.790% A++
M2 Mutilator
M
Kills:1,308
Deaths:122
KDR:10.721
Accuracy:24.675% M
HSR:23.777% A
M2 Mutilator
M
Kills:1,208
Deaths:113
KDR:10.690
Accuracy:25.572% M
HSR:23.179% B**
M1 Heavy Cycler
A*
Kills:353
Deaths:40
KDR:8.825
Accuracy:23.738% A*
HSR:21.813% B*
M1 Heavy Cycler
A++
Kills:223
Deaths:25
KDR:8.920
Accuracy:23.409% A++
HSR:17.489% C
NS-10 Burster
B+
Kills:122
Deaths:14
KDR:8.714
Accuracy:31.466% B+
HSR:7.377% C**
NS-10 Burster
B+
Kills:113
Deaths:12
KDR:9.417
Accuracy:31.661% B+
HSR:3.540% D
MR1 Fracture
A+
Kills:73
Deaths:8
KDR:9.125
Accuracy:48.444% A+
HSR:0% F
MR1 Fracture
A+
Kills:51
Deaths:8
KDR:6.375
Accuracy:49.278% A+
HSR:5.882% B**
Kills:8,186
Deaths (as MAX Suit):334
Deaths (to MAX Suits):602
KDR:24.50898
Kill Difference:7,852
Playtime:112.139 hours
Usage:4%
Score:3.269m
Score/min:486
Accuracy (listed only):35.903%
HSR (listed only):11.350%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A++
Kills:5,195
V. Kills:416 N/A
Deaths:192
KDR:27.057
Accuracy:34.947% B**
KPH:92.400 A++
VKPH:7.400 A++
Hellfire Rocket Pods
S
Kills:1,622
V. Kills:168 N/A
Deaths:17
KDR:95.412
Accuracy:61.654% A++
KPH:456 S
VKPH:47.200 M**
Hornet Missiles
A*
Kills:1,225
V. Kills:519 236%
Deaths:18
KDR:68.056
Accuracy:72.787% A+
KPH:161.100 A*
VKPH:68.300 A++
M18 Needler
B*
Kills:1,025
V. Kills:897 114%
Deaths:131
KDR:7.824
Accuracy:29.839% C
KPH:15.900 B+
VKPH:13.900 B*
M18 Rotary
B+
Kills:693
V. Kills:525 132%
Deaths:116
KDR:5.974
Accuracy:30.170% C+
KPH:18.800 B+
VKPH:14.200 B+
Tomcat A2AM Pods
A*
Kills:193
V. Kills:213 90%
Deaths:3
KDR:64.333
Accuracy:86.099% B*
KPH:92.400 B**
VKPH:102 A*
Coyote Missiles
C++
Kills:76
V. Kills:29 253%
Deaths:3
KDR:25.333
Accuracy:53.403% C++
KPH:52.900 C+
VKPH:20.200 C
Kills:10,029 (6,913 + 0)
Deaths:480
KDR:20.894
VKDR:5.765
Vehicle Kills:2,767
Kill Difference:9,549
Playtime:172.411 hours
Usage:6%
Score:3.866m
Score/min:374
Piloting Accuracy:30.170%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:152
V. Kills:78 192%
Deaths:6
KDR:25.333
Accuracy:60.870% A++
KPH:45.600 B*
VKPH:23.400 C+
L105 Zephyr
B*
Kills:132
V. Kills:23 N/A
Deaths:5
KDR:26.400
Accuracy:50.381% B**
KPH:70.100 B*
VKPH:12.200 B*
CAS30 Tank Buster
C++
Kills:131
V. Kills:179 73%
Deaths:53
KDR:2.472
Accuracy:46.667% C++
KPH:5.800 C
VKPH:7.900 C++
AP30 Shredder
A++
Kills:128
V. Kills:40 312%
Deaths:2
KDR:64
Accuracy:27.494% C--
KPH:52.100 A++
VKPH:16.300 C
Kills:543 (131 + 412)
Deaths:66
KDR:8.227
VKDR:4.848
Vehicle Kills:320
Kill Difference:477
Playtime:30.397 hours
Usage:1%
Score:0.433m
Score/min:238
Piloting Accuracy:46.667%
Gunner Accuracy:27.494%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:993
V. Kills:563 176%
Deaths:32
KDR:31.031
Accuracy:68.722% A+
KPH:51.100 A*
VKPH:29 A*
L100 Python HESH
A**
Kills:613
V. Kills:61 N/A
Deaths:8
KDR:76.625
Accuracy:59.707% A
KPH:108.500 A**
VKPH:10.800 B*
L100 Python HEAT
A++
Kills:417
V. Kills:113 366%
Deaths:16
KDR:26.063
Accuracy:63.225% A
KPH:54.400 A++
VKPH:14.800 B++
C75 Viper
A*
Kills:276
V. Kills:62 438%
Deaths:11
KDR:25.091
Accuracy:50.416% A
KPH:66.900 A*
VKPH:15 A++
Skyguard
A
Kills:105
V. Kills:80 130%
Deaths:7
KDR:15
Accuracy:38.494% A+
KPH:18.500 B*
VKPH:14.100 A
Kills:2,404 (2,404 + 0)
Deaths:74
KDR:32.486
VKDR:11.878
Vehicle Kills:879
Kill Difference:2,330
Playtime:42.544 hours
Usage:2%
Score:1.019m
Score/min:399
Driving Accuracy:38.494%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
M+
Kills:9,816
V. Kills:5,190 189%
Deaths:201
KDR:48.836
Accuracy:48.914% B+
KPH:61.400 M+
VKPH:32.500 A**
P2-120 HEAT
M++
Kills:2,089
V. Kills:517 403%
Deaths:50
KDR:41.780
Accuracy:48.287% B++
KPH:63.400 M++
VKPH:15.700 A+
P2-120 HESH
A++
Kills:1,603
V. Kills:300 N/A
Deaths:12
KDR:133.583
Accuracy:47.679% B*
KPH:84.400 A++
VKPH:15.800 A
E540 Halberd
A**
Kills:853
V. Kills:524 162%
Deaths:39
KDR:21.872
Accuracy:49.924% A
KPH:38.400 A+
VKPH:23.600 A**
MR11 Gatekeeper
A++
Kills:373
V. Kills:302 123%
Deaths:13
KDR:28.692
Accuracy:50.058% A+
KPH:33.600 A++
VKPH:27.200 A++
M20 Basilisk
M++
Kills:120
V. Kills:28 414%
Deaths:8
KDR:15
Accuracy:32.651% B++
KPH:41.900 M++
VKPH:9.800 B**
G30 Vulcan
A
Kills:104
V. Kills:57 179%
Deaths:9
KDR:11.556
Accuracy:36.583% B*
KPH:35 A
VKPH:19.200 B*
P525 Marauder
B**
Kills:75
V. Kills:4 N/A
Deaths:3
KDR:25
Accuracy:26.473% B**
KPH:78.100 B+
VKPH:4.200 C*
Kills:15,033 (13,508 + 1,525)
Deaths:335
KDR:44.875
VKDR:20.663
Vehicle Kills:6,922
Kill Difference:14,698
Playtime:251.822 hours
Usage:9%
Score:6.753m
Score/min:447
Driving Accuracy:47.679%
Gunner Accuracy:26.473%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
M*
Kills:1,176
V. Kills:42 N/A
Deaths:16
KDR:73.500
Accuracy:40.709% B*
KPH:262.100 M*
VKPH:9.400 B++
G20 Vulcan-H
B**
Kills:199
V. Kills:136 145%
Deaths:10
KDR:19.900
Accuracy:61.638% A++
KPH:55.400 B++
VKPH:37.900 B**
MR11 Gatekeeper-H
A+
Kills:111
V. Kills:85 129%
Deaths:4
KDR:27.750
Accuracy:65.326% A+
KPH:42.100 B**
VKPH:32.200 B
M12 Kobalt-H
C*
Kills:76
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:20.799% C+
KPH:126.700 C*
VKPH:1.700 D--
Kills:1,562 (0 + 1,562)
Deaths:30
KDR:52.067
VKDR:8.800
Vehicle Kills:264
Kill Difference:1,532
Playtime:11.316 hours
Usage:0%
Score:0.490m
Score/min:722
Driving Accuracy:N/A%
Gunner Accuracy:20.799%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A+
Kills:1,344
V. Kills:48 N/A
Deaths:16
KDR:84
Accuracy:22.586% A
KPH:109.200 A+
VKPH:3.900 C**
M20 Basilisk
A*
Kills:951
V. Kills:267 355%
Deaths:26
KDR:36.577
Accuracy:41.991% B+
KPH:45 A*
VKPH:12.600 A
M12 Kobalt
A+
Kills:591
V. Kills:26 N/A
Deaths:5
KDR:118.200
Accuracy:22.065% B**
KPH:116.800 A+
VKPH:5.100 B++
M20 Basilisk
A
Kills:543
V. Kills:164 329%
Deaths:13
KDR:41.769
Accuracy:41.925% B+
KPH:36.400 A
VKPH:11 C*
G30 Walker
B**
Kills:396
V. Kills:258 153%
Deaths:11
KDR:36
Accuracy:31.241% B
KPH:23 B**
VKPH:15 B*
M40 Fury
A
Kills:352
V. Kills:37 N/A
Deaths:9
KDR:39.111
Accuracy:42.849% B*
KPH:72.800 A
VKPH:7.700 C
M60-G Bulldog
A*
Kills:208
V. Kills:38 N/A
Deaths:2
KDR:104
Accuracy:54.522% A++
KPH:81.800 A*
VKPH:14.900 A
M40 Fury
B*
Kills:168
V. Kills:27 N/A
Deaths:9
KDR:18.667
Accuracy:43.344% B*
KPH:74.200 B*
VKPH:11.900 C++
G30 Walker
B**
Kills:124
V. Kills:56 218%
Deaths:2
KDR:62
Accuracy:29.201% C+
KPH:25.200 B**
VKPH:11.400 B+
M60-G Bulldog
B++
Kills:94
V. Kills:16 N/A
Deaths:2
KDR:47
Accuracy:39.178% B+
KPH:43.400 B++
VKPH:7.400 C**
Kills:4,771 (0 + 4,771)
Deaths:95
KDR:50.221
VKDR:9.863
Vehicle Kills:937
Kill Difference:4,676
Playtime:87.362 hours
Usage:3%
Score:1.445m
Score/min:276
Driving Accuracy:N/A%
Gunner Accuracy:39.178%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 15,0069,81620148.836S40.3048.914%B+4.034%B61.4M+32.5A**483159.8h5.6B*11.5B*
Bighorn .50M 7,2147,17235220.375S11.8451.686%A+68.266%F-78.3AN/A18591.6h1.9C+3.7B++
NSX Daimyo 6,2196,21639815.618M**7.0843.446%B93.066%C84.6AN/A22673.5h2.4C**5.6B+
M14 Banshee 5,6115,19519227.057A**18.5234.947%B**1.02%C92.4A++7.4A++31856.2h15.8B+45.1B++
NS-11C 3,7193,6806805.412S3.1229.033%B**21.386%B+44.4B**N/A12882.8h10.9B*37.4B*
T9A "Butcher" 3,2953,2644018.14M*0.3926.513%B+25.919%C+78.7B*N/A22941.5h9.9B*37.2B++
LC2 Lynx 2,9262,8906614.372M+4.1627.704%B**28.062%A46B**N/A15262.8h12.2B*44B++
M3 Pounder HEG 2,6442,38616514.461S5.9348.164%A4.652%B**40M4.3B+14859.7h8.8A18.3B**
M3 Pounder HEG 2,6012,34916114.59S6.0652.626%A+5.79%A++40.2A**4.3C**14358.5h9.6A18.3B**
MSW-R 2,2182,1943356.549A++1.9827.894%B**23.975%C++77.3A++N/A29528.4h9.1A32.7B*
T5 AMC 2,2132,1655633.845M++4.6930.746%A+24.111%B*33.3B++N/A10465.1h12.6B+40.9B*
P2-120 HEAT 2,6062,0895041.78S33.2548.287%B++3.542%C*63.5M++15.7A+35132.9h4.8B**9.9A
MKV Suppressed 2,0602,0473545.782S2.7530.994%B**21.495%B57.8AN/A14135.4h11.5B++37B+
C-4 2,5731,94015912.201S3.6733.023%A+N/A202.1M+65.9A**14039.6h1.2B+3.5C*
NS-15M2 1,7741,7662666.639A**1.8927.941%B*26.161%C++85.7A++N/A22020.6h9.2B**32.9B*
NS-44 Commissioner 1,7201,6984643.659M4.8745.824%A19.435%C42.9B+N/A13439.6h3.8C*8.2B++
Hellfire Rocket Pods 1,7901,6221795.412U86.8861.654%A++1.603%B*450.6S46.7M**18423.6h12.5B**20.3B*
T16 Rhino 1,6281,6132845.68S2.8529.006%A++20.149%C58.4AN/A21027.6h10.5B**36.1B*
P2-120 HESH 1,9031,60312133.583S125.0547.679%B*1.123%C++84.4A++15.8A33219h4.5B+9.5B++
M12 Kobalt 1,5981,5628195.25S186.7223.443%B+22.919%A181.6A+4.2C4248.6h11.8B*50.2B*
T32 Bull 1,4261,4212366.021M**2.5128.253%B**25.968%C**77.7A++N/A22618.3h9.6B**34.1B*
NS-357 Underboss 1,4371,4044363.22A**5.3148.255%A+21.866%C++74.3A1.7M22218.9h4.9C--10.2B+
RAMS .50M 1,4041,3977219.403S10.8751.731%A*70.365%D--65.3A**N/A18421.4h2B+3.8B*
NS-30 Vandal 1,3841,3671787.68M*0.8538.239%B*18.727%D-57.7B*N/A17123.7h4.8B++12.5B++
M12 Kobalt 1,3921,3441684S75.4722.586%A22.991%B**109.3A+3.9C**33912.3h13.6B**60.3B*
HC1 Cougar 1,3441,3312655.023M**3.5128.93%B**26.221%B*59.4A++N/A21422.4h9.3B**32.1B*
M2 Mutilator 1,3161,30812210.721S2.1924.675%M23.777%A50.9A**N/A16725.7h12.2A+49.6A
LC3 Jaguar 1,3101,2892594.977A**3.5627.363%B*22.033%B+42.5B++N/A16630.3h10.9B+40B++
NS-7 PDW 1,3051,2862315.567S2.9729.984%B**21.54%B++55.9A+N/A19123h11.6B*38.5B++
NSX Tanto 1,2881,2762056.224S2.3129.994%B++26.881%C**64.8AN/A15519.7h10.1B++33.7B++
SOAS-20 1,2721,2662185.807M*2.7331.256%B++23.855%B+42.6B+N/A15129.7h10.6B+34B++
SMG-46 Armistice 1,2671,2611906.637S1.9030.815%B**17.526%C*68.9A*N/A19718.3h11.4B*37.1B++
T9 CARV 1,2641,2541986.333M**2.2026.734%A++23.206%C++57A++N/A32722h9.8B**36.6B**
PDW-16 Hailstorm 1,2591,2462175.742S2.7930.968%A19.663%B+65.9A*N/A20418.9h11.2B*36.3B*
TMG-50 1,2541,2421478.449S0.0827.882%A23.994%C++73.9A++N/A28816.8h8.4B**30B*
Hornet Missiles 1,7441,2251868.056S59.5272.787%A+1.469%C+161.2A*68.3A++11077.6h7.3B++10B**
M2 Mutilator 1,2121,20811310.69S2.1625.572%M23.179%B**51.2A*N/A16523.6h12.8A49.9B**
TRAC-5 Burst 1,2151,2002305.217A*3.3228.479%B++25.75%B+70.2B**N/A19317.1h10.6B++37.1B++
Shuriken 1,2151,2002205.455S3.0828.248%C*20.083%C**52.2BN/A14023h11.8B+41.7B+
TRAP-M1 1,1991,1911886.335M**2.2034.52%B**23.426%C61.4B**N/A13919.4h7.7B++22.4B++
TX1 Repeater 1,2091,1894332.746A**5.7931.814%A20.606%C+52.6AN/A17722.6h10.9B++34.3B
99SV 1,1821,17811510.243S1.7142.499%A++31.749%C-63.3MN/A20518.6h3.9A9.2A
TSAR-42 1,1861,1786219M++10.4749.979%A++61.036%D66.9A+N/A25217.6h2.1B+4.1B*
P525 Marauder-H 1,2181,1761673.5S64.9740.709%B*N/A261.3M*9.3B++6924.5h4.7B*11.6B**
M77-B 1,1691,1664724.809U16.2846.45%A+70.669%D48.8A+N/A15823.9h2.3B5B++
TAS-16 Blackjack 1,1681,1652774.206A**4.3380.1%A++13.047%C68.1AN/A19817.1h2.1B++2.6B++
FA1 Barrage 1,1671,1652315.043M*3.4955.99%A++13.82%C56.8A++N/A19720.5h3.3A5.9B**
TRAC-5 S 1,1691,1632265.146S3.3929.522%A21.84%B**59.3M+N/A16419.6h9.8B++33.2B*
TRAC-Shot 1,1731,1633123.728A++4.8127.504%B+18.831%C++39.4C**N/A10729.5h10.5B+38.2B+
TS4 Haymaker 1,1651,1622494.667M*3.8759.469%A++15.405%B+63.8A++N/A18318.2h3.4B*5.6B**
SR-7 1,1651,1617116.352M**7.8253.414%A++73.385%D77.4A*N/A17115h1.9B+3.6B*
AMR-66 1,1711,1601866.237S2.3039.651%A*24.397%C+61.7MN/A16218.8h6B**15.2B**
T9 CARV-S 1,1671,1601517.682S0.8527.573%B**27.672%B+75.3A+N/A26615.4h9.6B**35B++
KSR-35 1,1661,1581507.72A**0.8138.704%B+22.971%D66.6B**N/A14617.4h3.8B*9.8B++
TRAC-5 1,1711,1583683.147M++5.3926.399%B**19.085%C+21.3C**N/A11454.3h11.4B*43.1B*
T1 Cycler 1,1671,1562794.143M++4.3927.409%A19.291%C40.3B**N/A17128.7h10.9A39.8B**
HSR-1 1,1711,1551428.134M++0.4039.297%B++23.117%D64.9B**N/A39717.8h5.2B13.2B+
TX2 Emperor 1,1731,1532384.845S3.6934.086%B*19.601%C+79A**1.4A20614.6h8B+23.5C++
M18 Needler 1,9221,0251317.824A*0.7129.839%C4%B**15.9B+13.9B*31164.6h100.7B++337.6B+
NSX Naginata 1,0111,0031845.451M**3.0826.726%B**31.107%B+65.1B**N/A19115.4h10.1B+37.7B++
Claymore 9969952049.75S41.2243.444%AN/A255.1A*N/A7923.9h1.2C++2.7B*
L100 Python AP 1,5569933231.031S22.5068.722%A+2.92%C+51.2A*29A*38819.4h5B*7.2A
M20 Basilisk 1,2189512636.577U28.0441.991%B+10.41%A++45.1A*12.7A24521.1h50.3A119.9B**
Spear Anti-Vehicle Phalanx Turret 1,5928682337.739S29.2164.156%A*3.226%C--59.9A49.9M46614.5h9.6C+14.9B++
ASP-30 Grounder 1,3378591436.007S2.5369.329%B*3.725%B+29.6B*16.5B+28729h6.1B*8.8B**
E540 Halberd 1,3778533921.872A*13.3449.924%A3.751%C++38.4A+23.6A**42822.2h5.4B+10.8B*
Tank Mine 1,1217421939.053U30.5248.161%B**N/A247.3M++126.3A*24143h2.4D5B*
ML-7 1,1137101275.591S2.9466.988%A2.676%C+43.8A++24.9A++49216.2h6B+8.9B*
M18 Rotary 1,2186931165.974A*2.5630.17%C+4.473%A18.8B+14.2B+20636.9h85.7B+284.1B++
NS-11P 6786781604.238M++4.3029.84%A+26.844%A45.8B**N/A14414.8h11.2B**37.4B**
NSX Tengu 6596501434.545M++3.9944.91%A21.692%C++58.6B**N/A14111.1h11.1B+24.6B++
L100 Python HESH 674613876.625S68.0959.707%A1.631%C++109.5A**10.9B*3995.6h2.5B*4.2B**
M12 Kobalt 6175915118.2S109.6722.065%B**19.628%C++115.9A5.1B++3615.1h12.3B**55.7B*
MANA Anti-Vehicle Turret 9765645510.255S1.7264.505%B**3.191%C60.6A+44.3B**6359.3h7.7B+11.9B*
M20 Basilisk 7075431341.769U33.2441.925%B+7.919%B*36.4A11C*23314.9h55.8B**133B**
T7 Mini-Chaingun 548542856.376S2.1625.849%A++15.683%B++72.3A*N/A3157.5h10B**38.7B*
M20 Basilisk 655498683U74.4750.385%C+9.839%A*83A++26.2B+4546h58.7B**116.6B**
NS-61 Emissary 4924841014.792S3.7434.999%B**17.975%C**86.4M*1.4A++2395.6h12.9C*36.8B+
The Slasher 49247810,2990.046C+8.4957.624%A++1.255%D--0.4CN/A11147.1h2B+3.5B+
AS16 NightHawk 4804761174.068M4.4756.383%A++16.177%B+67A++N/A1977.1h3.6B*6.4B**
Frag Grenade 4734661466N/A457.4750.788%B++N/A665.7B++10C**26310.7h3B++5.9B++
TAR 4584561203.8A++4.7325.65%B+23.026%B37.7BN/A16012.1h11B*42.8B++
Aspis Anti-Aircraft Phalanx Turret 9394543114.645S6.1130.92%B*N/A14.2B++15.2B*26731.9h142.9C**462.3B+
M60-A Bulldog 4534183139.333M++130.8061.255%A+2.392%C+82A*6.9B*3135.1h4.3B++7B**
L100 Python HEAT 5304171626.063S17.5363.225%A3.597%B+54.2A++14.7B++3657.7h3.8B**6A
G30 Walker 6543961136S27.4731.241%B6.566%B**23B**15B*24617.2h151.3B**484.4B*
NSX Tomoe 395392656.031A*2.5032.261%B++37.5%C++50.3B+N/A1597.8h13B+40.4B+
MR11 Gatekeeper 6753731328.692S20.1650.058%A+1.877%C+33.6A++27.2A++46511.1h45.1B+90B**
TRS-12 Uppercut 3733701342.761A+5.7771.812%A21.622%A56.9B*N/A2186.5h2.3B+3.2B++
M1 Heavy Cycler 357353408.825S0.2923.738%A*21.813%B*45.8MN/A1747.7h12.1A+51B**
M40 Fury 389352939.111S30.5842.849%B*1.989%C*73.3A7.7C3554.8h8.2B**19.1B**
M60-A Bulldog 3843431034.3B25.7759.076%A2.624%C++50.4B+6B+2126.8h5.3B+9B*
DMR-99 3443413410.029S1.5035.949%B+25.22%D62B++N/A1685.5h6.8C++19B+
Sticky Grenade 3153141314N/A305.4756.356%B+N/A1570A5D45020.2h1.6B++2.8B+
NS-AM7 Archer 397311734.26S4.2761.035%B+23.794%B++13.6A+3.8B+9422.8h19.6C*32.1C**
Xiphos Anti-Personnel Phalanx Tower 3022971297S288.4737.894%B*N/A742.5A*12.5B+25430.4h5.8B+15.4B+
C75 Viper 3382761125.091M**16.5650.416%AN/A67.3A*15.1A++5544.1h8.8B++17.4B**
Rocklet Rifle 494247455.489S3.0454.758%C**N/A43.3A43.3A++4895.7h38.3C+70C*
M1 Heavy Cycler 225223258.92S0.3923.409%A++17.489%C54.4A*N/A1584.1h12A51.2B**
T2 Striker 473220445U3.5355.78%B+1.364%C+16.1C**18.5B*31913.7h61.2D109.8C
MAX Punch 2282163340.647S7.8970.172%A++N/A2C*N/A6108.8h1.9C++2.7C**
M60-G Bulldog 2462082104U95.4754.522%A++2.885%C+83.2A*15.2A3542.5h6.1B+11.3B*
NSX-P Tanto 204202484.208M**4.3329%B++23.267%C61.2A++N/A1673.3h11.6B++39.9B*
G20 Vulcan-H 3351991019.9S11.3761.638%A++7.035%M55.3B++37.8B**9043.6h126.6D205.4C**
Tomcat A2AM Pods 406193364.333U55.8086.099%B*N/A91.9B**101.4A*15162.1h7.3B+8.5B*
Orbital Strike Uplink 2741851185N/A176.47904%UN/A1850U890U62060.1h1.2T*0.1T*
Soldier Soaker 182177533.34A*5.1934.763%C++19.774%B+63.2B+1.8B**2422.8h6C++17.4B
M40 Fury 195168918.667A+10.1343.344%B*2.381%B+73B*11.7C++4512.3h9.8B++22.7B*
MG-S1 Jackal 166162384.263M+4.2729.818%B++21.605%C*50.6B++1.3A++1673.2h11.6C++38.8B+
Anti-Vehicle Grenade 1851621162N/A153.4754.129%BN/A405C++57.5C--26290.4h4.5B++8.2B++
C150 Dalton 230152625.333M16.8060.87%A++1.316%B+46.1B*23.6C+5413.3h4.9C+8B*
M40 Fury 1671461146S137.4754.452%B+1.37%C+112.3B+16.2C3961.3h14.1C++25.8C*
MG-HBR1 Dragoon 141138527.6U19.0736.159%B+26.812%C76.7M1.7A**2031.8h4.4B**12.2B**
MANA Anti-Personnel Turret 142137168.563N/A0.0334.577%UN/A1370U50U4590100.1h35.1T*101.5T*
L105 Zephyr 155132526.4A+17.8750.381%B**N/A69.5B++12.1B*5181.9h5B++9.9B*
CAS30 Tank Buster 310131532.472B++6.0646.667%C++N/A5.8C7.9C++12822.7h74.5C--159.6C+
AP30 Shredder 168128264M*55.4727.494%C--4.688%A++51.2A++16C6242.5h43.7B**158.8B*
G30 Walker 180124262U53.4729.201%C+7.258%A25.3B**11.4B+1984.9h121.8A417.2B**
NS-10 Burster 211122148.714U0.1831.466%B+7.377%C**7.7A5.6A++13015.9h151.2C++480.5B+
M20 Basilisk 148120815S6.4732.651%B++9.167%A+41.4M++9.7B**3882.9h51.7A158.4B**
NS-10 Burster 191113129.417U0.8831.661%B+3.54%D7.3A5B**12515.5h159.7C*504.4B+
MR11 Gatekeeper-H 196111427.75S19.2265.326%A+3.604%A++42.7B**32.7B+6092.6h67.5C+103.3B+
Skyguard 185105715S6.4738.494%A+N/A18.4B++14B**3725.7h126.3C++328.1B++
Chainblade 1191042,2020.047B*8.4966.063%M++N/A0.4CN/A2294.8h3.9D5.8C+
G30 Vulcan 161104911.556A++3.0236.583%B*5.769%B**34.7A19B++4643h88.3B241.2B++
M60-G Bulldog 11094247S38.4739.178%B+1.064%D*42.7B++7.3C*2622.2h4.2A10.6B**
M60-A Bulldog 10888244S35.4745.092%B**1.136%C-38.3C*8.7B*3172.3h6.2C+13.7B+
Spear Anti-Vehicle Phalanx Tower 16482182M+73.4758.535%B**3.659%C34.2C34.2B++4562.4h11.8C20.1C++
NS Decimator 13781165.063S3.4762.047%C*3.704%B**45B++31.1A++9781.8h6.1D9.9C-
M12 Kobalt-H 7776176M+67.4720.799%C+17.105%C++126.7C*1.7D--3560.6h16C++77.1C*
Coyote Missiles 10576325.333S16.8053.403%C++N/A54.3C+20.7C4931.4h21.6A40.4B**
P525 Marauder 7975325B16.4726.473%B**1.333%C--75C**4C++3621h4.4B**16.5B**
Hunter QCX 8373342.147A*6.3976.823%A*8.219%D*14C+1.9C+1025.2h13.7D17.8C++
MR1 Fracture 1167389.125U0.5948.444%A+N/A20.9M++12.3M**2753.5h36.7B++75.7B*
Hoplon Anti-Aircraft Phalanx Tower 13266166S57.4726.999%C+6.061%M**73.3C73.3C+7580.9h43.5C*161.1C*
NS Annihilator 13566233U24.4780.075%C+N/A15.7B**16.4A*4584.2h9.7B++12.2B+
TORQ-9 6765232.826B**5.7129.113%B**30.769%B**36.1C*1.1A++5271.8h18.1D-62.1C*
NS-R3 Swarm 12854262.077S6.4665.69%B+N/A7.3C+10B*1197.4h40.7D--61.9D-
MR1 Fracture 745186.375S2.1649.278%A+5.882%B**14.6A++6.6B**2143.5h53.5C++108.6B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter8555,33942.6h
Restoration Kit9950.7h
Nano-Armor Kit3221,713,93979.4h
Anti-Vehicle MANA Turret41,6301.4h
Spawn Beacon83,3302h
Turret AI Module03861.3h
Structure Shield Module02500.8h
Repair Module15361.6h
Cortium Silo01940.8h
Skywall Shield Emitter12541.2h
Blast Wall0940.7h
Medical Applicator127255,45316.5h
Nanite Revive Grenade05970.2h
Welding Device08,7770.4h
Spear Anti-Vehicle Tower11470.9h
Spitfire Auto-Turret73,4642.6h
Sunderer Garage0710.8h
Bunker1520.8h
Rampart Wall15484.8h
Hoplon Anti-Aircraft Phalanx Tower02501.2h
Xiphos Anti-Personnel Tower12091.2h
Shield Recharging Field146,5641.9h
Ammunition Package96,8262.9h
Medical Kit4975,10136.7h
Anti-Infantry MANA Turret29000.9h
Orbital Strike Target Designator3860.7h
IPC Targeting Dart0690.3h
Vehicle Gate1570.7h
Elysium Spawn Tube0760.5h
Recon Detection Device01,5492.4h
WLT-Howler Mining Laser02460.1h
Infantry Tower1520.7h

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