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UberDave100[DARK] UberDave100
VS BR 150

KDR: 1.96

Score: 52.2m

Last Seen: Jan 31st, 2019 3:31 PM
- OFFLINE - 1990.9 hour(s)

Battle Rank 120 (150 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Saron HRB Light PPA Dual Photon Pods Tank Mine Maelstrom Turbo Laser Saron Laser Cannon Parallax VX3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $436,599 MLG Score: 349
Fun Score: N/A
Cheeseburgers Flipped: 384TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.677%25.599%5292810075,2970.7949871.162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.848%-0.082C+0.748B++-1.442D**HEAD ++ (~15.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
71.80.039C+14.9-0.039C+57

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.35%1.038%559510304,721101526324.65123179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.638%-0.321C-0.517D-0.452

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
183.5-0.138C63-0.189C120.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.408%1.757%626510303,927112834313.48138114%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.566%1.021B**-0.542D-0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.30.709B++5.80.538B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.047%2.623%6011610195,413110540344.89864134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.815%-0.105C+-0.445C--0.803

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
820.31C*28.80.274C*53.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.517%74.895%601510301,904651242.92473

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.574%0.826B++0.509B+0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.296C*2.80.113C+4.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.825%14.669%6013103255947981.16701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.964%0.116C+0.023C+0.325

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.272C*4.10.153C++5.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
52.2m651.1%442 (26.5k)384 (23k)1.9570633,22916,9792.91183150 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035198921.609%10.843%23408:003

68% Engineer7% Heavy Assault13% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 18th, 2013 9:10 PMOct 23rd, 2014 3:02 PMMar 1st, 2019 1:06 PM (54d) (PST)Jan 31st, 2019 11:36 AM (83d) (PST)Jan 31st, 2019 11:31 AM (83d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
622625600.2440.1250.0272.2490.101349

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,3373,69433,6431572135623,049

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2265.5h/94.4d 16,211 3,603 18,408 305.8k 2,106 3,845 13,728 84.6m

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C+
Kills:446
Deaths:780
KDR:0.572
Accuracy:24.493% D
HSR:25.336% C+
Pulsar C
B++
Kills:402
Deaths:654
KDR:0.615
Accuracy:18.146% D*
HSR:27.363% B++
NS-11C
B+
Kills:379
Deaths:582
KDR:0.651
Accuracy:21.757% C-
HSR:21.372% B+
Deimos VA29
C++
Kills:234
Deaths:232
KDR:1.009
Accuracy:59.239% C+
HSR:17.094% C++
NS Baron G5
C+
Kills:168
Deaths:195
KDR:0.862
Accuracy:42.093% C+
HSR:11.310% D
Pandora VX25
B
Kills:163
Deaths:182
KDR:0.896
Accuracy:42.934% B
HSR:12.883% D
NS Baron G5AE
C+
Kills:162
Deaths:294
KDR:0.551
Accuracy:36.918% D--
HSR:15.432% C+
Thanatos VE70
C
Kills:162
Deaths:306
KDR:0.529
Accuracy:36.006% C
HSR:12.963% D
Solstice Burst
A*
Kills:160
Deaths:186
KDR:0.860
Accuracy:21.738% D--
HSR:37.500% A*
Solstice VE3
B
Kills:154
Deaths:689
KDR:0.224
Accuracy:10.569% F--
HSR:21.429% B
VX6-7
B*
Kills:89
Deaths:85
KDR:1.047
Accuracy:14.942% F-
HSR:25.843% B*
Kills:2,519
Deaths (as Engineer):4,185
Deaths (to Engineers):5,401
KDR:0.60191
Kill Difference:1,666
Playtime:1,536.419 hours
Usage:68%
Score:40.324m
Score/min:437
Accuracy (listed only):29.894%
HSR (listed only):20.775%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
B**
Kills:257
Deaths:274
KDR:0.938
Accuracy:17.648% D-
HSR:30.739% B**
Orion VS54
C+
Kills:206
Deaths:212
KDR:0.972
Accuracy:17.099% D
HSR:23.301% C+
NS-15M AE
C++
Kills:188
Deaths:258
KDR:0.729
Accuracy:15.723% F-
HSR:28.192% C++
Lasher X2
A
Kills:175
Deaths:165
KDR:1.061
Accuracy:26.303% C++
HSR:6.286% A
NS-15M2
C
Kills:168
Deaths:151
KDR:1.113
Accuracy:19.172% D-
HSR:23.214% C
SVA-88
B+
Kills:157
Deaths:177
KDR:0.887
Accuracy:19.100% D-
HSR:29.936% B+
Kills:1,151
Deaths (as Heavy Assault):1,237
Deaths (to Heavy Assaults):3,899
KDR:0.93048
Kill Difference:86
Playtime:163.818 hours
Usage:7%
Score:2.516m
Score/min:256
Accuracy (listed only):19.174%
HSR (listed only):23.611%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B++
Kills:402
Deaths:654
KDR:0.615
Accuracy:18.146% D*
HSR:27.363% B++
NS-11C
B+
Kills:379
Deaths:582
KDR:0.651
Accuracy:21.757% C-
HSR:21.372% B+
Eridani SX5
D
Kills:264
Deaths:358
KDR:0.737
Accuracy:20.637% D--
HSR:14.773% D
Deimos VA29
C++
Kills:234
Deaths:232
KDR:1.009
Accuracy:59.239% C+
HSR:17.094% C++
NS Baron G5
C+
Kills:168
Deaths:195
KDR:0.862
Accuracy:42.093% C+
HSR:11.310% D
Pandora VX25
B
Kills:163
Deaths:182
KDR:0.896
Accuracy:42.934% B
HSR:12.883% D
NS-7 PDW
B*
Kills:162
Deaths:246
KDR:0.659
Accuracy:23.133% C
HSR:22.840% B*
NS Baron G5AE
C+
Kills:162
Deaths:294
KDR:0.551
Accuracy:36.918% D--
HSR:15.432% C+
Thanatos VE70
C
Kills:162
Deaths:306
KDR:0.529
Accuracy:36.006% C
HSR:12.963% D
Solstice Burst
A*
Kills:160
Deaths:186
KDR:0.860
Accuracy:21.738% D--
HSR:37.500% A*
Sirius SX12
B+
Kills:159
Deaths:240
KDR:0.663
Accuracy:20.886% D
HSR:21.384% B+
Solstice VE3
B
Kills:154
Deaths:689
KDR:0.224
Accuracy:10.569% F--
HSR:21.429% B
MKV Suppressed
C-
Kills:90
Deaths:112
KDR:0.804
Accuracy:23.216% C-
HSR:16.667% C-
VX6-7
B*
Kills:89
Deaths:85
KDR:1.047
Accuracy:14.942% F-
HSR:25.843% B*
Kills:2,748
Deaths (as Light Assault):4,361
Deaths (to Light Assaults):2,835
KDR:0.63013
Kill Difference:1,613
Playtime:155.416 hours
Usage:7%
Score:2.573m
Score/min:276
Accuracy (listed only):28.015%
HSR (listed only):19.918%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:896
Deaths:114
KDR:7.860
Accuracy:44.951% B*
HSR:80.246% B
Phaseshift VX-S
B**
Kills:441
Deaths:62
KDR:7.113
Accuracy:44.270% B**
HSR:84.127% B++
Eridani SX5
D
Kills:264
Deaths:358
KDR:0.737
Accuracy:20.637% D--
HSR:14.773% D
NS-30 Vandal
C++
Kills:257
Deaths:205
KDR:1.254
Accuracy:33.604% C++
HSR:24.903% C+
Ghost
C+
Kills:239
Deaths:81
KDR:2.951
Accuracy:39.278% C+
HSR:56.485% D*
NS-44 Commissioner
C+
Kills:218
Deaths:414
KDR:0.527
Accuracy:33.143% C
HSR:21.101% C+
Nyx VX31
B+
Kills:218
Deaths:144
KDR:1.514
Accuracy:29.968% D
HSR:34.404% B+
NS-44L Blackhand
C
Kills:187
Deaths:167
KDR:1.120
Accuracy:38.710% C
HSR:37.433% C
Artemis VX26
B+
Kills:172
Deaths:160
KDR:1.075
Accuracy:25.628% C
HSR:26.163% B+
XM98
B*
Kills:171
Deaths:56
KDR:3.054
Accuracy:40.647% B+
HSR:82.456% B*
Spiker
C+
Kills:165
Deaths:291
KDR:0.567
Accuracy:25.039% D
HSR:19.394% C+
NS-7 PDW
B*
Kills:162
Deaths:246
KDR:0.659
Accuracy:23.133% C
HSR:22.840% B*
Cerberus
C+
Kills:161
Deaths:230
KDR:0.700
Accuracy:27.147% D
HSR:22.360% C+
Sirius SX12
B+
Kills:159
Deaths:240
KDR:0.663
Accuracy:20.886% D
HSR:21.384% B+
VA39 Spectre
C+
Kills:157
Deaths:122
KDR:1.287
Accuracy:32.085% C+
HSR:38.217% C+
NS-AM7 Archer
C*
Kills:117
Deaths:281
KDR:0.416
Accuracy:46.814% F
HSR:18.803% C*
NS-61 Emissary
A*
Kills:105
Deaths:200
KDR:0.525
Accuracy:29.650% C*
HSR:29.524% A*
MKV Suppressed
C-
Kills:90
Deaths:112
KDR:0.804
Accuracy:23.216% C-
HSR:16.667% C-
Kills:4,179
Deaths (as Infiltrator):3,483
Deaths (to Infiltrators):2,043
KDR:1.19983
Kill Difference:696
Playtime:289.618 hours
Usage:13%
Score:4.457m
Score/min:256
Accuracy (listed only):32.156%
HSR (listed only):36.182%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:264
Deaths:358
KDR:0.737
Accuracy:20.637% D--
HSR:14.773% D
Deimos VA29
C++
Kills:234
Deaths:232
KDR:1.009
Accuracy:59.239% C+
HSR:17.094% C++
NS Baron G5
C+
Kills:168
Deaths:195
KDR:0.862
Accuracy:42.093% C+
HSR:11.310% D
Pandora VX25
B
Kills:163
Deaths:182
KDR:0.896
Accuracy:42.934% B
HSR:12.883% D
NS-7 PDW
B*
Kills:162
Deaths:246
KDR:0.659
Accuracy:23.133% C
HSR:22.840% B*
NS Baron G5AE
C+
Kills:162
Deaths:294
KDR:0.551
Accuracy:36.918% D--
HSR:15.432% C+
Thanatos VE70
C
Kills:162
Deaths:306
KDR:0.529
Accuracy:36.006% C
HSR:12.963% D
NS-11A
B**
Kills:160
Deaths:234
KDR:0.684
Accuracy:19.047% D--
HSR:30% B**
Sirius SX12
B+
Kills:159
Deaths:240
KDR:0.663
Accuracy:20.886% D
HSR:21.384% B+
Equinox VE2 Burst
C-
Kills:109
Deaths:136
KDR:0.801
Accuracy:23.531% D
HSR:23.853% C-
MKV Suppressed
C-
Kills:90
Deaths:112
KDR:0.804
Accuracy:23.216% C-
HSR:16.667% C-
H-V45 AE
B++
Kills:86
Deaths:151
KDR:0.570
Accuracy:17.852% F--
HSR:32.558% B++
Pulsar VS1
A*
Kills:61
Deaths:86
KDR:0.709
Accuracy:20.036% D
HSR:36.066% A*
Kills:1,980
Deaths (as Combat Medic):2,772
Deaths (to Combat Medics):1,255
KDR:0.71429
Kill Difference:792
Playtime:60.853 hours
Usage:3%
Score:1.190m
Score/min:326
Accuracy (listed only):29.656%
HSR (listed only):20.602%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:254
Deaths:134
KDR:1.896
Accuracy:14.815% D-
HSR:20.866% C+
Blueshift VM5
C-
Kills:227
Deaths:124
KDR:1.831
Accuracy:14.984% D--
HSR:18.943% C-
Nebula VM20
D
Kills:98
Deaths:43
KDR:2.279
Accuracy:13.896% D--
HSR:17.347% D
Quasar VM1
B+
Kills:81
Deaths:112
KDR:0.723
Accuracy:9.018% D**
HSR:20.988% B+
Nebula VM20
A*
Kills:81
Deaths:43
KDR:1.884
Accuracy:14.151% D-
HSR:30.864% A*
Comet VM2
C
Kills:80
Deaths:139
KDR:0.576
Accuracy:37.830% D
HSR:3.750% C
Kills:821
Deaths (as MAX Suit):297.500
Deaths (to MAX Suits):709
KDR:2.75966
Kill Difference:523.500
Playtime:48.045 hours
Usage:2%
Score:1.157m
Score/min:401
Accuracy (listed only):17.449%
HSR (listed only):18.793%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B++
Kills:1,153
V. Kills:134 N/A
Deaths:220
KDR:5.241
Accuracy:41.044% C+
KPH:44.900 C+
VKPH:5.200 B++
Dual Photon Pods
C+
Kills:1,073
V. Kills:292 366%
Deaths:141
KDR:7.610
Accuracy:51.036% C+
KPH:57.400 C
VKPH:15.600 C+
Maelstrom Turbo Laser
C**
Kills:996
V. Kills:629 158%
Deaths:428
KDR:2.327
Accuracy:32.599% C**
KPH:15.700 C+
VKPH:9.900 C+
Saron Laser Cannon
C+
Kills:954
V. Kills:780 122%
Deaths:552
KDR:1.728
Accuracy:30.288% C
KPH:10.900 C
VKPH:8.900 C+
Coyote Missiles
C
Kills:89
V. Kills:51 171%
Deaths:23
KDR:3.870
Accuracy:55.654% C**
KPH:31.100 C
VKPH:17.800 C
Hornet Missiles
B+
Kills:64
V. Kills:72 88%
Deaths:14
KDR:4.571
Accuracy:63.751% C*
KPH:42.600 C
VKPH:47.900 B+
Kills:4,329 (3,103 + 0)
Deaths:1,378
KDR:3.142
VKDR:1.421
Vehicle Kills:1,958
Kill Difference:2,951
Playtime:199.850 hours
Usage:9%
Score:1.926m
Score/min:161
Piloting Accuracy:30.288%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:728
V. Kills:887 82%
Deaths:189
KDR:3.852
Accuracy:31.010% D
KPH:19.300 D
VKPH:23.500 C+
CAS30 Tank Buster
C*
Kills:545
V. Kills:783 70%
Deaths:364
KDR:1.497
Accuracy:48.647% C**
KPH:5.900 C
VKPH:8.500 C*
L105 Zephyr
C
Kills:239
V. Kills:39 N/A
Deaths:34
KDR:7.029
Accuracy:43.554% C++
KPH:39.300 C
VKPH:6.400 C
AP30 Shredder
D
Kills:70
V. Kills:83 83%
Deaths:27
KDR:2.593
Accuracy:25.213% D*
KPH:12.500 D--
VKPH:14.800 D
Kills:1,582 (545 + 1,037)
Deaths:614
KDR:2.577
VKDR:2.919
Vehicle Kills:1,792
Kill Difference:968
Playtime:141.812 hours
Usage:6%
Score:1.887m
Score/min:222
Piloting Accuracy:48.647%
Gunner Accuracy:25.213%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C++
Kills:229
V. Kills:40 N/A
Deaths:32
KDR:7.156
Accuracy:53.086% B+
KPH:48.800 C+
VKPH:8.500 C++
C75 Viper
D
Kills:140
V. Kills:28 483%
Deaths:38
KDR:3.684
Accuracy:28.656% D*
KPH:16.700 D
VKPH:3.300 D--
L100 Python HEAT
C--
Kills:137
V. Kills:48 280%
Deaths:32
KDR:4.281
Accuracy:40.010% D*
KPH:22.700 C--
VKPH:8 D
L100 Python AP
C++
Kills:99
V. Kills:107 92%
Deaths:15
KDR:6.600
Accuracy:59.465% B
KPH:17.400 D--
VKPH:18.800 C++
Skyguard
C*
Kills:59
V. Kills:64 91%
Deaths:13
KDR:4.538
Accuracy:28.621% C+
KPH:9.600 D
VKPH:10.500 C*
Kills:664 (664 + 0)
Deaths:130
KDR:5.108
VKDR:2.208
Vehicle Kills:287
Kill Difference:534
Playtime:30.913 hours
Usage:1%
Score:0.605m
Score/min:326
Driving Accuracy:28.621%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:3,158
V. Kills:3,112 101%
Deaths:527
KDR:5.992
Accuracy:51.432% C
KPH:18.400 D
VKPH:18.100 B++
Saron HRB
B+
Kills:2,277
V. Kills:1,832 124%
Deaths:405
KDR:5.622
Accuracy:49.747% B++
KPH:26.400 C++
VKPH:21.200 B+
Supernova VPC
B+
Kills:304
V. Kills:25 N/A
Deaths:21
KDR:14.476
Accuracy:53.846% B
KPH:54.400 B+
VKPH:4.500 D-
E540 Halberd
B+
Kills:245
V. Kills:235 104%
Deaths:46
KDR:5.326
Accuracy:53.577% B++
KPH:20.600 D--
VKPH:19.800 B+
Proton II PPA
B++
Kills:107
V. Kills:3 N/A
Deaths:12
KDR:8.917
Accuracy:28.173% B++
KPH:39.500 D
VKPH:1.100 D*
Kills:6,091 (3,462 + 2,629)
Deaths:1,011
KDR:6.025
VKDR:5.150
Vehicle Kills:5,207
Kill Difference:5,080
Playtime:278.553 hours
Usage:12%
Score:10.650m
Score/min:637
Driving Accuracy:53.846%
Gunner Accuracy:28.173%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C*
Kills:282
V. Kills:289 97%
Deaths:68
KDR:4.147
Accuracy:55.678% C+
KPH:25.600 D
VKPH:26.300 C*
Aphelion VEX-4H
C+
Kills:263
V. Kills:221 118%
Deaths:69
KDR:3.812
Accuracy:43.013% C
KPH:32.300 C-
VKPH:27.200 C+
E540 Halberd-H
C+
Kills:159
V. Kills:124 127%
Deaths:48
KDR:3.313
Accuracy:59.774% C**
KPH:27.900 D
VKPH:21.800 C+
Proton II PPA-H
D
Kills:93
V. Kills:8 N/A
Deaths:25
KDR:3.720
Accuracy:30.033% D-
KPH:43.900 D--
VKPH:3.800 D
M40 Fury-H
C++
Kills:59
V. Kills:4 N/A
Deaths:10
KDR:5.900
Accuracy:32.819% D--
KPH:94.600 C++
VKPH:6.400 D
G30 Walker
C
Kills:54
V. Kills:43 123%
Deaths:13
KDR:4.154
Accuracy:34.945% C+
KPH:17.600 C--
VKPH:14 C
Kills:910 (0 + 910)
Deaths:233
KDR:3.906
VKDR:2.957
Vehicle Kills:689
Kill Difference:677
Playtime:30.636 hours
Usage:1%
Score:0.929m
Score/min:505
Driving Accuracy:N/A%
Gunner Accuracy:34.945%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:360
V. Kills:13 N/A
Deaths:32
KDR:11.250
Accuracy:13.425% D-
KPH:42.400 D
VKPH:1.500 D
M40 Fury
C++
Kills:286
V. Kills:68 414%
Deaths:22
KDR:13
Accuracy:35.329% C+
KPH:51.300 C+
VKPH:12.200 C++
M40 Fury
C
Kills:202
V. Kills:52 381%
Deaths:35
KDR:5.771
Accuracy:34.185% C
KPH:31.300 C--
VKPH:8.100 C
M20 Basilisk
B+
Kills:137
V. Kills:76 178%
Deaths:29
KDR:4.724
Accuracy:40.521% C++
KPH:17.400 C
VKPH:9.700 B+
M20 Basilisk
C*
Kills:95
V. Kills:64 146%
Deaths:24
KDR:3.958
Accuracy:39.016% C+
KPH:15.400 C--
VKPH:10.400 C*
M12 Kobalt
C+
Kills:90
V. Kills:9 N/A
Deaths:9
KDR:10
Accuracy:13.894% D-
KPH:31.900 D--
VKPH:3.200 C+
G30 Walker
C+
Kills:82
V. Kills:62 130%
Deaths:14
KDR:5.857
Accuracy:28.848% C
KPH:11.700 D
VKPH:8.800 C+
G30 Walker
C+
Kills:65
V. Kills:43 148%
Deaths:14
KDR:4.643
Accuracy:30.106% C++
KPH:14.400 C+
VKPH:9.500 C+
Kills:1,317 (0 + 1,317)
Deaths:179
KDR:7.358
VKDR:2.162
Vehicle Kills:387
Kill Difference:1,138
Playtime:48.901 hours
Usage:2%
Score:1.202m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:30.106%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
D*
Kills:61
V. Kills:1 N/A
Deaths:60
KDR:1.017
Accuracy:32.881% D*
KPH:16.100 D*
VKPH:0.300 D*
Kills:61 (61 + 0)
Deaths:60
KDR:1.017
VKDR:0.017
Vehicle Kills:1
Kill Difference:1
Playtime:3.789 hours
Usage:0%
Score:0.011m
Score/min:50
Driving Accuracy:32.881%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 6,2703,1585275.992C++4.0351.432%C1.583%D18.4D18.1B++631172h6.1C11.9C
Saron HRB 4,1092,2774055.622C++3.6649.747%B++N/A26.4C++21.2B+66286.4h22.1C++44.5B+
Light PPA 1,2871,1532205.241C*3.2841.044%C+N/A44.9C+5.2B++16425.7h12.4C**30.2C**
Dual Photon Pods 1,3651,0731417.61C*5.6551.036%C+1.212%C+57.4C15.6C+28318.7h21.5C*42.1C**
Tank Mine 1,7411,0133412.971C*1.0124.392%DN/A82.4C-59.2C+135512.3h2C+8.1D-
Maelstrom Turbo Laser 1,6259964282.327C*0.3732.599%C**1.305%D15.7C+9.9C+13463.5h93.2B285.9B+
Saron Laser Cannon 1,7349545521.728C+0.2330.288%CN/A10.9C8.9C+13187.7h132.5C*437.3C*
Parallax VX3 9028961147.86A5.9044.951%B*80.246%B25.7C+N/A9634.8h2.2C*4.9B+
Xiphos Anti-Personnel Phalanx Tower 7497391739U737.0441.089%AN/A821.1A*11.1B+24670.9h4.3B++10.6B+
C150 Dalton 1,6157281893.852C1.8931.01%DN/A19.3D23.5C+42337.7h5C16.1D
Proximity Mine 580580787.436B**5.4835.815%DN/A96.7C--N/A4056h2.1C--6D
CAS30 Tank Buster 1,3285453641.497C*0.4648.647%C**1.101%C5.9C8.5C*13092.5h75.3C154.8C+
M12 Kobalt 5295102025.5C+23.5415.935%D*21.569%B*68D2.5D-1657.5h17.9C++112.3C-
Eidolon VE33 4624467800.572C1.3924.493%D25.336%C+3.4D--N/A13130.8h14D*57D-
Phaseshift VX-S 448441627.113A+5.1644.27%B**84.127%B++19.1DN/A12723.1h2.7C**6.1B+
Pulsar C 4144026540.615C1.3418.146%D*27.363%B++7.7D-N/A5652.2h15.2D84D
NS-11C 4023795820.651C1.3121.757%C-21.372%B+6.2D--N/A4661h21.9D*100.5D
M12 Kobalt 3733603211.25C+9.2913.425%D-17.222%C+42.4D1.5D3058.5h18.9C*141C+
C-4 5653462691.286C+0.6722.907%C--N/A53.2D33.7C**9726.5h1.9D8.3D
Supernova VPC 3293042114.476B12.5253.846%B2.632%A54.3B+4.5D-5085.6h2.3B**4.4B*
M40 Fury 3542862213B*11.0435.329%C+1.399%C-51.1C+12.1C++6545.6h14.1C++39.8C++
Saron HRB-H 571282684.147C+2.1955.678%C+N/A25.6D26.3C*70911h31.6D56.8C
Eridani SX5 2672643580.737C1.2220.637%D--14.773%D12.3D-N/A8421.4h15.8D76.4D
Aphelion VEX-4H 484263693.812C+1.8543.013%C3.802%B+32.5C27.3C+3248.1h53.7B124.9C**
NS-30 Vandal 2652572051.254C0.7033.604%C++24.903%C+13.8D--N/A8318.6h9F-26.9D-
Flare VE6 2642572740.938C1.0217.648%D-30.739%B**13.1D--N/A6319.6h14D--79.2D
Blueshift VM5 2642541341.896C+0.0614.815%D-20.866%C+21.3DN/A12511.9h17.3C116.8C-
MANA Anti-Vehicle Turret 5052481651.503C-0.4564.813%B+N/A2480C2570C+3174970.1h12.8D**19.7C-
M60-A Bulldog 2902461122.364B+20.4150.464%B+4.472%A*39C**7B++2916.3h6.8C+13.6C*
E540 Halberd 480245465.326C3.3753.577%B++2.041%C20.6D--19.7B+70511.9h8F14.9C-
L105 Zephyr 278239347.029C+5.0743.554%C++2.092%A++39.2C6.4C2616.1h7.1C+16.4C++
Ghost 244239812.951C++0.9939.278%C+56.485%D*19.3DN/A8512.4h2.9D-7.4C
Deimos VA29 2382342321.009C+0.9559.239%C+17.094%C++20.9DN/A7411.2h2.7C4.6C+
L100 Python HESH 269229327.156C5.2053.086%B+1.747%C++48.7C+8.5C++2654.7h3.7C+6.9C**
Blueshift VM5 2312271241.831C+0.1314.984%D--18.943%C-19.9D-N/A11111.4h18.5C--123.6D
NS-44 Commissioner 2202184140.527C1.4333.143%C21.101%C+10.3D-N/A6921.1h6.1F18.5D--
Nyx VX31 2242181441.514C0.4429.968%D34.404%B+14.5D--N/A4815h6.5C-21.6C
M60-A Bulldog 2592161514.4C+12.4452.19%B+1.852%C44.1B+8.8A+3294.9h7.2C-13.8C++
Orion VS54 2062062120.972C0.9917.099%D23.301%C+15.5DN/A15713.3h13.4C+78.1C+
M40 Fury 254202355.771C+3.8134.185%CN/A31.1C--8C4136.5h15.9C+46.5C+
NS-15M AE 1891882580.729D1.2315.723%F-28.192%C++12.5D*N/A7915h19F--120.8F--
NS-44L Blackhand 1911871671.12C+0.8438.71%C37.433%C11.1DN/A4616.8h5.8D15.1C
Lasher X2 1781751651.061C*0.9026.303%C++6.286%A20.3C--N/A958.6h18.4B+70B+
Artemis VX26 1751721601.075C+0.8825.628%C26.163%B+15.9D-N/A8610.8h15.1D-59C--
XM98 171171563.054B+1.1040.647%B+82.456%B*17.6C--N/A919.7h2.7C+6.7C*
NS-15M2 1761681511.113C0.8419.172%D-23.214%C15.4D--N/A6510.9h15.9D83.1D
NS Baron G5 1731681950.862C1.1042.093%C+11.31%D12.2D--N/A3613.8h5.4C-12.8C+
Spiker 1671652910.567C-1.3925.039%D19.394%C+9.3D--N/A4117.7h13.6D-54.2D--
Damascus Edge 1661657,1710.023C1.9319.772%D7.273%C+0.2C--N/A1679.9h2.3C+11.7C+
Pandora VX25 1661631820.896C1.0642.934%B12.883%D26.3CN/A806.2h4.4C++10.3B+
NS-7 PDW 1651622460.659C1.3023.133%C22.84%B*8.9D-N/A4918.2h16C+69C+
NS Baron G5AE 1641622940.551D1.4136.918%D--15.432%C+11.6D--N/A5714h6.2F16.7C
Thanatos VE70 1631623060.529C-1.4336.006%C12.963%D9.6D-N/A4416.8h5.8C-16.2C
Cerberus 1651612300.7C1.2627.147%D22.36%C+9.3D--N/A3817.4h7.1C--26.1C-
NS-11A 1621602340.684C-1.2719.047%D--30%B**12.9D-N/A4312.4h17.6D--92.3D--
Solstice Burst 1621601860.86C1.1021.738%D--37.5%A*11.3D-N/A3914.1h14.8C+68.2C
Sirius SX12 1631592400.663C1.2920.886%D21.384%B+7.6D--N/A5420.8h19.8D-94.7C--
E540 Halberd-H 283159483.313C-1.3659.774%C**2.516%B+27.9D21.8C+5855.7h9D*15D-
SVA-88 1601571770.887C-1.0719.1%D-29.936%B+16.4D--N/A879.6h14.8D-77.4D
VA39 Spectre 1631571221.287C+0.6732.085%C+38.217%C+10.8DN/A7914.5h6.7C+20.7C++
Solstice VE3 1591546890.224D1.7310.569%F--21.429%B2.8D--N/A4055h22.2D-210.2F--
C75 Viper 168140383.684C+1.7328.656%D*N/A16.7D3.3D--2178.4h12.4B+43.3C+
M20 Basilisk 213137294.724B*2.7740.521%C++5.839%C+17.3C9.6B+3797.9h112.7C278.1C+
L100 Python HEAT 185137324.281C+2.3240.01%D*2.92%C**22.8C-8D3146h5.6B+14C+
Sticky Grenade 1351341134N/A132.0441.488%D*N/A446.7D--3.3D--22900.3h3.3D-8D-
NS Decimator 2321331990.668C-1.2962.08%C++3.008%B++16.6D*12.4C-2848h7.5F12.1D*
NS-AM7 Archer 1811172810.416C+1.5446.814%F18.803%C*1.4D*N/A1681.7h23.2C+49.6C-
M20 Basilisk 200116138.923B6.9752.584%C+1.724%D*21.5D-15.6C--2455.4h148.2C-281.9C
Spear Anti-Vehicle Phalanx Tower 195115338.333A36.3848.196%C6.087%B**37.1C+25.8C+3473.1h6.2B*12.8B*
Spear Anti-Vehicle Phalanx Turret 185114176.706C+4.7540.564%C4.386%C*27.8D17.3C6624.1h11.1C27.4C
Equinox VE2 Burst 1111091360.801C--1.1623.531%D23.853%C-14.5D--N/A587.5h17.7F75.1D--
Proton II PPA 110107128.917C6.9628.173%B++N/A39.6D1.1D*2192.7h12.9D45.9C++
NS-61 Emissary 1081052000.525C1.4329.65%C*29.524%A*4.8D--N/A1521.9h22.5D-75.8C--
Frag Grenade 1071051105N/A103.0438.121%D-N/A350D6.7C+30900.3h4.8D12.5D
L100 Python AP 20699156.6B+4.6459.465%B3.03%C++17.4D--18.8C++5395.7h11.2F-18.9D**
Nebula VM20 10198432.279C*0.3213.896%D--17.347%D22.3DN/A954.4h18.5C133C--
M20 Basilisk 15995243.958B++2.0039.016%C+5.263%C+15.3C--10.3C++3876.2h145.6D-373.1D
Lumine Edge 94943950.238B++1.7225.984%C+19.149%B+3CN/A730.9h1.1B++4.1B+
Proton II PPA-H 10193253.72D1.7630.033%D-N/A44.3D--3.8D2012.1h13.6D45.2D
M12 Kobalt 9990910C8.0413.894%D-17.778%C+32.1D--3.2C+2982.8h26.7D*192.2D
MKV Suppressed 92901120.804C1.1523.216%C-16.667%C-10.5D--N/A698.6h15.5C+66.6C+
Coyote Missiles 14089233.87B+1.9155.654%C**N/A30.7C17.6C2492.9h83.7F-150.3D*
VX6-7 9389851.047C+0.9114.942%F-25.843%B*5.9D--N/A3815.1h16.5D110.6D**
H-V45 AE 87861510.57D1.3917.852%F--32.558%B++8.6D*N/A2810h17.1F95.8F*
G30 Walker 14482145.857B++3.9028.848%C3.659%C11.7D8.9C+3807h237.8C824.4C
Quasar VM1 82811120.723C--1.239.018%D**20.988%B+7.6D*N/A6710.7h18.9D-209.9D-
Nebula VM20 8181431.884C+0.0714.151%D-30.864%A*18.4D-N/A804.4h22.9F-161.6D*
Comet VM2 125801390.576C1.3837.83%D3.75%C5.7D--3.2C--14714h32D84.7D
Hoplon Anti-Aircraft Phalanx Tower 18378178A76.0438.143%B**1.282%C-78C105C+11561h32.5B85.2B+
Nemesis VSH9 14872890.809C*1.1566.032%B+N/A7.1D7.5C-21610.2h11.1D*16.8D
AP30 Shredder 15370272.593C-0.6425.213%D*1.429%D12.5D--14.8D3355.6h130.5D-517.7D**
A30 Walker 14870223.182B1.2228.5%B+N/A7.4C8.2C+1729.5h251.7D-883.1C+
G30 Walker 10865144.643B+2.6930.106%C++N/A14.4C+9.6C+5004.5h192.3B+638.7B+
Hornet Missiles 13664144.571C+2.6163.751%C*N/A42.7C48B+12861.5h17.3D27.2D
S12 Renegade 6261601.017C--0.9432.881%D*9.836%A++16.1D*N/A503.8h3.2C*9.7C+
Pulsar VS1 6161860.709C1.2520.036%D36.066%A*15.3C--N/A2134h18.5D-92.1D
M40 Fury-H 6359105.9C--3.9432.819%D--N/A98.3C*6.7D6770.6h5.8B++17.6B+
Skyguard 12359134.538B++2.5828.621%C+N/A9.7D10.5C*3366.1h160.9D562.2C-
G30 Walker 9754134.154C2.2034.945%C+3.704%C+17.4C--13.9C2853.1h220.6D631.1C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret241,6562.6h
Nanite Revive Grenade01,0790.3h
Medical Applicator12543,1385.1h
Blast Wall01190.9h
NS Patriot Flare Gun32740.5h
Motion Spotter415,0764.7h
Nano-Armor Kit7641,021,46592.5h
Spawn Beacon102,3611.8h
Sunderer Garage11421.2h
Bunker2550.9h
Rampart Wall74534.2h
HIVE0610.6h
Cortium Silo01640.7h
Skywall Shield Emitter02400.9h
Turret AI Module23521.7h
Structure Shield Module13121.3h
Repair Module05442.3h
Spitfire Auto-Turret147901.2h
Faction Banner0550.2h
Reinforcements Module0720.3h
Xiphos Anti-Personnel Tower02421.1h
Hoplon Anti-Aircraft Phalanx Tower02101.2h
Welding Device06100.1h
Spear Anti-Vehicle Tower1880.5h
Deconstruction Tool720,6755h
Ammunition Package453,2204h
Anti-Infantry MANA Turret18770.8h
Shield Recharging Field171,7960.8h
Medical Kit201800.7h
Pillbox0920.7h
Elysium Spawn Tube0710.3h
Vehicle Gate0640.7h
IPC Targeting Dart21100.6h
Infantry Tower21211.6h
Vehicle Ramp1610.7h
Lumifiber Rampart Wall01982.1h
Spear Anti-Vehicle Turret01070.7h
Alarm Module0530.2h
Recon Detection Device96391.4h

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