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Paragon Bounty Hunter Uberirdisch[SKL] Uberirdisch
VS BR 109

KDR: 1.46

Score: 23.5m

Last Seen: Feb 20th, 2019 10:33 PM
- OFFLINE - 11.9 hour(s)

Prestige 1, Battle Rank 100 (109 total) - Vanu Sovereignty on Emerald - Outfit Officer of SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 734
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VE-H Maw Orion VS54 Ursa VX29 Polaris SVA-88 VE-LR Obelisk Supernova FPC NS-15 Gallows
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $630,504 MLG Score: 504
Fun Score: N/A
Cheeseburgers Flipped: 394TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.059%34.772%73222100012,1881.50618-0.051

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.792%-0.003C+2.166A*0.05C+HEAD ++ (~24.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
520.306C*10.90.234C++41

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.535%0.579%212310196913492031.97994339%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.33%-0.725D--0.942D---0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
73.60.543B+22.50.576B+51.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.466%0.566%457410181,7676426842.74806258%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.334%0.639B+-1.315D**-1.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.772B++4.20.666B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.51%6.557%43210201835312390.34398576%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±13.666%-0.06C+0.553B+3.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
49.80.58B+17.70.552B+32.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.288%82.9%43510171,000121220.825082

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.548%0.34C**1.033B**0.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.413B2.20.321C*3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.842%17.18%4321020844614121.37236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.072%0.284C*0.527B+-1.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.275C*4.30.116C+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
SoKaars Legion[SKL] SoKaars Legion
VS outfit on Emerald

Members: 734
23.5m1004.9%360 (21.6k)336 (20.2k)1.4552424,72616,9911.74092109 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022104618.412%24.327%44804:075

13% Combat Medic32% Engineer36% Heavy Assault9% Infiltrator6% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:38 AMAug 19th, 2018 2:19 AMFeb 21st, 2019 3:11 PM (2d) (PST)Feb 20th, 2019 6:50 PM (3d) (PST)Feb 20th, 2019 6:33 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3761831930.3530.2430.0863.9250.038504

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,54010,99011,55021155235220,131

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1167.7h/48.7d 4,854 6,015 9,914 275k 1,930 2,584 2,636 26.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B+
Kills:1,369
Deaths:1,282
KDR:1.068
Accuracy:20.574% D-
HSR:30.825% B+
Orion VS54
A++
Kills:1,205
Deaths:1,006
KDR:1.198
Accuracy:19.882% C+
HSR:36.100% A++
Ursa
A
Kills:1,179
Deaths:944
KDR:1.249
Accuracy:22.270% C+
HSR:32.316% A
VX29 Polaris
A*
Kills:1,175
Deaths:1,001
KDR:1.174
Accuracy:22.267% C
HSR:37.447% A*
SVA-88
C
Kills:1,151
Deaths:458
KDR:2.513
Accuracy:16.832% D*
HSR:23.458% C
NS-15 Gallows
B**
Kills:852
Deaths:623
KDR:1.368
Accuracy:19.579% F
HSR:40.024% B**
Betelgeuse 54-A
A*
Kills:810
Deaths:661
KDR:1.225
Accuracy:21.581% D--
HSR:45.803% A*
NS-15M2
A
Kills:264
Deaths:226
KDR:1.168
Accuracy:19.957% D
HSR:35.985% A
Lasher X2
A+
Kills:221
Deaths:200
KDR:1.105
Accuracy:21.080% D
HSR:6.787% A+
Pulsar LSW
A++
Kills:90
Deaths:56
KDR:1.607
Accuracy:22.113% C+
HSR:36.667% A++
Kills:8,316
Deaths (as Heavy Assault):6,457
Deaths (to Heavy Assaults):4,951
KDR:1.2879
Kill Difference:1,859
Playtime:419.976 hours
Usage:36%
Score:12.200m
Score/min:484
Accuracy (listed only):20.614%
HSR (listed only):32.541%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A++
Kills:1,043
Deaths:545
KDR:1.914
Accuracy:30.854% C+
HSR:46.596% A++
Serpent VE92
A+
Kills:554
Deaths:450
KDR:1.231
Accuracy:21.080% C--
HSR:27.798% A+
Deimos VA29
B+
Kills:460
Deaths:478
KDR:0.962
Accuracy:47.013% D*
HSR:18.913% B+
Pandora VX25
B+
Kills:384
Deaths:238
KDR:1.613
Accuracy:43.981% B+
HSR:15.104% C+
Solstice SF
B
Kills:244
Deaths:33
KDR:7.394
Accuracy:19.271% D-
HSR:18.853% B
NS Baron G5AE
B
Kills:176
Deaths:136
KDR:1.294
Accuracy:34.126% D*
HSR:17.046% B
Kills:2,861
Deaths (as Engineer):1,880
Deaths (to Engineers):2,990
KDR:1.52181
Kill Difference:981
Playtime:369.396 hours
Usage:32%
Score:5.496m
Score/min:248
Accuracy (listed only):32.721%
HSR (listed only):24.052%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A+
Kills:554
Deaths:450
KDR:1.231
Accuracy:21.080% C--
HSR:27.798% A+
Deimos VA29
B+
Kills:460
Deaths:478
KDR:0.962
Accuracy:47.013% D*
HSR:18.913% B+
Pandora VX25
B+
Kills:384
Deaths:238
KDR:1.613
Accuracy:43.981% B+
HSR:15.104% C+
Sirius SX12
C
Kills:323
Deaths:256
KDR:1.262
Accuracy:22.743% C
HSR:12.074% D--
Solstice SF
B
Kills:244
Deaths:33
KDR:7.394
Accuracy:19.271% D-
HSR:18.853% B
VE-S Canis
C**
Kills:209
Deaths:288
KDR:0.726
Accuracy:22.304% D
HSR:22.967% C**
NS Baron G5AE
B
Kills:176
Deaths:136
KDR:1.294
Accuracy:34.126% D*
HSR:17.046% B
NSX Tengu
S
Kills:94
Deaths:60
KDR:1.567
Accuracy:39.968% B+
HSR:50% S
Kills:2,444
Deaths (as Light Assault):1,939
Deaths (to Light Assaults):2,327
KDR:1.26044
Kill Difference:505
Playtime:66.036 hours
Usage:6%
Score:0.713m
Score/min:180
Accuracy (listed only):31.311%
HSR (listed only):22.844%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B+
Kills:460
Deaths:478
KDR:0.962
Accuracy:47.013% D*
HSR:18.913% B+
Pandora VX25
B+
Kills:384
Deaths:238
KDR:1.613
Accuracy:43.981% B+
HSR:15.104% C+
Terminus VX-9
A++
Kills:373
Deaths:346
KDR:1.078
Accuracy:23.727% C
HSR:38.338% A++
NS-11P
M++
Kills:336
Deaths:281
KDR:1.196
Accuracy:20.579% C--
HSR:38.095% M++
Sirius SX12
C
Kills:323
Deaths:256
KDR:1.262
Accuracy:22.743% C
HSR:12.074% D--
H-V45
A*
Kills:262
Deaths:257
KDR:1.019
Accuracy:23.027% C
HSR:35.878% A*
Corvus VA55
A*
Kills:213
Deaths:195
KDR:1.092
Accuracy:23.957% C+
HSR:37.089% A*
H-V45 AE
A+
Kills:213
Deaths:232
KDR:0.918
Accuracy:22.137% D*
HSR:39.437% A+
VE-S Canis
C**
Kills:209
Deaths:288
KDR:0.726
Accuracy:22.304% D
HSR:22.967% C**
Equinox VE2
C+
Kills:180
Deaths:11
KDR:16.364
Accuracy:19.643% D*
HSR:20% C+
NS Baron G5AE
B
Kills:176
Deaths:136
KDR:1.294
Accuracy:34.126% D*
HSR:17.046% B
NSX Yumi
A*
Kills:166
Deaths:122
KDR:1.361
Accuracy:21.664% D--
HSR:44.578% A*
NSX Tengu
S
Kills:94
Deaths:60
KDR:1.567
Accuracy:39.968% B+
HSR:50% S
Kills:3,389
Deaths (as Combat Medic):2,900
Deaths (to Combat Medics):1,856
KDR:1.16862
Kill Difference:489
Playtime:156.428 hours
Usage:13%
Score:2.916m
Score/min:311
Accuracy (listed only):28.067%
HSR (listed only):29.963%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B++
Kills:392
Deaths:224
KDR:1.750
Accuracy:36.186% C-
HSR:76.020% B++
Sirius SX12
C
Kills:323
Deaths:256
KDR:1.262
Accuracy:22.743% C
HSR:12.074% D--
NSX Daimyo
C
Kills:276
Deaths:194
KDR:1.423
Accuracy:36.261% D-
HSR:92.754% C
Parallax VX3
B*
Kills:212
Deaths:54
KDR:3.926
Accuracy:43.302% B+
HSR:84.906% B*
VE-S Canis
C**
Kills:209
Deaths:288
KDR:0.726
Accuracy:22.304% D
HSR:22.967% C**
NSX Tomoe
B*
Kills:199
Deaths:156
KDR:1.276
Accuracy:23.975% D--
HSR:44.724% B*
Artemis VX26
D--
Kills:151
Deaths:4
KDR:37.750
Accuracy:22.684% D--
HSR:12.583% D**
NSX Tengu
S
Kills:94
Deaths:60
KDR:1.567
Accuracy:39.968% B+
HSR:50% S
V10
B*
Kills:65
Deaths:16
KDR:4.063
Accuracy:40.164% C+
HSR:84.615% B*
Parallax VX3-AE
D*
Kills:55
Deaths:35
KDR:1.571
Accuracy:29.721% F
HSR:72.727% D*
NS-44 Commissioner AE
C+
Kills:51
Deaths:80
KDR:0.638
Accuracy:33.850% D--
HSR:25.490% C+
Kills:2,027
Deaths (as Infiltrator):1,367
Deaths (to Infiltrators):2,503
KDR:1.48281
Kill Difference:660
Playtime:103.309 hours
Usage:9%
Score:1.097m
Score/min:177
Accuracy (listed only):31.923%
HSR (listed only):52.624%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:586
Deaths:278
KDR:2.108
Accuracy:18.710% C+
HSR:17.236% D
Nebula VM20
C+
Kills:548
Deaths:278
KDR:1.971
Accuracy:18.232% C+
HSR:18.248% C-
Blueshift VM5
B++
Kills:376
Deaths:272
KDR:1.382
Accuracy:22.217% B++
HSR:23.670% B+
Blueshift VM5
B+
Kills:376
Deaths:272
KDR:1.382
Accuracy:22.649% B+
HSR:23.936% B+
Cosmos VM3
C++
Kills:106
Deaths:46
KDR:2.304
Accuracy:16.809% C++
HSR:12.264% D**
Cosmos VM3
C+
Kills:97
Deaths:46
KDR:2.109
Accuracy:16.271% C+
HSR:19.588% C+
NS-20 "Heatwave" Gorgon
C
Kills:73
Deaths:59
KDR:1.237
Accuracy:27.779% C
HSR:12.329% F-
NS-20 "Heatwave" Gorgon
C**
Kills:70
Deaths:59
KDR:1.186
Accuracy:28.973% C+
HSR:24.286% C**
Kills:2,232
Deaths (as MAX Suit):655
Deaths (to MAX Suits):722
KDR:3.40763
Kill Difference:1,577
Playtime:49.291 hours
Usage:4%
Score:1.083m
Score/min:366
Accuracy (listed only):21.455%
HSR (listed only):18.945%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D
Kills:431
V. Kills:27 N/A
Deaths:175
KDR:2.463
Accuracy:32.301% D*
KPH:28.300 D
VKPH:1.800 D
Dual Photon Pods
B++
Kills:191
V. Kills:64 294%
Deaths:20
KDR:9.550
Accuracy:45.126% D
KPH:77.400 C+
VKPH:25.900 B++
Hornet Missiles
C+
Kills:129
V. Kills:85 150%
Deaths:32
KDR:4.031
Accuracy:56.918% D
KPH:51.100 C
VKPH:33.600 C+
Saron Laser Cannon
D
Kills:73
V. Kills:34 209%
Deaths:62
KDR:1.177
Accuracy:27.334% D
KPH:4.400 D-
VKPH:2 D*
Maelstrom Turbo Laser
D
Kills:69
V. Kills:36 186%
Deaths:90
KDR:0.767
Accuracy:23.964% D*
KPH:5.800 D
VKPH:3 D--
Kills:893 (573 + 0)
Deaths:379
KDR:2.356
VKDR:0.649
Vehicle Kills:246
Kill Difference:514
Playtime:48.741 hours
Usage:4%
Score:0.471m
Score/min:161
Piloting Accuracy:23.964%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B*
Kills:69
V. Kills:24 276%
Deaths:7
KDR:9.857
Accuracy:36.292% D
KPH:38.400 C
VKPH:13.400 B*
CAS30 Tank Buster
C--
Kills:68
V. Kills:39 170%
Deaths:70
KDR:0.971
Accuracy:31.862% D**
KPH:5.100 C--
VKPH:2.900 D--
Kills:137 (68 + 69)
Deaths:77
KDR:1.779
VKDR:0.818
Vehicle Kills:63
Kill Difference:60
Playtime:15.130 hours
Usage:1%
Score:0.076m
Score/min:83
Piloting Accuracy:31.862%
Gunner Accuracy:36.292%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:98
V. Kills:42 228%
Deaths:23
KDR:4.261
Accuracy:43.113% B
KPH:24.600 C
VKPH:10.600 B++
LB00 Python AP
D*
Kills:64
V. Kills:26 237%
Deaths:7
KDR:9.143
Accuracy:47.799% D*
KPH:29.100 D*
VKPH:11.800 D*
Kills:162 (162 + 0)
Deaths:30
KDR:5.400
VKDR:2.267
Vehicle Kills:68
Kill Difference:132
Playtime:6.181 hours
Usage:1%
Score:0.072m
Score/min:195
Driving Accuracy:47.799%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:883
V. Kills:342 257%
Deaths:128
KDR:6.898
Accuracy:49.236% C--
KPH:36.400 A
VKPH:14.100 C+
Supernova PC
C++
Kills:601
V. Kills:212 282%
Deaths:92
KDR:6.533
Accuracy:48.053% C+
KPH:22.800 C++
VKPH:8.100 C+
Supernova VPC
C++
Kills:185
V. Kills:40 451%
Deaths:35
KDR:5.286
Accuracy:47.376% C
KPH:37 C
VKPH:8 C++
Saron HRB
D
Kills:84
V. Kills:57 145%
Deaths:14
KDR:6
Accuracy:43.859% C+
KPH:16.700 D
VKPH:11.300 D
Kills:1,753 (1,669 + 84)
Deaths:269
KDR:6.517
VKDR:2.420
Vehicle Kills:651
Kill Difference:1,484
Playtime:60.643 hours
Usage:5%
Score:0.823m
Score/min:226
Driving Accuracy:47.376%
Gunner Accuracy:43.859%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C
Kills:238
V. Kills:94 251%
Deaths:45
KDR:5.289
Accuracy:43.232% C
KPH:31.200 C--
VKPH:12.300 D*
Saron HRB-H
C+
Kills:132
V. Kills:61 213%
Deaths:31
KDR:4.258
Accuracy:54.062% C+
KPH:25 D
VKPH:11.600 D*
G40-F Ranger
C**
Kills:60
V. Kills:29 200%
Deaths:8
KDR:7.500
Accuracy:28.593% D
KPH:40.400 C**
VKPH:19.500 C
Kills:430 (0 + 430)
Deaths:84
KDR:5.119
VKDR:2.190
Vehicle Kills:184
Kill Difference:346
Playtime:14.397 hours
Usage:1%
Score:0.181m
Score/min:210
Driving Accuracy:N/A%
Gunner Accuracy:28.593%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:51
V. Kills:2 N/A
Deaths:2
KDR:25.500
Accuracy:15.409% D
KPH:50.100 C
VKPH:2 D
Kills:51 (0 + 51)
Deaths:2
KDR:25.500
VKDR:1
Vehicle Kills:2
Kill Difference:49
Playtime:1.019 hours
Usage:0%
Score:0.011m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:15.409%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C*
Kills:195
V. Kills:47 406%
Deaths:20
KDR:9.750
Accuracy:48.548% C*
KPH:33.900 D
VKPH:8.200 D*
Kills:195 (0 + 195)
Deaths:20
KDR:9.750
VKDR:2.350
Vehicle Kills:47
Kill Difference:175
Playtime:5.751 hours
Usage:0%
Score:0.050m
Score/min:146
Piloting Accuracy:N/A%
Gunner Accuracy:48.548%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-H Maw 1,3861,3691,2821.068C-0.3920.574%D-30.825%B+27.3DN/A20250.1h11C++53.5C+
Orion VS54 1,2271,2051,0061.198C+0.2619.882%C+36.1%A++24.5CN/A9149.1h11.9B+59.7C++
Ursa 1,2051,1799441.249C+0.2122.27%C+32.316%A27.9CN/A89842.3h11.6C+52.2C*
VX29 Polaris 1,1921,1751,0011.174C0.2822.267%C37.447%A*21.4DN/A5054.8h12.5C++56.1C++
SVA-88 1,1611,1514582.513B+1.0616.832%D*23.458%C23.7DN/A16248.5h11.6C*68.9C
VE-LR Obelisk 1,0561,0435451.914C++0.4630.854%C+46.596%A++32.8C+N/A8931.8h5B*16.3B+
Supernova FPC 1,2258831286.898C*5.4449.236%C--N/A36.3B**14.1C+26724.3h3.3A6.7B**
NS-15 Gallows 8688526231.368C0.0919.579%F40.024%B**25.5D-N/A9533.4h10.7C++54.7D*
Betelgeuse 54-A 8228106611.225C-0.2321.581%D--45.803%A*25.2D*N/A9332.1h11.1C+51.5D
Supernova PC 813601926.533C*5.0848.053%C+N/A22.9C++8.1C+17926.3h4.2B++8.7B++
Nebula VM20 5935862782.108C++0.6518.71%C+17.236%D33.9C++N/A15917.3h11.8A62.8B++
Serpent VE92 5615544501.231C*0.2221.08%C--27.798%A+12.4DN/A8544.5h11.8B+55.9C*
Nebula VM20 5535482781.971C+0.5218.232%C+18.248%C-31.9C+N/A15317.2h12.3B**67.3B++
Deimos VA29 4694604780.962C0.4947.013%D*18.913%B+31.1CN/A8514.8h2.3C**5C+
Light PPA 4584311752.463C1.0132.301%D*N/A28.4D1.8D13315.2h11.7B36.3C++
Ghost 3923922241.75C0.2936.186%C-76.02%B++34.7C+N/A10511.3h1.9B++5.3B+
Pandora VX25 3873842381.613B+0.1643.981%B+15.104%C+26.1CN/A14414.7h6.6D**15.1C
Blueshift VM5 3863762721.382C0.0722.217%B++23.67%B+34.5C++N/A10510.9h13.4B*60.5B++
Blueshift VM5 3853762721.382C0.0722.649%B+23.936%B+34.2C++N/A9611h13.8B*60.7B++
Terminus VX-9 3873733461.078C0.3823.727%C38.338%A++15.2D--N/A4624.6h10.7B++45.1B
NS-11P 3403362811.196C+0.2620.579%C--38.095%M++18.3C--N/A5818.4h11.8B*57.2B
Sirius SX12 3253232561.262C*0.1922.743%C12.074%D--17.5C--N/A7118.5h11.4B*50.2B+
C-4 4032902411.203C+0.2521.939%DN/A60.4C23.5C5314.8h1.2B+5.4B
NS Decimator 4032873180.903C+0.5562.197%C*1.394%D31.5C+12.7C2379.1h3.9B+6.3B++
Lancer VS22 4462872181.317B*0.1456.449%D1.045%C19.1B++10.6C-16715h7B*12.5B++
NSX Daimyo 2762761941.423C--0.0336.261%D-92.754%C30.3DN/A809.1h2.7C+7.4C
Sticky Grenade 2822721272N/A270.5469.007%A++N/A1360B*50S47390.2h1.5B*2.1B*
NS-15M2 2672642261.168C+0.2919.957%D35.985%A21DN/A28412.6h13.1C+65.4C+
H-V45 2652622571.019C+0.4423.027%C35.878%A*17.1DN/A8015.3h12.2B+52.9C**
Solstice SF 244244337.394S5.9419.271%D-18.853%B14.9CN/A12216.4h10.4C**53.9C++
Aphelion VEX-4H 332238455.289C++3.8343.232%C5.042%B**31.3C--12.4D*1427.6h38.8B++89.7B++
Lasher X2 2262212001.105C**0.3521.08%D6.787%A+23.5CN/A1099.4h19.7C++93.2C+
Corvus VA55 2162131951.092C++0.3623.957%C+37.089%A*16.3DN/A4413.1h10.1B*42.1B+
H-V45 AE 2162132320.918D0.5422.137%D*39.437%A+19.9D--N/A6510.7h11.8C++53.1C
Parallax VX3 213212543.926C**2.4743.302%B+84.906%B*21CN/A11710.1h2B+4.5B+
VE-S Canis 2112092880.726C-0.7322.304%D22.967%C**13.6D-N/A8215.4h11.4C**51.3C++
NSX Tomoe 2011991561.276C+0.1823.975%D--44.724%B*26.9C--N/A1077.4h12.9B+53.9C+
Pelter Rocket Pod 242195209.75C8.2948.548%C*N/A33.6D8.1D*1465.8h21.8C+44.9C*
Dual Photon Pods 255191209.55B+8.0945.126%D1.047%C76.4C+25.6B++6012.5h22.7C++50.3C+
Frag Grenade 1951891189N/A187.5431.276%F-N/A945A*30S21590.2h2A++6.3B++
Supernova VPC 225185355.286C--3.8347.376%C1.081%C--37C8C++1465h3.6C+7.5C+
Equinox VE2 1811801116.364U14.9119.643%D*20%C+22.8CN/A1587.9h9.3B**47.3C**
NS Baron G5AE 1781761361.294C+0.1634.126%D*17.046%B23.8DN/A667.4h4.2C*12.4C+
NSX Yumi 1681661221.361C+0.0921.664%D--44.578%A*21DN/A3247.9h9.4B**43.3B
Nemesis VSH9 2571601431.119B*0.3463.506%C++N/A22.9B+13.9B*2087h5.8B**9.2B**
Artemis VX26 152151437.75U36.2922.684%D--12.583%D**22.2C--N/A1646.8h10.6B++46.7C++
Tank Mine 201147831.771C0.3231.287%C+N/A66.8D24.5D*5182.2h2.2C7C
Saron HRB-H 193132314.258C+2.8054.062%C+2.273%B++24.9D11.5D*2385.3h19.4B++35.9B++
Hornet Missiles 214129324.031C+2.5856.918%DN/A51.6C34C+4472.5h10.1C*17.8C*
Cosmos VM3 109106462.304B0.8516.809%C++12.264%D**20.4DN/A1225.2h12.4B++74C*
C75 Viper 14098234.261C++2.8143.113%B1.02%C--24.5C10.5B++2014h13.5C*31.3B+
Cosmos VM3 9997462.109C++0.6516.271%C+19.588%C+18.7D-N/A1225.2h13.2C**81.1C**
NSX Tengu 9494601.567B0.1139.968%B+50%S47B+N/A4482h7.9A19.7B*
S1 11292631.46A0.0067.505%B**N/A51.1A++11.1C7951.8h3.5A+5.2A
Proximity Mine 9191442.068D0.6142.647%C++N/A91DN/A3361h1.9C++4.5C*
Pulsar LSW 9590561.607C++0.1522.113%C+36.667%A++40.9C+2.3S1672.2h13C+59C++
Saron HRB 14184146C*4.5443.859%C+N/A16.8D11.4C--3545h21.2C**48.4B
NS-20 "Heatwave" Gorgon 7573591.237C0.2227.779%C12.329%F-31.7BN/A1572.3h18.7C*67.2B+
Saron Laser Cannon 10773621.177C+0.2827.334%DN/A4.4D-2D*13416.6h99B+362.3B+
NS-20 "Heatwave" Gorgon 7470591.186C0.2728.973%C+24.286%C**30.4C**1.7C**1202.3h20.2C**69.7B+
L105 Zephyr 936979.857C*8.4036.292%DN/A38.3C13.3B*2851.8h6B16.7C+
Maelstrom Turbo Laser 10569900.767C0.6923.964%D*1.449%D5.8D3D--8211.9h88.8B+370.4C++
CAS30 Tank Buster 10768700.971C+0.4831.862%D**N/A5.1C--2.9D--5613.3h33.4B*104.9B+
V10 6665164.063B+2.6140.164%C+84.615%B*29.5CN/A1052.2h2.3C+5.6C*
LB00 Python AP 906479.143C7.6947.799%D*N/A29.1D*11.8D*1822.2h4.8C9.9D--
G40-F Ranger 896087.5C6.0428.593%DN/A40C*19.3C4581.5h48B++167.7B+
Parallax VX3-AE 5555351.571D0.1229.721%F72.727%D*19.6D*N/A522.8h1.7B+5.9C--
NS-44 Commissioner AE 5151800.638C--0.8233.85%D--25.49%C+30DN/A961.7h3B+8.9C+
M12 Kobalt 5351225.5A24.0415.409%D17.647%C+51C2D1741h13.2B**85.8B+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit222980.4h
Motion Spotter21190.1h
Soldier Soaker01370.1h
Nano-Armor Kit161178,87217.6h
VE-H Maw AE03090.3h
Snowman Soldier6740.2h
Spawn Beacon111,4921.1h
Cortium Silo0660.2h
AE Medical Applicator6312,1992.2h
AE Nano-Armor Kit1628,2822.5h
Nanite Revive Grenade08720.2h
Medical Applicator304104,35513.2h
Spitfire Auto-Turret142830.6h
Deconstruction Tool11,5190.2h
Rampart Wall0630.8h
Welding Device01430h
Eidolon VE0600.2h
Ammunition Package511,5291.2h
Medical Kit2213,1213.6h
A30 Walker01930.3h
M60-A Bulldog1830.4h
Xiphos Anti-Personnel Phalanx Turret0970h
WLT-Howler Mining Laser1075,33516.7h
Nano-Repair Grenade05160.1h
Hardlight Barrier12740.3h
Eridani SX5-AE11300.2h
M20 Drake0960.1h
Shield Recharging Field227360.6h
Recon Detection Device66881h

Check the help document for the dictionary if you want to learn more about words used here.


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