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Paragon Bounty Hunter Uberirdisch[SKL] Uberirdisch
VS BR 111

KDR: 1.47

Score: 24.4m

Last Seen: Jun 12th, 2019 12:29 AM
- OFFLINE - 1763 hour(s)

Prestige 1, Battle Rank 100 (111 total) - Vanu Sovereignty on Emerald
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VE-H Maw Orion VS54 Ursa VX29 Polaris SVA-88 VE-LR Obelisk Supernova FPC NS-15 Gallows
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $643,014 MLG Score: 514
Fun Score: N/A
Cheeseburgers Flipped: 398TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.024%34.797%73222119212,5961.49383-0.028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.77%-0.025C+2.124A*0.072C+HEAD ++ (~24.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.90.303C*10.90.235C++41

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.451%0.663%218312117543682132.04891352%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.388%-0.728D--0.855D---0.205

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.50.563B+21.50.595B+49

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.456%0.683%465412101,9026797312.79706260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.303%0.629B+-1.209D*-1.111

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.778B++4.10.675B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.196%5.833%55312112405502690.43557289%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.044%0C+0.342C**2.042

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.40.662B+14.60.633B+25.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.204%80.194%55512091,237124320.994373

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.551%0.333C**0.852B*0.527

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.42B2.10.33C**3.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.807%17.18%5521212844642121.31464

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.024%0.271C*0.502B+-1.279

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.60.273C*4.30.116C+5.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.4m1004.5%360 (21.6k)334 (20k)1.4653525,88117,6621.75014111 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214109618.44%24.474%45104:075

13% Combat Medic32% Engineer36% Heavy Assault9% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:38 AMAug 19th, 2018 2:19 AMJul 12th, 2019 1:19 AM (43d) (PST)Jun 11th, 2019 8:55 PM (73d) (PST)Jun 11th, 2019 8:29 PM (73d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3791811980.3550.2430.0873.9540.038514

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,72310,86411,85921155237220,065

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1213.9h/50.6d 5,030 6,334 10,489 288k 1,986 2,645 2,789 27.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B+
Kills:1,382
Deaths:1,290
KDR:1.071
Accuracy:20.593% D-
HSR:30.753% B+
Orion VS54
A++
Kills:1,205
Deaths:1,006
KDR:1.198
Accuracy:19.865% C
HSR:36.100% A++
Ursa
B**
Kills:1,180
Deaths:948
KDR:1.245
Accuracy:22.261% C+
HSR:32.288% B**
VX29 Polaris
A*
Kills:1,175
Deaths:1,001
KDR:1.174
Accuracy:22.267% C
HSR:37.447% A*
SVA-88
C
Kills:1,151
Deaths:458
KDR:2.513
Accuracy:16.832% D*
HSR:23.458% C
NS-15 Gallows
B*
Kills:983
Deaths:698
KDR:1.408
Accuracy:19.661% F-
HSR:40.081% B*
Betelgeuse 54-A
A++
Kills:918
Deaths:770
KDR:1.192
Accuracy:20.816% D*
HSR:44.662% A++
NS-15M2
A
Kills:264
Deaths:226
KDR:1.168
Accuracy:19.957% D
HSR:35.985% A
Pulsar LSW
A++
Kills:90
Deaths:56
KDR:1.607
Accuracy:22.113% C+
HSR:36.667% A++
Kills:8,348
Deaths (as Heavy Assault):6,453
Deaths (to Heavy Assaults):5,139
KDR:1.29366
Kill Difference:1,895
Playtime:435.843 hours
Usage:36%
Score:12.456m
Score/min:476
Accuracy (listed only):20.485%
HSR (listed only):35.271%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A++
Kills:1,068
Deaths:557
KDR:1.917
Accuracy:30.758% C+
HSR:46.817% A++
Serpent VE92
A
Kills:559
Deaths:454
KDR:1.231
Accuracy:21.111% D
HSR:27.549% A
Deimos VA29
B+
Kills:460
Deaths:479
KDR:0.960
Accuracy:46.878% D*
HSR:18.913% B+
Pandora VX25
B+
Kills:384
Deaths:238
KDR:1.613
Accuracy:43.981% B+
HSR:15.104% C+
Solstice SF
B
Kills:244
Deaths:33
KDR:7.394
Accuracy:19.271% D-
HSR:18.853% B
NS Baron G5AE
C**
Kills:191
Deaths:155
KDR:1.232
Accuracy:33.574% D**
HSR:17.278% C**
Kills:2,906
Deaths (as Engineer):1,916
Deaths (to Engineers):3,110
KDR:1.5167
Kill Difference:990
Playtime:384.479 hours
Usage:32%
Score:5.787m
Score/min:251
Accuracy (listed only):32.595%
HSR (listed only):24.085%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
A
Kills:559
Deaths:454
KDR:1.231
Accuracy:21.111% D
HSR:27.549% A
Deimos VA29
B+
Kills:460
Deaths:479
KDR:0.960
Accuracy:46.878% D*
HSR:18.913% B+
Pandora VX25
B+
Kills:384
Deaths:238
KDR:1.613
Accuracy:43.981% B+
HSR:15.104% C+
Sirius SX12
C
Kills:323
Deaths:256
KDR:1.262
Accuracy:22.743% C
HSR:12.074% D--
Solstice SF
B
Kills:244
Deaths:33
KDR:7.394
Accuracy:19.271% D-
HSR:18.853% B
VE-S Canis
B
Kills:209
Deaths:288
KDR:0.726
Accuracy:22.304% D
HSR:22.967% B
NS Baron G5AE
C**
Kills:191
Deaths:155
KDR:1.232
Accuracy:33.574% D**
HSR:17.278% C**
NSX Tengu
S
Kills:96
Deaths:62
KDR:1.548
Accuracy:39.905% B+
HSR:48.958% S
Kills:2,466
Deaths (as Light Assault):1,965
Deaths (to Light Assaults):2,416
KDR:1.25496
Kill Difference:501
Playtime:66.618 hours
Usage:5%
Score:0.717m
Score/min:179
Accuracy (listed only):31.221%
HSR (listed only):22.712%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B+
Kills:460
Deaths:479
KDR:0.960
Accuracy:46.878% D*
HSR:18.913% B+
Pandora VX25
B+
Kills:384
Deaths:238
KDR:1.613
Accuracy:43.981% B+
HSR:15.104% C+
Terminus VX-9
A+
Kills:373
Deaths:346
KDR:1.078
Accuracy:23.686% C-
HSR:38.338% A+
NS-11P
M+
Kills:336
Deaths:281
KDR:1.196
Accuracy:20.579% C--
HSR:38.095% M+
Sirius SX12
C
Kills:323
Deaths:256
KDR:1.262
Accuracy:22.743% C
HSR:12.074% D--
H-V45 AE
B**
Kills:313
Deaths:318
KDR:0.984
Accuracy:22.520% D*
HSR:37.061% B**
H-V45
A*
Kills:262
Deaths:257
KDR:1.019
Accuracy:23.027% C
HSR:35.878% A*
Corvus VA55
A*
Kills:213
Deaths:195
KDR:1.092
Accuracy:23.957% C+
HSR:37.089% A*
VE-S Canis
B
Kills:209
Deaths:288
KDR:0.726
Accuracy:22.304% D
HSR:22.967% B
NS Baron G5AE
C**
Kills:191
Deaths:155
KDR:1.232
Accuracy:33.574% D**
HSR:17.278% C**
Equinox VE2
C+
Kills:180
Deaths:11
KDR:16.364
Accuracy:19.643% D*
HSR:20% C+
NSX Yumi
A++
Kills:166
Deaths:122
KDR:1.361
Accuracy:21.664% D--
HSR:44.578% A++
NSX Tengu
S
Kills:96
Deaths:62
KDR:1.548
Accuracy:39.905% B+
HSR:48.958% S
Kills:3,506
Deaths (as Combat Medic):3,008
Deaths (to Combat Medics):1,938
KDR:1.16556
Kill Difference:498
Playtime:162.634 hours
Usage:13%
Score:3.028m
Score/min:310
Accuracy (listed only):28.036%
HSR (listed only):29.718%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B
Kills:601
Deaths:374
KDR:1.607
Accuracy:36.831% C
HSR:72.379% B
Sirius SX12
C
Kills:323
Deaths:256
KDR:1.262
Accuracy:22.743% C
HSR:12.074% D--
NSX Daimyo
C
Kills:302
Deaths:211
KDR:1.431
Accuracy:35.676% D-
HSR:92.715% C
Parallax VX3
B*
Kills:214
Deaths:54
KDR:3.963
Accuracy:43.282% B+
HSR:85.047% B*
VE-S Canis
B
Kills:209
Deaths:288
KDR:0.726
Accuracy:22.304% D
HSR:22.967% B
NSX Tomoe
B++
Kills:199
Deaths:157
KDR:1.268
Accuracy:23.908% D--
HSR:44.724% B++
Artemis VX26
D--
Kills:151
Deaths:4
KDR:37.750
Accuracy:22.684% D--
HSR:12.583% D**
NSX Tengu
S
Kills:96
Deaths:62
KDR:1.548
Accuracy:39.905% B+
HSR:48.958% S
NS-44 Commissioner AE
C
Kills:76
Deaths:105
KDR:0.724
Accuracy:33.577% D*
HSR:22.368% C
V10
B*
Kills:65
Deaths:16
KDR:4.063
Accuracy:40.164% C+
HSR:84.615% B*
Parallax VX3-AE
D*
Kills:55
Deaths:35
KDR:1.571
Accuracy:29.721% F-
HSR:72.727% D*
Kills:2,291
Deaths (as Infiltrator):1,562
Deaths (to Infiltrators):2,590
KDR:1.46671
Kill Difference:729
Playtime:111.048 hours
Usage:9%
Score:1.280m
Score/min:192
Accuracy (listed only):31.890%
HSR (listed only):51.923%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:586
Deaths:278
KDR:2.108
Accuracy:18.710% C+
HSR:17.236% D
Nebula VM20
C+
Kills:548
Deaths:278
KDR:1.971
Accuracy:18.232% C+
HSR:18.248% C--
Blueshift VM5
B+
Kills:381
Deaths:275
KDR:1.385
Accuracy:22.106% B+
HSR:23.622% B+
Blueshift VM5
B+
Kills:380
Deaths:275
KDR:1.382
Accuracy:22.523% B+
HSR:23.684% B+
Cosmos VM3
C+
Kills:106
Deaths:46
KDR:2.304
Accuracy:16.809% C+
HSR:12.264% D**
Cosmos VM3
C++
Kills:97
Deaths:46
KDR:2.109
Accuracy:16.271% C+
HSR:19.588% C++
NS-20 "Heatwave" Gorgon
C+
Kills:73
Deaths:59
KDR:1.237
Accuracy:27.779% C+
HSR:12.329% F
NS-20 "Heatwave" Gorgon
C**
Kills:70
Deaths:59
KDR:1.186
Accuracy:28.973% C++
HSR:24.286% C**
Kills:2,241
Deaths (as MAX Suit):658
Deaths (to MAX Suits):744
KDR:3.40578
Kill Difference:1,583
Playtime:49.788 hours
Usage:4%
Score:1.088m
Score/min:364
Accuracy (listed only):21.425%
HSR (listed only):18.907%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:482
V. Kills:29 N/A
Deaths:190
KDR:2.537
Accuracy:32.705% D--
KPH:29.600 C--
VKPH:1.800 D
Dual Photon Pods
B++
Kills:191
V. Kills:64 294%
Deaths:20
KDR:9.550
Accuracy:45.126% D
KPH:77.400 C+
VKPH:25.900 B++
Hornet Missiles
C+
Kills:140
V. Kills:94 147%
Deaths:33
KDR:4.242
Accuracy:56.123% D
KPH:53.700 C+
VKPH:36 C+
Maelstrom Turbo Laser
D
Kills:81
V. Kills:42 188%
Deaths:93
KDR:0.871
Accuracy:23.663% D*
KPH:6.700 D
VKPH:3.500 D--
Saron Laser Cannon
D
Kills:73
V. Kills:34 209%
Deaths:62
KDR:1.177
Accuracy:27.334% D
KPH:4.400 D-
VKPH:2 D*
Kills:967 (636 + 0)
Deaths:398
KDR:2.430
VKDR:0.661
Vehicle Kills:263
Kill Difference:569
Playtime:50.061 hours
Usage:4%
Score:0.496m
Score/min:165
Piloting Accuracy:27.334%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C--
Kills:71
V. Kills:41 169%
Deaths:75
KDR:0.947
Accuracy:31.886% D*
KPH:5.100 C--
VKPH:3 D--
L105 Zephyr
B+
Kills:69
V. Kills:24 276%
Deaths:7
KDR:9.857
Accuracy:36.292% D
KPH:38.400 C
VKPH:13.400 B+
Kills:140 (71 + 69)
Deaths:82
KDR:1.707
VKDR:0.793
Vehicle Kills:65
Kill Difference:58
Playtime:15.595 hours
Usage:1%
Score:0.079m
Score/min:85
Piloting Accuracy:31.886%
Gunner Accuracy:36.292%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:98
V. Kills:42 228%
Deaths:23
KDR:4.261
Accuracy:43.113% B
KPH:24.600 C
VKPH:10.600 B+
LB00 Python AP
D--
Kills:81
V. Kills:33 238%
Deaths:9
KDR:9
Accuracy:47.305% D**
KPH:32.100 D--
VKPH:13.100 D*
Kills:179 (179 + 0)
Deaths:32
KDR:5.594
VKDR:2.344
Vehicle Kills:75
Kill Difference:147
Playtime:6.500 hours
Usage:1%
Score:0.084m
Score/min:214
Driving Accuracy:47.305%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:1,018
V. Kills:389 261%
Deaths:144
KDR:7.069
Accuracy:49.017% D
KPH:37.500 B**
VKPH:14.300 C+
Supernova PC
C+
Kills:601
V. Kills:212 282%
Deaths:92
KDR:6.533
Accuracy:48.053% C+
KPH:22.800 C+
VKPH:8.100 C+
Supernova VPC
C+
Kills:185
V. Kills:40 451%
Deaths:35
KDR:5.286
Accuracy:47.376% C
KPH:36.900 C
VKPH:8 C+
Saron HRB
C++
Kills:130
V. Kills:71 181%
Deaths:18
KDR:7.222
Accuracy:44.463% C++
KPH:18.500 D
VKPH:10.100 D
Kills:1,934 (1,804 + 130)
Deaths:289
KDR:6.692
VKDR:2.464
Vehicle Kills:712
Kill Difference:1,645
Playtime:65.494 hours
Usage:5%
Score:0.906m
Score/min:231
Driving Accuracy:47.376%
Gunner Accuracy:44.463%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
C
Kills:238
V. Kills:94 251%
Deaths:45
KDR:5.289
Accuracy:43.232% C
KPH:31.200 C--
VKPH:12.300 D*
Saron HRB-H
C+
Kills:135
V. Kills:63 211%
Deaths:34
KDR:3.971
Accuracy:54.200% C+
KPH:25.100 D
VKPH:11.700 D*
G40-F Ranger
C**
Kills:60
V. Kills:29 200%
Deaths:8
KDR:7.500
Accuracy:28.593% D
KPH:40.400 C**
VKPH:19.500 C
E540 Halberd-H
C
Kills:54
V. Kills:21 245%
Deaths:12
KDR:4.500
Accuracy:43.867% F
KPH:36.300 C
VKPH:14.100 D-
Kills:487 (0 + 487)
Deaths:99
KDR:4.919
VKDR:2.091
Vehicle Kills:207
Kill Difference:388
Playtime:15.979 hours
Usage:1%
Score:0.206m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:43.867%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C
Kills:51
V. Kills:2 N/A
Deaths:2
KDR:25.500
Accuracy:15.409% D
KPH:50 C
VKPH:2 D
Kills:51 (0 + 51)
Deaths:2
KDR:25.500
VKDR:1
Vehicle Kills:2
Kill Difference:49
Playtime:1.021 hours
Usage:0%
Score:0.011m
Score/min:174
Driving Accuracy:N/A%
Gunner Accuracy:15.409%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
C*
Kills:233
V. Kills:56 409%
Deaths:22
KDR:10.591
Accuracy:48.097% C*
KPH:36.400 D
VKPH:8.700 D--
Kills:233 (0 + 233)
Deaths:22
KDR:10.591
VKDR:2.545
Vehicle Kills:56
Kill Difference:211
Playtime:6.408 hours
Usage:1%
Score:0.066m
Score/min:172
Piloting Accuracy:N/A%
Gunner Accuracy:48.097%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-H Maw 1,3991,3821,2901.071C0.3920.593%D-30.753%B+27.4DN/A20350.4h11C++53.5C+
Orion VS54 1,2271,2051,0061.198C+0.2719.865%C36.1%A++24.5CN/A9249.1h11.9B+59.7C++
Ursa 1,2061,1809481.245C+0.2222.261%C+32.288%B**27.8CN/A89742.4h11.6C+52.2C++
VX29 Polaris 1,1921,1751,0011.174C0.2922.267%C37.447%A*21.4DN/A5154.8h12.5C++56.1C++
SVA-88 1,1611,1514582.513B1.0516.832%D*23.458%C23.7DN/A16248.5h11.6C*68.9C-
VE-LR Obelisk 1,0811,0685571.917C++0.4530.758%C+46.817%A++31.9C+N/A8733.5h5B*16.3B+
Supernova FPC 1,4071,0181447.069C++5.6049.017%DN/A37.6B**14.4C+28027.1h3.2A6.5B**
NS-15 Gallows 1,0029836981.408C0.0619.661%F-40.081%B*25.9D*N/A9837.9h10.7C++54.2D*
Betelgeuse 54-A 9319187701.192C--0.2720.816%D*44.662%A++23.7D*N/A8838.8h11.1C+53.1D
Supernova PC 813601926.533C*5.0748.053%C+N/A22.9C+8.1C+18026.3h4.2B++8.7B++
Ghost 6016013741.607C0.1436.831%C72.379%B36C+N/A11716.7h2B+5.3B
Nebula VM20 5935862782.108C+0.6418.71%C+17.236%D33.9C+N/A15917.3h11.8A62.8B++
Serpent VE92 5665594541.231C++0.2321.111%D27.549%A12.5DN/A8544.8h11.9B+56.1C++
Nebula VM20 5535482781.971C+0.5118.232%C+18.248%C--31.9C+N/A15317.2h12.3B**67.3B++
Light PPA 5114821902.537C1.0732.705%D--N/A29.6C--1.8D13616.3h11.6B35.4C++
Deimos VA29 4694604790.96C0.5146.878%D*18.913%B+31.1C-N/A8414.8h2.4C++5C
Pandora VX25 3873842381.613B+0.1543.981%B+15.104%C+26.1C-N/A14514.7h6.6D**15.1C
Blueshift VM5 3913812751.385C0.0822.106%B+23.622%B+33.4C+N/A10311.4h13.4B*60.6B++
Blueshift VM5 3893802751.382C-0.0822.523%B+23.684%B+33C+N/A9411.5h13.7B++61B++
Terminus VX-9 3873733461.078C+0.3923.686%C-38.338%A+15.2D--N/A4724.6h10.7B++45.2B
NS-11P 3403362811.196C++0.2720.579%C--38.095%M+18.3DN/A5818.4h11.8B*57.2B
Sirius SX12 3253232561.262C*0.2022.743%C12.074%D--17.5C--N/A7218.5h11.4B*50.2B+
C-4 4373172511.263C+0.2022.09%DN/A63.4C24C5535h1.2B+5.3B
H-V45 AE 3173133180.984D0.4822.52%D*37.061%B**19.8D--N/A6315.8h11.7C++52.2C
NS Decimator 4263033390.894C+0.5762.083%C++1.32%D31.2C12.7C2399.7h3.9B+6.3B+
NSX Daimyo 3023022111.431C--0.0335.676%D-92.715%C30.5DN/A899.9h2.6C+7.4C
Lancer VS22 4683012271.326B++0.1455.998%D0.997%C18.6B10.3C16416.2h7B*12.4B*
Sticky Grenade 2872771277N/A275.5369.243%A*N/A1385B*50M**46850.2h1.5B*2.2B*
NS-15M2 2672642261.168C+0.3019.957%D35.985%A21DN/A28412.6h13.1C+65.4C+
H-V45 2652622571.019C+0.4523.027%C35.878%A*17.1DN/A8115.3h12.2B+52.9C**
Solstice SF 244244337.394S5.9319.271%D-18.853%B14.9CN/A12216.4h10.4C**53.9C++
Aphelion VEX-4H 332238455.289C+3.8243.232%C5.042%B**31.3C--12.4D*1427.6h38.8B*89.7B++
Pelter Rocket Pod 2892332210.591C+9.1348.097%C*N/A36.4D8.8D--1726.4h21.1C++44C*
Lasher X2 2302252001.125C**0.3421%D7.111%A++23.2CN/A1089.7h20.4C+97.4C+
Parallax VX3 215214543.963C*2.5043.282%B+85.047%B*21.2C-N/A11810.1h2B+4.6B+
Corvus VA55 2162131951.092C+0.3723.957%C+37.089%A*16.3DN/A4413.1h10.1B*42.1B+
VE-S Canis 2112092880.726C-0.7422.304%D22.967%B13.6D-N/A8315.4h11.4C**51.3C+
NSX Tomoe 2011991571.268C+0.2023.908%D--44.724%B++26.9C--N/A1077.4h13B+54.2C+
Dual Photon Pods 255191209.55B+8.0845.126%D1.047%C76.4C+25.6B++6042.5h22.7C++50.3C+
NS Baron G5AE 1931911551.232C+0.2333.574%D**17.278%C**22.7DN/A648.4h4.1B12.3C+
Frag Grenade 1951891189N/A187.5331.276%F-N/A945A*30A**22020.2h2A++6.3B++
Supernova VPC 225185355.286D3.8247.376%C1.081%C-37C8C+1545h3.6C7.5C+
Equinox VE2 1811801116.364U14.9019.643%D*20%C+22.8CN/A1597.9h9.3B**47.3C**
NSX Yumi 1681661221.361C+0.1021.664%D--44.578%A++21DN/A3247.9h9.4B**43.3C**
Nemesis VSH9 2571601431.119B*0.3563.506%C++N/A22.9C*13.9C++2087h5.8B**9.2B**
Tank Mine 209153871.759C-0.2931.336%C+N/A66.5D-24.3D*5242.3h2.2C-7.1C
Artemis VX26 152151437.75U36.2822.684%D--12.583%D**22.2DN/A1646.8h10.6B++46.7C++
Hornet Missiles 234140334.242C+2.7856.123%DN/A53.8C+36.2C+4852.6h10.3C++18.3C++
Saron HRB-H 198135343.971C+2.5154.2%C+2.222%B++25D11.7D*2375.4h19.5B++35.9B++
Saron HRB 201130187.222B+5.7644.463%C++N/A18.6D10.1D2837h20.4B45.9B+
Cosmos VM3 109106462.304B0.8416.809%C+12.264%D**20.4DN/A1225.2h12.4B+74C*
C75 Viper 14098234.261C++2.8043.113%B1.02%C-24.5C10.5B+2084h13.5C++31.3B
Cosmos VM3 9997462.109C++0.6416.271%C+19.588%C++18.7D-N/A1225.2h13.2C**81.1C*
NSX Tengu 9696621.548B+0.0839.905%B+48.958%S45.7B+N/A4392.1h7.9A19.8B*
S1 11292631.46A0.0167.505%B**N/A51.1A++11.1C8151.8h3.5A+5.2A
Proximity Mine 9191442.068D0.6042.822%C++N/A91DN/A3351h1.9C++4.5C*
Pulsar LSW 9590561.607C++0.1422.113%C+36.667%A++40.9C+2.3M**1722.2h13C+59C++
LB00 Python AP 1148199C7.5347.305%D**N/A32.4D--13.2D*2242.5h4.3C+9.2D-
Maelstrom Turbo Laser 12381930.871C0.5923.663%D*1.235%D-6.7D3.5D--8712.1h77.3B+326.6C*
NS-44 Commissioner AE 76761050.724C0.7433.577%D*22.368%C33DN/A1072.3h3B+9C+
Saron Laser Cannon 10773621.177C+0.2927.334%DN/A4.4D-2D*13516.6h99B+362.3B+
NS-20 "Heatwave" Gorgon 7573591.237C0.2327.779%C+12.329%F31.7C++N/A1572.3h18.7B*67.2B*
CAS30 Tank Buster 11271750.947C+0.5231.886%D*N/A5.1C--3D--5813.8h33.3B*104.4B+
NS-20 "Heatwave" Gorgon 7470591.186C0.2828.973%C++24.286%C**30.4C++1.7C+1202.3h20.2B++69.7B++
L105 Zephyr 936979.857C*8.3936.292%DN/A38.3C13.3B+2881.8h6B+16.7C++
V10 6665164.063B+2.6040.164%C+84.615%B*29.5CN/A1082.2h2.3C++5.6C*
G40-F Ranger 896087.5C6.0328.593%DN/A40C*19.3C4641.5h48B*167.7B+
Parallax VX3-AE 5555351.571D-0.1129.721%F-72.727%D*19.6D*N/A522.8h1.7B+5.9D
E540 Halberd-H 7554124.5C3.0343.867%F3.704%A36C-14D-2611.5h3.9B**8.9B+
M12 Kobalt 5351225.5A24.0315.409%D17.647%C+51C2D1741h13.2B**85.8B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon111,5821.1h
VE-H Maw AE03090.3h
Nano-Armor Kit161178,87217.6h
AE Nano-Armor Kit2637,5983.3h
AE Medical Applicator7515,1432.5h
Nanite Revive Grenade09240.3h
Medical Applicator304104,35513.2h
Cortium Silo0660.2h
Restoration Kit222980.4h
Spitfire Auto-Turret142840.6h
Motion Spotter21190.1h
Rampart Wall0630.8h
Deconstruction Tool11,5190.2h
Welding Device01430h
Eidolon VE0600.2h
Ammunition Package531,5481.3h
Medical Kit2283,2683.7h
Nano-Repair Grenade05330.1h
Snowman Soldier6740.2h
Eridani SX5-AE11300.2h
Hardlight Barrier12740.3h
Soldier Soaker01370.1h
VE-C Horizon03900.2h
Shield Recharging Field227360.6h
Recon Detection Device78101.1h
M20 Drake0960.1h
A30 Walker01930.3h
M60-A Bulldog1830.4h
Xiphos Anti-Personnel Phalanx Turret0970h
WLT-Howler Mining Laser1075,33516.7h

Check the help document for the dictionary if you want to learn more about words used here.


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