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Paragon Imperator Ubizza[KRBR] Ubizza
VS BR 178

KDR: 6.27

Score: 80.9m

Last Seen: Sep 3rd, 2019 7:55 PM
- OFFLINE - 410.5 hour(s)

Prestige 1, Battle Rank 100 (178 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 24
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC C150 Dalton Tank Mine NS-11C E540 Halberd Light PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $106,335 MLG Score: 85
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.273%15.453%344912052,4720.7152785.557

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.999%0.208C++-0.833D--0.101C+HEAD + (~4.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.9-0.035C+17.1-0.2C59.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.352%0.898%184312111,3378718161.53326164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.798%-0.324C-0.634D-1.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
198.3-0.227C68.1-0.281C130.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.219%1.459%68994121059,03314433257940.8816181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.347%0.7B++-0.701D-0.81

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.90.768B++4.30.656B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.14%0.493%210612082,233145417901.53576125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.107%0.273C*-0.975D--0.117

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.90.79B++9.80.753B++15.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
27.895%69.355%210112136232100.193146

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.007D*0.148C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13-0.273C3.6-0.12C+9.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.549%7.692%210112136524520.264228

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.913D---1.37D**-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.022C+3.90.189C++9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 24
80.9m492.4%618 (37.1k)561 (33.7k)6.2726175,26511,99910.2484178 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214458110.32%1.811%1912:033

94% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 12th, 2015 1:55 PMSep 12th, 2015 2:01 PMSep 19th, 2019 7:39 AM (1d) (PST)Sep 3rd, 2019 3:56 PM (17d) (PST)Sep 3rd, 2019 3:55 PM (17d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,439281,4110.5220.0830.0093.8600.26285

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,3641,70684,65831512321633,651

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2403.1h/100.1d 47,706 1,363 34,638 556.5k 578 4,141 37,760 207.5m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:731
Deaths:1,288
KDR:0.568
Accuracy:22.383% C
HSR:14.638% D-
Solstice VE3
C**
Kills:312
Deaths:589
KDR:0.530
Accuracy:24.571% C**
HSR:13.462% D*
NSX Tanto
D*
Kills:94
Deaths:258
KDR:0.364
Accuracy:19.283% D*
HSR:8.511% F--
Thanatos VE70
D--
Kills:65
Deaths:114
KDR:0.570
Accuracy:30.549% D--
HSR:7.692% F-
Kills:1,202
Deaths (as Engineer):2,249
Deaths (to Engineers):5,056
KDR:0.53446
Kill Difference:1,047
Playtime:2,253.447 hours
Usage:94%
Score:77.792m
Score/min:575
Accuracy (listed only):24.197%
HSR (listed only):11.075%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C-
Kills:433
Deaths:455
KDR:0.952
Accuracy:21.650% C-
HSR:19.631% D
Orion VS54
C-
Kills:242
Deaths:246
KDR:0.984
Accuracy:18.793% C-
HSR:21.488% C--
SVA-88
D
Kills:66
Deaths:99
KDR:0.667
Accuracy:19.762% D
HSR:19.697% D
Kills:741
Deaths (as Heavy Assault):800
Deaths (to Heavy Assaults):1,786
KDR:0.92625
Kill Difference:59
Playtime:45.467 hours
Usage:2%
Score:1.048m
Score/min:384
Accuracy (listed only):20.068%
HSR (listed only):20.272%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:731
Deaths:1,288
KDR:0.568
Accuracy:22.383% C
HSR:14.638% D-
Eridani SX5
D
Kills:367
Deaths:731
KDR:0.502
Accuracy:23.625% D
HSR:13.352% D-
Solstice VE3
C**
Kills:312
Deaths:589
KDR:0.530
Accuracy:24.571% C**
HSR:13.462% D*
NSX Tanto
D*
Kills:94
Deaths:258
KDR:0.364
Accuracy:19.283% D*
HSR:8.511% F--
Thanatos VE70
D--
Kills:65
Deaths:114
KDR:0.570
Accuracy:30.549% D--
HSR:7.692% F-
Kills:1,569
Deaths (as Light Assault):2,980
Deaths (to Light Assaults):1,761
KDR:0.52651
Kill Difference:1,411
Playtime:73.691 hours
Usage:3%
Score:1.107m
Score/min:250
Accuracy (listed only):24.082%
HSR (listed only):11.531%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:367
Deaths:731
KDR:0.502
Accuracy:23.625% D
HSR:13.352% D-
NS-44 Commissioner
C--
Kills:90
Deaths:209
KDR:0.431
Accuracy:32.007% C--
HSR:10% F
Parallax VX3
D--
Kills:62
Deaths:58
KDR:1.069
Accuracy:27.895% F
HSR:69.355% D--
Kills:519
Deaths (as Infiltrator):998
Deaths (to Infiltrators):1,131
KDR:0.52004
Kill Difference:479
Playtime:13.437 hours
Usage:1%
Score:0.191m
Score/min:237
Accuracy (listed only):27.843%
HSR (listed only):30.902%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:367
Deaths:731
KDR:0.502
Accuracy:23.625% D
HSR:13.352% D-
Pulsar VS1
C
Kills:137
Deaths:238
KDR:0.576
Accuracy:22.377% C
HSR:12.409% D*
Thanatos VE70
D--
Kills:65
Deaths:114
KDR:0.570
Accuracy:30.549% D--
HSR:7.692% F-
Kills:569
Deaths (as Combat Medic):1,083
Deaths (to Combat Medics):618
KDR:0.52539
Kill Difference:514
Playtime:14.069 hours
Usage:1%
Score:0.674m
Score/min:798
Accuracy (listed only):25.517%
HSR (listed only):11.151%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:565
V. Kills:33 N/A
Deaths:106
KDR:5.330
Accuracy:32.013% D*
KPH:41.600 C+
VKPH:2.400 C-
Maelstrom Turbo Laser
C+
Kills:225
V. Kills:215 104%
Deaths:163
KDR:1.380
Accuracy:29.158% C
KPH:10.200 C
VKPH:9.800 C+
Hornet Missiles
C*
Kills:146
V. Kills:87 166%
Deaths:29
KDR:5.034
Accuracy:64.208% C*
KPH:45.900 C
VKPH:27.300 C-
Dual Photon Pods
C*
Kills:88
V. Kills:45 191%
Deaths:20
KDR:4.400
Accuracy:54.032% C*
KPH:40.100 D
VKPH:20.500 C*
Kills:1,024 (790 + 0)
Deaths:318
KDR:3.220
VKDR:1.195
Vehicle Kills:380
Kill Difference:706
Playtime:40.943 hours
Usage:2%
Score:0.532m
Score/min:217
Piloting Accuracy:29.158%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:977
V. Kills:697 140%
Deaths:116
KDR:8.422
Accuracy:29.746% D-
KPH:36.100 C++
VKPH:25.800 C+
CAS30 Tank Buster
D
Kills:547
V. Kills:459 119%
Deaths:437
KDR:1.252
Accuracy:39.956% D
KPH:4 D
VKPH:3.300 D-
L105 Zephyr
A
Kills:209
V. Kills:27 N/A
Deaths:7
KDR:29.857
Accuracy:53.826% A
KPH:64.200 B++
VKPH:8.300 C+
L-30R Vektor
D
Kills:95
V. Kills:54 173%
Deaths:59
KDR:1.610
Accuracy:20.626% F
KPH:3.800 D
VKPH:2.100 D
AP30 Shredder
C+
Kills:94
V. Kills:74 125%
Deaths:20
KDR:4.700
Accuracy:29.800% D
KPH:26.100 C
VKPH:20.600 C+
Kills:1,922 (642 + 1,280)
Deaths:639
KDR:3.008
VKDR:2.052
Vehicle Kills:1,311
Kill Difference:1,283
Playtime:196.158 hours
Usage:8%
Score:1.488m
Score/min:126
Piloting Accuracy:20.626%
Gunner Accuracy:29.800%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:132
V. Kills:132 99%
Deaths:22
KDR:6
Accuracy:30.072% C++
KPH:11.500 C-
VKPH:11.500 B+
L100 Python AP
B++
Kills:78
V. Kills:39 195%
Deaths:2
KDR:39
Accuracy:41.375% F-
KPH:41.200 B++
VKPH:20.600 B+
Kills:210 (210 + 0)
Deaths:24
KDR:8.750
VKDR:7.125
Vehicle Kills:171
Kill Difference:186
Playtime:13.411 hours
Usage:1%
Score:0.462m
Score/min:574
Driving Accuracy:41.375%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:55,750
V. Kills:31,629 176%
Deaths:2,790
KDR:19.982
Accuracy:51.009% C
KPH:47 A++
VKPH:26.700 A*
Supernova PC
M++
Kills:1,992
V. Kills:607 328%
Deaths:100
KDR:19.920
Accuracy:54.046% B+
KPH:54.900 M++
VKPH:16.700 A*
Supernova VPC
A+
Kills:1,159
V. Kills:161 N/A
Deaths:24
KDR:48.292
Accuracy:46.796% C-
KPH:73.500 A+
VKPH:10.200 B+
E540 Halberd
D
Kills:649
V. Kills:410 158%
Deaths:70
KDR:9.271
Accuracy:44.465% C-
KPH:20 D--
VKPH:12.700 D
Saron HRB
C*
Kills:289
V. Kills:223 129%
Deaths:35
KDR:8.257
Accuracy:46.494% C**
KPH:22 C
VKPH:17 C*
Aphelion VEX-4
B
Kills:206
V. Kills:161 127%
Deaths:18
KDR:11.444
Accuracy:24.842% D*
KPH:25 C+
VKPH:19.600 B
G40-F Ranger
C
Kills:90
V. Kills:54 164%
Deaths:8
KDR:11.250
Accuracy:32.525% C*
KPH:32.500 C
VKPH:19.500 C
Kills:60,135 (58,901 + 1,234)
Deaths:3,045
KDR:19.749
VKDR:10.918
Vehicle Kills:33,245
Kill Difference:57,090
Playtime:1,295.178 hours
Usage:54%
Score:31.691m
Score/min:408
Driving Accuracy:46.796%
Gunner Accuracy:32.525%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B**
Kills:536
V. Kills:373 143%
Deaths:69
KDR:7.768
Accuracy:36.968% D--
KPH:55.500 B*
VKPH:38.600 B**
E540 Halberd-H
C*
Kills:117
V. Kills:61 189%
Deaths:10
KDR:11.700
Accuracy:53.055% D
KPH:44.400 C+
VKPH:23.100 C*
G40-F Ranger
C*
Kills:112
V. Kills:59 187%
Deaths:4
KDR:28
Accuracy:27.249% D-
KPH:39.100 C*
VKPH:20.600 C+
Kills:765 (0 + 765)
Deaths:83
KDR:9.217
VKDR:5.940
Vehicle Kills:493
Kill Difference:682
Playtime:15.161 hours
Usage:1%
Score:0.651m
Score/min:716
Driving Accuracy:N/A%
Gunner Accuracy:27.249%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:57
V. Kills:7 N/A
Deaths:3
KDR:19
Accuracy:28.935% D
KPH:48.600 C*
VKPH:6 D
M20 Basilisk
B++
Kills:52
V. Kills:22 226%
Deaths:6
KDR:8.667
Accuracy:33.500% D
KPH:24.400 C**
VKPH:10.300 B++
Kills:109 (0 + 109)
Deaths:9
KDR:12.111
VKDR:3.222
Vehicle Kills:29
Kill Difference:100
Playtime:3.308 hours
Usage:0%
Score:0.121m
Score/min:610
Driving Accuracy:N/A%
Gunner Accuracy:33.500%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 87,37955,7502,79019.982A++13.7151.009%C1.351%D47A++26.7A*3461186.6h4B*7.8B++
Supernova PC 2,5991,99210019.92A*13.6554.046%B+3.263%B++54.9M++16.7A*32136.3h3.9B*7.2B**
Supernova VPC 1,3201,1592448.292M++42.0246.796%C-3.624%A*73.4A+10.2B+36815.8h2.7B++5.9B+
C150 Dalton 1,6749771168.422C**2.1529.746%D-N/A36.1C++25.7C+50627.1h3.3B+11.1C*
Tank Mine 1,5319311695.509A+0.7649.6%B**N/A134.9B+87B*14416.9h3.6F*7.3C--
NS-11C 7667311,2880.568C-5.7022.383%C14.638%D-8.3D-N/A2787.9h19.9D--88.7C--
E540 Halberd 1,059649709.271C+3.0044.465%C-N/A20D--12.7D228732.4h6.4C14.3C
Light PPA 5985651065.33C*0.9432.013%D*1.77%B*41.5C+2.4C-14813.6h12.1C**37.9C++
CAS30 Tank Buster 1,0065474371.252C+5.0239.956%DN/A4D3.4D-52137h89D-222.8D
Aphelion VEX-4H 909536697.768C**1.5036.968%D--1.306%D*55.3B*38.5B**6499.7h40.7B++110.2B+
C-4 7585234331.208C+5.0623.299%C-N/A57.5D25.8C8039.1h1.1B*4.7B+
NS-15M2 4394334550.952C5.3221.65%C-19.631%D24.6DN/A7517.6h14.6C-67.2C+
Eridani SX5 3763677310.502D5.7723.625%D13.352%D-6.9D*N/A2253.4h17.6D*74.7D
Solstice VE3 3273125890.53C5.7424.571%C**13.462%D*4.9D-N/A2664.2h20.8D84.5C+
Saron HRB 512289358.257B+1.9846.494%C**N/A22.1C17C*159213.1h25.2C54.1C++
Orion VS54 2472422460.984C5.2918.793%C-21.488%C--23.5CN/A12310.3h12.8C++68.2C+
Maelstrom Turbo Laser 4402251631.38C+4.8929.158%CN/A10.2C9.8C+12922h157.9D541.5D
L105 Zephyr 236209729.857M+23.5853.826%AN/A63.3B++8.2C+3893.3h7.8C-14.4B+
Aphelion VEX-4 3672061811.444A++5.1724.842%D*2.913%C-25.1C+19.6B4528.2h53.1B213.8C
Hunter QCX 2761822520.722C++5.5551.745%B+N/A30.3A++15.7A**2646h6.5C++12.6C*
Hornet Missiles 233146295.034C+1.2464.208%C*N/A45.6C27.2C-7413.2h11.7C+18.3C++
Pulsar VS1 1401372380.576C5.7022.377%C12.409%D*15.7C--N/A768.7h16.2C72.5C+
Skyguard 264132226B**0.2730.072%C++N/A11.5C-11.5B+27811.5h161.3D-536.5C-
E540 Halberd-H 1781171011.7C*5.4353.055%DN/A45C+23.5C*13332.6h5.9C*11.1C++
G40-F Ranger 171112428A++21.7327.249%D-N/A38.6C++20.3C+3712.9h53.1B+195C*
NS Decimator 1671071650.648C-5.6256.612%D1.869%C19.1D--10.7D3285.6h6.4D--11.3D--
L-30R Vektor 14995591.61C+4.6620.626%FN/A3.8D2.1D3825.2h78.1C*378.6D
NSX Tanto 99942580.364D5.9119.283%D*8.511%F--6.4D--N/A4314.8h19.3D100D
AP30 Shredder 16894204.7C1.5729.8%DN/A26.1C20.6C+4973.6h105.9C+355.2C-
G40-F Ranger 14490811.25B+4.9832.525%C*N/A32.1C19.3C4942.8h91.5D281.3C
Frag Grenade 9190190N/A83.7342.528%CN/A450C+5C-13030.2h4.3C10.1C
NS-44 Commissioner 90902090.431C--5.8432.007%C--10%F16.1DN/A715.6h4.1C+12.8C+
Dual Photon Pods 13388204.4C1.8754.032%C*N/A40D20.5C*7522.2h47.6F--88.1D**
L100 Python AP 11778239S32.7341.375%F-N/A41.1B++20.5B+23751.9h4.1B**9.9B
SVA-88 6966990.667C--5.6119.762%D19.697%D16.5D--N/A734h15.9D**80.3D-
Thanatos VE70 67651140.57C5.7030.549%D--7.692%F-11.2D-N/A505.8h3.9B++12.9C++
Parallax VX3 6262581.069C--5.2027.895%F69.355%D--12.7D--N/A584.9h3.6F-13F--
M40 Fury 6059414.75C*8.4843.947%CN/A147.5A+2.5D**4600.4h7.8B++17.8B++
M40 Fury 6457319A**12.7328.935%D1.754%C+47.5C++5.8D5551.2h12.8B44.1C++
NS-TMC-01 "His Regards" 57573,2870.017C6.2617.506%DN/A0.1C--N/A0402.3h2.4C+13.9C+
M20 Basilisk 745268.667M2.3933.5%D1.923%D**24.8B10.5B++6402.1h92.7C++276.6C+
Force-Blade 50503,2620.015C6.2620.605%DN/A0.2C--N/A1235.9h2.2B+10.6C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon82,4711.3h
Anti-Vehicle MANA Turret91620.4h
Nano-Armor Kit1,8593,819,381379.3h
Nanite Revive Grenade02910.1h
Spitfire Auto-Turret251,9212.1h
Ammunition Package161,0071.3h
Medical Kit192850.4h
Beamer V1700.1h
Medical Applicator12830,2454.2h
Nano-Repair Grenade01,2100.3h
Shield Recharging Field33230.1h
Recon Detection Device255111.7h
WLT-Howler Mining Laser22110.2h

Check the help document for the dictionary if you want to learn more about words used here.


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