Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 8 (18,347)players online:
LatrodectusVS (66)  PierreKira (20)  Growen_the_Marowak (8)  gratgaisdead (6)  Miderfiderps2 (5)  Furry_Ergo (4) 109
stats.dasanfall.com
Paragon Imperator Ubizza[KRBR] Ubizza
VS BR 169

KDR: 6.32

Score: 70.2m

Last Seen: Dec 12th, 2018 8:39 PM
- OFFLINE - 23.4 hour(s)

Prestige 1, Battle Rank 100 (169 total) - Vanu Sovereignty on Cobalt - Outfit Member of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 20
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC Tank Mine E540 Halberd NS-11C C150 Dalton Aphelion VEX-4H
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Ubizza



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $113,841 MLG Score: 91
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.132%15.979%354910132,1090.719555.602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.907%0.211C++-0.711D--0.04C+HEAD + (~4.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.3-0.033C+17.1-0.199C60.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.65%1.159%170210209497537001.26029135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.002%0.126C++-0.415C---0.991

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
118.10.265C*45.60.136C++72.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.232%1.649%70014101851,05312302893941.4728176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.15%0.719B++-0.635D0.728

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.762B++4.40.645B+4.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.636%0.567%203510171,764126914901.39007118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.565%0.512B+-0.966D--0.33

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.818B++8.90.772B++12.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.297%69.355%203110216227200.227941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.013D*0.144C++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.6-0.282C3.6-0.126C9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.741%7.813%203110216420520.31068

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.886D---1.337D**-1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.042C+3.90.198C++8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 20
70.2m477.5%603 (36.2k)545 (32.7k)6.3216265,10010,29810.4774169 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022418010.253%1.986%2012:303

94% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 12th, 2015 1:55 PMSep 12th, 2015 2:01 PMDec 13th, 2018 11:25 PM (2d) (PST)Dec 12th, 2018 6:45 PM (3d) (PST)Dec 12th, 2018 4:39 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,416271,3890.5060.0800.0103.6540.25991

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
84,9331,62683,30730512191632,723

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2145.4h/89.4d 42,796 1,293 30,796 470.4k 509 3,688 33,399 182.2m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:605
Deaths:1,066
KDR:0.568
Accuracy:22.104% C
HSR:16.198% C--
Solstice VE3
B
Kills:312
Deaths:589
KDR:0.530
Accuracy:24.571% B
HSR:13.462% D--
Thanatos VE70
D--
Kills:64
Deaths:109
KDR:0.587
Accuracy:30.741% D--
HSR:7.813% F
NSX Tanto
D**
Kills:51
Deaths:137
KDR:0.372
Accuracy:18.591% D**
HSR:11.765% F-
Kills:1,032
Deaths (as Engineer):1,901
Deaths (to Engineers):4,353
KDR:0.54287
Kill Difference:869
Playtime:2,009.132 hours
Usage:94%
Score:67.778m
Score/min:562
Accuracy (listed only):24.002%
HSR (listed only):12.309%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C--
Kills:294
Deaths:313
KDR:0.939
Accuracy:20.825% C--
HSR:19.048% D-
Orion VS54
C
Kills:242
Deaths:246
KDR:0.984
Accuracy:18.793% C
HSR:21.488% C-
SVA-88
D
Kills:66
Deaths:98
KDR:0.673
Accuracy:19.762% D
HSR:19.697% D
Kills:602
Deaths (as Heavy Assault):657
Deaths (to Heavy Assaults):1,549
KDR:0.91629
Kill Difference:55
Playtime:38.791 hours
Usage:2%
Score:0.777m
Score/min:334
Accuracy (listed only):19.793%
HSR (listed only):20.077%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:605
Deaths:1,066
KDR:0.568
Accuracy:22.104% C
HSR:16.198% C--
Eridani SX5
C--
Kills:367
Deaths:731
KDR:0.502
Accuracy:23.625% C--
HSR:13.352% D-
Solstice VE3
B
Kills:312
Deaths:589
KDR:0.530
Accuracy:24.571% B
HSR:13.462% D--
Thanatos VE70
D--
Kills:64
Deaths:109
KDR:0.587
Accuracy:30.741% D--
HSR:7.813% F
NSX Tanto
D**
Kills:51
Deaths:137
KDR:0.372
Accuracy:18.591% D**
HSR:11.765% F-
Kills:1,399
Deaths (as Light Assault):2,632
Deaths (to Light Assaults):1,528
KDR:0.53153
Kill Difference:1,233
Playtime:71.731 hours
Usage:3%
Score:1.056m
Score/min:245
Accuracy (listed only):23.926%
HSR (listed only):12.518%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C--
Kills:367
Deaths:731
KDR:0.502
Accuracy:23.625% C--
HSR:13.352% D-
NS-44 Commissioner
D
Kills:75
Deaths:166
KDR:0.452
Accuracy:30.947% D
HSR:12% D**
Parallax VX3
D--
Kills:62
Deaths:58
KDR:1.069
Accuracy:28.297% F
HSR:69.355% D--
Kills:504
Deaths (as Infiltrator):955
Deaths (to Infiltrators):968
KDR:0.52775
Kill Difference:451
Playtime:12.446 hours
Usage:1%
Score:0.142m
Score/min:190
Accuracy (listed only):27.623%
HSR (listed only):31.569%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C--
Kills:367
Deaths:731
KDR:0.502
Accuracy:23.625% C--
HSR:13.352% D-
Pulsar VS1
C
Kills:97
Deaths:148
KDR:0.655
Accuracy:22.192% C
HSR:12.371% D*
Thanatos VE70
D--
Kills:64
Deaths:109
KDR:0.587
Accuracy:30.741% D--
HSR:7.813% F
Kills:528
Deaths (as Combat Medic):988
Deaths (to Combat Medics):516
KDR:0.53441
Kill Difference:460
Playtime:10.755 hours
Usage:1%
Score:0.399m
Score/min:619
Accuracy (listed only):25.519%
HSR (listed only):11.178%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:524
V. Kills:29 N/A
Deaths:95
KDR:5.516
Accuracy:31.635% D*
KPH:40.900 C+
VKPH:2.300 C--
Maelstrom Turbo Laser
C+
Kills:195
V. Kills:196 99%
Deaths:147
KDR:1.327
Accuracy:28.617% C-
KPH:9.900 C
VKPH:9.900 C+
Hornet Missiles
C*
Kills:99
V. Kills:56 174%
Deaths:23
KDR:4.304
Accuracy:64.476% C*
KPH:37.500 C-
VKPH:21.200 D
Dual Photon Pods
C*
Kills:87
V. Kills:45 189%
Deaths:20
KDR:4.350
Accuracy:54.049% C*
KPH:39.700 D
VKPH:20.600 C*
Kills:905 (719 + 0)
Deaths:285
KDR:3.175
VKDR:1.144
Vehicle Kills:326
Kill Difference:620
Playtime:37.409 hours
Usage:2%
Score:0.464m
Score/min:207
Piloting Accuracy:28.617%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:591
V. Kills:470 125%
Deaths:89
KDR:6.640
Accuracy:28.839% D--
KPH:30.300 C+
VKPH:24.100 C+
CAS30 Tank Buster
D
Kills:425
V. Kills:380 112%
Deaths:373
KDR:1.139
Accuracy:40.125% D
KPH:3.800 D
VKPH:3.400 D-
L105 Zephyr
A
Kills:209
V. Kills:27 N/A
Deaths:7
KDR:29.857
Accuracy:53.826% A
KPH:64.200 B+
VKPH:8.300 C+
L-30R Vektor
D
Kills:71
V. Kills:40 173%
Deaths:36
KDR:1.972
Accuracy:20.178% F
KPH:4.300 D
VKPH:2.400 D
AP30 Shredder
C+
Kills:56
V. Kills:50 110%
Deaths:16
KDR:3.500
Accuracy:26.805% D*
KPH:23.300 C
VKPH:20.800 C+
Kills:1,352 (496 + 856)
Deaths:521
KDR:2.595
VKDR:1.856
Vehicle Kills:967
Kill Difference:831
Playtime:153.811 hours
Usage:7%
Score:1.081m
Score/min:117
Piloting Accuracy:20.178%
Gunner Accuracy:26.805%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:120
V. Kills:124 96%
Deaths:22
KDR:5.455
Accuracy:30.871% C**
KPH:10.900 C-
VKPH:11.300 B+
L100 Python AP
B**
Kills:76
V. Kills:38 195%
Deaths:1
KDR:76
Accuracy:40.662% F-
KPH:41 B**
VKPH:20.500 B+
Kills:196 (196 + 0)
Deaths:23
KDR:8.522
VKDR:7.043
Vehicle Kills:162
Kill Difference:173
Playtime:12.858 hours
Usage:1%
Score:0.392m
Score/min:508
Driving Accuracy:40.662%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:47,849
V. Kills:28,014 171%
Deaths:2,483
KDR:19.271
Accuracy:51.058% C
KPH:45.100 A*
VKPH:26.400 A**
Supernova PC
M++
Kills:1,925
V. Kills:591 325%
Deaths:98
KDR:19.643
Accuracy:53.977% B+
KPH:54.600 M++
VKPH:16.800 M
Supernova VPC
A++
Kills:1,159
V. Kills:161 N/A
Deaths:24
KDR:48.292
Accuracy:46.796% C-
KPH:73.500 A++
VKPH:10.200 B++
E540 Halberd
D
Kills:620
V. Kills:397 156%
Deaths:66
KDR:9.394
Accuracy:44.402% C-
KPH:19.700 D--
VKPH:12.600 D
Saron HRB
C++
Kills:287
V. Kills:222 129%
Deaths:35
KDR:8.200
Accuracy:46.242% C**
KPH:22.200 C
VKPH:17.100 C++
Aphelion VEX-4
C*
Kills:205
V. Kills:160 127%
Deaths:17
KDR:12.059
Accuracy:24.933% D**
KPH:25.100 C+
VKPH:19.600 C*
G40-F Ranger
D
Kills:54
V. Kills:35 150%
Deaths:6
KDR:9
Accuracy:32.889% C*
KPH:26.600 D
VKPH:17.200 D
Kills:52,099 (50,933 + 1,166)
Deaths:2,729
KDR:19.091
VKDR:10.839
Vehicle Kills:29,580
Kill Difference:49,370
Playtime:1,166.586 hours
Usage:54%
Score:27.975m
Score/min:400
Driving Accuracy:46.796%
Gunner Accuracy:32.889%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B**
Kills:530
V. Kills:369 143%
Deaths:68
KDR:7.794
Accuracy:36.901% D--
KPH:55.300 B*
VKPH:38.500 B**
E540 Halberd-H
C**
Kills:109
V. Kills:59 182%
Deaths:10
KDR:10.900
Accuracy:53.009% D
KPH:45.100 C++
VKPH:24.400 C**
G40-F Ranger
C++
Kills:104
V. Kills:55 186%
Deaths:4
KDR:26
Accuracy:27.314% D-
KPH:37.600 C++
VKPH:19.900 C+
Kills:743 (0 + 743)
Deaths:82
KDR:9.061
VKDR:5.890
Vehicle Kills:483
Kill Difference:661
Playtime:14.762 hours
Usage:1%
Score:0.607m
Score/min:686
Driving Accuracy:N/A%
Gunner Accuracy:27.314%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:57
V. Kills:7 N/A
Deaths:3
KDR:19
Accuracy:28.935% D-
KPH:48.700 C++
VKPH:6 D
Kills:57 (0 + 57)
Deaths:3
KDR:19
VKDR:2.333
Vehicle Kills:7
Kill Difference:54
Playtime:1.171 hours
Usage:0%
Score:0.038m
Score/min:543
Driving Accuracy:N/A%
Gunner Accuracy:28.935%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 75,86347,8492,48319.271A*12.9551.058%C1.534%D45.1A*26.4A**3391060.9h4.1B*8B++
Supernova PC 2,5161,9259819.643A++13.3253.977%B+3.377%B++54.5M++16.7M31435.3h3.9B*7.2B**
Supernova VPC 1,3201,1592448.292M*41.9746.796%C-3.624%A*73.4A++10.2B++35315.8h2.7B++5.9B+
Tank Mine 1,5149171695.426A+0.9047.098%B**N/A132.9B++86.5B*14016.9h3.5F--7.4C-
E540 Halberd 1,017620669.394C++3.0744.402%C-N/A19.7D--12.6D208031.5h6.4C14.5C
NS-11C 6336051,0660.568C-5.7522.104%C16.198%C--7.8D-N/A2577.9h19.9D--89.9C--
C150 Dalton 1,061591896.64C++0.3228.839%D--N/A30.3C+24.1C+48119.5h3.8B+13.3C+
Aphelion VEX-4H 899530687.794B1.4736.901%D--1.132%D*55.2B*38.4B**6389.6h40.9B++110.8B+
Light PPA 553524955.516C++0.8131.635%D*1.908%B*40.9C+2.3C--14412.8h11.8B37.2C++
CAS30 Tank Buster 8054253731.139C+5.1840.125%DN/A3.8D3.4D-50112.2h87.4D-217.9D
Eridani SX5 3763677310.502D5.8223.625%C--13.352%D-6.9D*N/A2253.4h17.6D*74.7D
C-4 5273653031.205C+5.1224.972%C+N/A50D22.2C-7327.3h1.2B+4.9B+
Solstice VE3 3273125890.53C5.7924.571%B13.462%D--4.9D-N/A2564h20.8D84.5C+
NS-15M2 2992943130.939C5.3820.825%C--19.048%D-23DN/A6712.8h13.9C66.9C+
Saron HRB 509287358.2B++1.8846.242%C**N/A22.2C17.2C*155312.9h24.8C53.7C++
Orion VS54 2472422460.984C5.3418.793%C21.488%C-24CN/A12010.1h12.8C++68.2C+
L105 Zephyr 236209729.857A**23.5453.826%AN/A63.3B+8.2C+3653.3h7.8D14.4C**
Aphelion VEX-4 3652051712.059A*5.7424.933%D**2.927%C-25C+19.5C*4498.2h53.2B213.2C
Maelstrom Turbo Laser 3911951471.327C+4.9928.617%C-N/A9.8C9.9C+12719.8h162.5D567.8D
Skyguard 244120225.455A0.8730.871%C**N/A10.9C-11.3B+25311h170.7D-553.1C
E540 Halberd-H 1681091010.9C**4.5853.009%DN/A45.4C++24.6C**12512.4h5.9C*11.1C++
G40-F Ranger 159104426A+19.6827.314%D-N/A37.1C++19.6C+3552.8h55B+201.4C++
Hornet Missiles 15599234.304C+2.0264.476%C*1.01%D38.1C-21.5D6942.6h13.7C21.2C+
Pulsar VS1 99971480.655C5.6722.192%C12.371%D*15.2DN/A676.4h15.9C71.5C+
Hunter QCX 135891050.848C*5.4749.909%B+N/A26.2B**13.5A*2243.4h6.2C++12.3C**
Frag Grenade 9089189N/A82.6842.558%CN/A445C+5C-12490.2h4.3C10.2C
Dual Photon Pods 13287204.35C1.9754.049%C*N/A39.5D20.5C*7012.2h47.8F--88.4D*
NS Decimator 131831290.643C-5.6856.517%C--2.41%C++18D--10.4D3274.6h6.5D--11.6D--
L100 Python AP 11476176U69.6840.662%F-N/A40B**20B+20211.9h4B**9.9B+
NS-44 Commissioner 75751660.452C-5.8730.947%D12%D**17DN/A744.4h3.9C++12.7C+
L-30R Vektor 11171361.972C**4.3520.178%FN/A4.3D2.4D4316.4h70.9C*351.2C-
SVA-88 6966980.673C--5.6519.762%D19.697%D16.5D--N/A684h15.9D**80.3D
Thanatos VE70 66641090.587C5.7330.741%D--7.813%F11.2D-N/A475.7h3.9B++12.7C++
Parallax VX3 6262581.069C--5.2528.297%F69.355%D--13.2D-N/A594.7h3.6F-12.6F--
M40 Fury 6059414.75C*8.4343.947%CN/A147.5A++2.5D**4600.4h7.8B+17.8B++
NS-TMC-01 "His Regards" 57573,2870.017C6.3017.506%DN/A0.1DN/A0402.3h2.4C++13.9C++
M40 Fury 6457319A*12.6828.935%D-1.754%C+47.5C++5.8D5421.2h12.8B44.1C+
AP30 Shredder 10656163.5C2.8226.805%D*N/A23.3C20.8C+4512.4h94.1C*350.9C
G40-F Ranger 895469B+2.6832.889%C*N/A27D17.5D4302h107.8D-327.6C
NSX Tanto 53511370.372D5.9518.591%D**11.765%F-5.7D--N/A289h19.8D-106.3D

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret91620.4h
Nano-Armor Kit1,6693,384,694347h
Spawn Beacon52,1611.2h
Nanite Revive Grenade02510.1h
Spitfire Auto-Turret151,3941.6h
Beamer V1700.1h
Ammunition Package148651.2h
Medical Kit182500.3h
Medical Applicator9624,0533.4h
WLT-Howler Mining Laser22110.2h
Nano-Repair Grenade09280.3h
Shield Recharging Field33230.1h
Recon Detection Device254681.4h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.02s
Server spent 0.74s on queries, 0.72s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.