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Paragon Imperator Ubizza[KRBR] Ubizza
VS BR 177

KDR: 6.29

Score: 79.8m

Last Seen: Jun 23rd, 2019 7:50 PM
- OFFLINE - 4.3 hour(s)

Prestige 1, Battle Rank 100 (177 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 16
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC C150 Dalton Tank Mine NS-11C E540 Halberd Light PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $106,335 MLG Score: 85
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.21%15.324%340912012,3950.7104725.584

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.989%0.212C++-0.833D--0.086C+HEAD + (~4.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77-0.035C+17.1-0.201C59.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.043%0.925%180312071,2978597891.50989164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.713%-0.358C--0.598D-1.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
198.6-0.237C67.6-0.279C131

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.191%1.476%69684120658,08114053212241.3094181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.347%0.704B++-0.697D0.812

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.767B++4.30.654B+4.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.162%0.499%211612042,204142917621.54126125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.104%0.284C*-0.974D--0.115

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.20.786B++9.90.749B++15.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.297%69.355%211112096231300.198083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.008D*0.147C++-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.6-0.274C3.6-0.121C+9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.502%7.692%211112096524020.270833

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.895D---1.367D**-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.90.032C+3.90.193C++8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 16
79.8m495.8%618 (37.1k)561 (33.7k)6.2947274,00711,75710.3048177 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210452510.278%1.815%1912:033

94% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 12th, 2015 1:55 PMSep 12th, 2015 2:01 PMJun 24th, 2019 3:16 PM (1d) (PST)Jun 23rd, 2019 5:54 PM (2d) (PST)Jun 23rd, 2019 3:50 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,436281,4080.5200.0830.0093.8780.26285

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
86,1451,69084,45531512331633,684

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2370.2h/98.8d 47,146 1,343 33,855 551.4k 569 4,052 37,213 204.2m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:705
Deaths:1,233
KDR:0.572
Accuracy:22.426% C
HSR:14.752% D
Solstice VE3
C**
Kills:312
Deaths:589
KDR:0.530
Accuracy:24.571% C**
HSR:13.462% D*
NSX Tanto
D*
Kills:94
Deaths:258
KDR:0.364
Accuracy:19.283% D*
HSR:8.511% F--
Thanatos VE70
D--
Kills:65
Deaths:112
KDR:0.580
Accuracy:30.502% D--
HSR:7.692% F-
Kills:1,176
Deaths (as Engineer):2,192
Deaths (to Engineers):4,962
KDR:0.5365
Kill Difference:1,016
Playtime:2,223.271 hours
Usage:94%
Score:76.797m
Score/min:576
Accuracy (listed only):24.196%
HSR (listed only):11.104%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:390
Deaths:410
KDR:0.951
Accuracy:21.060% D
HSR:19.231% D-
Orion VS54
C-
Kills:242
Deaths:246
KDR:0.984
Accuracy:18.793% C-
HSR:21.488% C-
SVA-88
D
Kills:66
Deaths:99
KDR:0.667
Accuracy:19.762% D
HSR:19.697% D
Kills:698
Deaths (as Heavy Assault):755
Deaths (to Heavy Assaults):1,732
KDR:0.9245
Kill Difference:57
Playtime:43.579 hours
Usage:2%
Score:1.026m
Score/min:392
Accuracy (listed only):19.872%
HSR (listed only):20.138%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:705
Deaths:1,233
KDR:0.572
Accuracy:22.426% C
HSR:14.752% D
Eridani SX5
D
Kills:367
Deaths:731
KDR:0.502
Accuracy:23.625% D
HSR:13.352% D-
Solstice VE3
C**
Kills:312
Deaths:589
KDR:0.530
Accuracy:24.571% C**
HSR:13.462% D*
NSX Tanto
D*
Kills:94
Deaths:258
KDR:0.364
Accuracy:19.283% D*
HSR:8.511% F--
Thanatos VE70
D--
Kills:65
Deaths:112
KDR:0.580
Accuracy:30.502% D--
HSR:7.692% F-
Kills:1,543
Deaths (as Light Assault):2,923
Deaths (to Light Assaults):1,726
KDR:0.52788
Kill Difference:1,380
Playtime:73.360 hours
Usage:3%
Score:1.102m
Score/min:250
Accuracy (listed only):24.082%
HSR (listed only):11.554%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
D
Kills:367
Deaths:731
KDR:0.502
Accuracy:23.625% D
HSR:13.352% D-
NS-44 Commissioner
C--
Kills:88
Deaths:205
KDR:0.429
Accuracy:31.855% C--
HSR:10.227% F
Parallax VX3
D--
Kills:62
Deaths:58
KDR:1.069
Accuracy:28.297% F
HSR:69.355% D--
Kills:517
Deaths (as Infiltrator):994
Deaths (to Infiltrators):1,109
KDR:0.52012
Kill Difference:477
Playtime:13.329 hours
Usage:1%
Score:0.190m
Score/min:238
Accuracy (listed only):27.926%
HSR (listed only):30.978%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
D
Kills:367
Deaths:731
KDR:0.502
Accuracy:23.625% D
HSR:13.352% D-
Pulsar VS1
C
Kills:131
Deaths:224
KDR:0.585
Accuracy:22.413% C
HSR:11.450% D**
Thanatos VE70
D--
Kills:65
Deaths:112
KDR:0.580
Accuracy:30.502% D--
HSR:7.692% F-
Kills:563
Deaths (as Combat Medic):1,067
Deaths (to Combat Medics):607
KDR:0.52765
Kill Difference:504
Playtime:13.651 hours
Usage:1%
Score:0.669m
Score/min:817
Accuracy (listed only):25.513%
HSR (listed only):10.831%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:563
V. Kills:32 N/A
Deaths:106
KDR:5.311
Accuracy:31.987% D*
KPH:41.600 C+
VKPH:2.400 C-
Maelstrom Turbo Laser
C+
Kills:225
V. Kills:215 104%
Deaths:163
KDR:1.380
Accuracy:29.133% C
KPH:10.300 C
VKPH:9.800 C+
Hornet Missiles
C**
Kills:145
V. Kills:86 167%
Deaths:29
KDR:5
Accuracy:64.098% C**
KPH:45.600 C
VKPH:27 C-
Dual Photon Pods
C*
Kills:88
V. Kills:45 191%
Deaths:20
KDR:4.400
Accuracy:54.032% C*
KPH:40.100 D
VKPH:20.500 C*
Kills:1,021 (788 + 0)
Deaths:318
KDR:3.211
VKDR:1.189
Vehicle Kills:378
Kill Difference:703
Playtime:40.801 hours
Usage:2%
Score:0.529m
Score/min:216
Piloting Accuracy:29.133%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:949
V. Kills:681 139%
Deaths:115
KDR:8.252
Accuracy:29.745% D-
KPH:35.800 C++
VKPH:25.700 C+
CAS30 Tank Buster
D
Kills:509
V. Kills:433 117%
Deaths:427
KDR:1.192
Accuracy:39.628% D
KPH:3.900 D
VKPH:3.300 D-
L105 Zephyr
A
Kills:209
V. Kills:27 N/A
Deaths:7
KDR:29.857
Accuracy:53.826% A
KPH:64.200 B+
VKPH:8.300 C+
L-30R Vektor
D
Kills:95
V. Kills:54 173%
Deaths:59
KDR:1.610
Accuracy:20.626% F
KPH:3.800 D
VKPH:2.100 D
AP30 Shredder
C+
Kills:88
V. Kills:71 122%
Deaths:20
KDR:4.400
Accuracy:29.848% D
KPH:25.200 C
VKPH:20.300 C+
Kills:1,850 (604 + 1,246)
Deaths:628
KDR:2.946
VKDR:2.016
Vehicle Kills:1,266
Kill Difference:1,222
Playtime:189.786 hours
Usage:8%
Score:1.436m
Score/min:126
Piloting Accuracy:20.626%
Gunner Accuracy:29.848%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:132
V. Kills:132 99%
Deaths:22
KDR:6
Accuracy:30.072% C++
KPH:11.500 C-
VKPH:11.500 B+
L100 Python AP
B*
Kills:78
V. Kills:39 195%
Deaths:2
KDR:39
Accuracy:41.375% F-
KPH:41.200 B*
VKPH:20.600 B+
Kills:210 (210 + 0)
Deaths:24
KDR:8.750
VKDR:7.125
Vehicle Kills:171
Kill Difference:186
Playtime:13.411 hours
Usage:1%
Score:0.456m
Score/min:567
Driving Accuracy:41.375%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:54,798
V. Kills:31,172 176%
Deaths:2,772
KDR:19.768
Accuracy:51.015% C
KPH:46.800 A*
VKPH:26.600 A**
Supernova PC
M++
Kills:1,992
V. Kills:607 328%
Deaths:100
KDR:19.920
Accuracy:54.046% B+
KPH:54.900 M++
VKPH:16.700 A*
Supernova VPC
A+
Kills:1,159
V. Kills:161 N/A
Deaths:24
KDR:48.292
Accuracy:46.796% C-
KPH:73.500 A+
VKPH:10.200 B+
E540 Halberd
D
Kills:649
V. Kills:410 158%
Deaths:70
KDR:9.271
Accuracy:44.462% C-
KPH:20.100 D--
VKPH:12.700 D
Saron HRB
C++
Kills:288
V. Kills:222 129%
Deaths:35
KDR:8.229
Accuracy:46.451% C**
KPH:22 C
VKPH:17 C++
Aphelion VEX-4
C**
Kills:206
V. Kills:161 127%
Deaths:18
KDR:11.444
Accuracy:24.842% D**
KPH:25 C+
VKPH:19.600 C**
G40-F Ranger
C++
Kills:81
V. Kills:48 165%
Deaths:7
KDR:11.571
Accuracy:31.718% C++
KPH:31.600 C--
VKPH:18.700 C--
Kills:59,173 (57,949 + 1,224)
Deaths:3,026
KDR:19.555
VKDR:10.833
Vehicle Kills:32,781
Kill Difference:56,147
Playtime:1,279.707 hours
Usage:54%
Score:31.329m
Score/min:408
Driving Accuracy:46.796%
Gunner Accuracy:31.718%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B**
Kills:536
V. Kills:373 143%
Deaths:69
KDR:7.768
Accuracy:36.968% D--
KPH:55.500 B*
VKPH:38.600 B**
E540 Halberd-H
C*
Kills:117
V. Kills:61 189%
Deaths:10
KDR:11.700
Accuracy:53.055% D
KPH:44.400 C+
VKPH:23.200 C*
G40-F Ranger
C++
Kills:112
V. Kills:59 187%
Deaths:4
KDR:28
Accuracy:27.249% D-
KPH:39.100 C++
VKPH:20.600 C+
Kills:765 (0 + 765)
Deaths:83
KDR:9.217
VKDR:5.940
Vehicle Kills:493
Kill Difference:682
Playtime:15.160 hours
Usage:1%
Score:0.647m
Score/min:712
Driving Accuracy:N/A%
Gunner Accuracy:27.249%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:57
V. Kills:7 N/A
Deaths:3
KDR:19
Accuracy:28.935% D-
KPH:48.600 C++
VKPH:6 D
M20 Basilisk
B++
Kills:52
V. Kills:22 226%
Deaths:6
KDR:8.667
Accuracy:33.500% D
KPH:24.400 B
VKPH:10.300 B++
Kills:109 (0 + 109)
Deaths:9
KDR:12.111
VKDR:3.222
Vehicle Kills:29
Kill Difference:100
Playtime:3.303 hours
Usage:0%
Score:0.120m
Score/min:608
Driving Accuracy:N/A%
Gunner Accuracy:33.500%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 85,97054,7982,77219.768A*13.4751.015%C1.367%D46.8A*26.6A**3461171.4h4B*7.8B++
Supernova PC 2,5991,99210019.92A*13.6354.046%B+3.263%B++54.9M++16.7A*32136.3h3.9B*7.2B*
Supernova VPC 1,3201,1592448.292M**42.0046.796%C-3.624%A*73.4A+10.2B+36615.8h2.7B++5.9B
C150 Dalton 1,6309491158.252C**1.9629.745%D-N/A35.8C++25.7C+49826.5h3.3B++11.2C*
Tank Mine 1,5309301695.503A+0.7949.23%B**N/A134.8B+87B*14376.9h3.6F**7.3C--
NS-11C 7387051,2330.572C-5.7222.426%C14.752%D8.2D-N/A2785.9h19.8D--88.4C--
E540 Halberd 1,059649709.271C++2.9844.462%C-N/A20D--12.7D226532.4h6.4C14.3C
Light PPA 5955631065.311C++0.9831.987%D*1.776%B*41.7C+2.4C-14713.5h12.1C**37.9C++
Aphelion VEX-4H 909536697.768B1.4736.968%D--1.306%D*55.3B*38.5B**6469.7h40.7B++110.2B+
CAS30 Tank Buster 9425094271.192C+5.1039.628%DN/A3.9D3.3D-52131.3h89.3D--225.3D-
C-4 7255004211.188C+5.1123.512%CN/A56.2D25.3C8078.9h1.1B*4.7B+
NS-15M2 3953904100.951C5.3421.06%D19.231%D-24.2DN/A7516.1h14.3C67.7C
Eridani SX5 3763677310.502D5.7923.625%D13.352%D-6.9D*N/A2253.4h17.6D*74.7D
Solstice VE3 3273125890.53C5.7624.571%C**13.462%D*4.9D-N/A2664.2h20.8D84.5C+
Saron HRB 510288358.229B+1.9346.451%C**N/A22C16.9C++159113.1h25.2C54.2C+
Orion VS54 2472422460.984C5.3118.793%C-21.488%C-23.5CN/A12210.3h12.8C++68.2C+
Maelstrom Turbo Laser 4402251631.38C+4.9129.133%CN/A10.3C9.8C+13021.9h157.3D540.1D
L105 Zephyr 236209729.857M23.5653.826%AN/A63.3B+8.2C+3843.3h7.8D14.4C**
Aphelion VEX-4 3672061811.444A*5.1524.842%D**2.913%C--25.1C+19.6C**4518.2h53.1C**213.8C
Hunter QCX 2731802400.75C++5.5451.902%B+N/A31A++16A**2735.8h6.2C++12C*
Hornet Missiles 231145295C+1.2964.098%C**N/A45.3C26.9C--7363.2h11.8C+18.3C++
Skyguard 264132226A0.2930.072%C++N/A11.5C-11.5B+27811.5h161.3D-536.5C
Pulsar VS1 1341312240.585C5.7122.413%C11.45%D**15.6DN/A778.4h16.4C73.1C+
E540 Halberd-H 1781171011.7B5.4153.055%DN/A45C++23.5C*13192.6h5.9C*11.1C++
G40-F Ranger 171112428A++21.7127.249%D-N/A38.6C++20.3C+3712.9h53.1B+195C*
L-30R Vektor 14995591.61C++4.6820.626%FN/A3.8D2.1D3825.2h78.1C*378.6D
NS Decimator 150951570.605C--5.6956.545%C--2.105%C+17.6D*10.2D3295.4h6.8D*12.1D*
NSX Tanto 99942580.364D5.9319.283%D*8.511%F--6.4D--N/A4214.8h19.3D100D
Frag Grenade 9190190N/A83.7142.574%CN/A450C+5D12910.2h4.3C10.1C
NS-44 Commissioner 88882050.429C-5.8731.855%C--10.227%F16.3DN/A735.4h4.1C+12.8C+
Dual Photon Pods 13388204.4C1.8954.032%C*N/A40D20.5C*7482.2h47.6F--88.1D**
AP30 Shredder 15988204.4C1.8929.848%DN/A25.1C20.3C+4933.5h111.8C--374.5D
G40-F Ranger 12981711.571B+5.2831.718%C++N/A31.2C--18.5C--4962.6h91.1D287.3C
L100 Python AP 11778239S32.7141.375%F-N/A41.1B*20.5B+23231.9h4.1B**9.9B+
SVA-88 6966990.667C--5.6319.762%D19.697%D16.5D--N/A734h15.9D**80.3D
Thanatos VE70 67651120.58C5.7130.502%D--7.692%F-11.2D-N/A495.8h3.9B++12.9C++
Parallax VX3 6262581.069C--5.2328.297%F69.355%D--12.9D--N/A594.8h3.6F-12.6F--
M40 Fury 6059414.75C*8.4643.947%CN/A147.5A++2.5D**4600.4h7.8B++17.8B++
NS-TMC-01 "His Regards" 57573,2870.017C6.2817.506%DN/A0.1C--N/A0402.3h2.4C+13.9C+
M40 Fury 6457319A*12.7128.935%D-1.754%C+47.5C++5.8D5561.2h12.8B44.1C+
M20 Basilisk 745268.667M+2.3733.5%D1.923%D**24.8B10.5B++6362.1h92.7C++276.6C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon72,4351.3h
Anti-Vehicle MANA Turret91620.4h
Nano-Armor Kit1,8103,766,690375h
Nanite Revive Grenade02900.1h
Spitfire Auto-Turret231,8452h
Ammunition Package169851.3h
Medical Kit182790.4h
Beamer V1700.1h
Medical Applicator12529,7374.1h
Nano-Repair Grenade01,1880.3h
Shield Recharging Field33230.1h
Recon Detection Device255061.6h
WLT-Howler Mining Laser22110.2h

Check the help document for the dictionary if you want to learn more about words used here.


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