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Paragon Imperator Ubizza[KRBR] Ubizza
VS BR 173

KDR: 6.31

Score: 75.3m

Last Seen: Feb 15th, 2019 9:43 PM
- OFFLINE - 74.8 hour(s)

Prestige 1, Battle Rank 100 (173 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 23
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC Tank Mine C150 Dalton E540 Halberd NS-11C Light PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $108,837 MLG Score: 87
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.093%15.735%348910132,2370.7101595.599

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.001%0.199C++-0.754D--0.113C+HEAD + (~4.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.2-0.032C+17.1-0.194C60.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.454%1.114%167210209877947311.24307135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.889%0.108C+-0.45D-1.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
119.30.259C*45.90.134C++73.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.14%1.556%70144101854,57713103049541.6301179%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.31%0.706B++-0.679D0.801

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.764B++4.40.65B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.562%0.532%203510171,878134315641.39836120%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.49%0.502B+-0.972D--0.291

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.825B++8.60.782B++12.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.297%69.355%203110216229700.208054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.011D*0.145C++-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.6-0.279C3.6-0.124C+9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.947%7.692%203110216522220.29148

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.871D---1.36D**-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.04C+3.90.192C++8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 23
75.3m491%616 (37k)559 (33.5k)6.3094269,39110,99810.3946173 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022436010.197%1.895%1912:123

94% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 12th, 2015 1:55 PMSep 12th, 2015 2:01 PMFeb 17th, 2019 3:12 PM (1d) (PST)Feb 15th, 2019 7:19 PM (3d) (PST)Feb 15th, 2019 5:43 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,427281,3990.5140.0820.0103.8070.26187

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,5991,66983,93031512281633,513

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2248.1h/93.7d 44,929 1,315 32,278 513.5k 540 3,864 35,192 192.4m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:621
Deaths:1,086
KDR:0.572
Accuracy:22.208% C
HSR:16.103% C--
Solstice VE3
B
Kills:312
Deaths:589
KDR:0.530
Accuracy:24.571% B
HSR:13.462% D--
NSX Tanto
D*
Kills:93
Deaths:254
KDR:0.366
Accuracy:19.283% D*
HSR:8.602% F--
Thanatos VE70
D-
Kills:65
Deaths:110
KDR:0.591
Accuracy:30.947% D-
HSR:7.692% F
Kills:1,091
Deaths (as Engineer):2,039
Deaths (to Engineers):4,637
KDR:0.53507
Kill Difference:948
Playtime:2,105.175 hours
Usage:94%
Score:72.554m
Score/min:574
Accuracy (listed only):24.252%
HSR (listed only):11.465%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:335
Deaths:357
KDR:0.938
Accuracy:20.863% D
HSR:19.403% D
Orion VS54
C
Kills:242
Deaths:246
KDR:0.984
Accuracy:18.793% C
HSR:21.488% C-
SVA-88
D
Kills:66
Deaths:99
KDR:0.667
Accuracy:19.762% D
HSR:19.697% D
Kills:643
Deaths (as Heavy Assault):702
Deaths (to Heavy Assaults):1,627
KDR:0.91595
Kill Difference:59
Playtime:41.629 hours
Usage:2%
Score:0.975m
Score/min:391
Accuracy (listed only):19.806%
HSR (listed only):20.196%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:621
Deaths:1,086
KDR:0.572
Accuracy:22.208% C
HSR:16.103% C--
Eridani SX5
C--
Kills:367
Deaths:731
KDR:0.502
Accuracy:23.625% C--
HSR:13.352% D-
Solstice VE3
B
Kills:312
Deaths:589
KDR:0.530
Accuracy:24.571% B
HSR:13.462% D--
NSX Tanto
D*
Kills:93
Deaths:254
KDR:0.366
Accuracy:19.283% D*
HSR:8.602% F--
Thanatos VE70
D-
Kills:65
Deaths:110
KDR:0.591
Accuracy:30.947% D-
HSR:7.692% F
Kills:1,458
Deaths (as Light Assault):2,770
Deaths (to Light Assaults):1,620
KDR:0.52635
Kill Difference:1,312
Playtime:72.694 hours
Usage:3%
Score:1.088m
Score/min:249
Accuracy (listed only):24.127%
HSR (listed only):11.842%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C--
Kills:367
Deaths:731
KDR:0.502
Accuracy:23.625% C--
HSR:13.352% D-
NS-44 Commissioner
C--
Kills:85
Deaths:187
KDR:0.455
Accuracy:31.865% C--
HSR:10.588% F
Parallax VX3
D--
Kills:62
Deaths:58
KDR:1.069
Accuracy:28.297% F
HSR:69.355% D--
Kills:514
Deaths (as Infiltrator):976
Deaths (to Infiltrators):1,038
KDR:0.52664
Kill Difference:462
Playtime:12.931 hours
Usage:1%
Score:0.157m
Score/min:202
Accuracy (listed only):27.929%
HSR (listed only):31.098%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C--
Kills:367
Deaths:731
KDR:0.502
Accuracy:23.625% C--
HSR:13.352% D-
Pulsar VS1
C
Kills:116
Deaths:190
KDR:0.611
Accuracy:21.758% C
HSR:12.069% D*
Thanatos VE70
D-
Kills:65
Deaths:110
KDR:0.591
Accuracy:30.947% D-
HSR:7.692% F
Kills:548
Deaths (as Combat Medic):1,031
Deaths (to Combat Medics):567
KDR:0.53152
Kill Difference:483
Playtime:12.821 hours
Usage:1%
Score:0.511m
Score/min:665
Accuracy (listed only):25.443%
HSR (listed only):11.038%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:540
V. Kills:29 N/A
Deaths:103
KDR:5.243
Accuracy:31.686% D*
KPH:41.100 C+
VKPH:2.200 D
Maelstrom Turbo Laser
C+
Kills:206
V. Kills:205 100%
Deaths:154
KDR:1.338
Accuracy:28.729% C-
KPH:9.900 C
VKPH:9.800 C+
Hornet Missiles
C**
Kills:110
V. Kills:64 169%
Deaths:24
KDR:4.583
Accuracy:64.411% C**
KPH:39.900 C
VKPH:23.200 D
Dual Photon Pods
C*
Kills:88
V. Kills:45 191%
Deaths:20
KDR:4.400
Accuracy:54.032% C*
KPH:40.100 D
VKPH:20.500 C*
Kills:944 (746 + 0)
Deaths:301
KDR:3.136
VKDR:1.140
Vehicle Kills:343
Kill Difference:643
Playtime:38.901 hours
Usage:2%
Score:0.488m
Score/min:209
Piloting Accuracy:28.729%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:692
V. Kills:531 130%
Deaths:100
KDR:6.920
Accuracy:29.467% D-
KPH:32.200 C+
VKPH:24.700 C+
CAS30 Tank Buster
D
Kills:447
V. Kills:396 113%
Deaths:380
KDR:1.176
Accuracy:39.859% D
KPH:3.800 D
VKPH:3.400 D-
L105 Zephyr
A
Kills:209
V. Kills:27 N/A
Deaths:7
KDR:29.857
Accuracy:53.826% A
KPH:64.200 B+
VKPH:8.300 C+
L-30R Vektor
D
Kills:81
V. Kills:46 172%
Deaths:52
KDR:1.558
Accuracy:19.584% F-
KPH:3.700 D-
VKPH:2.100 D
AP30 Shredder
C+
Kills:56
V. Kills:50 110%
Deaths:16
KDR:3.500
Accuracy:26.552% D*
KPH:23 C-
VKPH:20.600 C+
Kills:1,485 (528 + 957)
Deaths:555
KDR:2.676
VKDR:1.892
Vehicle Kills:1,050
Kill Difference:930
Playtime:165.932 hours
Usage:7%
Score:1.180m
Score/min:118
Piloting Accuracy:19.584%
Gunner Accuracy:26.552%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:132
V. Kills:132 99%
Deaths:22
KDR:6
Accuracy:30.169% C++
KPH:11.600 C
VKPH:11.600 B+
L100 Python AP
B**
Kills:78
V. Kills:39 195%
Deaths:2
KDR:39
Accuracy:41.375% F
KPH:41.200 B**
VKPH:20.600 B+
Kills:210 (210 + 0)
Deaths:24
KDR:8.750
VKDR:7.125
Vehicle Kills:171
Kill Difference:186
Playtime:13.260 hours
Usage:1%
Score:0.427m
Score/min:537
Driving Accuracy:41.375%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:51,327
V. Kills:29,551 174%
Deaths:2,605
KDR:19.703
Accuracy:51.062% C
KPH:46 A*
VKPH:26.500 A**
Supernova PC
M++
Kills:1,959
V. Kills:601 325%
Deaths:98
KDR:19.990
Accuracy:53.905% B+
KPH:55 M++
VKPH:16.900 M
Supernova VPC
A+
Kills:1,159
V. Kills:161 N/A
Deaths:24
KDR:48.292
Accuracy:46.796% C-
KPH:73.500 A+
VKPH:10.200 B++
E540 Halberd
D
Kills:632
V. Kills:402 157%
Deaths:68
KDR:9.294
Accuracy:44.442% C-
KPH:19.800 D--
VKPH:12.600 D
Saron HRB
C++
Kills:288
V. Kills:222 129%
Deaths:35
KDR:8.229
Accuracy:46.307% C**
KPH:22.100 C
VKPH:17 C++
Aphelion VEX-4
C**
Kills:206
V. Kills:161 127%
Deaths:18
KDR:11.444
Accuracy:24.842% D**
KPH:25 C+
VKPH:19.600 C**
G40-F Ranger
D
Kills:65
V. Kills:41 155%
Deaths:6
KDR:10.833
Accuracy:31.597% C+
KPH:27.700 D
VKPH:17.500 D
Kills:55,636 (54,445 + 1,191)
Deaths:2,854
KDR:19.494
VKDR:10.911
Vehicle Kills:31,139
Kill Difference:52,782
Playtime:1,223.165 hours
Usage:54%
Score:29.800m
Score/min:406
Driving Accuracy:46.796%
Gunner Accuracy:31.597%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B**
Kills:530
V. Kills:369 143%
Deaths:68
KDR:7.794
Accuracy:36.901% D--
KPH:55.300 B*
VKPH:38.500 B**
E540 Halberd-H
C**
Kills:109
V. Kills:59 182%
Deaths:10
KDR:10.900
Accuracy:52.965% D
KPH:45 C++
VKPH:24.300 C**
G40-F Ranger
C++
Kills:104
V. Kills:55 186%
Deaths:4
KDR:26
Accuracy:27.314% D-
KPH:37.600 C++
VKPH:19.900 C+
Kills:743 (0 + 743)
Deaths:82
KDR:9.061
VKDR:5.890
Vehicle Kills:483
Kill Difference:661
Playtime:14.768 hours
Usage:1%
Score:0.627m
Score/min:708
Driving Accuracy:N/A%
Gunner Accuracy:27.314%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:57
V. Kills:7 N/A
Deaths:3
KDR:19
Accuracy:28.935% D-
KPH:48.600 C*
VKPH:6 D
Kills:57 (0 + 57)
Deaths:3
KDR:19
VKDR:2.333
Vehicle Kills:7
Kill Difference:54
Playtime:1.172 hours
Usage:0%
Score:0.038m
Score/min:547
Driving Accuracy:N/A%
Gunner Accuracy:28.935%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 80,87851,3272,60519.703A*13.3951.062%C1.444%D46A*26.5A**3441116.2h4B**7.9B*
Supernova PC 2,5601,9599819.99A*13.6853.905%B+3.318%B++55M++16.9M31835.6h3.9B*7.2B**
Supernova VPC 1,3201,1592448.292M*41.9846.796%C-3.624%A*73.4A+10.2B++36015.8h2.7B++5.9B
Tank Mine 1,5219231695.462A+0.8548.223%B**N/A133.8B+86.7B*14226.9h3.5F--7.3C-
C150 Dalton 1,2236921006.92C++0.6129.467%D-N/A32.2C+24.7C+48421.5h3.7B+12.6C+
E540 Halberd 1,034632689.294C++2.9844.442%C-N/A19.8D--12.6D219431.9h6.4C14.4C
NS-11C 6516211,0860.572C-5.7422.208%C16.103%C--7.9D-N/A2678.6h19.8D-89C-
Light PPA 5695401035.243C*1.0731.686%D*1.852%B*41.2C+2.2D14613.1h11.9B37.5C++
Aphelion VEX-4H 899530687.794B1.4836.901%D--1.132%D*55.2B*38.4B**6449.6h40.9B++110.8B+
CAS30 Tank Buster 8434473801.176C+5.1339.859%DN/A3.8D3.4D-51116.9h87D218.2D
C-4 6414443661.213C+5.1024.208%CN/A54.8D24.3C7938.1h1.2B+4.8B+
Eridani SX5 3763677310.502D5.8123.625%C--13.352%D-6.9D--N/A2253.4h17.6D*74.7D
NS-15M2 3403353570.938C5.3720.863%D19.403%D22.9DN/A6814.6h14.3C68.7C
Solstice VE3 3273125890.53C5.7824.571%B13.462%D--4.9D-N/A2664.1h20.8D84.5C+
Saron HRB 510288358.229B++1.9246.307%C**N/A22.2C17.1C++157113h25C53.9C++
Orion VS54 2472422460.984C5.3318.793%C21.488%C-23.5CN/A11910.3h12.8C++68.2C+
L105 Zephyr 236209729.857A**23.5553.826%AN/A63.3B+8.2C+3803.3h7.8D14.4B
Maelstrom Turbo Laser 4112061541.338C+4.9728.729%C-N/A9.9C9.9C+12720.8h162.1D564.2D
Aphelion VEX-4 3672061811.444A++5.1324.842%D**2.913%C--25.1C+19.6C**4498.2h53.1B213.8C
Hunter QCX 2151421710.83C*5.4851.586%B+N/A31.6A+16.2A**2814.5h5.7C++11.1C**
Skyguard 264132226A++0.3130.169%C++N/A11.6C11.6B+26911.4h159.9D530.1C
Pulsar VS1 1181161900.611C5.7021.758%C12.069%D*15.1DN/A657.7h16C73.6C+
Hornet Missiles 174110244.583C+1.7364.411%C**N/A39.3C22.9D7252.8h13.1C+20.3C+
E540 Halberd-H 1681091010.9C*4.5952.965%DN/A45.4C++24.6B13502.4h5.9C*11.1C++
G40-F Ranger 159104426A+19.6927.314%D-N/A37.1C+19.6C3622.8h55B+201.4C++
NSX Tanto 98932540.366D5.9419.283%D*8.602%F--6.4D--N/A4214.6h19.3D99.9D
NS Decimator 144911470.619C--5.6956.315%C--2.198%C+17.8D--10.4D3185.1h6.5D--11.6D--
Frag Grenade 9190190N/A83.6942.621%CN/A450C+5C12690.2h4.3C10.1C+
Dual Photon Pods 13388204.4C1.9154.032%C*N/A40D20.5C*7152.2h47.6F--88.1D*
NS-44 Commissioner 85851870.455C-5.8531.865%C--10.588%F17.3DN/A754.9h4C+12.6C+
L-30R Vektor 12781521.558C+4.7519.584%F-N/A3.7D-2.1D3821.8h75.7C*386.7D-
L100 Python AP 11778239S32.6941.375%FN/A41.1B**20.5B+21471.9h4.1B**9.9B+
SVA-88 6966990.667D5.6419.762%D19.697%D16.5D--N/A724h15.9D*80.3D
Thanatos VE70 67651100.591C5.7230.947%D-7.692%F11.4D-N/A475.7h3.9B++12.7C*
G40-F Ranger 10665610.833B++4.5231.597%C+N/A28.3D17.8D4682.3h100.9D-319.3C--
Parallax VX3 6262581.069C--5.2428.297%F69.355%D--12.9D-N/A594.8h3.6F-12.6F--
M40 Fury 6059414.75C*8.4443.947%C-N/A147.5A+2.5D*4600.4h7.8B+17.8B+
M40 Fury 6457319A*12.6928.935%D-1.754%C+47.5C++5.8D5461.2h12.8C**44.1C++
NS-TMC-01 "His Regards" 57573,2870.017C6.2917.506%DN/A0.1C--N/A0402.3h2.4C+13.9C+
AP30 Shredder 10656163.5C2.8126.552%D*N/A23.3C-20.8C+5042.4h94.1C++354.3C

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret91620.4h
Nano-Armor Kit1,7433,565,130359.8h
Spawn Beacon52,3371.3h
Nanite Revive Grenade02790.1h
Spitfire Auto-Turret191,5971.8h
Beamer V1700.1h
Ammunition Package159181.2h
Medical Kit182630.4h
Medical Applicator12128,9814h
WLT-Howler Mining Laser22110.2h
Nano-Repair Grenade01,0800.3h
Shield Recharging Field33230.1h
Recon Detection Device254881.6h

Check the help document for the dictionary if you want to learn more about words used here.


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