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Paragon Imperator Ubizza[KRBR] Ubizza
VS BR 175

KDR: 6.31

Score: 77.4m

Last Seen: Apr 19th, 2019 8:10 PM
- OFFLINE - 53 minute(s)

Prestige 1, Battle Rank 100 (175 total) - Vanu Sovereignty on Cobalt - Outfit Leader of Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 21
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC Supernova PC Supernova VPC Tank Mine C150 Dalton NS-11C E540 Halberd Light PPA
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $106,335 MLG Score: 85
Fun Score: N/A
Cheeseburgers Flipped: 23TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.115%15.462%342910262,2960.7049435.608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.985%0.198C++-0.807D--0.087C+HEAD + (~4.4)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
77.2-0.033C+17.1-0.195C60.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.401%1.11%161210339918257381.20121134%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.857%0.105C+-0.451D-1.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.80.251C*46.40.125C+74.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.17%1.516%70274103156,26713493127341.6793180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.325%0.706B++-0.697D0.804

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.766B++4.40.653B+4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.35%0.526%208610292,091138316721.51193125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.067%0.295C*-0.971D--0.116

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.782B++10.20.742B++15.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.297%69.355%208110346230100.20598

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.01D*0.146C++-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.6-0.276C3.6-0.122C+9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.947%7.692%208110346522520.287611

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.873D---1.362D**-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.04C+3.90.192C++8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Krasnii Borsh[KRBR] Krasnii Borsh
VS outfit on Cobalt

Members: 21
77.4m493.6%618 (37.1k)560 (33.6k)6.3130171,53911,33210.3685175 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035442810.151%1.849%1912:123

94% Engineer7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 12th, 2015 1:55 PMSep 12th, 2015 2:01 PMApr 20th, 2019 11:11 AM (2d) (PST)Apr 19th, 2019 6:12 PM (3d) (PST)Apr 19th, 2019 4:10 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,432281,4040.5180.0820.0103.8450.26185

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
85,9421,67684,26631512311633,621

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2303.4h/96d 45,957 1,323 33,038 531.4k 551 3,960 36,128 198m

EngineerCLASS DETAILS: Engineer
NS-11C
C
Kills:663
Deaths:1,165
KDR:0.569
Accuracy:22.255% C
HSR:15.234% D
Solstice VE3
B
Kills:312
Deaths:589
KDR:0.530
Accuracy:24.571% B
HSR:13.462% D--
NSX Tanto
D*
Kills:94
Deaths:258
KDR:0.364
Accuracy:19.283% D*
HSR:8.511% F--
Thanatos VE70
D-
Kills:65
Deaths:110
KDR:0.591
Accuracy:30.947% D-
HSR:7.692% F
Kills:1,134
Deaths (as Engineer):2,122
Deaths (to Engineers):4,782
KDR:0.5344
Kill Difference:988
Playtime:2,159.335 hours
Usage:94%
Score:74.463m
Score/min:575
Accuracy (listed only):24.264%
HSR (listed only):11.225%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D
Kills:338
Deaths:360
KDR:0.939
Accuracy:20.896% D
HSR:19.527% D
Orion VS54
C
Kills:242
Deaths:246
KDR:0.984
Accuracy:18.793% C
HSR:21.488% C-
SVA-88
D
Kills:66
Deaths:99
KDR:0.667
Accuracy:19.762% D
HSR:19.697% D
Kills:646
Deaths (as Heavy Assault):705
Deaths (to Heavy Assaults):1,678
KDR:0.91631
Kill Difference:59
Playtime:41.796 hours
Usage:2%
Score:0.978m
Score/min:390
Accuracy (listed only):19.817%
HSR (listed only):20.237%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
C
Kills:663
Deaths:1,165
KDR:0.569
Accuracy:22.255% C
HSR:15.234% D
Eridani SX5
C--
Kills:367
Deaths:731
KDR:0.502
Accuracy:23.625% C--
HSR:13.352% D-
Solstice VE3
B
Kills:312
Deaths:589
KDR:0.530
Accuracy:24.571% B
HSR:13.462% D--
NSX Tanto
D*
Kills:94
Deaths:258
KDR:0.364
Accuracy:19.283% D*
HSR:8.511% F--
Thanatos VE70
D-
Kills:65
Deaths:110
KDR:0.591
Accuracy:30.947% D-
HSR:7.692% F
Kills:1,501
Deaths (as Light Assault):2,853
Deaths (to Light Assaults):1,664
KDR:0.52611
Kill Difference:1,352
Playtime:72.917 hours
Usage:3%
Score:1.098m
Score/min:251
Accuracy (listed only):24.136%
HSR (listed only):11.650%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
C--
Kills:367
Deaths:731
KDR:0.502
Accuracy:23.625% C--
HSR:13.352% D-
NS-44 Commissioner
D
Kills:85
Deaths:190
KDR:0.447
Accuracy:31.764% D
HSR:10.588% F
Parallax VX3
D--
Kills:62
Deaths:58
KDR:1.069
Accuracy:28.297% F
HSR:69.355% D--
Kills:514
Deaths (as Infiltrator):979
Deaths (to Infiltrators):1,070
KDR:0.52503
Kill Difference:465
Playtime:13.183 hours
Usage:1%
Score:0.190m
Score/min:240
Accuracy (listed only):27.895%
HSR (listed only):31.098%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5
C--
Kills:367
Deaths:731
KDR:0.502
Accuracy:23.625% C--
HSR:13.352% D-
Pulsar VS1
C
Kills:129
Deaths:214
KDR:0.603
Accuracy:21.820% C
HSR:11.628% D*
Thanatos VE70
D-
Kills:65
Deaths:110
KDR:0.591
Accuracy:30.947% D-
HSR:7.692% F
Kills:561
Deaths (as Combat Medic):1,055
Deaths (to Combat Medics):588
KDR:0.53175
Kill Difference:494
Playtime:13.316 hours
Usage:1%
Score:0.662m
Score/min:828
Accuracy (listed only):25.464%
HSR (listed only):10.891%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:540
V. Kills:29 N/A
Deaths:103
KDR:5.243
Accuracy:31.686% D*
KPH:41.100 C+
VKPH:2.200 C--
Maelstrom Turbo Laser
C+
Kills:211
V. Kills:207 101%
Deaths:155
KDR:1.361
Accuracy:28.690% C-
KPH:10.100 C
VKPH:9.900 C+
Hornet Missiles
C**
Kills:110
V. Kills:64 169%
Deaths:24
KDR:4.583
Accuracy:64.411% C**
KPH:39.900 C
VKPH:23.200 D
Dual Photon Pods
C*
Kills:88
V. Kills:45 191%
Deaths:20
KDR:4.400
Accuracy:54.032% C*
KPH:40.100 D
VKPH:20.500 C*
Kills:949 (751 + 0)
Deaths:302
KDR:3.142
VKDR:1.142
Vehicle Kills:345
Kill Difference:647
Playtime:39.059 hours
Usage:2%
Score:0.492m
Score/min:210
Piloting Accuracy:28.690%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C+
Kills:848
V. Kills:621 136%
Deaths:105
KDR:8.076
Accuracy:30.072% D-
KPH:34.800 C+
VKPH:25.500 C+
CAS30 Tank Buster
D
Kills:451
V. Kills:398 113%
Deaths:389
KDR:1.159
Accuracy:39.766% D
KPH:3.800 D
VKPH:3.300 D-
L105 Zephyr
A
Kills:209
V. Kills:27 N/A
Deaths:7
KDR:29.857
Accuracy:53.826% A
KPH:64.200 B+
VKPH:8.300 C+
L-30R Vektor
D
Kills:85
V. Kills:49 170%
Deaths:54
KDR:1.574
Accuracy:19.847% F-
KPH:3.600 D-
VKPH:2.100 D
AP30 Shredder
C+
Kills:59
V. Kills:52 111%
Deaths:16
KDR:3.688
Accuracy:26.474% D--
KPH:22.400 C-
VKPH:19.700 C+
Kills:1,652 (536 + 1,116)
Deaths:571
KDR:2.893
VKDR:2.009
Vehicle Kills:1,147
Kill Difference:1,081
Playtime:173.569 hours
Usage:8%
Score:1.264m
Score/min:121
Piloting Accuracy:19.847%
Gunner Accuracy:26.474%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:132
V. Kills:132 99%
Deaths:22
KDR:6
Accuracy:30.137% C++
KPH:11.600 C
VKPH:11.600 B+
L100 Python AP
B**
Kills:78
V. Kills:39 195%
Deaths:2
KDR:39
Accuracy:41.375% F
KPH:41.200 B**
VKPH:20.600 B+
Kills:210 (210 + 0)
Deaths:24
KDR:8.750
VKDR:7.125
Vehicle Kills:171
Kill Difference:186
Playtime:13.288 hours
Usage:1%
Score:0.440m
Score/min:552
Driving Accuracy:41.375%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A**
Kills:53,002
V. Kills:30,326 175%
Deaths:2,693
KDR:19.681
Accuracy:51.035% C
KPH:46.300 A*
VKPH:26.500 A**
Supernova PC
M++
Kills:1,974
V. Kills:604 326%
Deaths:100
KDR:19.740
Accuracy:53.979% B+
KPH:55 M++
VKPH:16.800 A**
Supernova VPC
A++
Kills:1,159
V. Kills:161 N/A
Deaths:24
KDR:48.292
Accuracy:46.796% C-
KPH:73.500 A++
VKPH:10.200 B+
E540 Halberd
D
Kills:637
V. Kills:404 157%
Deaths:69
KDR:9.232
Accuracy:44.449% C-
KPH:19.900 D--
VKPH:12.600 D
Saron HRB
C++
Kills:288
V. Kills:222 129%
Deaths:35
KDR:8.229
Accuracy:46.378% C**
KPH:22.100 C
VKPH:17 C++
Aphelion VEX-4
C**
Kills:206
V. Kills:161 127%
Deaths:18
KDR:11.444
Accuracy:24.842% D**
KPH:25 C+
VKPH:19.600 C**
G40-F Ranger
C++
Kills:78
V. Kills:47 163%
Deaths:7
KDR:11.143
Accuracy:31.353% C++
KPH:31.400 C-
VKPH:18.900 C-
Kills:57,344 (56,135 + 1,209)
Deaths:2,946
KDR:19.465
VKDR:10.837
Vehicle Kills:31,925
Kill Difference:54,398
Playtime:1,252.124 hours
Usage:54%
Score:30.550m
Score/min:407
Driving Accuracy:46.796%
Gunner Accuracy:31.353%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B**
Kills:530
V. Kills:369 143%
Deaths:68
KDR:7.794
Accuracy:36.901% D--
KPH:55.300 B*
VKPH:38.500 B**
G40-F Ranger
C++
Kills:112
V. Kills:59 187%
Deaths:4
KDR:28
Accuracy:27.249% D-
KPH:39.100 C++
VKPH:20.600 C+
E540 Halberd-H
C**
Kills:109
V. Kills:59 182%
Deaths:10
KDR:10.900
Accuracy:52.965% D
KPH:45 C+
VKPH:24.300 C**
Kills:751 (0 + 751)
Deaths:82
KDR:9.159
VKDR:5.939
Vehicle Kills:487
Kill Difference:669
Playtime:14.866 hours
Usage:1%
Score:0.639m
Score/min:716
Driving Accuracy:N/A%
Gunner Accuracy:52.965%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C*
Kills:57
V. Kills:7 N/A
Deaths:3
KDR:19
Accuracy:28.935% D-
KPH:48.600 C*
VKPH:6 D
M20 Basilisk
B++
Kills:52
V. Kills:22 226%
Deaths:6
KDR:8.667
Accuracy:33.500% D
KPH:24.400 B
VKPH:10.300 B++
Kills:109 (0 + 109)
Deaths:9
KDR:12.111
VKDR:3.222
Vehicle Kills:29
Kill Difference:100
Playtime:3.301 hours
Usage:0%
Score:0.118m
Score/min:596
Driving Accuracy:N/A%
Gunner Accuracy:33.500%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 83,32853,0022,69319.681A*13.3751.035%C1.406%D46.3A*26.5A**3451144.7h4B**7.9B++
Supernova PC 2,5781,97410019.74A**13.4353.979%B+3.293%B++55M++16.8A**32035.9h3.9B*7.2B**
Supernova VPC 1,3201,1592448.292M**41.9846.796%C-3.624%A*73.4A++10.2B+36415.8h2.7B++5.9B+
Tank Mine 1,5269271695.485A+0.8348.727%B**N/A134.3B+86.8B*14316.9h3.6F*7.3C-
C150 Dalton 1,4698481058.076B+1.7630.072%D-N/A34.8C+25.5C+46824.4h3.4B+11.4C*
NS-11C 6966631,1650.569C-5.7422.255%C15.234%D8D-N/A2682.5h19.8D-88.9C-
E540 Halberd 1,041637699.232C++2.9244.449%C-N/A19.9D--12.6D224332h6.4C14.4C
Light PPA 5695401035.243C*1.0731.686%D*1.852%B*41.2C+2.2C--14613.1h11.9B37.5C++
Aphelion VEX-4H 899530687.794C**1.4836.901%D--1.132%D*55.2B*38.4B**6479.6h40.9B++110.8B+
C-4 6784693901.203C+5.1123.911%CN/A55.8C--24.9C7998.4h1.1B*4.7B+
CAS30 Tank Buster 8494513891.159C+5.1539.766%DN/A3.8D3.3D-52119.4h87.8D220.7D
Eridani SX5 3763677310.502D5.8123.625%C--13.352%D-6.9D--N/A2253.4h17.6D*74.7D
NS-15M2 3433383600.939C5.3720.896%D19.527%D22.8DN/A6814.8h14.3C68.5C
Solstice VE3 3273125890.53C5.7824.571%B13.462%D--4.9D-N/A2664.1h20.8D84.5C+
Saron HRB 510288358.229B+1.9246.378%C**N/A22C16.9C++157613.1h25.1C54C++
Orion VS54 2472422460.984C5.3318.793%C21.488%C-23.5CN/A12010.3h12.8C*68.2C++
Maelstrom Turbo Laser 4182111551.361C+4.9528.69%C-N/A10C9.9C+12821h159.4D555.6D
L105 Zephyr 236209729.857A*23.5453.826%AN/A63.3B+8.2C+3823.3h7.8D14.4C**
Aphelion VEX-4 3672061811.444A*5.1324.842%D**2.913%C-25.1C+19.6C**4518.2h53.1B+213.8C
Hunter QCX 2381572010.781C++5.5352.384%B+N/A30.8A++15.9A**2685.1h6.3C++12C**
Skyguard 264132226A0.3130.137%C++N/A11.6C11.6B+27411.4h160.6D532.8C
Pulsar VS1 1321292140.603C5.7121.82%C11.628%D*15.7C--N/A778.2h15.6C+71.5C+
G40-F Ranger 171112428A++21.6927.249%D-N/A38.6C++20.3C+3702.9h53.1B++195C**
Hornet Missiles 174110244.583C+1.7364.411%C**N/A39.3C22.9D7292.8h13.1C+20.3C+
E540 Halberd-H 1681091010.9C**4.5952.965%DN/A45.4C++24.6C**13972.4h5.9C**11.1C++
NSX Tanto 99942580.364D5.9519.283%D*8.511%F--6.4D--N/A4214.8h19.3D100D-
NS Decimator 144911490.611C--5.7056.109%D2.198%C+17.8D--10.4D3235.1h6.6D--11.7D--
Frag Grenade 9190190N/A83.6942.621%CN/A450C+5C12740.2h4.3C10.1C+
Dual Photon Pods 13388204.4C1.9154.032%C*N/A40D20.5C*7182.2h47.6F--88.1D*
L-30R Vektor 13485541.574C+4.7419.847%F-N/A3.6D-2.1D3823.9h77.6C*391D*
NS-44 Commissioner 85851900.447C-5.8731.764%D10.588%F17DN/A745h4C+12.7C+
G40-F Ranger 12578711.143B++4.8331.353%C++N/A31.2C-18.8C-4932.5h90.1D287.5C
L100 Python AP 11778239S32.6941.375%FN/A41.1B**20.5B+22201.9h4.1B**9.9B+
SVA-88 6966990.667C--5.6519.762%D19.697%D16.5D--N/A734h15.9D*80.3D
Thanatos VE70 67651100.591C5.7230.947%D-7.692%F11.4D-N/A485.7h3.9B++12.7C*
Parallax VX3 6262581.069D5.2428.297%F69.355%D--12.9D-N/A594.8h3.6F-12.6F--
AP30 Shredder 11159163.688C2.6326.474%D--N/A22.7C-20C+4902.6h97.5C+368.2C-
M40 Fury 6059414.75C*8.4443.947%CN/A147.5A++2.5D**4600.4h7.8B++17.8B++
NS-TMC-01 "His Regards" 57573,2870.017C6.3017.506%DN/A0.1C-N/A0402.3h2.4C+13.9C++
M40 Fury 6457319A*12.6928.935%D-1.754%C+47.5C++5.8D5481.2h12.8B+44.1C++
M20 Basilisk 745268.667A**2.3533.5%D1.923%D**24.8B+10.5B++6212.1h92.7C**276.6C++

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret91620.4h
Spawn Beacon62,3931.3h
Nano-Armor Kit1,7783,667,141366.6h
Nanite Revive Grenade02860.1h
Spitfire Auto-Turret191,7381.9h
Beamer V1700.1h
Ammunition Package169511.3h
Medical Kit182630.4h
Medical Applicator12329,5484h
WLT-Howler Mining Laser22110.2h
Nano-Repair Grenade01,1240.3h
Shield Recharging Field33230.1h
Recon Detection Device255011.6h

Check the help document for the dictionary if you want to learn more about words used here.


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