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Brigadier UgrTan[BHO] UgrTan
NC BR 78

KDR: 2.1

Score: 5.8m

Last Seen: Oct 26th, 2019 9:44 AM
- OFFLINE - 442.1 hour(s)

Battle Rank 78 - New Conglomerate on Miller - Outfit Member of BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 945
Level Progress (to 79): 87%
Level 100 Progress: 31% 969h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS EM4 Longshot LA80 AF-8 RailJack AF-41 Hacksaw AF-41 Hacksaw NS-44 Commissioner AF-4 Cyclone SAS-R
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,050,389 MLG Score: 1639
Fun Score: N/A
Cheeseburgers Flipped: 487TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.472%16.437%435712121,5210.6904221.405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.846%0.886B*-0.685D-0.879D--HEAD (~3.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.611B+7.70.479B+21.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.184%2.778%3811218723162380.22784830%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.039B**1.098B**-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.659B+25.90.51B+29

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.407%1.389%2211218723811140.18897663%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.726D--0.61D-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.676B+4.20.665B+8.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.881%2.846%157212172462121811.15493135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.654%0.241C++-0.378C--0.801

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.30.779B++10.60.743B++16.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.937%81.544%157612135,196361714.3933

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.239%0.704B++0.809B++-0.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.512B+1.90.398B3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BoNeHeAdEdOvErLoRdS[BHO] BoNeHeAdEdOvErLoRdS
NC outfit on Miller

Members: 945
5.8m386.1%225 (13.5k)188 (11.3k)2.0951410,7255,1192.4608378 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC121986223.499%45.054%105906:012

8% Engineer71% Infiltrator12% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2016 10:14 PMJan 25th, 2016 10:23 PMNov 13th, 2019 6:15 AM (8h) (PST)Oct 26th, 2019 7:55 AM (18d) (PST)Oct 26th, 2019 5:44 AM (18d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4501373130.3470.1660.1571.5000.0411639

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,9948,22818,7662110990211,253

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
514.5h/21.4d 1,872 4,832 3,643 46.3k 482 956 1,266 13.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:51
Deaths:72
KDR:0.708
Accuracy:16.628% D
HSR:19.608% D
Kills:51
Deaths (as Heavy Assault):72
Deaths (to Heavy Assaults):1,009
KDR:0.70833
Kill Difference:21
Playtime:17.385 hours
Usage:3%
Score:0.117m
Score/min:112
Accuracy (listed only):16.628%
HSR (listed only):19.608%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
C**
Kills:2,090
Deaths:407
KDR:5.135
Accuracy:40.397% C++
HSR:80.526% C**
LA80
B*
Kills:1,639
Deaths:245
KDR:6.690
Accuracy:37.488% C--
HSR:85.296% B*
AF-8 RailJack
B
Kills:1,078
Deaths:486
KDR:2.218
Accuracy:39.215% B
HSR:77.922% B
NS-44 Commissioner
C
Kills:795
Deaths:1,071
KDR:0.742
Accuracy:34.416% C
HSR:16.478% D-
AF-4 Cyclone
C
Kills:312
Deaths:448
KDR:0.696
Accuracy:23.839% C
HSR:9.295% D**
SAS-R
B*
Kills:242
Deaths:97
KDR:2.495
Accuracy:34.964% D
HSR:76.860% B*
NS-30 Vandal
C*
Kills:141
Deaths:109
KDR:1.294
Accuracy:27.563% D-
HSR:28.369% C*
NC14 Bolt Driver
B**
Kills:82
Deaths:49
KDR:1.673
Accuracy:40.164% B++
HSR:84.146% B**
NSX Tomoe
C+
Kills:79
Deaths:95
KDR:0.832
Accuracy:28.070% C+
HSR:24.051% D*
NSX Daimyo
C++
Kills:65
Deaths:24
KDR:2.708
Accuracy:41.962% C++
HSR:93.846% C+
NS-AM7 Archer
D--
Kills:53
Deaths:88
KDR:0.602
Accuracy:50.473% D*
HSR:7.547% D--
Kills:6,576
Deaths (as Infiltrator):3,119
Deaths (to Infiltrators):1,216
KDR:2.10837
Kill Difference:3,457
Playtime:366.321 hours
Usage:71%
Score:3.629m
Score/min:165
Accuracy (listed only):36.232%
HSR (listed only):53.121%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C-
Kills:90
Deaths:178
KDR:0.506
Accuracy:16.701% D*
HSR:18.889% C-
Kills:90
Deaths (as Engineer):178
Deaths (to Engineers):1,234
KDR:0.50562
Kill Difference:88
Playtime:39.988 hours
Usage:8%
Score:0.526m
Score/min:219
Accuracy (listed only):16.701%
HSR (listed only):18.889%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C
Kills:312
Deaths:448
KDR:0.696
Accuracy:23.839% C
HSR:9.295% D**
AF-19 Mercenary
C-
Kills:90
Deaths:178
KDR:0.506
Accuracy:16.701% D*
HSR:18.889% C-
Kills:402
Deaths (as Light Assault):626
Deaths (to Light Assaults):774
KDR:0.64217
Kill Difference:224
Playtime:24.736 hours
Usage:5%
Score:0.233m
Score/min:157
Accuracy (listed only):20.270%
HSR (listed only):14.092%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B
Kills:833
Deaths:282
KDR:2.954
Accuracy:19.013% D*
HSR:15.726% B
AF-41 Hacksaw
B*
Kills:801
Deaths:282
KDR:2.840
Accuracy:20.436% D*
HSR:18.477% B*
NCM3 Raven
A
Kills:127
Deaths:138
KDR:0.920
Accuracy:42.479% B
HSR:4.724% A
NCM3 Raven
C**
Kills:121
Deaths:138
KDR:0.877
Accuracy:41.762% C**
HSR:0.826% D*
Kills:1,882
Deaths (as MAX Suit):420
Deaths (to MAX Suits):189
KDR:4.48095
Kill Difference:1,462
Playtime:60.999 hours
Usage:12%
Score:1.272m
Score/min:348
Accuracy (listed only):30.922%
HSR (listed only):9.939%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Tomcat A2AM Pods
C--
Kills:75
V. Kills:105 71%
Deaths:48
KDR:1.563
Accuracy:76.270% C
KPH:19.100 D-
VKPH:26.700 C--
Breaker Rocket Pods
C
Kills:72
V. Kills:20 343%
Deaths:28
KDR:2.571
Accuracy:47.184% C
KPH:40.800 C--
VKPH:11.300 C
Kills:147 (0 + 0)
Deaths:76
KDR:1.934
VKDR:1.645
Vehicle Kills:125
Kill Difference:71
Playtime:5.693 hours
Usage:1%
Score:0.104m
Score/min:304
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:72
V. Kills:14 N/A
Deaths:4
KDR:18
Accuracy:33.407% F
KPH:23.600 D*
VKPH:4.600 D--
Kills:72 (72 + 0)
Deaths:4
KDR:18
VKDR:3.500
Vehicle Kills:14
Kill Difference:68
Playtime:3.048 hours
Usage:1%
Score:0.028m
Score/min:151
Driving Accuracy:33.407%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C
Kills:128
V. Kills:80 158%
Deaths:24
KDR:5.333
Accuracy:44.083% C+
KPH:20.400 D-
VKPH:12.700 C
Enforcer ML85
C+
Kills:118
V. Kills:77 151%
Deaths:24
KDR:4.917
Accuracy:36.577% D
KPH:21.400 C+
VKPH:14 C
Kills:246 (0 + 246)
Deaths:48
KDR:5.125
VKDR:3.271
Vehicle Kills:157
Kill Difference:198
Playtime:11.782 hours
Usage:2%
Score:0.149m
Score/min:211
Driving Accuracy:N/A%
Gunner Accuracy:36.577%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
EM4 Longshot 2,0922,0904075.135B++3.0440.397%C++80.526%C**28.9C+N/A8372.4h1.8B++4.5B+
LA80 1,6391,6392456.69A4.5937.488%C--85.296%B*35.7C+N/A9345.9h1.8B++4.9B
AF-8 RailJack 1,0811,0784862.218C+0.1239.215%B77.922%B16.1DN/A4166.9h2B++5.2B+
AF-41 Hacksaw 8438332822.954C*0.8619.013%D*15.726%B25.2CN/A9533h4.6B**24.3C++
AF-41 Hacksaw 8058012822.84C*0.7420.436%D*18.477%B*24C-N/A8933.4h5.2B*25.5C+
NS-44 Commissioner 7997951,0710.742C+1.3534.416%C16.478%D-16.3DN/A4748.7h4.2C+12.1C+
AF-4 Cyclone 3123124480.696C1.4023.839%C9.295%D**15.7DN/A4419.9h11.3C+47.2C++
SAS-R 244242972.495C+0.4034.964%D76.86%B*24DN/A6710.1h2B+5.7C*
Bouncing Betty 227227544.204C++2.1131.393%D*N/A103.2CN/A2712.2h2.2D7.1F
Carver 1561562,8550.055C+2.0428.81%C++3.205%F-0.6C--N/A2268.8h1.7C5.8C++
NS-30 Vandal 1411411091.294C0.8027.563%D-28.369%C*12.8D*N/A2811h7D25.3D
E540 Halberd 208128245.333C3.2444.083%C+3.906%B+20.3D-12.7C2126.3h7.1D--16.1D
NCM3 Raven 2221271380.92C++1.1842.479%B4.724%A7.4C--5.5C+11017.2h31.7C+74.6C*
NCM3 Raven 2201211380.877C+1.2241.762%C**N/A7D5.7C11217.3h32.7C78.4C+
Enforcer ML85 195118244.917C+2.8236.577%D1.695%C21.5C+14C2105.5h14.4C39.5C--
MANA Anti-Vehicle Turret 227111382.921S0.8361.514%M**N/A1110B++1160B++2982180.1h8.9A14.4A*
Spear Anti-Vehicle Phalanx Turret 17091156.067C+3.9741.461%C+2.198%D--21.2D--18.4C2214.3h14.2D**34.3D--
AF-19 Mercenary 91901780.506C1.5916.701%D*18.889%C-5.5D-N/A3116.3h12.8C*76.5C+
NC14 Bolt Driver 8282491.673C+0.4240.164%B++84.146%B**12.8DN/A506.4h2.4B+6B+
NSX Tomoe 7979950.832C-1.2628.07%C+24.051%D*18D-N/A684.4h15C+53.4C+
Tomcat A2AM Pods 18075481.563D0.5376.27%CN/A19.2D-26.9C--3243.9h10.4D-13.7D--
L100 Python HESH 8672418B++15.9033.407%F1.389%C+24D*4.7D--1513h4.2D-12.6F
Breaker Rocket Pods 9272282.571D0.4847.184%C2.778%M++40C--11.1C2571.8h25.9D*55D
NSX Daimyo 6565242.708C+0.6141.962%C++93.846%C+28.3DN/A702.3h2.4C**5.6B
C-4 7955740.743C-1.3526.33%C++N/A45.8D-20D4771.2h1.8C--6.8C+
NS-AM7 Archer 8153880.602C**1.4950.473%D*7.547%D--4.7C--2.5C+3611.3h19.1C*37.9C+
NC6 Gauss SAW 5151720.708C1.3916.628%D19.608%D12.4D-N/A814.1h9.7C**58.4C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01840.2h
Decoy Grenade0530h
Anti-Vehicle MANA Turret32990.6h
Medical Applicator145,7320.8h
Motion Spotter142,0801.4h
Recon Detection Device191,5182.2h
G40-F Ranger0550h
Ammunition Package81460.2h
Nano-Armor Kit3035,0243.6h
M20 Drake01960.1h
A30 Walker01100.1h

Check the help document for the dictionary if you want to learn more about words used here.


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