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Brigadier UgrTan[BHO] UgrTan
NC BR 81

KDR: 2.34

Score: 6.5m

Last Seen: Mar 9th, 2020 5:47 PM
- OFFLINE - 135.3 hour(s)

Battle Rank 81 - New Conglomerate on Miller
Level Progress (to 82): 54%
Level 100 Progress: 35% 901h
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS LA80 EM4 Longshot AF-8 RailJack NS-44 Commissioner AF-41 Hacksaw AF-41 Hacksaw AF-4 Cyclone Bouncing Betty
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,520,765 MLG Score: 2015
Fun Score: N/A
Cheeseburgers Flipped: 513TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.481%16.159%444712251,8070.7576521.578

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.275%1.214B**-0.735D--3.124T-HEAD (~2.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.20.647B+7.20.496B+19

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.184%2.778%3611231723252380.22085930%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.048B**1.116B**-1.948

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
550.661B+25.90.512B+29

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.275%1.136%2611231884031310.21782267%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.656D-0.891D---1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.697B+40.68B+7.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.859%2.875%185212303132292061.36087151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.107%0.244C++-0.396C---1.063

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.803B++9.20.772B++14.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.133%81.617%185612266,702415816.1106

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.181%0.628B+0.941B*-0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.517B+1.90.411B2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.5m353.6%228 (13.7k)190 (11.4k)2.3356712,9915,5622.7058681 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1232104124.289%47.163%114606:102

7% Engineer72% Infiltrator11% MAX Suit8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 23rd, 2016 10:14 PMJan 25th, 2016 10:23 PMMar 9th, 2020 8:46 PM (18d) (PST)Mar 9th, 2020 2:47 PM (19d) (PST)Mar 9th, 2020 1:47 PM (19d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4631343290.3780.1620.1781.4780.0402015

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
27,7988,06819,73023101189211,415

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
573h/23.9d 2,059 6,127 4,464 50.8k 536 1,099 1,376 15.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:51
Deaths:73
KDR:0.699
Accuracy:16.609% D
HSR:19.608% D
Kills:51
Deaths (as Heavy Assault):73
Deaths (to Heavy Assaults):1,092
KDR:0.69863
Kill Difference:22
Playtime:20.425 hours
Usage:4%
Score:0.144m
Score/min:118
Accuracy (listed only):16.609%
HSR (listed only):19.608%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
LA80
B++
Kills:3,119
Deaths:430
KDR:7.253
Accuracy:38.623% C-
HSR:83.713% B++
EM4 Longshot
C**
Kills:2,090
Deaths:407
KDR:5.135
Accuracy:40.397% C++
HSR:80.526% C**
AF-8 RailJack
B+
Kills:1,085
Deaths:487
KDR:2.228
Accuracy:39.171% C*
HSR:78.065% B+
NS-44 Commissioner
C+
Kills:1,057
Deaths:1,251
KDR:0.845
Accuracy:35.937% C+
HSR:15.894% D--
AF-4 Cyclone
C
Kills:312
Deaths:448
KDR:0.696
Accuracy:23.798% C
HSR:9.295% D**
SAS-R
B++
Kills:261
Deaths:104
KDR:2.510
Accuracy:35.010% D
HSR:76.245% B++
NS-30 Vandal
C++
Kills:141
Deaths:109
KDR:1.294
Accuracy:27.563% D--
HSR:28.369% C++
NC14 Bolt Driver
B**
Kills:82
Deaths:49
KDR:1.673
Accuracy:40.164% B+
HSR:84.146% B**
NSX Tomoe
C
Kills:79
Deaths:95
KDR:0.832
Accuracy:28.070% C
HSR:24.051% D*
NS-AM7 Archer
D-
Kills:69
Deaths:105
KDR:0.657
Accuracy:52.785% D-
HSR:8.696% D--
NSX Daimyo
C+
Kills:65
Deaths:24
KDR:2.708
Accuracy:41.962% C+
HSR:93.846% C+
NC4 Mag-Shot
N/A
Kills:50
Deaths:119
KDR:0.420
Accuracy:23.226% N/A
HSR:14% N/A
Kills:8,410
Deaths (as Infiltrator):3,628
Deaths (to Infiltrators):1,329
KDR:2.31808
Kill Difference:4,782
Playtime:414.972 hours
Usage:72%
Score:4.273m
Score/min:172
Accuracy (listed only):35.559%
HSR (listed only):49.737%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C
Kills:98
Deaths:184
KDR:0.533
Accuracy:16.842% D*
HSR:20.408% C
Kills:98
Deaths (as Engineer):184
Deaths (to Engineers):1,305
KDR:0.53261
Kill Difference:86
Playtime:42.641 hours
Usage:7%
Score:0.560m
Score/min:219
Accuracy (listed only):16.842%
HSR (listed only):20.408%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C
Kills:312
Deaths:448
KDR:0.696
Accuracy:23.798% C
HSR:9.295% D**
AF-19 Mercenary
C
Kills:98
Deaths:184
KDR:0.533
Accuracy:16.842% D*
HSR:20.408% C
Kills:410
Deaths (as Light Assault):632
Deaths (to Light Assaults):846
KDR:0.64873
Kill Difference:222
Playtime:25.099 hours
Usage:4%
Score:0.235m
Score/min:156
Accuracy (listed only):20.320%
HSR (listed only):14.852%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B+
Kills:875
Deaths:303
KDR:2.888
Accuracy:20.343% D*
HSR:16.229% B+
AF-41 Hacksaw
B*
Kills:845
Deaths:303
KDR:2.789
Accuracy:21.755% D*
HSR:18.343% B*
NCM3 Raven
C**
Kills:136
Deaths:149
KDR:0.913
Accuracy:42.148% C**
HSR:0.735% D*
NCM3 Raven
B**
Kills:133
Deaths:149
KDR:0.893
Accuracy:42.806% C**
HSR:4.511% B**
Kills:1,989
Deaths (as MAX Suit):452
Deaths (to MAX Suits):202
KDR:4.40044
Kill Difference:1,537
Playtime:64.210 hours
Usage:11%
Score:1.315m
Score/min:341
Accuracy (listed only):31.763%
HSR (listed only):9.955%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Tomcat A2AM Pods
C--
Kills:75
V. Kills:105 71%
Deaths:48
KDR:1.563
Accuracy:76.270% C+
KPH:19.100 D-
VKPH:26.700 C--
Breaker Rocket Pods
C
Kills:72
V. Kills:20 343%
Deaths:28
KDR:2.571
Accuracy:47.184% C
KPH:40.800 D
VKPH:11.300 C
Kills:147 (0 + 0)
Deaths:76
KDR:1.934
VKDR:1.645
Vehicle Kills:125
Kill Difference:71
Playtime:5.693 hours
Usage:1%
Score:0.104m
Score/min:305
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D-
Kills:88
V. Kills:15 N/A
Deaths:4
KDR:22
Accuracy:34.275% F
KPH:26.600 D--
VKPH:4.500 D-
Kills:88 (88 + 0)
Deaths:4
KDR:22
VKDR:3.750
Vehicle Kills:15
Kill Difference:84
Playtime:3.313 hours
Usage:1%
Score:0.031m
Score/min:154
Driving Accuracy:34.275%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C--
Kills:183
V. Kills:91 199%
Deaths:24
KDR:7.625
Accuracy:42.828% C
KPH:24.700 C--
VKPH:12.300 C--
Enforcer ML85
C+
Kills:130
V. Kills:81 159%
Deaths:24
KDR:5.417
Accuracy:36.870% C--
KPH:22.300 C+
VKPH:13.900 C
Kills:313 (0 + 313)
Deaths:48
KDR:6.521
VKDR:3.583
Vehicle Kills:172
Kill Difference:265
Playtime:13.230 hours
Usage:2%
Score:0.164m
Score/min:207
Driving Accuracy:N/A%
Gunner Accuracy:36.870%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA80 3,1203,1194307.253A*4.9238.623%C-83.713%B++38.8C+N/A9780.3h1.8B++4.7B
EM4 Longshot 2,0922,0904075.135B++2.8040.397%C++80.526%C**28.8C+N/A8372.6h1.8B++4.5B+
AF-8 RailJack 1,0881,0854872.228C+0.1139.171%C*78.065%B+16.1DN/A4267.3h2B+5.2B+
NS-44 Commissioner 1,0641,0571,2510.845C+1.4935.937%C+15.894%D--19.3DN/A5454.8h4.1C+11.4C+
AF-41 Hacksaw 8878753032.888C++0.5520.343%D*16.229%B+25.4C-N/A9434.4h5B*24.6C+
AF-41 Hacksaw 8508453032.789C++0.4521.755%D*18.343%B*24.2C--N/A8934.9h5.6B++25.7C+
AF-4 Cyclone 3123124480.696C1.6423.798%C9.295%D**15.7DN/A4419.9h11.3C+47.3C+
Bouncing Betty 300300575.263B+2.9330.933%D**N/A111.1CN/A3032.7h2.2D-7F-
SAS-R 2632611042.51C+0.1735.01%D76.245%B++24.4DN/A6910.7h2B+5.8C++
E540 Halberd 274183247.625C+5.2942.828%C3.825%B+24.7C--12.3C--2037.4h5.8C+13.5C+
Carver 1691693,2670.052C+2.2829.733%C*2.959%F-0.5C-N/A2313.5h1.6C+5.5C*
NS-30 Vandal 1411411091.294C1.0427.563%D--28.369%C++12.7D*N/A2911.1h7D--25.3D--
NCM3 Raven 2421361490.913C+1.4242.148%C**N/A7.2D5.6C10818.8h31.4C74.4C+
MANA Anti-Vehicle Turret 260134403.35M++1.0160.939%CN/A1340A++1260B**4266570.1h7.6B+12.6B+
NCM3 Raven 2311331490.893C+1.4442.806%C**4.511%B**7.2D5.3C10518.5h32.5C76C++
Enforcer ML85 211130245.417C++3.0836.87%C--1.538%C--22.4C+14C2125.8h14C38C-
AF-19 Mercenary 99981840.533C1.8016.842%D*20.408%C5.9D-N/A3416.5h12.4C*73.6C+
Spear Anti-Vehicle Phalanx Turret 17594156.267C+3.9341.509%C2.128%D--21.4D--18.4C2214.4h14F33.7D*
L100 Python HESH 10388422B**19.6634.275%F1.136%C--26.7D--4.5D-1543.3h4D11.7D**
NC14 Bolt Driver 8282491.673C+0.6640.164%B+84.146%B**12.6DN/A546.5h2.4B6B+
NSX Tomoe 7979950.832C--1.5028.07%C24.051%D*18D--N/A684.4h15C53.4C+
Tank Mine 10675233.261C**0.9333.613%C+N/A125B51.7C-9960.6h1.6B+4.8B++
Tomcat A2AM Pods 18075481.563D-0.7776.27%C+N/A19.2D-26.9C--3243.9h10.4D--13.7D*
Breaker Rocket Pods 9272282.571D0.2447.184%C2.778%M+40D11.1C2601.8h25.9D*55D-
NS-AM7 Archer 103691050.657B1.6852.785%D-8.696%D--5.3C-2.6C+3813h18.4C++34.9C+
NSX Daimyo 6565242.708C0.3741.962%C+93.846%C+28.3D-N/A712.3h2.4C*5.6C*
C-4 8157770.74C--1.6026.494%C++N/A43.8D-18.5D4591.3h1.8D6.8C
NC6 Gauss SAW 5151730.699C-1.6416.609%D19.608%D12.1D-N/A854.2h10.3C+62.1C+
NC4 Mag-Shot 50501190.42C-1.9223.226%D14%D-10.4D-N/A414.8h6.9B+29.9C*

Consumables
  Name Deaths Consumed Time Equipped
Decoy Grenade0530h
Spawn Beacon02440.2h
Anti-Vehicle MANA Turret33650.7h
Medical Applicator145,7320.8h
Motion Spotter203,1652.3h
Recon Detection Device191,5182.2h
G40-F Ranger0550h
Ammunition Package81650.2h
Nano-Armor Kit3236,3873.7h
A30 Walker01100.1h
M20 Drake01960.1h

Check the help document for the dictionary if you want to learn more about words used here.


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