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Field Marshal First Sgt. Uileos[] Uileos
TR BR 93

KDR: 2.54

Score: 15.8m

Last Seen: Jun 27th, 2019 2:27 AM
- OFFLINE - 633.2 hour(s)

Battle Rank 100 (93 total) - Terran Republic on Emerald
Level Progress (to 101): 74%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS T9A "Butcher" MSW-R TSAR-42 MG-H1 Watchman NS Decimator NS-44 Commissioner AE T9 CARV T7 Mini-Chaingun
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,709,564 MLG Score: 4564
Fun Score: N/A
Cheeseburgers Flipped: 158TIME WITH MEDKIT: 2.3%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.38%44.628%131129118528,3482.63188-0.093

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.486%1.602A+3.622M**-1.886F-HEAD ++ (~29.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320.57B+9.40.341C**22.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.488%0.776%598212129023303972.73333227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.132%2.088A*-1.149D*-0.242

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.796B++4.90.607B+2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.599%20%281121385330380.256798218%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.425C--3.837M**-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.30.395B22.90.427B49.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.285%85.402%28412103,939968334.06921

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.726%1.097B**1.19B**-0.103

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.49B+2.10.33C**2.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.8m188.7%424 (25.4k)356 (21.4k)2.5386241,60816,3902.6971393 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214336125.98%42.924%111502:4324

19% Combat Medic7% Engineer52% Heavy Assault12% Infiltrator6% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 16th, 2017 12:08 AMJan 15th, 2019 7:13 PMJun 26th, 2019 10:16 PM (26d) (PST)Jun 26th, 2019 10:56 PM (26d) (PST)Jun 26th, 2019 10:27 PM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7823344480.9360.3690.4021.8690.0544564

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,90920,05726,852562224112321,370

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
740.6h/30.9d 2,598 17,860 11,106 83.1k 463 3,163 2,406 34.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9A "Butcher"
A**
Kills:2,051
Deaths:641
KDR:3.200
Accuracy:27.205% B+
HSR:46.270% A**
MSW-R
A**
Kills:1,716
Deaths:602
KDR:2.851
Accuracy:28.591% B**
HSR:42.075% A**
MG-H1 Watchman
A*
Kills:1,544
Deaths:532
KDR:2.902
Accuracy:26.998% B++
HSR:42.940% A*
T9 CARV
M
Kills:1,291
Deaths:557
KDR:2.318
Accuracy:26.872% A+
HSR:40.511% M
NS-15M2
A+
Kills:1,209
Deaths:413
KDR:2.927
Accuracy:27.910% B++
HSR:37.304% A+
TMG-50
M++
Kills:1,205
Deaths:284
KDR:4.243
Accuracy:30.644% A++
HSR:43.983% M++
T16 Rhino
A**
Kills:1,205
Deaths:372
KDR:3.239
Accuracy:27.223% B**
HSR:38.174% A**
T9 CARV-S
M+
Kills:1,199
Deaths:324
KDR:3.701
Accuracy:27.769% B**
HSR:45.705% M+
NS-15MB
A++
Kills:1,196
Deaths:342
KDR:3.497
Accuracy:28.783% B+
HSR:46.321% A++
NS-15MP
A*
Kills:1,186
Deaths:236
KDR:5.025
Accuracy:29.489% C**
HSR:51.265% A*
Kills:13,802
Deaths (as Heavy Assault):4,303
Deaths (to Heavy Assaults):5,067
KDR:3.20753
Kill Difference:9,499
Playtime:387.222 hours
Usage:52%
Score:8.226m
Score/min:354
Accuracy (listed only):28.148%
HSR (listed only):43.455%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11C
M**
Kills:1,194
Deaths:341
KDR:3.501
Accuracy:32.180% A++
HSR:41.457% M**
TRAC-5
M++
Kills:1,190
Deaths:615
KDR:1.935
Accuracy:30.472% A++
HSR:36.050% M++
MG-S1 Jackal
S
Kills:1,177
Deaths:301
KDR:3.910
Accuracy:32.170% B**
HSR:51.402% S
HC1 Cougar
M**
Kills:751
Deaths:139
KDR:5.403
Accuracy:34.583% A*
HSR:44.075% M**
NSX Tanto
M
Kills:180
Deaths:46
KDR:3.913
Accuracy:34.586% A+
HSR:43.889% M
NSX Tengu
M**
Kills:162
Deaths:42
KDR:3.857
Accuracy:45.412% A
HSR:45.679% M**
Kills:4,654
Deaths (as Light Assault):1,484
Deaths (to Light Assaults):3,627
KDR:3.13612
Kill Difference:3,170
Playtime:47.388 hours
Usage:6%
Score:1.045m
Score/min:367
Accuracy (listed only):34.901%
HSR (listed only):43.759%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
S
Kills:1,215
Deaths:302
KDR:4.023
Accuracy:29.321% A
HSR:54.979% S
T1S Cycler
M**
Kills:1,209
Deaths:384
KDR:3.148
Accuracy:31.776% A++
HSR:46.981% M**
T1 Cycler
M++
Kills:1,201
Deaths:676
KDR:1.777
Accuracy:28.829% A+
HSR:42.215% M++
TORQ-9
M
Kills:1,189
Deaths:445
KDR:2.672
Accuracy:29.074% B**
HSR:42.641% M
MG-S1 Jackal
S
Kills:1,177
Deaths:301
KDR:3.910
Accuracy:32.170% B**
HSR:51.402% S
Cycler TRV
A*
Kills:1,175
Deaths:615
KDR:1.911
Accuracy:27.408% B*
HSR:34.979% A*
T1A Unity
M++
Kills:740
Deaths:215
KDR:3.442
Accuracy:30.008% B**
HSR:49.730% M++
NSX Tengu
M**
Kills:162
Deaths:42
KDR:3.857
Accuracy:45.412% A
HSR:45.679% M**
Kills:8,068
Deaths (as Combat Medic):2,980
Deaths (to Combat Medics):1,901
KDR:2.70738
Kill Difference:5,088
Playtime:138.335 hours
Usage:19%
Score:3.165m
Score/min:381
Accuracy (listed only):31.750%
HSR (listed only):46.076%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:1,672
Deaths:491
KDR:3.405
Accuracy:41.691% B+
HSR:88.995% A*
NS-44 Commissioner AE
A**
Kills:1,299
Deaths:989
KDR:1.313
Accuracy:46.894% B++
HSR:46.343% A**
MG-S1 Jackal
S
Kills:1,177
Deaths:301
KDR:3.910
Accuracy:32.170% B**
HSR:51.402% S
M77-B
A
Kills:1,177
Deaths:319
KDR:3.690
Accuracy:43.762% B**
HSR:87.511% A
NS-44 Commissioner
S
Kills:1,168
Deaths:807
KDR:1.447
Accuracy:48.201% A+
HSR:55.137% S
NSX Daimyo
B**
Kills:580
Deaths:86
KDR:6.744
Accuracy:47.669% B**
HSR:97.759% B**
TX1 Repeater
A**
Kills:532
Deaths:427
KDR:1.246
Accuracy:30.218% B**
HSR:37.406% A**
99SV
A*
Kills:510
Deaths:126
KDR:4.048
Accuracy:39.569% A
HSR:54.706% A*
NSX Tomoe
M++
Kills:287
Deaths:55
KDR:5.218
Accuracy:32.703% B*
HSR:68.990% M++
NS-44P Commissioner
M**
Kills:249
Deaths:119
KDR:2.092
Accuracy:50.336% B**
HSR:59.036% M**
NSX Tengu
M**
Kills:162
Deaths:42
KDR:3.857
Accuracy:45.412% A
HSR:45.679% M**
NS-45 Pilot
M+
Kills:103
Deaths:87
KDR:1.184
Accuracy:35.897% B++
HSR:51.456% M+
NS-AM7 Archer
A++
Kills:84
Deaths:65
KDR:1.292
Accuracy:67.145% B**
HSR:32.143% A++
TX2 Emperor
A
Kills:66
Deaths:81
KDR:0.815
Accuracy:33.262% B++
HSR:30.303% A
Kills:9,066
Deaths (as Infiltrator):3,995
Deaths (to Infiltrators):2,625
KDR:2.26934
Kill Difference:5,071
Playtime:89.754 hours
Usage:12%
Score:1.794m
Score/min:333
Accuracy (listed only):42.495%
HSR (listed only):57.633%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11C
M**
Kills:1,194
Deaths:341
KDR:3.501
Accuracy:32.180% A++
HSR:41.457% M**
TRAC-5
M++
Kills:1,190
Deaths:615
KDR:1.935
Accuracy:30.472% A++
HSR:36.050% M++
HC1 Cougar
M**
Kills:751
Deaths:139
KDR:5.403
Accuracy:34.583% A*
HSR:44.075% M**
AMR-66
M++
Kills:746
Deaths:182
KDR:4.099
Accuracy:35.212% A+
HSR:47.319% M++
NSX Tanto
M
Kills:180
Deaths:46
KDR:3.913
Accuracy:34.586% A+
HSR:43.889% M
Kills:4,061
Deaths (as Engineer):1,323
Deaths (to Engineers):1,909
KDR:3.06954
Kill Difference:2,738
Playtime:55.404 hours
Usage:7%
Score:1.102m
Score/min:332
Accuracy (listed only):33.407%
HSR (listed only):42.558%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
M
Kills:720
Deaths:233
KDR:3.090
Accuracy:23.515% A++
HSR:32.639% M
M1 Heavy Cycler
M+
Kills:676
Deaths:236
KDR:2.864
Accuracy:23.866% A*
HSR:31.657% M+
MR1 Fracture
A*
Kills:51
Deaths:29
KDR:1.759
Accuracy:55.979% A*
HSR:0% F-
Kills:1,447
Deaths (as MAX Suit):249
Deaths (to MAX Suits):474
KDR:5.81124
Kill Difference:1,198
Playtime:19.817 hours
Usage:3%
Score:0.495m
Score/min:416
Accuracy (listed only):34.453%
HSR (listed only):21.432%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:451
V. Kills:196 229%
Deaths:70
KDR:6.443
Accuracy:67.543% A
KPH:61.600 A*
VKPH:26.800 A+
Kills:451 (451 + 0)
Deaths:70
KDR:6.443
VKDR:2.800
Vehicle Kills:196
Kill Difference:381
Playtime:7.326 hours
Usage:1%
Score:0.154m
Score/min:350
Driving Accuracy:67.543%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A+
Kills:451
V. Kills:192 234%
Deaths:43
KDR:10.488
Accuracy:58.686% A
KPH:50.200 A+
VKPH:21.400 B++
Kills:451 (451 + 0)
Deaths:43
KDR:10.488
VKDR:4.465
Vehicle Kills:192
Kill Difference:408
Playtime:8.987 hours
Usage:1%
Score:0.165m
Score/min:306
Driving Accuracy:58.686%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:85
V. Kills:2 N/A
Deaths:3
KDR:28.333
Accuracy:31.599% M+
KPH:175.400 M*
VKPH:4.100 B+
Kills:85 (0 + 85)
Deaths:3
KDR:28.333
VKDR:0.667
Vehicle Kills:2
Kill Difference:82
Playtime:0.485 hours
Usage:0%
Score:0.017m
Score/min:589
Driving Accuracy:N/A%
Gunner Accuracy:31.599%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T9A "Butcher" 2,0932,0516413.2B*0.6627.205%B+46.27%A**54.4C+1.1B++14937.7h10.8B39.8B+
MSW-R 1,7421,7166022.85B+0.3128.591%B**42.075%A**59.4B++N/A19028.9h9.9B*34.5B*
TSAR-42 1,6901,6724913.405C++0.8741.691%B+88.995%A*56.9B*N/A18029.4h1.7B**4.2B*
MG-H1 Watchman 1,5781,5445322.902B**0.3626.998%B++42.94%A*60.3B++1.3B**24225.6h11.4B*42.4B++
NS Decimator 1,9781,3045662.304A+0.2368.258%B*N/A56.9A+29.4A+34222.9h4B+5.8B*
NS-44 Commissioner AE 1,3021,2999891.313C++1.2346.894%B++46.343%A**91.5B**N/A25914.2h3B++6.5B+
T9 CARV 1,3271,2915572.318B*0.2226.872%A+40.511%M50.2B**1.4A*19625.7h10.6B**39.5B*
T7 Mini-Chaingun 1,2591,2424272.909A*0.3723.098%A23.511%M57AN/A16421.8h11.6B*50.2B++
TAR 1,2571,2153024.023A++1.4829.321%A54.979%S78.4A*2.7S26115.5h9.2A+31.4B**
T1S Cycler 1,2421,2093843.148A*0.6131.776%A++46.981%M**60.5A++1.7A**18020h10.3B**32.4B**
NS-15M2 1,2471,2094132.927B++0.3927.91%B++37.304%A+52.3B1.6A*13123.1h10.9B+39.2B+
TMG-50 1,2221,2052844.243M++1.7030.644%A++43.983%M++55B**N/A12621.9h9.1B*29.6B*
T16 Rhino 1,2371,2053723.239A*0.7027.223%B**38.174%A**50B++1.3A++11424.1h11.3B++41.5B++
T1 Cycler 1,2161,2016761.777B++0.7628.829%A+42.215%M++43.7B**N/A15227.5h10.6A36.6B**
T9 CARV-S 1,2291,1993243.701A*1.1627.769%B**45.705%M+50C**1.3A++18524h10.6B++38.3B++
NS-15MB 1,2231,1963423.497A+0.9628.783%B+46.321%A++56.7C+1.3B**14621.1h9.9B++34.5B+
NS-11C 1,2191,1943413.501M+0.9632.18%A++41.457%M**60.3A++1.3A*17819.8h10.6B**32.9B*
TRAC-5 1,2151,1906151.935A+0.6030.472%A++36.05%M++39.8AN/A16029.9h11.9B++39.1B*
TORQ-9 1,2121,1894452.672B**0.1329.074%B**42.641%M52.4B*1B**15822.7h11.3B**38.9B**
NS-15MP 1,2001,1862365.025B**2.4929.489%C**51.265%A*66.3C+N/A19917.9h9B*30.5B+
MG-S1 Jackal 1,1871,1773013.91A**1.3732.17%B**51.402%S70.9A+N/A21216.6h8.2B+25.4B*
M77-B 1,1851,1773193.69A1.1543.762%B**87.511%A46.3AN/A12125.4h2B++4.5B*
Cycler TRV 1,1921,1756151.911B++0.6327.408%B*34.979%A*46.1B++N/A10625.5h10.8B**39.3B*
NS-44 Commissioner 1,1701,1688071.447B+1.0948.201%A+55.137%S134.3M**N/A4418.7h2.9B**6B**
T7 Mini-Chaingun AE 9439352004.675M+2.1426.094%B**35.294%S93.5A++N/A25210h9.6B*36.6B*
HC1 Cougar 7667511395.403S2.8634.583%A*44.075%M**112.1M**2.2S3056.7h7.8A22.5B**
AMR-66 7597461824.099M**1.5635.212%A+47.319%M++51.8A++N/A16114.4h5.8A16.5B**
T1A Unity 7627402153.442M0.9030.008%B**49.73%M++72.5A+2.2M17510.2h9.3A+30.9A
M1 Heavy Cycler 7327202333.09B**0.5523.515%A++32.639%M49.7A+N/A15114.5h13.3B**56.5B**
M1 Heavy Cycler 7036762362.864A0.3323.866%A*31.657%M+45.1A*1.8M**13315h14.4B**60.3B**
NSX Daimyo 580580866.744B**4.2147.669%B**97.759%B**93.5A+N/A2826.2h1.7A3.6B**
TX1 Repeater 5345324271.246B+1.2930.218%B**37.406%A**84.4MN/A2466.3h10.1B*33.3B*
99SV 5175101264.048A+1.5139.569%A54.706%A*58A*N/A1948.8h4.3B*10.8B**
L100 Python AP 647451706.443C**3.9067.543%A1.109%D-61.8A*26.8A+3507.3h4.6B+6.7B**
P2-120 AP 6434514310.488B+7.9558.686%AN/A50.1A+21.3B++3069h5.3B*9B**
NSX Tomoe 290287555.218A**2.6832.703%B*68.99%M++84.4A++N/A3833.4h9A+27.6B**
Chainblade 30028315,5840.018C+2.5229.474%C+9.541%B+0.4CN/A1666h2.4C**8B+
NS-44P Commissioner 2492491192.092B*0.4550.336%B**59.036%M**177.9M++N/A4311.4h2.7B*5.4B*
T2 Striker 3562101061.981M**0.5663.828%AN/A31.3A++21.8B**3006.7h31.1B*48.7B*
C-4 2412041141.789C**0.7532.609%AN/A102B+18.5D10122h1.5C++4.7B+
ML-7 304180832.169A*0.3763.082%B++1.111%D--56.3M++38.8M**6133.2h5.3B*8.5B*
NSX Tanto 182180463.913M+1.3734.586%A+43.889%M105.9M+1.2A+6041.7h10.9B+31.5B+
ASP-30 Grounder 2761631141.43A1.1166.177%B+N/A30.2B**20.9B*3425.4h8C++12.1B
NSX Tengu 164162423.857M1.3245.412%A45.679%M**85.3A*1.1B**3841.9h8.4B**18.6B*
NS-45 Pilot 103103871.184C+1.3535.897%B++51.456%M+114.4A++N/A4000.9h5.4B*15.1B*
M12 Kobalt 8785328.333B*25.7931.599%M+20%B170M++4B5870.5h22.9D72.3B+
NS-AM7 Archer 11084651.292A++1.2567.145%B**32.143%A++12.7A3.9B*796.6h11.7B++17.4B*
TX2 Emperor 6666810.815C+1.7233.262%B++30.303%A50.8B**N/A1361.3h7.1B*21.3B+
Tank Mine 9262231U28.46103.947%SN/A310S150M++31050.2h2.5D--2.5A*
Frag Grenade 6060160N/A57.4649.598%B++N/A600B+N/A22330.1h4.1C+8.3C*
MR1 Fracture 7451291.759A+0.7855.979%A*N/A18.2A*8.2A+1242.8h34B*60.7B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret0680.1h
Spawn Beacon845241.1h
AE Medical Applicator03700h
Nanite Revive Grenade02330.1h
Medical Applicator181108,4716.7h
Restoration Kit1652,6802.6h
Motion Spotter02620.1h
Smoke Grenade0920h
Nano-Armor Kit2699,6944.4h
Medical Kit1,4558,11014.2h
Ammunition Package114980.3h
Anti-Infantry MANA Turret01740.1h
Recon Detection Device202,1832.5h

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