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Signifer Destroyer Ukodo[DARK] Ukodo
VS BR 57

KDR: 1.64

Score: 43.9m

Last Seen: Aug 4th, 2019 4:07 PM
- OFFLINE - 512.6 hour(s)

Prestige 1, Battle Rank 57 - Vanu Sovereignty on Emerald - Outfit Member of DARK[DARK] DARK
VS outfit on Emerald

Members: 23
Level Progress (to 58): 96%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS Supernova FPC C-4 Pandora VX25 Pulsar C NS-11C Sirius SX12 Eridani SX5 Deimos VA29
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $466,623 MLG Score: 373
Fun Score: N/A
Cheeseburgers Flipped: 208TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.439%24.945%61039117523,0511.320290.322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.485%0.637B+0.619B+-0.313CHEAD ++ (~12.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.455B+9.90.306C*30.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.963%0.704%2111213142976860.145343163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.382C**-0.817D--1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.674B+21.60.593B+31.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.721%1.375%801512096,035152338493.96257157%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.545%1.633A+-0.726D--0.329

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.792B++4.60.629B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.132%1.859%302612083,120141417372.20495180%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.722%0.273C*-0.638D0.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.40.721B++13.10.672B+20.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.203%76.49%30221212621127010.488976

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.053%0.784B++0.611B+-0.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.535B+1.90.419B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.547%12.254%302612086,3001554164.05405

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.748%0.074C+-0.496D0.232

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.502B+2.80.427B3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DARK[DARK] DARK
VS outfit on Emerald

Members: 23
43.9m344%386 (23.2k)328 (19.7k)1.6418753,27232,4461.9247757 (57)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214147616.398%15.545%25504:0727

33% Combat Medic32% Engineer7% Infiltrator22% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 28th, 2013 2:35 AMNov 7th, 2014 1:59 AMAug 24th, 2019 12:50 PM (1d) (PST)Aug 4th, 2019 12:09 PM (21d) (PST)Aug 4th, 2019 12:07 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4901563340.3990.2430.0621.5850.062373

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,4029,36920,0332415495419,693

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2227.6h/92.8d 9,179 8,281 15,854 211.8k 2,580 6,478 8,305 65.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C
Kills:1,167
Deaths:545
KDR:2.141
Accuracy:26.072% C
HSR:26.221% C-
NS-15M AE
C**
Kills:1,157
Deaths:611
KDR:1.894
Accuracy:22.657% D
HSR:29.991% C**
Orion VS54
B+
Kills:178
Deaths:138
KDR:1.290
Accuracy:18.914% C
HSR:28.652% B+
VE-H Maw
A*
Kills:160
Deaths:125
KDR:1.280
Accuracy:26.224% C++
HSR:43.750% A*
Pulsar LSW
B*
Kills:84
Deaths:46
KDR:1.826
Accuracy:20.148% D
HSR:30.952% B*
SVA-88
A
Kills:81
Deaths:39
KDR:2.077
Accuracy:24.114% C++
HSR:35.803% A
Flare VE6
B**
Kills:68
Deaths:43
KDR:1.581
Accuracy:20.766% C
HSR:32.353% B**
Kills:2,895
Deaths (as Heavy Assault):1,547
Deaths (to Heavy Assaults):9,399
KDR:1.87136
Kill Difference:1,348
Playtime:98.526 hours
Usage:4%
Score:2.264m
Score/min:383
Accuracy (listed only):22.699%
HSR (listed only):32.532%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D
Kills:1,446
Deaths:1,468
KDR:0.985
Accuracy:32.719% D
HSR:12.932% D
Pulsar C
C*
Kills:1,411
Deaths:760
KDR:1.857
Accuracy:24.437% C+
HSR:24.380% C*
NS-11C
C++
Kills:1,369
Deaths:720
KDR:1.901
Accuracy:23.953% C+
HSR:19.869% C++
Deimos VA29
B
Kills:1,225
Deaths:894
KDR:1.370
Accuracy:64.832% B
HSR:11.184% D-
Serpent VE92
B+
Kills:1,217
Deaths:597
KDR:2.039
Accuracy:25.612% B+
HSR:19.310% C+
Nova
C
Kills:1,213
Deaths:1,185
KDR:1.024
Accuracy:41.852% C
HSR:11.954% D
NS-11CP
C+
Kills:1,196
Deaths:958
KDR:1.248
Accuracy:24.579% D-
HSR:23.746% C+
Thanatos VE70
B*
Kills:1,178
Deaths:670
KDR:1.758
Accuracy:47.778% B*
HSR:12.479% D
Phobos VX86
C
Kills:1,173
Deaths:846
KDR:1.387
Accuracy:56.400% C
HSR:12.703% D
Solstice SF
C**
Kills:1,171
Deaths:780
KDR:1.501
Accuracy:25.724% C**
HSR:12.724% D
Solstice VE3
B+
Kills:1,160
Deaths:699
KDR:1.660
Accuracy:25.207% B+
HSR:17.414% C-
NS Baron G5AE
B+
Kills:1,157
Deaths:794
KDR:1.457
Accuracy:51.455% B+
HSR:15.730% C+
Zenith VX-5
C+
Kills:599
Deaths:325
KDR:1.843
Accuracy:24.781% C+
HSR:19.700% C
VE-C Horizon
B*
Kills:565
Deaths:476
KDR:1.187
Accuracy:37.352% B+
HSR:30.620% B*
VX6-7
C+
Kills:393
Deaths:360
KDR:1.092
Accuracy:22.044% C--
HSR:19.847% C+
Solstice Burst
C**
Kills:166
Deaths:108
KDR:1.537
Accuracy:22.998% D
HSR:26.506% C**
Eclipse VE3A
C
Kills:72
Deaths:54
KDR:1.333
Accuracy:20.696% D**
HSR:18.056% C
VE-LR Obelisk
B*
Kills:69
Deaths:29
KDR:2.379
Accuracy:37.879% B*
HSR:33.333% C++
Chaos
C**
Kills:65
Deaths:83
KDR:0.783
Accuracy:55.488% C**
HSR:10.769% D--
Kills:16,845
Deaths (as Engineer):11,806
Deaths (to Engineers):7,247
KDR:1.42682
Kill Difference:5,039
Playtime:709.829 hours
Usage:32%
Score:20.843m
Score/min:489
Accuracy (listed only):35.041%
HSR (listed only):18.592%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D
Kills:1,446
Deaths:1,468
KDR:0.985
Accuracy:32.719% D
HSR:12.932% D
Pulsar C
C*
Kills:1,411
Deaths:760
KDR:1.857
Accuracy:24.437% C+
HSR:24.380% C*
NS-11C
C++
Kills:1,369
Deaths:720
KDR:1.901
Accuracy:23.953% C+
HSR:19.869% C++
Sirius SX12
B**
Kills:1,256
Deaths:870
KDR:1.444
Accuracy:24.507% C+
HSR:24.443% B**
Eridani SX5
B**
Kills:1,249
Deaths:886
KDR:1.410
Accuracy:26.741% C+
HSR:28.423% B**
Deimos VA29
B
Kills:1,225
Deaths:894
KDR:1.370
Accuracy:64.832% B
HSR:11.184% D-
Serpent VE92
B+
Kills:1,217
Deaths:597
KDR:2.039
Accuracy:25.612% B+
HSR:19.310% C+
Nova
C
Kills:1,213
Deaths:1,185
KDR:1.024
Accuracy:41.852% C
HSR:11.954% D
NS-11CP
C+
Kills:1,196
Deaths:958
KDR:1.248
Accuracy:24.579% D-
HSR:23.746% C+
Thanatos VE70
B*
Kills:1,178
Deaths:670
KDR:1.758
Accuracy:47.778% B*
HSR:12.479% D
Phobos VX86
C
Kills:1,173
Deaths:846
KDR:1.387
Accuracy:56.400% C
HSR:12.703% D
Solstice SF
C**
Kills:1,171
Deaths:780
KDR:1.501
Accuracy:25.724% C**
HSR:12.724% D
NS-7 PDW
B*
Kills:1,162
Deaths:801
KDR:1.451
Accuracy:26.507% B
HSR:22.892% B*
Solstice VE3
B+
Kills:1,160
Deaths:699
KDR:1.660
Accuracy:25.207% B+
HSR:17.414% C-
NS Baron G5AE
B+
Kills:1,157
Deaths:794
KDR:1.457
Accuracy:51.455% B+
HSR:15.730% C+
MKV Suppressed
C+
Kills:1,154
Deaths:761
KDR:1.516
Accuracy:25.898% C+
HSR:18.804% C+
Zenith VX-5
C+
Kills:599
Deaths:325
KDR:1.843
Accuracy:24.781% C+
HSR:19.700% C
VE-C Horizon
B*
Kills:565
Deaths:476
KDR:1.187
Accuracy:37.352% B+
HSR:30.620% B*
VX6-7
C+
Kills:393
Deaths:360
KDR:1.092
Accuracy:22.044% C--
HSR:19.847% C+
Solstice Burst
C**
Kills:166
Deaths:108
KDR:1.537
Accuracy:22.998% D
HSR:26.506% C**
NS-7B PDW
B**
Kills:147
Deaths:152
KDR:0.967
Accuracy:24.022% C
HSR:25.170% B**
Eclipse VE3A
C
Kills:72
Deaths:54
KDR:1.333
Accuracy:20.696% D**
HSR:18.056% C
VE-S Canis
B+
Kills:66
Deaths:38
KDR:1.737
Accuracy:28.357% C*
HSR:24.242% B+
Chaos
C**
Kills:65
Deaths:83
KDR:0.783
Accuracy:55.488% C**
HSR:10.769% D--
Kills:21,810
Deaths (as Light Assault):15,285
Deaths (to Light Assaults):6,071
KDR:1.42689
Kill Difference:6,525
Playtime:480.721 hours
Usage:22%
Score:9.044m
Score/min:314
Accuracy (listed only):32.664%
HSR (listed only):19.329%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
D
Kills:1,446
Deaths:1,468
KDR:0.985
Accuracy:32.719% D
HSR:12.932% D
Sirius SX12
B**
Kills:1,256
Deaths:870
KDR:1.444
Accuracy:24.507% C+
HSR:24.443% B**
Eridani SX5
B**
Kills:1,249
Deaths:886
KDR:1.410
Accuracy:26.741% C+
HSR:28.423% B**
Deimos VA29
B
Kills:1,225
Deaths:894
KDR:1.370
Accuracy:64.832% B
HSR:11.184% D-
Nova
C
Kills:1,213
Deaths:1,185
KDR:1.024
Accuracy:41.852% C
HSR:11.954% D
H-V45
C-
Kills:1,182
Deaths:1,278
KDR:0.925
Accuracy:21.661% C--
HSR:18.020% C-
Thanatos VE70
B*
Kills:1,178
Deaths:670
KDR:1.758
Accuracy:47.778% B*
HSR:12.479% D
Phobos VX86
C
Kills:1,173
Deaths:846
KDR:1.387
Accuracy:56.400% C
HSR:12.703% D
NS-11A
A*
Kills:1,172
Deaths:566
KDR:2.071
Accuracy:31.436% A+
HSR:39.079% A*
Equinox VE2 Burst
B*
Kills:1,169
Deaths:761
KDR:1.536
Accuracy:27.407% C+
HSR:35.244% B*
Terminus VX-9
B*
Kills:1,169
Deaths:832
KDR:1.405
Accuracy:27.685% B+
HSR:33.619% B*
Equinox VE2
B++
Kills:1,165
Deaths:829
KDR:1.405
Accuracy:28.046% B+
HSR:26.009% B++
NS-7 PDW
B*
Kills:1,162
Deaths:801
KDR:1.451
Accuracy:26.507% B
HSR:22.892% B*
NS Baron G5AE
B+
Kills:1,157
Deaths:794
KDR:1.457
Accuracy:51.455% B+
HSR:15.730% C+
MKV Suppressed
C+
Kills:1,154
Deaths:761
KDR:1.516
Accuracy:25.898% C+
HSR:18.804% C+
NS-11P
C++
Kills:1,152
Deaths:1,321
KDR:0.872
Accuracy:18.994% D-
HSR:20.399% C++
CME
C**
Kills:226
Deaths:255
KDR:0.886
Accuracy:18.458% D**
HSR:24.336% C**
Corvus VA55
D--
Kills:188
Deaths:263
KDR:0.715
Accuracy:16.739% D**
HSR:15.957% D--
Pulsar VS1
D
Kills:178
Deaths:254
KDR:0.701
Accuracy:18.833% D--
HSR:16.292% D
NS-7B PDW
B**
Kills:147
Deaths:152
KDR:0.967
Accuracy:24.022% C
HSR:25.170% B**
VE-S Canis
B+
Kills:66
Deaths:38
KDR:1.737
Accuracy:28.357% C*
HSR:24.242% B+
Chaos
C**
Kills:65
Deaths:83
KDR:0.783
Accuracy:55.488% C**
HSR:10.769% D--
Kills:20,092
Deaths (as Combat Medic):15,807
Deaths (to Combat Medics):3,855
KDR:1.27108
Kill Difference:4,285
Playtime:740.573 hours
Usage:33%
Score:9.032m
Score/min:203
Accuracy (listed only):32.537%
HSR (listed only):20.940%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:1,256
Deaths:870
KDR:1.444
Accuracy:24.507% C+
HSR:24.443% B**
Eridani SX5
B**
Kills:1,249
Deaths:886
KDR:1.410
Accuracy:26.741% C+
HSR:28.423% B**
NS-7 PDW
B*
Kills:1,162
Deaths:801
KDR:1.451
Accuracy:26.507% B
HSR:22.892% B*
MKV Suppressed
C+
Kills:1,154
Deaths:761
KDR:1.516
Accuracy:25.898% C+
HSR:18.804% C+
Ghost
B+
Kills:325
Deaths:150
KDR:2.167
Accuracy:41.684% B+
HSR:72% B
NS-357 Underboss
C+
Kills:302
Deaths:227
KDR:1.330
Accuracy:35.804% C+
HSR:17.881% C-
XM98
B++
Kills:296
Deaths:86
KDR:3.442
Accuracy:38.705% C*
HSR:81.419% B++
NS-44 Commissioner
C+
Kills:209
Deaths:139
KDR:1.504
Accuracy:31.403% D
HSR:21.531% C+
NS-7B PDW
B**
Kills:147
Deaths:152
KDR:0.967
Accuracy:24.022% C
HSR:25.170% B**
Phantom VA23
B*
Kills:146
Deaths:72
KDR:2.028
Accuracy:29.742% D-
HSR:37.671% B*
Nyx VX31
B**
Kills:135
Deaths:80
KDR:1.688
Accuracy:30.817% D
HSR:41.482% B**
Artemis VX26
B*
Kills:74
Deaths:62
KDR:1.194
Accuracy:31.398% B*
HSR:24.324% C*
VE-S Canis
B+
Kills:66
Deaths:38
KDR:1.737
Accuracy:28.357% C*
HSR:24.242% B+
Spiker
C*
Kills:57
Deaths:64
KDR:0.891
Accuracy:27.509% C
HSR:22.807% C*
Manticore SX40
C
Kills:56
Deaths:72
KDR:0.778
Accuracy:23.547% D-
HSR:19.643% C
Cerberus
B++
Kills:55
Deaths:52
KDR:1.058
Accuracy:36.384% B++
HSR:20% C
Kills:6,689
Deaths (as Infiltrator):4,512
Deaths (to Infiltrators):3,685
KDR:1.48249
Kill Difference:2,177
Playtime:150.240 hours
Usage:7%
Score:1.978m
Score/min:219
Accuracy (listed only):30.189%
HSR (listed only):31.421%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:134
Deaths:65
KDR:2.062
Accuracy:25.306% A*
HSR:27.612% A++
Quasar VM1
A
Kills:129
Deaths:62
KDR:2.081
Accuracy:23.534% A
HSR:27.132% B**
Blueshift VM5
B+
Kills:63
Deaths:34
KDR:1.853
Accuracy:20.046% C++
HSR:23.810% B+
NS-10 Burster
A+
Kills:61
Deaths:70
KDR:0.871
Accuracy:39.476% A+
HSR:8.197% C*
Blueshift VM5
B+
Kills:54
Deaths:34
KDR:1.588
Accuracy:18.966% C+
HSR:24.074% B+
Comet VM2
B**
Kills:54
Deaths:75
KDR:0.720
Accuracy:52.114% B**
HSR:1.852% D*
Kills:495
Deaths (as MAX Suit):170
Deaths (to MAX Suits):1,675
KDR:2.91176
Kill Difference:325
Playtime:26.065 hours
Usage:1%
Score:0.706m
Score/min:451
Accuracy (listed only):29.907%
HSR (listed only):18.779%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:142
V. Kills:17 N/A
Deaths:150
KDR:0.947
Accuracy:40.963% C+
KPH:13.700 D--
VKPH:1.600 D-
Kills:142 (142 + 0)
Deaths:150
KDR:0.947
VKDR:0.113
Vehicle Kills:17
Kill Difference:8
Playtime:10.361 hours
Usage:0%
Score:0.048m
Score/min:78
Piloting Accuracy:40.963%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:202
V. Kills:126 159%
Deaths:50
KDR:4.040
Accuracy:37.835% C+
KPH:727,200 U
VKPH:453,600 U
L105 Zephyr
U
Kills:94
V. Kills:18 N/A
Deaths:13
KDR:7.231
Accuracy:30.758% D**
KPH:338,400 U
VKPH:64,800 U
Kills:296 (0 + 296)
Deaths:63
KDR:4.698
VKDR:2.286
Vehicle Kills:144
Kill Difference:233
Playtime:0.001 hours
Usage:0%
Score:0.191m
Score/min:3,810,140
Piloting Accuracy:N/A%
Gunner Accuracy:30.758%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:70
V. Kills:12 N/A
Deaths:25
KDR:2.800
Accuracy:47.113% B++
KPH:26.900 C+
VKPH:4.600 D
Skyguard
D-
Kills:69
V. Kills:58 117%
Deaths:32
KDR:2.156
Accuracy:34.269% B*
KPH:8.100 D--
VKPH:6.800 D-
L100 Python HESH
D--
Kills:58
V. Kills:13 414%
Deaths:35
KDR:1.657
Accuracy:51.225% C**
KPH:19.200 D*
VKPH:4.300 D--
Kills:197 (197 + 0)
Deaths:92
KDR:2.141
VKDR:0.902
Vehicle Kills:83
Kill Difference:105
Playtime:14.188 hours
Usage:1%
Score:0.186m
Score/min:218
Driving Accuracy:51.225%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:4,972
V. Kills:3,518 141%
Deaths:963
KDR:5.163
Accuracy:58.194% B+
KPH:23.600 C+
VKPH:16.700 C**
Proton II PPA
B*
Kills:1,188
V. Kills:60 N/A
Deaths:53
KDR:22.415
Accuracy:25.864% C**
KPH:80.200 B*
VKPH:4.100 C*
Saron HRB
B
Kills:1,074
V. Kills:822 130%
Deaths:227
KDR:4.731
Accuracy:48.300% B+
KPH:24.400 C+
VKPH:18.700 B
Supernova VPC
B*
Kills:682
V. Kills:168 404%
Deaths:90
KDR:7.578
Accuracy:58.447% B*
KPH:46.600 C++
VKPH:11.500 B*
E540 Halberd
B+
Kills:490
V. Kills:370 132%
Deaths:75
KDR:6.533
Accuracy:54.494% B*
KPH:26 C--
VKPH:19.600 B+
Supernova PC
B*
Kills:253
V. Kills:80 312%
Deaths:81
KDR:3.123
Accuracy:57.522% B*
KPH:17.500 C--
VKPH:5.500 D-
Kills:8,659 (5,907 + 2,752)
Deaths:1,489
KDR:5.815
VKDR:3.370
Vehicle Kills:5,018
Kill Difference:7,170
Playtime:317.667 hours
Usage:14%
Score:8.609m
Score/min:452
Driving Accuracy:57.522%
Gunner Accuracy:54.494%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:85
V. Kills:75 112%
Deaths:29
KDR:2.931
Accuracy:61.397% B+
KPH:22.400 D*
VKPH:19.800 C
Kills:85 (0 + 85)
Deaths:29
KDR:2.931
VKDR:2.586
Vehicle Kills:75
Kill Difference:56
Playtime:3.787 hours
Usage:0%
Score:0.105m
Score/min:464
Driving Accuracy:N/A%
Gunner Accuracy:61.397%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:193
V. Kills:34 N/A
Deaths:27
KDR:7.148
Accuracy:41.582% B+
KPH:60.800 B++
VKPH:10.700 C**
M40 Fury
B*
Kills:160
V. Kills:45 348%
Deaths:26
KDR:6.154
Accuracy:43.544% B++
KPH:60 C**
VKPH:16.900 B*
M20 Basilisk
C+
Kills:90
V. Kills:39 225%
Deaths:18
KDR:5
Accuracy:32.265% D
KPH:16.600 C
VKPH:7.200 C+
Kills:443 (0 + 443)
Deaths:71
KDR:6.239
VKDR:1.662
Vehicle Kills:118
Kill Difference:372
Playtime:11.275 hours
Usage:1%
Score:0.341m
Score/min:505
Driving Accuracy:N/A%
Gunner Accuracy:32.265%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D-
Kills:51
V. Kills:1 N/A
Deaths:67
KDR:0.761
Accuracy:16.496% D-
KPH:5.800 D--
VKPH:0.100 D*
Kills:51 (51 + 0)
Deaths:67
KDR:0.761
VKDR:0.015
Vehicle Kills:1
Kill Difference:16
Playtime:8.741 hours
Usage:0%
Score:0.014m
Score/min:26
Driving Accuracy:16.496%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 8,4904,9729635.163C+3.5258.194%B+1.408%D23.6C+16.7C**423210.8h4.8B+8.2B+
C-4 3,7592,6681,6391.628C++0.0128.689%B+N/A84.4C++34.5B+82231.6h1.2B+4.3B++
Pandora VX25 1,4501,4461,4680.985C+0.6632.719%D12.932%D14.1D-N/A44102.8h3.8B+11.6C*
Pulsar C 1,4171,4117601.857B+0.2224.437%C+24.38%C*28.6C+N/A10249.3h9B*36.7B+
NS-11C 1,3731,3697201.901B**0.2623.953%C+19.869%C++26.7C+N/A9551.3h10B**42B++
Sirius SX12 1,2611,2568701.444B+0.2024.507%C+24.443%B**27.3C+N/A8346h11.1B*45.3B+
Eridani SX5 1,2501,2498861.41C*0.2326.741%C+28.423%B**31.3C+N/A13039.9h8.8B**33B+
Deimos VA29 1,2271,2258941.37C++0.2764.832%B11.184%D-43.6C+N/A24828.1h1.7B**2.6B++
Serpent VE92 1,2191,2175972.039B*0.4025.612%B+19.31%C+37BN/A11732.9h9B**35.2B++
Nova 1,2151,2131,1851.024C0.6241.852%C11.954%D19.8DN/A6761.2h3.2B*7.6B+
NS-11CP 1,2151,1969581.248C0.3924.579%D-23.746%C+27.3DN/A6643.8h10.5B+42.8C++
Proton II PPA 1,2481,1885322.415B+20.7725.864%C**1.768%C80.3B*4.1C*34714.8h6.2B**24.1B**
H-V45 1,1891,1821,2780.925C0.7221.661%C--18.02%C-11.3D-N/A38104.8h10.5B**48.5B+
Thanatos VE70 1,1781,1786701.758B**0.1247.778%B*12.479%D40.8B++N/A14628.9h3A6.2B**
Phobos VX86 1,1771,1738461.387C++0.2556.4%C12.703%D31.5C-N/A11537.2h1.8B**3.3B+
NS-11A 1,1821,1725662.071B+0.4331.436%A+39.079%A*51.9B**N/A11822.6h9.6A+30.7B**
Solstice SF 1,1731,1717801.501B+0.1425.724%C**12.724%D28.7B+N/A8340.8h7.8B+30.2B*
Equinox VE2 Burst 1,1811,1697611.536C+0.1127.407%C+35.244%B*37CN/A8031.6h10.1B*36.9B+
Terminus VX-9 1,1761,1698321.405C+0.2427.685%B+33.619%B*37.7C+N/A9431h9.4B**34B*
NS-15MP 1,1781,1675452.141C+0.5026.072%C26.221%C-58.6CN/A18319.9h10.3C**39.5C++
Equinox VE2 1,1781,1658291.405C*0.2428.046%B+26.009%B++35C*N/A12733.3h8.2A+29.3B*
NS-7 PDW 1,1631,1628011.451B++0.1926.507%B22.892%B*33BN/A14435.2h10.3B**38.9B++
Solstice VE3 1,1601,1606991.66A0.0225.207%B+17.414%C-36.4B**N/A15931.9h9.6B**38.3B+
NS-15M AE 1,1631,1576111.894C+0.2522.657%D29.991%C**49.7C+N/A25223.3h10.4B+46C*
NS Baron G5AE 1,1631,1577941.457C++0.1851.455%B+15.73%C+37.4C+N/A15130.9h3.2B**6.2C++
MKV Suppressed 1,1641,1547611.516B+0.1325.898%C+18.804%C+36C*N/A16532.1h10.4B*40.2B+
NS-11P 1,1651,1521,3210.872C0.7718.994%D-20.399%C++10.1D--N/A46113.9h11.8B*62.2C*
Saron HRB 1,8961,0742274.731C+3.0948.3%B+1.397%C+24.4C+18.6B60244.1h19.6B+40.6B++
Supernova VPC 850682907.578C5.9458.447%B*N/A46.7C++11.5B*30314.6h3B5.2B+
The Slasher 64564211,7330.055C++1.5922.438%D-3.115%D-1.3CN/A6487h1.9B+8.4C+
Zenith VX-5 5995993251.843B++0.2024.781%C+19.7%C30.3C+N/A10219.8h9.4B**37.8B++
VE-C Horizon 5745654761.187C+0.4537.352%B+30.62%B*27.7C--N/A10220.4h11.6B*31B++
Proximity Mine 515515756.867B**5.2347.145%B+N/A122.6C+N/A4074.2h1.7B+3.7B++
E540 Halberd 860490756.533C+4.8954.494%B*2.245%C+25.9C--19.6B+74218.9h5.9C+10.8B+
Tank Mine 7994441323.364B+1.7229.575%CN/A111C++88.8B**21234h1.8C*6C*
Force-Blade 43641318,2430.023C+1.6233.685%C**N/A0.4CN/A11076.3h2.9C+8.7C**
VX6-7 3943933601.092C+0.5522.044%C--19.847%C+14.2DN/A5927.7h10.5B+47.6B
Ghost 3253251502.167C+0.5341.684%B+72%B30.7CN/A14210.6h1.8B*4.4B++
NS-357 Underboss 3063022271.33B0.3135.804%C+17.881%C-39.2C+N/A1297.7h4.5C+12.7C+
XM98 297296863.442B*1.8038.705%C*81.419%B++37B+N/A1438h1.9B**4.8B*
Frag Grenade 2722721272N/A270.3649.767%B+N/A680B*N/A34340.4h3.1B++6.3B++
Supernova PC 333253813.123C1.4857.522%B*1.976%C17.4C--5.5D-29314.5h3.9B*6.9B**
CME 2302262550.886C-0.7618.458%D**24.336%C**9.4D*N/A3124.1h12.3B+66.7C
Hunter QCX 2182173410.636C+1.0117.71%F21.198%C13.7C+N/A5515.8h3.6B+20.5C+
NS-44 Commissioner 2102091391.504B+0.1431.403%D21.531%C+30.3C+N/A1386.9h4.8D15.3C--
C150 Dalton 328202504.04C2.4037.835%C+N/A2020U1260U14911700.1h4.6C+12.2C+
M40 Fury 227193277.148C*5.5141.582%B+1.554%C+60.3B++10.6C**6873.2h11.8B+28.4B++
Corvus VA55 1891882630.715C-0.9316.739%D**15.957%D--6.9D*N/A3227.3h12.9C+76.9D-
Orion VS54 1791781381.29C+0.3518.914%C28.652%B+27.4C+N/A4166.5h10.4B*54.7C++
Pulsar VS1 1801782540.701C0.9418.833%D--16.292%D6.5D--N/A3627.4h11.7B**62.1C*
Sticky Grenade 1781771177N/A175.3650.621%CN/A885C+5D-53590.2h2.1C*4.1C*
Spear Anti-Vehicle Phalanx Turret 261167237.261C+5.6243.759%C+4.79%B+36.3C+20.4C+4854.6h7.5B+17.1B+
Solstice Burst 1661661081.537C++0.1022.998%D26.506%C**25.2C-N/A926.6h10.4B*45.4B
NS Decimator 2091651501.1C++0.5461.929%C++3.636%B**34.4C+9.2D-3654.8h4.4C**7.2B
M40 Fury 205160266.154C+4.5143.544%B++N/A59.3C**16.7B*9022.7h13C*29.9B+
VE-H Maw 1601601251.28C+0.3626.224%C++43.75%A*51.6C++N/A1123.1h9.1B++34.8B+
MANA Anti-Personnel Turret 153149781.91N/A0.2719.95%UN/A1490U40U3918500.1h21.9T*109.8T*
NS-7B PDW 1471471520.967C+0.6724.022%C25.17%B**14.8DN/A949.9h10.6B**44B+
Phantom VA23 146146722.028C++0.3929.742%D-37.671%B*27DN/A1165.4h3.6B**12.2B
Light PPA 1591421500.947D0.6940.963%C+N/A13.7D--1.6D-7810.4h21.6D52.7C
S1 2431412530.557C1.0850.622%D1.418%D-17.4D12.6C+4128.1h5.5B++10.8B
Nyx VX31 135135801.688C+0.0530.817%D41.482%B**21.1DN/A716.4h4.8B++15.5C**
Quasar VM1 135134652.062B+0.4225.306%A*27.612%A++36.2B**N/A2443.7h10.5A41.5B++
Quasar VM1 130129622.081C+0.4423.534%A27.132%B**36.9C*N/A1733.5h10.7B**45.5B*
L105 Zephyr 11294137.231C+5.5930.758%D**N/A940U180U4139000.1h4.3A14B+
M20 Basilisk 12990185B**3.3632.265%D7.778%B*16.7C7.2C+2035.4h71.7B+222.3B+
M60-A Bulldog 9686117.818C6.1841.46%C--3.488%B**22.6D2.6C--1603.8h6C++14.5C+
E540 Halberd-H 16085292.931C-1.2961.397%B+1.176%C-22.4D*19.7C4643.8h7.4C--12.1C+
Pulsar LSW 8484461.826C**0.1820.148%D30.952%B*38.2C+N/A3352.2h10.1B*50B
MANA Anti-Vehicle Turret 17882661.242C0.4051.282%C-3.659%C+820C+960C*7021200.1h10C19.5C
M60-A Bulldog 9281155.4C-3.7638.092%D-1.235%D-16.2D2.2D1225h6.3C+16.4C+
SVA-88 8181392.077C++0.4424.114%C++35.803%A57.9B+N/A6831.4h10.1B++41.8B+
Artemis VX26 7574621.194C+0.4531.398%B*24.324%C*29.6C+N/A1872.5h9.5B**30.3B*
Eclipse VE3A 7372541.333C+0.3120.696%D**18.056%C26.7C-N/A1082.7h10B*48.3C+
C75 Viper 8270252.8C1.1647.113%B++1.429%C+26.9C+4.6D4152.6h11.8B+25B++
Skyguard 12769322.156C0.5134.269%B*N/A8D--6.7D-1818.6h129.9C+379.1B+
VE-LR Obelisk 7069292.379B+0.7437.879%B*33.333%C++27.6CN/A632.5h4.7B**12.4B*
Flare VE6 6868431.581C*0.0620.766%C32.353%B**34CN/A3562h10.1B48.8C*
VE-S Canis 6866381.737B+0.1028.357%C*24.242%B+31.4C1B++1002.1h7.4A26.2B++
Chaos 6965830.783C--0.8655.488%C**10.769%D--5.9F-N/A1711h7T*12.6F
Blueshift VM5 6563341.853C0.2120.046%C++23.81%B+45B++1.4A++3331.4h11.1A+55.4B*
NS-10 Burster 10761700.871C+0.7739.476%A+8.197%C*5.8C+4.3B+11310.6h128.1C*324.5B++
L100 Python HESH 7158351.657D-0.0251.225%C**3.448%A++19.3D*4.3D--1553h4C7.7C+
Spiker 5957640.891C+0.7527.509%C22.807%C*21.9C--N/A1542.6h13.2D47.9D
Manticore SX40 6356720.778C+0.8623.547%D-19.643%C17D2.1A893.3h15.7T66.7F*
Cerberus 5655521.058C+0.5836.384%B++20%C28.9CN/A1051.9h6C++16.5B+
Blueshift VM5 5754341.588C0.0518.966%C+24.074%B+38.6C**2.1M+3801.4h12.3B**64.8B+
Comet VM2 9654750.72C+0.9252.114%B**1.852%D*7.4D5.8B*1957.3h33.1D-63.5C+
M12 Kobalt-F 5251670.761C--0.8816.496%D-3.922%D--5.9D--N/A268.7h13.6C**82.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon181,0322.7h
Anti-Vehicle MANA Turret245101.9h
Nano-Armor Kit506790,84757.1h
Motion Spotter43580.4h
Nanite Revive Grenade01,0110.3h
Medical Applicator1,969362,77579.6h
Spitfire Auto-Turret21620.4h
Rampart Wall0721h
Deconstruction Tool02,4160.1h
Smoke Grenade03330.1h
Recon Detection Device402,9574.3h
Shield Recharging Field122930.3h
Ammunition Package141,6020.8h
Medical Kit1131,4641.9h
Anti-Infantry MANA Turret283743h

Check the help document for the dictionary if you want to learn more about words used here.


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