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Destroyer Ukodo[DARK] Ukodo
VS BR 137

KDR: 1.62

Score: 41.7m

Last Seen: Dec 9th, 2018 1:20 AM
- OFFLINE - 1748 hour(s)

Battle Rank 109 (137 total) - Vanu Sovereignty on Emerald
Level Progress (to 110): 0%
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS Supernova FPC C-4 Pandora VX25 Pulsar C NS-11C Sirius SX12 Eridani SX5 Serpent VE92
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $431,595 MLG Score: 345
Fun Score: N/A
Cheeseburgers Flipped: 197TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.146%23.987%5793398921,1411.296120.32

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.222%0.601B+0.509B+-0.263CHEAD ++ (~11.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.10.45B+9.90.304C*31.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.947%0.719%2111021139954840.145702164%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.37C**-0.814D--1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.40.669B+21.80.587B+31.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.879%1.614%690510174,957145533913.40687146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.411%1.656A++-0.645D-0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.782B++4.90.611B+3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.861%1.897%298610163,004137216832.18791178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.711%0.251C*-0.626D0.772

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.80.715B++13.10.667B+20.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.203%76.49%29821020621115210.539062

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.053%0.777B++0.613B+-0.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.533B+1.90.417B2.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.42%12.119%298610166,2381434164.34704

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.678%0.083C+-0.479D0.234

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.502B+2.80.426B3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
41.7m329.6%383 (23k)328 (19.7k)1.6156949,14630,4181.89483137 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022129216.366%15.073%24704:1125

33% Combat Medic31% Engineer7% Infiltrator22% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 28th, 2013 2:35 AMNov 7th, 2014 1:59 AMJan 6th, 2019 12:48 PM (44d) (PST)Dec 8th, 2018 9:33 PM (73d) (PST)Dec 8th, 2018 9:20 PM (73d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4751553200.3870.2390.0581.4740.060345

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,4779,31719,1602314388419,669

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2117.9h/88.2d 8,491 7,408 14,056 187.3k 2,463 6,230 7,676 60.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
C
Kills:1,167
Deaths:545
KDR:2.141
Accuracy:26.072% C
HSR:26.221% C-
NS-15M AE
C**
Kills:1,157
Deaths:611
KDR:1.894
Accuracy:22.657% D
HSR:29.991% C**
Orion VS54
B+
Kills:160
Deaths:120
KDR:1.333
Accuracy:18.254% C--
HSR:28.750% B+
Pulsar LSW
B*
Kills:84
Deaths:46
KDR:1.826
Accuracy:20.273% C--
HSR:30.952% B*
Flare VE6
B**
Kills:68
Deaths:43
KDR:1.581
Accuracy:20.932% C
HSR:32.353% B**
Kills:2,636
Deaths (as Heavy Assault):1,365
Deaths (to Heavy Assaults):8,729
KDR:1.93114
Kill Difference:1,271
Playtime:92.471 hours
Usage:4%
Score:2.192m
Score/min:395
Accuracy (listed only):21.637%
HSR (listed only):29.654%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C--
Kills:1,446
Deaths:1,468
KDR:0.985
Accuracy:32.719% D
HSR:12.932% C--
Pulsar C
C*
Kills:1,410
Deaths:759
KDR:1.858
Accuracy:24.432% C+
HSR:24.397% C*
NS-11C
C++
Kills:1,369
Deaths:720
KDR:1.901
Accuracy:23.953% C+
HSR:19.869% C++
Serpent VE92
B+
Kills:1,217
Deaths:596
KDR:2.042
Accuracy:25.613% B+
HSR:19.310% C+
Nova
C
Kills:1,213
Deaths:1,185
KDR:1.024
Accuracy:41.852% C
HSR:11.954% D
NS-11CP
C+
Kills:1,196
Deaths:958
KDR:1.248
Accuracy:24.579% D-
HSR:23.746% C+
Thanatos VE70
B*
Kills:1,178
Deaths:670
KDR:1.758
Accuracy:47.778% B*
HSR:12.479% D
Phobos VX86
C+
Kills:1,173
Deaths:846
KDR:1.387
Accuracy:56.400% C+
HSR:12.703% D
Solstice SF
B
Kills:1,171
Deaths:780
KDR:1.501
Accuracy:25.724% B
HSR:12.724% D
Deimos VA29
C**
Kills:1,165
Deaths:857
KDR:1.359
Accuracy:64.188% C**
HSR:10.386% D--
Solstice VE3
B+
Kills:1,160
Deaths:699
KDR:1.660
Accuracy:25.207% B+
HSR:17.414% C
NS Baron G5AE
B+
Kills:1,157
Deaths:794
KDR:1.457
Accuracy:51.455% B+
HSR:15.730% C++
Zenith VX-5
C+
Kills:599
Deaths:325
KDR:1.843
Accuracy:24.781% C+
HSR:19.700% C
VX6-7
C
Kills:384
Deaths:353
KDR:1.088
Accuracy:22.061% C-
HSR:19.010% C
Solstice Burst
B
Kills:166
Deaths:108
KDR:1.537
Accuracy:22.998% D
HSR:26.506% B
Eclipse VE3A
C
Kills:72
Deaths:54
KDR:1.333
Accuracy:20.696% D**
HSR:18.056% C
Chaos
B
Kills:63
Deaths:74
KDR:0.851
Accuracy:55.738% B
HSR:11.111% D-
Kills:16,139
Deaths (as Engineer):11,246
Deaths (to Engineers):6,972
KDR:1.43509
Kill Difference:4,893
Playtime:660.881 hours
Usage:31%
Score:19.501m
Score/min:492
Accuracy (listed only):34.716%
HSR (listed only):16.943%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C--
Kills:1,446
Deaths:1,468
KDR:0.985
Accuracy:32.719% D
HSR:12.932% C--
Pulsar C
C*
Kills:1,410
Deaths:759
KDR:1.858
Accuracy:24.432% C+
HSR:24.397% C*
NS-11C
C++
Kills:1,369
Deaths:720
KDR:1.901
Accuracy:23.953% C+
HSR:19.869% C++
Sirius SX12
B**
Kills:1,256
Deaths:870
KDR:1.444
Accuracy:24.507% C+
HSR:24.443% B**
Eridani SX5
A
Kills:1,248
Deaths:885
KDR:1.410
Accuracy:26.735% C++
HSR:28.446% A
Serpent VE92
B+
Kills:1,217
Deaths:596
KDR:2.042
Accuracy:25.613% B+
HSR:19.310% C+
Nova
C
Kills:1,213
Deaths:1,185
KDR:1.024
Accuracy:41.852% C
HSR:11.954% D
NS-11CP
C+
Kills:1,196
Deaths:958
KDR:1.248
Accuracy:24.579% D-
HSR:23.746% C+
Thanatos VE70
B*
Kills:1,178
Deaths:670
KDR:1.758
Accuracy:47.778% B*
HSR:12.479% D
Phobos VX86
C+
Kills:1,173
Deaths:846
KDR:1.387
Accuracy:56.400% C+
HSR:12.703% D
Solstice SF
B
Kills:1,171
Deaths:780
KDR:1.501
Accuracy:25.724% B
HSR:12.724% D
Deimos VA29
C**
Kills:1,165
Deaths:857
KDR:1.359
Accuracy:64.188% C**
HSR:10.386% D--
NS-7 PDW
B*
Kills:1,162
Deaths:801
KDR:1.451
Accuracy:26.507% B
HSR:22.892% B*
Solstice VE3
B+
Kills:1,160
Deaths:699
KDR:1.660
Accuracy:25.207% B+
HSR:17.414% C
NS Baron G5AE
B+
Kills:1,157
Deaths:794
KDR:1.457
Accuracy:51.455% B+
HSR:15.730% C++
MKV Suppressed
C+
Kills:1,154
Deaths:761
KDR:1.516
Accuracy:25.898% C+
HSR:18.804% C+
Zenith VX-5
C+
Kills:599
Deaths:325
KDR:1.843
Accuracy:24.781% C+
HSR:19.700% C
VX6-7
C
Kills:384
Deaths:353
KDR:1.088
Accuracy:22.061% C-
HSR:19.010% C
Solstice Burst
B
Kills:166
Deaths:108
KDR:1.537
Accuracy:22.998% D
HSR:26.506% B
NS-7B PDW
B**
Kills:147
Deaths:152
KDR:0.967
Accuracy:24.022% C
HSR:25.170% B**
Eclipse VE3A
C
Kills:72
Deaths:54
KDR:1.333
Accuracy:20.696% D**
HSR:18.056% C
Chaos
B
Kills:63
Deaths:74
KDR:0.851
Accuracy:55.738% B
HSR:11.111% D-
Kills:21,106
Deaths (as Light Assault):14,715
Deaths (to Light Assaults):5,673
KDR:1.43432
Kill Difference:6,391
Playtime:474.924 hours
Usage:22%
Score:8.934m
Score/min:314
Accuracy (listed only):32.629%
HSR (listed only):18.535%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C--
Kills:1,446
Deaths:1,468
KDR:0.985
Accuracy:32.719% D
HSR:12.932% C--
Sirius SX12
B**
Kills:1,256
Deaths:870
KDR:1.444
Accuracy:24.507% C+
HSR:24.443% B**
Eridani SX5
A
Kills:1,248
Deaths:885
KDR:1.410
Accuracy:26.735% C++
HSR:28.446% A
Nova
C
Kills:1,213
Deaths:1,185
KDR:1.024
Accuracy:41.852% C
HSR:11.954% D
H-V45
C-
Kills:1,182
Deaths:1,278
KDR:0.925
Accuracy:21.661% C--
HSR:18.020% C-
Thanatos VE70
B*
Kills:1,178
Deaths:670
KDR:1.758
Accuracy:47.778% B*
HSR:12.479% D
Phobos VX86
C+
Kills:1,173
Deaths:846
KDR:1.387
Accuracy:56.400% C+
HSR:12.703% D
NS-11A
A**
Kills:1,172
Deaths:566
KDR:2.071
Accuracy:31.436% A+
HSR:39.079% A**
Deimos VA29
C**
Kills:1,165
Deaths:857
KDR:1.359
Accuracy:64.188% C**
HSR:10.386% D--
Equinox VE2
B++
Kills:1,165
Deaths:829
KDR:1.405
Accuracy:28.047% B+
HSR:26.009% B++
NS-7 PDW
B*
Kills:1,162
Deaths:801
KDR:1.451
Accuracy:26.507% B
HSR:22.892% B*
NS Baron G5AE
B+
Kills:1,157
Deaths:794
KDR:1.457
Accuracy:51.455% B+
HSR:15.730% C++
MKV Suppressed
C+
Kills:1,154
Deaths:761
KDR:1.516
Accuracy:25.898% C+
HSR:18.804% C+
NS-11P
C*
Kills:1,152
Deaths:1,321
KDR:0.872
Accuracy:18.994% D-
HSR:20.399% C*
Equinox VE2 Burst
B+
Kills:496
Deaths:336
KDR:1.476
Accuracy:26.244% C
HSR:32.258% B+
Terminus VX-9
B+
Kills:475
Deaths:357
KDR:1.331
Accuracy:25.516% C+
HSR:30.947% B+
CME
C*
Kills:224
Deaths:253
KDR:0.885
Accuracy:18.461% D**
HSR:24.107% C*
Corvus VA55
D--
Kills:188
Deaths:263
KDR:0.715
Accuracy:16.739% D**
HSR:15.957% D--
Pulsar VS1
D--
Kills:154
Deaths:241
KDR:0.639
Accuracy:18.034% D*
HSR:13.636% D--
NS-7B PDW
B**
Kills:147
Deaths:152
KDR:0.967
Accuracy:24.022% C
HSR:25.170% B**
Chaos
B
Kills:63
Deaths:74
KDR:0.851
Accuracy:55.738% B
HSR:11.111% D-
Kills:18,570
Deaths (as Combat Medic):14,807
Deaths (to Combat Medics):3,628
KDR:1.25414
Kill Difference:3,763
Playtime:699.247 hours
Usage:33%
Score:8.451m
Score/min:201
Accuracy (listed only):32.520%
HSR (listed only):20.355%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:1,256
Deaths:870
KDR:1.444
Accuracy:24.507% C+
HSR:24.443% B**
Eridani SX5
A
Kills:1,248
Deaths:885
KDR:1.410
Accuracy:26.735% C++
HSR:28.446% A
NS-7 PDW
B*
Kills:1,162
Deaths:801
KDR:1.451
Accuracy:26.507% B
HSR:22.892% B*
MKV Suppressed
C+
Kills:1,154
Deaths:761
KDR:1.516
Accuracy:25.898% C+
HSR:18.804% C+
Ghost
B+
Kills:325
Deaths:150
KDR:2.167
Accuracy:41.684% B+
HSR:72% B
NS-357 Underboss
C+
Kills:302
Deaths:227
KDR:1.330
Accuracy:35.804% C+
HSR:17.881% C-
XM98
B*
Kills:296
Deaths:86
KDR:3.442
Accuracy:38.705% C*
HSR:81.419% B*
NS-44 Commissioner
C+
Kills:209
Deaths:139
KDR:1.504
Accuracy:31.403% D
HSR:21.531% C+
NS-7B PDW
B**
Kills:147
Deaths:152
KDR:0.967
Accuracy:24.022% C
HSR:25.170% B**
Phantom VA23
B*
Kills:146
Deaths:72
KDR:2.028
Accuracy:29.742% D-
HSR:37.671% B*
Nyx VX31
A
Kills:135
Deaths:80
KDR:1.688
Accuracy:30.817% D
HSR:41.482% A
Artemis VX26
B*
Kills:74
Deaths:62
KDR:1.194
Accuracy:31.398% B*
HSR:24.324% C*
Manticore SX40
C
Kills:56
Deaths:72
KDR:0.778
Accuracy:23.547% D-
HSR:19.643% C
Spiker
N/A
Kills:50
Deaths:60
KDR:0.833
Accuracy:27.090% N/A
HSR:20% N/A
Kills:6,560
Deaths (as Infiltrator):4,417
Deaths (to Infiltrators):3,447
KDR:1.48517
Kill Difference:2,143
Playtime:144.440 hours
Usage:7%
Score:1.893m
Score/min:218
Accuracy (listed only):29.847%
HSR (listed only):32.550%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:115
Deaths:61
KDR:1.885
Accuracy:24.807% A*
HSR:24.348% A
Quasar VM1
B**
Kills:109
Deaths:58
KDR:1.879
Accuracy:23.042% B**
HSR:24.771% B*
Blueshift VM5
B+
Kills:62
Deaths:34
KDR:1.824
Accuracy:20.081% C++
HSR:24.194% B+
Comet VM2
B**
Kills:53
Deaths:73
KDR:0.726
Accuracy:52.223% B**
HSR:1.887% D*
Blueshift VM5
B++
Kills:53
Deaths:34
KDR:1.559
Accuracy:18.983% C+
HSR:24.528% B++
NS-10 Burster
A+
Kills:51
Deaths:68
KDR:0.750
Accuracy:38.892% A+
HSR:9.804% B+
Kills:443
Deaths (as MAX Suit):164
Deaths (to MAX Suits):1,622
KDR:2.70122
Kill Difference:279
Playtime:24.719 hours
Usage:1%
Score:0.685m
Score/min:462
Accuracy (listed only):29.671%
HSR (listed only):18.255%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
D-
Kills:139
V. Kills:17 N/A
Deaths:150
KDR:0.927
Accuracy:40.947% C+
KPH:13.500 D--
VKPH:1.600 D-
Kills:139 (139 + 0)
Deaths:150
KDR:0.927
VKDR:0.113
Vehicle Kills:17
Kill Difference:11
Playtime:10.329 hours
Usage:0%
Score:0.048m
Score/min:77
Piloting Accuracy:40.947%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:201
V. Kills:125 160%
Deaths:49
KDR:4.102
Accuracy:37.855% C+
KPH:723,600 U
VKPH:450,000 U
L105 Zephyr
U
Kills:94
V. Kills:18 N/A
Deaths:13
KDR:7.231
Accuracy:30.758% D**
KPH:338,400 U
VKPH:64,800 U
Kills:295 (0 + 295)
Deaths:62
KDR:4.758
VKDR:2.306
Vehicle Kills:143
Kill Difference:233
Playtime:0.001 hours
Usage:0%
Score:0.188m
Score/min:3,752,140
Piloting Accuracy:N/A%
Gunner Accuracy:30.758%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:70
V. Kills:12 N/A
Deaths:25
KDR:2.800
Accuracy:47.113% B*
KPH:26.900 C+
VKPH:4.600 D
Skyguard
D
Kills:69
V. Kills:58 117%
Deaths:32
KDR:2.156
Accuracy:34.269% B*
KPH:8.100 D-
VKPH:6.800 D
L100 Python HESH
D--
Kills:58
V. Kills:13 414%
Deaths:35
KDR:1.657
Accuracy:51.225% C**
KPH:19.200 D*
VKPH:4.300 D--
Kills:197 (197 + 0)
Deaths:92
KDR:2.141
VKDR:0.902
Vehicle Kills:83
Kill Difference:105
Playtime:14.188 hours
Usage:1%
Score:0.179m
Score/min:211
Driving Accuracy:51.225%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:4,199
V. Kills:3,145 133%
Deaths:893
KDR:4.702
Accuracy:58.163% B+
KPH:21.800 C
VKPH:16.400 C**
Proton II PPA
B*
Kills:1,188
V. Kills:60 N/A
Deaths:53
KDR:22.415
Accuracy:25.864% C**
KPH:80.200 B*
VKPH:4.100 C*
Saron HRB
B
Kills:1,036
V. Kills:805 129%
Deaths:223
KDR:4.646
Accuracy:48.037% B+
KPH:24 C+
VKPH:18.700 B
E540 Halberd
B+
Kills:432
V. Kills:345 125%
Deaths:71
KDR:6.085
Accuracy:54.118% B*
KPH:24.200 D
VKPH:19.400 B+
Supernova VPC
B+
Kills:377
V. Kills:83 449%
Deaths:62
KDR:6.081
Accuracy:64.813% A+
KPH:44.100 C++
VKPH:9.700 B+
Supernova PC
B*
Kills:253
V. Kills:80 312%
Deaths:81
KDR:3.123
Accuracy:57.522% B*
KPH:17.500 C-
VKPH:5.500 D-
Kills:7,485 (4,829 + 2,656)
Deaths:1,383
KDR:5.412
VKDR:3.267
Vehicle Kills:4,518
Kill Difference:6,102
Playtime:291.042 hours
Usage:14%
Score:8.120m
Score/min:465
Driving Accuracy:57.522%
Gunner Accuracy:54.118%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
C
Kills:85
V. Kills:75 112%
Deaths:29
KDR:2.931
Accuracy:61.397% B+
KPH:22.400 D--
VKPH:19.800 C
Kills:85 (0 + 85)
Deaths:29
KDR:2.931
VKDR:2.586
Vehicle Kills:75
Kill Difference:56
Playtime:3.787 hours
Usage:0%
Score:0.103m
Score/min:453
Driving Accuracy:N/A%
Gunner Accuracy:61.397%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B++
Kills:185
V. Kills:32 N/A
Deaths:26
KDR:7.115
Accuracy:41.883% B+
KPH:59.900 B++
VKPH:10.400 C*
M40 Fury
B*
Kills:159
V. Kills:44 353%
Deaths:25
KDR:6.360
Accuracy:43.232% B++
KPH:60.200 C**
VKPH:16.700 B*
M20 Basilisk
C
Kills:78
V. Kills:34 223%
Deaths:17
KDR:4.588
Accuracy:31.907% D
KPH:14.800 C-
VKPH:6.400 C
Kills:422 (0 + 422)
Deaths:68
KDR:6.206
VKDR:1.618
Vehicle Kills:110
Kill Difference:354
Playtime:11.004 hours
Usage:1%
Score:0.334m
Score/min:507
Driving Accuracy:N/A%
Gunner Accuracy:31.907%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
D-
Kills:51
V. Kills:1 N/A
Deaths:67
KDR:0.761
Accuracy:16.496% D-
KPH:5.800 D-
VKPH:0.100 D*
Kills:51 (51 + 0)
Deaths:67
KDR:0.761
VKDR:0.015
Vehicle Kills:1
Kill Difference:16
Playtime:8.741 hours
Usage:0%
Score:0.014m
Score/min:26
Driving Accuracy:16.496%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 7,3444,1998934.702C+3.0958.163%B+1.619%D21.8C16.4C**435192.2h5B+8.6B+
C-4 3,5652,5061,5731.593C++0.0228.503%B+N/A81.4C++34.4B81930.8h1.3B+4.4B++
Pandora VX25 1,4501,4461,4680.985C+0.6332.719%D12.932%C--14.1D-N/A44102.8h3.8B+11.6C*
Pulsar C 1,4161,4107591.858B+0.2424.432%C+24.397%C*28.6C+N/A10149.3h9B*36.7B+
NS-11C 1,3731,3697201.901B**0.2923.953%C+19.869%C++26.7C+N/A9451.3h10B**42B++
Sirius SX12 1,2611,2568701.444B+0.1724.507%C+24.443%B**27.3C+N/A8346h11.1B**45.3B+
Eridani SX5 1,2491,2488851.41C**0.2126.735%C++28.446%A31.4C+N/A13039.7h8.8B**33.1B+
Serpent VE92 1,2191,2175962.042B*0.4325.613%B+19.31%C+37.1B+N/A11732.8h9B**35.2B++
Nova 1,2151,2131,1851.024C0.5941.852%C11.954%D19.8DN/A6761.2h3.2B*7.6B+
NS-11CP 1,2151,1969581.248C0.3724.579%D-23.746%C+27.3DN/A6643.8h10.5B+42.8C++
Proton II PPA 1,2481,1885322.415B+20.8025.864%C**1.768%C80.3B*4.1C*34614.8h6.2B**24.1B**
H-V45 1,1891,1821,2780.925C0.6921.661%C--18.02%C-11.3D-N/A37104.8h10.5B**48.5B+
Thanatos VE70 1,1781,1786701.758B**0.1447.778%B*12.479%D40.8B++N/A14628.9h3A6.2B**
Phobos VX86 1,1771,1738461.387C++0.2356.4%C+12.703%D31.5CN/A11537.2h1.8B**3.3B+
NS-11A 1,1821,1725662.071B+0.4631.436%A+39.079%A**51.9B**N/A11722.6h9.6A+30.7B**
Solstice SF 1,1731,1717801.501B+0.1125.724%B12.724%D28.7B+N/A8340.8h7.8B++30.2B*
NS-15MP 1,1781,1675452.141C+0.5326.072%C26.221%C-58.6CN/A18319.9h10.3C**39.5C++
Deimos VA29 1,1671,1658571.359C++0.2664.188%C**10.386%D--42.7C+N/A25027.3h1.6A2.6B++
Equinox VE2 1,1781,1658291.405C*0.2128.047%B+26.009%B++35.1C++N/A12733.2h8.2A+29.3B*
NS-7 PDW 1,1631,1628011.451B++0.1626.507%B22.892%B*33BN/A14335.2h10.3B**38.9B++
Solstice VE3 1,1601,1606991.66A0.0425.207%B+17.414%C36.5B**N/A15731.8h9.6B**38.3B+
NS-15M AE 1,1631,1576111.894C+0.2822.657%D29.991%C**49.7C+N/A25223.3h10.4B+46C*
NS Baron G5AE 1,1631,1577941.457C++0.1651.455%B+15.73%C++37.4C+N/A15130.9h3.2B**6.2C+
MKV Suppressed 1,1641,1547611.516B+0.1025.898%C+18.804%C+36C*N/A16432.1h10.4B*40.2B+
NS-11P 1,1651,1521,3210.872C0.7418.994%D-20.399%C*10.1D--N/A46113.9h11.8B*62.2C*
Saron HRB 1,8411,0362234.646C+3.0348.037%B+1.448%C+24C+18.7B60443.1h19.7B+41.1B++
The Slasher 6136119,8100.062C**1.5522.577%D-3.11%D-1.5CN/A7415.5h1.9B+8.4C+
Zenith VX-5 5995993251.843B+0.2324.781%C+19.7%C30.3C+N/A10219.8h9.4B**37.8B++
Proximity Mine 508508736.959B**5.3447.115%B+N/A123.9C++N/A4064.1h1.7B++3.7B++
Equinox VE2 Burst 4984963361.476C+0.1426.244%C32.258%B+28.7C--N/A6617.3h10.2B**38.8B+
Terminus VX-9 4784753571.331C+0.2825.516%C+30.947%B+31.3CN/A9615.2h9.3A36.5B++
E540 Halberd 777432716.085C4.4754.118%B*2.546%C+24.3D19.4B+73117.8h6.2C+11.4B
Tank Mine 7724261303.277B+1.6629.313%CN/A109.2C++88.7B*21313.9h1.8C**6C**
Force-Blade 43641318,2430.023C+1.5933.685%C**N/A0.4CN/A11076.3h2.9C+8.7C**
VX6-7 3853843531.088C+0.5322.061%C-19.01%C14.5DN/A6126.4h10.6B+48.2B
Supernova VPC 460377626.081C-4.4764.813%A+1.061%C--44.4C++9.8B+3868.5h3B4.7B++
Ghost 3253251502.167C+0.5541.684%B+72%B30.7CN/A14010.6h1.8B*4.4B++
NS-357 Underboss 3063022271.33B0.2935.804%C+17.881%C-39.2C+N/A1277.7h4.5C+12.7C+
XM98 297296863.442B++1.8338.705%C*81.419%B*37B+N/A1428h1.9B**4.8B*
Frag Grenade 2722721272N/A270.3849.767%B+N/A680B*N/A33570.4h3.1B++6.3B++
Supernova PC 333253813.123C1.5157.522%B*1.976%C17.4C-5.5D-28714.5h3.9B*6.9B**
CME 2282242530.885C0.7318.461%D**24.107%C*9.3D--N/A3024h12.2B+66.3C
Hunter QCX 2182173380.642C+0.9718.627%D**21.198%C14C+N/A5615.5h3.6B19.4C+
NS-44 Commissioner 2102091391.504B+0.1131.403%D21.531%C+30.3C+N/A1366.9h4.8D15.3C-
C150 Dalton 326201494.102C2.4937.855%C+N/A2010U1250U14712600.1h4.6C+12.1C++
Corvus VA55 1891882630.715C0.9016.739%D**15.957%D--6.9D--N/A3227.3h12.9C+76.9D
M40 Fury 217185267.115C*5.5041.883%B+1.622%C+59.7B+10.3C*6983.1h11.9B28.4B++
Sticky Grenade 1731721172N/A170.3849.71%CN/A860C+5D54100.2h2B4C**
Solstice Burst 1661661081.537C++0.0822.998%D26.506%B25.2C-N/A916.6h10.4B*45.4B
Orion VS54 1601601201.333C+0.2818.254%C--28.75%B+26.2CN/A4216.1h10.4B*57C++
M40 Fury 203159256.36C+4.7443.232%B++N/A61.2C**16.9B*9062.6h12.9C++29.7B+
Pulsar VS1 1561542410.639C0.9818.034%D*13.636%D--5.7D*N/A3327h12.1B*67.2C++
MANA Anti-Personnel Turret 153149781.91N/A0.2919.95%UN/A1490U40U3849300.1h21.9T*109.8T*
NS-7B PDW 1471471520.967C+0.6524.022%C25.17%B**14.8DN/A949.9h10.6B**44B+
Phantom VA23 146146722.028C++0.4129.742%D-37.671%B*27CN/A1165.4h3.6B*12.2C**
NS Decimator 1811451331.09C++0.5361.397%C++4.138%A+37.2C*9.2D4113.9h4.4C**7.1B+
Spear Anti-Vehicle Phalanx Turret 229145226.591C+4.9842.757%C+5.517%B++33.7C19.5C+4904.3h7.5B+17.6B+
S1 2431412530.557C1.0650.622%D1.418%D17.4C--12.6C+4088.1h5.5B++10.8B
Light PPA 1561391500.927D0.6940.947%C+N/A13.5D--1.7D7710.3h21.8D53.4C
Nyx VX31 135135801.688C+0.0730.817%D41.482%A21.1DN/A706.4h4.8B+15.5C**
Quasar VM1 116115611.885C**0.2724.807%A*24.348%A38.3AN/A2713h10.6A42.9B++
Quasar VM1 109109581.879C+0.2623.042%B**24.771%B*37.6BN/A1972.9h11.1B*48B*
L105 Zephyr 11294137.231C+5.6230.758%D**N/A940U180U4048100.1h4.3A14B+
M60-A Bulldog 9686117.818C6.2041.46%C--3.488%B*22.6C--2.6C-1603.8h6C++14.5C+
E540 Halberd-H 16085292.931C-1.3261.397%B+1.176%C--22.4D--19.7C4523.8h7.4C12.1C+
Pulsar LSW 8484461.826C**0.2120.273%C--30.952%B*38.2C+N/A3272.2h10.1B*49.7B
M60-A Bulldog 9281155.4C-3.7838.12%D1.235%D-16.5D2.2D1224.9h6.3C+16.4C
M20 Basilisk 11278174.588B*2.9731.907%D7.692%B++14.7C-6.4C1945.3h77.8B+243.9C**
MANA Anti-Vehicle Turret 17077651.185D-0.4351.172%D-3.896%B++770D-930D3452280.1h10.5C**20.5C++
Artemis VX26 7574621.194C+0.4231.398%B*24.324%C*29.6C+N/A1842.5h9.5B**30.3B*
Eclipse VE3A 7372541.333C++0.2820.696%D**18.056%C26.7C-N/A1052.7h10B++48.3C+
C75 Viper 8270252.8C1.1847.113%B*1.429%C+26.9C+4.6D3952.6h11.8B+25B++
Skyguard 12769322.156C0.5434.269%B*N/A8D-6.7D1798.6h129.9C+379.1B+
Flare VE6 6868431.581C*0.0320.932%C32.353%B**34CN/A3492h10B48C*
Chaos 6763740.851C--0.7655.738%B11.111%D-5.8F-N/A1710.8h7T*12.6F-
Blueshift VM5 6462341.824C0.2120.081%C++24.194%B+44.3B++1.4A*3441.4h11.2A+55.7B*
L100 Python HESH 7158351.657D0.0451.225%C**3.448%A++19.3D*4.3D--1423h4C7.7C+
Manticore SX40 6356720.778C+0.8423.547%D-19.643%C17D2.1M++893.3h15.7F**66.7F*
Comet VM2 9553730.726C+0.8952.223%B**1.887%D*7.5D5.9B*1967.1h33D-63.2C+
Blueshift VM5 5653341.559C0.0618.983%C+24.528%B++37.9B2.1M**3851.4h12.4B**65.3B+
M12 Kobalt-F 5251670.761C--0.8516.496%D-3.922%D*5.9D-N/A268.7h13.6B82.4C+
NS-10 Burster 9351680.75C0.8738.892%A+9.804%B+5C4.1B11410.2h143.3C+368.4B+
Spiker 5250600.833C+0.7827.09%C20%C+20.8C--N/A1602.4h14D-51.7D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret244951.9h
Medical Applicator1,936340,14877.9h
Motion Spotter32350.2h
Nanite Revive Grenade08850.3h
Nano-Armor Kit477718,60952.8h
Spawn Beacon159602.5h
Spitfire Auto-Turret1800.2h
Rampart Wall0721h
Deconstruction Tool02,4160.1h
Ammunition Package131,4750.8h
Medical Kit1051,3621.8h
Anti-Infantry MANA Turret283733h
Recon Detection Device402,9184.2h
Shield Recharging Field102610.3h
Smoke Grenade03330.1h

Check the help document for the dictionary if you want to learn more about words used here.


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