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Paragon Ulazhi[TWC2] Ulazhi
VS BR 109

KDR: 3.03

Score: 23.5m

Last Seen: Jul 24th, 2019 8:08 PM
- OFFLINE - 609.5 hour(s)

Battle Rank 109 (109 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 766
Level Progress (to 110): 33%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Blueshift VM5 Blueshift VM5 Light PPA Solstice VE3 Pulsar C Dual Photon Pods Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $505,404 MLG Score: 404
Fun Score: N/A
Cheeseburgers Flipped: 1478TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.714%16.886%3162011947,6161.582711.45

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.941%-0.477D-0.607D-1.5FHEAD ++ (~7.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.20.099C+12.60.121C+54.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.749%1.55%1500412103,03226041111.6615736%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.16%-0.063C+-0.035C+0.049

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.704B++17.50.669B+30.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.384%1.165%2082612085,151471109610.9363470%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.788%1.301A-0.896D--0.068

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.838B++3.40.728B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.186%2.547%372512097462743332.71273223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.182%0.278C*-0.469D-0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.20.547B+21.20.468B+33

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.444%73.219%372512091,979802132.46451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.289%0.971B*0.399B1.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.434B2.30.271C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.128%16.82%3721121332742040.778571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.864D--0.431B-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.8-0.2C4.9-0.013C+10.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 766
23.5m341.2%259 (15.5k)246 (14.8k)3.0324233,10810,9183.78522109 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS121492416.883%12.344%20808:466

10% Combat Medic33% Engineer11% Heavy Assault12% Infiltrator22% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:21 AMDec 23rd, 2014 2:45 AMAug 17th, 2019 6:30 PM (1d) (PST)Jul 24th, 2019 4:09 PM (25d) (PST)Jul 24th, 2019 4:08 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4781173610.3460.1140.0431.3410.047404

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,6687,03221,636217380314,755

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1595.1h/66.5d 8,219 4,087 10,758 128.3k 3,319 4,310 4,504 45.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C
Kills:586
Deaths:381
KDR:1.538
Accuracy:15.295% D*
HSR:22.184% C
SVA-88
D
Kills:351
Deaths:171
KDR:2.053
Accuracy:14.697% F
HSR:19.658% D
Ursa
C--
Kills:298
Deaths:148
KDR:2.014
Accuracy:16.935% D--
HSR:20.805% C--
VE-H Maw
D**
Kills:79
Deaths:49
KDR:1.612
Accuracy:18.103% D**
HSR:6.329% F--
Pulsar LSW
D
Kills:73
Deaths:61
KDR:1.197
Accuracy:13.832% F
HSR:19.178% D
Kills:1,387
Deaths (as Heavy Assault):810
Deaths (to Heavy Assaults):2,760
KDR:1.71235
Kill Difference:577
Playtime:175.072 hours
Usage:11%
Score:2.189m
Score/min:208
Accuracy (listed only):15.772%
HSR (listed only):17.631%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:1,267
Deaths:318
KDR:3.984
Accuracy:18.719% D-
HSR:16.417% D
Pulsar C
C--
Kills:1,159
Deaths:689
KDR:1.682
Accuracy:20.251% D-
HSR:20.190% C--
Solstice SF
D
Kills:1,011
Deaths:748
KDR:1.352
Accuracy:17.632% D*
HSR:12.760% D
Zenith VX-5
D-
Kills:673
Deaths:425
KDR:1.584
Accuracy:21.252% D-
HSR:16.791% D-
Thanatos VE70
C++
Kills:327
Deaths:226
KDR:1.447
Accuracy:31.128% D-
HSR:16.820% C++
Serpent VE92
D*
Kills:237
Deaths:144
KDR:1.646
Accuracy:17.135% D**
HSR:13.502% D*
VE-C Horizon
D-
Kills:227
Deaths:146
KDR:1.555
Accuracy:28.899% D-
HSR:16.740% D-
NS Baron G5AE
C
Kills:98
Deaths:83
KDR:1.181
Accuracy:41.005% D
HSR:14.286% C
Kills:4,999
Deaths (as Engineer):2,779
Deaths (to Engineers):2,277
KDR:1.79885
Kill Difference:2,220
Playtime:518.426 hours
Usage:33%
Score:8.131m
Score/min:261
Accuracy (listed only):24.503%
HSR (listed only):15.938%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:1,267
Deaths:318
KDR:3.984
Accuracy:18.719% D-
HSR:16.417% D
Pulsar C
C--
Kills:1,159
Deaths:689
KDR:1.682
Accuracy:20.251% D-
HSR:20.190% C--
Solstice SF
D
Kills:1,011
Deaths:748
KDR:1.352
Accuracy:17.632% D*
HSR:12.760% D
Zenith VX-5
D-
Kills:673
Deaths:425
KDR:1.584
Accuracy:21.252% D-
HSR:16.791% D-
Thanatos VE70
C++
Kills:327
Deaths:226
KDR:1.447
Accuracy:31.128% D-
HSR:16.820% C++
Sirius SX12
C
Kills:298
Deaths:236
KDR:1.263
Accuracy:22.879% C
HSR:14.094% D
Serpent VE92
D*
Kills:237
Deaths:144
KDR:1.646
Accuracy:17.135% D**
HSR:13.502% D*
VE-C Horizon
D-
Kills:227
Deaths:146
KDR:1.555
Accuracy:28.899% D-
HSR:16.740% D-
NS Baron G5AE
C
Kills:98
Deaths:83
KDR:1.181
Accuracy:41.005% D
HSR:14.286% C
NS-7 PDW
C--
Kills:81
Deaths:85
KDR:0.953
Accuracy:18.702% D*
HSR:14.815% C--
Kills:5,378
Deaths (as Light Assault):3,100
Deaths (to Light Assaults):2,056
KDR:1.73484
Kill Difference:2,278
Playtime:354.982 hours
Usage:22%
Score:4.279m
Score/min:201
Accuracy (listed only):23.760%
HSR (listed only):15.641%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:779
Deaths:105
KDR:7.419
Accuracy:42.977% B+
HSR:73.813% C-
V10
A+
Kills:480
Deaths:40
KDR:12
Accuracy:50.790% A+
HSR:83.333% B++
Ghost
C++
Kills:395
Deaths:118
KDR:3.347
Accuracy:39.527% C++
HSR:61.519% D
Sirius SX12
C
Kills:298
Deaths:236
KDR:1.263
Accuracy:22.879% C
HSR:14.094% D
Artemis VX26
D--
Kills:286
Deaths:198
KDR:1.444
Accuracy:20.024% D**
HSR:16.434% D--
Phaseshift VX-S
B+
Kills:268
Deaths:46
KDR:5.826
Accuracy:34.583% C+
HSR:80.970% B+
NS-44B Commissioner
D*
Kills:224
Deaths:302
KDR:0.742
Accuracy:23.976% F
HSR:13.839% D*
Beamer VS3
D--
Kills:207
Deaths:185
KDR:1.119
Accuracy:20.119% D*
HSR:14.493% D--
NS-7 PDW
C--
Kills:81
Deaths:85
KDR:0.953
Accuracy:18.702% D*
HSR:14.815% C--
NS-AM7 Archer
C++
Kills:78
Deaths:88
KDR:0.886
Accuracy:51.994% D-
HSR:17.949% C++
NS-357B Underboss
F-
Kills:66
Deaths:57
KDR:1.158
Accuracy:19.202% F-
HSR:3.030% F-
Soldier Soaker
A
Kills:63
Deaths:62
KDR:1.016
Accuracy:24.232% D--
HSR:22.222% A
VA39 Spectre
B+
Kills:57
Deaths:11
KDR:5.182
Accuracy:35.473% B+
HSR:24.561% D*
Kills:3,282
Deaths (as Infiltrator):1,533
Deaths (to Infiltrators):1,810
KDR:2.1409
Kill Difference:1,749
Playtime:196.737 hours
Usage:12%
Score:2.306m
Score/min:195
Accuracy (listed only):31.113%
HSR (listed only):33.929%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D-
Kills:918
Deaths:558
KDR:1.645
Accuracy:17.586% D*
HSR:14.706% D-
Terminus VX-9
D--
Kills:488
Deaths:396
KDR:1.232
Accuracy:20.994% D--
HSR:14.344% D**
Thanatos VE70
C++
Kills:327
Deaths:226
KDR:1.447
Accuracy:31.128% D-
HSR:16.820% C++
Sirius SX12
C
Kills:298
Deaths:236
KDR:1.263
Accuracy:22.879% C
HSR:14.094% D
Pulsar VS1
D*
Kills:145
Deaths:100
KDR:1.450
Accuracy:16.860% D*
HSR:13.103% D*
Corvus VA55
D--
Kills:102
Deaths:91
KDR:1.121
Accuracy:18.257% D*
HSR:16.667% D--
NS Baron G5AE
C
Kills:98
Deaths:83
KDR:1.181
Accuracy:41.005% D
HSR:14.286% C
NS-7 PDW
C--
Kills:81
Deaths:85
KDR:0.953
Accuracy:18.702% D*
HSR:14.815% C--
Kills:2,457
Deaths (as Combat Medic):1,775
Deaths (to Combat Medics):943
KDR:1.38423
Kill Difference:682
Playtime:159.697 hours
Usage:10%
Score:2.962m
Score/min:309
Accuracy (listed only):23.426%
HSR (listed only):14.854%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:2,104
Deaths:357
KDR:5.894
Accuracy:15.011% D-
HSR:15.257% D*
Blueshift VM5
D-
Kills:1,864
Deaths:335
KDR:5.564
Accuracy:15.462% D-
HSR:14.378% D*
Nebula VM20
C
Kills:561
Deaths:134
KDR:4.187
Accuracy:17.092% C
HSR:15.330% D--
Nebula VM20
C
Kills:503
Deaths:134
KDR:3.754
Accuracy:16.564% C
HSR:14.513% D*
NS-10 Burster
B++
Kills:197
Deaths:64
KDR:3.078
Accuracy:33.383% B++
HSR:1.523% D*
Comet VM2
B+
Kills:182
Deaths:51
KDR:3.569
Accuracy:48.006% B+
HSR:3.846% C+
Quasar VM1
D
Kills:176
Deaths:30
KDR:5.867
Accuracy:12.472% D
HSR:11.932% D**
NS-10 Burster
B+
Kills:158
Deaths:63
KDR:2.508
Accuracy:33.750% B+
HSR:1.266% D*
Comet VM2
B+
Kills:149
Deaths:50
KDR:2.980
Accuracy:49.216% B+
HSR:4.027% C+
NS-20 Gorgon
C+
Kills:103
Deaths:32
KDR:3.219
Accuracy:25.309% C+
HSR:16.505% D
NS-20 Gorgon
B+
Kills:87
Deaths:32
KDR:2.719
Accuracy:24.883% C
HSR:22.989% B+
Cosmos VM3
B+
Kills:67
Deaths:11
KDR:6.091
Accuracy:13.084% D-
HSR:20.896% B+
Kills:6,151
Deaths (as MAX Suit):646.500
Deaths (to MAX Suits):555
KDR:9.51431
Kill Difference:5,504.500
Playtime:185.119 hours
Usage:12%
Score:3.670m
Score/min:330
Accuracy (listed only):25.353%
HSR (listed only):11.872%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,792
V. Kills:73 N/A
Deaths:326
KDR:5.497
Accuracy:40.221% C+
KPH:38.200 C
VKPH:1.600 D-
Dual Photon Pods
B
Kills:1,100
V. Kills:173 N/A
Deaths:93
KDR:11.828
Accuracy:54.672% B
KPH:76 C+
VKPH:12 C--
Saron Laser Cannon
C
Kills:77
V. Kills:56 135%
Deaths:107
KDR:0.720
Accuracy:29.560% C
KPH:3.200 D-
VKPH:2.300 D--
Hornet Missiles
B++
Kills:64
V. Kills:79 80%
Deaths:11
KDR:5.818
Accuracy:61.979% C+
KPH:50.800 C
VKPH:62.700 B++
Maelstrom Turbo Laser
D
Kills:63
V. Kills:48 129%
Deaths:73
KDR:0.863
Accuracy:27.934% D
KPH:5.400 D
VKPH:4.100 D-
Photon A2A Missile Pods
C
Kills:54
V. Kills:47 113%
Deaths:10
KDR:5.400
Accuracy:74.066% D
KPH:36 C-
VKPH:31.400 C
Kills:3,150 (1,932 + 0)
Deaths:620
KDR:5.081
VKDR:0.768
Vehicle Kills:476
Kill Difference:2,530
Playtime:99.735 hours
Usage:6%
Score:0.907m
Score/min:152
Piloting Accuracy:27.934%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:60
V. Kills:14 400%
Deaths:1
KDR:60
Accuracy:52.632% A
KPH:216,000 U
VKPH:50,400 U
Kills:60 (0 + 60)
Deaths:1
KDR:60
VKDR:14
Vehicle Kills:14
Kill Difference:59
Playtime:0.001 hours
Usage:0%
Score:0.025m
Score/min:756,900
Piloting Accuracy:N/A%
Gunner Accuracy:52.632%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:694
V. Kills:86 N/A
Deaths:31
KDR:22.387
Accuracy:52.215% B+
KPH:47.500 C+
VKPH:5.900 D
C75 Viper
B+
Kills:285
V. Kills:47 N/A
Deaths:15
KDR:19
Accuracy:41.424% C++
KPH:39.100 B+
VKPH:6.400 C
Skyguard
B+
Kills:213
V. Kills:155 137%
Deaths:32
KDR:6.656
Accuracy:24.305% D-
KPH:15.900 C*
VKPH:11.600 B+
L100 Python AP
C*
Kills:206
V. Kills:157 130%
Deaths:22
KDR:9.364
Accuracy:61.762% B+
KPH:25.700 C-
VKPH:19.600 C*
Kills:1,398 (1,398 + 0)
Deaths:100
KDR:13.980
VKDR:4.450
Vehicle Kills:445
Kill Difference:1,298
Playtime:43.266 hours
Usage:3%
Score:0.536m
Score/min:206
Driving Accuracy:61.762%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:3,248
V. Kills:304 N/A
Deaths:63
KDR:51.556
Accuracy:60.806% B**
KPH:53.800 B+
VKPH:5 D
Supernova FPC
C-
Kills:394
V. Kills:300 131%
Deaths:47
KDR:8.383
Accuracy:55.130% C*
KPH:17.400 D
VKPH:13.200 C-
Supernova PC
A++
Kills:324
V. Kills:47 N/A
Deaths:13
KDR:24.923
Accuracy:49.606% C++
KPH:42.100 A++
VKPH:6.100 D
Saron HRB
A
Kills:170
V. Kills:125 135%
Deaths:6
KDR:28.333
Accuracy:49.371% B++
KPH:35.400 B**
VKPH:26 A
Proton II PPA
M+
Kills:58
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:21.644% C
KPH:77.200 B++
VKPH:9.300 M+
Kills:4,194 (3,966 + 228)
Deaths:129
KDR:32.512
VKDR:6.070
Vehicle Kills:783
Kill Difference:4,065
Playtime:96.279 hours
Usage:6%
Score:1.340m
Score/min:232
Driving Accuracy:49.606%
Gunner Accuracy:21.644%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:264
V. Kills:51 N/A
Deaths:12
KDR:22
Accuracy:37.821% C*
KPH:70.200 B**
VKPH:13.600 B*
M60-G Bulldog
B++
Kills:180
V. Kills:12 N/A
Deaths:5
KDR:36
Accuracy:32.353% C--
KPH:53.700 B++
VKPH:3.600 D
M20 Basilisk
B*
Kills:67
V. Kills:23 279%
Deaths:5
KDR:13.400
Accuracy:36.030% C
KPH:30.300 B*
VKPH:10.400 C*
M20 Basilisk
B+
Kills:65
V. Kills:22 283%
Deaths:14
KDR:4.643
Accuracy:38.499% C+
KPH:25.800 B+
VKPH:8.700 C**
Kills:576 (0 + 576)
Deaths:36
KDR:16
VKDR:3
Vehicle Kills:108
Kill Difference:540
Playtime:11.842 hours
Usage:1%
Score:0.176m
Score/min:247
Driving Accuracy:N/A%
Gunner Accuracy:38.499%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 3,5523,2486351.556M*48.5260.806%B**N/A53.8B+5D20860.4h2.4B**3.9B**
Blueshift VM5 2,1402,1043575.894A+2.8615.011%D-15.257%D*22.6DN/A7393.3h13B*86.4C++
Blueshift VM5 1,8911,8643355.564A2.5315.462%D-14.378%D*21.7DN/A7085.9h14B++90.7C+
Light PPA 1,8651,7923265.497C**2.4640.221%C+1.507%B+38.2C1.6D-10846.9h7.8B++19.3B+
Solstice VE3 1,2701,2673183.984S0.9518.719%D-16.417%D17.7C+N/A8971.6h11.4B*61.1C*
Pulsar C 1,1871,1596891.682C**1.3520.251%D-20.19%C--14.3DN/A5281h12.9C+63.5C
Dual Photon Pods 1,2731,1009311.828B*8.8054.672%B1.273%C+75.9C+11.9C--38214.5h14.1B**25.8B*
Solstice SF 1,0361,0117481.352B+1.6817.632%D*12.76%D10.3DN/A3497.9h12.4C+70.5C
H-V45 9339185581.645C++1.3917.586%D*14.706%D-18.7DN/A6049.2h13.2C++74.9C--
C-4 1,0938223132.626B*0.4125.233%C+N/A69.7C23C-53311.8h1.2B+4.7B+
Parallax VX3 7807791057.419B**4.3942.977%B+73.813%C-33.7BN/A9923.1h2.1B4.9B+
L100 Python HESH 7806943122.387B**19.3552.215%B+1.585%C+47.5C+5.9D15314.6h2.8B+5.4B++
Lasher X2 6946814691.452B++1.5820.992%D3.084%C-22.9C-N/A7229.7h20.6C+98.3C+
Zenith VX-5 6846734251.584B+1.4521.252%D-16.791%D-17.7DN/A5338h14.3C67.1C
Orion VS54 5905863811.538C++1.4915.295%D*22.184%C19.9C--N/A9729.5h12.5C*81.4C+
Nebula VM20 5725611344.187B**1.1517.092%C15.33%D--29.7CN/A9918.9h12.2A71.4B+
Nebula VM20 5125031343.754B++0.7216.564%C14.513%D*26.6CN/A8618.9h13B**78.5B+
Terminus VX-9 4944883961.232C+1.8020.994%D--14.344%D**20.1DN/A6224.3h13.1C+62.4C-
V10 4814804012M**8.9750.79%A+83.333%B++34.5C+N/A13613.9h2B+4B*
Proximity Mine 416416964.333C*1.3042.935%C++N/A33.8F-N/A11512.3h2.1C--4.8C+
Ghost 4043951183.347C**0.3139.527%C++61.519%D30.4CN/A9413h2.5C6.3C+
Supernova FPC 694394478.383B5.3555.13%C*3.046%B+17.4D13.2C-22222.7h6.7D12.2C-
Frag Grenade 3973931393N/A389.9749.164%B+N/A982.5A*10C++29770.4h2.5A5B**
SVA-88 3553511712.053C++0.9814.697%F19.658%D22.1D-N/A8415.9h13.7D93.2D*
Spear Anti-Vehicle Phalanx Turret 499337842.125S39.0950.221%B+2.967%C--42.7C**20.5C+3217.9h9.4C+18.8B
Thanatos VE70 3303272261.447B++1.5931.128%D-16.82%C++14.3DN/A5622.9h4.9C++15.8C
Supernova PC 3713241324.923M+21.8949.606%C++N/A42.1A++6.1D2377.7h2.3A++4.7A+
Ursa 3082981482.014B*1.0216.935%D--20.805%C--23.3C--N/A6612.8h12.9C76.1D
Sirius SX12 2992982361.263C*1.7722.879%C14.094%D19.4C-N/A7815.4h14.6C*63.9C++
Artemis VX26 2862861981.444C++1.5920.024%D**16.434%D--15D-N/A5019.1h12.5C+62.4D
C75 Viper 3322851519M++15.9741.424%C++N/A39B+6.4C2067.3h9.9B++24B++
Phaseshift VX-S 270268465.826B**2.7934.583%C+80.97%B+29.8C+N/A859h2.6B+7.5B
M40 Fury 3152641222M+18.9737.821%C*2.652%B**69.5B**13.4B*3163.8h9.2B*24.2B*
Tank Mine 359246623.968B++0.9433.607%C+N/A74.5D34.2D--6083.3h2C+5.9C**
Serpent VE92 2402371441.646B+1.3917.135%D**13.502%D*13.6DN/A5617.4h12.7C*74.2C
VE-C Horizon 2322271461.555C++1.4828.899%D-16.74%D-21.2DN/A6210.7h16.2C+56.1C+
NS-44B Commissioner 2302243020.742C2.2923.976%F13.839%D*7.1D--N/A2431.6h5.5D**22.9F
Skyguard 368213326.656A+3.6224.305%D-N/A15.9C*11.6B+22413.4h90.5B*372.3B+
Beamer VS3 2112071851.119B+1.9120.119%D*14.493%D--9.7D-N/A5421.4h9.8C++48.9C+
L100 Python AP 363206229.364B**6.3361.762%B+1.942%C25.8C-19.6C*2748h7.6C-12.3C+
NS-10 Burster 383197643.078M*0.0533.383%B++1.523%D*5.4C+5.1B**10736.4h159.4C-477.4C++
S1 2671882380.79C++2.2453.363%C-3.191%C*17.1D7.2D-21511h6.3C**11.8C++
Comet VM2 303182513.569M*0.5448.006%B+3.846%C+10.5C+7A+12817.3h27.4C57.2C++
M60-G Bulldog 192180536S32.9732.353%C--3.333%C**52.9B++3.5D2053.4h4.3B**13.4B++
Quasar VM1 178176305.867M++2.8312.472%D11.932%D**16DN/A9411h14.8C*118.3C+
Saron HRB 295170628.333S25.3049.371%B++1.176%C35.4B**26A5524.8h20.5B41.6B++
NS-10 Burster 299158632.508A++0.5233.75%B+1.266%D*4.4D3.9C+9836.1h200.4D*593.8C
Comet VM2 256149502.98A**0.0549.216%B+4.027%C+9.2C-6.6B*11116.2h33.7C68.4C+
Orbital Strike Uplink 2071491149U145.97687.879%UN/A745U290U37840.2h1.5T*0.2T*
MANA Anti-Personnel Turret 147147354.2N/A1.1713.657%UN/A1470UN/A3976000.1h17.7T*129.6T*
Pulsar VS1 1471451001.45B+1.5816.86%D*13.103%D*16.3C--N/A838.9h13.9B82.5C
Aspis Anti-Aircraft Phalanx Turret 234121913.444M**10.4128.89%B+N/A15.7B*14.7B++2807.7h116B**401.7B++
MANA Anti-Vehicle Turret 245113412.756B+0.2847.146%CN/A1130C**1320B+941630.1h12.1D**25.7D-
M60-A Bulldog 112106253A+49.9735.171%D*N/A40.8C*2.3D1712.6h4.5B*12.7C*
Anti-Vehicle Grenade 1131051105N/A101.9757.521%B++N/A525B++40D34270.2h3.3A5.8B**
NS-20 Gorgon 113103323.219A++0.1925.309%C+16.505%D22.9B2.2B++804.5h29.4B+116.1B+
Corvus VA55 103102911.121C++1.9118.257%D*16.667%D--18.2DN/A745.6h14.3D78.5D-
NS Baron G5AE 9998831.181C+1.8541.005%D14.286%C18.5D-N/A515.3h6.2F15C+
NS-20 Gorgon 10087322.719A+0.3124.883%C22.989%B+19.3C++2.9A++774.5h34.8B+139.8B+
Sticky Grenade 8685185N/A81.9761.446%B**N/A850C10C40210.1h1.8B+2.9B+
M60-A Bulldog 9282327.333B++24.3032.71%D**2.439%C++31.5C+3.8C+1632.6h4.9B++15C+
NS-7 PDW 8381850.953C+2.0818.702%D*14.815%C--12.7DN/A666.4h16.4C+87.5C-
VE-H Maw 8079491.612C++1.4218.103%D**6.329%F--22.6D-N/A743.5h12.6C-69.8D
NS-AM7 Archer 9478880.886B**2.1551.994%D-17.949%C++6.8C+1.4D-4311.4h12.9B++24.8B+
Hades VSH4 14277611.262A+1.7762.631%DN/A11.8C10C+1436.5h8.5C*13.6C+
Saron Laser Cannon 133771070.72C2.3129.56%C2.597%C**3.2D-2.3D--6423.9h217.3D735.2D-
Pulsar LSW 7473611.197C1.8413.832%F19.178%D14.3D--N/A1085.1h14.4D103.9D*
Cosmos VM3 6867116.091A**3.0613.084%D-20.896%B+18.6D-N/A1153.6h11.9B++90.8C+
M20 Basilisk 9067513.4S10.3736.03%C1.493%F30.5B*10.5C*2032.2h65.1B*180.6B*
Lancer AE 14467541.241C++1.7955.868%D1.493%C+9.7D11.2D1276.9h31.5C56.3C-
NS-357B Underboss 6666571.158C+1.8719.202%F-3.03%F-9.9D--N/A276.7h5.4D*28.1F--
M20 Basilisk 8765144.643B*1.6138.499%C+4.615%C-26B+8.8C**2382.5h73.9B+191.9B++
Hornet Missiles 14364115.818C**2.7961.979%C+N/A49.2C60.8B++8451.3h23.5D**37.9D**
Maelstrom Turbo Laser 11163730.863C2.1727.934%D6.349%A**5.4D4.1D-10711.7h111.4C++398.7C+
Soldier Soaker 6363621.016C+2.0224.232%D--22.222%A18.5D--N/A843.4h6.6C+27.4D
L105 Zephyr 7460160S56.9752.632%AN/A600U140U2523000.1h6.7C++12.7B+
Proton II PPA 6558158M54.9721.644%C1.724%C72.5B+8.8M3810.8h8.5B+39.4C**
VA39 Spectre 5757115.182M+2.1535.473%B+24.561%D*22.8C+N/A1462.5h5.3B+15B+
Photon A2A Missile Pods 10154105.4C++2.3774.066%DN/A36C-31.3C4321.5h6.2B**8.4B**
Nemesis VSH9 10150301.667A++1.3754.845%D--N/A6.7C--6.8C1757.5h11.3D*20.6F

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon73611.4h
Anti-Vehicle MANA Turret118533.3h
Nano-Armor Kit305541,64044.8h
Turret AI Module0600.2h
Repair Module0530.1h
Nanite Revive Grenade05820.2h
Medical Applicator502230,14525h
Cortium Silo0550.2h
Auraxium Force-Blade141967.9h
Spitfire Auto-Turret158701.5h
Restoration Kit433702.4h
Motion Spotter78441.3h
Rampart Wall11000.9h
Xiphos Anti-Personnel Phalanx Tower01230h
Welding Device02110h
Deconstruction Tool01,1400.1h
Recon Detection Device547,26316.5h
Shield Recharging Field196360.5h
Ammunition Package323,9644h
Anti-Infantry MANA Turret105551.4h
Nano-Repair Grenade0610h
Hardlight Barrier4840.1h
Router0700.2h
V30-F Starfall01080.1h
Orbital Strike Target Designator25922.4h

Check the help document for the dictionary if you want to learn more about words used here.


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