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Paragon Ulazhi[TWC2] Ulazhi
VS BR 107

KDR: 3.09

Score: 22.5m

Last Seen: Feb 17th, 2019 10:30 PM
- OFFLINE - 33.1 hour(s)

Battle Rank 107 (107 total) - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 581
Level Progress (to 108): 99%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Blueshift VM5 Blueshift VM5 Light PPA Solstice VE3 Pulsar C Dual Photon Pods Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $514,161 MLG Score: 411
Fun Score: N/A
Cheeseburgers Flipped: 1464TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.519%17.005%3152010027,2391.624551.469

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.966%-0.499D-0.564D-1.54FHEAD ++ (~7.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.40.099C+12.50.126C++54.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.966%1.569%1576410182,99624540212.1789743%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.124%-0.048C+-0.033C+0.034

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.90.709B++17.30.673B+29.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.339%1.185%2116610165,062454106311.1253476%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.795%1.311A-0.919D--0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.838B++3.40.729B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.992%2.582%389510177362583302.85271222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.28%0.264C*-0.453D-0.58

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
530.552B+20.70.475B+32.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.404%73.446%389510171,962748132.62299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.306%0.957B*0.416B1.094

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.434B2.30.272C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.128%16.82%3891102132738740.844961

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.856D--0.457B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.8-0.198C4.9-0.014C+10.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 581
22.5m335.4%258 (15.5k)245 (14.7k)3.0937531,77910,2723.86877107 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102288716.874%12.467%21008:566

10% Combat Medic32% Engineer11% Heavy Assault12% Infiltrator22% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:21 AMDec 23rd, 2014 2:45 AMFeb 18th, 2019 3:49 AM (2d) (PST)Feb 17th, 2019 7:02 PM (2d) (PST)Feb 17th, 2019 6:30 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4831183650.3460.1120.0431.3180.047411

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,9727,05221,920217379314,704

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1530.7h/63.8d 7,961 3,962 10,019 121.1k 3,175 4,140 4,319 44.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C-
Kills:677
Deaths:464
KDR:1.459
Accuracy:20.954% D
HSR:3.102% C-
Orion VS54
C
Kills:556
Deaths:362
KDR:1.536
Accuracy:15.206% D--
HSR:22.302% C
SVA-88
D
Kills:339
Deaths:169
KDR:2.006
Accuracy:14.697% F
HSR:20.354% D
Ursa
C-
Kills:298
Deaths:146
KDR:2.041
Accuracy:16.972% D--
HSR:20.805% C-
Pulsar LSW
D
Kills:73
Deaths:61
KDR:1.197
Accuracy:13.832% F
HSR:19.178% D
VE-H Maw
D**
Kills:70
Deaths:44
KDR:1.591
Accuracy:17.979% D**
HSR:5.714% F--
Kills:2,013
Deaths (as Heavy Assault):1,246
Deaths (to Heavy Assaults):2,597
KDR:1.61557
Kill Difference:767
Playtime:169.326 hours
Usage:11%
Score:2.118m
Score/min:208
Accuracy (listed only):16.606%
HSR (listed only):15.243%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:1,267
Deaths:318
KDR:3.984
Accuracy:18.719% D
HSR:16.417% D
Pulsar C
C--
Kills:1,159
Deaths:689
KDR:1.682
Accuracy:20.251% D
HSR:20.190% C--
Solstice SF
D
Kills:979
Deaths:727
KDR:1.347
Accuracy:17.561% D*
HSR:12.972% D
Zenith VX-5
D
Kills:567
Deaths:333
KDR:1.703
Accuracy:20.518% D--
HSR:17.108% D
Thanatos VE70
C++
Kills:327
Deaths:226
KDR:1.447
Accuracy:31.128% D-
HSR:16.820% C++
Serpent VE92
D*
Kills:189
Deaths:108
KDR:1.750
Accuracy:16.219% D**
HSR:12.698% D*
NS Baron G5AE
D
Kills:93
Deaths:77
KDR:1.208
Accuracy:39.926% D
HSR:11.828% D
Kills:4,581
Deaths (as Engineer):2,478
Deaths (to Engineers):2,202
KDR:1.84867
Kill Difference:2,103
Playtime:496.553 hours
Usage:32%
Score:7.748m
Score/min:260
Accuracy (listed only):23.475%
HSR (listed only):15.433%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:1,267
Deaths:318
KDR:3.984
Accuracy:18.719% D
HSR:16.417% D
Pulsar C
C--
Kills:1,159
Deaths:689
KDR:1.682
Accuracy:20.251% D
HSR:20.190% C--
Solstice SF
D
Kills:979
Deaths:727
KDR:1.347
Accuracy:17.561% D*
HSR:12.972% D
Zenith VX-5
D
Kills:567
Deaths:333
KDR:1.703
Accuracy:20.518% D--
HSR:17.108% D
Thanatos VE70
C++
Kills:327
Deaths:226
KDR:1.447
Accuracy:31.128% D-
HSR:16.820% C++
Sirius SX12
C
Kills:250
Deaths:207
KDR:1.208
Accuracy:22.797% C
HSR:12.400% D-
Serpent VE92
D*
Kills:189
Deaths:108
KDR:1.750
Accuracy:16.219% D**
HSR:12.698% D*
NS Baron G5AE
D
Kills:93
Deaths:77
KDR:1.208
Accuracy:39.926% D
HSR:11.828% D
NS-7 PDW
C--
Kills:81
Deaths:85
KDR:0.953
Accuracy:18.702% D*
HSR:14.815% C--
Kills:4,912
Deaths (as Light Assault):2,770
Deaths (to Light Assaults):1,917
KDR:1.77329
Kill Difference:2,142
Playtime:335.122 hours
Usage:22%
Score:3.965m
Score/min:197
Accuracy (listed only):22.869%
HSR (listed only):15.027%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:776
Deaths:103
KDR:7.534
Accuracy:43.073% B+
HSR:73.840% C-
V10
A+
Kills:480
Deaths:40
KDR:12
Accuracy:50.790% A+
HSR:83.333% B++
Ghost
C+
Kills:382
Deaths:116
KDR:3.293
Accuracy:39.188% C+
HSR:62.304% D
Artemis VX26
D-
Kills:286
Deaths:198
KDR:1.444
Accuracy:20.024% D**
HSR:16.434% D-
Phaseshift VX-S
B+
Kills:267
Deaths:46
KDR:5.804
Accuracy:34.550% C+
HSR:80.899% B+
Sirius SX12
C
Kills:250
Deaths:207
KDR:1.208
Accuracy:22.797% C
HSR:12.400% D-
NS-44B Commissioner
D*
Kills:215
Deaths:286
KDR:0.752
Accuracy:23.921% F
HSR:13.954% D*
Beamer VS3
D--
Kills:200
Deaths:171
KDR:1.170
Accuracy:19.933% D*
HSR:14.500% D--
NS-7 PDW
C--
Kills:81
Deaths:85
KDR:0.953
Accuracy:18.702% D*
HSR:14.815% C--
NS-AM7 Archer
C++
Kills:75
Deaths:87
KDR:0.862
Accuracy:52.148% D-
HSR:18.667% C++
NS-357B Underboss
F-
Kills:66
Deaths:55
KDR:1.200
Accuracy:19.250% F-
HSR:3.030% F-
VA39 Spectre
B+
Kills:57
Deaths:11
KDR:5.182
Accuracy:35.473% B+
HSR:24.561% D*
Soldier Soaker
A+
Kills:51
Deaths:50
KDR:1.020
Accuracy:26.662% D-
HSR:25.490% A+
Kills:3,186
Deaths (as Infiltrator):1,455
Deaths (to Infiltrators):1,672
KDR:2.18969
Kill Difference:1,731
Playtime:187.572 hours
Usage:12%
Score:2.187m
Score/min:194
Accuracy (listed only):31.270%
HSR (listed only):34.171%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D-
Kills:918
Deaths:557
KDR:1.648
Accuracy:17.586% D*
HSR:14.706% D-
Terminus VX-9
D*
Kills:386
Deaths:325
KDR:1.188
Accuracy:20.441% D*
HSR:15.544% D**
Thanatos VE70
C++
Kills:327
Deaths:226
KDR:1.447
Accuracy:31.128% D-
HSR:16.820% C++
Sirius SX12
C
Kills:250
Deaths:207
KDR:1.208
Accuracy:22.797% C
HSR:12.400% D-
Pulsar VS1
D*
Kills:142
Deaths:98
KDR:1.449
Accuracy:16.868% D*
HSR:12.676% D*
Corvus VA55
D-
Kills:102
Deaths:91
KDR:1.121
Accuracy:18.257% D*
HSR:16.667% D-
NS Baron G5AE
D
Kills:93
Deaths:77
KDR:1.208
Accuracy:39.926% D
HSR:11.828% D
NS-7 PDW
C--
Kills:81
Deaths:85
KDR:0.953
Accuracy:18.702% D*
HSR:14.815% C--
Kills:2,299
Deaths (as Combat Medic):1,666
Deaths (to Combat Medics):890
KDR:1.37995
Kill Difference:633
Playtime:153.850 hours
Usage:10%
Score:2.862m
Score/min:310
Accuracy (listed only):23.213%
HSR (listed only):14.432%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:2,095
Deaths:355
KDR:5.901
Accuracy:14.990% D-
HSR:15.322% D--
Blueshift VM5
D-
Kills:1,855
Deaths:333
KDR:5.571
Accuracy:15.451% D-
HSR:14.447% D*
Nebula VM20
C
Kills:548
Deaths:133
KDR:4.120
Accuracy:17.064% C
HSR:15.146% D--
Nebula VM20
C
Kills:494
Deaths:133
KDR:3.714
Accuracy:16.510% C
HSR:14.575% D*
NS-10 Burster
B+
Kills:192
Deaths:63
KDR:3.048
Accuracy:33.149% B+
HSR:1.563% D*
Comet VM2
B+
Kills:179
Deaths:51
KDR:3.510
Accuracy:47.682% B+
HSR:3.911% C+
Quasar VM1
D
Kills:176
Deaths:30
KDR:5.867
Accuracy:12.472% D
HSR:11.932% D**
NS-10 Burster
B+
Kills:154
Deaths:62
KDR:2.484
Accuracy:33.527% B+
HSR:1.299% D**
Comet VM2
B+
Kills:147
Deaths:50
KDR:2.940
Accuracy:48.911% B+
HSR:4.082% C+
NS-20 Gorgon
C
Kills:100
Deaths:31
KDR:3.226
Accuracy:25.092% C
HSR:17% C-
NS-20 Gorgon
B+
Kills:87
Deaths:31
KDR:2.806
Accuracy:24.747% C
HSR:22.989% B+
Cosmos VM3
B
Kills:52
Deaths:8
KDR:6.500
Accuracy:11.554% D*
HSR:21.154% B
Kills:6,079
Deaths (as MAX Suit):640
Deaths (to MAX Suits):532
KDR:9.49844
Kill Difference:5,439
Playtime:183.361 hours
Usage:12%
Score:3.627m
Score/min:330
Accuracy (listed only):25.096%
HSR (listed only):11.952%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,764
V. Kills:70 N/A
Deaths:320
KDR:5.513
Accuracy:40.050% C+
KPH:38.100 C
VKPH:1.500 D-
Dual Photon Pods
C**
Kills:1,100
V. Kills:173 N/A
Deaths:93
KDR:11.828
Accuracy:54.657% C**
KPH:76 C+
VKPH:12 C--
Saron Laser Cannon
C
Kills:69
V. Kills:51 133%
Deaths:101
KDR:0.683
Accuracy:29.805% C
KPH:3 D-
VKPH:2.200 D--
Maelstrom Turbo Laser
D
Kills:63
V. Kills:48 129%
Deaths:73
KDR:0.863
Accuracy:27.934% D
KPH:5.400 D
VKPH:4.100 D-
Hornet Missiles
B**
Kills:58
V. Kills:73 78%
Deaths:10
KDR:5.800
Accuracy:61.561% C+
KPH:48.500 C
VKPH:61.100 B**
Photon A2A Missile Pods
C
Kills:52
V. Kills:46 111%
Deaths:9
KDR:5.778
Accuracy:75.115% D
KPH:35.300 C-
VKPH:31.200 C
Kills:3,106 (1,896 + 0)
Deaths:606
KDR:5.125
VKDR:0.761
Vehicle Kills:461
Kill Difference:2,500
Playtime:98.403 hours
Usage:6%
Score:0.890m
Score/min:151
Piloting Accuracy:27.934%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:60
V. Kills:14 400%
Deaths:1
KDR:60
Accuracy:52.632% A
KPH:216,000 U
VKPH:50,400 U
Kills:60 (0 + 60)
Deaths:1
KDR:60
VKDR:14
Vehicle Kills:14
Kill Difference:59
Playtime:0.001 hours
Usage:0%
Score:0.025m
Score/min:747,330
Piloting Accuracy:N/A%
Gunner Accuracy:52.632%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B
Kills:682
V. Kills:82 N/A
Deaths:29
KDR:23.517
Accuracy:52.241% B
KPH:47.600 C+
VKPH:5.700 D
C75 Viper
B+
Kills:285
V. Kills:47 N/A
Deaths:15
KDR:19
Accuracy:41.424% C*
KPH:39.100 B+
VKPH:6.400 C
L100 Python AP
B
Kills:204
V. Kills:156 130%
Deaths:22
KDR:9.273
Accuracy:61.803% B+
KPH:25.800 C
VKPH:19.700 B
Skyguard
B+
Kills:192
V. Kills:146 131%
Deaths:31
KDR:6.194
Accuracy:24.306% D-
KPH:14.700 C++
VKPH:11.200 B+
Kills:1,363 (1,363 + 0)
Deaths:97
KDR:14.052
VKDR:4.443
Vehicle Kills:431
Kill Difference:1,266
Playtime:42.556 hours
Usage:3%
Score:0.518m
Score/min:203
Driving Accuracy:24.306%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:3,192
V. Kills:294 N/A
Deaths:57
KDR:56
Accuracy:60.834% B**
KPH:53.900 B+
VKPH:5 D
Supernova FPC
C
Kills:375
V. Kills:291 128%
Deaths:47
KDR:7.979
Accuracy:55.146% C*
KPH:17.100 D
VKPH:13.300 C
Supernova PC
A++
Kills:324
V. Kills:47 N/A
Deaths:13
KDR:24.923
Accuracy:49.606% C++
KPH:42.100 A++
VKPH:6.100 D
Saron HRB
A
Kills:170
V. Kills:125 135%
Deaths:6
KDR:28.333
Accuracy:49.312% B++
KPH:35.700 B**
VKPH:26.200 A
Proton II PPA
M++
Kills:58
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:21.644% C
KPH:77.200 B++
VKPH:9.300 M++
Kills:4,119 (3,891 + 228)
Deaths:123
KDR:33.488
VKDR:6.211
Vehicle Kills:764
Kill Difference:3,996
Playtime:94.381 hours
Usage:6%
Score:1.319m
Score/min:233
Driving Accuracy:49.606%
Gunner Accuracy:21.644%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:264
V. Kills:51 N/A
Deaths:12
KDR:22
Accuracy:37.506% C++
KPH:70.400 B**
VKPH:13.600 B*
M60-G Bulldog
B++
Kills:177
V. Kills:11 N/A
Deaths:5
KDR:35.400
Accuracy:32.306% C--
KPH:52.800 B++
VKPH:3.300 D-
M20 Basilisk
B+
Kills:63
V. Kills:22 274%
Deaths:14
KDR:4.500
Accuracy:39.242% C+
KPH:25.600 B+
VKPH:8.900 C**
M20 Basilisk
B++
Kills:62
V. Kills:23 258%
Deaths:5
KDR:12.400
Accuracy:34.581% C-
KPH:29.300 B++
VKPH:10.900 C**
Kills:566 (0 + 566)
Deaths:36
KDR:15.722
VKDR:2.972
Vehicle Kills:107
Kill Difference:530
Playtime:11.676 hours
Usage:1%
Score:0.172m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:34.581%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 3,4863,1925756S52.9160.834%B**N/A53.9B+5D20959.2h2.4B*3.9B**
Blueshift VM5 2,1302,0953555.901A++2.8114.99%D-15.322%D--22.5DN/A7393h13B*86.5C++
Blueshift VM5 1,8811,8553335.571A+2.4815.451%D-14.447%D*21.7DN/A7085.6h14B++90.9C+
Light PPA 1,8341,7643205.513C**2.4240.05%C+1.531%B+38.1C1.5D-10746.3h7.7B++19.2B+
Solstice VE3 1,2701,2673183.984S0.8918.719%D16.417%D17.7C+N/A8871.4h11.4B*61.1C*
Pulsar C 1,1871,1596891.682B1.4120.251%D20.19%C--14.3DN/A5281h12.9C+63.5C+
Dual Photon Pods 1,2731,1009311.828B*8.7354.657%C**1.273%C+75.9C+11.9C--38214.5h14.1B**25.8B*
Solstice SF 1,0039797271.347B+1.7517.561%D*12.972%D10.3DN/A3495.1h12.4C++70.7C
H-V45 9339185571.648C*1.4517.586%D*14.706%D-18.7C--N/A5949.2h13.2C++74.9C--
C-4 1,0317773042.556B*0.5425.308%C+N/A67.6C22.1C-51911.5h1.2B+4.7B+
Parallax VX3 7777761037.534A4.4443.073%B+73.84%C-34.2B+N/A10022.7h2.1B4.9B+
L100 Python HESH 7646822923.517B**20.4252.241%B1.613%C+47.7C+5.7D15314.3h2.8B++5.4B++
Lasher X2 6906774641.459B*1.6320.954%D3.102%C-23.1CN/A7229.3h20.6C+98.3C+
Zenith VX-5 5765673331.703B+1.3920.518%D--17.108%D18DN/A5331.5h13.1C++63.8C
Orion VS54 5595563621.536C++1.5615.206%D--22.302%C19.9C--N/A9627.9h12.5C*81.9C+
Nebula VM20 5595481334.12B**1.0317.064%C15.146%D--29.5CN/A9818.6h12.2A71.4B+
Nebula VM20 5034941333.714B*0.6216.51%C14.575%D*26.6CN/A8618.6h12.9B**78.2B+
V10 4814804012M**8.9150.79%A+83.333%B++34.5C+N/A13613.9h2B+4B*
Proximity Mine 395395914.341C++1.2543.492%C++N/A32.9F-N/A11212h2.1C--4.7C++
Terminus VX-9 3903863251.188C+1.9120.441%D*15.544%D**19.4D-N/A6119.9h13.2C+64.6C--
Ghost 3913821163.293C*0.2039.188%C+62.304%D29.8CN/A9112.8h2.5C6.3C++
Supernova FPC 666375477.979B+4.8955.146%C*3.2%B+17.1D13.3C22421.9h6.8D12.4C
Frag Grenade 3773731373N/A369.9148.859%B+N/A932.5A++10C*27740.4h2.5A5.2B**
SVA-88 3433391692.006C++1.0914.697%F20.354%D21.7D-N/A8415.6h13.9D94.5D*
Spear Anti-Vehicle Phalanx Turret 485329841.125S38.0350.136%B+3.04%D42.2C**20C+3207.8h9.5C+19B
Thanatos VE70 3303272261.447B++1.6531.128%D-16.82%C++14.3DN/A5622.9h4.9C++15.8C
Supernova PC 3713241324.923M+21.8349.606%C++N/A42.1A++6.1D2347.7h2.3A++4.7A+
Ursa 3082981462.041B*1.0516.972%D--20.805%C-23.3DN/A6512.8h12.8C75.6C-
Artemis VX26 2862861981.444C++1.6520.024%D**16.434%D-15D-N/A5019.1h12.5C+62.4D
C75 Viper 3322851519M*15.9141.424%C*N/A39B+6.4C2027.3h9.9B++24B++
Phaseshift VX-S 269267465.804B**2.7134.55%C+80.899%B+29.7C+N/A859h2.6B+7.5B
M40 Fury 3152641222M+18.9137.506%C++2.652%B**71.4B**13.8B*3173.7h9B++24.1B*
Sirius SX12 2512502071.208C*1.8922.797%C12.4%D-18.7C-N/A8213.4h15.2C++66.6C++
Tank Mine 322220554B*0.9134.303%C++N/A71D32.9D--6073.1h2C+5.9C**
NS-44B Commissioner 2202152860.752C--2.3423.921%F13.954%D*7.3D--N/A2429.6h5.4D**22.6F
L100 Python AP 360204229.273B**6.1861.803%B+1.961%C--25.8C19.7B2747.9h7.7C12.4C+
Beamer VS3 2032001711.17B+1.9219.933%D*14.5%D--9.7DN/A5420.6h9.7C++48.9C+
NS-10 Burster 376192633.048M*0.0533.149%B+1.563%D*5.3C+5.1B**10736h160.4C484C++
Skyguard 338192316.194A++3.1024.306%D-N/A14.8C++11.2B+21513h96.5B*397B
Serpent VE92 1921891081.75B++1.3416.219%D**12.698%D*12.6DN/A5715h12.8C*78.9C-
S1 2671882360.797C++2.3053.34%C3.191%C*17.2C--7.2D21410.9h6.2B11.5C*
Comet VM2 297179513.51M++0.4247.682%B+3.911%C+10.5C+6.9A12817.1h27.4C57.4C++
M60-G Bulldog 188177535.4S32.3132.306%C--3.39%C**53.6B++3.3D-1953.3h4.4B**13.6B+
Quasar VM1 178176305.867M++2.7712.472%D11.932%D**16DN/A9311h14.8C*118.3C+
Saron HRB 295170628.333S25.2449.312%B++1.176%C-35.4B**26A5494.8h20.2B+41B++
NS-10 Burster 293154622.484A++0.6133.527%B+1.299%D**4.3C--3.9C+9835.6h201.8D*601.8C
Comet VM2 253147502.94A*0.1548.911%B+4.082%C+9.1C-6.6B*11216.1h33.5C68.4C+
Pulsar VS1 144142981.449B+1.6416.868%D*12.676%D*16.3C--N/A838.7h14B82.9C-
MANA Anti-Personnel Turret 136136324.25N/A1.1613.603%UN/A1360UN/A3820200.1h18.1T*133.4T*
Aspis Anti-Aircraft Phalanx Turret 224115912.778M**9.6828.513%B+N/A15.8B**14.9B*2867.3h113.8B**399B++
MANA Anti-Vehicle Turret 243112412.732C+0.3647.004%D*N/A1120D1310C--3755000.1h12.1C*25.8C
Anti-Vehicle Grenade 1131051105N/A101.9157.521%B++N/A525B++40D34620.2h3.3A5.8B**
Corvus VA55 103102911.121C++1.9718.257%D*16.667%D-18.2C--N/A735.6h14.3D78.5D-
M60-A Bulldog 106100250A+46.9134.648%D*1%D--38.5C++2.3D1692.6h4.5B++12.9C**
NS-20 Gorgon 110100313.226A++0.1325.092%C17%C-22.7B2.3B**804.4h29.5B+117.4B+
NS Baron G5AE 9493771.208C+1.8939.926%D11.828%D19D-N/A534.9h5.8D*14.5C+
NS-20 Gorgon 10087312.806A++0.2924.747%C22.989%B+19.8C*3A*794.4h33.9B+137.2B+
NS-7 PDW 8381850.953C++2.1418.702%D*14.815%C--12.7DN/A666.4h16.4C+87.5C-
M60-A Bulldog 9181327B++23.9132.506%D*2.469%C++32.4C+4C+1652.5h4.9B+14.9C+
Sticky Grenade 8080180N/A76.9161.702%B**N/A800CN/A40310.1h1.8B+2.9B++
Orbital Strike Uplink 10277177U73.91571.429%UN/A385U125U29600.2h2.1T*0.4T*
NS-AM7 Archer 8975870.862B**2.2352.148%D-18.667%C++6.7C+1.3D4111.2h12.9B++24.8B+
Pulsar LSW 7473611.197C1.9013.832%F19.178%D14.3D--N/A1065.1h14.4C--103.9D*
Hades VSH4 13371591.203A1.8962.413%DN/A11.3C9.8C+1436.3h8.8C++14.1C+
VE-H Maw 7170441.591C+1.5017.979%D**5.714%F--22.6D-N/A693.1h12.6C-69.8D
Saron Laser Cannon 120691010.683C2.4129.805%C2.899%B+3D-2.2D--6223.2h228.9D-767.9D-
Lancer AE 14467541.241C**1.8555.868%D1.493%C+9.7D11.2D1276.9h31.5C56.3C
NS-357B Underboss 6666551.2C++1.8919.25%F-3.03%F-9.9D--N/A276.7h5.4D*27.9F--
M20 Basilisk 8563144.5B++1.4139.242%C+4.762%C-25.2B+8.8C**2402.5h75.1B+191.4B++
Maelstrom Turbo Laser 11163730.863C2.2327.934%D6.349%A*5.4D4.1D-10711.7h111.4C++398.7C+
M20 Basilisk 8562512.4S9.3134.581%C-1.613%F29.5B++11C**2052.1h62.6B*181B*
L105 Zephyr 7460160S56.9152.632%AN/A600U140U2491100.1h6.7C+12.7B+
Proton II PPA 6558158M+54.9121.644%C1.724%C72.5B+8.8M3560.8h8.5B+39.4C**
Hornet Missiles 13158105.8C*2.7161.561%C+N/A48.3C60.8B**8501.2h24.9D*40.4D**
VA39 Spectre 5757115.182A**2.0935.473%B+24.561%D*23.8C++N/A1452.4h5.3B+15B+
Photon A2A Missile Pods 985295.778C**2.6875.115%DN/A34.7C-30.7C4211.5h6.3B**8.3B**
Cosmos VM3 535286.5A**3.4111.554%D*21.154%B16.8D--N/A1163.1h10.8B**93.7C+
Soldier Soaker 5151501.02C+2.0726.662%D-25.49%A+18.9D--N/A972.7h6.8C-25.4D
Nemesis VSH9 10150301.667A++1.4354.845%D--N/A6.7D6.8D1747.5h11.3D*20.6F

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit423582.4h
Motion Spotter78401.3h
Nano-Armor Kit288510,87443h
Anti-Vehicle MANA Turret98343.3h
Spawn Beacon73091.3h
V30-F Starfall01080.1h
Turret AI Module0520.1h
Nanite Revive Grenade05510.2h
Medical Applicator488224,08324.4h
Deconstruction Tool01,1400.1h
Welding Device02110h
Auraxium Force-Blade141967.9h
Spitfire Auto-Turret96011.2h
Rampart Wall1970.9h
Xiphos Anti-Personnel Phalanx Tower01230h
Ammunition Package293,6193.9h
Shield Recharging Field196340.5h
Anti-Infantry MANA Turret95391.3h
Router0560.2h
Orbital Strike Target Designator16721.5h
Hardlight Barrier4800.1h
Recon Detection Device486,93815.6h

Check the help document for the dictionary if you want to learn more about words used here.


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