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Paragon Ulazhi[TWC2] Ulazhi
VS BR 108

KDR: 3.08

Score: 22.7m

Last Seen: Mar 5th, 2019 1:59 AM
- OFFLINE - 58.9 hour(s)

Battle Rank 108 (108 total) - Vanu Sovereignty on Connery
Level Progress (to 109): 36%
PRIMARY CLASSESLIGHT ASSAULTENGINEERMAX SUIT
PRIMARY WEAPONS Supernova VPC Blueshift VM5 Blueshift VM5 Light PPA Solstice VE3 Pulsar C Dual Photon Pods Solstice SF
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $511,659 MLG Score: 409
Fun Score: N/A
Cheeseburgers Flipped: 1464TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.575%16.952%3152010157,3741.628171.451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.959%-0.49D-0.577D-1.526FHEAD ++ (~7.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.10.102C+12.50.127C++54.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.978%1.563%1563410313,00824940412.0803743%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.127%-0.045C+-0.036C+0.036

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.80.71B++17.30.674B+29.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.357%1.182%2099610295,076459107311.0348473%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.797%1.309A-0.915D--0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.838B++3.40.729B++2.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.142%2.575%389510307382603302.83846223%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.229%0.276C*-0.456D-0.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.30.551B+20.90.472B+32.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.392%73.446%389510301,962759132.58498

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.307%0.956B*0.414B1.098

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.433B2.30.272C*3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.128%16.82%3891103432739840.821608

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.858D--0.452B+-1.607

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.8-0.197C4.9-0.013C+10.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.7m336.3%258 (15.5k)245 (14.7k)3.0796332,05910,4103.84986108 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103589716.877%12.424%21008:566

10% Combat Medic32% Engineer11% Heavy Assault12% Infiltrator22% Light Assault12% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:21 AMDec 23rd, 2014 2:45 AMMar 24th, 2019 10:50 PM (25d) (PST)Mar 4th, 2019 9:59 PM (45d) (PST)Mar 4th, 2019 9:59 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4811173640.3460.1120.0431.3230.047409

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,8877,04321,844217379314,698

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1543.2h/64.3d 8,018 3,983 10,130 122.5k 3,205 4,160 4,368 44.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C-
Kills:677
Deaths:464
KDR:1.459
Accuracy:20.951% D
HSR:3.102% C-
Orion VS54
C
Kills:559
Deaths:367
KDR:1.523
Accuracy:15.235% D--
HSR:22.183% C
SVA-88
D
Kills:348
Deaths:171
KDR:2.035
Accuracy:14.668% F
HSR:19.828% D
Ursa
C--
Kills:298
Deaths:146
KDR:2.041
Accuracy:16.972% D--
HSR:20.805% C--
Pulsar LSW
D
Kills:73
Deaths:61
KDR:1.197
Accuracy:13.832% F
HSR:19.178% D
VE-H Maw
D**
Kills:70
Deaths:44
KDR:1.591
Accuracy:17.979% D**
HSR:5.714% F--
Kills:2,025
Deaths (as Heavy Assault):1,253
Deaths (to Heavy Assaults):2,633
KDR:1.61612
Kill Difference:772
Playtime:169.888 hours
Usage:11%
Score:2.122m
Score/min:208
Accuracy (listed only):16.606%
HSR (listed only):15.135%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
D
Kills:1,267
Deaths:318
KDR:3.984
Accuracy:18.719% D
HSR:16.417% D
Pulsar C
C--
Kills:1,159
Deaths:689
KDR:1.682
Accuracy:20.251% D
HSR:20.190% C--
Solstice SF
D
Kills:982
Deaths:732
KDR:1.342
Accuracy:17.564% D*
HSR:13.035% D
Zenith VX-5
D
Kills:573
Deaths:346
KDR:1.656
Accuracy:20.562% D--
HSR:17.103% D
Thanatos VE70
C++
Kills:327
Deaths:226
KDR:1.447
Accuracy:31.128% D-
HSR:16.820% C++
Serpent VE92
D*
Kills:237
Deaths:144
KDR:1.646
Accuracy:17.135% D*
HSR:13.502% D*
NS Baron G5AE
C--
Kills:96
Deaths:79
KDR:1.215
Accuracy:40.585% D
HSR:12.500% C--
Kills:4,641
Deaths (as Engineer):2,534
Deaths (to Engineers):2,219
KDR:1.83149
Kill Difference:2,107
Playtime:500.293 hours
Usage:32%
Score:7.803m
Score/min:260
Accuracy (listed only):23.706%
HSR (listed only):15.652%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
D
Kills:1,267
Deaths:318
KDR:3.984
Accuracy:18.719% D
HSR:16.417% D
Pulsar C
C--
Kills:1,159
Deaths:689
KDR:1.682
Accuracy:20.251% D
HSR:20.190% C--
Solstice SF
D
Kills:982
Deaths:732
KDR:1.342
Accuracy:17.564% D*
HSR:13.035% D
Zenith VX-5
D
Kills:573
Deaths:346
KDR:1.656
Accuracy:20.562% D--
HSR:17.103% D
Thanatos VE70
C++
Kills:327
Deaths:226
KDR:1.447
Accuracy:31.128% D-
HSR:16.820% C++
Sirius SX12
C
Kills:282
Deaths:221
KDR:1.276
Accuracy:22.905% C
HSR:13.830% D
Serpent VE92
D*
Kills:237
Deaths:144
KDR:1.646
Accuracy:17.135% D*
HSR:13.502% D*
NS Baron G5AE
C--
Kills:96
Deaths:79
KDR:1.215
Accuracy:40.585% D
HSR:12.500% C--
NS-7 PDW
C--
Kills:81
Deaths:85
KDR:0.953
Accuracy:18.702% D--
HSR:14.815% C--
Kills:5,004
Deaths (as Light Assault):2,840
Deaths (to Light Assaults):1,941
KDR:1.76197
Kill Difference:2,164
Playtime:338.889 hours
Usage:22%
Score:4.005m
Score/min:197
Accuracy (listed only):23.061%
HSR (listed only):15.357%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B+
Kills:776
Deaths:104
KDR:7.462
Accuracy:43.076% B+
HSR:73.840% C-
V10
A+
Kills:480
Deaths:40
KDR:12
Accuracy:50.790% A+
HSR:83.333% B++
Ghost
C+
Kills:382
Deaths:116
KDR:3.293
Accuracy:39.134% C+
HSR:62.304% D
Artemis VX26
D--
Kills:286
Deaths:198
KDR:1.444
Accuracy:20.024% D**
HSR:16.434% D--
Sirius SX12
C
Kills:282
Deaths:221
KDR:1.276
Accuracy:22.905% C
HSR:13.830% D
Phaseshift VX-S
B+
Kills:267
Deaths:46
KDR:5.804
Accuracy:34.550% C
HSR:80.899% B+
NS-44B Commissioner
D*
Kills:219
Deaths:293
KDR:0.747
Accuracy:24.206% F
HSR:13.699% D*
Beamer VS3
D--
Kills:200
Deaths:171
KDR:1.170
Accuracy:19.888% D*
HSR:14.500% D--
NS-7 PDW
C--
Kills:81
Deaths:85
KDR:0.953
Accuracy:18.702% D--
HSR:14.815% C--
NS-AM7 Archer
C*
Kills:75
Deaths:88
KDR:0.852
Accuracy:52.139% D-
HSR:18.667% C*
NS-357B Underboss
F-
Kills:66
Deaths:55
KDR:1.200
Accuracy:19.250% F-
HSR:3.030% F-
VA39 Spectre
B+
Kills:57
Deaths:11
KDR:5.182
Accuracy:35.473% B+
HSR:24.561% D*
Soldier Soaker
A+
Kills:51
Deaths:50
KDR:1.020
Accuracy:26.662% D-
HSR:25.490% A+
Kills:3,222
Deaths (as Infiltrator):1,478
Deaths (to Infiltrators):1,703
KDR:2.17997
Kill Difference:1,744
Playtime:190.061 hours
Usage:12%
Score:2.231m
Score/min:196
Accuracy (listed only):31.292%
HSR (listed only):34.262%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D-
Kills:918
Deaths:557
KDR:1.648
Accuracy:17.586% D*
HSR:14.706% D-
Terminus VX-9
D--
Kills:419
Deaths:343
KDR:1.222
Accuracy:20.611% D--
HSR:14.797% D**
Thanatos VE70
C++
Kills:327
Deaths:226
KDR:1.447
Accuracy:31.128% D-
HSR:16.820% C++
Sirius SX12
C
Kills:282
Deaths:221
KDR:1.276
Accuracy:22.905% C
HSR:13.830% D
Pulsar VS1
D*
Kills:142
Deaths:100
KDR:1.420
Accuracy:16.857% D*
HSR:12.676% D*
Corvus VA55
D--
Kills:102
Deaths:91
KDR:1.121
Accuracy:18.257% D*
HSR:16.667% D--
NS Baron G5AE
C--
Kills:96
Deaths:79
KDR:1.215
Accuracy:40.585% D
HSR:12.500% C--
NS-7 PDW
C--
Kills:81
Deaths:85
KDR:0.953
Accuracy:18.702% D--
HSR:14.815% C--
Kills:2,367
Deaths (as Combat Medic):1,702
Deaths (to Combat Medics):900
KDR:1.39072
Kill Difference:665
Playtime:155.717 hours
Usage:10%
Score:2.893m
Score/min:310
Accuracy (listed only):23.329%
HSR (listed only):14.601%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:2,095
Deaths:355
KDR:5.901
Accuracy:14.990% D-
HSR:15.322% D--
Blueshift VM5
D-
Kills:1,855
Deaths:333
KDR:5.571
Accuracy:15.451% D-
HSR:14.447% D*
Nebula VM20
C
Kills:548
Deaths:133
KDR:4.120
Accuracy:17.064% C
HSR:15.146% D--
Nebula VM20
C
Kills:494
Deaths:133
KDR:3.714
Accuracy:16.510% C
HSR:14.575% D*
NS-10 Burster
B+
Kills:192
Deaths:63
KDR:3.048
Accuracy:33.147% B+
HSR:1.563% D*
Comet VM2
B+
Kills:179
Deaths:51
KDR:3.510
Accuracy:47.682% B+
HSR:3.911% C+
Quasar VM1
D
Kills:176
Deaths:30
KDR:5.867
Accuracy:12.472% D
HSR:11.932% D**
NS-10 Burster
B+
Kills:154
Deaths:62
KDR:2.484
Accuracy:33.525% B+
HSR:1.299% D**
Comet VM2
B+
Kills:147
Deaths:50
KDR:2.940
Accuracy:48.911% B+
HSR:4.082% C+
NS-20 Gorgon
C
Kills:100
Deaths:31
KDR:3.226
Accuracy:25.092% C
HSR:17% C-
NS-20 Gorgon
B++
Kills:87
Deaths:31
KDR:2.806
Accuracy:24.747% C
HSR:22.989% B++
Cosmos VM3
B+
Kills:52
Deaths:8
KDR:6.500
Accuracy:11.554% D*
HSR:21.154% B+
Kills:6,079
Deaths (as MAX Suit):640
Deaths (to MAX Suits):540
KDR:9.49844
Kill Difference:5,439
Playtime:183.400 hours
Usage:12%
Score:3.627m
Score/min:330
Accuracy (listed only):25.095%
HSR (listed only):11.952%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,775
V. Kills:71 N/A
Deaths:321
KDR:5.530
Accuracy:40.097% C+
KPH:38.200 C
VKPH:1.500 D-
Dual Photon Pods
C**
Kills:1,100
V. Kills:173 N/A
Deaths:93
KDR:11.828
Accuracy:54.657% C**
KPH:76 C+
VKPH:12 C--
Saron Laser Cannon
C
Kills:70
V. Kills:52 132%
Deaths:101
KDR:0.693
Accuracy:29.797% C
KPH:3 D-
VKPH:2.200 D*
Maelstrom Turbo Laser
D
Kills:63
V. Kills:48 129%
Deaths:73
KDR:0.863
Accuracy:27.934% D
KPH:5.400 D
VKPH:4.100 D-
Hornet Missiles
B**
Kills:59
V. Kills:74 79%
Deaths:10
KDR:5.900
Accuracy:61.640% C+
KPH:49.300 C
VKPH:61.900 B**
Photon A2A Missile Pods
C
Kills:52
V. Kills:46 111%
Deaths:9
KDR:5.778
Accuracy:75.115% D-
KPH:35.300 C-
VKPH:31.200 C
Kills:3,119 (1,908 + 0)
Deaths:607
KDR:5.138
VKDR:0.764
Vehicle Kills:464
Kill Difference:2,512
Playtime:98.579 hours
Usage:6%
Score:0.892m
Score/min:151
Piloting Accuracy:27.934%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
U
Kills:60
V. Kills:14 400%
Deaths:1
KDR:60
Accuracy:52.632% B**
KPH:216,000 U
VKPH:50,400 U
Kills:60 (0 + 60)
Deaths:1
KDR:60
VKDR:14
Vehicle Kills:14
Kill Difference:59
Playtime:0.001 hours
Usage:0%
Score:0.025m
Score/min:747,330
Piloting Accuracy:N/A%
Gunner Accuracy:52.632%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
B+
Kills:683
V. Kills:82 N/A
Deaths:30
KDR:22.767
Accuracy:52.250% B+
KPH:47.500 C+
VKPH:5.700 D
C75 Viper
B+
Kills:285
V. Kills:47 N/A
Deaths:15
KDR:19
Accuracy:41.424% C++
KPH:39.100 B+
VKPH:6.400 C
L100 Python AP
B
Kills:204
V. Kills:156 130%
Deaths:22
KDR:9.273
Accuracy:61.803% B+
KPH:25.800 C
VKPH:19.700 B
Skyguard
B+
Kills:200
V. Kills:150 132%
Deaths:31
KDR:6.452
Accuracy:24.382% D-
KPH:15.100 C++
VKPH:11.400 B+
Kills:1,372 (1,372 + 0)
Deaths:98
KDR:14
VKDR:4.439
Vehicle Kills:435
Kill Difference:1,274
Playtime:42.785 hours
Usage:3%
Score:0.521m
Score/min:203
Driving Accuracy:24.382%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:3,202
V. Kills:298 N/A
Deaths:57
KDR:56.175
Accuracy:60.848% B**
KPH:53.800 B+
VKPH:5 D
Supernova FPC
C
Kills:378
V. Kills:293 129%
Deaths:47
KDR:8.043
Accuracy:55.172% C*
KPH:17 D
VKPH:13.200 C
Supernova PC
A++
Kills:324
V. Kills:47 N/A
Deaths:13
KDR:24.923
Accuracy:49.606% C+
KPH:42.100 A++
VKPH:6.100 D
Saron HRB
A
Kills:170
V. Kills:125 135%
Deaths:6
KDR:28.333
Accuracy:49.312% B++
KPH:35.700 B**
VKPH:26.200 A
Proton II PPA
M+
Kills:58
V. Kills:7 N/A
Deaths:
KDR:
Accuracy:21.644% C
KPH:77.200 B*
VKPH:9.300 M+
Kills:4,132 (3,904 + 228)
Deaths:123
KDR:33.593
VKDR:6.260
Vehicle Kills:770
Kill Difference:4,009
Playtime:94.931 hours
Usage:6%
Score:1.324m
Score/min:232
Driving Accuracy:49.606%
Gunner Accuracy:21.644%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:264
V. Kills:51 N/A
Deaths:12
KDR:22
Accuracy:37.741% C++
KPH:70.300 B**
VKPH:13.600 B*
M60-G Bulldog
B++
Kills:177
V. Kills:11 N/A
Deaths:5
KDR:35.400
Accuracy:32.306% C-
KPH:52.800 B++
VKPH:3.300 D-
M20 Basilisk
B+
Kills:65
V. Kills:22 283%
Deaths:14
KDR:4.643
Accuracy:39.110% C+
KPH:26.300 B+
VKPH:8.900 C**
M20 Basilisk
B+
Kills:62
V. Kills:23 258%
Deaths:5
KDR:12.400
Accuracy:35.192% C-
KPH:29 B+
VKPH:10.700 C*
Kills:568 (0 + 568)
Deaths:36
KDR:15.778
VKDR:2.972
Vehicle Kills:107
Kill Difference:532
Playtime:11.717 hours
Usage:1%
Score:0.172m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:35.192%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 3,5003,2025756.175S53.1060.848%B**N/A53.8B+5D20959.5h2.4B**3.9B**
Blueshift VM5 2,1302,0953555.901A++2.8214.99%D-15.322%D--22.5DN/A7393h13B**86.5C++
Blueshift VM5 1,8811,8553335.571A+2.4915.451%D-14.447%D*21.7DN/A7085.6h14B++90.9C++
Light PPA 1,8461,7753215.53C**2.4540.097%C+1.521%B+38.2C1.5D-10746.5h7.7B++19.2B+
Solstice VE3 1,2701,2673183.984S0.9018.719%D16.417%D17.7C+N/A8871.5h11.4B*61.1B
Pulsar C 1,1871,1596891.682B+1.4020.251%D20.19%C--14.3DN/A5281h12.9C+63.5C+
Dual Photon Pods 1,2731,1009311.828B*8.7554.657%C**1.273%C+75.9C+11.9C--38214.5h14.1B**25.8B*
Solstice SF 1,0069827321.342B+1.7417.564%D*13.035%D10.3DN/A3495.7h12.4C++70.8C
H-V45 9339185571.648C*1.4317.586%D*14.706%D-18.7DN/A5949.2h13.2C++74.9C-
C-4 1,0527913082.568B*0.5125.362%C+N/A68.2C22.5C-51911.6h1.2B+4.7B+
Parallax VX3 7777761047.462A4.3843.076%B+73.84%C-34.2B+N/A10022.7h2.1B4.9B+
L100 Python HESH 7656833022.767B**19.6952.25%B+1.611%C+47.4C+5.7D15314.4h2.8B++5.4B++
Lasher X2 6906774641.459B*1.6220.951%D3.102%C-23.1CN/A7229.3h20.6C+98.3C+
Zenith VX-5 5825733461.656B+1.4220.562%D--17.103%D17.6DN/A5232.5h13.2C++64.2C+
Orion VS54 5625593671.523C++1.5615.235%D--22.183%C20C--N/A9628h12.5C**81.8C+
Nebula VM20 5595481334.12B**1.0417.064%C15.146%D--29.5C+N/A9918.6h12.2A71.4B+
Nebula VM20 5034941333.714B**0.6316.51%C14.575%D*26.6CN/A8618.6h12.9B**78.2B+
V10 4814804012S8.9250.79%A+83.333%B++34.5C+N/A13613.9h2B+4B++
Terminus VX-9 4234193431.222C+1.8620.611%D--14.797%D**19.7DN/A6121.3h13C+63.2C
Proximity Mine 398398924.326C++1.2543.469%C*N/A32.9F-N/A11212.1h2.1C--4.8C++
Ghost 3913821163.293C*0.2139.134%C+62.304%D29.8CN/A9112.8h2.5C6.3C++
Supernova FPC 671378478.043B+4.9655.172%C*3.175%B+17D13.1C-22222.3h6.9D12.4C
Frag Grenade 3773731373N/A369.9248.837%B+N/A932.5A++10C*27680.4h2.5A5.2B*
SVA-88 3523481712.035C++1.0414.668%F19.828%D22D-N/A8415.8h13.7C--93.3D--
Spear Anti-Vehicle Phalanx Turret 485329841.125S38.0550.112%B+3.04%C--42.2C**20C+3187.8h9.5C+19B
Thanatos VE70 3303272261.447B++1.6331.128%D-16.82%C++14.3DN/A5622.9h4.9C++15.8C+
Supernova PC 3713241324.923M++21.8449.606%C+N/A42.1A++6.1D2347.7h2.3A++4.7A+
Ursa 3082981462.041B**1.0416.972%D--20.805%C--23.3C--N/A6512.8h12.8C75.6C
Artemis VX26 2862861981.444C++1.6420.024%D**16.434%D--15D-N/A5019.1h12.5C+62.4D
C75 Viper 3322851519M*15.9241.424%C++N/A39B+6.4C2057.3h9.9B*24B*
Sirius SX12 2832822211.276C*1.8022.905%C13.83%D19.7CN/A8114.3h14.7C*64.1C++
Phaseshift VX-S 269267465.804B**2.7234.55%C80.899%B+29.7C+N/A859h2.6B7.5B
M40 Fury 3152641222M18.9237.741%C++2.652%B**69.5B**13.4B*3173.8h9.1B*24.2B*
Serpent VE92 2402371441.646B+1.4317.135%D*13.502%D*13.6DN/A5517.4h12.7C**74.2C
Tank Mine 332227573.982B++0.9033.948%C+N/A73.2D33.9D--6103.1h2C+6C*
NS-44B Commissioner 2252192930.747C-2.3324.206%F13.699%D*7.3D--N/A2429.8h5.4D**22.4F-
L100 Python AP 360204229.273B**6.1961.803%B+1.961%C-25.8C19.7B2757.9h7.7C12.4C+
Beamer VS3 2032001711.17B+1.9119.888%D*14.5%D--9.7DN/A5420.7h9.7C++49C+
Skyguard 350200316.452A+3.3724.382%D-N/A15.2C++11.4B+21413.2h94.3B*386.8B+
NS-10 Burster 376192633.048M++0.0333.147%B+1.563%D*5.3C+5.1B**10736h160.4C-484C++
S1 2671882360.797C*2.2853.34%C3.191%C**17.2D7.2D21510.9h6.2B11.5C**
Comet VM2 297179513.51M++0.4347.682%B+3.911%C+10.5C+6.9A12817.1h27.4C57.4C++
M60-G Bulldog 188177535.4S32.3232.306%C-3.39%C*53.6B++3.3D-1963.3h4.4B**13.6B+
Quasar VM1 178176305.867M++2.7912.472%D11.932%D**16DN/A9311h14.8C*118.3C+
Saron HRB 295170628.333S25.2549.312%B++1.176%C35.4B**26A5524.8h20.2B+41B++
NS-10 Burster 293154622.484A++0.6033.525%B+1.299%D**4.3C--3.9C++9835.7h201.8D*601.9C+
Comet VM2 253147502.94A*0.1448.911%B+4.082%C+9.1C-6.6B*11216.1h33.5C68.4C+
Pulsar VS1 1441421001.42B+1.6616.857%D*12.676%D*16.1C--N/A828.8h14B83.1C
MANA Anti-Personnel Turret 136136324.25N/A1.1713.603%UN/A1360UN/A3834100.1h18.1T*133.4T*
Orbital Strike Uplink 1691231123U119.92672.414%UN/A615U230U36350.2h1.6T*0.2T*
Aspis Anti-Aircraft Phalanx Turret 224115912.778M**9.7028.513%B+N/A15.8B**14.9B*2867.3h113.8B**399B*
MANA Anti-Vehicle Turret 243112412.732C*0.3547.041%DN/A1120D1310D5632500.1h12.1D*25.8D*
Anti-Vehicle Grenade 1131051105N/A101.9257.521%B++N/A525B++40D34620.2h3.3A5.8B**
Corvus VA55 103102911.121C++1.9618.257%D*16.667%D--18.2DN/A735.6h14.3D78.5D-
M60-A Bulldog 106100250A46.9234.648%D*1%D--38.5C++2.3D1692.6h4.5B*12.9C**
NS-20 Gorgon 110100313.226A++0.1525.092%C17%C-22.7B+2.3B**804.4h29.5B+117.4B+
NS Baron G5AE 9796791.215C+1.8640.585%D12.5%C--18.5D-N/A525.2h5.9D**14.6D
NS-20 Gorgon 10087312.806A+0.2724.747%C22.989%B++19.8C**3A*784.4h33.9B+137.2B+
Sticky Grenade 8181181N/A77.9261.603%B**N/A810CN/A40740.1h1.8B+2.9B++
M60-A Bulldog 9181327B++23.9232.678%D*2.469%C*32.4C+4C+1632.5h4.9B++15.1C+
NS-7 PDW 8381850.953C++2.1318.702%D--14.815%C--12.7DN/A666.4h16.4C+87.5C
NS-AM7 Archer 8975880.852B*2.2352.139%D-18.667%C*6.7C+1.3D-4111.2h13B++24.9B+
Hades VSH4 13673601.217A+1.8662.183%DN/A11.4C9.8C+1436.4h8.7C++14.1C+
Pulsar LSW 7473611.197C1.8813.832%F19.178%D14.3D--N/A1065.1h14.4C-103.9D*
VE-H Maw 7170441.591C++1.4917.979%D**5.714%F--22.6D-N/A693.1h12.6C69.8D
Saron Laser Cannon 122701010.693C2.3929.797%C2.857%B+3D-2.2D*6223.3h225.7D-757.3D-
Lancer AE 14467541.241C++1.8455.868%D1.493%C+9.7D-11.2D1276.9h31.5C56.3C
NS-357B Underboss 6666551.2C++1.8819.25%F-3.03%F-9.9D--N/A276.7h5.4D*27.9F--
M20 Basilisk 8765144.643B++1.5639.11%C+4.615%C-26B+8.8C**2402.5h73B++186.6B++
Maelstrom Turbo Laser 11163730.863C2.2227.934%D6.349%A*5.4D4.1D-10711.7h111.4C++398.7C+
M20 Basilisk 8562512.4S9.3235.192%C-1.613%D**29.5B++11C**2032.1h64.9B**184.5B*
L105 Zephyr 7460160S56.9252.632%B**N/A600U140U2491100.1h6.7C+12.7B+
Hornet Missiles 13359105.9C++2.8261.64%C+N/A49.2C61.7B**8571.2h24.6D**39.9D**
Proton II PPA 6558158M+54.9221.644%C1.724%C72.5B+8.8M3630.8h8.5B+39.4B
VA39 Spectre 5757115.182M+2.1035.473%B+24.561%D*23.8C++N/A1462.4h5.3B+15B+
Cosmos VM3 535286.5A**3.4211.554%D*21.154%B+16.8D--N/A1163.1h10.8B**93.7C++
Photon A2A Missile Pods 985295.778C*2.7075.115%D-N/A34.7C--30.7C-4211.5h6.3B**8.3B**
Soldier Soaker 5151501.02C+2.0626.662%D-25.49%A+18.9D--N/A972.7h6.8C25.4D
Nemesis VSH9 10150301.667A++1.4154.845%D--N/A6.7D6.8D1747.5h11.3D*20.6F

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit433592.4h
Motion Spotter78421.3h
Nano-Armor Kit292515,33943.3h
V30-F Starfall01080.1h
Spawn Beacon73231.3h
Anti-Vehicle MANA Turret118383.3h
Turret AI Module0530.1h
Nanite Revive Grenade05600.2h
Medical Applicator489225,95324.6h
Welding Device02110h
Deconstruction Tool01,1400.1h
Auraxium Force-Blade141967.9h
Spitfire Auto-Turret96291.2h
Rampart Wall1990.9h
Xiphos Anti-Personnel Phalanx Tower01230h
Ammunition Package293,6673.9h
Shield Recharging Field196340.5h
Anti-Infantry MANA Turret95391.3h
Orbital Strike Target Designator23841.8h
Router0580.2h
Hardlight Barrier4810.1h
Recon Detection Device507,07116h

Check the help document for the dictionary if you want to learn more about words used here.


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