Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 16 (18,342)players online:
LatrodectusVS (69)  Maldrasou (31)  Kemati (7)  fbmarder (6)  milsimprodigy (5)  Furry_Ergo (4) 122
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (91 days). The data shown below may not be accurate.

Director General Grunt Ulroz[OVNC] Ulroz
NC BR 99

KDR: 4.95

Score: 8.6m

Last Seen: Sep 12th, 2018 7:10 PM
- OFFLINE - 2188.8 hour(s)

Battle Rank 99 - New Conglomerate on Cobalt
Level Progress (to 100): 26%
Level 100 Progress: 46% 423h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH Titan-150 HEAT EM6 NC05 Jackhammer LA39 Bruiser MGR-S1 Gladius C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Ulroz



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $816,903 MLG Score: 653
Fun Score: N/A
Cheeseburgers Flipped: 74TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.22%18.889%4391710052,8272.353872.595

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.593%0.428B-0.266C0.193C++HEAD ++ (~7.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.20.329C**11.70.183C++38.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.489%1.667%3381102112069521.73913226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.895A++0.05C+-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.862B*12.30.767B++9.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.148%1.112%4915310195,574203307127.4581181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.514%1.005B**-0.98D---1.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.777B++4.40.648B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.659%77.554%04101879317424.55747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.177%-0.809D-0.684B+-1.283

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.145C++2.50.213C++5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
56.194%9.915%0110213538754.05747

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.234B**-0.915D---1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.664B+2.50.486B+1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.6m497.1%404 (24.2k)352 (21.1k)4.9487113,0252,6326.4965899 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022119115.9%10.994%17509:162

59% Engineer14% Heavy Assault10% Infiltrator10% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2016 2:44 PMNov 29th, 2016 6:23 PMOct 11th, 2018 5:42 PM (62d) (PST)Sep 12th, 2018 3:31 PM (91d) (PST)Sep 12th, 2018 3:10 PM (91d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,079751,0040.5330.1080.0593.4080.152653

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,7434,47160,2723264204921,143

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
407h/17d 4,074 1,432 4,026 83.2k 242 1,085 3,717 26.4m

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
C-
Kills:353
Deaths:172
KDR:2.052
Accuracy:56.194% C-
HSR:9.915% D-
GD-7F
C++
Kills:266
Deaths:170
KDR:1.565
Accuracy:24.516% C++
HSR:14.286% D--
Kills:619
Deaths (as Engineer):342
Deaths (to Engineers):567
KDR:1.80994
Kill Difference:277
Playtime:241.356 hours
Usage:59%
Score:5.873m
Score/min:406
Accuracy (listed only):40.355%
HSR (listed only):12.100%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C++
Kills:554
Deaths:164
KDR:3.378
Accuracy:22.365% C++
HSR:23.285% C+
NC05 Jackhammer
C++
Kills:451
Deaths:162
KDR:2.784
Accuracy:44.569% C++
HSR:12.639% C--
MGR-L1 Promise
C
Kills:211
Deaths:68
KDR:3.103
Accuracy:22.379% C
HSR:19.905% D
GD-22S
C**
Kills:173
Deaths:76
KDR:2.276
Accuracy:20.333% C-
HSR:26.012% C**
LA1 Anchor
C+
Kills:171
Deaths:45
KDR:3.800
Accuracy:23.635% C+
HSR:19.883% D
EM1
C**
Kills:161
Deaths:46
KDR:3.500
Accuracy:21.569% C+
HSR:23.603% C**
NSX Naginata
C
Kills:96
Deaths:24
KDR:4
Accuracy:20.296% C
HSR:19.792% D*
NS-15M AE
C+
Kills:51
Deaths:7
KDR:7.286
Accuracy:24.700% C+
HSR:17.647% D--
Kills:1,868
Deaths (as Heavy Assault):592
Deaths (to Heavy Assaults):603
KDR:3.15541
Kill Difference:1,276
Playtime:54.995 hours
Usage:14%
Score:0.942m
Score/min:285
Accuracy (listed only):24.981%
HSR (listed only):20.346%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
C-
Kills:353
Deaths:172
KDR:2.052
Accuracy:56.194% C-
HSR:9.915% D-
MGR-S1 Gladius
C+
Kills:312
Deaths:122
KDR:2.557
Accuracy:26.332% C+
HSR:14.103% D--
GD-7F
C++
Kills:266
Deaths:170
KDR:1.565
Accuracy:24.516% C++
HSR:14.286% D--
AF-4AE Cyclone
D**
Kills:78
Deaths:52
KDR:1.500
Accuracy:21.631% D**
HSR:14.103% D**
Blitz GD-10
C
Kills:63
Deaths:49
KDR:1.286
Accuracy:22.503% C
HSR:4.762% F-
Kills:1,072
Deaths (as Light Assault):565
Deaths (to Light Assaults):371
KDR:1.89735
Kill Difference:507
Playtime:42.428 hours
Usage:10%
Score:0.608m
Score/min:239
Accuracy (listed only):30.235%
HSR (listed only):11.434%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C+
Kills:312
Deaths:122
KDR:2.557
Accuracy:26.332% C+
HSR:14.103% D--
LA80
C+
Kills:280
Deaths:50
KDR:5.600
Accuracy:29.546% F
HSR:76.786% C+
AF-8 RailJack
C++
Kills:193
Deaths:22
KDR:8.773
Accuracy:29.682% D--
HSR:75.648% C++
EM4 Longshot
B**
Kills:160
Deaths:17
KDR:9.412
Accuracy:30.215% D**
HSR:86.875% B**
SAS-R
B
Kills:160
Deaths:25
KDR:6.400
Accuracy:29.404% D**
HSR:71.875% B
AF-4AE Cyclone
D**
Kills:78
Deaths:52
KDR:1.500
Accuracy:21.631% D**
HSR:14.103% D**
NS-44 Commissioner AE
D-
Kills:70
Deaths:68
KDR:1.029
Accuracy:33.813% D-
HSR:10% F
Blitz GD-10
C
Kills:63
Deaths:49
KDR:1.286
Accuracy:22.503% C
HSR:4.762% F-
NS-61 "Ravenous" Emissary
C-
Kills:54
Deaths:43
KDR:1.256
Accuracy:26.750% C-
HSR:9.259% D**
Kills:1,370
Deaths (as Infiltrator):448
Deaths (to Infiltrators):449
KDR:3.05804
Kill Difference:922
Playtime:39.041 hours
Usage:10%
Score:0.452m
Score/min:193
Accuracy (listed only):27.764%
HSR (listed only):40.379%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
C-
Kills:353
Deaths:172
KDR:2.052
Accuracy:56.194% C-
HSR:9.915% D-
MGR-S1 Gladius
C+
Kills:312
Deaths:122
KDR:2.557
Accuracy:26.332% C+
HSR:14.103% D--
GR-22AE
D*
Kills:173
Deaths:115
KDR:1.504
Accuracy:22.602% D*
HSR:13.295% D**
NC9 A-Tross
C
Kills:164
Deaths:52
KDR:3.154
Accuracy:23.672% C
HSR:21.951% C
Reaper DMR
C++
Kills:163
Deaths:45
KDR:3.622
Accuracy:25.968% C++
HSR:20.245% D
AF-4AE Cyclone
D**
Kills:78
Deaths:52
KDR:1.500
Accuracy:21.631% D**
HSR:14.103% D**
GR-22
B**
Kills:67
Deaths:25
KDR:2.680
Accuracy:24.343% C+
HSR:26.866% B**
Blitz GD-10
C
Kills:63
Deaths:49
KDR:1.286
Accuracy:22.503% C
HSR:4.762% F-
Kills:1,373
Deaths (as Combat Medic):632
Deaths (to Combat Medics):207
KDR:2.17247
Kill Difference:741
Playtime:18.026 hours
Usage:4%
Score:0.472m
Score/min:436
Accuracy (listed only):27.906%
HSR (listed only):15.655%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:255
Deaths:80
KDR:3.188
Accuracy:24.147% D
HSR:11.765% D
AF-41 Hacksaw
D
Kills:212
Deaths:80
KDR:2.650
Accuracy:24.042% D
HSR:11.792% D--
Kills:467
Deaths (as MAX Suit):80
Deaths (to MAX Suits):71
KDR:5.8375
Kill Difference:387
Playtime:9.241 hours
Usage:2%
Score:0.259m
Score/min:467
Accuracy (listed only):24.094%
HSR (listed only):11.779%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B
Kills:205
V. Kills:16 N/A
Deaths:6
KDR:34.167
Accuracy:52.155% B
KPH:94.100 C++
VKPH:7.300 D-
M30 Mustang AH
C+
Kills:120
V. Kills:11 N/A
Deaths:20
KDR:6
Accuracy:55.489% C+
KPH:35.900 C
VKPH:3.300 C--
Kills:325 (120 + 0)
Deaths:26
KDR:12.500
VKDR:1.038
Vehicle Kills:27
Kill Difference:299
Playtime:5.519 hours
Usage:1%
Score:0.068m
Score/min:205
Piloting Accuracy:55.489%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:142
V. Kills:20 N/A
Deaths:4
KDR:35.500
Accuracy:52.072% B+
KPH:105.400 A*
VKPH:14.900 A++
L100 Python AP
B**
Kills:82
V. Kills:36 222%
Deaths:4
KDR:20.500
Accuracy:42.335% D**
KPH:44.100 B**
VKPH:19.400 C*
Skyguard
A++
Kills:78
V. Kills:45 170%
Deaths:4
KDR:19.500
Accuracy:31.724% B+
KPH:26.800 A++
VKPH:15.500 A++
C75 Viper
A+
Kills:73
V. Kills:13 N/A
Deaths:6
KDR:12.167
Accuracy:37% C+
KPH:57.700 A+
VKPH:10.300 B++
Kills:375 (375 + 0)
Deaths:18
KDR:20.833
VKDR:6.333
Vehicle Kills:114
Kill Difference:357
Playtime:7.376 hours
Usage:2%
Score:0.177m
Score/min:400
Driving Accuracy:37%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:3,254
V. Kills:2,365 138%
Deaths:191
KDR:17.037
Accuracy:51.762% C*
KPH:28 B+
VKPH:20.300 A
Titan-150 HESH
A++
Kills:1,187
V. Kills:195 N/A
Deaths:20
KDR:59.350
Accuracy:50.195% B
KPH:72.600 A++
VKPH:11.900 B*
Titan-150 HEAT
A*
Kills:1,133
V. Kills:397 285%
Deaths:51
KDR:22.216
Accuracy:49.828% B
KPH:40.100 A*
VKPH:14 A
E540 Halberd
M**
Kills:61
V. Kills:36 165%
Deaths:4
KDR:15.250
Accuracy:51.389% B*
KPH:58.700 M+
VKPH:34.700 M**
Kills:5,635 (5,574 + 61)
Deaths:266
KDR:21.184
VKDR:11.252
Vehicle Kills:2,993
Kill Difference:5,369
Playtime:161.892 hours
Usage:40%
Score:2.579m
Score/min:265
Driving Accuracy:49.828%
Gunner Accuracy:51.389%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,6193,25419117.037A++12.0951.762%C*1.414%D-28B+20.4A254116.2h5C+9.7C++
Titan-150 HESH 1,3821,1872059.35S54.4050.195%BN/A72.8A++12B*24816.3h2.5B++5B*
Titan-150 HEAT 1,5301,1335122.216M*17.2749.828%BN/A40A*14A20528.3h4.6B9.2B+
EM6 5595541643.378A1.5722.365%C++23.285%C+54.3B+N/A12910.2h10B+44.8B
NC05 Jackhammer 4534511622.784A2.1644.569%C++12.639%C--48C**N/A1259.4h4.3B+9.7B
LA39 Bruiser 3583531722.052B*2.9056.194%C-9.915%D-33.3CN/A9110.6h2.5C+4.4C+
MGR-S1 Gladius 3153121222.557B*2.3926.332%C+14.103%D--31.2C+N/A7710h10.3C++39.1C*
C-4 390291773.779A++1.1725.041%C+N/A93.9B31.9C*7103.1h1.1B++4.2B++
LA80 280280505.6B++0.6529.546%F76.786%C+26.4C--N/A7910.6h2.4C8.1D--
GD-7F 2702661701.565B+3.3824.516%C++14.286%D--13.2DN/A3820.2h13.7C++56C++
AF-41 Hacksaw 260255803.188C**1.7624.147%D11.765%D50A1A++1755.1h4.7B*19.7B+
AF-41 Hacksaw 213212802.65C++2.3024.042%D11.792%D--41.6B++N/A1495.1h5.7B++23.9C++
MGR-L1 Promise 214211683.103A1.8522.379%C19.905%D46.9C*N/A1614.5h13.6B61C*
Breaker Rocket Pods 221205634.167M**29.2252.155%BN/A93.2C++7.3D-3212.2h12.9B+24.8B+
AF-8 RailJack 195193228.773M3.8229.682%D--75.648%C++21.2C+N/A599.1h2.8C--9.5D
GR-22AE 1771731151.504C+3.4422.602%D*13.295%D**30.9DN/A1515.6h15.5D*68.6D*
GD-22S 175173762.276B+2.6720.333%C-26.012%C**39.3C++N/A1134.4h12.3C60.7C+
LA1 Anchor 172171453.8B++1.1523.635%C+19.883%D50.3C*N/A1433.4h10C*42.2C++
NC9 A-Tross 166164523.154A++1.7923.672%C21.951%C49.7B++N/A1733.3h10.2C+43C+
Reaper DMR 164163453.622B*1.3325.968%C++20.245%D50.9B*N/A1923.2h11.4D44C+
EM1 163161463.5A**1.4521.569%C+23.603%C**51.9B++N/A1503.1h11.6C*53.8B+
EM4 Longshot 160160179.412A*4.4630.215%D**86.875%B**39B+N/A1224.1h2B+6.7C
SAS-R 160160256.4A1.4529.404%D**71.875%B29.1CN/A895.5h2.7D9.3D--
L100 Python HESH 162142435.5A*30.5552.072%B+N/A109.2A*15.4A*5961.3h2.7B++5.1B++
Tank Mine 211134216.381A*1.4336.848%C**N/A134B++77B+10691h2.5D-6.9C+
M30 Mustang AH 131120206C++1.0555.489%C+1.667%B+36.4C3.3C--1293.3h12.3C22.2C
NS Decimator 14696571.684B*3.2650.952%D*6.25%M+28.2C14.7C+2163.4h5.6C10.9D
NSX Naginata 9796244A**0.9520.296%C19.792%D*64B**N/A1741.5h11.7C*57.8C++
Bouncing Betty 9393156.2B*1.2527.147%F-N/A93DN/A2601h2.3D--8.5F*
L100 Python AP 11882420.5M**15.5542.335%D**N/A43.2B**18.9C++4731.9h3.7B**8.7B++
Skyguard 12378419.5S14.5531.724%B+N/A26.9A++15.5A++2182.9h66.6A209.8A
AF-4AE Cyclone 8078521.5C+3.4521.631%D**14.103%D**13.4D--N/A455.8h13.8D*63.7D*
C75 Viper 8673612.167A+7.2237%C+N/A56.2A+10B++4981.3h7.6B**20.5B*
NS-44 Commissioner AE 7170681.029C+3.9233.813%D-10%F28DN/A802.5h4C11.9C--
GR-22 6767252.68B**2.2724.343%C+26.866%B**41.9B+N/A1961.6h13.7C+56.2C*
Blitz GD-10 6663491.286C*3.6622.503%C4.762%F-30C++1.4M*992.1h14.2B62.9C*
E540 Halberd 9761415.25A10.3051.389%B*N/A61M++36S35251h3.6A++7.1A+
NS-61 "Ravenous" Emissary 5454431.256C*3.6926.75%C-9.259%D**30C+N/A901.8h15.1C+56.4C+
NS-15M AE 525177.286M2.3424.7%C+17.647%D--85B**1.7A**2080.6h12.9C52.2C+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret31090.2h
Motion Spotter17640.4h
Nano-Armor Kit966,6976h
AE Nano-Armor Kit46221,50212.5h
Nanite Revive Grenade02500.1h
Medical Kit588591.1h
Medical Applicator1711,4180.9h
Spitfire Auto-Turret12120.3h
AE Medical Applicator96,1760.5h
Recon Detection Device1900.1h
Ammunition Package25290.4h
Shield Recharging Field53860.2h
Nano-Repair Grenade03530.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.58s
Server spent 2.98s on queries, 2.39s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.