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Director General Grunt Ulroz[OVNC] Ulroz
NC BR 99

KDR: 4.93

Score: 8.5m

Last Seen: Jun 14th, 2018 3:37 PM
- OFFLINE - 6.7 hour(s)

Battle Rank 99 - New Conglomerate on Cobalt - Outfit Member of Orokin Void[OVNC] Orokin Void
NC outfit on Cobalt

Members: 40
Level Progress (to 100): 6%
Level 100 Progress: 45% 428h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Titan-150 HESH Titan-150 HEAT EM6 NC05 Jackhammer LA39 Bruiser MGR-S1 Gladius C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Ulroz



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $814,401 MLG Score: 651
Fun Score: N/A
Cheeseburgers Flipped: 74TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.058%19.105%441169812,6592.280452.654

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.585%0.422B-0.194C0.157C++HEAD ++ (~7.58)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.70.325C**11.70.178C++39

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.489%1.667%364199612064521.875226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.87A++0.021C+-2.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.20.86B*12.30.765B++9.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.074%1.137%489739945,451198299527.392182%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.486%1.02B**-1.028D*-1.508

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.775B++4.40.645B+4.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
29.626%77.468%0499379017124.61988

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.186%-0.831D-0.684B+-1.273

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.134C++2.50.207C++5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.992%10.264%019963418753.91954

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.234B**-0.818D--1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.661B+2.50.482B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Orokin Void[OVNC] Orokin Void
NC outfit on Cobalt

Members: 40
8.5m500.3%405 (24.3k)353 (21.2k)4.9348112,7172,5776.4835199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC997116915.847%11.072%17509:212

59% Engineer14% Heavy Assault10% Infiltrator11% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2016 2:44 PMNov 29th, 2016 6:23 PMJun 19th, 2018 8:36 PM (2d) (PST)Jun 14th, 2018 12:49 PM (7d) (PST)Jun 14th, 2018 11:37 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,074741,0000.5300.1070.0593.4060.151651

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
64,4144,46759,9473264204921,176

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
400.2h/16.7d 3,991 1,408 3,946 81.8k 239 1,061 3,631 25.8m

EngineerCLASS DETAILS: Engineer
LA39 Bruiser
C-
Kills:341
Deaths:168
KDR:2.030
Accuracy:55.992% C-
HSR:10.264% D-
GD-7F
C++
Kills:261
Deaths:166
KDR:1.572
Accuracy:24.476% C++
HSR:14.176% D--
Kills:602
Deaths (as Engineer):334
Deaths (to Engineers):555
KDR:1.8024
Kill Difference:268
Playtime:237.098 hours
Usage:59%
Score:5.786m
Score/min:407
Accuracy (listed only):40.234%
HSR (listed only):12.220%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
EM6
C++
Kills:504
Deaths:155
KDR:3.252
Accuracy:22.285% C++
HSR:23.413% C+
NC05 Jackhammer
C++
Kills:451
Deaths:162
KDR:2.784
Accuracy:44.569% C++
HSR:12.639% C--
MGR-L1 Promise
C+
Kills:211
Deaths:68
KDR:3.103
Accuracy:22.379% C+
HSR:19.905% D
GD-22S
B
Kills:173
Deaths:76
KDR:2.276
Accuracy:20.333% C-
HSR:26.012% B
LA1 Anchor
C+
Kills:171
Deaths:45
KDR:3.800
Accuracy:23.635% C+
HSR:19.883% D
EM1
B
Kills:161
Deaths:46
KDR:3.500
Accuracy:21.569% C++
HSR:23.603% B
NSX Naginata
C
Kills:96
Deaths:24
KDR:4
Accuracy:20.296% C
HSR:19.792% D*
NS-15M AE
C+
Kills:51
Deaths:7
KDR:7.286
Accuracy:24.700% C+
HSR:17.647% D--
Kills:1,818
Deaths (as Heavy Assault):583
Deaths (to Heavy Assaults):586
KDR:3.11835
Kill Difference:1,235
Playtime:54.104 hours
Usage:14%
Score:0.927m
Score/min:286
Accuracy (listed only):24.971%
HSR (listed only):20.362%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LA39 Bruiser
C-
Kills:341
Deaths:168
KDR:2.030
Accuracy:55.992% C-
HSR:10.264% D-
MGR-S1 Gladius
C+
Kills:312
Deaths:122
KDR:2.557
Accuracy:26.332% C+
HSR:14.103% D--
GD-7F
C++
Kills:261
Deaths:166
KDR:1.572
Accuracy:24.476% C++
HSR:14.176% D--
AF-4AE Cyclone
D*
Kills:78
Deaths:52
KDR:1.500
Accuracy:21.631% F
HSR:14.103% D*
Blitz GD-10
C
Kills:63
Deaths:49
KDR:1.286
Accuracy:22.503% C
HSR:4.762% F-
Kills:1,055
Deaths (as Light Assault):557
Deaths (to Light Assaults):361
KDR:1.89408
Kill Difference:498
Playtime:42.084 hours
Usage:11%
Score:0.602m
Score/min:238
Accuracy (listed only):30.187%
HSR (listed only):11.481%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
C+
Kills:312
Deaths:122
KDR:2.557
Accuracy:26.332% C+
HSR:14.103% D--
LA80
C+
Kills:277
Deaths:50
KDR:5.540
Accuracy:29.448% F
HSR:76.534% C+
AF-8 RailJack
C++
Kills:193
Deaths:22
KDR:8.773
Accuracy:29.682% D--
HSR:75.648% C++
SAS-R
B+
Kills:160
Deaths:25
KDR:6.400
Accuracy:29.404% D**
HSR:71.875% B+
EM4 Longshot
B**
Kills:160
Deaths:17
KDR:9.412
Accuracy:30.215% D**
HSR:86.875% B**
AF-4AE Cyclone
D*
Kills:78
Deaths:52
KDR:1.500
Accuracy:21.631% F
HSR:14.103% D*
NS-44 Commissioner AE
D-
Kills:70
Deaths:67
KDR:1.045
Accuracy:33.735% D-
HSR:10% F
Blitz GD-10
C
Kills:63
Deaths:49
KDR:1.286
Accuracy:22.503% C
HSR:4.762% F-
Kills:1,313
Deaths (as Infiltrator):404
Deaths (to Infiltrators):440
KDR:3.25
Kill Difference:909
Playtime:38.849 hours
Usage:10%
Score:0.451m
Score/min:193
Accuracy (listed only):27.869%
HSR (listed only):44.237%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
LA39 Bruiser
C-
Kills:341
Deaths:168
KDR:2.030
Accuracy:55.992% C-
HSR:10.264% D-
MGR-S1 Gladius
C+
Kills:312
Deaths:122
KDR:2.557
Accuracy:26.332% C+
HSR:14.103% D--
GR-22AE
D*
Kills:173
Deaths:115
KDR:1.504
Accuracy:22.602% D*
HSR:13.295% D**
NC9 A-Tross
C
Kills:164
Deaths:52
KDR:3.154
Accuracy:23.672% C
HSR:21.951% C
Reaper DMR
C+
Kills:111
Deaths:30
KDR:3.700
Accuracy:25.521% C+
HSR:22.523% C
AF-4AE Cyclone
D*
Kills:78
Deaths:52
KDR:1.500
Accuracy:21.631% F
HSR:14.103% D*
Blitz GD-10
C
Kills:63
Deaths:49
KDR:1.286
Accuracy:22.503% C
HSR:4.762% F-
GR-22
A+
Kills:60
Deaths:23
KDR:2.609
Accuracy:23.776% C+
HSR:28.333% A+
Kills:1,302
Deaths (as Combat Medic):611
Deaths (to Combat Medics):203
KDR:2.13093
Kill Difference:691
Playtime:16.946 hours
Usage:4%
Score:0.451m
Score/min:443
Accuracy (listed only):27.754%
HSR (listed only):16.167%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
D
Kills:255
Deaths:80
KDR:3.188
Accuracy:24.147% D
HSR:11.765% D
AF-41 Hacksaw
D
Kills:212
Deaths:80
KDR:2.650
Accuracy:24.042% D
HSR:11.792% D-
Kills:467
Deaths (as MAX Suit):80
Deaths (to MAX Suits):69
KDR:5.8375
Kill Difference:387
Playtime:9.241 hours
Usage:2%
Score:0.259m
Score/min:467
Accuracy (listed only):24.094%
HSR (listed only):11.779%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:205
V. Kills:16 N/A
Deaths:6
KDR:34.167
Accuracy:52.328% B+
KPH:96.600 C++
VKPH:7.500 D
M30 Mustang AH
C+
Kills:120
V. Kills:11 N/A
Deaths:20
KDR:6
Accuracy:55.489% C+
KPH:35.900 C
VKPH:3.300 C--
Kills:325 (120 + 0)
Deaths:26
KDR:12.500
VKDR:1.038
Vehicle Kills:27
Kill Difference:299
Playtime:5.461 hours
Usage:1%
Score:0.068m
Score/min:207
Piloting Accuracy:55.489%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A*
Kills:142
V. Kills:20 N/A
Deaths:4
KDR:35.500
Accuracy:52.072% B+
KPH:105.400 A*
VKPH:14.900 A*
L100 Python AP
A+
Kills:82
V. Kills:36 222%
Deaths:4
KDR:20.500
Accuracy:42.335% D**
KPH:44.100 A+
VKPH:19.400 C*
C75 Viper
A+
Kills:68
V. Kills:11 N/A
Deaths:5
KDR:13.600
Accuracy:37.082% C+
KPH:57.600 A+
VKPH:9.300 B++
Skyguard
A++
Kills:58
V. Kills:33 171%
Deaths:4
KDR:14.500
Accuracy:31.763% B+
KPH:23.400 A++
VKPH:13.300 A
Kills:350 (350 + 0)
Deaths:17
KDR:20.588
VKDR:5.882
Vehicle Kills:100
Kill Difference:333
Playtime:6.861 hours
Usage:2%
Score:0.169m
Score/min:410
Driving Accuracy:31.763%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A
Kills:3,131
V. Kills:2,303 136%
Deaths:189
KDR:16.566
Accuracy:51.664% C*
KPH:27.600 B++
VKPH:20.300 A
Titan-150 HESH
A++
Kills:1,187
V. Kills:195 N/A
Deaths:20
KDR:59.350
Accuracy:50.195% B
KPH:72.600 A++
VKPH:11.900 B**
Titan-150 HEAT
A*
Kills:1,133
V. Kills:397 285%
Deaths:51
KDR:22.216
Accuracy:49.828% B+
KPH:40.100 A*
VKPH:14 A+
E540 Halberd
M**
Kills:59
V. Kills:35 164%
Deaths:4
KDR:14.750
Accuracy:51.168% B*
KPH:57 M+
VKPH:33.800 M**
Kills:5,510 (5,451 + 59)
Deaths:264
KDR:20.871
VKDR:11.098
Vehicle Kills:2,930
Kill Difference:5,246
Playtime:158.918 hours
Usage:40%
Score:2.539m
Score/min:266
Driving Accuracy:49.828%
Gunner Accuracy:51.168%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 5,4343,13118916.566A++11.6351.664%C*1.469%D--27.6B++20.3A255113.3h5.1C+9.9C*
Titan-150 HESH 1,3821,1872059.35S54.4250.195%BN/A72.8A++12B**24716.3h2.5B*5B*
Titan-150 HEAT 1,5301,1335122.216M++17.2849.828%B+N/A40A*14A+20528.3h4.6B9.2B+
EM6 5085041553.252A1.6822.285%C++23.413%C+53.1B+N/A1289.5h10.2B+45.7B
NC05 Jackhammer 4534511622.784A2.1544.569%C++12.639%C--48C**N/A1259.4h4.3B+9.7B+
LA39 Bruiser 3463411682.03B++2.9055.992%C-10.264%D-32.5CN/A9010.5h2.5C+4.5C+
MGR-S1 Gladius 3153121222.557B*2.3826.332%C+14.103%D--31.2CN/A7710h10.3C++39.1C++
C-4 381284723.944A++0.9924.959%C+N/A94.7B+32.3C*7203h1.1B*4.3B++
LA80 277277505.54B+0.6129.448%F76.534%C+26.6C-N/A8010.4h2.4C8.1D-
GD-7F 2652611661.572B+3.3624.476%C++14.176%D--13.1DN/A3919.9h13.8C+56.3C++
AF-41 Hacksaw 260255803.188C**1.7524.147%D11.765%D50A1A*1755.1h4.7B*19.7B+
AF-41 Hacksaw 213212802.65C++2.2824.042%D11.792%D-41.6B*N/A1485.1h5.7B++23.9C++
MGR-L1 Promise 214211683.103B**1.8322.379%C+19.905%D46.9C++N/A1604.5h13.6C**61C*
Breaker Rocket Pods 221205634.167M**29.2352.328%B+N/A97.6C++7.6D3282.1h12.9B+24.6B+
AF-8 RailJack 195193228.773A**3.8429.682%D--75.648%C++21.2CN/A589.1h2.8D9.5D
GD-22S 175173762.276B+2.6620.333%C-26.012%B39.3C++N/A1124.4h12.3C60.7C+
GR-22AE 1771731151.504C+3.4322.602%D*13.295%D**30.9DN/A1515.6h15.5D*68.6D*
LA1 Anchor 172171453.8B++1.1323.635%C+19.883%D50.3C*N/A1413.4h10C++42.2C++
NC9 A-Tross 166164523.154A++1.7823.672%C21.951%C49.7B++N/A1733.3h10.2C+43C+
EM1 163161463.5A*1.4321.569%C++23.603%B51.9B+N/A1503.1h11.6B+53.8B+
SAS-R 160160256.4B**1.4729.404%D**71.875%B+29.1CN/A895.5h2.7D9.3D--
EM4 Longshot 160160179.412A*4.4830.215%D**86.875%B**39B+N/A1224.1h2B+6.7C
L100 Python HESH 162142435.5A*30.5752.072%B+N/A109.2A*15.4A*5841.3h2.7B+5.1B++
Tank Mine 211134216.381A*1.4536.63%C*N/A134B++77B+10661h2.5D-6.9C+
M30 Mustang AH 131120206C++1.0755.489%C+1.667%B+36.4C3.3C--1293.3h12.3C-22.2C
Reaper DMR 112111303.7B*1.2325.521%C+22.523%C46.3B+N/A2142.4h12.1D--47.5C
NSX Naginata 9796244A*0.9320.296%C19.792%D*64B**N/A1741.5h11.7C*57.8C++
NS Decimator 14696571.684B**3.2550.952%D*6.25%M+28.2C14.7C+2163.4h5.6C10.9D
Bouncing Betty 9393156.2B++1.2727.157%F-N/A93DN/A2601h2.3D*8.5F**
L100 Python AP 11882420.5S15.5742.335%D**N/A43.2A18.9C++4721.9h3.7A8.7B*
AF-4AE Cyclone 8078521.5C+3.4321.631%F14.103%D*13.4D--N/A455.8h13.8D*63.7D**
NS-44 Commissioner AE 7170671.045C+3.8933.735%D-10%F28DN/A802.5h4C-11.9D
C75 Viper 7968513.6A+8.6737.082%C+N/A56.7A+9.2B+5061.2h7.7B**20.7B*
Blitz GD-10 6663491.286B3.6522.503%C4.762%F-30C++1.4S982.1h14.2B62.9C*
GR-22 6060232.609B**2.3323.776%C+28.333%A+40B+N/A1981.5h14C+58.9C++
E540 Halberd 9459414.75A9.8251.168%B*N/A59M++35M**34631h3.7A+7.3A+
Skyguard 9158414.5S9.5731.763%B+N/A23.2A++13.2A2232.5h74.3A233.9B**
NS-15M AE 525177.286M+2.3524.7%C+17.647%D--85B**1.7M2080.6h12.9C52.2C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter17560.3h
Nano-Armor Kit966,6976h
Nano-Repair Grenade03320.1h
Anti-Vehicle MANA Turret31090.2h
AE Nano-Armor Kit44216,39312.3h
Nanite Revive Grenade02120.1h
Medical Kit568291h
Medical Applicator1711,4180.9h
Spitfire Auto-Turret12080.3h
AE Medical Applicator65,3740.4h
Recon Detection Device1900.1h
Ammunition Package25240.4h
Shield Recharging Field43440.1h

Check the help document for the dictionary if you want to learn more about words used here.


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