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Ascendant Record Smasher Ultimastorm[PINK] Ultimastorm
VS BR 42

KDR: 1.11

Score: 45.1m

Last Seen: Feb 15th, 2019 12:09 AM
- OFFLINE - 204.3 hour(s)

Prestige 1, Battle Rank 42 - Vanu Sovereignty on Connery - Outfit Leader of Pink Fairies[PINK] Pink Fairies
VS outfit on Connery

Members: 27
Level Progress (to 43): 79%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS NS-11CP C-4 NS-11C Eridani SX5G Zenith VX-5 NS-11CG NS-11P Force-Blade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $163,881 MLG Score: 131
Fun Score: N/A
Cheeseburgers Flipped: 358TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.774%15.257%3932999321,1701.047450.064

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.092%0.917B*-0.836D--1.629FHEAD (~2.37)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.70.309C*13.30.067C+38.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.541%1.128%108310195326811710.781204309%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.059%0.223C++-0.437C---0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.30.402B38.10.281C*58.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.977%4.225%374101856817543200.323831177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.992%-0.772D-1.034B**0.17

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.4-0.77D-22.6-0.799D-45.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.896%3.468%2441210102,07611879781.74748212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.469%0.347C**-0.229C0.281

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.10.425B27.20.311C*40.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.158%83.665%24441018906182260.496983

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.481%0.47B+1.083B**-0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.396B2.30.284C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.708%12.529%244210201,3091549150.845061

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.822%0.772B++-0.399C---1.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.464B+3.60.262C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Pink Fairies[PINK] Pink Fairies
VS outfit on Connery

Members: 27
45.1m608.5%396 (23.8k)351 (21.1k)1.1112743,07638,7631.2949742 (42)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS102285118.056%11.874%21403:1913

8% Combat Medic42% Engineer12% Heavy Assault7% Infiltrator29% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 16th, 2012 5:48 AMFeb 9th, 2015 1:38 AMFeb 20th, 2019 8:28 PM (2d) (PST)Feb 14th, 2019 8:10 PM (8d) (PST)Feb 14th, 2019 8:09 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4081792290.3350.3010.0402.2700.038131

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,46210,73313,72920182136221,040

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2144.1h/89.3d 7,121 5,115 16,859 292.1k 3,423 5,847 4,923 52.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
D
Kills:1,168
Deaths:1,105
KDR:1.057
Accuracy:24.724% D
HSR:15.069% F
Pulsar LSW
B**
Kills:1,058
Deaths:938
KDR:1.128
Accuracy:28.352% B**
HSR:23.441% C+
Orion VS54
C+
Kills:716
Deaths:708
KDR:1.011
Accuracy:20.149% C+
HSR:14.944% D**
Lasher X2
C++
Kills:619
Deaths:651
KDR:0.951
Accuracy:26.620% C++
HSR:2.585% D
NS-15M1
C**
Kills:159
Deaths:142
KDR:1.120
Accuracy:24.010% C**
HSR:19.497% C
SVA-88
D
Kills:120
Deaths:125
KDR:0.960
Accuracy:19.582% D
HSR:17.500% D--
Lasher X2 AE
B
Kills:80
Deaths:65
KDR:1.231
Accuracy:32.330% B
HSR:2.500% D
Kills:3,920
Deaths (as Heavy Assault):3,734
Deaths (to Heavy Assaults):11,533
KDR:1.04981
Kill Difference:186
Playtime:248.518 hours
Usage:12%
Score:4.704m
Score/min:316
Accuracy (listed only):25.110%
HSR (listed only):13.648%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C+
Kills:3,931
Deaths:4,723
KDR:0.832
Accuracy:29.027% C+
HSR:16.586% D--
NS-11C
C**
Kills:2,085
Deaths:2,483
KDR:0.840
Accuracy:25.173% C**
HSR:11.079% D**
Zenith VX-5
C+
Kills:1,331
Deaths:1,431
KDR:0.930
Accuracy:25.302% C+
HSR:11.721% F
NS-11CG
C++
Kills:1,276
Deaths:1,311
KDR:0.973
Accuracy:25.620% C++
HSR:12.696% D*
NS Baron G5AE
B+
Kills:1,160
Deaths:1,017
KDR:1.141
Accuracy:51.987% B+
HSR:12.241% D
Eclipse VE3A
C-
Kills:1,158
Deaths:1,416
KDR:0.818
Accuracy:25.026% C-
HSR:13.299% D*
Serpent VE92
C++
Kills:1,154
Deaths:1,176
KDR:0.981
Accuracy:24.360% C++
HSR:14.125% D--
NS-11CB
C++
Kills:1,153
Deaths:1,086
KDR:1.062
Accuracy:25.687% C++
HSR:12.316% D*
Solstice SF
C-
Kills:1,012
Deaths:1,167
KDR:0.867
Accuracy:21.545% C-
HSR:9.684% D*
Phobos VX86
D
Kills:909
Deaths:879
KDR:1.034
Accuracy:51.742% D
HSR:11.111% D-
NS Baron G5
B*
Kills:855
Deaths:865
KDR:0.988
Accuracy:52.494% B*
HSR:13.450% C
Thanatos VE70
B**
Kills:400
Deaths:386
KDR:1.036
Accuracy:49.417% B**
HSR:15.750% C+
Solstice VE3
C+
Kills:166
Deaths:48
KDR:3.458
Accuracy:14.773% D**
HSR:19.880% C+
Eidolon VE33
C++
Kills:78
Deaths:76
KDR:1.026
Accuracy:28.653% C++
HSR:17.949% D--
NSX Tanto
B*
Kills:63
Deaths:52
KDR:1.212
Accuracy:30.623% B*
HSR:25.397% C++
Kills:16,731
Deaths (as Engineer):18,116
Deaths (to Engineers):8,289
KDR:0.92355
Kill Difference:1,385
Playtime:896.838 hours
Usage:42%
Score:17.949m
Score/min:334
Accuracy (listed only):32.095%
HSR (listed only):14.486%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C+
Kills:3,931
Deaths:4,723
KDR:0.832
Accuracy:29.027% C+
HSR:16.586% D--
NS-11C
C**
Kills:2,085
Deaths:2,483
KDR:0.840
Accuracy:25.173% C**
HSR:11.079% D**
Eridani SX5G
C
Kills:1,484
Deaths:1,802
KDR:0.824
Accuracy:26.391% C
HSR:14.016% D-
Zenith VX-5
C+
Kills:1,331
Deaths:1,431
KDR:0.930
Accuracy:25.302% C+
HSR:11.721% F
NS-11CG
C++
Kills:1,276
Deaths:1,311
KDR:0.973
Accuracy:25.620% C++
HSR:12.696% D*
NS Baron G5AE
B+
Kills:1,160
Deaths:1,017
KDR:1.141
Accuracy:51.987% B+
HSR:12.241% D
Eclipse VE3A
C-
Kills:1,158
Deaths:1,416
KDR:0.818
Accuracy:25.026% C-
HSR:13.299% D*
Serpent VE92
C++
Kills:1,154
Deaths:1,176
KDR:0.981
Accuracy:24.360% C++
HSR:14.125% D--
NS-11CB
C++
Kills:1,153
Deaths:1,086
KDR:1.062
Accuracy:25.687% C++
HSR:12.316% D*
Solstice SF
C-
Kills:1,012
Deaths:1,167
KDR:0.867
Accuracy:21.545% C-
HSR:9.684% D*
Phobos VX86
D
Kills:909
Deaths:879
KDR:1.034
Accuracy:51.742% D
HSR:11.111% D-
NS Baron G5
B*
Kills:855
Deaths:865
KDR:0.988
Accuracy:52.494% B*
HSR:13.450% C
Thanatos VE70
B**
Kills:400
Deaths:386
KDR:1.036
Accuracy:49.417% B**
HSR:15.750% C+
NS-7 PDW
C*
Kills:381
Deaths:503
KDR:0.757
Accuracy:25.603% C*
HSR:11.024% D*
Sirius SX12
D--
Kills:166
Deaths:211
KDR:0.787
Accuracy:18.875% D--
HSR:7.831% F
Solstice VE3
C+
Kills:166
Deaths:48
KDR:3.458
Accuracy:14.773% D**
HSR:19.880% C+
NSX Tengu
C+
Kills:78
Deaths:103
KDR:0.757
Accuracy:35.535% C+
HSR:12.821% D*
NSX Tanto
B*
Kills:63
Deaths:52
KDR:1.212
Accuracy:30.623% B*
HSR:25.397% C++
Kills:18,762
Deaths (as Light Assault):20,659
Deaths (to Light Assaults):6,371
KDR:0.90818
Kill Difference:1,897
Playtime:625.740 hours
Usage:29%
Score:14.425m
Score/min:384
Accuracy (listed only):31.066%
HSR (listed only):13.613%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
C
Kills:1,484
Deaths:1,802
KDR:0.824
Accuracy:26.391% C
HSR:14.016% D-
NS-11P
B
Kills:1,271
Deaths:1,431
KDR:0.888
Accuracy:24.456% B
HSR:14.398% D
NS Baron G5AE
B+
Kills:1,160
Deaths:1,017
KDR:1.141
Accuracy:51.987% B+
HSR:12.241% D
Phobos VX86
D
Kills:909
Deaths:879
KDR:1.034
Accuracy:51.742% D
HSR:11.111% D-
NS Baron G5
B*
Kills:855
Deaths:865
KDR:0.988
Accuracy:52.494% B*
HSR:13.450% C
Thanatos VE70
B**
Kills:400
Deaths:386
KDR:1.036
Accuracy:49.417% B**
HSR:15.750% C+
NS-7 PDW
C*
Kills:381
Deaths:503
KDR:0.757
Accuracy:25.603% C*
HSR:11.024% D*
Sirius SX12
D--
Kills:166
Deaths:211
KDR:0.787
Accuracy:18.875% D--
HSR:7.831% F
Terminus VX-9
C**
Kills:166
Deaths:264
KDR:0.629
Accuracy:27.013% C**
HSR:15.060% D**
Pulsar VS1
B+
Kills:159
Deaths:193
KDR:0.824
Accuracy:25.933% B+
HSR:18.868% C
NSX Tengu
C+
Kills:78
Deaths:103
KDR:0.757
Accuracy:35.535% C+
HSR:12.821% D*
Equinox VE2
A+
Kills:78
Deaths:83
KDR:0.940
Accuracy:33.661% A+
HSR:14.103% D-
Kills:7,107
Deaths (as Combat Medic):7,737
Deaths (to Combat Medics):4,337
KDR:0.91857
Kill Difference:630
Playtime:165.660 hours
Usage:8%
Score:4.158m
Score/min:418
Accuracy (listed only):35.259%
HSR (listed only):13.389%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5G
C
Kills:1,484
Deaths:1,802
KDR:0.824
Accuracy:26.391% C
HSR:14.016% D-
NS-44P Commissioner
C
Kills:995
Deaths:1,322
KDR:0.753
Accuracy:37.453% C
HSR:22.111% C
Parallax VX3
B*
Kills:697
Deaths:313
KDR:2.227
Accuracy:40.006% C++
HSR:84.505% B*
NS-7 PDW
C*
Kills:381
Deaths:503
KDR:0.757
Accuracy:25.603% C*
HSR:11.024% D*
Spiker
C+
Kills:242
Deaths:353
KDR:0.686
Accuracy:29.863% C+
HSR:19.422% C+
NS-30 Vandal
C**
Kills:201
Deaths:231
KDR:0.870
Accuracy:34.763% C**
HSR:27.861% C++
NS-44 Commissioner
D
Kills:183
Deaths:337
KDR:0.543
Accuracy:26.551% D*
HSR:17.486% D
Sirius SX12
D--
Kills:166
Deaths:211
KDR:0.787
Accuracy:18.875% D--
HSR:7.831% F
NS-61 Emissary
C
Kills:101
Deaths:161
KDR:0.627
Accuracy:26.292% C
HSR:11.881% D-
Ghost
B*
Kills:93
Deaths:75
KDR:1.240
Accuracy:34.680% D
HSR:76.344% B*
NS-357P Underboss
C**
Kills:89
Deaths:163
KDR:0.546
Accuracy:32.897% D*
HSR:28.090% C**
NSX Tengu
C+
Kills:78
Deaths:103
KDR:0.757
Accuracy:35.535% C+
HSR:12.821% D*
Beamer VS3
B+
Kills:63
Deaths:91
KDR:0.692
Accuracy:26.324% C+
HSR:26.984% B+
XM98
B*
Kills:60
Deaths:43
KDR:1.395
Accuracy:33.075% D
HSR:81.667% B*
Phaseshift VX-S
B*
Kills:56
Deaths:33
KDR:1.697
Accuracy:36.019% C+
HSR:87.500% B*
NS-AM7 Archer
B**
Kills:53
Deaths:203
KDR:0.261
Accuracy:62.836% B+
HSR:26.415% B**
Kills:4,942
Deaths (as Infiltrator):5,944
Deaths (to Infiltrators):4,952
KDR:0.83143
Kill Difference:1,002
Playtime:156.728 hours
Usage:7%
Score:2.599m
Score/min:276
Accuracy (listed only):32.948%
HSR (listed only):34.747%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C**
Kills:340
Deaths:181
KDR:1.878
Accuracy:21.086% C**
HSR:16.471% D-
Nebula VM20
C*
Kills:299
Deaths:163
KDR:1.834
Accuracy:18.937% C*
HSR:20.067% C+
Cosmos VM3
C**
Kills:228
Deaths:125
KDR:1.824
Accuracy:17.711% C**
HSR:19.737% C++
Cosmos VM3
B+
Kills:187
Deaths:104
KDR:1.798
Accuracy:19.126% B+
HSR:16.043% D
Quasar VM1
C
Kills:107
Deaths:71
KDR:1.507
Accuracy:13.301% C--
HSR:16.822% C
Comet VM2
B
Kills:73
Deaths:99
KDR:0.737
Accuracy:45.726% B
HSR:4.110% C+
NS-10 Burster
B++
Kills:57
Deaths:45
KDR:1.267
Accuracy:30.368% C*
HSR:10.526% B++
Kills:1,291
Deaths (as MAX Suit):394
Deaths (to MAX Suits):2,635
KDR:3.27665
Kill Difference:897
Playtime:44.799 hours
Usage:2%
Score:1.275m
Score/min:474
Accuracy (listed only):23.751%
HSR (listed only):14.825%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C*
Kills:314
V. Kills:73 424%
Deaths:58
KDR:5.414
Accuracy:53.675% C*
KPH:43.900 D
VKPH:10.200 D
Light PPA
B+
Kills:159
V. Kills:12 N/A
Deaths:40
KDR:3.975
Accuracy:45.451% B+
KPH:37.200 C
VKPH:2.800 C
Maelstrom Turbo Laser
B+
Kills:59
V. Kills:49 118%
Deaths:146
KDR:0.404
Accuracy:33.552% B+
KPH:3.800 D-
VKPH:3.100 D--
Kills:532 (218 + 0)
Deaths:244
KDR:2.180
VKDR:0.549
Vehicle Kills:134
Kill Difference:288
Playtime:27.021 hours
Usage:1%
Score:0.311m
Score/min:192
Piloting Accuracy:33.552%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C-
Kills:171
V. Kills:29 N/A
Deaths:34
KDR:5.029
Accuracy:41.703% C+
KPH:35.600 C-
VKPH:6 C-
C150 Dalton
U
Kills:64
V. Kills:57 110%
Deaths:31
KDR:2.065
Accuracy:51.495% A
KPH:230,400 U
VKPH:205,200 U
AP30 Shredder
U
Kills:57
V. Kills:45 124%
Deaths:25
KDR:2.280
Accuracy:35.474% C*
KPH:205,200 U
VKPH:162,000 U
Kills:292 (0 + 292)
Deaths:90
KDR:3.244
VKDR:1.456
Vehicle Kills:131
Kill Difference:202
Playtime:4.805 hours
Usage:0%
Score:0.270m
Score/min:938
Piloting Accuracy:N/A%
Gunner Accuracy:35.474%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
D
Kills:172
V. Kills:60 282%
Deaths:28
KDR:6.143
Accuracy:45.845% D
KPH:18.600 D
VKPH:6.500 D--
C75 Viper
C+
Kills:154
V. Kills:44 342%
Deaths:27
KDR:5.704
Accuracy:42.530% C**
KPH:26.100 C+
VKPH:7.500 C+
Skyguard
B+
Kills:85
V. Kills:76 110%
Deaths:23
KDR:3.696
Accuracy:30.883% C**
KPH:12.800 C+
VKPH:11.500 B+
L100 Python AP
D-
Kills:77
V. Kills:47 160%
Deaths:24
KDR:3.208
Accuracy:47.970% D--
KPH:19 D-
VKPH:11.600 D*
Kills:488 (488 + 0)
Deaths:102
KDR:4.784
VKDR:2.225
Vehicle Kills:227
Kill Difference:386
Playtime:25.809 hours
Usage:1%
Score:0.402m
Score/min:260
Driving Accuracy:47.970%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
C+
Kills:373
V. Kills:261 142%
Deaths:88
KDR:4.239
Accuracy:52.586% B**
KPH:22.700 C+
VKPH:15.900 C+
Supernova PC
C
Kills:234
V. Kills:85 272%
Deaths:53
KDR:4.415
Accuracy:46.432% C
KPH:14.400 D
VKPH:5.200 D--
Proton II PPA
B+
Kills:128
V. Kills:8 N/A
Deaths:9
KDR:14.222
Accuracy:27.169% B+
KPH:45.400 C
VKPH:2.800 C-
E540 Halberd
D-
Kills:121
V. Kills:70 170%
Deaths:21
KDR:5.762
Accuracy:45.969% C
KPH:19.900 D--
VKPH:11.500 D-
Kills:856 (234 + 622)
Deaths:171
KDR:5.006
VKDR:2.480
Vehicle Kills:424
Kill Difference:685
Playtime:41.559 hours
Usage:2%
Score:0.743m
Score/min:298
Driving Accuracy:46.432%
Gunner Accuracy:45.969%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:118
V. Kills:47 246%
Deaths:19
KDR:6.211
Accuracy:46.729% D**
KPH:31.400 D
VKPH:12.500 D--
Saron HRB-H
C*
Kills:117
V. Kills:71 163%
Deaths:33
KDR:3.545
Accuracy:57.380% C*
KPH:25.800 D
VKPH:15.600 D-
Proton II PPA-H
D
Kills:111
V. Kills:8 N/A
Deaths:9
KDR:12.333
Accuracy:35.199% C
KPH:58.200 D
VKPH:4.200 D
Kills:346 (0 + 346)
Deaths:61
KDR:5.672
VKDR:2.066
Vehicle Kills:126
Kill Difference:285
Playtime:10.211 hours
Usage:0%
Score:0.188m
Score/min:307
Driving Accuracy:N/A%
Gunner Accuracy:35.199%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C++
Kills:535
V. Kills:72 N/A
Deaths:44
KDR:12.159
Accuracy:37.486% C++
KPH:40 C+
VKPH:5.400 D-
M20 Basilisk
C++
Kills:290
V. Kills:141 204%
Deaths:41
KDR:7.073
Accuracy:38.817% C+
KPH:20.400 C+
VKPH:9.900 C++
M20 Basilisk
B+
Kills:94
V. Kills:66 140%
Deaths:33
KDR:2.848
Accuracy:39.866% C++
KPH:14.400 C--
VKPH:10.100 B+
M60-G Bulldog
B+
Kills:67
V. Kills:8 N/A
Deaths:21
KDR:3.190
Accuracy:39.346% B+
KPH:16.400 D
VKPH:2 D--
M12 Kobalt
C++
Kills:65
V. Kills:2 N/A
Deaths:9
KDR:7.222
Accuracy:19.173% C++
KPH:55.200 C
VKPH:1.700 D
M40 Fury
C+
Kills:60
V. Kills:11 N/A
Deaths:12
KDR:5
Accuracy:35.762% C+
KPH:51.900 C+
VKPH:9.500 C
Kills:1,111 (0 + 1,111)
Deaths:160
KDR:6.944
VKDR:1.875
Vehicle Kills:300
Kill Difference:951
Playtime:40.579 hours
Usage:2%
Score:0.536m
Score/min:220
Driving Accuracy:N/A%
Gunner Accuracy:35.762%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
D
Kills:183
V. Kills:46 389%
Deaths:297
KDR:0.616
Accuracy:42.365% D
KPH:4.800 D--
VKPH:1.200 D*
Kills:183 (183 + 0)
Deaths:297
KDR:0.616
VKDR:0.155
Vehicle Kills:46
Kill Difference:114
Playtime:37.954 hours
Usage:2%
Score:0.089m
Score/min:39
Driving Accuracy:42.365%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C*
Kills:80
V. Kills:6 N/A
Deaths:9
KDR:8.889
Accuracy:34.625% C*
KPH:58.300 C
VKPH:4.400 D
Kills:80 (0 + 80)
Deaths:9
KDR:8.889
VKDR:0.667
Vehicle Kills:6
Kill Difference:71
Playtime:1.372 hours
Usage:0%
Score:0.013m
Score/min:157
Piloting Accuracy:N/A%
Gunner Accuracy:34.625%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-11CP 3,9993,9314,7230.832D0.2829.027%C+16.586%D--17D-N/A61231.2h13.9C47.9C+
C-4 3,0882,1881,4731.485C++0.3722.625%C--N/A90.4C**37.2B+117224.2h1.3B+5.6C**
NS-11C 2,1162,0852,4830.84C+0.2725.173%C**11.079%D**14DN/A65148.4h14.7C++58.3C**
Eridani SX5G 1,4981,4841,8020.824D0.2926.391%C14.016%D-25.1DN/A10659.2h13C-49.2C+
Zenith VX-5 1,3451,3311,4310.93C0.1825.302%C+11.721%F21.7C-N/A12461.3h12.6C**49.6C**
NS-11CG 1,2921,2761,3110.973C++0.1425.62%C++12.696%D*28.2CN/A19745.2h13.7C**53.6B+
NS-11P 1,2931,2711,4310.888C0.2224.456%B14.398%D19.6C-N/A9064.7h14.6C+59.6C**
Force-Blade 1,3051,21314,3320.085A++1.0345.244%AN/A1.7B**N/A9695.9h2.2B+4.8B++
NS-15MP 1,1851,1681,1051.057D0.0524.724%D15.069%F28.4D--N/A11841.1h13.9D*56.1D
NS Baron G5AE 1,1841,1601,0171.141C+0.0351.987%B+12.241%D43.3C+N/A13726.8h4.5C+8.7C+
Eclipse VE3A 1,1781,1581,4160.818C0.2925.026%C-13.299%D*24DN/A10948.3h13.9C-55.7C
Serpent VE92 1,1791,1541,1760.981C+0.1324.36%C++14.125%D--25.4C+N/A20545.5h13C*53.2C**
NS-11CB 1,1871,1531,0861.062C+0.0525.687%C++12.316%D*24.3CN/A16047.4h12.9B+50.4B
NS AutoBlade 1,1391,09617,9000.061C*1.0538.269%C**1.734%D1.6C+N/A6665.9h2.2C++5.7B+
Pulsar LSW 1,0761,0589381.128C0.0228.352%B**23.441%C+35.6CN/A13829.7h14.3C-50.3B
Solstice SF 1,0411,0121,1670.867C+0.2421.545%C-9.684%D*11.9DN/A6784.8h12.4C++57.7C++
NS-44P Commissioner 1,0109951,3220.753C0.3637.453%C22.111%C43.8C+N/A21422.7h3.6C+9.6C++
Frag Grenade 9839751975N/A973.8949.516%B+N/A650B++5.3C-32631.5h3B++6B++
Phobos VX86 9189098791.034C+0.0851.742%D11.111%D-33.7CN/A19027h2.9C--5.7C
NS Baron G5 8698558650.988C+0.1252.494%B*13.45%C26.8CN/A8631.9h5.2C10C++
Orion VS54 7327167081.011C0.1020.149%C+14.944%D**22.6CN/A19631.7h13.3C++66.1C+
Parallax VX3 7006973132.227C+1.1240.006%C++84.505%B*28.6C++N/A15124.4h2.1B5.2B+
Lasher X2 6276196510.951C++0.1626.62%C++2.585%D23.3CN/A12926.6h22.3C83.7C++
M40 Fury 6075354412.159B**11.0537.486%C++1.308%C--39.9C+5.4D-24913.4h10.4B+27.8B++
Thanatos VE70 4064003861.036C*0.0849.417%B**15.75%C+33.1C**N/A18212.1h5.1C+10.3B+
NS-7 PDW 3843815030.757C+0.3525.603%C*11.024%D*18CN/A10321.2h16.6C+64.7C++
Saron HRB 634373884.239C+3.1352.586%B**1.34%C22.6C+15.8C+33016.5h19.6B+37.3B*
Tank Mine 5803581801.989C0.8829.995%CN/A108.5C++67.3C++17393.3h1.6B+5.2B++
Blueshift VM5 3483401811.878C+0.7721.086%C**16.471%D-29.8C+N/A19511.4h16.3C++77.1B
Spear Anti-Vehicle Phalanx Turret 4833382116.095A+14.9842.976%C+6.805%A43.9B18.8C4857.7h5.9B**13.8B*
Dual Photon Pods 387314585.414C+4.3053.675%C*N/A44.2D10.3D3747.1h21.6C*40.2B
Nebula VM20 3032991631.834C+0.7218.937%C*20.067%C+30.5C+N/A1829.8h16.2C++85.7C**
M20 Basilisk 431290417.073A**5.9638.817%C+8.966%A20.4C+9.9C++20114.2h93.4B240.5B+
Proximity Mine 2692681012.653C1.5452.381%AN/A148.9B+N/A7521.8h1.6B**3A
S1 4022673610.74C++0.3757.778%C++3.371%B19.2C9.7C-34613.9h6.9C+12C++
Spiker 2472423530.686C0.4329.863%C+19.422%C+28.1CN/A1418.6h11.4C38.2C+
Supernova PC 319234534.415C+3.3046.432%C2.564%C++14.4D5.2D--24316.2h4.8B+10.3C**
Sticky Grenade 2312281228N/A226.8950.091%C+N/A760C10C38490.3h2.4C+4.8C++
Cosmos VM3 2292281251.824C+0.7117.711%C**19.737%C++24.3CN/A1409.4h12.9B72.6B+
NS-30 Vandal 2032012310.87C--0.2434.763%C**27.861%C++23.9DN/A1248.4h6.2C+17.9C++
NS Decimator 2931963460.566D0.5558.619%C5.612%M18.5D--9.2D31410.6h6.6D--11.3D-
MANA Anti-Vehicle Turret 3601941101.764C-0.6543.177%D**1.031%D**1940C1660C4151380.1h8.5B+19.8C*
Cosmos VM3 1891871041.798C+0.6919.126%B+16.043%D22C-N/A1158.5h12.7B+66.4C**
NS-44 Commissioner 1901833370.543C0.5726.551%D*17.486%D22.9CN/A1358h4.8D18.2D-
M40 Fury-F 2291832970.616C-0.5042.365%DN/A4.8D--1.2D*3938h8.5B+20B+
L100 Python HEAT 232172286.143B+5.0345.845%D5.233%A++18.7D6.5D--1829.2h5B++10.8B+
L105 Zephyr 200171345.029C3.9241.703%C+N/A35.6C-6C-2514.8h6.7C+16.1C++
Sirius SX12 1701662110.787C+0.3218.875%D--7.831%F10.6D-N/A10415.7h20.4D--108.2D-
Solstice VE3 169166483.458M**2.3514.773%D**19.88%C+6.4DN/A15625.9h19.7C--133.2D
Terminus VX-9 1701662640.629D0.4827.013%C**15.06%D**16.1D-N/A9610.3h14.8D54.8C+
Damascus Edge 1741602,4880.064B++1.0518.126%D-17.5%A++1.7C**N/A1495.8h3.1D-17.3D
NS-15M1 1611591421.12C0.0124.01%C**19.497%C23.7DN/A2136.7h14.5C-60.5C++
Light PPA 171159403.975C+2.8645.451%B+1.258%C+37C2.8C2664.3h12.8C*28.1B
Pulsar VS1 1631591930.824C+0.2925.933%B+18.868%C13.9DN/A11511.4h16.6C-63.9C*
C75 Viper 198154275.704B4.5942.53%C**N/A26.1C+7.5C+2675.9h15.3C+36C*
Proton II PPA 136128914.222C++13.1127.169%B+1.563%C--45.7C2.9C2522.8h8.4B+30.8B++
E540 Halberd 191121215.762C4.6545.969%C4.959%A+19.8D--11.5D-3786.1h5.4B+11.7C**
SVA-88 1241201250.96C-0.1519.582%D17.5%D--20.7D-N/A2235.8h17.7F-90.6D--
E540 Halberd-H 165118196.211C+5.1046.729%D**1.695%C+31.1D12.4D*2973.8h3.8B**8.2B++
Saron HRB-H 188117333.545C2.4357.38%C*N/A26D15.8D-3374.5h22.2B+38.6B+
Proton II PPA-H 119111912.333C++11.2235.199%CN/A58.4D4.2D2571.9h7.5B++21.2B+
M20 Basilisk 144109427.25S26.1452.402%C+11.009%M+64.1B**20.6C+4351.7h55.4B**105.8B**
Quasar VM1 114107711.507C+0.4013.301%C--16.822%C13.5DN/A1767.9h12.5B*94.2C*
MANA Anti-Personnel Turret 105103343.029N/A1.9218.175%UN/A1030U20U5607200.1h32.1T*176.6T*
Xiphos Anti-Personnel Phalanx Tower 1031021102B*100.8922.302%DN/A340B3.3D--9570.3h3.6B+16.4B+
NS-61 Emissary 1021011610.627C0.4826.292%C11.881%D-14.6DN/A476.9h15.2C+57.7C+
Lumine Edge 100992590.382B**0.7325.259%C+21.212%B*5.9C++N/A3016.7h1.2B+4.9B
M20 Basilisk 16094332.848C+1.7439.866%C++6.383%C*14.5C--10.2B++1766.5h92.9C*232.9B
Ghost 9593751.24C-0.1334.68%D76.344%B*22.1DN/A1824.2h2.7C--7.7C-
NS Annihilator 211921420.648C++0.4675.771%D*N/A5.8D--7.5C19015.9h16.6D**21.8F
NS-357P Underboss 90891630.546D0.5732.897%D*28.09%C**25.4D--N/A1453.5h5.4F-16.3F-
Skyguard 16185233.696B+2.5830.883%C**3.529%B**12.9C+11.5B+3346.6h122.2C*395.7B
CAS 14-E 868098.889C7.7834.625%C*N/A57.1C4.3D1571.4h33.2C+95.8C++
Lasher X2 AE 8180651.231C+0.1232.33%B2.5%D40C+N/A962h19.7C+61.1C**
NSX Tengu 80781030.757C-0.3535.535%C+12.821%D*17.3DN/A554.5h12.6C**35.3C**
Eidolon VE33 7978761.026C+0.0928.653%C++17.949%D--14.7C-N/A1215.3h11.5C--40.3C+
Equinox VE2 8278830.94C0.1733.661%A+14.103%D-18.6C-1B**814.2h16.7D*49.6C*
NS-R3 Swarm 157771230.626B0.4966.331%B+N/A5.8C-6.1C+8513.2h33.4C50.3C+
L100 Python AP 12477243.208C2.1047.97%D--7.792%M+19.3D-11.8D--3054h5.8B+12.2C++
Hunter QCX 87741930.383C-0.7343.355%C+16.216%D7.3D1.3C4510.2h10.9C25.2C+
Comet VM2 9973990.737C+0.3745.726%B4.11%C+7.2D2.6D16310.1h29.8D65.1C+
M60-G Bulldog 7567213.19C2.0839.346%B+N/A16.3D2D--1784.1h6.6B+16.9B+
MAX Punch 78664770.138C*0.9737.626%DN/A1.7C+N/A839.9h2.3C++6C+
M12 Kobalt 676597.222C--6.1119.173%C++20%B+54.2C1.7D2511.2h14.6B*76.2B+
C150 Dalton 12164312.065D0.9551.495%A1.563%B*640U570U8534700.1h8.6F--16.7D
NSX Tanto 6663521.212C++0.1030.623%B*25.397%C++24.2C1.2A++622.6h17.2C56C++
Beamer VS3 6963910.692C+0.4226.324%C+26.984%B+13.1D1.3B**1394.8h18.8F-71.3D
M40 Fury 7160125C3.8935.762%C+3.333%A50C+9.2C4811.2h10.6B+29.7B+
XM98 6060431.395C0.2833.075%D81.667%B*16.2C-N/A1533.7h3.6D**10.7D--
Maelstrom Turbo Laser 108591460.404C-0.7133.552%B+5.085%A+3.8D-3.1D--8815.6h194.3D--579.1D
Nemesis VSH9 8758890.652C+0.4660.633%C5.172%A9.7C-4.8D*3236h9.6C--15.8C--
NS-10 Burster 8457451.267B+0.1630.368%C*10.526%B++6.2C**2.9C-1579.2h121B+398.5B+
AP30 Shredder 10257252.28C--1.1735.474%C*N/A570U450U11261800.1h170.4F480.2D*
Phaseshift VX-S 5756331.697C-0.5936.019%C+87.5%B*21.5CN/A922.6h2.7B7.5B
NS-AM7 Archer 83532030.261D0.8562.836%B+26.415%B**3.5D2C4415.3h35.7D--56.8D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter58510.5h
NS Patriot Flare Gun0520.1h
Nano-Armor Kit507515,70045.8h
Anti-Vehicle MANA Turret184111.9h
Spawn Beacon271,5402.3h
Turret AI Module0690.3h
Structure Shield Module0950.4h
Repair Module1590.2h
Skywall Shield Emitter0560.3h
NS-TMC-01 "His Regards"0520h
AE Nano-Armor Kit387410,42925h
Nanite Revive Grenade01,1790.3h
Medical Applicator429126,14615.1h
AE Medical Applicator430115,60910.4h
Deconstruction Tool02,3970.2h
Spitfire Auto-Turret118771h
Rampart Wall11281.1h
Ammunition Package183,8961.8h
Shield Recharging Field342,7701h
Medical Kit446301.1h
Anti-Infantry MANA Turret34261.1h
Nano-Repair Grenade0630h
Recon Detection Device442,2154.3h

Check the help document for the dictionary if you want to learn more about words used here.


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