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Immortal Imperator UltimateHarassment[N1BB] UltimateHarassment
VS BR 69

KDR: 2.83

Score: 5.6m

Last Seen: Feb 6th, 2019 7:38 PM
- OFFLINE - 250.1 hour(s)

Battle Rank 69 - Vanu Sovereignty on Cobalt - Outfit Leader of jaeger main[N1BB] jaeger main
VS outfit on Cobalt

Members: 1
Level Progress (to 70): 73%
Level 100 Progress: 30% 521h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar LSW Orion VS54 Ghost SVA-88 VX29 Polaris Flare VE6 Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,931,442 MLG Score: 3942
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 7.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.577%31.042%98010101212,5993.74302-0.912

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.989%2.052A*1.595A+-0.824D-HEAD ++ (~15.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.599B+9.50.336C**20.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.66%1.961%12211021102156250.649682392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.707A++0.328C**-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.907B*80.848B*7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.243%3.504%764710157421643724.52439199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.821%1.122B**-0.219C0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.733B++15.20.613B+16.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.276%74.363%764110211,41240373.50372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.839A++0.474B+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.588B+1.90.396B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
jaeger main[N1BB] jaeger main
VS outfit on Cobalt

Members: 1
5.6m153.5%425 (25.5k)342 (20.5k)2.8312916,3965,7913.0177969 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022135327.768%30.788%85502:496

24% Engineer60% Heavy Assault9% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2015 2:24 PMDec 4th, 2017 7:39 PMFeb 14th, 2019 11:24 AM (3d) (PST)Feb 6th, 2019 5:16 PM (10d) (PST)Feb 6th, 2019 3:38 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7922275651.0040.3550.3091.6170.0503942

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,51513,61533,90060211997320,519

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
272.1h/11.3d 1,080 5,048 4,011 26.4k 289 986 811 12.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:3,594
Deaths:904
KDR:3.976
Accuracy:34.486% A++
HSR:38.564% B**
Pulsar LSW
A+
Kills:2,293
Deaths:776
KDR:2.955
Accuracy:30.755% A+
HSR:28.347% B+
Orion VS54
A
Kills:1,762
Deaths:701
KDR:2.514
Accuracy:27.016% A
HSR:23.042% C
SVA-88
B**
Kills:1,161
Deaths:331
KDR:3.508
Accuracy:29.017% B**
HSR:28.768% B+
VX29 Polaris
A++
Kills:1,159
Deaths:234
KDR:4.953
Accuracy:33.775% A++
HSR:32.010% A
Flare VE6
A*
Kills:1,128
Deaths:241
KDR:4.681
Accuracy:33.871% A*
HSR:29.699% B++
NS-15M2
A++
Kills:72
Deaths:25
KDR:2.880
Accuracy:30.222% A
HSR:40.278% A++
Kills:11,169
Deaths (as Heavy Assault):3,212
Deaths (to Heavy Assaults):1,590
KDR:3.47727
Kill Difference:7,957
Playtime:164.487 hours
Usage:60%
Score:3.710m
Score/min:376
Accuracy (listed only):31.306%
HSR (listed only):31.530%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:764
Deaths:391
KDR:1.954
Accuracy:32.192% A++
HSR:17.932% C
Kills:764
Deaths (as Light Assault):391
Deaths (to Light Assaults):1,230
KDR:1.95396
Kill Difference:373
Playtime:14.518 hours
Usage:5%
Score:0.253m
Score/min:291
Accuracy (listed only):32.192%
HSR (listed only):17.932%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:764
Deaths:391
KDR:1.954
Accuracy:32.192% A++
HSR:17.932% C
Kills:764
Deaths (as Engineer):391
Deaths (to Engineers):898
KDR:1.95396
Kill Difference:373
Playtime:65.282 hours
Usage:24%
Score:1.130m
Score/min:289
Accuracy (listed only):32.192%
HSR (listed only):17.932%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,412
Deaths:374
KDR:3.775
Accuracy:47.276% A
HSR:74.363% B+
NS-44 Commissioner
M+
Kills:533
Deaths:260
KDR:2.050
Accuracy:48.465% A+
HSR:42.026% M+
Beamer VS3
B*
Kills:133
Deaths:123
KDR:1.081
Accuracy:29.277% C**
HSR:29.323% B*
Kills:2,078
Deaths (as Infiltrator):757
Deaths (to Infiltrators):953
KDR:2.74505
Kill Difference:1,321
Playtime:23.918 hours
Usage:9%
Score:0.444m
Score/min:309
Accuracy (listed only):41.673%
HSR (listed only):48.571%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:102
V. Kills:2 N/A
Deaths:21
KDR:4.857
Accuracy:53.660% A++
KPH:75.300 B*
VKPH:1.500 D-
Kills:102 (102 + 0)
Deaths:21
KDR:4.857
VKDR:0.095
Vehicle Kills:2
Kill Difference:81
Playtime:1.355 hours
Usage:0%
Score:0.014m
Score/min:172
Piloting Accuracy:53.660%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:52
V. Kills:4 N/A
Deaths:2
KDR:26
Accuracy:46.515% B+
KPH:78.300 B**
VKPH:6 C-
Kills:52 (0 + 52)
Deaths:2
KDR:26
VKDR:2
Vehicle Kills:4
Kill Difference:50
Playtime:0.664 hours
Usage:0%
Score:0.008m
Score/min:213
Piloting Accuracy:N/A%
Gunner Accuracy:46.515%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B++
Kills:127
V. Kills:94 134%
Deaths:29
KDR:4.379
Accuracy:52.188% B**
KPH:29.300 B+
VKPH:21.700 B++
E540 Halberd
B+
Kills:86
V. Kills:46 183%
Deaths:8
KDR:10.750
Accuracy:52.426% B+
KPH:33.100 C++
VKPH:17.700 C++
Kills:213 (0 + 213)
Deaths:37
KDR:5.757
VKDR:3.784
Vehicle Kills:140
Kill Difference:176
Playtime:6.923 hours
Usage:3%
Score:0.100m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:52.426%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A+
Kills:148
V. Kills:9 N/A
Deaths:7
KDR:21.143
Accuracy:50.089% A+
KPH:161.200 A+
VKPH:9.800 B**
M12 Kobalt-H
A
Kills:119
V. Kills:2 N/A
Deaths:3
KDR:39.667
Accuracy:29.569% A
KPH:211.800 A
VKPH:3.600 C--
Saron HRB-H
B**
Kills:112
V. Kills:103 108%
Deaths:14
KDR:8
Accuracy:60.510% B+
KPH:39 C++
VKPH:35.900 B**
E540 Halberd-H
B**
Kills:70
V. Kills:52 132%
Deaths:13
KDR:5.385
Accuracy:56.857% C+
KPH:40.200 C+
VKPH:29.900 B**
Kills:449 (0 + 449)
Deaths:37
KDR:12.135
VKDR:4.486
Vehicle Kills:166
Kill Difference:412
Playtime:6.091 hours
Usage:2%
Score:0.148m
Score/min:405
Driving Accuracy:N/A%
Gunner Accuracy:56.857%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:98
V. Kills:30 316%
Deaths:14
KDR:7
Accuracy:43.752% B*
KPH:44.600 C+
VKPH:13.700 B*
Kills:98 (0 + 98)
Deaths:14
KDR:7
VKDR:2.143
Vehicle Kills:30
Kill Difference:84
Playtime:2.196 hours
Usage:1%
Score:0.032m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:43.752%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,6303,5949043.976B1.1434.486%A++38.564%B**138.2A*1.4A+31126h9.5B++27.4B**
Pulsar LSW 2,3132,2937762.955A0.1230.755%A+28.347%B+76.2AN/A16530.1h10.3B++33.5B*
Orion VS54 1,7741,7627012.514B++0.3227.016%A23.042%C59.9AN/A15529.4h10.6B++39.1C**
Ghost 1,4191,4123743.775B0.9447.276%A74.363%B+78.4A+N/A17318h1.9B++4.1B*
SVA-88 1,1681,1613313.508B**0.6829.017%B**28.768%B+80.6AN/A18614.4h9.9B*34B++
VX29 Polaris 1,1621,1592344.953M++2.1233.775%A++32.01%A126M++N/A2749.2h8.9A26.2B*
Flare VE6 1,1341,1282414.68M*1.8533.871%A*29.699%B++105.4A*N/A25210.7h8.2B**24.2B*
Solstice VE3 7707643911.954A++0.8832.192%A++17.932%C35.4B**N/A9021.6h11.6B*35.9B+
NS-44 Commissioner 5355332602.05B**0.7848.465%A+42.026%M+96.9A**N/A2295.5h3.1B*6.4B*
S1 6014022431.654A++1.1867.017%B**2.985%C++41B**20.3B**2519.8h5.1B*7.6B*
Frag Grenade 2532531253N/A250.1754.533%AN/A632.5B+N/A15750.4h3.2B+5.9B*
Proton II PPA-H 157148721.143B*18.3150.089%A+1.351%C164.4A+10B**3590.9h9.5C**18.9B++
Beamer VS3 1351331231.081B+1.7529.277%C**29.323%B*28.9C++N/A754.6h8.2B+27.9C*
Saron HRB 221127294.379C+1.5552.188%B**N/A29.5B+21.9B++2574.3h21.8C++41.7B++
M12 Kobalt-H 121119339.667A36.8429.569%A11.765%D--198.3B**3.3D4280.6h11.5B*38.8B**
Saron HRB-H 215112148B+5.1760.51%B+N/A38.6C++35.5B**4452.9h32D52.9C+
Light PPA 104102214.857C++2.0353.66%A++1.961%B**72.9B*1.4D-1711.4h8B++15B++
M40 Fury 12898147C++4.1743.752%B*3.061%A+44.5C+13.6B*2452.2h15C+34.2B+
E540 Halberd 13286810.75C*7.9252.426%B+3.488%B+33.1C++17.7C++2162.6h5.2B+9.8B++
NS-15M2 7272252.88B++0.0530.222%A40.278%A++144M**N/A5200.5h9.4B**31.3B*
E540 Halberd-H 12270135.385C2.5556.857%C+N/A41.2C+30.6B**3551.7h8.9D--15.7D-
NS-TMC-01 "His Regards" 65642,9860.021C+2.819.295%D*N/A0.6CN/A1104.7h1.8B+18.8C
L105 Zephyr 5652226A*23.1746.515%B+3.846%S74.3B**5.7C--2120.7h5.5B+11.9B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21920.1h
Spawn Beacon62050.5h
Anti-Infantry MANA Turret31490.3h
Nano-Armor Kit6788,4636.7h
Medical Kit6973,61120.9h
Medical Applicator92,6880.2h
Ammunition Package52160.3h
Recon Detection Device51630.3h

Check the help document for the dictionary if you want to learn more about words used here.


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