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Legate Imperator UltimateHarassment[N1BB] UltimateHarassment
VS BR 72

KDR: 2.88

Score: 6.1m

Last Seen: May 4th, 2019 10:17 AM
- OFFLINE - 2619.5 hour(s)

Battle Rank 72 - Vanu Sovereignty on Cobalt
Level Progress (to 73): 33%
Level 100 Progress: 33% 481h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 Pulsar LSW Ghost SVA-88 VX29 Polaris Flare VE6 Solstice VE3
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $5,411,826 MLG Score: 4326
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 8.4%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.77%32.231%102411120314,1263.8459-0.971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.831%2.067A*1.733A++-0.693DHEAD ++ (~16.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.605B+9.40.345C**20.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.66%1.961%11611213102164370.618182268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.722A++0.343C**-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.907B*80.848B*7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.237%3.504%716712077421753724.24199%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.82%1.114B**-0.233C0.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.60.736B++15.20.618B+16.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.707%74.299%716112131,53343573.51606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.763A++0.469B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.585B+1.90.397B2.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.1m154.1%441 (26.5k)354 (21.2k)2.8753218,1266,3043.0534672 (72)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214151628.172%31.899%89902:456

23% Engineer62% Heavy Assault9% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 23rd, 2015 2:24 PMDec 4th, 2017 7:39 PMMay 28th, 2019 8:59 PM (84d) (PST)May 4th, 2019 6:36 AM (109d) (PST)May 4th, 2019 6:17 AM (109d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8102355751.0460.3640.3341.6890.0504326

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,61014,11834,492632220101321,267

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
288.8h/12d 1,123 5,782 4,374 29.3k 299 1,033 861 14m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:3,594
Deaths:904
KDR:3.976
Accuracy:34.486% A++
HSR:38.564% B**
Orion VS54
A++
Kills:3,045
Deaths:986
KDR:3.088
Accuracy:29.072% A++
HSR:31.166% B*
Pulsar LSW
A+
Kills:2,293
Deaths:776
KDR:2.955
Accuracy:30.755% A+
HSR:28.347% B+
SVA-88
B**
Kills:1,161
Deaths:331
KDR:3.508
Accuracy:29.017% B**
HSR:28.768% B+
VX29 Polaris
A++
Kills:1,159
Deaths:234
KDR:4.953
Accuracy:33.775% A++
HSR:32.010% A
Flare VE6
A*
Kills:1,128
Deaths:241
KDR:4.681
Accuracy:33.871% A*
HSR:29.699% B++
NS-15M2
A++
Kills:72
Deaths:25
KDR:2.880
Accuracy:30.222% B**
HSR:40.278% A++
Kills:12,452
Deaths (as Heavy Assault):3,497
Deaths (to Heavy Assaults):1,757
KDR:3.56077
Kill Difference:8,955
Playtime:178.461 hours
Usage:62%
Score:4.206m
Score/min:393
Accuracy (listed only):31.600%
HSR (listed only):32.690%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A++
Kills:765
Deaths:392
KDR:1.952
Accuracy:32.198% A++
HSR:17.909% C
Pulsar C
A**
Kills:54
Deaths:9
KDR:6
Accuracy:37.330% A**
HSR:35.185% A*
Kills:819
Deaths (as Light Assault):401
Deaths (to Light Assaults):1,352
KDR:2.04239
Kill Difference:418
Playtime:14.703 hours
Usage:5%
Score:0.257m
Score/min:291
Accuracy (listed only):34.764%
HSR (listed only):26.547%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:765
Deaths:392
KDR:1.952
Accuracy:32.198% A++
HSR:17.909% C
Pulsar C
A**
Kills:54
Deaths:9
KDR:6
Accuracy:37.330% A**
HSR:35.185% A*
Kills:819
Deaths (as Engineer):401
Deaths (to Engineers):944
KDR:2.04239
Kill Difference:418
Playtime:65.886 hours
Usage:23%
Score:1.139m
Score/min:288
Accuracy (listed only):34.764%
HSR (listed only):26.547%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A
Kills:1,533
Deaths:406
KDR:3.776
Accuracy:46.707% A
HSR:74.299% B+
NS-44 Commissioner
M+
Kills:722
Deaths:351
KDR:2.057
Accuracy:48.574% A+
HSR:42.105% M+
Beamer VS3
B*
Kills:133
Deaths:123
KDR:1.081
Accuracy:29.277% C**
HSR:29.323% B*
Kills:2,388
Deaths (as Infiltrator):880
Deaths (to Infiltrators):1,029
KDR:2.71364
Kill Difference:1,508
Playtime:25.791 hours
Usage:9%
Score:0.494m
Score/min:319
Accuracy (listed only):41.519%
HSR (listed only):48.576%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:102
V. Kills:2 N/A
Deaths:21
KDR:4.857
Accuracy:53.660% A++
KPH:75.300 B*
VKPH:1.500 D-
Kills:102 (102 + 0)
Deaths:21
KDR:4.857
VKDR:0.095
Vehicle Kills:2
Kill Difference:81
Playtime:1.355 hours
Usage:0%
Score:0.014m
Score/min:173
Piloting Accuracy:53.660%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:52
V. Kills:4 N/A
Deaths:2
KDR:26
Accuracy:46.515% B+
KPH:78.300 A
VKPH:6 C--
Kills:52 (0 + 52)
Deaths:2
KDR:26
VKDR:2
Vehicle Kills:4
Kill Difference:50
Playtime:0.664 hours
Usage:0%
Score:0.009m
Score/min:214
Piloting Accuracy:N/A%
Gunner Accuracy:46.515%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B++
Kills:127
V. Kills:94 134%
Deaths:29
KDR:4.379
Accuracy:52.188% B**
KPH:29.300 B+
VKPH:21.700 B++
E540 Halberd
C*
Kills:86
V. Kills:46 183%
Deaths:8
KDR:10.750
Accuracy:52.426% B+
KPH:33.100 C++
VKPH:17.700 C*
Kills:213 (0 + 213)
Deaths:37
KDR:5.757
VKDR:3.784
Vehicle Kills:140
Kill Difference:176
Playtime:6.923 hours
Usage:2%
Score:0.101m
Score/min:243
Driving Accuracy:N/A%
Gunner Accuracy:52.426%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A++
Kills:148
V. Kills:9 N/A
Deaths:7
KDR:21.143
Accuracy:50.036% A+
KPH:161 A++
VKPH:9.800 B**
M12 Kobalt-H
A+
Kills:119
V. Kills:2 N/A
Deaths:3
KDR:39.667
Accuracy:29.569% A+
KPH:211.800 A
VKPH:3.600 C-
Saron HRB-H
A
Kills:112
V. Kills:103 108%
Deaths:14
KDR:8
Accuracy:60.510% B+
KPH:39 C++
VKPH:35.900 A
E540 Halberd-H
B**
Kills:70
V. Kills:52 132%
Deaths:13
KDR:5.385
Accuracy:56.857% C+
KPH:40.200 C+
VKPH:29.900 B**
Kills:449 (0 + 449)
Deaths:37
KDR:12.135
VKDR:4.486
Vehicle Kills:166
Kill Difference:412
Playtime:6.092 hours
Usage:2%
Score:0.148m
Score/min:406
Driving Accuracy:N/A%
Gunner Accuracy:56.857%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:98
V. Kills:30 316%
Deaths:14
KDR:7
Accuracy:43.752% B*
KPH:44.600 C+
VKPH:13.700 B*
Kills:98 (0 + 98)
Deaths:14
KDR:7
VKDR:2.143
Vehicle Kills:30
Kill Difference:84
Playtime:2.196 hours
Usage:1%
Score:0.032m
Score/min:246
Driving Accuracy:N/A%
Gunner Accuracy:43.752%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,6303,5949043.976B1.1034.486%A++38.564%B**137.7A*1.4B**31126.1h9.5B++27.4B**
Orion VS54 3,0743,0459863.088B**0.2129.072%A++31.166%B*81A*N/A21637.6h10B*34.2B
Pulsar LSW 2,3132,2937762.955A0.0830.755%A+28.347%B+76.2B**N/A16630.1h10.3B++33.5B*
Ghost 1,5401,5334063.776B+0.9046.707%A74.299%B+79A++N/A18019.4h1.9B++4.1B++
SVA-88 1,1681,1613313.508B*0.6329.017%B**28.768%B+80.6AN/A18614.4h9.9B*34B++
VX29 Polaris 1,1621,1592344.953M+2.0833.775%A++32.01%A126M+N/A2749.2h8.9A26.2B**
Flare VE6 1,1341,1282414.68M*1.8033.871%A*29.699%B++105.4A*N/A25310.7h8.2B**24.2B*
Solstice VE3 7717653921.952A++0.9232.198%A++17.909%C35.4B**N/A9121.6h11.6B*36B+
NS-44 Commissioner 7297223512.057B**0.8248.574%A+42.105%M+103.1M1A2667h3B*6.3B**
S1 6364252481.714A++1.1666.186%B**2.824%C+40.9B**20.3B**25310.4h5.1B*7.7B*
Frag Grenade 2692681268N/A265.1254.011%B**N/A670B*2.5D15750.4h3.2B+5.9B++
Proton II PPA-H 157148721.143B*18.2750.036%A+1.351%C164.4A++10B**3580.9h9.5B18.9B++
Beamer VS3 1351331231.081B+1.7929.277%C**29.323%B*28.9C++N/A764.6h8.2B+27.9C*
Saron HRB 221127294.379C+1.5052.188%B**N/A29.5B+21.9B++2584.3h21.8C++41.7B++
M12 Kobalt-H 121119339.667A++36.7929.569%A+11.765%D--198.3B**3.3D4280.6h11.5B*38.8B**
Saron HRB-H 215112148B+5.1260.51%B+N/A38.6C++35.5B**4472.9h32D52.9C
Light PPA 104102214.857C++1.9853.66%A++1.961%B**72.9B*1.4D-1721.4h8B++15B++
M40 Fury 12898147C*4.1243.752%B*3.061%A+44.5C+13.6B*2452.2h15C+34.2B+
E540 Halberd 13286810.75C++7.8752.426%B+3.488%B++33.1C++17.7C*2172.6h5.2B+9.8B++
NS-TMC-01 "His Regards" 74733,4310.021C+2.8510.271%D*N/A0.6CN/A1118.4h1.8B+17.2C+
NS-15M2 7272252.88B++0.0030.222%B**40.278%A++144M**N/A5410.5h9.4B**31.3B*
E540 Halberd-H 12270135.385C2.5156.857%C+N/A41.2C+30.6B**3551.7h8.9D*15.7D*
Pulsar C 565496M3.1237.33%A**35.185%A*135S5U4860.4h8.6B**23.2B**
L105 Zephyr 5652226A*23.1246.515%B+3.846%S74.3B**5.7D2140.7h5.5B++11.9B++
Force-Blade 56522,5640.02C+2.8615.486%D*N/A0.5CN/A1111.7h2.5C*16C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon62210.5h
Motion Spotter22230.1h
Ammunition Package52160.4h
Nano-Armor Kit6788,9676.8h
Medical Kit7804,17024.2h
Anti-Infantry MANA Turret31500.3h
Medical Applicator92,6880.2h
Recon Detection Device51630.3h

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