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Raider UltimateVegito[BL] UltimateVegito
NC BR 105

KDR: 2.07

Score: 21.2m

Last Seen: May 26th, 2020 2:52 AM
- OFFLINE - 166.8 hour(s)

Battle Rank 103 (105 total) - New Conglomerate on Emerald
Level Progress (to 104): 41%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods Gauss Compact S C-4 NC6 Gauss SAW AF-23 Grinder Vortek Rotary NC05 Jackhammer
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $579,213 MLG Score: 463
Fun Score: N/A
Cheeseburgers Flipped: 742TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.78%16.313%33920132413,3881.256970.817

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.79%-0.092C+-0.721D-0.069C+HEAD + (~5.92)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.356C**9.90.305C*37.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.482%0.85%10824134012,353129734259.51695361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.628%-0.503D-0.665D0.529

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.40.628B+19.60.632B+40.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.815%1.594%212513391,56811846891.32432227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.628%0.463B+-0.587D0.458

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.741B++4.60.634B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.483%5.1%99713371,00010026180.997009162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.802%-0.715D-0.141C++0.749

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.684B+10.80.731B++27.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.987%74.287%99313411,68499521.69246

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.562%0.758B++0.466B+-0.992

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.466B+2.10.335C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.901%10.124%99313412,09480332.60448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.026%0.341C**-0.914D--0.333

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.479B+3.10.354C**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.2m170.7%265 (15.9k)228 (13.7k)2.0736549,21823,7352.33175105 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1344130920.401%10.326%21103:5417

42% Engineer16% Heavy Assault9% Infiltrator22% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2013 11:33 PMMar 11th, 2020 11:44 PMMay 29th, 2020 8:10 PM (36d) (PST)May 25th, 2020 11:08 PM (40d) (PST)May 25th, 2020 10:52 PM (40d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6391604790.5310.2560.0551.0280.072463

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
38,3639,60428,7593215362413,697

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1545.6h/64.4d 6,126 5,082 9,208 95.4k 1,358 4,493 6,639 59.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D--
Kills:1,318
Deaths:1,533
KDR:0.860
Accuracy:14.628% D*
HSR:17.982% D--
LA1 Anchor
D--
Kills:1,057
Deaths:558
KDR:1.894
Accuracy:20.944% D--
HSR:15.421% D**
EM6
D-
Kills:1,057
Deaths:622
KDR:1.699
Accuracy:18.180% D-
HSR:18.543% D-
GD-22S
C--
Kills:766
Deaths:513
KDR:1.493
Accuracy:21.489% C--
HSR:18.930% D-
EM1
D
Kills:449
Deaths:354
KDR:1.268
Accuracy:18.011% D
HSR:13.140% D*
Kills:4,647
Deaths (as Heavy Assault):3,580
Deaths (to Heavy Assaults):6,524
KDR:1.29804
Kill Difference:1,067
Playtime:248.170 hours
Usage:16%
Score:2.963m
Score/min:199
Accuracy (listed only):18.650%
HSR (listed only):16.803%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C+
Kills:1,517
Deaths:1,367
KDR:1.110
Accuracy:23.883% C+
HSR:12.261% D-
GD-7F
D
Kills:1,206
Deaths:930
KDR:1.297
Accuracy:22.503% D
HSR:16.086% D-
AC-X11
C
Kills:1,205
Deaths:835
KDR:1.443
Accuracy:23.876% C
HSR:17.427% D-
AF-4A Bandit
D-
Kills:1,205
Deaths:873
KDR:1.380
Accuracy:22.491% D-
HSR:16.681% D*
NC12 Sweeper
C+
Kills:1,178
Deaths:1,140
KDR:1.033
Accuracy:42.784% C+
HSR:12.309% C
AF-19 Mercenary
C--
Kills:1,169
Deaths:1,483
KDR:0.788
Accuracy:20.411% C--
HSR:15.911% D--
GD-66 Claw
C++
Kills:810
Deaths:637
KDR:1.272
Accuracy:61.864% C++
HSR:6.790% D**
Razor GD-23
C+
Kills:366
Deaths:334
KDR:1.096
Accuracy:24.061% C+
HSR:13.388% D**
19A Fortuna
D-
Kills:199
Deaths:256
KDR:0.777
Accuracy:20.343% F
HSR:17.085% D-
Mauler S6
C
Kills:106
Deaths:79
KDR:1.342
Accuracy:39.571% C
HSR:11.321% D-
Kills:8,961
Deaths (as Engineer):7,934
Deaths (to Engineers):5,947
KDR:1.12944
Kill Difference:1,027
Playtime:654.648 hours
Usage:42%
Score:9.707m
Score/min:247
Accuracy (listed only):30.179%
HSR (listed only):13.926%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC12 Sweeper
C+
Kills:1,178
Deaths:1,140
KDR:1.033
Accuracy:42.784% C+
HSR:12.309% C
AF-4 Cyclone
C+
Kills:1,163
Deaths:1,009
KDR:1.153
Accuracy:25.755% C+
HSR:11.866% D*
GD-66 Claw
C++
Kills:810
Deaths:637
KDR:1.272
Accuracy:61.864% C++
HSR:6.790% D**
NC1 Gauss Rifle
C-
Kills:649
Deaths:688
KDR:0.943
Accuracy:21.467% C-
HSR:14.176% D--
NC9 A-Tross
C*
Kills:325
Deaths:225
KDR:1.444
Accuracy:20.013% D*
HSR:27.077% C*
Mauler S6
C
Kills:106
Deaths:79
KDR:1.342
Accuracy:39.571% C
HSR:11.321% D-
NS-11P
C--
Kills:51
Deaths:35
KDR:1.457
Accuracy:22.115% C--
HSR:13.726% D*
Kills:4,282
Deaths (as Combat Medic):3,813
Deaths (to Combat Medics):2,441
KDR:1.123
Kill Difference:469
Playtime:50.076 hours
Usage:3%
Score:0.813m
Score/min:270
Accuracy (listed only):33.367%
HSR (listed only):13.895%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C+
Kills:1,517
Deaths:1,367
KDR:1.110
Accuracy:23.883% C+
HSR:12.261% D-
GD-7F
D
Kills:1,206
Deaths:930
KDR:1.297
Accuracy:22.503% D
HSR:16.086% D-
AC-X11
C
Kills:1,205
Deaths:835
KDR:1.443
Accuracy:23.876% C
HSR:17.427% D-
AF-4A Bandit
D-
Kills:1,205
Deaths:873
KDR:1.380
Accuracy:22.491% D-
HSR:16.681% D*
NC12 Sweeper
C+
Kills:1,178
Deaths:1,140
KDR:1.033
Accuracy:42.784% C+
HSR:12.309% C
AF-19 Mercenary
C--
Kills:1,169
Deaths:1,483
KDR:0.788
Accuracy:20.411% C--
HSR:15.911% D--
AF-4 Cyclone
C+
Kills:1,163
Deaths:1,009
KDR:1.153
Accuracy:25.755% C+
HSR:11.866% D*
GD-66 Claw
C++
Kills:810
Deaths:637
KDR:1.272
Accuracy:61.864% C++
HSR:6.790% D**
Razor GD-23
C+
Kills:366
Deaths:334
KDR:1.096
Accuracy:24.061% C+
HSR:13.388% D**
19A Fortuna
D-
Kills:199
Deaths:256
KDR:0.777
Accuracy:20.343% F
HSR:17.085% D-
Mauler S6
C
Kills:106
Deaths:79
KDR:1.342
Accuracy:39.571% C
HSR:11.321% D-
Kills:10,124
Deaths (as Light Assault):8,943
Deaths (to Light Assaults):4,211
KDR:1.13206
Kill Difference:1,181
Playtime:347.044 hours
Usage:22%
Score:4.716m
Score/min:226
Accuracy (listed only):29.777%
HSR (listed only):13.739%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,163
Deaths:1,009
KDR:1.153
Accuracy:25.755% C+
HSR:11.866% D*
AF-8 RailJack
B
Kills:1,132
Deaths:270
KDR:4.193
Accuracy:40.108% B
HSR:74.470% C+
NC14 Bolt Driver
B+
Kills:438
Deaths:348
KDR:1.259
Accuracy:40.194% B+
HSR:77.397% C**
LA3 Desperado
C++
Kills:348
Deaths:396
KDR:0.879
Accuracy:29.319% C++
HSR:19.540% C+
NS-357 Underboss
D--
Kills:307
Deaths:296
KDR:1.037
Accuracy:29.459% D--
HSR:11.401% D**
NC4 Mag-Shot
C
Kills:207
Deaths:243
KDR:0.852
Accuracy:25.533% C
HSR:17.391% C
LA8 Rebel
D-
Kills:191
Deaths:218
KDR:0.876
Accuracy:24.356% D-
HSR:12.565% D*
AF-18 Stalker
D--
Kills:150
Deaths:307
KDR:0.489
Accuracy:23.275% D--
HSR:14.667% D--
SAS-R
C
Kills:114
Deaths:82
KDR:1.390
Accuracy:38.206% C
HSR:60.526% D--
Kills:4,050
Deaths (as Infiltrator):3,169
Deaths (to Infiltrators):2,590
KDR:1.27801
Kill Difference:881
Playtime:142.309 hours
Usage:9%
Score:1.357m
Score/min:159
Accuracy (listed only):30.689%
HSR (listed only):33.314%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C
Kills:1,300
Deaths:391
KDR:3.325
Accuracy:34.157% C-
HSR:13.923% C
AF-41 Hacksaw
C
Kills:1,232
Deaths:254
KDR:4.850
Accuracy:31.235% C
HSR:13.393% C
AF-41 Hacksaw
C+
Kills:1,196
Deaths:251
KDR:4.765
Accuracy:34.309% C+
HSR:13.462% C--
AF-23 Grinder
C
Kills:1,161
Deaths:382
KDR:3.039
Accuracy:37.989% C
HSR:15.246% C
AF-34 Mattock
B++
Kills:298
Deaths:84
KDR:3.548
Accuracy:40.920% B++
HSR:14.094% D
AF-34 Mattock
B++
Kills:234
Deaths:82
KDR:2.854
Accuracy:44.509% B++
HSR:11.539% D**
NCM2 Falcon
C
Kills:147
Deaths:120
KDR:1.225
Accuracy:33.240% D-
HSR:4.082% C
NCM2 Falcon
D
Kills:92
Deaths:60
KDR:1.533
Accuracy:34.219% D--
HSR:3.261% D
NCM1 Scattercannon
D
Kills:86
Deaths:91
KDR:0.945
Accuracy:33.115% D
HSR:9.302% D**
Kills:5,746
Deaths (as MAX Suit):857.500
Deaths (to MAX Suits):1,700
KDR:6.70087
Kill Difference:4,888.500
Playtime:92.882 hours
Usage:6%
Score:1.613m
Score/min:289
Accuracy (listed only):35.966%
HSR (listed only):10.922%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
C**
Kills:7,880
V. Kills:737 N/A
Deaths:525
KDR:15.010
Accuracy:54.761% C
KPH:66.800 C*
VKPH:6.300 C**
Breaker Rocket Pods
B+
Kills:2,343
V. Kills:382 N/A
Deaths:356
KDR:6.581
Accuracy:53.818% B+
KPH:68.800 C
VKPH:11.200 C-
Vortek Rotary
C+
Kills:1,276
V. Kills:1,248 102%
Deaths:764
KDR:1.670
Accuracy:30.141% C+
KPH:12.700 C
VKPH:12.400 C+
M20 Mustang
C+
Kills:854
V. Kills:921 93%
Deaths:844
KDR:1.012
Accuracy:25.941% D-
KPH:9 D
VKPH:9.700 C+
Hornet Missiles
C
Kills:66
V. Kills:53 122%
Deaths:19
KDR:3.474
Accuracy:53.406% D-
KPH:40.100 D
VKPH:32.200 C
Tomcat A2AM Pods
D
Kills:65
V. Kills:77 83%
Deaths:29
KDR:2.241
Accuracy:75.078% C+
KPH:17.300 D--
VKPH:20.500 D
Kills:12,484 (10,010 + 0)
Deaths:2,537
KDR:4.921
VKDR:1.347
Vehicle Kills:3,418
Kill Difference:9,947
Playtime:352.141 hours
Usage:23%
Score:3.962m
Score/min:188
Piloting Accuracy:25.941%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C-
Kills:96
V. Kills:29 320%
Deaths:15
KDR:6.400
Accuracy:16.151% F-
KPH:23.400 C-
VKPH:7.100 D*
CAS30 Tank Buster
C+
Kills:62
V. Kills:59 103%
Deaths:60
KDR:1.033
Accuracy:33.900% D*
KPH:7.400 C+
VKPH:7 C+
Kills:158 (62 + 96)
Deaths:75
KDR:2.107
VKDR:1.173
Vehicle Kills:88
Kill Difference:83
Playtime:12.508 hours
Usage:1%
Score:0.139m
Score/min:185
Piloting Accuracy:33.900%
Gunner Accuracy:16.151%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C**
Kills:265
V. Kills:40 N/A
Deaths:38
KDR:6.974
Accuracy:34.422% C-
KPH:40 C**
VKPH:6 C--
L100 Python AP
C+
Kills:189
V. Kills:157 120%
Deaths:54
KDR:3.500
Accuracy:57.874% B
KPH:23.900 D-
VKPH:19.800 C+
L100 Python HEAT
B+
Kills:143
V. Kills:45 311%
Deaths:24
KDR:5.958
Accuracy:54.868% B+
KPH:32.500 C+
VKPH:10.200 C
Kills:597 (597 + 0)
Deaths:116
KDR:5.147
VKDR:2.086
Vehicle Kills:242
Kill Difference:481
Playtime:18.939 hours
Usage:1%
Score:0.272m
Score/min:240
Driving Accuracy:54.868%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B+
Kills:772
V. Kills:226 340%
Deaths:176
KDR:4.386
Accuracy:47.770% C++
KPH:29.600 B+
VKPH:8.700 C+
Titan-150 AP
C*
Kills:199
V. Kills:196 101%
Deaths:69
KDR:2.884
Accuracy:53.166% B+
KPH:16.900 D-
VKPH:16.600 C*
Enforcer ML85
C+
Kills:197
V. Kills:153 128%
Deaths:32
KDR:6.156
Accuracy:36.679% D
KPH:21.200 C
VKPH:16.500 C+
E540 Halberd
B+
Kills:103
V. Kills:73 139%
Deaths:20
KDR:5.150
Accuracy:38.977% D-
KPH:24.400 D
VKPH:17.300 B+
Kills:1,271 (971 + 300)
Deaths:297
KDR:4.279
VKDR:2.182
Vehicle Kills:648
Kill Difference:974
Playtime:51.353 hours
Usage:3%
Score:0.752m
Score/min:244
Driving Accuracy:53.166%
Gunner Accuracy:38.977%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:214
V. Kills:23 N/A
Deaths:33
KDR:6.485
Accuracy:37.638% D**
KPH:78.100 D
VKPH:8.400 C++
Enforcer ML65-H
B+
Kills:147
V. Kills:137 107%
Deaths:31
KDR:4.742
Accuracy:52.927% C--
KPH:37.500 C+
VKPH:34.900 B+
M40 Fury-H
C
Kills:141
V. Kills:15 N/A
Deaths:13
KDR:10.846
Accuracy:37.744% C
KPH:76.300 C
VKPH:8.100 C--
E540 Halberd-H
C
Kills:102
V. Kills:68 148%
Deaths:21
KDR:4.857
Accuracy:58.759% B
KPH:29.100 D
VKPH:19.400 C
Kills:604 (0 + 604)
Deaths:98
KDR:6.163
VKDR:2.480
Vehicle Kills:243
Kill Difference:506
Playtime:12.017 hours
Usage:1%
Score:0.248m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:58.759%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:121
V. Kills:16 N/A
Deaths:88
KDR:1.375
Accuracy:41.974% D
KPH:23 C+
VKPH:3 D
Kills:121 (121 + 0)
Deaths:88
KDR:1.375
VKDR:0.182
Vehicle Kills:16
Kill Difference:33
Playtime:5.267 hours
Usage:0%
Score:0.029m
Score/min:91
Driving Accuracy:41.974%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 8,6177,88052515.01B*12.9454.761%CN/A66.8C*6.3C**209117.9h5.9B+10.9B+
Breaker Rocket Pods 2,7252,3433566.581C4.5153.818%B+1.622%B**68.7C11.2C-28634.1h10.3B*19.2B++
Gauss Compact S 1,5421,5171,3671.11C++0.9623.883%C+12.261%D-18.9CN/A5280.3h8.8B+36.9B
C-4 1,8691,4716662.209B+0.1429.426%B+N/A102.9C*27.8C+60214.3h1.1B++3.7B++
NC6 Gauss SAW 1,3281,3181,5330.86C1.2114.628%D*17.982%D--22.3C--N/A7959.2h10.2C+69.8C
AF-23 Grinder 1,3041,3003913.325C**1.2534.157%C-13.923%C33.3C+N/A8839h5.6B+16.3B+
Vortek Rotary 2,5241,2767641.67C+0.4030.141%C+N/A12.7C12.4C+178100.3h65.2C*216.2C*
NC05 Jackhammer 1,2531,2451,0301.209C+0.8644.566%C+9.639%D*42.1CN/A12029.6h4.6C*10.4C++
AF-41 Hacksaw 1,2351,2322544.85B++2.7831.235%C13.393%C46B++N/A11626.8h5.3B++16.9B+
GD-7F 1,2101,2069301.297C+0.7822.503%D16.086%D-28.7CN/A8842h11.3B+50.1C*
AC-X11 1,2081,2058351.443C*0.6323.876%C17.427%D-28.4C+N/A7842.4h8.2B++34.4C**
AF-4A Bandit 1,2091,2058731.38C+0.6922.491%D-16.681%D*31.9C-N/A8337.8h9.7B43.1C+
AF-41 Hacksaw 1,1971,1962514.765B++2.6934.309%C+13.462%C--45.3B++N/A11226.4h6B++17.4B++
NC12 Sweeper 1,1811,1781,1401.033C+1.0442.784%C+12.309%C33.9C+N/A8834.8h4B+9.3B
AF-19 Mercenary 1,1791,1691,4830.788C+1.2920.411%C--15.911%D--14.1C-N/A4182.9h11.4B+55.6C*
AF-4 Cyclone 1,1661,1631,0091.153C+0.9225.755%C+11.866%D*24.8C--N/A7246.9h9.6B+37.4B
AF-23 Grinder 1,1631,1613823.039C++0.9737.989%C15.246%C29.6CN/A7539.2h7C++18.4C++
AF-8 RailJack 1,1331,1322704.193B+2.1240.108%B74.47%C+36.2B++N/A9731.3h2B+4.9B+
LA1 Anchor 1,0601,0575581.894C+0.1820.944%D--15.421%D**45CN/A12023.5h9.3B44.4C+
EM6 1,0631,0576221.699C+0.3718.18%D-18.543%D-45.6C+N/A12323.2h9.6B+53C+
M20 Mustang 1,7758548441.012C-1.0625.941%D-N/A9D9.7C+12694.5h103.1C++397.5C+
GD-66 Claw 8108106371.272C+0.8061.864%C++6.79%D**48.5C+N/A11516.7h1.9B**3.1B+
Titan-150 HEAT 9987721764.386C+2.3147.77%C++1.554%D-29.7B+8.7C+16926h3.2B**6.7B**
GD-22S 7727665131.493C+0.5821.489%C--18.93%D-43.8C+N/A13317.5h9.9B+46.2C++
Shrike 9597656551.168B++0.9156.478%C+4.444%B*35.7B*9.1D21721.4h3.7A6.6B**
Bouncing Betty 745745888.466A++6.3959.345%A+N/A212.9A++N/A5723.5h1.3A++2.2A++
NC1 Gauss Rifle 6556496880.943C+1.1321.467%C-14.176%D--25.1C+N/A8725.9h12C*56.1C++
Frag Grenade 6316251625N/A622.9359.104%A+N/A892.9A+8.6C25230.7h2.3A3.9B**
EM1 4524493541.268C+0.8118.011%D13.14%D*34.5CN/A10713h13.2C+73.6C+
NC14 Bolt Driver 4384383481.259C0.8140.194%B+77.397%C**19.6CN/A6222.4h2.5C++6.1B+
Razor GD-23 3713663341.096C++0.9824.061%C+13.388%D**12.1DN/A5030.3h11.5C**48C*
Mag-Cutter 35435318,9720.019C+2.0521.378%DN/A0.4CN/A1846.3h2B+9.6C*
LA3 Desperado 3493483960.879C+1.1929.319%C++19.54%C+27CN/A7712.9h7.8B+26.6B+
NC9 A-Tross 3253252251.444C++0.6320.013%D*27.077%C*34.6CN/A869.4h8.4B++41.8C+
NS-357 Underboss 3103072961.037C+1.0429.459%D--11.401%D**37.9CN/A1048.1h4C++13.5C
Spear Anti-Vehicle Phalanx Turret 429303525.827C3.7541.228%C3.96%C++41.5C+17.3C-3127.3h7C**17.1C**
AF-34 Mattock 299298843.548C+1.4740.92%B++14.094%D42.6C+N/A1297h5.9C**14.4B+
C75 Viper 305265386.974B+4.9034.422%C-N/A40.2C**6.1C--2006.6h6.8B**19.8B*
Sticky Grenade 2472451245N/A242.9364.384%B**N/A2450M20B+87610.1h0.8A1.2B**
AF-34 Mattock 234234822.854C+0.7844.509%B++11.539%D**34.4CN/A1146.8h7.9C+17.7B
C85 Canister-H 237214336.485C4.4137.638%D**11.682%C*79.3D8.5C++2672.7h5.1B+13.6C++
NC4 Mag-Shot 2092072430.852C++1.2225.533%C17.391%C24.1C+N/A848.6h9.4C36.7C+
Titan-150 AP 395199692.884C-0.8153.166%B+1.508%D16.9D-16.6C*37511.8h5.7D-10.6C
19A Fortuna 2021992560.777C--1.3020.343%F17.085%D-10.8D*N/A3018.5h9.9C+48.6D
Enforcer ML85 350197326.156C++4.0836.679%D3.046%B++21.2C16.5C+2469.3h11.9C++32.3C+
LA8 Rebel 1941912180.876C+1.2024.356%D-12.565%D*23.3CN/A638.2h5.1B++20.7C++
L100 Python AP 346189543.5C1.4357.874%B2.116%C+23.9D-19.9C++2827.9h6.1C10.6C+
MANA Anti-Personnel Turret 172172901.911N/A0.1615.636%UN/A1720UN/A4067200.1h20.3T*130.1T*
AF-18 Stalker 1501503070.489D1.5823.275%D--14.667%D--14.6D--N/A4310.3h11.3B+48.7C+
NCM2 Falcon 2021471201.225C+0.8533.24%D-4.082%C10.4C--3.9C7614.2h9.7C**29.1C+
Enforcer ML65-H 284147314.742C+2.6752.927%C--2.041%C**37.7C+35.1B+4333.9h13.4C*25.3C++
Tank Mine 231145443.295C*1.2244.559%B++N/A120.8C++71.7C*12941.2h2.1C4.7B++
MANA Anti-Vehicle Turret 223145612.377U0.3043.873%F--N/A1450C**780D*562990.1h5.7B++13D
L100 Python HEAT 188143245.958C++3.8854.868%B+3.497%B++32.5C+10.2C2224.4h4.2B+7.7B++
M40 Fury-H 1561411310.846C8.7737.744%C1.418%B78.3C8.3C--2751.8h6.7B17.8C**
Anti-Vehicle Grenade 1521411141N/A138.9372.017%A*N/A705B**55D28320.2h3.6B*5B**
M40 Fury-F 137121881.375C+0.7041.974%DN/A22.8C+3D915.3h6.4B+15.2B+
NC15 Phoenix 1961151051.095C+0.9843.788%D**N/A14.2C+10C1488.1h6.3B**14.4B++
SAS-R 115114821.39C--0.6838.206%C60.526%D--27.8DN/A1034.1h2.3C+6.1C+
Hawk GD-68 1831101420.775C++1.3061.303%C1.818%C--11.6C7.7C1939.5h6.9B+11.3B+
Mauler S6 106106791.342C**0.7339.571%C11.321%D-42.4B+N/A1932.5h3.1A7.9B*
E540 Halberd 176103205.15C3.0838.977%D-8.738%M*24.5D17.4B+3414.2h5.7C+14.6C-
E540 Halberd-H 170102214.857C2.7858.759%B2.941%B*29.1D19.4C3413.5h6.9D11.7C
AP30 Shredder 12596156.4C+4.3316.151%F-3.125%B*23.4C-7.1D*2204.1h33.4B**206.9B+
NCM2 Falcon 13592601.533B+0.5434.219%D--3.261%D9.2D4.3C6510h13.3C*38.9C+
NCM1 Scattercannon 8786910.945C-1.1333.115%D9.302%D**11.8D--N/A627.3h10.6D--31.9D
M60-A Bulldog 8981243.375C-1.3030.038%DN/A25.3D2.5D-1383.2h5B16.5C+
AF-22 Crow 111721360.529C+1.5463.521%D1.389%D10.4C--5.7C-1146.9h9.7C-15.3C--
MAX Punch 71698770.079C+1.9942.541%C+N/A0.8CN/A289.2h2.2C++5.2C*
Hornet Missiles 11966193.474C1.4053.406%D-N/A41.3D33.1C4001.6h9.6C**18C++
Tomcat A2AM Pods 14265292.241D0.1775.078%C+N/A17.1D--20.3D3363.8h11.1D*14.8D**
CAS30 Tank Buster 12162601.033C1.0433.9%D*N/A7.4C+7C+1688.4h39.9B+117.8C++
M60-A Bulldog 6255227.5C*25.4336.348%D--N/A32.4C+4.1C+1671.7h3.9B**10.9B+
NS-11P 5151351.457C++0.6222.115%C--13.726%D*30CN/A1111.7h14.8C66.8C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit669614,30353.2h
Anti-Vehicle MANA Turret121281.8h
Spawn Beacon22690.5h
Nanite Revive Grenade07440.2h
Medical Kit263010.6h
Medical Applicator19274,1326.5h
Restoration Kit797331.5h
Motion Spotter43940.5h
M12 Kobalt0750h
Recon Detection Device221,1552h
Ammunition Package62450.3h
Anti-Infantry MANA Turret191531.5h

Check the help document for the dictionary if you want to learn more about words used here.


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