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Raider UltimateVegito[PTHR] UltimateVegito
NC BR 102

KDR: 1.89

Score: 19.5m

Last Seen: Apr 30th, 2019 4:06 PM
- OFFLINE - 20 hour(s)

Battle Rank 101 (102 total) - New Conglomerate on Emerald
Level Progress (to 102): 3%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods Gauss Compact S C-4 NC6 Gauss SAW AF-23 Grinder NC05 Jackhammer AF-41 Hacksaw
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $561,699 MLG Score: 449
Fun Score: N/A
Cheeseburgers Flipped: 739TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.794%16.249%33820119413,3181.258080.627

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.861%-0.07C+-0.702D-0.006C+HEAD + (~5.85)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.361C**9.90.307C*37.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.94%1.201%629412107,412127630495.80423243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.888%-0.676D-0.359C-0.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.90.431B28.40.464B+63.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.815%1.594%220512091,56811416891.37423227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.628%0.469B+-0.622D0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.742B++4.60.635B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.483%5.1%101712071,0009876141.01317163%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.802%-0.713D-0.161C++0.779

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.682B+10.80.728B++27.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.027%74.462%101312111,67298921.68889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.571%0.758B++0.479B+-0.984

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.466B+2.10.335C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.91%10.124%101312112,09480132.61423

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.047%0.363C**-0.891D--0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.482B+3.10.355C**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
19.5m171.7%261 (15.7k)224 (13.4k)1.885443,87723,2722.13029102 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121462820.125%11.484%23103:4617

39% Engineer17% Heavy Assault10% Infiltrator24% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2013 11:33 PMJul 18th, 2018 4:35 AMMay 15th, 2019 4:45 PM (99d) (PST)Apr 30th, 2019 1:06 PM (114d) (PST)Apr 30th, 2019 12:06 PM (114d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6301694610.5020.2660.0580.9840.071449

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,77910,15027,6293016359413,428

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1455.8h/60.7d 5,699 5,039 8,161 85.9k 1,270 4,372 6,177 55m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D-
Kills:1,316
Deaths:1,532
KDR:0.859
Accuracy:14.635% D--
HSR:17.933% D-
EM6
D
Kills:1,057
Deaths:622
KDR:1.699
Accuracy:18.180% D
HSR:18.543% D-
LA1 Anchor
D
Kills:1,051
Deaths:553
KDR:1.901
Accuracy:20.978% D
HSR:15.319% D**
GD-22S
C
Kills:755
Deaths:508
KDR:1.486
Accuracy:21.555% C
HSR:18.676% D
EM1
D
Kills:435
Deaths:340
KDR:1.279
Accuracy:17.918% D
HSR:12.874% D**
Kills:4,614
Deaths (as Heavy Assault):3,555
Deaths (to Heavy Assaults):6,405
KDR:1.29789
Kill Difference:1,059
Playtime:245.968 hours
Usage:17%
Score:2.938m
Score/min:199
Accuracy (listed only):18.653%
HSR (listed only):16.669%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C++
Kills:1,517
Deaths:1,367
KDR:1.110
Accuracy:23.883% C++
HSR:12.261% D--
AF-4A Bandit
D
Kills:1,205
Deaths:873
KDR:1.380
Accuracy:22.491% D
HSR:16.681% D--
GD-7F
C
Kills:1,204
Deaths:928
KDR:1.297
Accuracy:22.523% C
HSR:16.113% D
AC-X11
C
Kills:1,180
Deaths:777
KDR:1.519
Accuracy:24.006% C
HSR:17.373% D-
NC12 Sweeper
C+
Kills:1,178
Deaths:1,140
KDR:1.033
Accuracy:42.784% C+
HSR:12.309% C
AF-19 Mercenary
C
Kills:1,169
Deaths:1,483
KDR:0.788
Accuracy:20.411% C
HSR:15.911% D--
GD-66 Claw
C**
Kills:810
Deaths:635
KDR:1.276
Accuracy:61.939% C**
HSR:6.790% D**
Razor GD-23
C+
Kills:366
Deaths:334
KDR:1.096
Accuracy:24.061% C+
HSR:13.388% D**
19A Fortuna
D--
Kills:191
Deaths:199
KDR:0.960
Accuracy:19.444% F-
HSR:15.183% D--
Mauler S6
C+
Kills:106
Deaths:79
KDR:1.342
Accuracy:39.571% C+
HSR:11.321% D-
Kills:8,926
Deaths (as Engineer):7,815
Deaths (to Engineers):5,818
KDR:1.14216
Kill Difference:1,111
Playtime:570.092 hours
Usage:39%
Score:8.133m
Score/min:238
Accuracy (listed only):30.111%
HSR (listed only):13.733%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC12 Sweeper
C+
Kills:1,178
Deaths:1,140
KDR:1.033
Accuracy:42.784% C+
HSR:12.309% C
AF-4 Cyclone
C+
Kills:1,163
Deaths:1,009
KDR:1.153
Accuracy:25.755% C+
HSR:11.866% D--
GD-66 Claw
C**
Kills:810
Deaths:635
KDR:1.276
Accuracy:61.939% C**
HSR:6.790% D**
NC1 Gauss Rifle
C
Kills:648
Deaths:688
KDR:0.942
Accuracy:21.499% C
HSR:14.198% D--
NC9 A-Tross
B
Kills:325
Deaths:225
KDR:1.444
Accuracy:20.013% D*
HSR:27.077% B
Mauler S6
C+
Kills:106
Deaths:79
KDR:1.342
Accuracy:39.571% C+
HSR:11.321% D-
NS-11P
C+
Kills:51
Deaths:35
KDR:1.457
Accuracy:22.115% C+
HSR:13.726% D-
Kills:4,281
Deaths (as Combat Medic):3,811
Deaths (to Combat Medics):2,423
KDR:1.12333
Kill Difference:470
Playtime:49.961 hours
Usage:3%
Score:0.810m
Score/min:270
Accuracy (listed only):33.382%
HSR (listed only):13.898%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C++
Kills:1,517
Deaths:1,367
KDR:1.110
Accuracy:23.883% C++
HSR:12.261% D--
AF-4A Bandit
D
Kills:1,205
Deaths:873
KDR:1.380
Accuracy:22.491% D
HSR:16.681% D--
GD-7F
C
Kills:1,204
Deaths:928
KDR:1.297
Accuracy:22.523% C
HSR:16.113% D
AC-X11
C
Kills:1,180
Deaths:777
KDR:1.519
Accuracy:24.006% C
HSR:17.373% D-
NC12 Sweeper
C+
Kills:1,178
Deaths:1,140
KDR:1.033
Accuracy:42.784% C+
HSR:12.309% C
AF-19 Mercenary
C
Kills:1,169
Deaths:1,483
KDR:0.788
Accuracy:20.411% C
HSR:15.911% D--
AF-4 Cyclone
C+
Kills:1,163
Deaths:1,009
KDR:1.153
Accuracy:25.755% C+
HSR:11.866% D--
GD-66 Claw
C**
Kills:810
Deaths:635
KDR:1.276
Accuracy:61.939% C**
HSR:6.790% D**
Razor GD-23
C+
Kills:366
Deaths:334
KDR:1.096
Accuracy:24.061% C+
HSR:13.388% D**
19A Fortuna
D--
Kills:191
Deaths:199
KDR:0.960
Accuracy:19.444% F-
HSR:15.183% D--
Mauler S6
C+
Kills:106
Deaths:79
KDR:1.342
Accuracy:39.571% C+
HSR:11.321% D-
Kills:10,089
Deaths (as Light Assault):8,824
Deaths (to Light Assaults):4,176
KDR:1.14336
Kill Difference:1,265
Playtime:346.281 hours
Usage:24%
Score:4.706m
Score/min:227
Accuracy (listed only):29.715%
HSR (listed only):13.563%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,163
Deaths:1,009
KDR:1.153
Accuracy:25.755% C+
HSR:11.866% D--
AF-8 RailJack
B+
Kills:1,120
Deaths:268
KDR:4.179
Accuracy:40.175% B+
HSR:74.732% C+
NC14 Bolt Driver
B++
Kills:438
Deaths:348
KDR:1.259
Accuracy:40.194% B++
HSR:77.397% B
LA3 Desperado
C++
Kills:347
Deaths:395
KDR:0.878
Accuracy:29.448% C++
HSR:19.597% C+
NS-357 Underboss
D-
Kills:307
Deaths:296
KDR:1.037
Accuracy:29.459% D-
HSR:11.401% D*
NC4 Mag-Shot
C
Kills:207
Deaths:243
KDR:0.852
Accuracy:25.533% C
HSR:17.391% C
LA8 Rebel
D
Kills:191
Deaths:196
KDR:0.974
Accuracy:26.460% D
HSR:12.565% D*
AF-18 Stalker
D-
Kills:150
Deaths:307
KDR:0.489
Accuracy:23.275% D-
HSR:14.667% D-
SAS-R
C+
Kills:114
Deaths:82
KDR:1.390
Accuracy:38.206% C+
HSR:60.526% D-
Kills:4,037
Deaths (as Infiltrator):3,144
Deaths (to Infiltrators):2,574
KDR:1.28403
Kill Difference:893
Playtime:141.613 hours
Usage:10%
Score:1.354m
Score/min:159
Accuracy (listed only):30.945%
HSR (listed only):33.349%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C
Kills:1,300
Deaths:391
KDR:3.325
Accuracy:34.157% C
HSR:13.923% C
AF-41 Hacksaw
C+
Kills:1,232
Deaths:254
KDR:4.850
Accuracy:31.235% C+
HSR:13.393% C
AF-41 Hacksaw
C++
Kills:1,196
Deaths:251
KDR:4.765
Accuracy:34.309% C++
HSR:13.462% C-
AF-23 Grinder
C+
Kills:1,161
Deaths:382
KDR:3.039
Accuracy:37.989% C+
HSR:15.246% C
AF-34 Mattock
B*
Kills:294
Deaths:82
KDR:3.585
Accuracy:41.994% B*
HSR:14.286% C--
AF-34 Mattock
B**
Kills:226
Deaths:80
KDR:2.825
Accuracy:45.652% B**
HSR:11.504% D**
NCM2 Falcon
C
Kills:147
Deaths:119
KDR:1.235
Accuracy:33.216% D
HSR:4.082% C
NCM2 Falcon
C--
Kills:88
Deaths:59
KDR:1.492
Accuracy:34.182% D
HSR:3.409% C--
NCM1 Scattercannon
C-
Kills:86
Deaths:91
KDR:0.945
Accuracy:33.115% C-
HSR:9.302% D**
Kills:5,730
Deaths (as MAX Suit):854.500
Deaths (to MAX Suits):1,664
KDR:6.70568
Kill Difference:4,875.500
Playtime:92.534 hours
Usage:6%
Score:1.608m
Score/min:290
Accuracy (listed only):36.205%
HSR (listed only):10.956%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B++
Kills:3,050
V. Kills:418 N/A
Deaths:448
KDR:6.808
Accuracy:56.509% C++
KPH:52.200 C++
VKPH:7.200 B++
Breaker Rocket Pods
B+
Kills:2,343
V. Kills:382 N/A
Deaths:356
KDR:6.581
Accuracy:53.818% B+
KPH:68.800 C
VKPH:11.200 C
Vortek Rotary
C*
Kills:1,179
V. Kills:1,198 98%
Deaths:752
KDR:1.568
Accuracy:30.255% C+
KPH:12 C
VKPH:12.200 C*
M20 Mustang
C+
Kills:840
V. Kills:914 92%
Deaths:844
KDR:0.995
Accuracy:25.906% D-
KPH:8.900 C-
VKPH:9.700 C+
Tomcat A2AM Pods
D
Kills:65
V. Kills:77 83%
Deaths:29
KDR:2.241
Accuracy:75.156% C--
KPH:17.300 D-
VKPH:20.500 D
Hornet Missiles
C
Kills:61
V. Kills:50 120%
Deaths:19
KDR:3.211
Accuracy:55.261% C-
KPH:40.200 C--
VKPH:32.900 C
Kills:7,538 (5,069 + 0)
Deaths:2,448
KDR:3.079
VKDR:1.241
Vehicle Kills:3,039
Kill Difference:5,090
Playtime:289.936 hours
Usage:20%
Score:3.098m
Score/min:178
Piloting Accuracy:25.906%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:96
V. Kills:29 320%
Deaths:15
KDR:6.400
Accuracy:16.151% F-
KPH:23.400 C
VKPH:7.100 D**
CAS30 Tank Buster
C++
Kills:62
V. Kills:59 103%
Deaths:60
KDR:1.033
Accuracy:33.900% D--
KPH:7.400 C+
VKPH:7 C++
Kills:158 (62 + 96)
Deaths:75
KDR:2.107
VKDR:1.173
Vehicle Kills:88
Kill Difference:83
Playtime:12.508 hours
Usage:1%
Score:0.138m
Score/min:184
Piloting Accuracy:33.900%
Gunner Accuracy:16.151%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:265
V. Kills:40 N/A
Deaths:38
KDR:6.974
Accuracy:34.422% C-
KPH:40 B+
VKPH:6 C-
L100 Python AP
C*
Kills:189
V. Kills:157 120%
Deaths:54
KDR:3.500
Accuracy:57.874% C**
KPH:23.900 D
VKPH:19.800 C*
L100 Python HEAT
B+
Kills:143
V. Kills:45 311%
Deaths:24
KDR:5.958
Accuracy:54.868% B+
KPH:32.500 C++
VKPH:10.200 C
Kills:597 (597 + 0)
Deaths:116
KDR:5.147
VKDR:2.086
Vehicle Kills:242
Kill Difference:481
Playtime:18.939 hours
Usage:1%
Score:0.271m
Score/min:239
Driving Accuracy:54.868%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B*
Kills:772
V. Kills:226 340%
Deaths:176
KDR:4.386
Accuracy:47.770% C++
KPH:29.600 B*
VKPH:8.700 C+
Titan-150 AP
B+
Kills:199
V. Kills:196 101%
Deaths:69
KDR:2.884
Accuracy:53.166% B
KPH:16.900 D
VKPH:16.600 B+
Enforcer ML85
C+
Kills:197
V. Kills:153 128%
Deaths:32
KDR:6.156
Accuracy:36.679% D
KPH:21.200 C
VKPH:16.500 C+
E540 Halberd
B+
Kills:103
V. Kills:73 139%
Deaths:20
KDR:5.150
Accuracy:38.977% D
KPH:24.400 C--
VKPH:17.300 B+
Kills:1,271 (971 + 300)
Deaths:297
KDR:4.279
VKDR:2.182
Vehicle Kills:648
Kill Difference:974
Playtime:51.353 hours
Usage:4%
Score:0.751m
Score/min:244
Driving Accuracy:53.166%
Gunner Accuracy:38.977%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:214
V. Kills:23 N/A
Deaths:33
KDR:6.485
Accuracy:37.638% D**
KPH:78.100 C-
VKPH:8.400 C++
Enforcer ML65-H
B+
Kills:147
V. Kills:137 107%
Deaths:31
KDR:4.742
Accuracy:52.927% C--
KPH:37.500 C*
VKPH:34.900 B+
M40 Fury-H
C
Kills:141
V. Kills:15 N/A
Deaths:13
KDR:10.846
Accuracy:37.744% C
KPH:76.300 C
VKPH:8.100 C-
E540 Halberd-H
C+
Kills:102
V. Kills:68 148%
Deaths:21
KDR:4.857
Accuracy:58.759% B
KPH:29.100 D
VKPH:19.400 C+
Kills:604 (0 + 604)
Deaths:98
KDR:6.163
VKDR:2.480
Vehicle Kills:243
Kill Difference:506
Playtime:12.017 hours
Usage:1%
Score:0.248m
Score/min:343
Driving Accuracy:N/A%
Gunner Accuracy:58.759%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:121
V. Kills:16 N/A
Deaths:88
KDR:1.375
Accuracy:41.974% D
KPH:23 C+
VKPH:3 D
Kills:121 (121 + 0)
Deaths:88
KDR:1.375
VKDR:0.182
Vehicle Kills:16
Kill Difference:33
Playtime:5.267 hours
Usage:0%
Score:0.029m
Score/min:91
Driving Accuracy:41.974%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 3,4683,0504486.808C*4.9256.509%C++1.049%C52.2C++7.2B++19358.4h6.2B+10.9B+
Breaker Rocket Pods 2,7252,3433566.581C+4.7053.818%B+1.622%B**68.7C11.2C28634.1h10.3B*19.2B++
Gauss Compact S 1,5421,5171,3671.11C**0.7823.883%C++12.261%D--18.9C+N/A5280.3h8.8B++36.9B+
C-4 1,8601,4636662.197B+0.3129.279%B+N/A102.3B+27.8C+59914.3h1.1B*3.7B*
NC6 Gauss SAW 1,3261,3161,5320.859C1.0314.635%D--17.933%D-22.4CN/A7858.7h10.2C++69.7C+
AF-23 Grinder 1,3041,3003913.325B+1.4434.157%C13.923%C33.3C++N/A8839h5.6B+16.3B+
NC05 Jackhammer 1,2461,2381,0221.211C+0.6744.705%C++9.693%D*42.3C+N/A12029.3h4.6B10.3B
AF-41 Hacksaw 1,2351,2322544.85B*2.9631.235%C+13.393%C46B**N/A11626.8h5.3B++16.9B++
AF-4A Bandit 1,2091,2058731.38C++0.5122.491%D16.681%D--31.9C+N/A8337.8h9.7B+43.1C*
GD-7F 1,2081,2049281.297C**0.5922.523%C16.113%D28.9C+N/A8841.7h11.3B++50.1B
AF-41 Hacksaw 1,1971,1962514.765B*2.8834.309%C++13.462%C-45.3B**N/A11226.4h6B+17.4B++
AC-X11 1,1831,1807771.519B+0.3724.006%C17.373%D-30.4C++N/A8338.8h8.2B*34.3B+
Vortek Rotary 2,3771,1797521.568C+0.3230.255%C+1.018%D12C12.2C*17698.2h68.2B225.3B
NC12 Sweeper 1,1811,1781,1401.033C+0.8542.784%C+12.309%C33.9C++N/A8834.8h4B+9.3B+
AF-19 Mercenary 1,1791,1691,4830.788C+1.1020.411%C15.911%D--14.3CN/A4181.7h11.4B+55.6C**
AF-4 Cyclone 1,1661,1631,0091.153C+0.7325.755%C+11.866%D--24.8CN/A7246.9h9.6B+37.4B+
AF-23 Grinder 1,1631,1613823.039C*1.1537.989%C+15.246%C29.6C+N/A7539.2h7C++18.4C*
AF-8 RailJack 1,1211,1202684.179B+2.2940.175%B+74.732%C+36.2B**N/A9730.9h2B++4.9B++
EM6 1,0631,0576221.699C++0.1918.18%D18.543%D-45.8C*N/A12323.1h9.6B++53C++
LA1 Anchor 1,0541,0515531.901C+0.0220.978%D15.319%D**45.1C+N/A11923.3h9.3B+44.2C++
M20 Mustang 1,7548408440.995C0.8925.906%D-N/A8.9C-9.7C+12394h104C*401.5C+
GD-66 Claw 8108106351.276C++0.6161.939%C**6.79%D**48.8BN/A11616.6h1.9B**3.1B++
Titan-150 HEAT 9987721764.386C+2.5047.77%C++1.554%D-29.7B*8.7C+16826h3.2B**6.7B**
Shrike 9597656531.172B*0.7156.662%C+4.444%B**36.1B**9.2C--21921.2h3.7A+6.6A
GD-22S 7617555081.486C+0.4021.555%C18.676%D43.6C*N/A13217.3h9.9B+46.1C**
Bouncing Betty 743743878.54A+6.6559.271%A++N/A212.3A++N/A5713.5h1.3A++2.2A++
NC1 Gauss Rifle 6546486880.942C+0.9421.499%C14.198%D--25.1C++N/A8725.8h12.1B+56.1C*
Frag Grenade 6256191619N/A617.1159.385%A++N/A884.3A++8.6C+24920.7h2.3A+3.9A
NC14 Bolt Driver 4384383481.259C0.6340.194%B++77.397%B19.6CN/A6122.4h2.5C**6.1B+
EM1 4384353401.279C++0.6117.918%D12.874%D**35.1C+N/A10812.4h13.1C++73.4C+
Razor GD-23 3713663341.096C*0.7924.061%C+13.388%D**12.1DN/A5030.3h11.5B+48B
Mag-Cutter 35235118,8070.019C+1.8721.329%DN/A0.4CN/A1836.2h2B+9.6C++
LA3 Desperado 3483473950.878C+1.0129.448%C++19.597%C+27.3CN/A7712.7h7.8B+26.5B+
NC9 A-Tross 3253252251.444C++0.4420.013%D*27.077%B34.6C+N/A869.4h8.4B*41.8C+
NS-357 Underboss 3103072961.037C++0.8529.459%D-11.401%D*37.9C+N/A1038.1h4C**13.5C+
Spear Anti-Vehicle Phalanx Turret 423298515.843C+3.9641.229%C+4.027%C+41.4C*17.4C3157.2h7.1B+17.2B+
AF-34 Mattock 295294823.585C++1.7041.994%B*14.286%C--43.2C++N/A1316.8h5.9C*14B++
C75 Viper 305265386.974B++5.0934.422%C-N/A40.2B+6.1C-1996.6h6.8A19.8B**
Sticky Grenade 2442421242N/A240.1164.184%AN/A2420M++20B++92370.1h0.7A+1.2B**
AF-34 Mattock 226226802.825C+0.9445.652%B**11.504%D**34.2CN/A1166.6h8C--17.5B
C85 Canister-H 237214336.485C4.6037.638%D**11.682%C++79.3C-8.5C++2662.7h5.1B++13.6C*
NC4 Mag-Shot 2092072430.852C*1.0325.533%C17.391%C25.9C++N/A898h9.4C+36.7C+
Titan-150 AP 395199692.884C1.0053.166%B1.508%D16.9D16.6B+37411.8h5.7C--10.6C+
Enforcer ML85 350197326.156C**4.2736.679%D3.046%B*21.2C16.5C+2469.3h11.9B32.3C++
LA8 Rebel 1941911960.974C++0.9126.46%D12.565%D*28.9C+N/A786.6h5.1B*19.1B
19A Fortuna 1941911990.96C0.9319.444%F-15.183%D--13.5D--N/A3614.2h9.2B+47.3C--
L100 Python AP 346189543.5C1.6157.874%C**2.116%C23.9D19.9C**2807.9h6.1C+10.6C++
MANA Anti-Personnel Turret 172172901.911N/A0.0315.636%UN/A1720UN/A4005600.1h20.3T*130.1T*
AF-18 Stalker 1501503070.489D1.4023.275%D-14.667%D-14.6D-N/A4310.3h11.3B+48.7C++
NCM2 Falcon 2021471191.235C++0.6533.216%D4.082%C10.4C3.9C7714.1h9.6B+28.9C++
Enforcer ML65-H 284147314.742C++2.8652.927%C--2.041%C++37.7C*35.1B+4333.9h13.4B+25.3B+
MANA Anti-Vehicle Turret 219143612.344M++0.4643.697%C++21.678%U1430A++760D*557170.1h5.7A++13.1A*
L100 Python HEAT 188143245.958C++4.0754.868%B+3.497%B++32.5C++10.2C2224.4h4.2B++7.7B**
Anti-Vehicle Grenade 1521411141N/A139.1172.017%A*N/A705A+55C--28310.2h3.6B**5A
M40 Fury-H 1561411310.846C+8.9637.744%C1.418%C*78.3C+8.3C-2751.8h6.7B+17.8B+
Tank Mine 206126413.073C*1.1943.485%B++N/A114.5C++72.7B12881.1h2.3D5.2B++
M40 Fury-F 137121881.375C+0.5141.974%DN/A22.8C+3D915.3h6.4B++15.2B++
NC15 Phoenix 1961151051.095C+0.7943.788%D**N/A14.2C++10C1488.1h6.3A14.4B*
SAS-R 115114821.39C-0.5038.206%C+60.526%D-27.8C--N/A1014.1h2.3C+6.1C++
Hawk GD-68 1831101420.775C++1.1161.303%C+1.818%C--11.6C-7.7C-1909.5h6.9B++11.3B+
Mauler S6 106106791.342B+0.5439.571%C+11.321%D-42.4B++N/A1862.5h3.1A7.9B*
E540 Halberd 176103205.15C3.2638.977%D8.738%M++24.5C-17.4B+3414.2h5.7C++14.6C
E540 Halberd-H 170102214.857C2.9758.759%B2.941%B++29.1D19.4C+3393.5h6.9C11.7C+
AP30 Shredder 12596156.4C++4.5116.151%F-3.125%B*23.4C7.1D**2184.1h33.4A206.9B+
NCM2 Falcon 13088591.492B++0.3934.182%D3.409%C--8.9C-4.2C659.9h13.7C**40.2C+
NCM1 Scattercannon 8786910.945C0.9433.115%C-9.302%D**11.8D--N/A617.3h10.6D--31.9D
M60-A Bulldog 8981243.375C1.4930.038%DN/A25.3C--2.5D-1373.2h5B+16.5C*
AF-22 Crow 111721360.529C+1.3663.521%C--1.389%D10.6D5.7D1136.8h9.7C15.3C
MAX Punch 71698740.079C+1.8142.659%C+N/A0.8CN/A288.9h2.2C++5.2C++
Tomcat A2AM Pods 14265292.241D0.3675.156%C--N/A17.1D-20.3D3303.8h11.1D*14.8D**
CAS30 Tank Buster 12162601.033C+0.8533.9%D--N/A7.4C+7C++1688.4h39.9C*117.8C*
Hornet Missiles 11161193.211C1.3355.261%C-N/A40.7C--33.3C4051.5h9.9B17.9C**
M60-A Bulldog 6255227.5B+25.6136.348%D-N/A32.4C+4.1C*1671.7h3.9A10.9B+
NS-11P 5151351.457C**0.4322.115%C+13.726%D-30C++N/A1091.7h14.8C+66.8C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22670.5h
Anti-Vehicle MANA Turret121111.8h
Nano-Armor Kit416556,10842.5h
Nanite Revive Grenade07440.2h
Medical Kit263010.6h
Medical Applicator19274,1326.5h
Motion Spotter43920.4h
Restoration Kit797231.5h
M12 Kobalt0750h
Recon Detection Device221,1552h
Ammunition Package52190.2h
Anti-Infantry MANA Turret191531.5h

Check the help document for the dictionary if you want to learn more about words used here.


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