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Raider UltimateVegito[PTHR] UltimateVegito
NC BR 103

KDR: 1.94

Score: 20.1m

Last Seen: Sep 22nd, 2019 5:16 AM
- OFFLINE - 597.9 hour(s)

Battle Rank 102 (103 total) - New Conglomerate on Emerald - Outfit Leader of PINK PANTHERz[PTHR] PINK PANTHERz
NS outfit on Emerald

Members: 0
Level Progress (to 103): 6%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M30 Mustang AH Breaker Rocket Pods Gauss Compact S C-4 NC6 Gauss SAW AF-23 Grinder Vortek Rotary NC05 Jackhammer
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $567,954 MLG Score: 454
Fun Score: N/A
Cheeseburgers Flipped: 741TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.788%16.272%33820119613,3481.25770.687

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.854%-0.07C+-0.702D-0.006C+HEAD + (~5.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.361C**9.90.307C*37.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.452%1.039%766412128,948128531666.95801283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.815%-0.676D-0.359C-0.617

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
78.60.431B24.70.464B+53.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.815%1.594%218512111,56811536891.35993227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.628%0.469B+-0.622D0.468

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.742B++4.60.635B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.483%5.1%100712091,0009926171.00806162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.802%-0.713D-0.161C++0.779

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.10.682B+10.80.728B++27.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.989%74.301%100312131,68199121.69456

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.563%0.758B++0.479B+-0.984

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.466B+2.10.335C**3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.901%10.124%100312132,09480232.61097

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.026%0.363C**-0.891D--0.347

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.482B+3.10.355C**3.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PINK PANTHERz[PTHR] PINK PANTHERz
NS outfit on Emerald

Members: 0
20.1m171.6%263 (15.8k)226 (13.6k)1.9447245,55923,4272.19409103 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121683120.213%11.098%22403:4817

40% Engineer17% Heavy Assault10% Infiltrator23% Light Assault6% MAX Suit3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 3rd, 2013 11:33 PMJul 18th, 2018 4:35 AMOct 10th, 2019 2:31 AM (7d) (PST)Sep 22nd, 2019 1:41 AM (25d) (PST)Sep 22nd, 2019 1:16 AM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6321664660.5110.2630.0570.9990.071454

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,9369,97627,9603116360413,557

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1484.7h/61.9d 5,842 5,056 8,623 89k 1,313 4,416 6,322 56.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D-
Kills:1,317
Deaths:1,532
KDR:0.860
Accuracy:14.628% D--
HSR:17.920% D-
LA1 Anchor
D
Kills:1,057
Deaths:558
KDR:1.894
Accuracy:20.944% D
HSR:15.421% D**
EM6
D
Kills:1,057
Deaths:622
KDR:1.699
Accuracy:18.180% D
HSR:18.543% D-
GD-22S
C
Kills:755
Deaths:508
KDR:1.486
Accuracy:21.555% C
HSR:18.676% D
EM1
D
Kills:439
Deaths:343
KDR:1.280
Accuracy:17.950% D
HSR:12.984% D**
Kills:4,625
Deaths (as Heavy Assault):3,563
Deaths (to Heavy Assaults):6,440
KDR:1.29806
Kill Difference:1,062
Playtime:246.490 hours
Usage:17%
Score:2.946m
Score/min:199
Accuracy (listed only):18.651%
HSR (listed only):16.709%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C++
Kills:1,517
Deaths:1,367
KDR:1.110
Accuracy:23.883% C++
HSR:12.261% D--
AF-4A Bandit
D
Kills:1,205
Deaths:873
KDR:1.380
Accuracy:22.491% D
HSR:16.681% D--
GD-7F
C
Kills:1,204
Deaths:929
KDR:1.296
Accuracy:22.511% C
HSR:16.113% D
AC-X11
C
Kills:1,198
Deaths:816
KDR:1.468
Accuracy:23.966% C
HSR:17.529% D-
NC12 Sweeper
C+
Kills:1,178
Deaths:1,140
KDR:1.033
Accuracy:42.784% C+
HSR:12.309% C
AF-19 Mercenary
C
Kills:1,169
Deaths:1,483
KDR:0.788
Accuracy:20.411% C
HSR:15.911% D--
GD-66 Claw
C**
Kills:810
Deaths:637
KDR:1.272
Accuracy:61.864% C**
HSR:6.790% D**
Razor GD-23
C+
Kills:366
Deaths:334
KDR:1.096
Accuracy:24.061% C+
HSR:13.388% D**
19A Fortuna
D--
Kills:192
Deaths:200
KDR:0.960
Accuracy:19.447% F-
HSR:15.104% D--
Mauler S6
C+
Kills:106
Deaths:79
KDR:1.342
Accuracy:39.571% C+
HSR:11.321% D-
Kills:8,945
Deaths (as Engineer):7,858
Deaths (to Engineers):5,860
KDR:1.13833
Kill Difference:1,087
Playtime:597.090 hours
Usage:40%
Score:8.690m
Score/min:243
Accuracy (listed only):30.099%
HSR (listed only):13.741%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC12 Sweeper
C+
Kills:1,178
Deaths:1,140
KDR:1.033
Accuracy:42.784% C+
HSR:12.309% C
AF-4 Cyclone
C+
Kills:1,163
Deaths:1,009
KDR:1.153
Accuracy:25.755% C+
HSR:11.866% D--
GD-66 Claw
C**
Kills:810
Deaths:637
KDR:1.272
Accuracy:61.864% C**
HSR:6.790% D**
NC1 Gauss Rifle
C
Kills:648
Deaths:688
KDR:0.942
Accuracy:21.499% C
HSR:14.198% D--
NC9 A-Tross
B
Kills:325
Deaths:225
KDR:1.444
Accuracy:20.013% D*
HSR:27.077% B
Mauler S6
C+
Kills:106
Deaths:79
KDR:1.342
Accuracy:39.571% C+
HSR:11.321% D-
NS-11P
C+
Kills:51
Deaths:35
KDR:1.457
Accuracy:22.115% C+
HSR:13.726% D-
Kills:4,281
Deaths (as Combat Medic):3,813
Deaths (to Combat Medics):2,426
KDR:1.12274
Kill Difference:468
Playtime:49.961 hours
Usage:3%
Score:0.810m
Score/min:270
Accuracy (listed only):33.372%
HSR (listed only):13.898%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
C++
Kills:1,517
Deaths:1,367
KDR:1.110
Accuracy:23.883% C++
HSR:12.261% D--
AF-4A Bandit
D
Kills:1,205
Deaths:873
KDR:1.380
Accuracy:22.491% D
HSR:16.681% D--
GD-7F
C
Kills:1,204
Deaths:929
KDR:1.296
Accuracy:22.511% C
HSR:16.113% D
AC-X11
C
Kills:1,198
Deaths:816
KDR:1.468
Accuracy:23.966% C
HSR:17.529% D-
NC12 Sweeper
C+
Kills:1,178
Deaths:1,140
KDR:1.033
Accuracy:42.784% C+
HSR:12.309% C
AF-19 Mercenary
C
Kills:1,169
Deaths:1,483
KDR:0.788
Accuracy:20.411% C
HSR:15.911% D--
AF-4 Cyclone
C+
Kills:1,163
Deaths:1,009
KDR:1.153
Accuracy:25.755% C+
HSR:11.866% D--
GD-66 Claw
C**
Kills:810
Deaths:637
KDR:1.272
Accuracy:61.864% C**
HSR:6.790% D**
Razor GD-23
C+
Kills:366
Deaths:334
KDR:1.096
Accuracy:24.061% C+
HSR:13.388% D**
19A Fortuna
D--
Kills:192
Deaths:200
KDR:0.960
Accuracy:19.447% F-
HSR:15.104% D--
Mauler S6
C+
Kills:106
Deaths:79
KDR:1.342
Accuracy:39.571% C+
HSR:11.321% D-
Kills:10,108
Deaths (as Light Assault):8,867
Deaths (to Light Assaults):4,191
KDR:1.13996
Kill Difference:1,241
Playtime:346.946 hours
Usage:23%
Score:4.714m
Score/min:226
Accuracy (listed only):29.704%
HSR (listed only):13.570%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
C+
Kills:1,163
Deaths:1,009
KDR:1.153
Accuracy:25.755% C+
HSR:11.866% D--
AF-8 RailJack
B+
Kills:1,129
Deaths:268
KDR:4.213
Accuracy:40.112% B+
HSR:74.491% C+
NC14 Bolt Driver
B++
Kills:438
Deaths:348
KDR:1.259
Accuracy:40.194% B++
HSR:77.397% B
LA3 Desperado
C++
Kills:347
Deaths:396
KDR:0.876
Accuracy:29.439% C++
HSR:19.597% C+
NS-357 Underboss
D-
Kills:307
Deaths:296
KDR:1.037
Accuracy:29.459% D-
HSR:11.401% D*
NC4 Mag-Shot
C
Kills:207
Deaths:243
KDR:0.852
Accuracy:25.533% C
HSR:17.391% C
LA8 Rebel
D
Kills:191
Deaths:202
KDR:0.946
Accuracy:26.259% D
HSR:12.565% D*
AF-18 Stalker
D-
Kills:150
Deaths:307
KDR:0.489
Accuracy:23.275% D-
HSR:14.667% D-
SAS-R
C+
Kills:114
Deaths:82
KDR:1.390
Accuracy:38.206% C+
HSR:60.526% D-
Kills:4,046
Deaths (as Infiltrator):3,151
Deaths (to Infiltrators):2,582
KDR:1.28404
Kill Difference:895
Playtime:141.834 hours
Usage:10%
Score:1.356m
Score/min:159
Accuracy (listed only):30.914%
HSR (listed only):33.322%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
C
Kills:1,300
Deaths:391
KDR:3.325
Accuracy:34.157% C
HSR:13.923% C
AF-41 Hacksaw
C+
Kills:1,232
Deaths:254
KDR:4.850
Accuracy:31.235% C+
HSR:13.393% C
AF-41 Hacksaw
C++
Kills:1,196
Deaths:251
KDR:4.765
Accuracy:34.309% C++
HSR:13.462% C-
AF-23 Grinder
C+
Kills:1,161
Deaths:382
KDR:3.039
Accuracy:37.989% C+
HSR:15.246% C
AF-34 Mattock
B*
Kills:296
Deaths:83
KDR:3.566
Accuracy:41.347% B*
HSR:14.189% D
AF-34 Mattock
B*
Kills:231
Deaths:81
KDR:2.852
Accuracy:44.993% B*
HSR:11.688% D**
NCM2 Falcon
C
Kills:147
Deaths:120
KDR:1.225
Accuracy:33.240% D
HSR:4.082% C
NCM2 Falcon
D
Kills:92
Deaths:60
KDR:1.533
Accuracy:34.219% D
HSR:3.261% D
NCM1 Scattercannon
C-
Kills:86
Deaths:91
KDR:0.945
Accuracy:33.115% C-
HSR:9.302% D**
Kills:5,741
Deaths (as MAX Suit):856.500
Deaths (to MAX Suits):1,674
KDR:6.70286
Kill Difference:4,884.500
Playtime:92.814 hours
Usage:6%
Score:1.611m
Score/min:289
Accuracy (listed only):36.067%
HSR (listed only):10.949%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:4,518
V. Kills:502 N/A
Deaths:525
KDR:8.606
Accuracy:55.994% C++
KPH:57.700 C**
VKPH:6.400 B+
Breaker Rocket Pods
B+
Kills:2,343
V. Kills:382 N/A
Deaths:356
KDR:6.581
Accuracy:53.818% B+
KPH:68.800 C
VKPH:11.200 C
Vortek Rotary
C*
Kills:1,247
V. Kills:1,231 101%
Deaths:764
KDR:1.632
Accuracy:30.193% C+
KPH:12.500 C+
VKPH:12.400 C*
M20 Mustang
C+
Kills:840
V. Kills:914 92%
Deaths:844
KDR:0.995
Accuracy:25.903% D-
KPH:8.900 C-
VKPH:9.700 C+
Tomcat A2AM Pods
D
Kills:65
V. Kills:77 83%
Deaths:29
KDR:2.241
Accuracy:75.156% C--
KPH:17.300 D-
VKPH:20.500 D
Hornet Missiles
C
Kills:61
V. Kills:50 120%
Deaths:19
KDR:3.211
Accuracy:55.261% C-
KPH:40.200 C--
VKPH:32.900 C
Kills:9,074 (6,605 + 0)
Deaths:2,537
KDR:3.577
VKDR:1.244
Vehicle Kills:3,156
Kill Difference:6,537
Playtime:311.193 hours
Usage:21%
Score:3.376m
Score/min:181
Piloting Accuracy:25.903%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C
Kills:96
V. Kills:29 320%
Deaths:15
KDR:6.400
Accuracy:16.151% F-
KPH:23.400 C
VKPH:7.100 D**
CAS30 Tank Buster
C++
Kills:62
V. Kills:59 103%
Deaths:60
KDR:1.033
Accuracy:33.900% D--
KPH:7.400 C+
VKPH:7 C++
Kills:158 (62 + 96)
Deaths:75
KDR:2.107
VKDR:1.173
Vehicle Kills:88
Kill Difference:83
Playtime:12.508 hours
Usage:1%
Score:0.139m
Score/min:185
Piloting Accuracy:33.900%
Gunner Accuracy:16.151%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:265
V. Kills:40 N/A
Deaths:38
KDR:6.974
Accuracy:34.422% C-
KPH:40 B+
VKPH:6 C-
L100 Python AP
C*
Kills:189
V. Kills:157 120%
Deaths:54
KDR:3.500
Accuracy:57.874% C**
KPH:23.900 D
VKPH:19.800 C*
L100 Python HEAT
B+
Kills:143
V. Kills:45 311%
Deaths:24
KDR:5.958
Accuracy:54.868% B+
KPH:32.500 C++
VKPH:10.200 C
Kills:597 (597 + 0)
Deaths:116
KDR:5.147
VKDR:2.086
Vehicle Kills:242
Kill Difference:481
Playtime:18.939 hours
Usage:1%
Score:0.272m
Score/min:239
Driving Accuracy:54.868%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B*
Kills:772
V. Kills:226 340%
Deaths:176
KDR:4.386
Accuracy:47.770% C++
KPH:29.600 B*
VKPH:8.700 C+
Titan-150 AP
B+
Kills:199
V. Kills:196 101%
Deaths:69
KDR:2.884
Accuracy:53.166% B
KPH:16.900 D
VKPH:16.600 B+
Enforcer ML85
C+
Kills:197
V. Kills:153 128%
Deaths:32
KDR:6.156
Accuracy:36.679% D
KPH:21.200 C
VKPH:16.500 C+
E540 Halberd
B+
Kills:103
V. Kills:73 139%
Deaths:20
KDR:5.150
Accuracy:38.977% D
KPH:24.400 C--
VKPH:17.300 B+
Kills:1,271 (971 + 300)
Deaths:297
KDR:4.279
VKDR:2.182
Vehicle Kills:648
Kill Difference:974
Playtime:51.353 hours
Usage:3%
Score:0.752m
Score/min:244
Driving Accuracy:53.166%
Gunner Accuracy:38.977%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:214
V. Kills:23 N/A
Deaths:33
KDR:6.485
Accuracy:37.638% D**
KPH:78.100 C-
VKPH:8.400 C++
Enforcer ML65-H
B+
Kills:147
V. Kills:137 107%
Deaths:31
KDR:4.742
Accuracy:52.927% C--
KPH:37.500 C*
VKPH:34.900 B+
M40 Fury-H
C
Kills:141
V. Kills:15 N/A
Deaths:13
KDR:10.846
Accuracy:37.744% C
KPH:76.300 C
VKPH:8.100 C-
E540 Halberd-H
C+
Kills:102
V. Kills:68 148%
Deaths:21
KDR:4.857
Accuracy:58.759% B
KPH:29.100 D
VKPH:19.400 C+
Kills:604 (0 + 604)
Deaths:98
KDR:6.163
VKDR:2.480
Vehicle Kills:243
Kill Difference:506
Playtime:12.017 hours
Usage:1%
Score:0.248m
Score/min:344
Driving Accuracy:N/A%
Gunner Accuracy:58.759%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:121
V. Kills:16 N/A
Deaths:88
KDR:1.375
Accuracy:41.974% D
KPH:23 C+
VKPH:3 D
Kills:121 (121 + 0)
Deaths:88
KDR:1.375
VKDR:0.182
Vehicle Kills:16
Kill Difference:33
Playtime:5.267 hours
Usage:0%
Score:0.029m
Score/min:91
Driving Accuracy:41.974%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 5,0204,5185258.606B+6.6655.994%C++N/A57.7C**6.4B+19778.3h6.1B+10.9B+
Breaker Rocket Pods 2,7252,3433566.581C+4.6453.818%B+1.622%B**68.7C11.2C28634.1h10.3B*19.2B++
Gauss Compact S 1,5421,5171,3671.11C**0.8323.883%C++12.261%D--18.9C+N/A5280.3h8.8B++36.9B+
C-4 1,8601,4636662.197B+0.2529.279%B+N/A102.3B+27.8C+59914.3h1.1B*3.7B*
NC6 Gauss SAW 1,3271,3171,5320.86C1.0814.628%D--17.92%D-22.4CN/A7858.8h10.2C++69.7C+
AF-23 Grinder 1,3041,3003913.325B+1.3834.157%C13.923%C33.3C++N/A8839h5.6B+16.3B+
Vortek Rotary 2,4781,2477641.632C+0.3130.193%C+N/A12.5C+12.4C*17799.5h65.9B+218.1B+
NC05 Jackhammer 1,2461,2381,0231.21C+0.7344.692%C++9.693%D*42.3C+N/A12029.3h4.6B10.3B
AF-41 Hacksaw 1,2351,2322544.85B*2.9131.235%C+13.393%C46B**N/A11626.8h5.3B++16.9B++
AF-4A Bandit 1,2091,2058731.38C++0.5622.491%D16.681%D--31.9C+N/A8337.8h9.7B+43.1C*
GD-7F 1,2081,2049291.296C**0.6522.511%C16.113%D28.7C+N/A8742h11.3B++50.1B
AC-X11 1,2011,1988161.468B+0.4823.966%C17.529%D-29.1C++N/A8041.1h8.2B*34.3B+
AF-41 Hacksaw 1,1971,1962514.765B*2.8234.309%C++13.462%C-45.3B**N/A11226.4h6B+17.4B++
NC12 Sweeper 1,1811,1781,1401.033C+0.9142.784%C+12.309%C33.9C++N/A8834.8h4B+9.3B+
AF-19 Mercenary 1,1791,1691,4830.788C+1.1620.411%C15.911%D--14.2CN/A4182.2h11.4B+55.6C**
AF-4 Cyclone 1,1661,1631,0091.153C+0.7925.755%C+11.866%D--24.8CN/A7246.9h9.6B+37.4B+
AF-23 Grinder 1,1631,1613823.039C*1.0937.989%C+15.246%C29.6C+N/A7539.2h7C++18.4C*
AF-8 RailJack 1,1301,1292684.213B++2.2740.112%B+74.491%C+36.3B**N/A9731.1h2B++4.9B++
LA1 Anchor 1,0601,0575581.894C+0.0520.944%D15.421%D**45C+N/A11923.5h9.3B+44.4C+
EM6 1,0631,0576221.699C++0.2518.18%D18.543%D-45.8C*N/A12323.1h9.6B++53C++
M20 Mustang 1,7548408440.995C0.9525.903%D-N/A8.9C-9.7C+12494h104C*401.5C+
GD-66 Claw 8108106371.272C++0.6761.864%C**6.79%D**48.5BN/A11516.7h1.9B**3.1B++
Titan-150 HEAT 9987721764.386C+2.4447.77%C++1.554%D-29.7B*8.7C+16926h3.2B**6.7B**
Shrike 9597656541.17B*0.7756.671%C+4.444%B**36.1B**9.2C--21821.2h3.7A+6.6A
GD-22S 7617555081.486C+0.4621.555%C18.676%D43.6C*N/A13317.3h9.9B+46.1C**
Bouncing Betty 745745888.466A++6.5259.345%A++N/A212.9A*N/A5713.5h1.3A*2.2A++
NC1 Gauss Rifle 6546486880.942C+1.0021.499%C14.198%D--25.1C++N/A8725.8h12.1B+56.1C*
Frag Grenade 6266201620N/A618.0659.304%A++N/A885.7A++8.6C+24980.7h2.3A+3.9A
EM1 4424393431.28C++0.6617.95%D12.984%D**35.1C+N/A10812.5h13.2C+73.4C+
NC14 Bolt Driver 4384383481.259C0.6940.194%B++77.397%B19.6CN/A6122.4h2.5C**6.1B+
Razor GD-23 3713663341.096C*0.8524.061%C+13.388%D**12.1DN/A5030.3h11.5B+48B
Mag-Cutter 35435318,8780.019C+1.9321.378%DN/A0.4CN/A1841.7h2B+9.6C++
LA3 Desperado 3483473960.876C+1.0729.439%C++19.597%C+27.1CN/A7712.8h7.8B+26.6B+
NC9 A-Tross 3253252251.444C++0.5020.013%D*27.077%B34.6C+N/A869.4h8.4B*41.8C+
NS-357 Underboss 3103072961.037C++0.9129.459%D-11.401%D*37.9C+N/A1038.1h4C**13.5C+
Spear Anti-Vehicle Phalanx Turret 423298515.843C+3.9041.197%C+4.027%C+41.4C*17.4C3147.2h7.1B+17.3B+
AF-34 Mattock 297296833.566C++1.6241.347%B*14.189%D42.3C++N/A1297h5.9C*14.3B+
C75 Viper 305265386.974B++5.0334.422%C-N/A40.2B+6.1C-2006.6h6.8A19.8B**
Sticky Grenade 2462441244N/A242.0664.583%AN/A2440M++20B++89130.1h0.8A1.2B**
AF-34 Mattock 231231812.852C+0.9144.993%B*11.688%D**34.5CN/A1146.7h7.9C-17.5B
C85 Canister-H 237214336.485C4.5437.638%D**11.682%C++79.3C-8.5C++2662.7h5.1B++13.6C*
NC4 Mag-Shot 2092072430.852C*1.0925.533%C17.391%C24.4C+N/A858.5h9.4C+36.7C+
Titan-150 AP 395199692.884C0.9453.166%B1.508%D16.9D16.6B+37411.8h5.7C--10.6C+
Enforcer ML85 350197326.156C**4.2136.679%D3.046%B*21.2C16.5C+2469.3h11.9B32.3C++
19A Fortuna 1951922000.96C0.9819.447%F-15.104%D--13.3D--N/A3614.4h9.3B47.6C--
LA8 Rebel 1941912020.946C++1.0026.259%D12.565%D*25.8C+N/A707.4h5.1B*19.2B
L100 Python AP 346189543.5C1.5657.874%C**2.116%C23.9D19.9C**2817.9h6.1C+10.6C++
MANA Anti-Personnel Turret 172172901.911N/A0.0315.636%UN/A1720UN/A4021400.1h20.3T*130.1T*
AF-18 Stalker 1501503070.489D1.4623.275%D-14.667%D-14.6D-N/A4310.3h11.3B+48.7C++
NCM2 Falcon 2021471201.225C++0.7233.24%D4.082%C10.4C3.9C7614.2h9.7B+29.1C++
Enforcer ML65-H 284147314.742C++2.8052.927%C--2.041%C++37.7C*35.1B+4333.9h13.4B+25.3B+
L100 Python HEAT 188143245.958C++4.0154.868%B+3.497%B++32.5C++10.2C2224.4h4.2B++7.7B**
MANA Anti-Vehicle Turret 219143612.344M++0.4043.703%C++21.678%U1430A++760D*557170.1h5.7A++13.1A*
Anti-Vehicle Grenade 1521411141N/A139.0672.017%A**N/A705A++55C--28310.2h3.6B**5A
M40 Fury-H 1561411310.846C+8.9037.744%C1.418%C*78.3C+8.3C-2751.8h6.7B+17.8B+
Tank Mine 213132423.143C**1.2043.517%B++N/A110C++67.5C*12921.2h2.2C-5.1B++
M40 Fury-F 137121881.375C+0.5741.974%DN/A22.8C+3D915.3h6.4B++15.2B++
NC15 Phoenix 1961151051.095C+0.8543.788%D**N/A14.2C++10C1488.1h6.3A14.4B*
SAS-R 115114821.39C-0.5538.206%C+60.526%D-27.8C--N/A1034.1h2.3C+6.1C++
Hawk GD-68 1831101420.775C++1.1761.303%C+1.818%C--11.6C-7.7C-1909.5h6.9B++11.3B+
Mauler S6 106106791.342B+0.6039.571%C+11.321%D-42.4B++N/A1902.5h3.1A7.9B*
E540 Halberd 176103205.15C3.2138.977%D8.738%M++24.5C-17.4B+3414.2h5.7C++14.6C
E540 Halberd-H 170102214.857C2.9158.759%B2.941%B++29.1D19.4C+3403.5h6.9C11.7C+
AP30 Shredder 12596156.4C++4.4616.151%F-3.125%B*23.4C7.1D**2194.1h33.4A206.9B+
NCM2 Falcon 13592601.533B++0.4134.219%D3.261%D9.2C-4.3C+6510h13.3B38.9C++
NCM1 Scattercannon 8786910.945C1.0033.115%C-9.302%D**11.8D--N/A617.3h10.6D--31.9D
M60-A Bulldog 8981243.375C1.4330.038%DN/A25.3C--2.5D-1373.2h5B+16.5C*
AF-22 Crow 111721360.529C+1.4263.521%C--1.389%D10.4D5.7D1136.9h9.7C15.3C
MAX Punch 71698760.079C+1.8742.541%C+N/A0.8CN/A289.1h2.2C++5.2C++
Tomcat A2AM Pods 14265292.241D0.3075.156%C--N/A17.1D-20.3D3323.8h11.1D*14.8D**
CAS30 Tank Buster 12162601.033C+0.9133.9%D--N/A7.4C+7C++1688.4h39.9C*117.8C*
Hornet Missiles 11161193.211C1.2755.261%C-N/A40.7C--33.3C4051.5h9.9B17.9C**
M60-A Bulldog 6255227.5B+25.5636.348%D-N/A32.4C+4.1C*1671.7h3.9A10.9B+
NS-11P 5151351.457C**0.4922.115%C+13.726%D-30C++N/A1091.7h14.8C+66.8C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon22690.5h
Anti-Vehicle MANA Turret121151.8h
Nano-Armor Kit437575,70444.2h
Nanite Revive Grenade07440.2h
Medical Kit263010.6h
Medical Applicator19274,1326.5h
Motion Spotter43920.4h
Restoration Kit797291.5h
M12 Kobalt0750h
Recon Detection Device221,1552h
Ammunition Package52240.2h
Anti-Infantry MANA Turret191531.5h

Check the help document for the dictionary if you want to learn more about words used here.


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