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Centurion UltraParadise[HSR] UltraParadise
VS BR 53

KDR: 6.79

Score: 1.8m

Last Seen: May 21st, 2020 8:33 PM
- OFFLINE - 7.1 hour(s)

Battle Rank 53 - Vanu Sovereignty on Miller
Level Progress (to 54): 27%
Level 100 Progress: 10% 396h
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS VE-C Horizon Solstice VE3 Pulsar C Zenith VX-5 Serpent VE92 Orion VS54 Ghost NS-44P Commissioner
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $22,136,445 MLG Score: 17695
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 15.9%MEDKIT per DEATH: 1.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.551%32.585%1191612775,2117.96789-1.178

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.335%0C+0C+0C+HEAD ++ (~14.31)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230C+8.40C+14.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.709%79.894%0112821896113.09836

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0C+0C+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10C+1.70C+2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
1.8m255.8%719 (43.1k)656 (39.4k)6.789537,0001,0316.9078653 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS128388537.803%32.471%122802:405

89% Light Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 29th, 2020 8:15 PMMay 7th, 2020 11:17 PMMay 23rd, 2020 6:14 AM (2d) (PST)May 21st, 2020 4:58 PM (3d) (PST)May 21st, 2020 4:33 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4813211,1602.5440.3750.8266.6180.04417695

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,87219,24869,6241532250397339,333

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
45.9h/1.9d 122 2,273 1,924 18.2k 24 292 120 4.1m

Light AssaultCLASS DETAILS: Light Assault
VE-C Horizon
A
Kills:1,196
Deaths:126
KDR:9.492
Accuracy:44.838% A
HSR:34.030% B**
Solstice VE3
M++
Kills:1,185
Deaths:136
KDR:8.713
Accuracy:39.582% M++
HSR:29.367% A+
Pulsar C
A*
Kills:1,184
Deaths:146
KDR:8.110
Accuracy:37.263% A*
HSR:32.095% A
Zenith VX-5
A++
Kills:1,182
Deaths:122
KDR:9.689
Accuracy:35.187% A++
HSR:34.433% A++
Serpent VE92
A++
Kills:1,171
Deaths:170
KDR:6.888
Accuracy:34.675% A++
HSR:32.793% A++
Kills:5,918
Deaths (as Light Assault):700
Deaths (to Light Assaults):290
KDR:8.45429
Kill Difference:5,218
Playtime:41.027 hours
Usage:89%
Score:1.573m
Score/min:639
Accuracy (listed only):38.309%
HSR (listed only):32.544%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
A*
Kills:301
Deaths:40
KDR:7.525
Accuracy:34.216% A*
HSR:37.542% A+
Kills:301
Deaths (as Heavy Assault):40
Deaths (to Heavy Assaults):255
KDR:7.525
Kill Difference:261
Playtime:2.210 hours
Usage:5%
Score:0.168m
Score/min:1,269
Accuracy (listed only):34.216%
HSR (listed only):37.542%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:189
Deaths:6
KDR:31.500
Accuracy:41.709% C*
HSR:79.894% B**
NS-44P Commissioner
B**
Kills:188
Deaths:39
KDR:4.821
Accuracy:51.777% B**
HSR:35.106% B*
Kills:377
Deaths (as Infiltrator):45
Deaths (to Infiltrators):164
KDR:8.37778
Kill Difference:332
Playtime:2.017 hours
Usage:4%
Score:0.057m
Score/min:469
Accuracy (listed only):46.743%
HSR (listed only):57.500%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-C Horizon 1,2131,1961269.492S2.7044.838%A34.03%B**199.3M+2.8A++4586h9.5B**21.1B*
Solstice VE3 1,2071,1851368.713U1.9239.582%M++29.367%A+179.5S3.3S4226.6h9.1A23B+
Pulsar C 1,1991,1841468.11M++1.3237.263%A*32.095%A191S2.4M**4456.2h7.8B**21.1B**
Zenith VX-5 1,1961,1821229.689S2.9035.187%A++34.433%A++171.3S2A*4046.9h9.1B**25.7B**
Serpent VE92 1,1801,1711706.888M**0.1034.675%A++32.793%A++201.9S1.6A++4705.8h8.7B**25B**
Orion VS54 305301407.525A**0.7434.216%A*37.542%A+167.2S2.2M+8571.8h8.2A24C**
Ghost 190189631.5S24.7141.709%C*79.894%B**126MN/A3481.5h1.7B*4.1B++
NS-44P Commissioner 188188394.821M1.9751.777%B**35.106%B*376SN/A10700.5h2.3B++4.5B**
Plasma Grenade 1571541154N/A147.2149.278%C**N/A513.3C+10C+13870.3h3.3C++6.7C**
Icikill 59581,0280.056C++6.7332.159%C+N/A1.3CN/A444.7h1.3B**3.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter0540h
Medical Kit2341,2977.3h

Check the help document for the dictionary if you want to learn more about words used here.


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