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Harbinger Legionary UltramaxVS[KlSS] UltramaxVS
VS BR 92

KDR: 4.25

Score: 11.6m

Last Seen: May 18th, 2019 1:21 PM
- OFFLINE - 161.9 hour(s)

Battle Rank 92 - Vanu Sovereignty on Connery - Outfit Member of HelloKittyIslandAdventures[KlSS] HelloKittyIslandAdventures
VS outfit on Connery

Members: 6
Level Progress (to 93): 99%
Level 100 Progress: 61% 253h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-15MB VX29 Polaris SVA-88 NS-44P Commissioner NS Harrower
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,249,094 MLG Score: 6594
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 1.7%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.17%29.359%100321117626,5175.09452-0.848

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.791%2.546A**1.316A-0.67DHEAD ++ (~12.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.61B+9.90.304C*19.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.903%0.481%33411196208112361.84071562%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.57A+-1.028D*-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.881B*100.811B++9.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.165%0.976%284211952051231391.65323146%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.222%1.204B**-0.859D--0.565

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.801B++11.60.707B++12

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.154%75.859%284211954,424596187.41039

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.164%2.578A**0.576B+0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.626B+1.90.394B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.696%24.561%284111965757020.0998249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.767A++1.982A++-1.605

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.576B+3.50.278C*2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HelloKittyIslandAdventures[KlSS] HelloKittyIslandAdventures
VS outfit on Connery

Members: 6
11.6m170.1%479 (28.7k)387 (23.2k)4.246534,9198,2234.3525592 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1197499833.051%32.487%107403:389

6% Combat Medic61% Heavy Assault22% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 18th, 2016 11:24 AMJan 1st, 2019 3:15 PMMay 24th, 2019 8:14 AM (18h) (PST)May 18th, 2019 10:13 AM (7d) (PST)May 18th, 2019 9:21 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7771875901.1670.2750.3792.0390.0326594

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,61211,24535,367701623122223,239

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
498.8h/20.8d 872 11,344 8,283 61k 475 1,614 957 23.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:13,705
Deaths:2,843
KDR:4.821
Accuracy:33.459% A++
HSR:31.266% C++
Orion VS54
M
Kills:1,967
Deaths:476
KDR:4.132
Accuracy:33.832% M
HSR:31.164% B**
NS-15MB
B**
Kills:1,300
Deaths:293
KDR:4.437
Accuracy:33.568% B**
HSR:28.385% C+
VX29 Polaris
M
Kills:1,278
Deaths:305
KDR:4.190
Accuracy:37.252% M
HSR:28.482% B*
SVA-88
A*
Kills:1,238
Deaths:275
KDR:4.502
Accuracy:34.654% A*
HSR:28.110% B+
Pulsar LSW
A**
Kills:1,166
Deaths:294
KDR:3.966
Accuracy:35.546% A**
HSR:28.988% B++
VE-H Maw
A++
Kills:195
Deaths:37
KDR:5.270
Accuracy:34.757% A++
HSR:24.103% C
NS-15MP
A*
Kills:108
Deaths:24
KDR:4.500
Accuracy:38.485% A*
HSR:26.852% C
Kills:20,957
Deaths (as Heavy Assault):4,547
Deaths (to Heavy Assaults):2,537
KDR:4.60897
Kill Difference:16,410
Playtime:303.444 hours
Usage:61%
Score:7.858m
Score/min:432
Accuracy (listed only):35.194%
HSR (listed only):28.419%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:1,063
Deaths:447
KDR:2.378
Accuracy:29.875% B**
HSR:23.236% B*
Solstice VE3
A**
Kills:385
Deaths:87
KDR:4.425
Accuracy:35.859% A**
HSR:21.558% B
VX6-7
A++
Kills:384
Deaths:84
KDR:4.571
Accuracy:33.436% A++
HSR:24.219% B+
Zenith VX-5
A*
Kills:295
Deaths:53
KDR:5.566
Accuracy:35.032% A*
HSR:26.780% B*
Pulsar C
A+
Kills:230
Deaths:74
KDR:3.108
Accuracy:31.519% A+
HSR:23.044% C+
Serpent VE92
A**
Kills:201
Deaths:54
KDR:3.722
Accuracy:34.963% A**
HSR:20.398% C++
NS-11CP
A**
Kills:110
Deaths:23
KDR:4.783
Accuracy:41.596% A**
HSR:18.182% D
Thanatos VE70
A**
Kills:57
Deaths:11
KDR:5.182
Accuracy:62.696% A**
HSR:24.561% A++
Kills:2,725
Deaths (as Light Assault):833
Deaths (to Light Assaults):1,648
KDR:3.27131
Kill Difference:1,892
Playtime:32.736 hours
Usage:7%
Score:0.609m
Score/min:310
Accuracy (listed only):38.122%
HSR (listed only):22.747%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,063
Deaths:447
KDR:2.378
Accuracy:29.875% B**
HSR:23.236% B*
H-V45
M++
Kills:585
Deaths:121
KDR:4.835
Accuracy:38.128% M++
HSR:21.197% C++
Terminus VX-9
A**
Kills:390
Deaths:113
KDR:3.451
Accuracy:36.801% A**
HSR:30.769% B++
Pulsar VS1
M++
Kills:128
Deaths:24
KDR:5.333
Accuracy:38.404% M++
HSR:23.438% B+
Thanatos VE70
A**
Kills:57
Deaths:11
KDR:5.182
Accuracy:62.696% A**
HSR:24.561% A++
Kills:2,223
Deaths (as Combat Medic):716
Deaths (to Combat Medics):1,318
KDR:3.10475
Kill Difference:1,507
Playtime:28.817 hours
Usage:6%
Score:0.430m
Score/min:249
Accuracy (listed only):41.181%
HSR (listed only):24.640%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:4,339
Deaths:617
KDR:7.032
Accuracy:52.055% A*
HSR:75.663% B++
NS-44P Commissioner
A+
Kills:1,206
Deaths:578
KDR:2.087
Accuracy:54.255% A+
HSR:27.197% C++
Sirius SX12
B**
Kills:1,063
Deaths:447
KDR:2.378
Accuracy:29.875% B**
HSR:23.236% B*
NS-357 Underboss
A+
Kills:342
Deaths:228
KDR:1.500
Accuracy:49.201% A+
HSR:30.994% A
Spiker
B**
Kills:241
Deaths:127
KDR:1.898
Accuracy:37.356% B**
HSR:28.216% B**
XM98
M++
Kills:85
Deaths:3
KDR:28.333
Accuracy:58.175% M++
HSR:85.882% A
Kills:7,276
Deaths (as Infiltrator):2,000
Deaths (to Infiltrators):1,238
KDR:3.638
Kill Difference:5,276
Playtime:107.613 hours
Usage:22%
Score:2.087m
Score/min:323
Accuracy (listed only):46.819%
HSR (listed only):45.198%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A**
Kills:385
Deaths:87
KDR:4.425
Accuracy:35.859% A**
HSR:21.558% B
VX6-7
A++
Kills:384
Deaths:84
KDR:4.571
Accuracy:33.436% A++
HSR:24.219% B+
Zenith VX-5
A*
Kills:295
Deaths:53
KDR:5.566
Accuracy:35.032% A*
HSR:26.780% B*
Pulsar C
A+
Kills:230
Deaths:74
KDR:3.108
Accuracy:31.519% A+
HSR:23.044% C+
Serpent VE92
A**
Kills:201
Deaths:54
KDR:3.722
Accuracy:34.963% A**
HSR:20.398% C++
NS-11CP
A**
Kills:110
Deaths:23
KDR:4.783
Accuracy:41.596% A**
HSR:18.182% D
Thanatos VE70
A**
Kills:57
Deaths:11
KDR:5.182
Accuracy:62.696% A**
HSR:24.561% A++
Kills:1,662
Deaths (as Engineer):386
Deaths (to Engineers):835
KDR:4.3057
Kill Difference:1,276
Playtime:24.621 hours
Usage:5%
Score:0.607m
Score/min:411
Accuracy (listed only):39.300%
HSR (listed only):22.677%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:208
V. Kills:7 N/A
Deaths:22
KDR:9.455
Accuracy:51.903% A+
KPH:65.600 B++
VKPH:2.200 D
Kills:208 (208 + 0)
Deaths:22
KDR:9.455
VKDR:0.318
Vehicle Kills:7
Kill Difference:186
Playtime:3.172 hours
Usage:1%
Score:0.041m
Score/min:215
Piloting Accuracy:51.903%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:147
V. Kills:68 213%
Deaths:17
KDR:8.647
Accuracy:53.319% B**
KPH:35.900 B**
VKPH:16.600 C++
Kills:147 (0 + 147)
Deaths:17
KDR:8.647
VKDR:4
Vehicle Kills:68
Kill Difference:130
Playtime:4.096 hours
Usage:1%
Score:0.057m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:53.319%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:58
V. Kills:4 N/A
Deaths:8
KDR:7.250
Accuracy:35.721% C+
KPH:86.600 C+
VKPH:6 C+
Kills:58 (0 + 58)
Deaths:8
KDR:7.250
VKDR:0.500
Vehicle Kills:4
Kill Difference:50
Playtime:0.670 hours
Usage:0%
Score:0.010m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:35.721%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 13,89713,7052,8434.821B+0.5733.459%A++31.266%C++89.3B++1.3A237153.4h10.4C*31B*
Ghost 4,3554,3396177.032A+2.7952.055%A*75.663%B++66.3AN/A17465.4h1.9B++3.7B**
Orion VS54 1,9831,9674764.132A+0.1133.832%M31.164%B**73.4A++N/A23926.8h9.7B**28.6B+
NS-15MB 1,3101,3002934.437A*0.1933.568%B**28.385%C+75.6B+N/A17417.2h10.4B+31B
VX29 Polaris 1,2881,2783054.19A**0.0637.252%M28.482%B*75.2AN/A23017h10.2B*27.4B*
SVA-88 1,2431,2382754.502A+0.2634.654%A*28.11%B+74.1B**N/A26516.7h11.1B32B*
NS-44P Commissioner 1,2071,2065782.087B++2.1654.255%A+27.197%C++80.4B++N/A22715h2.8B++5.2B*
NS Harrower 1,1901,1888,1470.146A++4.1042.027%B++N/A2.9C+N/A7413.3h1.5B**3.7B++
Pulsar LSW 1,1801,1662943.966A*0.2835.546%A**28.988%B++75.2AN/A21415.5h10.4B++29.3B**
Sirius SX12 1,0631,0634472.378B**1.8729.875%B**23.236%B*52.9AN/A12620.1h10.4B**35B*
S1 1,0347082003.54S0.7158.665%C*1.271%D-48.5A++22.3A31814.6h4.5B**7.7B*
H-V45 5905851214.835A*0.5938.128%M++21.197%C++62.9A++N/A1779.3h10.9B**28.6A
M12 Kobalt 6005672127C+22.7525.376%B+12.698%D--135B+7.9B*4164.2h14.3B+56.3B++
Terminus VX-9 3913901133.451A0.8036.801%A**30.769%B++45.9BN/A1398.5h11.5B+31.2B*
Solstice VE3 389385874.425S0.1835.859%A**21.558%B48.7A++N/A2007.9h11B*30.7B++
VX6-7 391384844.571M0.3233.436%A++24.219%B+67.4A+1.2A++2075.7h10.7B+32.1B*
NS-357 Underboss 3463422281.5B+2.7549.201%A+30.994%A71.3B**N/A2114.8h3.1B**6.4B**
Zenith VX-5 298295535.566S1.3235.032%A*26.78%B*65.6A+N/A2984.5h10.5B*29.9B*
Spiker 2432411271.898B*2.3537.356%B**28.216%B**65.1B**N/A1833.7h6.5B++17.3B**
Pulsar C 232230743.108A+1.1431.519%A+23.044%C+38.3B+N/A1296h9.7B++30.8B++
Frag Grenade 2282221222N/A217.7540.877%DN/A317.1D8.6C++10080.7h4.4C-10.8C
Light PPA 215208229.455B+5.2151.903%A+N/A65B++2.2D2153.2h10B+19.3B+
Serpent VE92 204201543.722A**0.5234.963%A**20.398%C++55.8AN/A1883.6h11.4B+32.7B*
VE-H Maw 199195375.27M++1.0234.757%A++24.103%C69.6B++1.4B**2552.8h9.8B+28.3B++
Saron HRB 215147178.647B++4.4053.319%B**N/A35.9B**16.6C++2314.1h13.4A25.2A
Pulsar VS1 132128245.333S1.0938.404%M++23.438%B+33.7B+1.1A++1623.8h10.9A28.4A
NS-11CP 112110234.783A**0.5441.596%A**18.182%D50C+N/A1222.2h12C++28.8B++
NS-15MP 108108244.5B**0.2538.485%A*26.852%C98.2B*N/A2361.1h10.4C*26.9B*
XM98 8785328.333U24.0958.175%M++85.882%A60.7A*1.4S2771.4h1.8B**3.1A
Proton II PPA-H 625887.25C3.0035.721%C+1.724%C+82.9C+5.7C+2380.7h7.1B*19.7B++
Thanatos VE70 5957115.182S0.9462.696%A**24.561%A++95M**3.3S5100.6h3.5B**5.6B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon421,2981h
Medical Applicator216,5730.4h
Restoration Kit8680.1h
Motion Spotter115,7043.4h
Nano-Armor Kit1032,6203.1h
Medical Kit5194,5588.1h
WLT-Howler Mining Laser31210.3h

Check the help document for the dictionary if you want to learn more about words used here.


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