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Harbinger Legionary UltramaxVS[KlSS] UltramaxVS
VS BR 90

KDR: 4.32

Score: 10.8m

Last Seen: Jan 18th, 2019 8:16 AM
- OFFLINE - 46.7 hour(s)

Battle Rank 90 - Vanu Sovereignty on Briggs - Outfit Member of HelloKittyIslandAdventures[KlSS] HelloKittyIslandAdventures
VS outfit on Briggs

Members: 8
Level Progress (to 91): 77%
Level 100 Progress: 57% 279h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-15MB VX29 Polaris SVA-88 NS-44P Commissioner Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,191,548 MLG Score: 6548
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.169%29.212%99821100124,1515.11999-0.8

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.86%2.568A**1.324A-0.731D-HEAD ++ (~12.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.20.61B+100.302C*19.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.017%0.503%34511021199104361.89524538%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.532A+-1.016D*-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.60.885B*9.70.817B++8.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.165%0.976%302210202051161381.75214147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.222%1.209B**-0.86D--0.587

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.8B++11.60.704B++12

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.342%75.434%302210204,087545167.48535

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.099%2.599A**0.545B+0.174

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.624B+1.90.389C**1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HelloKittyIslandAdventures[KlSS] HelloKittyIslandAdventures
VS outfit on Briggs

Members: 8
10.8m171.7%484 (29k)392 (23.5k)4.3204431,9547,3964.4329490 (90)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022455132.96%32.262%106303:438

6% Combat Medic60% Heavy Assault22% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 18th, 2016 11:24 AMJan 1st, 2019 3:15 PMJan 19th, 2019 3:24 PM (10h) (PST)Jan 18th, 2019 4:22 AM (2d) (PST)Jan 18th, 2019 4:16 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7771835941.1630.2690.3752.0540.0336548

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,63211,01035,622701623123223,491

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
457.9h/19.1d 832 10,309 7,589 56.4k 442 1,539 903 21.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:11,891
Deaths:2,457
KDR:4.840
Accuracy:33.444% A++
HSR:31.394% C++
Orion VS54
M
Kills:1,739
Deaths:426
KDR:4.082
Accuracy:33.567% M
HSR:30.995% B*
NS-15MB
A
Kills:1,286
Deaths:290
KDR:4.434
Accuracy:33.497% A
HSR:28.305% C+
VX29 Polaris
A**
Kills:1,271
Deaths:301
KDR:4.223
Accuracy:37.248% A**
HSR:28.482% B*
SVA-88
A*
Kills:1,208
Deaths:267
KDR:4.524
Accuracy:34.655% A*
HSR:27.980% B+
Pulsar LSW
A**
Kills:1,165
Deaths:292
KDR:3.990
Accuracy:35.543% A**
HSR:28.927% B++
VE-H Maw
A++
Kills:190
Deaths:35
KDR:5.429
Accuracy:34.761% A++
HSR:24.737% C+
NS-15MP
A*
Kills:108
Deaths:24
KDR:4.500
Accuracy:38.485% A*
HSR:26.852% C
Kills:18,858
Deaths (as Heavy Assault):4,092
Deaths (to Heavy Assaults):2,306
KDR:4.6085
Kill Difference:14,766
Playtime:276.090 hours
Usage:60%
Score:7.237m
Score/min:437
Accuracy (listed only):35.150%
HSR (listed only):28.459%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:1,034
Deaths:438
KDR:2.361
Accuracy:29.678% B**
HSR:23.308% B*
Solstice VE3
A**
Kills:381
Deaths:86
KDR:4.430
Accuracy:35.903% A**
HSR:21.785% B
VX6-7
A++
Kills:367
Deaths:80
KDR:4.588
Accuracy:33.294% A++
HSR:23.978% B+
Zenith VX-5
A*
Kills:295
Deaths:53
KDR:5.566
Accuracy:35.032% A*
HSR:26.780% B*
Pulsar C
A+
Kills:214
Deaths:72
KDR:2.972
Accuracy:31.579% A+
HSR:21.495% C
Serpent VE92
A*
Kills:180
Deaths:44
KDR:4.091
Accuracy:33.975% A*
HSR:20% C++
NS-11CP
M
Kills:110
Deaths:23
KDR:4.783
Accuracy:41.596% M
HSR:18.182% D
Kills:2,581
Deaths (as Light Assault):796
Deaths (to Light Assaults):1,484
KDR:3.24246
Kill Difference:1,785
Playtime:30.305 hours
Usage:7%
Score:0.585m
Score/min:322
Accuracy (listed only):34.437%
HSR (listed only):22.218%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,034
Deaths:438
KDR:2.361
Accuracy:29.678% B**
HSR:23.308% B*
H-V45
M+
Kills:585
Deaths:120
KDR:4.875
Accuracy:38.128% M+
HSR:21.197% C++
Terminus VX-9
A**
Kills:341
Deaths:90
KDR:3.789
Accuracy:37.412% A**
HSR:30.205% B+
Pulsar VS1
M++
Kills:128
Deaths:24
KDR:5.333
Accuracy:38.404% M++
HSR:23.438% B+
Kills:2,088
Deaths (as Combat Medic):672
Deaths (to Combat Medics):1,134
KDR:3.10714
Kill Difference:1,416
Playtime:26.233 hours
Usage:6%
Score:0.398m
Score/min:253
Accuracy (listed only):35.905%
HSR (listed only):24.537%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:4,002
Deaths:540
KDR:7.411
Accuracy:52.238% A*
HSR:75.212% B++
NS-44P Commissioner
A+
Kills:1,191
Deaths:573
KDR:2.079
Accuracy:54.364% A+
HSR:27.120% C*
Sirius SX12
B**
Kills:1,034
Deaths:438
KDR:2.361
Accuracy:29.678% B**
HSR:23.308% B*
NS-357 Underboss
A++
Kills:290
Deaths:166
KDR:1.747
Accuracy:49.836% A++
HSR:30.345% A
Spiker
B*
Kills:177
Deaths:95
KDR:1.863
Accuracy:36.072% B*
HSR:25.424% B++
XM98
M++
Kills:85
Deaths:3
KDR:28.333
Accuracy:58.175% M++
HSR:85.882% A
Kills:6,779
Deaths (as Infiltrator):1,815
Deaths (to Infiltrators):1,132
KDR:3.73499
Kill Difference:4,964
Playtime:99.370 hours
Usage:22%
Score:1.932m
Score/min:324
Accuracy (listed only):46.727%
HSR (listed only):44.548%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A**
Kills:381
Deaths:86
KDR:4.430
Accuracy:35.903% A**
HSR:21.785% B
VX6-7
A++
Kills:367
Deaths:80
KDR:4.588
Accuracy:33.294% A++
HSR:23.978% B+
Zenith VX-5
A*
Kills:295
Deaths:53
KDR:5.566
Accuracy:35.032% A*
HSR:26.780% B*
Pulsar C
A+
Kills:214
Deaths:72
KDR:2.972
Accuracy:31.579% A+
HSR:21.495% C
Serpent VE92
A*
Kills:180
Deaths:44
KDR:4.091
Accuracy:33.975% A*
HSR:20% C++
NS-11CP
M
Kills:110
Deaths:23
KDR:4.783
Accuracy:41.596% M
HSR:18.182% D
Kills:1,547
Deaths (as Engineer):358
Deaths (to Engineers):747
KDR:4.32123
Kill Difference:1,189
Playtime:24.402 hours
Usage:5%
Score:0.604m
Score/min:413
Accuracy (listed only):35.230%
HSR (listed only):22.037%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:199
V. Kills:7 N/A
Deaths:20
KDR:9.950
Accuracy:52.017% A+
KPH:70.900 B*
VKPH:2.500 C-
Kills:199 (199 + 0)
Deaths:20
KDR:9.950
VKDR:0.350
Vehicle Kills:7
Kill Difference:179
Playtime:2.806 hours
Usage:1%
Score:0.040m
Score/min:236
Piloting Accuracy:52.017%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:147
V. Kills:68 213%
Deaths:17
KDR:8.647
Accuracy:53.319% B**
KPH:35.900 B**
VKPH:16.600 C++
Kills:147 (0 + 147)
Deaths:17
KDR:8.647
VKDR:4
Vehicle Kills:68
Kill Difference:130
Playtime:4.096 hours
Usage:1%
Score:0.057m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:53.319%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:58
V. Kills:4 N/A
Deaths:8
KDR:7.250
Accuracy:35.721% C+
KPH:86.600 C+
VKPH:6 C+
Kills:58 (0 + 58)
Deaths:8
KDR:7.250
VKDR:0.500
Vehicle Kills:4
Kill Difference:50
Playtime:0.670 hours
Usage:0%
Score:0.010m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:35.721%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 12,05611,8912,4574.84B+0.5233.444%A++31.394%C++87.8B++1.2B**239135.4h10.5C*31.3B*
Ghost 4,0164,0025407.411A+3.0952.238%A*75.212%B++67.9AN/A17658.9h1.9B++3.7B*
Orion VS54 1,7521,7394264.082A++0.2433.567%M30.995%B*71A++N/A23424.5h9.7B**28.9B**
NS-15MB 1,2961,2862904.434A*0.1133.497%A28.305%C+76.1B+N/A17416.9h10.4B+31.1B
VX29 Polaris 1,2811,2713014.223A**0.1037.248%A**28.482%B*75.7AN/A23016.8h10.2B*27.4B*
SVA-88 1,2131,2082674.524A0.2034.655%A*27.98%B+74.6B**N/A26916.2h11.2B32.2B*
NS-44P Commissioner 1,1921,1915732.079B++2.2454.364%A+27.12%C*81.6B++N/A23114.6h2.8B*5.2B*
Pulsar LSW 1,1791,1652923.99A*0.3335.543%A**28.927%B++75.2AN/A21415.5h10.4B++29.3B*
NS Harrower 1,0741,0727,3190.146A*4.1741.608%B++N/A2.8C+N/A7380.4h1.5B**3.7B++
Sirius SX12 1,0341,0344382.361A1.9629.678%B**23.308%B*53.9AN/A12919.2h10.4B**35B*
S1 9876751893.571S0.7559.265%C**1.333%D-50A*23.1A+32513.5h4.5B**7.5B**
H-V45 5905851204.875A*0.5538.128%M+21.197%C++63.6A++N/A1799.2h10.9B*28.6A
M12 Kobalt 6005672127C+22.6825.376%B+12.698%D--135B+7.9B++4164.2h14.3B+56.3B++
Solstice VE3 385381864.43S0.1135.903%A**21.785%B50.1A*N/A2007.6h11B*30.7B++
VX6-7 374367804.588A*0.2733.294%A++23.978%B+68A+1.3A*2085.4h10.7B++32.2B*
Terminus VX-9 342341903.789A+0.5337.412%A**30.205%B+47.4B+N/A1437.2h11.8C**31.5B*
Zenith VX-5 298295535.566S1.2535.032%A*26.78%B*65.6AN/A3004.5h10.5B*29.9B*
NS-357 Underboss 2942901661.747B*2.5749.836%A++30.345%A70.7B**1B**2204.1h3.1B**6.3B**
Frag Grenade 2262201220N/A215.6840.976%DN/A314.3D8.6C++10040.7h4.4C-10.8C
Pulsar C 216214722.972B**1.3531.579%A+21.495%C38.9B+N/A1325.5h9.7B++30.7B++
Light PPA 206199209.95B+5.6352.017%A+N/A71.1B*2.5C-2362.8h9.7B+18.6B+
VE-H Maw 193190355.429M+1.1134.761%A++24.737%C+70.4B++1.1B+2542.7h9.9B+28.4B++
Serpent VE92 183180444.091M+0.2333.975%A*20%C++62.1A++1A++2112.9h10.6B++31.2B*
Spiker 179177951.863B*2.4636.072%B*25.424%B++59B*N/A1603h6.5B++18.2B**
Saron HRB 215147178.647B++4.3353.319%B**N/A35.9B**16.6C++2314.1h13.4A25.2A+
Pulsar VS1 132128245.333S1.0138.404%M++23.438%B+34.6B+1.1A++1573.7h10.9A28.4A
NS-11CP 112110234.783A**0.4641.596%M18.182%D50C+N/A1222.2h12C++28.8B++
NS-15MP 108108244.5A0.1838.485%A*26.852%C98.2B*N/A2341.1h10.4C**26.9B++
XM98 8785328.333U24.0158.175%M++85.882%A60.7A*1.4S2771.4h1.8B**3.1A
Proton II PPA-H 625887.25C2.9335.721%C+1.724%C+82.9C+5.7C+2380.7h7.1B*19.7B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter95,3203.2h
Restoration Kit8680.1h
Spawn Beacon421,2101h
Medical Applicator35,4010.3h
Nano-Armor Kit1032,3983.1h
Medical Kit4374,0407.3h
WLT-Howler Mining Laser31210.3h

Check the help document for the dictionary if you want to learn more about words used here.


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