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Harbinger Legionary UltramaxVS[KlSS] UltramaxVS
VS BR 91

KDR: 4.31

Score: 11.2m

Last Seen: Mar 21st, 2019 12:40 PM
- OFFLINE - 17.6 hour(s)

Battle Rank 91 - Vanu Sovereignty on Briggs - Outfit Member of HelloKittyIslandAdventures[KlSS] HelloKittyIslandAdventures
VS outfit on Briggs

Members: 7
Level Progress (to 92): 97%
Level 100 Progress: 59% 266h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Ghost Orion VS54 NS-15MB VX29 Polaris SVA-88 NS-44P Commissioner Pulsar LSW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,211,564 MLG Score: 6564
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 1.6%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.182%29.294%100121101225,0675.08768-0.78

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.836%2.556A**1.312A-0.727D-HEAD ++ (~12.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.10.61B+100.302C*19.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.293%0.493%33811032203109361.84546549%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.536A+-1.013D*-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.885B*100.818B++9.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.165%0.976%296210312051181381.72269147%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.222%1.207B**-0.86D--0.578

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.70.8B++11.60.705B++12

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.16%75.901%296210314,303564177.62943

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.162%2.599A**0.546B+0.18

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.625B+1.90.39B1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
62.696%24.561%296110325755120.103448

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-3.446T*-2.892T-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.61B**3.51B**2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HelloKittyIslandAdventures[KlSS] HelloKittyIslandAdventures
VS outfit on Briggs

Members: 7
11.2m172.2%481 (28.9k)389 (23.3k)4.3072433,2397,7174.4179191 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1033476633.03%32.516%107403:448

6% Combat Medic60% Heavy Assault22% Infiltrator7% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 18th, 2016 11:24 AMJan 1st, 2019 3:15 PMMar 21st, 2019 4:50 PM (8h) (PST)Mar 21st, 2019 9:52 AM (15h) (PST)Mar 21st, 2019 8:40 AM (17h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7701835871.1550.2680.3762.0440.0326564

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,22710,99235,235691623123223,353

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
479.5h/20d 854 10,808 7,904 58.8k 462 1,584 925 22.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A++
Kills:12,473
Deaths:2,579
KDR:4.836
Accuracy:33.442% A++
HSR:31.420% C++
Orion VS54
A**
Kills:1,901
Deaths:460
KDR:4.133
Accuracy:33.733% A**
HSR:30.984% B*
NS-15MB
B**
Kills:1,292
Deaths:291
KDR:4.440
Accuracy:33.499% B**
HSR:28.251% C+
VX29 Polaris
A**
Kills:1,276
Deaths:303
KDR:4.211
Accuracy:37.249% A**
HSR:28.527% B*
SVA-88
A*
Kills:1,217
Deaths:271
KDR:4.491
Accuracy:34.646% A*
HSR:27.938% B
Pulsar LSW
A**
Kills:1,166
Deaths:294
KDR:3.966
Accuracy:35.546% A**
HSR:28.988% B++
VE-H Maw
A++
Kills:194
Deaths:36
KDR:5.389
Accuracy:34.825% A++
HSR:24.227% C
NS-15MP
A*
Kills:108
Deaths:24
KDR:4.500
Accuracy:38.485% A*
HSR:26.852% C
Kills:19,627
Deaths (as Heavy Assault):4,258
Deaths (to Heavy Assaults):2,423
KDR:4.60944
Kill Difference:15,369
Playtime:288.868 hours
Usage:60%
Score:7.533m
Score/min:435
Accuracy (listed only):35.178%
HSR (listed only):28.398%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
B**
Kills:1,043
Deaths:443
KDR:2.354
Accuracy:29.712% B**
HSR:23.394% B*
Solstice VE3
A**
Kills:385
Deaths:87
KDR:4.425
Accuracy:35.859% A**
HSR:21.558% B
VX6-7
A++
Kills:378
Deaths:82
KDR:4.610
Accuracy:33.391% A++
HSR:24.074% B+
Zenith VX-5
A++
Kills:295
Deaths:53
KDR:5.566
Accuracy:35.032% A++
HSR:26.780% B*
Pulsar C
A+
Kills:221
Deaths:72
KDR:3.069
Accuracy:31.677% A+
HSR:21.720% C
Serpent VE92
A*
Kills:190
Deaths:46
KDR:4.130
Accuracy:35.094% A*
HSR:20% C+
NS-11CP
M
Kills:110
Deaths:23
KDR:4.783
Accuracy:41.596% M
HSR:18.182% D
Thanatos VE70
A**
Kills:57
Deaths:11
KDR:5.182
Accuracy:62.696% A**
HSR:24.561% A++
Kills:2,679
Deaths (as Light Assault):817
Deaths (to Light Assaults):1,541
KDR:3.27907
Kill Difference:1,862
Playtime:31.796 hours
Usage:7%
Score:0.602m
Score/min:316
Accuracy (listed only):38.132%
HSR (listed only):22.534%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
B**
Kills:1,043
Deaths:443
KDR:2.354
Accuracy:29.712% B**
HSR:23.394% B*
H-V45
M+
Kills:585
Deaths:121
KDR:4.835
Accuracy:38.128% M+
HSR:21.197% C+
Terminus VX-9
A**
Kills:374
Deaths:100
KDR:3.740
Accuracy:37.171% A**
HSR:31.016% B++
Pulsar VS1
M+
Kills:128
Deaths:24
KDR:5.333
Accuracy:38.404% M+
HSR:23.438% B+
Thanatos VE70
A**
Kills:57
Deaths:11
KDR:5.182
Accuracy:62.696% A**
HSR:24.561% A++
Kills:2,187
Deaths (as Combat Medic):699
Deaths (to Combat Medics):1,181
KDR:3.12876
Kill Difference:1,488
Playtime:27.691 hours
Usage:6%
Score:0.416m
Score/min:250
Accuracy (listed only):41.222%
HSR (listed only):24.721%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:4,218
Deaths:594
KDR:7.101
Accuracy:52.059% A*
HSR:75.699% B++
NS-44P Commissioner
A+
Kills:1,202
Deaths:575
KDR:2.090
Accuracy:54.402% A+
HSR:27.038% C++
Sirius SX12
B**
Kills:1,043
Deaths:443
KDR:2.354
Accuracy:29.712% B**
HSR:23.394% B*
NS-357 Underboss
A++
Kills:297
Deaths:169
KDR:1.757
Accuracy:49.762% A++
HSR:30.640% A
Spiker
B**
Kills:232
Deaths:121
KDR:1.917
Accuracy:37.219% B**
HSR:27.155% B*
XM98
M++
Kills:85
Deaths:3
KDR:28.333
Accuracy:58.175% M++
HSR:85.882% A
Kills:7,077
Deaths (as Infiltrator):1,905
Deaths (to Infiltrators):1,173
KDR:3.71496
Kill Difference:5,172
Playtime:105.151 hours
Usage:22%
Score:2.042m
Score/min:324
Accuracy (listed only):46.888%
HSR (listed only):44.968%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A**
Kills:385
Deaths:87
KDR:4.425
Accuracy:35.859% A**
HSR:21.558% B
VX6-7
A++
Kills:378
Deaths:82
KDR:4.610
Accuracy:33.391% A++
HSR:24.074% B+
Zenith VX-5
A++
Kills:295
Deaths:53
KDR:5.566
Accuracy:35.032% A++
HSR:26.780% B*
Pulsar C
A+
Kills:221
Deaths:72
KDR:3.069
Accuracy:31.677% A+
HSR:21.720% C
Serpent VE92
A*
Kills:190
Deaths:46
KDR:4.130
Accuracy:35.094% A*
HSR:20% C+
NS-11CP
M
Kills:110
Deaths:23
KDR:4.783
Accuracy:41.596% M
HSR:18.182% D
Thanatos VE70
A**
Kills:57
Deaths:11
KDR:5.182
Accuracy:62.696% A**
HSR:24.561% A++
Kills:1,636
Deaths (as Engineer):374
Deaths (to Engineers):782
KDR:4.37433
Kill Difference:1,262
Playtime:24.459 hours
Usage:5%
Score:0.605m
Score/min:413
Accuracy (listed only):39.335%
HSR (listed only):22.411%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:203
V. Kills:7 N/A
Deaths:21
KDR:9.667
Accuracy:52.293% A+
KPH:67.200 B++
VKPH:2.300 C-
Kills:203 (203 + 0)
Deaths:21
KDR:9.667
VKDR:0.333
Vehicle Kills:7
Kill Difference:182
Playtime:3.021 hours
Usage:1%
Score:0.040m
Score/min:223
Piloting Accuracy:52.293%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
B**
Kills:147
V. Kills:68 213%
Deaths:17
KDR:8.647
Accuracy:53.319% B**
KPH:35.900 B**
VKPH:16.600 C++
Kills:147 (0 + 147)
Deaths:17
KDR:8.647
VKDR:4
Vehicle Kills:68
Kill Difference:130
Playtime:4.096 hours
Usage:1%
Score:0.057m
Score/min:231
Driving Accuracy:N/A%
Gunner Accuracy:53.319%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C+
Kills:58
V. Kills:4 N/A
Deaths:8
KDR:7.250
Accuracy:35.721% C+
KPH:86.600 C+
VKPH:6 C+
Kills:58 (0 + 58)
Deaths:8
KDR:7.250
VKDR:0.500
Vehicle Kills:4
Kill Difference:50
Playtime:0.670 hours
Usage:0%
Score:0.010m
Score/min:239
Driving Accuracy:N/A%
Gunner Accuracy:35.721%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 12,64412,4732,5794.836B+0.5333.442%A++31.42%C++87.5B++1.2B**237142.6h10.4C**31.2B*
Ghost 4,2334,2185947.101A2.7952.059%A*75.699%B++66.4AN/A17563.5h1.9B++3.7B*
Orion VS54 1,9151,9014604.133A++0.1733.733%A**30.984%B*72.3A++N/A23726.3h9.7B**28.8B+
NS-15MB 1,3021,2922914.44A*0.1333.499%B**28.251%C+75.6B+N/A17417.1h10.4B+31.1B
VX29 Polaris 1,2861,2763034.211A**0.1037.249%A**28.527%B*75.5AN/A23116.9h10.2B*27.4B*
SVA-88 1,2221,2172714.491A++0.1834.646%A*27.938%B73.8B**N/A26716.5h11.1B32.1B++
NS-44P Commissioner 1,2031,2025752.09B*2.2254.402%A+27.038%C++80.7B++N/A22914.9h2.8B++5.2B*
Pulsar LSW 1,1801,1662943.966A*0.3435.546%A**28.988%B++75.2AN/A21415.5h10.4B++29.3B*
NS Harrower 1,1231,1217,6390.147A*4.1642.141%B+N/A2.8C+N/A7397.5h1.5B**3.6B+
Sirius SX12 1,0431,0434432.354A1.9529.712%B**23.394%B*53.5AN/A12819.5h10.4B**35B++
S1 1,0096891933.57S0.7458.999%C*1.306%D-49.2A*22.9A+32514h4.5B**7.7B*
H-V45 5905851214.835A++0.5338.128%M+21.197%C+62.9A+N/A1769.3h10.9B*28.6B**
M12 Kobalt 6005672127C+22.6925.376%B+12.698%D--135B+7.9B++4164.2h14.3B+56.3B++
Solstice VE3 389385874.425S0.1235.859%A**21.558%B48.7A*N/A1957.9h11B*30.7B+
VX6-7 385378824.61M0.3033.391%A++24.074%B+67.5A+1.3A*2075.6h10.7B+32B*
Terminus VX-9 3753741003.74A0.5737.171%A**31.016%B++45.6BN/A1408.2h11.6B+31.2B**
NS-357 Underboss 3012971691.757B*2.5549.762%A++30.64%A70.7B**1B**2214.2h3.2B**6.4B**
Zenith VX-5 298295535.566S1.2635.032%A++26.78%B*65.6AN/A2984.5h10.5B*29.9B*
Spiker 2342321211.917B**2.3937.219%B**27.155%B*64.4B**N/A1793.6h6.5B++17.4B**
Pulsar C 223221723.069A+1.2431.677%A+21.72%C39.5B+N/A1325.6h9.7B++30.7B++
Frag Grenade 2262201220N/A215.6940.898%DN/A314.3D8.6C++10070.7h4.4C10.8C
Light PPA 210203219.667B**5.3652.293%A+N/A67.7B++2.3C-2233h10B+19.1B+
VE-H Maw 198194365.389M++1.0834.825%A++24.227%C69.3B+1.4B**2582.8h9.8B+28.2B++
Serpent VE92 193190464.13M+0.1835.094%A*20%C+55.9AN/A1963.4h11.3B+32.3B*
Saron HRB 215147178.647B*4.3453.319%B**N/A35.9B**16.6C++2314.1h13.4A+25.2A+
Pulsar VS1 132128245.333S1.0338.404%M+23.438%B+33.7B+1.1A++1583.8h10.9A28.4A
NS-11CP 112110234.783A**0.4841.596%M18.182%D50C+N/A1222.2h12C++28.8B++
NS-15MP 108108244.5A0.1938.485%A*26.852%C98.2B*N/A2301.1h10.4C**26.9B++
XM98 8785328.333U24.0358.175%M++85.882%A60.7A*1.4S2771.4h1.8B**3.1A
Proton II PPA-H 625887.25C2.9435.721%C+1.724%C+82.9C+5.7C+2380.7h7.1B*19.7B++
Thanatos VE70 5957115.182S0.8762.696%A**24.561%A++95M**3.3S5050.6h3.5B**5.6B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter95,5943.4h
Restoration Kit8680.1h
Spawn Beacon421,2741h
Medical Applicator35,4510.3h
Nano-Armor Kit1032,6143.1h
Medical Kit4684,2557.7h
WLT-Howler Mining Laser31210.3h

Check the help document for the dictionary if you want to learn more about words used here.


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