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Castellan UmberVS[BWAE] UmberVS
VS BR 63

KDR: 3.1

Score: 4m

Last Seen: Feb 17th, 2019 10:43 PM
- OFFLINE - 795.6 hour(s)

Battle Rank 63 - Vanu Sovereignty on Emerald
Level Progress (to 64): 44%
Level 100 Progress: 21% 574h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M2 Pulsar LSW Flare VE6 SVA-88 Solstice VE3 Nyx VX31
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,005,600 MLG Score: 5600
Fun Score: N/A
Cheeseburgers Flipped: 12TIME WITH MEDKIT: 10.6%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.602%38.131%116711102212,7014.57859-1.481

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.013%1.86A++2.683M-0.841D--HEAD ++ (~22.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.80.629B+8.50.405B19.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4m149.6%432 (25.9k)331 (19.9k)3.0978913,5134,3623.1648363 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1033110830.3%36.55%110702:466

88% Heavy Assault12% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2015 9:44 PMApr 6th, 2018 10:44 PMMar 19th, 2019 10:23 PM (3d) (PST)Feb 17th, 2019 6:51 PM (33d) (PST)Feb 17th, 2019 6:43 PM (33d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7152824331.1170.3610.4081.6970.0175600

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,90916,94525,964672225102119,858

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
201.6h/8.4d 292 4,939 3,275 20.5k 273 690 203 8.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:3,244
Deaths:798
KDR:4.065
Accuracy:30.352% B**
HSR:38.132% B**
Orion VS54
A*
Kills:2,560
Deaths:677
KDR:3.781
Accuracy:28.916% A+
HSR:39.961% A*
NS-15M2
A++
Kills:1,541
Deaths:341
KDR:4.519
Accuracy:30.746% A
HSR:39.974% A++
Pulsar LSW
A*
Kills:1,211
Deaths:289
KDR:4.190
Accuracy:30.332% A+
HSR:39.141% A*
Flare VE6
A++
Kills:1,162
Deaths:275
KDR:4.225
Accuracy:30.892% A+
HSR:37.952% A++
SVA-88
A**
Kills:1,161
Deaths:294
KDR:3.949
Accuracy:30.198% A
HSR:42.894% A**
Kills:10,879
Deaths (as Heavy Assault):2,674
Deaths (to Heavy Assaults):1,458
KDR:4.06844
Kill Difference:8,205
Playtime:177.326 hours
Usage:88%
Score:3.532m
Score/min:332
Accuracy (listed only):30.239%
HSR (listed only):39.676%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A**
Kills:519
Deaths:136
KDR:3.816
Accuracy:33.505% A*
HSR:32.948% A**
Kills:519
Deaths (as Light Assault):136
Deaths (to Light Assaults):832
KDR:3.81618
Kill Difference:383
Playtime:7.636 hours
Usage:4%
Score:0.151m
Score/min:329
Accuracy (listed only):33.505%
HSR (listed only):32.948%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A+
Kills:193
Deaths:60
KDR:3.217
Accuracy:31.728% A+
HSR:32.124% A+
Pulsar VS1
A++
Kills:170
Deaths:53
KDR:3.208
Accuracy:32.203% A++
HSR:28.824% B**
Kills:363
Deaths (as Combat Medic):113
Deaths (to Combat Medics):571
KDR:3.21239
Kill Difference:250
Playtime:6.530 hours
Usage:3%
Score:0.145m
Score/min:370
Accuracy (listed only):31.965%
HSR (listed only):30.474%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Nyx VX31
B*
Kills:479
Deaths:122
KDR:3.926
Accuracy:39.957% B*
HSR:29.854% C+
NS-44P Commissioner
B**
Kills:461
Deaths:273
KDR:1.689
Accuracy:49.324% B**
HSR:27.983% C*
Kills:940
Deaths (as Infiltrator):395
Deaths (to Infiltrators):589
KDR:2.37975
Kill Difference:545
Playtime:7.708 hours
Usage:4%
Score:0.136m
Score/min:293
Accuracy (listed only):44.641%
HSR (listed only):28.918%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M**
Kills:62
Deaths:10
KDR:6.200
Accuracy:26.741% A+
HSR:40.323% M**
Blueshift VM5
A
Kills:53
Deaths:8
KDR:6.625
Accuracy:25.588% A
HSR:26.415% B**
Kills:115
Deaths (as MAX Suit):9
Deaths (to MAX Suits):199
KDR:12.77778
Kill Difference:106
Playtime:1.505 hours
Usage:1%
Score:0.037m
Score/min:415
Accuracy (listed only):26.164%
HSR (listed only):33.369%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:68
V. Kills: N/A
Deaths:9
KDR:7.556
Accuracy:44.800% B+
KPH:24.600 D
VKPH:0 D*
Kills:68 (68 + 0)
Deaths:9
KDR:7.556
VKDR:0
Vehicle Kills:0
Kill Difference:59
Playtime:2.764 hours
Usage:1%
Score:0.010m
Score/min:63
Piloting Accuracy:44.800%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 3,2723,2447984.065B+0.9730.352%B**38.132%B**86B++N/A20037.7h8.9B**29.4B**
Orion VS54 2,5812,5606773.781A++0.6828.916%A+39.961%A*71.5A++N/A16835.8h8.7A30.1B+
NS-15M2 1,5501,5413414.519A+1.4230.746%A39.974%A++83.3A+N/A18218.5h9.2B**29.8B*
Pulsar LSW 1,2161,2112894.19A**1.0930.332%A+39.141%A*78.6AN/A23315.4h9.3B**30.7B*
Flare VE6 1,1661,1622754.225M+1.1330.892%A+37.952%A++83.6A++N/A18713.9h7.8B**25.3B*
SVA-88 1,1671,1612943.949A0.8530.198%A42.894%A**72.6B**N/A16516h8.6A28.4B*
Solstice VE3 5205191363.816S0.7233.505%A*32.948%A**92.7SN/A2415.6h9.2B**27.4B++
Nyx VX31 4814791223.926B*0.8339.957%B*29.854%C+73.7A+N/A1516.5h4.6B+11.6B*
NS-44P Commissioner 4634612731.689B+1.4149.324%B**27.983%C*98.1B**N/A2304.7h3B+6.1B++
H-V45 193193603.217B**0.1231.728%A+32.124%A+74.2A*N/A2492.6h10.9B*34.2B**
S1 265193922.098A**1.0068.547%A2.591%C+42A15.7B+3284.6h5.5B++8B*
Pulsar VS1 175170533.208A**0.1132.203%A++28.824%B**63A*1.9S1962.7h10.7A33.1B**
Nemesis VSH9 11899442.25M+0.8563.382%C++6.061%A*52.1A**10C+2871.9h4.4A++6.9A++
Light PPA 686897.556B+4.4644.8%B+N/A24.3DN/A632.8h9.7B+21.6B+
Blueshift VM5 6362106.2A++3.1026.741%A+40.323%M**56.4A+N/A1651.1h15.8C++59B++
Blueshift VM5 535386.625A*3.5325.588%A26.415%B**75.7MN/A2310.7h14.8B+57.8B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01670.1h
Restoration Kit322521.1h
Spawn Beacon32600.1h
Medical Applicator42,0020.1h
Nano-Armor Kit08960h
Medical Kit7944,34020.3h

Check the help document for the dictionary if you want to learn more about words used here.


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