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Immortal UmberVS[BWAE] UmberVS
VS BR 66

KDR: 2.96

Score: 4.7m

Last Seen: May 21st, 2019 11:09 PM
- OFFLINE - 80 hour(s)

Battle Rank 66 - Vanu Sovereignty on Emerald - Outfit Member of BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
Level Progress (to 67): 97%
Level 100 Progress: 25% 563h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Orion VS54 NS-15M2 Pulsar LSW Flare VE6 SVA-88 NS-44P Commissioner Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,533,973 MLG Score: 5223
Fun Score: N/A
Cheeseburgers Flipped: 13TIME WITH MEDKIT: 11.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.642%37.553%115112118514,7184.40527-1.449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.969%1.851A++2.572A**-0.883D--HEAD ++ (~22.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.614B+8.90.381C**20.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BUSHIDO WAE[BWAE] BUSHIDO WAE
VS outfit on Emerald

Members: 59
4.7m150.9%420 (25.2k)323 (19.4k)2.9565315,5755,2683.0284766 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1197126730.222%36.071%109002:456

89% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 4th, 2015 9:44 PMMay 18th, 2019 12:12 AMMay 24th, 2019 8:09 AM (18h) (PST)May 21st, 2019 8:19 PM (3d) (PST)May 21st, 2019 7:09 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7032814221.0770.3640.3881.6510.0175223

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
42,15616,87225,28465222399119,375

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
241.1h/10d 379 5,618 3,859 23.9k 331 843 253 10.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:5,006
Deaths:1,422
KDR:3.520
Accuracy:30.466% B**
HSR:37.056% B*
Orion VS54
A*
Kills:2,560
Deaths:677
KDR:3.781
Accuracy:28.916% A++
HSR:39.961% A*
NS-15M2
A++
Kills:1,623
Deaths:364
KDR:4.459
Accuracy:30.732% A
HSR:39.495% A++
Pulsar LSW
A*
Kills:1,211
Deaths:289
KDR:4.190
Accuracy:30.332% A+
HSR:39.141% A*
Flare VE6
A*
Kills:1,162
Deaths:275
KDR:4.225
Accuracy:30.892% A+
HSR:37.952% A*
SVA-88
A**
Kills:1,161
Deaths:294
KDR:3.949
Accuracy:30.198% A+
HSR:42.894% A**
Kills:12,723
Deaths (as Heavy Assault):3,321
Deaths (to Heavy Assaults):1,808
KDR:3.83107
Kill Difference:9,402
Playtime:214.744 hours
Usage:89%
Score:4.166m
Score/min:323
Accuracy (listed only):30.256%
HSR (listed only):39.416%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A*
Kills:519
Deaths:136
KDR:3.816
Accuracy:33.505% A*
HSR:32.948% A*
Serpent VE92
A+
Kills:59
Deaths:29
KDR:2.034
Accuracy:30.534% A+
HSR:20.339% C++
Kills:578
Deaths (as Light Assault):165
Deaths (to Light Assaults):958
KDR:3.50303
Kill Difference:413
Playtime:7.843 hours
Usage:3%
Score:0.157m
Score/min:334
Accuracy (listed only):32.019%
HSR (listed only):26.644%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
A++
Kills:232
Deaths:88
KDR:2.636
Accuracy:31.904% A++
HSR:30.604% A+
Pulsar VS1
A++
Kills:171
Deaths:53
KDR:3.226
Accuracy:32.180% A++
HSR:28.655% A
Kills:403
Deaths (as Combat Medic):141
Deaths (to Combat Medics):685
KDR:2.85816
Kill Difference:262
Playtime:8.003 hours
Usage:3%
Score:0.169m
Score/min:351
Accuracy (listed only):32.042%
HSR (listed only):29.629%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B**
Kills:532
Deaths:345
KDR:1.542
Accuracy:49.881% B**
HSR:27.444% C++
Nyx VX31
B**
Kills:482
Deaths:122
KDR:3.951
Accuracy:39.936% B**
HSR:30.291% C++
Kills:1,014
Deaths (as Infiltrator):467
Deaths (to Infiltrators):710
KDR:2.17131
Kill Difference:547
Playtime:7.787 hours
Usage:3%
Score:0.137m
Score/min:293
Accuracy (listed only):44.908%
HSR (listed only):28.867%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M**
Kills:62
Deaths:11
KDR:5.636
Accuracy:27.031% A++
HSR:40.323% M**
Blueshift VM5
A
Kills:53
Deaths:9
KDR:5.889
Accuracy:25.913% A
HSR:26.415% B**
Kills:115
Deaths (as MAX Suit):10
Deaths (to MAX Suits):222
KDR:11.5
Kill Difference:105
Playtime:1.628 hours
Usage:1%
Score:0.038m
Score/min:393
Accuracy (listed only):26.472%
HSR (listed only):33.369%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:68
V. Kills: N/A
Deaths:10
KDR:6.800
Accuracy:44.800% B+
KPH:23.800 D
VKPH:0 D**
Kills:68 (68 + 0)
Deaths:10
KDR:6.800
VKDR:0
Vehicle Kills:0
Kill Difference:58
Playtime:2.863 hours
Usage:1%
Score:0.011m
Score/min:62
Piloting Accuracy:44.800%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 5,0525,0061,4223.52C*0.5630.466%B**37.056%B*78.6B+N/A18463.7h9.8B+32.2B++
Orion VS54 2,5812,5606773.781A0.8228.916%A++39.961%A*71.3A++N/A17235.9h8.7A30.1B+
NS-15M2 1,6351,6233644.459A+1.5030.732%A39.495%A++82.4A+N/A18119.7h9.3B**30.2B*
Pulsar LSW 1,2161,2112894.19A*1.2330.332%A+39.141%A*78.6A+N/A23615.4h9.3B**30.7B*
Flare VE6 1,1661,1622754.225M++1.2730.892%A+37.952%A*83.6A++N/A18913.9h7.8B**25.3B*
SVA-88 1,1671,1612943.949B**0.9930.198%A+42.894%A**72.6B**N/A16816h8.6A28.4B*
NS-44P Commissioner 5355323451.542C**1.4149.881%B**27.444%C++96.7B**N/A2275.5h3.1B+6.3B++
Solstice VE3 5205191363.816S0.8633.505%A*32.948%A*92.7SN/A2445.6h9.2A27.4B++
Nyx VX31 4844821223.951B*0.9939.936%B**30.291%C++74.2A+N/A1516.5h4.6B*11.6B*
H-V45 235232882.636B++0.3231.904%A++30.604%A+64.4A++N/A2063.6h11.2B*35.1B**
S1 265193922.098A**0.8668.547%A2.591%C+42A+15.7B+3324.6h5.5B++8B*
Pulsar VS1 176171533.226A*0.2732.18%A++28.655%A61.1A*1.8M**2032.8h10.7A33.3B**
Nemesis VSH9 156124542.296M+0.6661.377%C+5.645%A++44.3A11.4C+2822.8h5A+8.1A
Light PPA 6868106.8C**3.8444.8%B+N/A23.4DN/A622.9h9.7B+21.6B+
NS Decimator 8265331.97B**0.9965.644%B++4.615%A++46.4B*12.1C-3521.4h4.9C+7.5C**
Blueshift VM5 6362115.636A2.6827.031%A++40.323%M**56.4A+N/A1641.1h16.1C+59.5B++
Serpent VE92 5959292.034B*0.9230.534%A+20.339%C++73.8A*N/A2960.8h10B*32.7B*
Blueshift VM5 535395.889A+2.9325.913%A26.415%B**75.7M+N/A2350.7h15.1B+58.4B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon44060.2h
Medical Applicator94,0710.2h
Restoration Kit322521.1h
Motion Spotter01700.1h
Nano-Armor Kit01,1810.1h
Medical Kit9015,10426.6h

Check the help document for the dictionary if you want to learn more about words used here.


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