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Field Marshal UnControll[AFSX] UnControll
TR BR 180

KDR: 1.85

Score: 83.5m

Last Seen: May 23rd, 2020 5:44 PM
- OFFLINE - 104.7 hour(s)

Prestige 1, Battle Rank 100 (180 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP MSW-R PDW-16 Hailstorm T1A Unity C-4 E540 Halberd Shuriken P525 Marauder-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $778,122 MLG Score: 622
Fun Score: N/A
Cheeseburgers Flipped: 359TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.934%17.834%49839131048,2111.39920.449

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.304%1.293A-0.492D-1.004D*HEAD + (~3.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.455B+11.30.21C++29.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.304%0.945%164413452,328175413101.32725178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.361%-0.204C-0.575D0.442

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.60.091C+52.10.021C+95.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.312%1.318%14496134342,0315411259797.76769162%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.087%1.189B**-0.764D-0.203

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.719B++5.70.539B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.924%1.998%34020132910,761409145462.62977237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.343%0.065C+-0.61D0.57

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.40.448B24.50.391B41.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.191%81.655%340413455,1733103211.66656

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.625%1.24B**0.94B*-0.943

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.559B+1.90.408B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
35.759%21.635%34021347208210310.0989063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.669%-0.496D1.327A-1.086

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.239C++3.60.264C*6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
83.5m243.3%500 (30k)427 (25.6k)1.84819127,83969,1702.3673180 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349550317.732%11.367%20202:4930

8% Combat Medic61% Engineer11% Heavy Assault11% Infiltrator7% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2014 2:21 PMMar 14th, 2020 3:33 PMMay 24th, 2020 4:51 AM (187d) (PST)May 23rd, 2020 4:26 PM (187d) (PST)May 23rd, 2020 1:44 PM (187d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1611879740.6540.3540.0742.0530.189622

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,66211,21358,449392141231125,636

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3256.3h/135.7d 35,907 14,531 44,919 401k 2,711 7,827 37,017 226.8m

EngineerCLASS DETAILS: Engineer
TRAC-Shot
C*
Kills:1,937
Deaths:1,985
KDR:0.976
Accuracy:27.773% C*
HSR:13.474% D--
LC2 Lynx
C+
Kills:1,622
Deaths:1,860
KDR:0.872
Accuracy:26.827% C+
HSR:17.263% D--
LC3 Jaguar
C+
Kills:1,153
Deaths:1,249
KDR:0.923
Accuracy:26.389% C+
HSR:13.183% D**
TRAC-5
C++
Kills:1,150
Deaths:1,744
KDR:0.659
Accuracy:24.988% C++
HSR:13.652% D--
NS-11C
C+
Kills:1,147
Deaths:1,537
KDR:0.746
Accuracy:27.031% C+
HSR:11.944% D**
HC1 Cougar
C**
Kills:1,142
Deaths:1,154
KDR:0.990
Accuracy:29.052% C**
HSR:13.748% F
AMR-66
B**
Kills:614
Deaths:939
KDR:0.654
Accuracy:37.085% B**
HSR:20.195% D-
NSX Tanto
C*
Kills:560
Deaths:616
KDR:0.909
Accuracy:30.718% C*
HSR:21.964% D-
FA1 Barrage
A+
Kills:119
Deaths:110
KDR:1.082
Accuracy:38.180% D
HSR:22.689% A+
NS Baron G5
D-
Kills:119
Deaths:139
KDR:0.856
Accuracy:38.364% D--
HSR:10.924% D-
AS16 NightHawk
A
Kills:89
Deaths:148
KDR:0.601
Accuracy:33.459% D*
HSR:20.225% A
Kills:9,652
Deaths (as Engineer):11,481
Deaths (to Engineers):16,915
KDR:0.84069
Kill Difference:1,829
Playtime:1,979.609 hours
Usage:61%
Score:57.885m
Score/min:487
Accuracy (listed only):30.897%
HSR (listed only):16.297%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C**
Kills:7,247
Deaths:5,211
KDR:1.391
Accuracy:28.117% C**
HSR:23.306% D
T9A "Butcher"
C+
Kills:1,838
Deaths:1,434
KDR:1.282
Accuracy:26.288% C+
HSR:22.851% D--
T9 CARV
C--
Kills:1,177
Deaths:1,192
KDR:0.987
Accuracy:20.290% C--
HSR:18.352% D--
NS-15M2
C*
Kills:1,166
Deaths:840
KDR:1.388
Accuracy:28.869% C*
HSR:19.726% D*
T32 Bull
B+
Kills:1,160
Deaths:644
KDR:1.801
Accuracy:29.206% B+
HSR:20.345% D-
T9 CARV-S
B++
Kills:1,135
Deaths:708
KDR:1.603
Accuracy:29.320% B++
HSR:23.789% D
MG-H1 Watchman
C+
Kills:549
Deaths:494
KDR:1.111
Accuracy:26.172% C+
HSR:24.590% D
NSX Naginata
B+
Kills:79
Deaths:74
KDR:1.068
Accuracy:27.934% B+
HSR:30.380% C+
Kills:14,351
Deaths (as Heavy Assault):10,597
Deaths (to Heavy Assaults):18,600
KDR:1.35425
Kill Difference:3,754
Playtime:353.822 hours
Usage:11%
Score:7.222m
Score/min:340
Accuracy (listed only):27.024%
HSR (listed only):22.917%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PDW-16 Hailstorm
B+
Kills:4,453
Deaths:3,742
KDR:1.190
Accuracy:29.644% B+
HSR:14.687% D
Shuriken
C
Kills:2,573
Deaths:2,272
KDR:1.132
Accuracy:28.762% C
HSR:13.136% D*
TRAC-Shot
C*
Kills:1,937
Deaths:1,985
KDR:0.976
Accuracy:27.773% C*
HSR:13.474% D--
LC2 Lynx
C+
Kills:1,622
Deaths:1,860
KDR:0.872
Accuracy:26.827% C+
HSR:17.263% D--
NS-7 PDW
B
Kills:1,266
Deaths:1,174
KDR:1.078
Accuracy:29.500% B
HSR:14.771% D
SMG-46 Armistice
C*
Kills:1,164
Deaths:1,078
KDR:1.080
Accuracy:29.619% C*
HSR:14.175% D
MKV Suppressed
C++
Kills:1,154
Deaths:1,296
KDR:0.890
Accuracy:28.746% C++
HSR:16.031% D
LC3 Jaguar
C+
Kills:1,153
Deaths:1,249
KDR:0.923
Accuracy:26.389% C+
HSR:13.183% D**
TRAC-5
C++
Kills:1,150
Deaths:1,744
KDR:0.659
Accuracy:24.988% C++
HSR:13.652% D--
NS-11C
C+
Kills:1,147
Deaths:1,537
KDR:0.746
Accuracy:27.031% C+
HSR:11.944% D**
HC1 Cougar
C**
Kills:1,142
Deaths:1,154
KDR:0.990
Accuracy:29.052% C**
HSR:13.748% F
NSX Tanto
C*
Kills:560
Deaths:616
KDR:0.909
Accuracy:30.718% C*
HSR:21.964% D-
MG-S1 Jackal
B+
Kills:215
Deaths:286
KDR:0.752
Accuracy:32.475% B+
HSR:18.605% D
FA1 Barrage
A+
Kills:119
Deaths:110
KDR:1.082
Accuracy:38.180% D
HSR:22.689% A+
NS Baron G5
D-
Kills:119
Deaths:139
KDR:0.856
Accuracy:38.364% D--
HSR:10.924% D-
AS16 NightHawk
A
Kills:89
Deaths:148
KDR:0.601
Accuracy:33.459% D*
HSR:20.225% A
Kills:19,863
Deaths (as Light Assault):20,390
Deaths (to Light Assaults):11,548
KDR:0.97415
Kill Difference:527
Playtime:236.282 hours
Usage:7%
Score:4.497m
Score/min:317
Accuracy (listed only):30.095%
HSR (listed only):15.654%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PDW-16 Hailstorm
B+
Kills:4,453
Deaths:3,742
KDR:1.190
Accuracy:29.644% B+
HSR:14.687% D
Shuriken
C
Kills:2,573
Deaths:2,272
KDR:1.132
Accuracy:28.762% C
HSR:13.136% D*
M77-B
B**
Kills:1,653
Deaths:616
KDR:2.683
Accuracy:42.444% B
HSR:84.876% B**
RAMS .50M
B**
Kills:1,356
Deaths:366
KDR:3.705
Accuracy:44.190% B
HSR:87.389% B**
NS-7 PDW
B
Kills:1,266
Deaths:1,174
KDR:1.078
Accuracy:29.500% B
HSR:14.771% D
SOAS-20
D
Kills:1,169
Deaths:1,155
KDR:1.012
Accuracy:27.163% D
HSR:14.628% D*
SMG-46 Armistice
C*
Kills:1,164
Deaths:1,078
KDR:1.080
Accuracy:29.619% C*
HSR:14.175% D
SR-7
B+
Kills:1,158
Deaths:347
KDR:3.337
Accuracy:44.586% C++
HSR:84.283% B+
MKV Suppressed
C++
Kills:1,154
Deaths:1,296
KDR:0.890
Accuracy:28.746% C++
HSR:16.031% D
TSAR-42
C+
Kills:1,006
Deaths:540
KDR:1.863
Accuracy:42.068% C+
HSR:65.606% D
KSR-35
C+
Kills:587
Deaths:446
KDR:1.316
Accuracy:37.897% C+
HSR:20.443% D*
NS-44 Commissioner
C+
Kills:556
Deaths:891
KDR:0.624
Accuracy:38.637% C+
HSR:23.741% C+
TX1 Repeater
B+
Kills:457
Deaths:722
KDR:0.633
Accuracy:29.249% B+
HSR:15.536% D--
T4 AMP
C**
Kills:370
Deaths:508
KDR:0.728
Accuracy:30.835% C**
HSR:18.378% C--
TS2 Inquisitor
C++
Kills:267
Deaths:372
KDR:0.718
Accuracy:31.356% C++
HSR:17.978% D
MG-S1 Jackal
B+
Kills:215
Deaths:286
KDR:0.752
Accuracy:32.475% B+
HSR:18.605% D
NS-AM7 Archer
B++
Kills:207
Deaths:479
KDR:0.432
Accuracy:63.980% B++
HSR:1.932% F
NS-357 Underboss
D
Kills:164
Deaths:257
KDR:0.638
Accuracy:31.087% D*
HSR:20.122% D
TX2 Emperor
B+
Kills:120
Deaths:224
KDR:0.536
Accuracy:33.455% B+
HSR:17.500% D
NSX Tomoe
B+
Kills:71
Deaths:57
KDR:1.246
Accuracy:33.726% B+
HSR:21.127% F-
Soldier Soaker
C++
Kills:67
Deaths:95
KDR:0.705
Accuracy:28.450% D--
HSR:14.925% C++
Kills:20,033
Deaths (as Infiltrator):16,923
Deaths (to Infiltrators):9,637
KDR:1.18377
Kill Difference:3,110
Playtime:355.963 hours
Usage:11%
Score:6.438m
Score/min:301
Accuracy (listed only):35.137%
HSR (listed only):28.565%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PDW-16 Hailstorm
B+
Kills:4,453
Deaths:3,742
KDR:1.190
Accuracy:29.644% B+
HSR:14.687% D
T1A Unity
C+
Kills:2,949
Deaths:2,901
KDR:1.017
Accuracy:27.529% C+
HSR:18.718% D--
Shuriken
C
Kills:2,573
Deaths:2,272
KDR:1.132
Accuracy:28.762% C
HSR:13.136% D*
TORQ-9
C++
Kills:1,990
Deaths:1,687
KDR:1.180
Accuracy:28.078% C++
HSR:18.090% D*
NS-7 PDW
B
Kills:1,266
Deaths:1,174
KDR:1.078
Accuracy:29.500% B
HSR:14.771% D
T1 Cycler
B+
Kills:1,262
Deaths:975
KDR:1.294
Accuracy:27.958% B+
HSR:20.285% D
SMG-46 Armistice
C*
Kills:1,164
Deaths:1,078
KDR:1.080
Accuracy:29.619% C*
HSR:14.175% D
Cycler TRV
B
Kills:1,161
Deaths:890
KDR:1.304
Accuracy:28.405% B
HSR:16.107% D--
NS-11A
C+
Kills:1,160
Deaths:855
KDR:1.357
Accuracy:27.533% C+
HSR:16.379% D--
TAR
D
Kills:1,156
Deaths:1,227
KDR:0.942
Accuracy:22.882% D
HSR:15.311% D*
MKV Suppressed
C++
Kills:1,154
Deaths:1,296
KDR:0.890
Accuracy:28.746% C++
HSR:16.031% D
MG-S1 Jackal
B+
Kills:215
Deaths:286
KDR:0.752
Accuracy:32.475% B+
HSR:18.605% D
FA1 Barrage
A+
Kills:119
Deaths:110
KDR:1.082
Accuracy:38.180% D
HSR:22.689% A+
NS Baron G5
D-
Kills:119
Deaths:139
KDR:0.856
Accuracy:38.364% D--
HSR:10.924% D-
AS16 NightHawk
A
Kills:89
Deaths:148
KDR:0.601
Accuracy:33.459% D*
HSR:20.225% A
SABR-13
B
Kills:64
Deaths:63
KDR:1.016
Accuracy:30.484% B
HSR:20.313% D--
Kills:20,894
Deaths (as Combat Medic):18,843
Deaths (to Combat Medics):6,555
KDR:1.10885
Kill Difference:2,051
Playtime:269.659 hours
Usage:8%
Score:6.317m
Score/min:390
Accuracy (listed only):30.101%
HSR (listed only):16.903%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:974
Deaths:404
KDR:2.411
Accuracy:20.292% C+
HSR:21.869% C
MRC3 Mercy
C++
Kills:957
Deaths:410
KDR:2.334
Accuracy:20.102% C++
HSR:21.108% C
M2 Mutilator
B+
Kills:404
Deaths:226
KDR:1.788
Accuracy:19.559% B+
HSR:20.297% C++
M1 Heavy Cycler
C**
Kills:379
Deaths:249
KDR:1.522
Accuracy:17.739% C*
HSR:20.317% C**
M2 Mutilator
B*
Kills:118
Deaths:58
KDR:2.034
Accuracy:21.390% B*
HSR:21.186% C**
M3 Pounder HEG
B
Kills:82
Deaths:87
KDR:0.943
Accuracy:43.241% C+
HSR:3.659% B
Kills:2,914
Deaths (as MAX Suit):717
Deaths (to MAX Suits):3,033
KDR:4.06416
Kill Difference:2,197
Playtime:44.903 hours
Usage:1%
Score:1.120m
Score/min:416
Accuracy (listed only):23.720%
HSR (listed only):18.072%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
D
Kills:1,287
V. Kills:222 N/A
Deaths:312
KDR:4.125
Accuracy:55.308% B
KPH:62.800 D
VKPH:10.800 D
M18 Needler
D
Kills:286
V. Kills:321 89%
Deaths:523
KDR:0.547
Accuracy:26.544% D--
KPH:6.800 D-
VKPH:7.600 D
M14 Banshee
C
Kills:140
V. Kills:19 N/A
Deaths:95
KDR:1.474
Accuracy:26.537% D--
KPH:24 D--
VKPH:3.300 C
M18 Rotary
C--
Kills:75
V. Kills:105 71%
Deaths:143
KDR:0.524
Accuracy:28.721% D
KPH:6.700 D-
VKPH:9.400 C--
Kills:1,788 (501 + 0)
Deaths:1,073
KDR:1.666
VKDR:0.622
Vehicle Kills:667
Kill Difference:715
Playtime:79.823 hours
Usage:2%
Score:0.902m
Score/min:188
Piloting Accuracy:28.721%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C+
Kills:755
V. Kills:23 N/A
Deaths:108
KDR:6.991
Accuracy:42.665% C+
KPH:71 C
VKPH:2.200 D-
C150 Dalton
C
Kills:617
V. Kills:656 94%
Deaths:161
KDR:3.832
Accuracy:35.900% C-
KPH:25.500 D-
VKPH:27.100 C
CAS30 Tank Buster
C++
Kills:615
V. Kills:638 96%
Deaths:580
KDR:1.060
Accuracy:47.585% C
KPH:8.200 C
VKPH:8.500 C++
L105 Zephyr
C++
Kills:517
V. Kills:63 N/A
Deaths:43
KDR:12.023
Accuracy:46.190% C++
KPH:62.900 C++
VKPH:7.700 C-
AP30 Shredder
B+
Kills:135
V. Kills:190 71%
Deaths:35
KDR:3.857
Accuracy:34.502% C++
KPH:19.100 D--
VKPH:26.900 B+
Kills:2,639 (615 + 2,024)
Deaths:927
KDR:2.847
VKDR:1.694
Vehicle Kills:1,570
Kill Difference:1,712
Playtime:125.057 hours
Usage:4%
Score:1.672m
Score/min:223
Piloting Accuracy:47.585%
Gunner Accuracy:34.502%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A++
Kills:666
V. Kills:627 106%
Deaths:140
KDR:4.757
Accuracy:66.436% B**
KPH:35.600 C
VKPH:33.600 A++
C75 Viper
B**
Kills:202
V. Kills:29 N/A
Deaths:31
KDR:6.516
Accuracy:47.921% B+
KPH:68 B**
VKPH:9.800 C+
L100 Python HEAT
B+
Kills:147
V. Kills:45 320%
Deaths:42
KDR:3.500
Accuracy:58.150% B+
KPH:40.500 C+
VKPH:12.400 C-
L100 Python HESH
B**
Kills:131
V. Kills:17 N/A
Deaths:4
KDR:32.750
Accuracy:61.889% B**
KPH:85.900 B+
VKPH:11.100 C++
Kills:1,146 (1,146 + 0)
Deaths:217
KDR:5.281
VKDR:3.309
Vehicle Kills:718
Kill Difference:929
Playtime:26.808 hours
Usage:1%
Score:0.926m
Score/min:576
Driving Accuracy:61.889%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
A++
Kills:39,100
V. Kills:24,719 158%
Deaths:3,649
KDR:10.715
Accuracy:53.596% B++
KPH:53.600 B*
VKPH:33.900 A++
E540 Halberd
B**
Kills:2,622
V. Kills:1,639 160%
Deaths:276
KDR:9.500
Accuracy:48.022% B+
KPH:30.500 C+
VKPH:19.100 B**
P2-120 HEAT
C*
Kills:1,064
V. Kills:367 289%
Deaths:222
KDR:4.793
Accuracy:44.518% C+
KPH:37.100 C*
VKPH:12.800 C++
P2-120 HESH
B+
Kills:852
V. Kills:139 N/A
Deaths:75
KDR:11.360
Accuracy:47.619% C*
KPH:76.900 B+
VKPH:12.500 C*
G30 Vulcan
C+
Kills:473
V. Kills:392 120%
Deaths:236
KDR:2.004
Accuracy:31.078% C+
KPH:17.300 D
VKPH:14.300 C+
P525 Marauder
C++
Kills:450
V. Kills:33 N/A
Deaths:38
KDR:11.842
Accuracy:23.994% C+
KPH:68.700 C
VKPH:5 C++
MR11 Gatekeeper
C++
Kills:425
V. Kills:360 118%
Deaths:59
KDR:7.203
Accuracy:47.436% B+
KPH:24.600 C+
VKPH:20.800 C++
M12 Kobalt
C--
Kills:88
V. Kills:7 N/A
Deaths:9
KDR:9.778
Accuracy:11.758% D*
KPH:35.500 D*
VKPH:2.800 C--
G30 Walker
D
Kills:70
V. Kills:76 91%
Deaths:51
KDR:1.373
Accuracy:22.399% D
KPH:10.200 D-
VKPH:11.100 D
Kills:45,144 (41,016 + 4,128)
Deaths:4,615
KDR:9.782
VKDR:6.009
Vehicle Kills:27,732
Kill Difference:40,529
Playtime:916.311 hours
Usage:28%
Score:25.573m
Score/min:465
Driving Accuracy:47.619%
Gunner Accuracy:22.399%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

P525 Marauder-H
B*
Kills:2,052
V. Kills:81 N/A
Deaths:183
KDR:11.213
Accuracy:42.619% B+
KPH:165.100 B*
VKPH:6.500 C
G20 Vulcan-H
B+
Kills:1,071
V. Kills:775 138%
Deaths:331
KDR:3.236
Accuracy:47.895% C
KPH:50.900 C+
VKPH:36.800 B+
E540 Halberd-H
B+
Kills:179
V. Kills:81 218%
Deaths:19
KDR:9.421
Accuracy:62.483% B+
KPH:52.200 C+
VKPH:23.600 C+
M12 Kobalt-H
B++
Kills:115
V. Kills:6 N/A
Deaths:4
KDR:28.750
Accuracy:20.737% C-
KPH:146.300 C++
VKPH:7.600 B++
MR11 Gatekeeper-H
C+
Kills:80
V. Kills:56 140%
Deaths:11
KDR:7.273
Accuracy:53.532% C
KPH:38.800 C+
VKPH:27.200 C
Kills:3,497 (0 + 3,497)
Deaths:548
KDR:6.381
VKDR:1.823
Vehicle Kills:999
Kill Difference:2,949
Playtime:39.752 hours
Usage:1%
Score:1.443m
Score/min:605
Driving Accuracy:N/A%
Gunner Accuracy:53.532%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:963
V. Kills:137 N/A
Deaths:108
KDR:8.917
Accuracy:40.306% C++
KPH:94.800 A
VKPH:13.500 C++
M40 Fury
B+
Kills:706
V. Kills:118 N/A
Deaths:76
KDR:9.289
Accuracy:36.966% C
KPH:69.500 B+
VKPH:11.600 C**
M12 Kobalt
C*
Kills:181
V. Kills:7 N/A
Deaths:1
KDR:181
Accuracy:18.512% C
KPH:91.100 C*
VKPH:3.500 C+
M12 Kobalt
C++
Kills:141
V. Kills:5 N/A
Deaths:5
KDR:28.200
Accuracy:19.232% C+
KPH:93.900 C++
VKPH:3.300 C
M20 Basilisk
C++
Kills:110
V. Kills:31 344%
Deaths:34
KDR:3.235
Accuracy:43.212% C++
KPH:25 C+
VKPH:7 C
M60-G Bulldog
B+
Kills:107
V. Kills:17 N/A
Deaths:16
KDR:6.688
Accuracy:44.488% B+
KPH:54.700 B+
VKPH:8.700 C+
M20 Basilisk
C++
Kills:68
V. Kills:26 252%
Deaths:13
KDR:5.231
Accuracy:42.806% C++
KPH:28.100 C++
VKPH:10.800 C++
Kills:2,276 (0 + 2,276)
Deaths:253
KDR:8.996
VKDR:1.348
Vehicle Kills:341
Kill Difference:2,023
Playtime:32.584 hours
Usage:1%
Score:0.828m
Score/min:423
Driving Accuracy:N/A%
Gunner Accuracy:42.806%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 63,81939,1003,64910.715C+8.8753.596%B++1.276%D53.6B*33.9A++458730h5.7C*10.7B+
MSW-R 7,3887,2475,2111.391C0.4628.117%C**23.306%D58.1C+1.1C**175124.8h10.6C*37.6B
PDW-16 Hailstorm 4,4874,4533,7421.19C+0.6629.644%B+14.687%D44.9C+N/A12299.1h11.5B+38.9B+
T1A Unity 3,0432,9492,9011.017C-0.8327.529%C+18.718%D--40.5C-1.3B++11272.8h11.7C++42.5C++
C-4 3,7632,7052,3531.15C0.7024.535%C--N/A71.2D27.8C58638h1.1B+4.4C*
E540 Halberd 4,2612,6222769.5C+7.6548.022%B+1.411%D-30.5C+19.1B**53686h5.6C+11.7C*
Shuriken 2,5962,5732,2721.132C--0.7228.762%C13.136%D*56.9C+N/A17445.2h11.7B+40.6B
P525 Marauder-H 2,1332,05218311.213C-9.3642.619%B+N/A165.5B*6.5C45312.4h5.7B+13.5B+
TORQ-9 2,0221,9901,6871.18C0.6728.078%C++18.09%D*48.7C+N/A13540.9h13.5C+48.1C*
TRAC-Shot 1,9701,9371,9850.976C0.8727.773%C*13.474%D--34CN/A8157h11.8C42.4C++
T9A "Butcher" 1,8721,8381,4341.282C--0.5726.288%C+22.851%D--58.2C--1.1C+15531.6h10.9C+41.6C+
M77-B 1,6531,6536162.683C+0.8342.444%B84.876%B**41.1C++N/A11740.2h2B+4.6B+
LC2 Lynx 1,6491,6221,8600.872C-0.9826.827%C+17.263%D--33.7CN/A11348.2h14.5C54.1C+
RAMS .50M 1,3651,3563663.705C+1.8644.19%B87.389%B**60B*N/A17922.6h1.7B++3.8B+
Hellfire Rocket Pods 1,5091,2873124.125D2.2855.308%B1.088%B+62.8D10.8D32420.5h20.2C+36.6C++
NS-7 PDW 1,2791,2661,1741.078C0.7729.5%B14.771%D57B+N/A17122.2h11.1B++37.5B+
T1 Cycler 1,2751,2629751.294C+0.5527.958%B+20.285%D58.7B++N/A22521.5h10B**35.9B++
NS Decimator 1,8411,2561,3120.957C-0.8972.908%AN/A45.3C+21.1C++31227.7h4.1C+5.6B+
T9 CARV 1,1931,1771,1920.987C0.8620.29%C--18.352%D--43.4C+N/A19427.1h11.5C*56.6C++
SOAS-20 1,1731,1691,1551.012D0.8427.163%D14.628%D*43.5C+N/A13526.9h10.6C++39.1C++
NS-15M2 1,1781,1668401.388C0.4628.869%C*19.726%D*52.8CN/A14322.1h11.2C+38.7C*
SMG-46 Armistice 1,1691,1641,0781.08C0.7729.619%C*14.175%D58.5B+N/A18519.9h11.5B+38.8B+
Cycler TRV 1,1691,1618901.304C0.5428.405%B16.107%D--55.3C*N/A14321h10.5B+37B+
T32 Bull 1,1701,1606441.801C+0.0529.206%B+20.345%D-69C**N/A18216.8h10.1B+34.6B+
NS-11A 1,1671,1608551.357C0.4927.533%C+16.379%D--49.2C+N/A12123.6h10.1B*36.7B+
SR-7 1,1611,1583473.337C1.4944.586%C++84.283%B+60BN/A15419.3h1.8B+4B+
TAR 1,1611,1561,2270.942C0.9122.882%D15.311%D*41.4CN/A13627.9h12.6C55.2C
MKV Suppressed 1,1631,1541,2960.89D0.9628.746%C++16.031%D40.6CN/A12328.4h11.4B39.5B
LC3 Jaguar 1,1681,1531,2490.923C-0.9326.389%C+13.183%D**46.5C+N/A17124.8h11C++41.6C*
TRAC-5 1,1681,1501,7440.659D1.1924.988%C++13.652%D--15.2C--N/A6975.8h14.1C+56.4C++
NS-11C 1,1701,1471,5370.746C--1.1027.031%C+11.944%D**23.6DN/A8048.7h13.1C+48.6C++
HC1 Cougar 1,1611,1421,1540.99C0.8629.052%C**13.748%F44.3C+N/A13025.8h9.3B+32B+
T9 CARV-S 1,1551,1357081.603C+0.2529.32%B++23.789%D60.7C+1.1C**15718.7h10.6C**36B+
G20 Vulcan-H 1,8461,0713313.236C-1.3947.895%C2.241%C51C+36.9B+62921h86.7C*181.1C*
P2-120 HEAT 1,4311,0642224.793C-2.9444.518%C+3.289%C*37.1C*12.8C++39528.7h7C+15.8C++
TSAR-42 1,0151,0065401.863C-0.0142.068%C+65.606%D47.2CN/A15221.3h2.2C5.2C+
MRC3 Mercy 9859744042.411C+0.5620.292%C+21.869%C44.3C*N/A13622h16.5B+81.5B
M40 Fury 1,1009631088.917C+7.0740.306%C++N/A94.4A13.4C++48710.2h10.3B+25.5B+
MRC3 Mercy 9769574102.334C+0.4920.102%C++21.108%C43.3C*N/A13922.1h16.9C**84.3C**
Tank Mine 1,5778935411.651D0.2085.779%M+N/A94D72C++12009.5h3.6F*4.2B*
P2-120 HESH 9918527511.36C-9.5147.619%C*1.056%B+76.8B+12.5C*42311.1h4.7C+9.8C++
Dual-75 Duster 7787551086.991D5.1442.665%C+N/A71.2C2.2D-22010.6h4.7B++11.1B+
M40 Fury 824706769.289C+7.4436.966%C1.558%C+69.2B+11.6C**44910.2h9.8B++26.5B+
L100 Python AP 1,2936661404.757C2.9166.436%B**1.201%D35.6C33.5A++52618.7h6.9C--10.4C+
C150 Dalton 1,2736171613.832D--1.9835.9%C-N/A25.5D-27.1C42724.2h4.3C12.1D
CAS30 Tank Buster 1,2536155801.06C--0.7947.585%CN/A8.2C8.5C++13074.9h60.9C+127.9C+
AMR-66 6376149390.654D1.1937.085%B**20.195%D-12.7D-N/A4148.5h9.6D25.9C*
T7 Mini-Chaingun 6106004551.319C+0.5325.748%B**17.333%B+67.4B1.1C+2478.9h10.8B+42.1B*
KSR-35 5915874461.316C-0.5337.897%C+20.443%D*50.2CN/A15811.7h4.7D12.4C+
NSX Tanto 5725606160.909D0.9430.718%C*21.964%D-26.7DN/A6821h12.4C+40.3C*
NS-44 Commissioner 5655568910.624C-1.2238.637%C+23.741%C+38.9CN/A14114.3h3.4C++8.8C++
MG-H1 Watchman 5605494941.111C0.7426.172%C+24.59%D45.4DN/A16412.1h12.8C++49C++
L105 Zephyr 5805174312.023C+10.1746.19%C++N/A63C++7.7C-3488.2h5.1B+11B+
Claymore 4994991253.992C--2.1446.292%A+N/A262.6A++N/A7541.9h1.1B*2.5B*
G30 Vulcan 8654732362.004C-0.1631.078%C+4.017%C**17.3D14.3C+47227.4h136.1D-437.9D
Frag Grenade 4634621462N/A460.1553.102%B++N/A513.3C1.1D**22880.9h3.4C+6.4C**
TX1 Repeater 4704577220.633C1.2229.249%B+15.536%D--36C+1B+13112.7h13.9C47.6C++
P525 Marauder 4834503811.842C-9.9923.994%C+1.111%D68.2C5C++2116.6h5.7B+23.8B
MR11 Gatekeeper 785425597.203C+5.3547.436%B+1.412%C24.6C+20.8C++79917.3h46.4C+97.8C**
M2 Mutilator 4114042261.788C+0.0619.559%B+20.297%C++37.8C**N/A13110.7h15.9C++81.2B+
M1 Heavy Cycler 3843792491.522C+0.3317.739%C*20.317%C**31.8C**N/A11711.9h15.4B+86.5B+
T4 AMP 3733705080.728C-1.1230.835%C**18.378%C--34.9CN/A10910.6h13.4C++43.6C**
Chainblade 33931926,1740.012C-1.8431.279%C+2.821%D0.4C-N/A1779.6h1.9B+6B+
ML-7 4623126530.478C--1.3762.18%B1.603%D26C12.5C44112h6.1C++9.8C*
M18 Needler 6072865230.547D1.3026.544%D--N/A6.8D-7.6D13442.3h187.5D706.4D-
TS2 Inquisitor 2722673720.718C-1.1331.356%C++17.978%D38.1C--N/A1087h10.3C+32.8C++
Sticky Grenade 2612611261N/A259.1554.985%C++N/A870CN/A25880.3h2.1C+3.8C++
MG-S1 Jackal 2172152860.752D1.1032.475%B+18.605%D26.2DN/A878.2h11.8C36.3C++
NS-AM7 Archer 3212074790.432C1.4263.98%B++1.932%F5.8C-3.2C**5135.8h14C**21.9B+
C75 Viper 231202316.516C+4.6747.921%B+N/A67.3B**9.7C+8683h8.3C*17.4B+
M12 Kobalt 1881811181S179.1518.512%C17.127%C-90.5C*3.5C+3282h13.8B++74.6B
E540 Halberd-H 260179199.421C7.5762.483%B+N/A52.6C+23.8C+7503.4h5.1C++8.2B
M12 Kobalt 181177629.5C-27.6524.339%B11.299%F147.5C**3.3D3211.2h14.8C*60.9B+
Spear Anti-Vehicle Phalanx Turret 275176404.4D2.5550.14%C++3.409%C+36.7D20.6C--6374.8h9.1C18.2C+
Auraxium Slasher 17616913,2600.013C1.8423.677%D4.142%D0.5DN/A1368.6h2.2C++9.2C++
NS-357 Underboss 1661642570.638C--1.2131.087%D*20.122%D32.2DN/A1075.1h4.3D13.8D-
Anti-Vehicle Grenade 2151611161N/A159.1552.713%C+N/A268.3D90C+16120.6h7.2D--13.6C--
L100 Python HEAT 192147423.5D1.6558.15%B+1.361%D40.8C+12.5C-5293.6h4.3B++7.4B++
M12 Kobalt 146141528.2C++26.3519.232%C+15.603%D-94C++3.3C3521.5h12.8B*66.5B+
M14 Banshee 159140951.474C--0.3726.537%D--2.143%M+24.1D--3.3C1795.8h29.9D112.6D-
AP30 Shredder 325135353.857C2.0134.502%C++2.222%C*19D--26.8B+3677.1h122D--353.7D-
L100 Python HESH 148131432.75B**30.9061.889%B**N/A87.3B+11.3C*7241.5h2.8C**4.5B+
ASP-30 Grounder 2101282140.598C-1.2570.486%B++2.344%C21.7C+13.9C+3255.9h6.7B9.5B+
MANA Anti-Vehicle Turret 2871271800.706D1.1462.282%B+N/A35.3C44.4B++9443.6h11C+17.6C+
TX2 Emperor 1241202240.536D1.3133.455%B+17.5%D25DN/A984.8h9.9D29.6C++
FA1 Barrage 1201191101.082C+0.7738.18%D22.689%A+47.6C*N/A3082.5h3.2B**8.5B+
NS Baron G5 1211191390.856D0.9938.364%D--10.924%D-34C-N/A1363.5h3.5B*9.2C+
M2 Mutilator 120118582.034C+0.1921.39%B*21.186%C**43.7B+N/A1792.7h17.9C-83.9C**
M12 Kobalt-H 121115428.75C+26.9020.737%C-12.174%D*143.8C++7.5B++4850.8h13.1C**63.2C++
M20 Basilisk 141110343.235C-1.3943.212%C++5.455%C25C+7C3524.4h87.7C+203C++
M60-G Bulldog 124107166.688C+4.8444.488%B+N/A53.5B+8.5C+3512h6.3C++14.2B+
MANA Anti-Personnel Turret 9892930.989N/A0.8618.11%UN/A920U60U3030600.1h33.3T*183.8T*
AS16 NightHawk 89891480.601D1.2533.459%D*20.225%A23.4D-N/A1233.8h4C*12C
M12 Kobalt 958899.778D7.9311.758%D*19.318%B*35.2D*2.8C--1032.5h18.1D-153.7D*
M60-A Bulldog 10686451.911D0.0631.702%D-1.163%C++20D--4.7D--3234.3h7.1D**22.3D*
M3 Pounder HEG 8782870.943C--0.9143.241%C+3.659%B19.5C1.2D**2324.2h16.1C+37.3C++
MR11 Gatekeeper-H 13680117.273C+5.4253.532%CN/A38.1C+26.7C-10832.1h39.1B+73.1B+
A30 Walker 15980581.379D0.4723.949%C3.75%A++11.3D11.1C2267.1h159.4D665.4C-
NSX Naginata 8179741.068D0.7827.934%B+30.38%C+43.9D1.1C+1661.8h11.5C+41.1C*
The Slasher 80791,8650.042C1.8142.061%B+7.595%C1.5CN/A452.2h1.9B+4.5B+
M18 Rotary 180751430.524D1.3228.721%DN/A6.7D-9.4C--15011.2h181.8D-632.9D*
NS-TMC-01 "His Regards" 777413,4880.005D1.8429.105%C++N/A0.2DN/A1345.2h4.7T*16.3C
NSX Tomoe 7371571.246C0.6033.726%B+21.127%F-59.2C+1.7A*2421.2h13.7C40.6C++
G30 Walker 14670511.373D0.4822.399%DN/A10.1D-11D1736.9h259.3D*1157.6D
M20 Basilisk 9468135.231C+3.3842.806%C++2.941%D*28.3C++10.8C++3582.4h100.2C+234.1C+
Soldier Soaker 6967950.705C--1.1428.45%D--14.925%C++41.9D1.3C+1351.6h6C++21.1C-
SABR-13 6664631.016C0.8330.484%B20.313%D--33.7D1.1B2241.9h13D-42.6C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3,1683,373,243286h
Nanite Revive Grenade08120.2h
Anti-Vehicle MANA Turret551,0592.4h
Spawn Beacon2973,7366.4h
Welding Device0650h
Motion Spotter41860.1h
NS Patriot Flare Gun154931.4h
Ammunition Package981,8072.5h
Recon Detection Device673,5264.9h
Shield Recharging Field132200.2h
Medical Applicator1,000271,83920.8h
Medical Kit5535,8768h
Anti-Infantry MANA Turret411420.8h
M4-F Pillager11800.1h
M20 Drake0700.1h
Nano-Repair Grenade07700.2h

Check the help document for the dictionary if you want to learn more about words used here.


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