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Centurion Unbless[] Unbless
VS BR 51

KDR: 1.15

Score: 51.2m

Last Seen: Apr 25th, 2019 2:42 AM
- OFFLINE - 81 minute(s)

Prestige 1, Battle Rank 51 - Vanu Sovereignty on Connery
Level Progress (to 52): 74%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS H-V45 Eidolon VE33 Lasher X2 Light PPA Equinox VE2 Supernova VPC Darkstar Phaseshift VX-S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $273,969 MLG Score: 219
Fun Score: N/A
Cheeseburgers Flipped: 1172TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.311%20.527%47830102119,5551.022960.124

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.281%0.432B-0.033C+-0.301CHEAD ++ (~8.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.70.241C++13.20.074C+43.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.148%0.973%230210492,77516107681.7236361%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.949%0.079C+-0.577D-1.005

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.10.627B+22.90.568B+37.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.691%1.682%230710444,578242119041.89095240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.99%-0.607D-0.589D0.643

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.7-0.261C16.9-0.349C-31.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.351%2.885%627104483218505980.449487139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.094%0.284C*-0.375C-0.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
148.8-0.25C58.6-0.472D90.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.551%79.582%62410472,3463032200.773492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.364%0.23C++0.815B++1.143

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.178C++30.067C+5.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.874%14.536%62410471,3691402180.976462

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.044%-0.307C-0.039C+-0.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.082C+5.4-0.11C+8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
51.2m471.6%283 (17k)260 (15.6k)1.1471949,09342,7941.444151 (51)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1051120323.532%14.913%35104:3613

43% Combat Medic13% Engineer26% Heavy Assault8% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:32 AMOct 5th, 2018 10:57 PMApr 25th, 2019 12:29 AM (17h) (PST)Apr 24th, 2019 11:45 PM (18h) (PST)Apr 24th, 2019 10:42 PM (19h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3741732010.2490.2170.0371.3680.041219

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,45310,37512,0781513282215,605

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3279.6h/136.7d 12,706 7,321 25,444 269.3k 5,286 7,503 8,005 73.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C
Kills:2,895
Deaths:3,493
KDR:0.829
Accuracy:23.813% C
HSR:2.763% D
Flare VE6
C
Kills:1,181
Deaths:974
KDR:1.213
Accuracy:19.781% C-
HSR:21.677% C
Orion VS54
C++
Kills:659
Deaths:485
KDR:1.359
Accuracy:21.274% C++
HSR:23.217% C
Lasher X2 AE
C
Kills:579
Deaths:690
KDR:0.839
Accuracy:27.794% C
HSR:2.245% D
Ursa
D
Kills:534
Deaths:423
KDR:1.262
Accuracy:19.311% D
HSR:17.978% D-
VX29 Polaris
C-
Kills:488
Deaths:394
KDR:1.239
Accuracy:21.059% C-
HSR:17.623% D
SVA-88
C+
Kills:253
Deaths:176
KDR:1.438
Accuracy:20.315% D
HSR:24.506% C+
VE-H Maw
C--
Kills:118
Deaths:129
KDR:0.915
Accuracy:22.665% C--
HSR:21.186% D
Kills:6,707
Deaths (as Heavy Assault):6,764
Deaths (to Heavy Assaults):11,452
KDR:0.99157
Kill Difference:57
Playtime:852.659 hours
Usage:26%
Score:13.277m
Score/min:260
Accuracy (listed only):22.002%
HSR (listed only):16.399%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C*
Kills:3,350
Deaths:2,656
KDR:1.261
Accuracy:29.262% C*
HSR:25.045% C+
Thanatos VE70
C
Kills:747
Deaths:830
KDR:0.900
Accuracy:36.320% C
HSR:14.592% C
Solstice SF
C++
Kills:458
Deaths:700
KDR:0.654
Accuracy:24.475% C++
HSR:15.502% C
Pandora VX25
B+
Kills:278
Deaths:327
KDR:0.850
Accuracy:44.088% B+
HSR:12.230% D
Serpent VE92
C+
Kills:221
Deaths:265
KDR:0.834
Accuracy:21.539% C-
HSR:19.005% C+
Deimos VA29
C++
Kills:211
Deaths:308
KDR:0.685
Accuracy:46.028% D*
HSR:17.062% C++
VE-LR Obelisk
A**
Kills:196
Deaths:120
KDR:1.633
Accuracy:28.857% C-
HSR:54.082% A**
Pulsar C
C
Kills:146
Deaths:194
KDR:0.753
Accuracy:22.506% C
HSR:19.178% D
Zenith VX-5
C+
Kills:145
Deaths:203
KDR:0.714
Accuracy:24.769% C+
HSR:17.241% D
Phobos VX86
C
Kills:133
Deaths:142
KDR:0.937
Accuracy:28.313% F*
HSR:15.038% C
Kills:5,885
Deaths (as Engineer):5,745
Deaths (to Engineers):9,662
KDR:1.02437
Kill Difference:140
Playtime:424.623 hours
Usage:13%
Score:7.527m
Score/min:295
Accuracy (listed only):30.616%
HSR (listed only):20.897%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
C
Kills:747
Deaths:830
KDR:0.900
Accuracy:36.320% C
HSR:14.592% C
Solstice SF
C++
Kills:458
Deaths:700
KDR:0.654
Accuracy:24.475% C++
HSR:15.502% C
Sirius SX12
D
Kills:370
Deaths:388
KDR:0.954
Accuracy:21.534% D
HSR:13.243% D
Pandora VX25
B+
Kills:278
Deaths:327
KDR:0.850
Accuracy:44.088% B+
HSR:12.230% D
VE-S Canis
C+
Kills:261
Deaths:303
KDR:0.861
Accuracy:26.638% C+
HSR:13.410% D-
Serpent VE92
C+
Kills:221
Deaths:265
KDR:0.834
Accuracy:21.539% C-
HSR:19.005% C+
Deimos VA29
C++
Kills:211
Deaths:308
KDR:0.685
Accuracy:46.028% D*
HSR:17.062% C++
Eridani SX5
C
Kills:172
Deaths:179
KDR:0.961
Accuracy:22.746% D
HSR:16.861% C
Pulsar C
C
Kills:146
Deaths:194
KDR:0.753
Accuracy:22.506% C
HSR:19.178% D
Zenith VX-5
C+
Kills:145
Deaths:203
KDR:0.714
Accuracy:24.769% C+
HSR:17.241% D
Phobos VX86
C
Kills:133
Deaths:142
KDR:0.937
Accuracy:28.313% F*
HSR:15.038% C
NSX Tengu
D
Kills:85
Deaths:124
KDR:0.685
Accuracy:31.755% D
HSR:15.294% D-
Kills:3,227
Deaths (as Light Assault):3,963
Deaths (to Light Assaults):7,020
KDR:0.81428
Kill Difference:736
Playtime:172.050 hours
Usage:5%
Score:2.221m
Score/min:215
Accuracy (listed only):29.226%
HSR (listed only):15.721%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B*
Kills:1,394
Deaths:456
KDR:3.057
Accuracy:36.243% C+
HSR:86.729% B*
Parallax VX3
B++
Kills:593
Deaths:221
KDR:2.683
Accuracy:43.354% B++
HSR:77.066% C+
Sirius SX12
D
Kills:370
Deaths:388
KDR:0.954
Accuracy:21.534% D
HSR:13.243% D
Spiker
B
Kills:341
Deaths:514
KDR:0.663
Accuracy:32.235% B
HSR:17.302% C-
Nyx VX31
B+
Kills:316
Deaths:210
KDR:1.505
Accuracy:30.255% D
HSR:35.443% B+
Manticore SX40
C+
Kills:316
Deaths:396
KDR:0.798
Accuracy:29.758% C+
HSR:18.987% C
Cerberus
C+
Kills:292
Deaths:455
KDR:0.642
Accuracy:31.968% C+
HSR:17.808% D
Phantom VA23
C+
Kills:287
Deaths:209
KDR:1.373
Accuracy:29.318% D-
HSR:29.268% C+
VE-S Canis
C+
Kills:261
Deaths:303
KDR:0.861
Accuracy:26.638% C+
HSR:13.410% D-
Ghost
C+
Kills:256
Deaths:204
KDR:1.255
Accuracy:38.071% C+
HSR:57.813% D--
Artemis VX26
C++
Kills:250
Deaths:261
KDR:0.958
Accuracy:24.065% D
HSR:23.600% C++
NS-30 Vandal
C**
Kills:201
Deaths:192
KDR:1.047
Accuracy:30.533% C
HSR:28.856% C**
Eridani SX5
C
Kills:172
Deaths:179
KDR:0.961
Accuracy:22.746% D
HSR:16.861% C
NS-44 Commissioner
C+
Kills:105
Deaths:168
KDR:0.625
Accuracy:36.364% C+
HSR:16.191% D-
VA39 Spectre
B**
Kills:103
Deaths:41
KDR:2.512
Accuracy:27.196% D-
HSR:51.456% B**
NSX Tengu
D
Kills:85
Deaths:124
KDR:0.685
Accuracy:31.755% D
HSR:15.294% D-
V10
C*
Kills:81
Deaths:
KDR:
Accuracy:41.600% C*
HSR:69.136% D-
Kills:5,423
Deaths (as Infiltrator):4,321
Deaths (to Infiltrators):6,747
KDR:1.25503
Kill Difference:1,102
Playtime:273.656 hours
Usage:8%
Score:2.856m
Score/min:174
Accuracy (listed only):31.390%
HSR (listed only):34.615%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C--
Kills:3,925
Deaths:2,549
KDR:1.540
Accuracy:21.542% C--
HSR:16.815% D
Equinox VE2
C--
Kills:2,656
Deaths:3,365
KDR:0.789
Accuracy:23.180% C--
HSR:13.855% D--
Darkstar
D--
Kills:1,397
Deaths:1,658
KDR:0.843
Accuracy:22.854% D--
HSR:17.108% D--
CME
C+
Kills:1,211
Deaths:1,060
KDR:1.142
Accuracy:25.615% C+
HSR:19.818% C
Terminus VX-9
C--
Kills:1,179
Deaths:1,234
KDR:0.955
Accuracy:23.220% C--
HSR:17.303% D*
Corvus VA55
C*
Kills:1,173
Deaths:991
KDR:1.184
Accuracy:25.125% C*
HSR:20.887% C
Thanatos VE70
C
Kills:747
Deaths:830
KDR:0.900
Accuracy:36.320% C
HSR:14.592% C
Sirius SX12
D
Kills:370
Deaths:388
KDR:0.954
Accuracy:21.534% D
HSR:13.243% D
Pandora VX25
B+
Kills:278
Deaths:327
KDR:0.850
Accuracy:44.088% B+
HSR:12.230% D
VE-S Canis
C+
Kills:261
Deaths:303
KDR:0.861
Accuracy:26.638% C+
HSR:13.410% D-
Deimos VA29
C++
Kills:211
Deaths:308
KDR:0.685
Accuracy:46.028% D*
HSR:17.062% C++
Eridani SX5
C
Kills:172
Deaths:179
KDR:0.961
Accuracy:22.746% D
HSR:16.861% C
Pulsar VS1
C**
Kills:161
Deaths:183
KDR:0.880
Accuracy:21.628% C
HSR:22.360% C**
NS-11A
C-
Kills:158
Deaths:141
KDR:1.121
Accuracy:17.846% D*
HSR:18.354% C-
Equinox VE2 Burst
D-
Kills:149
Deaths:172
KDR:0.866
Accuracy:23.204% D-
HSR:19.463% D--
Phobos VX86
C
Kills:133
Deaths:142
KDR:0.937
Accuracy:28.313% F*
HSR:15.038% C
NSX Tengu
D
Kills:85
Deaths:124
KDR:0.685
Accuracy:31.755% D
HSR:15.294% D-
Kills:14,266
Deaths (as Combat Medic):13,954
Deaths (to Combat Medics):4,669
KDR:1.02236
Kill Difference:312
Playtime:1,405.736 hours
Usage:43%
Score:21.757m
Score/min:258
Accuracy (listed only):27.155%
HSR (listed only):16.688%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B
Kills:1,199
Deaths:1,250
KDR:0.959
Accuracy:48.570% B
HSR:2.335% D-
Comet VM2
B++
Kills:1,078
Deaths:1,252
KDR:0.861
Accuracy:48.546% B++
HSR:2.783% D
Cosmos VM3
B+
Kills:386
Deaths:224
KDR:1.723
Accuracy:18.489% B+
HSR:19.430% C+
Cosmos VM3
B+
Kills:384
Deaths:225
KDR:1.707
Accuracy:17.572% C**
HSR:21.354% B+
Blueshift VM5
C
Kills:223
Deaths:132
KDR:1.689
Accuracy:18.532% C
HSR:18.386% C--
Blueshift VM5
C-
Kills:219
Deaths:132
KDR:1.659
Accuracy:17.177% C-
HSR:14.612% D*
Quasar VM1
B+
Kills:85
Deaths:48
KDR:1.771
Accuracy:17.598% B+
HSR:20% C**
NS-20 Gorgon
B+
Kills:71
Deaths:82
KDR:0.866
Accuracy:30.557% B+
HSR:12.676% D*
Quasar VM1
A+
Kills:60
Deaths:48
KDR:1.250
Accuracy:17.567% C+
HSR:28.333% A+
NS-20 Gorgon
A*
Kills:58
Deaths:82
KDR:0.707
Accuracy:30.444% B+
HSR:31.035% A*
Kills:3,763
Deaths (as MAX Suit):1,737.500
Deaths (to MAX Suits):2,550
KDR:2.16576
Kill Difference:2,025.500
Playtime:146.733 hours
Usage:4%
Score:3.543m
Score/min:402
Accuracy (listed only):26.505%
HSR (listed only):17.094%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:2,710
V. Kills:392 N/A
Deaths:1,407
KDR:1.926
Accuracy:39.954% C+
KPH:19.300 D-
VKPH:2.800 C
Hornet Missiles
C+
Kills:633
V. Kills:331 191%
Deaths:112
KDR:5.652
Accuracy:59.964% C
KPH:61.100 C+
VKPH:32 C
Photon A2A Missile Pods
C+
Kills:232
V. Kills:236 98%
Deaths:42
KDR:5.524
Accuracy:76.936% C--
KPH:38.200 C
VKPH:38.900 C+
Dual Photon Pods
B+
Kills:88
V. Kills:35 244%
Deaths:5
KDR:17.600
Accuracy:52.662% C++
KPH:62.100 C
VKPH:24.700 B+
Maelstrom Turbo Laser
C++
Kills:65
V. Kills:44 144%
Deaths:107
KDR:0.607
Accuracy:31.613% C++
KPH:5.100 D
VKPH:3.400 D-
Kills:3,728 (2,775 + 0)
Deaths:1,673
KDR:2.228
VKDR:0.620
Vehicle Kills:1,038
Kill Difference:2,055
Playtime:170.713 hours
Usage:5%
Score:1.671m
Score/min:163
Piloting Accuracy:31.613%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C
Kills:314
V. Kills:34 N/A
Deaths:66
KDR:4.758
Accuracy:38.715% C+
KPH:18.300 D
VKPH:2 C
AP30 Shredder
U
Kills:91
V. Kills:18 N/A
Deaths:12
KDR:7.583
Accuracy:21.526% F-
KPH:327,600 U
VKPH:64,800 U
Kills:405 (314 + 91)
Deaths:78
KDR:5.192
VKDR:0.667
Vehicle Kills:52
Kill Difference:327
Playtime:17.117 hours
Usage:1%
Score:0.116m
Score/min:113
Piloting Accuracy:38.715%
Gunner Accuracy:21.526%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:731
V. Kills:145 N/A
Deaths:117
KDR:6.248
Accuracy:52.488% B+
KPH:36.100 D
VKPH:7.200 C
C75 Viper
C++
Kills:507
V. Kills:138 365%
Deaths:117
KDR:4.333
Accuracy:37.305% C
KPH:30.100 C++
VKPH:8.200 C++
Skyguard
C-
Kills:401
V. Kills:341 117%
Deaths:188
KDR:2.133
Accuracy:31.273% C**
KPH:9.400 D
VKPH:8 C-
L100 Python AP
C
Kills:146
V. Kills:122 119%
Deaths:76
KDR:1.921
Accuracy:51.675% D
KPH:18.500 D-
VKPH:15.500 C
Kills:1,785 (1,785 + 0)
Deaths:498
KDR:3.584
VKDR:1.498
Vehicle Kills:746
Kill Difference:1,287
Playtime:87.431 hours
Usage:3%
Score:1.116m
Score/min:213
Driving Accuracy:51.675%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:1,521
V. Kills:257 N/A
Deaths:200
KDR:7.605
Accuracy:54.518% B+
KPH:25.700 D-
VKPH:4.400 D-
Supernova FPC
C--
Kills:744
V. Kills:681 109%
Deaths:185
KDR:4.022
Accuracy:51.667% C
KPH:13.900 D--
VKPH:12.800 C--
Supernova PC
B++
Kills:528
V. Kills:217 242%
Deaths:108
KDR:4.889
Accuracy:58.693% B**
KPH:26 B+
VKPH:10.700 B++
Saron HRB
B*
Kills:182
V. Kills:161 112%
Deaths:30
KDR:6.067
Accuracy:43.006% C+
KPH:26.900 C*
VKPH:23.800 B*
Proton II PPA
C+
Kills:85
V. Kills:7 N/A
Deaths:4
KDR:21.250
Accuracy:23.082% C+
KPH:41.500 C--
VKPH:3.400 C+
Kills:3,060 (2,793 + 267)
Deaths:527
KDR:5.806
VKDR:2.510
Vehicle Kills:1,323
Kill Difference:2,533
Playtime:141.508 hours
Usage:4%
Score:1.889m
Score/min:223
Driving Accuracy:58.693%
Gunner Accuracy:23.082%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:135
V. Kills:6 N/A
Deaths:16
KDR:8.438
Accuracy:28.838% D--
KPH:62 D
VKPH:2.800 D--
Saron HRB-H
C+
Kills:117
V. Kills:106 109%
Deaths:32
KDR:3.656
Accuracy:54.127% C+
KPH:24.300 D
VKPH:22.100 C+
Kills:252 (0 + 252)
Deaths:48
KDR:5.250
VKDR:2.333
Vehicle Kills:112
Kill Difference:204
Playtime:6.986 hours
Usage:0%
Score:0.182m
Score/min:435
Driving Accuracy:N/A%
Gunner Accuracy:54.127%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:130
V. Kills:88 146%
Deaths:42
KDR:3.095
Accuracy:41.864% C**
KPH:18.100 C+
VKPH:12.200 B**
M20 Basilisk
B+
Kills:92
V. Kills:84 108%
Deaths:26
KDR:3.538
Accuracy:43.313% B+
KPH:13.300 D
VKPH:12.200 B+
Kills:222 (0 + 222)
Deaths:68
KDR:3.265
VKDR:2.529
Vehicle Kills:172
Kill Difference:154
Playtime:14.084 hours
Usage:0%
Score:0.484m
Score/min:572
Driving Accuracy:N/A%
Gunner Accuracy:43.313%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 3,9493,9252,5491.54C++0.3921.542%C--16.815%D18.4DN/A104213.1h14.9C-69C
Eidolon VE33 3,4153,3502,6561.261C++0.1129.262%C*25.045%C+17.9CN/A62187.2h8.9C**30.4B
Lasher X2 2,9682,8953,4930.829C+0.3223.813%C2.763%D17.7DN/A70163.9h22.1C92.8C+
Light PPA 3,1022,7101,4071.926C0.7839.954%C+N/A19.3D-2.8C95140.1h19.3C48.2C+
Equinox VE2 2,7052,6563,3650.789C0.3623.18%C--13.855%D--13.8D-N/A49193h13.3C+57.6C+
Supernova VPC 1,7781,5212007.605C6.4654.518%B+1.249%C25.7D-4.3D-14959.1h3B+5.6B+
Darkstar 1,4181,3971,6580.843D0.3022.854%D--17.108%D--17.7D*N/A5778.8h17.6F76.9D**
Phaseshift VX-S 1,4101,3944563.057C+1.9136.243%C+86.729%B*18.9DN/A5573.6h2.9C*8C**
CME 1,2261,2111,0601.142C+0.0125.615%C+19.818%C19.3DN/A6562.8h15.9C--61.9C+
Comet VM2 1,8181,1991,2500.959C+0.1948.57%B2.335%D-11.7C+6.1B+119102.1h18.1B*37.2B*
Flare VE6 1,2041,1819741.213C+0.0719.781%C-21.677%C22.4DN/A9852.8h13D65.9C
Terminus VX-9 1,1881,1791,2340.955C0.1923.22%C--17.303%D*19.3DN/A7061.2h14.7D63.1C
Corvus VA55 1,1871,1739911.184C++0.0425.125%C*20.887%C20.1C-N/A8458.3h14.4D57.5C+
Comet VM2 1,6601,0781,2520.861C+0.2948.546%B++2.783%D10.5C+5.7B++121102.5h20.4B42.1B+
C-4 1,1577799050.861C0.2922.016%DN/A34.3D--16.7D-46422.7h1.8C-8.3D
Thanatos VE70 7557478300.9C+0.2536.32%C14.592%C15DN/A7249.7h5.9C--16.2C
Supernova FPC 1,4257441854.022C2.8751.667%C2.957%B+14D--12.8C--23253.3h5.9C+11.4C+
L100 Python HESH 8767311176.248C-5.1052.488%B+1.231%C36.2D7.2C20020.2h3.8C+7.1C*
Orion VS54 6646594851.359C+0.2121.274%C++23.217%C23.5CN/A17428.1h13.2C++61.9C*
Hornet Missiles 9646331125.652C++4.5059.964%C1.106%C--60.9C+31.8C58210.4h12.1C+20.1C+
Parallax VX3 5935932212.683C+1.5443.354%B++77.066%C+17.5DN/A7533.8h2.5C5.9C++
Lasher X2 AE 6045796900.839C0.3127.794%C2.245%D23.4D1C+5624.7h20.8C74.9C+
Ursa 5455344231.262C++0.1119.311%D17.978%D-20.9DN/A8125.6h13.3C-69C
Supernova PC 7455281084.889C+3.7458.693%B**2.083%C+26B+10.7B++23920.3h5.6C+9.5B+
C75 Viper 6455071174.333C++3.1937.305%CN/A30.2C++8.2C++23416.8h11.7B+31.4B+
VX29 Polaris 4934883941.239C+0.0921.059%C-17.623%D25.5DN/A10319.1h15.6D-73.9C
Solstice SF 4684587000.654C0.4924.475%C++15.502%C9.4DN/A4148.7h13.4C+54.9C++
Nemesis VSH9 7794277490.57C+0.5864.124%C*1.171%D-7.9D6.5D15453.9h9.1C14.2C+
Skyguard 7424011882.133C0.9931.273%C**2.244%C*9.4D8C-18142.5h138.5C+442.9C++
Cosmos VM3 3913862241.723C+0.5818.489%B+19.43%C+26.3C+N/A9214.7h12.7B++68.7B+
Cosmos VM3 3913842251.707C+0.5617.572%C**21.354%B+26.1CN/A10314.7h12.8B+73B+
Sirius SX12 3763703880.954C+0.1921.534%D13.243%D17.7C--N/A10420.9h17.2C79.9C+
Spiker 3473415140.663C0.4832.235%B17.302%C-34.1C+N/A11110h10.9C33.7C++
Nyx VX31 3193162101.505C0.3630.255%D35.443%B+20.8DN/A7015.2h7D23.2D
Manticore SX40 3363163960.798C+0.3529.758%C+18.987%C18.4D1.2B+7917.2h11.3D--37.9D
L-24R Spur 348314664.758C3.6138.715%C+1.911%C+18.4D2C5517.1h51D131.8C
Cerberus 2992924550.642C0.5131.968%C+17.808%D18.7DN/A7015.6h8.4D*26.4C--
NS Decimator 4132895770.501D0.6561.267%C++1.038%D--13.8D*5.9D*19320.9h5.5C8.9C+
Phantom VA23 2892872091.373C0.2329.318%D-29.268%C+17.9D-N/A5016h5.7D19.3D
Pandora VX25 2842783270.85C0.3044.088%B+12.23%D24.2C-N/A10311.5h6.1D--13.8C+
VE-S Canis 2682613030.861C0.2926.638%C+13.41%D-24.2C-N/A6510.8h13.1C+49.2C++
Ghost 2592562041.255C-0.1138.071%C+57.813%D--18.4D-N/A8913.9h2.9D-7.7C
SVA-88 2542531761.438C+0.2920.315%D24.506%C+26.1DN/A1589.7h13.8C--67.8C
Artemis VX26 2522502610.958C0.1924.065%D23.6%C++23.4C-N/A7710.7h15.4D--64.2D
Photon A2A Missile Pods 468232425.524C++4.3876.936%C--N/A38C38.7C+6596.1h7.8B+10.1B
Blueshift VM5 2312231321.689C0.5418.532%C18.386%C--27.9C1B*1388h15B+81.2C**
Serpent VE92 2232212650.834C+0.3121.539%C-19.005%C+13.2DN/A8216.8h16.1C--75C
Blueshift VM5 2212191321.659C0.5117.177%C-14.612%D*27.4CN/A1448h14.8B+86.1C++
Deimos VA29 2122113080.685C--0.4646.028%D*17.062%C++16.4D--N/A6512.9h3.6F7.8D*
NS-30 Vandal 2052011921.047C0.1030.533%C28.856%C**19.9D-N/A7710.1h6.9D22.7C
Anti-Vehicle Grenade 2721971197N/A195.8554.883%B+N/A328.3C+125C**26710.6h5.9C+10.8C**
VE-LR Obelisk 1981961201.633C+0.4928.857%C-54.082%A**20.9C--N/A539.4h5.4B++18.7B+
Saron HRB 343182306.067C*4.9243.006%C+2.198%B++26.8C*23.7B*7136.8h20.9B48.5B
Eridani SX5 1731721790.961C+0.1922.746%D16.861%C19.5DN/A1038.8h15.9D-70C--
Pulsar VS1 1641611830.88C+0.2721.628%C22.36%C**15.9C--N/A15910.1h16.1C74.6C+
NS-11A 1601581411.121C+0.0317.846%D*18.354%C-15.8DN/A11710h15.8C--88.7D-
Tank Mine 242152662.303C+1.1644.008%B++N/A72.4D42.9D12472.1h2.9D**6.5C+
Equinox VE2 Burst 1521491720.866C-0.2823.204%D-19.463%D--13.9D*N/A7110.7h16.2D--69.8D-
L100 Python AP 268146761.921C--0.7751.675%D3.425%B+18.5D-15.4C-3747.9h8.5D16.4D-
Pulsar C 1471461940.753C0.3922.506%C19.178%D11.3DN/A10612.9h16.3D-72.3C
Zenith VX-5 1481452030.714C-0.4324.769%C+17.241%D11D-N/A4913.2h16.3D65.8C
Proton II PPA-H 141135168.438C7.2928.838%D--1.481%C61.4D2.7D--3242.2h11.7C40.5C--
Lancer VS22 3531334740.281D0.8767.712%B*N/A4.8D--7.9D-19227.9h71.3F105.2D*
Phobos VX86 1351331420.937C0.2128.313%F*15.038%C14.9D--N/A818.9h4.1F--14.5T*
M20 Basilisk 218130423.095C++1.9541.864%C**4.615%C-18.1C+12.2B**6507.2h138.8D-331.6C
NS Annihilator 2821222150.567C+0.5876.142%D*N/A5.9D-7.7C16020.7h12.8C16.9C-
VE-H Maw 1231181290.915D0.2322.665%C--21.186%D23.6D1B+785h12.3C54.3C+
Saron HRB-H 223117323.656C2.5154.127%C+1.709%C++24.4D22.1C+4864.8h38.6D*71.3D--
M60-A Bulldog 133114138.769C7.6250.287%B+1.754%C-33.5C+5.6B+2703.4h6.1C++12.2B
NS-44 Commissioner 1081051680.625C0.5236.364%C+16.191%D-18.1DN/A1365.8h4.7D13C+
VA39 Spectre 103103412.512B*1.3627.196%D-51.456%B**17.8CN/A1275.8h6.6C+24.1C
Force-Blade 1549620,9760.005D1.1437.02%B+N/A0.1DN/A01235.1h7.4T*20.1D
M20 Basilisk 17692263.538B+2.3943.313%B+3.261%D-13.3D12.2B+4916.9h177.3F409.3D-
AP30 Shredder 10991127.583C*6.4421.526%F-6.593%M*910U180U6000000.1h36.2A++168.2B**
Dual Photon Pods 12388517.6A++16.4552.662%C++N/A62.9C25B+17041.4h33.3D-63.2C-
NSX Tengu 90851240.685C--0.4631.755%D15.294%D-18.5D1.1B**624.6h12.9C*40.5C++
Quasar VM1 8585481.771C*0.6217.598%B+20%C**32.7B*N/A3422.6h11.9B**67.4B+
Proton II PPA 9285421.25B+20.1023.082%C+1.176%D-42.5C-3.5C+2922h13.8D-59.9C--
M60-A Bulldog 9781613.5C+12.3547.572%C++3.704%A20.8D4.1C+1973.9h7.7D16.3C
V10 8281181U79.8541.6%C*69.136%D-18DN/A1114.5h2.6C6.2C+
Hades VSH4 14975840.893B++0.2572.222%B+1.333%D10C9.9C+2367.5h9C+12.5C*
NS-20 Gorgon 7971820.866C0.2830.557%B+12.676%D*19.2C++2.2B**753.7h48.4C+158.5C**
Maelstrom Turbo Laser 109651070.607C0.5431.613%C++6.154%A*5.1D3.4D-16112.8h175.7D-555.7D
Proximity Mine 6262125.167B+4.0238.462%CN/A103.3CN/A8200.6h1.8B+4.6C*
Quasar VM1 6160481.25C-0.1017.567%C+28.333%A+25C-N/A1032.4h16.2D92.2C+
NS-20 Gorgon 6258820.707C0.4430.444%B+31.035%A*15.7C+1.1D523.7h57.9C+190.3C++
MAX Punch 59581,8220.032D1.1227.013%D*N/A0.4C-N/A2140.4h1.8C++6.6C+
Hunter QCX 5452890.584C+0.5630.278%D-48.077%A+10.6CN/A554.9h3.6B11.8C**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit2372,5918.8h
Motion Spotter75220.6h
Nano-Armor Kit212148,72220h
Spawn Beacon772,3485.2h
Anti-Vehicle MANA Turret6740.6h
AE Medical Applicator23067,0208.1h
AE Nano-Armor Kit6063,58510.1h
Nanite Revive Grenade04,7431h
Nanite Healing Grenade0580h
Medical Applicator910298,27651.3h
Spitfire Auto-Turret407702.3h
Ammunition Package899741.6h
Shield Recharging Field1543,4473.6h
Medical Kit1101,1382.2h
Anti-Infantry MANA Turret10620.5h
Nano-Repair Grenade0630h
Recon Detection Device155111.8h
Smoke Grenade04320.1h

Check the help document for the dictionary if you want to learn more about words used here.


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