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Archon Unbless[TWC2] Unbless
VS BR 77

KDR: 1.14

Score: 54.4m

Last Seen: Aug 20th, 2019 12:03 PM
- OFFLINE - 37.4 hour(s)

Prestige 1, Battle Rank 77 - Vanu Sovereignty on Connery - Outfit Member of THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 785
Level Progress (to 78): 0%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS H-V45 Eidolon VE33 Lasher X2 Light PPA Equinox VE2 Supernova VPC Darkstar Phaseshift VX-S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $276,471 MLG Score: 221
Fun Score: N/A
Cheeseburgers Flipped: 1222TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.347%21.205%49530118420,8961.004610.134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.332%0.424B0.032C+-0.336C-HEAD ++ (~9.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.40.242C++13.20.078C+43.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.107%0.943%225212122,86216947801.6885366%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.985%0.086C+-0.589D-0.986

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.80.628B+22.80.568B+37

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.117%1.58%236712074,936257520141.91615245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.009%-0.59D-0.611D0.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.7-0.232C16.4-0.326C-30.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.367%2.894%617120786419936210.4333139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.171%0.356C**-0.378C-0.516

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.1-0.257C61-0.507D90.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.247%79.696%61412102,4333285210.740414

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.278%0.206C++0.818B++1.09

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.181C++2.90.074C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.075%14.667%61412101,4251531200.930764

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.085%-0.293C-0.019C+-0.297

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.2-0.082C+5.4-0.115C+8.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE WILD CARDS[TWC2] THE WILD CARDS
VS outfit on Connery

Members: 785
54.4m491.2%288 (17.3k)263 (15.8k)1.1382252,48946,1151.4250577 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1214136623.674%15.163%35904:2913

43% Combat Medic13% Engineer26% Heavy Assault8% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:32 AMJun 11th, 2019 8:30 AMAug 24th, 2019 4:59 AM (2d) (PST)Aug 20th, 2019 9:19 AM (5d) (PST)Aug 20th, 2019 8:03 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3781752030.2540.2230.0381.4470.041221

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,70110,49012,2111513287215,787

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3445.8h/143.6d 13,227 7,959 28,106 299.2k 5,563 7,897 8,422 78.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
C
Kills:1,188
Deaths:986
KDR:1.205
Accuracy:19.775% C--
HSR:21.801% C
Orion VS54
C++
Kills:770
Deaths:586
KDR:1.314
Accuracy:21.346% C++
HSR:23.377% C
Ursa
D
Kills:537
Deaths:428
KDR:1.255
Accuracy:19.314% D
HSR:17.877% D-
VX29 Polaris
C-
Kills:509
Deaths:416
KDR:1.224
Accuracy:20.887% C-
HSR:18.075% D
SVA-88
C+
Kills:253
Deaths:176
KDR:1.438
Accuracy:20.315% D
HSR:24.506% C+
VE-H Maw
C+
Kills:180
Deaths:194
KDR:0.928
Accuracy:22.705% C--
HSR:26.111% C+
Kills:3,437
Deaths (as Heavy Assault):2,786
Deaths (to Heavy Assaults):12,344
KDR:1.23367
Kill Difference:651
Playtime:879.949 hours
Usage:26%
Score:13.694m
Score/min:259
Accuracy (listed only):20.724%
HSR (listed only):21.958%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C*
Kills:3,455
Deaths:2,796
KDR:1.236
Accuracy:29.162% C*
HSR:25.268% C+
Thanatos VE70
C
Kills:750
Deaths:840
KDR:0.893
Accuracy:36.259% C
HSR:14.667% C
VE-LR Obelisk
A*
Kills:547
Deaths:341
KDR:1.604
Accuracy:31.695% C+
HSR:50.640% A*
Solstice SF
C++
Kills:464
Deaths:712
KDR:0.652
Accuracy:24.399% C++
HSR:15.733% C+
VE-C Horizon
C+
Kills:353
Deaths:507
KDR:0.696
Accuracy:34.622% C+
HSR:18.414% D
Pandora VX25
B+
Kills:316
Deaths:375
KDR:0.843
Accuracy:44.188% B+
HSR:12.025% D-
Deimos VA29
C*
Kills:226
Deaths:335
KDR:0.675
Accuracy:46.202% D*
HSR:18.142% C*
Serpent VE92
C+
Kills:222
Deaths:269
KDR:0.825
Accuracy:21.525% C-
HSR:18.919% C+
Zenith VX-5
C+
Kills:146
Deaths:206
KDR:0.709
Accuracy:24.782% C+
HSR:17.808% D
Pulsar C
C
Kills:146
Deaths:194
KDR:0.753
Accuracy:22.506% C
HSR:19.178% D
Phobos VX86
C
Kills:133
Deaths:142
KDR:0.937
Accuracy:28.313% F*
HSR:15.038% C
Kills:6,758
Deaths (as Engineer):6,717
Deaths (to Engineers):10,276
KDR:1.0061
Kill Difference:41
Playtime:449.651 hours
Usage:13%
Score:7.990m
Score/min:296
Accuracy (listed only):31.241%
HSR (listed only):20.530%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
C
Kills:750
Deaths:840
KDR:0.893
Accuracy:36.259% C
HSR:14.667% C
VE-S Canis
C
Kills:664
Deaths:725
KDR:0.916
Accuracy:25.065% C
HSR:17.470% C
Solstice SF
C++
Kills:464
Deaths:712
KDR:0.652
Accuracy:24.399% C++
HSR:15.733% C+
Sirius SX12
C--
Kills:419
Deaths:458
KDR:0.915
Accuracy:20.850% D
HSR:15.036% C--
VE-C Horizon
C+
Kills:353
Deaths:507
KDR:0.696
Accuracy:34.622% C+
HSR:18.414% D
Pandora VX25
B+
Kills:316
Deaths:375
KDR:0.843
Accuracy:44.188% B+
HSR:12.025% D-
Deimos VA29
C*
Kills:226
Deaths:335
KDR:0.675
Accuracy:46.202% D*
HSR:18.142% C*
Serpent VE92
C+
Kills:222
Deaths:269
KDR:0.825
Accuracy:21.525% C-
HSR:18.919% C+
Eridani SX5
C-
Kills:172
Deaths:179
KDR:0.961
Accuracy:22.746% D
HSR:16.861% C-
Zenith VX-5
C+
Kills:146
Deaths:206
KDR:0.709
Accuracy:24.782% C+
HSR:17.808% D
Pulsar C
C
Kills:146
Deaths:194
KDR:0.753
Accuracy:22.506% C
HSR:19.178% D
NSX Tengu
D
Kills:142
Deaths:208
KDR:0.683
Accuracy:30.508% D-
HSR:16.901% D
Phobos VX86
C
Kills:133
Deaths:142
KDR:0.937
Accuracy:28.313% F*
HSR:15.038% C
Kills:4,153
Deaths (as Light Assault):5,150
Deaths (to Light Assaults):7,555
KDR:0.80641
Kill Difference:997
Playtime:189.201 hours
Usage:5%
Score:2.581m
Score/min:227
Accuracy (listed only):29.382%
HSR (listed only):16.630%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B*
Kills:1,409
Deaths:462
KDR:3.050
Accuracy:36.159% C+
HSR:86.728% B*
VE-S Canis
C
Kills:664
Deaths:725
KDR:0.916
Accuracy:25.065% C
HSR:17.470% C
Parallax VX3
B+
Kills:594
Deaths:221
KDR:2.688
Accuracy:43.212% B+
HSR:77.104% C+
Sirius SX12
C--
Kills:419
Deaths:458
KDR:0.915
Accuracy:20.850% D
HSR:15.036% C--
Spiker
B
Kills:341
Deaths:514
KDR:0.663
Accuracy:32.223% B
HSR:17.302% C--
Nyx VX31
B+
Kills:328
Deaths:219
KDR:1.498
Accuracy:30% D
HSR:35.366% B+
Ghost
C-
Kills:327
Deaths:252
KDR:1.298
Accuracy:35.888% C-
HSR:62.997% C--
Manticore SX40
C++
Kills:321
Deaths:403
KDR:0.797
Accuracy:29.806% C++
HSR:19.315% C
Cerberus
C+
Kills:292
Deaths:457
KDR:0.639
Accuracy:31.783% C+
HSR:17.808% D
Phantom VA23
C+
Kills:291
Deaths:216
KDR:1.347
Accuracy:29.439% D-
HSR:29.553% C+
Artemis VX26
C++
Kills:259
Deaths:274
KDR:0.945
Accuracy:23.899% D
HSR:23.552% C++
NS-30 Vandal
C**
Kills:201
Deaths:192
KDR:1.047
Accuracy:30.533% C-
HSR:28.856% C**
Eridani SX5
C-
Kills:172
Deaths:179
KDR:0.961
Accuracy:22.746% D
HSR:16.861% C-
NSX Tengu
D
Kills:142
Deaths:208
KDR:0.683
Accuracy:30.508% D-
HSR:16.901% D
NS-44 Commissioner
C+
Kills:105
Deaths:168
KDR:0.625
Accuracy:36.364% C+
HSR:16.191% D-
VA39 Spectre
B**
Kills:103
Deaths:41
KDR:2.512
Accuracy:27.196% D-
HSR:51.456% B**
V10
C*
Kills:81
Deaths:
KDR:
Accuracy:41.600% C*
HSR:69.136% D--
Kills:6,049
Deaths (as Infiltrator):4,989
Deaths (to Infiltrators):7,311
KDR:1.21247
Kill Difference:1,060
Playtime:284.876 hours
Usage:8%
Score:2.960m
Score/min:173
Accuracy (listed only):31.016%
HSR (listed only):35.390%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C--
Kills:4,028
Deaths:2,669
KDR:1.509
Accuracy:21.559% C--
HSR:17.006% D
Equinox VE2
C--
Kills:2,694
Deaths:3,415
KDR:0.789
Accuracy:23.152% C--
HSR:14.143% D-
Darkstar
D--
Kills:1,490
Deaths:1,787
KDR:0.834
Accuracy:22.883% D--
HSR:17.584% D--
CME
C+
Kills:1,211
Deaths:1,060
KDR:1.142
Accuracy:25.615% C+
HSR:19.818% C
Terminus VX-9
C--
Kills:1,179
Deaths:1,234
KDR:0.955
Accuracy:23.217% C--
HSR:17.303% D*
Corvus VA55
C++
Kills:1,173
Deaths:991
KDR:1.184
Accuracy:25.125% C++
HSR:20.887% C
Thanatos VE70
C
Kills:750
Deaths:840
KDR:0.893
Accuracy:36.259% C
HSR:14.667% C
VE-S Canis
C
Kills:664
Deaths:725
KDR:0.916
Accuracy:25.065% C
HSR:17.470% C
Sirius SX12
C--
Kills:419
Deaths:458
KDR:0.915
Accuracy:20.850% D
HSR:15.036% C--
Pandora VX25
B+
Kills:316
Deaths:375
KDR:0.843
Accuracy:44.188% B+
HSR:12.025% D-
Deimos VA29
C*
Kills:226
Deaths:335
KDR:0.675
Accuracy:46.202% D*
HSR:18.142% C*
Eridani SX5
C-
Kills:172
Deaths:179
KDR:0.961
Accuracy:22.746% D
HSR:16.861% C-
Pulsar VS1
C*
Kills:161
Deaths:183
KDR:0.880
Accuracy:21.628% C
HSR:22.360% C*
NS-11A
C--
Kills:159
Deaths:142
KDR:1.120
Accuracy:17.939% D*
HSR:18.239% C--
Equinox VE2 Burst
D-
Kills:149
Deaths:172
KDR:0.866
Accuracy:23.204% D-
HSR:19.463% D--
NSX Tengu
D
Kills:142
Deaths:208
KDR:0.683
Accuracy:30.508% D-
HSR:16.901% D
Phobos VX86
C
Kills:133
Deaths:142
KDR:0.937
Accuracy:28.313% F*
HSR:15.038% C
Kills:15,066
Deaths (as Combat Medic):14,915
Deaths (to Combat Medics):5,019
KDR:1.01012
Kill Difference:151
Playtime:1,484.080 hours
Usage:43%
Score:23.402m
Score/min:263
Accuracy (listed only):26.968%
HSR (listed only):17.232%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B+
Kills:1,239
Deaths:1,307
KDR:0.948
Accuracy:48.954% B+
HSR:2.260% D-
Comet VM2
B++
Kills:1,113
Deaths:1,309
KDR:0.850
Accuracy:48.936% B++
HSR:2.785% D
Cosmos VM3
B+
Kills:412
Deaths:241
KDR:1.710
Accuracy:17.845% C++
HSR:21.602% B+
Cosmos VM3
B
Kills:410
Deaths:240
KDR:1.708
Accuracy:18.783% B
HSR:19.268% C+
Blueshift VM5
C
Kills:223
Deaths:132
KDR:1.689
Accuracy:18.532% C
HSR:18.386% C--
Blueshift VM5
C--
Kills:219
Deaths:132
KDR:1.659
Accuracy:17.177% C--
HSR:14.612% D*
Quasar VM1
B++
Kills:97
Deaths:58
KDR:1.672
Accuracy:18.977% B++
HSR:21.650% B+
NS-20 Gorgon
B++
Kills:89
Deaths:104
KDR:0.856
Accuracy:32.234% B++
HSR:11.236% D**
Quasar VM1
B+
Kills:75
Deaths:58
KDR:1.293
Accuracy:18.874% C++
HSR:24% B+
NS-20 Gorgon
A*
Kills:74
Deaths:104
KDR:0.712
Accuracy:32.067% B++
HSR:31.081% A*
Kills:3,951
Deaths (as MAX Suit):1,842.500
Deaths (to MAX Suits):2,651
KDR:2.14437
Kill Difference:2,108.500
Playtime:152.983 hours
Usage:4%
Score:3.771m
Score/min:411
Accuracy (listed only):27.238%
HSR (listed only):16.688%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:2,797
V. Kills:402 N/A
Deaths:1,446
KDR:1.934
Accuracy:39.919% C+
KPH:19.500 D-
VKPH:2.800 C
Hornet Missiles
C+
Kills:651
V. Kills:342 190%
Deaths:114
KDR:5.711
Accuracy:59.848% C
KPH:62.300 C+
VKPH:32.700 C
Photon A2A Missile Pods
C+
Kills:232
V. Kills:236 98%
Deaths:42
KDR:5.524
Accuracy:76.782% C
KPH:38.200 C
VKPH:38.900 C+
Dual Photon Pods
B+
Kills:89
V. Kills:35 247%
Deaths:5
KDR:17.800
Accuracy:52.368% C++
KPH:62.800 C
VKPH:24.700 B+
Maelstrom Turbo Laser
C++
Kills:65
V. Kills:44 144%
Deaths:110
KDR:0.591
Accuracy:31.476% C++
KPH:5 D-
VKPH:3.400 D--
Kills:3,834 (2,862 + 0)
Deaths:1,717
KDR:2.233
VKDR:0.617
Vehicle Kills:1,059
Kill Difference:2,117
Playtime:174.414 hours
Usage:5%
Score:1.708m
Score/min:163
Piloting Accuracy:31.476%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C
Kills:333
V. Kills:35 N/A
Deaths:81
KDR:4.111
Accuracy:39.244% C+
KPH:17.500 D
VKPH:1.800 C
AP30 Shredder
U
Kills:91
V. Kills:18 N/A
Deaths:13
KDR:7
Accuracy:21.393% F-
KPH:327,600 U
VKPH:64,800 U
Kills:424 (333 + 91)
Deaths:94
KDR:4.511
VKDR:0.564
Vehicle Kills:53
Kill Difference:330
Playtime:18.987 hours
Usage:1%
Score:0.122m
Score/min:107
Piloting Accuracy:39.244%
Gunner Accuracy:21.393%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:884
V. Kills:169 N/A
Deaths:148
KDR:5.973
Accuracy:54.419% B++
KPH:38.800 C--
VKPH:7.400 C
C75 Viper
C++
Kills:539
V. Kills:153 350%
Deaths:129
KDR:4.178
Accuracy:37.212% C
KPH:29.800 C+
VKPH:8.500 C++
Skyguard
C-
Kills:414
V. Kills:348 119%
Deaths:195
KDR:2.123
Accuracy:31.510% B
KPH:9.700 D
VKPH:8.100 C-
L100 Python AP
C-
Kills:149
V. Kills:124 119%
Deaths:77
KDR:1.935
Accuracy:51.613% D
KPH:18.800 D--
VKPH:15.600 C-
Kills:1,986 (1,986 + 0)
Deaths:549
KDR:3.617
VKDR:1.446
Vehicle Kills:794
Kill Difference:1,437
Playtime:91.684 hours
Usage:3%
Score:1.193m
Score/min:217
Driving Accuracy:51.613%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D
Kills:1,614
V. Kills:292 N/A
Deaths:211
KDR:7.649
Accuracy:54.139% B
KPH:26.300 D-
VKPH:4.800 D
Supernova FPC
C--
Kills:744
V. Kills:681 109%
Deaths:185
KDR:4.022
Accuracy:51.667% C
KPH:13.900 D--
VKPH:12.800 C--
Supernova PC
B+
Kills:592
V. Kills:244 242%
Deaths:132
KDR:4.485
Accuracy:58.472% B**
KPH:25.200 C*
VKPH:10.400 B+
Saron HRB
B*
Kills:182
V. Kills:161 112%
Deaths:31
KDR:5.871
Accuracy:42.960% C+
KPH:26.500 C++
VKPH:23.400 B*
Proton II PPA
C+
Kills:88
V. Kills:7 N/A
Deaths:4
KDR:22
Accuracy:24.022% C+
KPH:42.600 C--
VKPH:3.400 C+
Kills:3,220 (2,950 + 270)
Deaths:563
KDR:5.719
VKDR:2.460
Vehicle Kills:1,385
Kill Difference:2,657
Playtime:147.276 hours
Usage:4%
Score:1.967m
Score/min:223
Driving Accuracy:58.472%
Gunner Accuracy:24.022%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:139
V. Kills:7 N/A
Deaths:19
KDR:7.316
Accuracy:30.085% D-
KPH:61.300 D
VKPH:3.100 D-
Saron HRB-H
C+
Kills:125
V. Kills:111 112%
Deaths:32
KDR:3.906
Accuracy:55.088% C+
KPH:25.400 D
VKPH:22.600 C+
Kills:264 (0 + 264)
Deaths:51
KDR:5.176
VKDR:2.314
Vehicle Kills:118
Kill Difference:213
Playtime:7.188 hours
Usage:0%
Score:0.192m
Score/min:445
Driving Accuracy:N/A%
Gunner Accuracy:55.088%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A
Kills:144
V. Kills:94 152%
Deaths:47
KDR:3.064
Accuracy:43.248% B+
KPH:19.100 C+
VKPH:12.500 A
M20 Basilisk
B+
Kills:95
V. Kills:87 108%
Deaths:27
KDR:3.519
Accuracy:44.279% B+
KPH:13.500 D
VKPH:12.300 B+
Kills:239 (0 + 239)
Deaths:74
KDR:3.230
VKDR:2.446
Vehicle Kills:181
Kill Difference:165
Playtime:14.570 hours
Usage:0%
Score:0.504m
Score/min:576
Driving Accuracy:N/A%
Gunner Accuracy:44.279%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 4,0554,0282,6691.509C++0.3721.559%C--17.006%D18.4DN/A103219.4h14.9C-69C
Eidolon VE33 3,5243,4552,7961.236C++0.1029.162%C*25.268%C+17.9CN/A61192.9h8.9C*30.5B
Lasher X2 2,9692,8963,4940.829C+0.3123.789%C2.762%D17.6DN/A71164.1h22.1C92.9C+
Light PPA 3,1992,7971,4461.934C0.8039.919%C+N/A19.5D-2.8C96143.5h19.2C48C+
Equinox VE2 2,7452,6943,4150.789C0.3523.152%C--14.143%D-13.8D-N/A49195.8h13.4C+57.7C+
Supernova VPC 1,9061,6142117.649C6.5154.139%B1.177%C26.2D-4.7D15461.5h3.1C**5.7B+
Darkstar 1,5141,4901,7870.834D0.3022.883%D--17.584%D--17.7D*N/A5784.1h17.6F-76.8D**
Phaseshift VX-S 1,4251,4094623.05C++1.9136.159%C+86.728%B*18.9DN/A5574.5h2.9C*8C**
Comet VM2 1,8731,2391,3070.948C+0.1948.954%B+2.26%D-11.8C+6B+119105.2h18.3B*37.5B++
CME 1,2261,2111,0601.142C+0.0025.615%C+19.818%C19.3DN/A6562.8h15.9D61.9C+
Flare VE6 1,2111,1889861.205C+0.0719.775%C--21.801%C22.4DN/A9853.1h13D65.8C
Terminus VX-9 1,1881,1791,2340.955C0.1823.217%C--17.303%D*19.3D-N/A7061.2h14.7D63.1C-
Corvus VA55 1,1871,1739911.184C++0.0525.125%C++20.887%C20.1C-N/A8558.4h14.4D57.5C+
Comet VM2 1,7051,1131,3090.85C+0.2948.936%B++2.785%D10.5C+5.6B++121105.7h20.8C**42.5B+
C-4 1,3329081,0130.896C0.2421.712%DN/A36.2D--16.9D-47025.1h1.8C--8.1D
L100 Python HESH 1,0538841485.973C-4.8354.419%B++1.131%C38.8C--7.4C20622.8h3.9C+7.1C*
Lasher X2 AE 8067749470.817C0.3226.836%C2.455%D25.4D1C+6430.5h21.8C-81.1C+
Orion VS54 7787705861.314C+0.1821.346%C++23.377%C24.3CN/A16831.7h13.4C+62.7C++
Thanatos VE70 7587508400.893C+0.2536.259%C14.667%C15DN/A7150.1h5.9D16.3C
Supernova FPC 1,4257441854.022C2.8851.667%C2.957%B+14D--12.8C--23653.3h5.9C11.4C
VE-S Canis 6846647250.916C0.2225.065%C17.47%C23.7C--N/A6728h13.7C54.8C+
Hornet Missiles 9936511145.711C*4.5759.848%C1.075%C--62.6C+32.9C59610.4h12.1C+20.1C+
Parallax VX3 5945942212.688C+1.5543.212%B+77.104%C+17.5DN/A7534h2.5C5.9C++
Supernova PC 8365921324.485C+3.3558.472%B**1.858%C25.2C*10.4B+22323.5h6C10.2B
VE-LR Obelisk 5655473411.604C+0.4731.695%C+50.64%A*25.3CN/A6821.6h6.8C++21.4C*
C75 Viper 6925391294.178C+3.0437.212%CN/A29.8C+8.5C++23518.1h11.7B+31.5B
Ursa 5485374281.255C+0.1219.314%D17.877%D-20.8DN/A8125.8h13.3C--69C
VX29 Polaris 5145094161.224C+0.0920.887%C-18.075%D25.5DN/A10320h15.5D-74.4C
Solstice SF 4744647120.652C0.4924.399%C++15.733%C+9.5DN/A4149h13.4C+55C++
Nemesis VSH9 8234537930.571C+0.5764.375%C*1.104%D-8.2C-6.7C15555.5h9C14C+
Sirius SX12 4264194580.915C+0.2220.85%D15.036%C--18.3C--N/A10522.9h17.1C82C
Skyguard 7624141952.123C0.9831.51%B2.174%C*9.7D8.1C-18242.9h137.9C437.6C++
Cosmos VM3 4194122411.71C+0.5717.845%C++21.602%B+26.2CN/A10215.7h13.1B73.5B
Cosmos VM3 4164102401.708C+0.5718.783%B19.268%C+26.1CN/A9115.7h13.1B+69.8C*
VE-C Horizon 3643535070.696C-0.4434.622%C+18.414%D22.6DN/A7915.6h19.5D56.2C+
Spiker 3473415140.663C0.4832.223%B17.302%C--33.8C+N/A11010.1h10.9C33.7C++
L-24R Spur 368333814.111C2.9739.244%C+1.802%C+17.5D1.8C5319h52.6D134.1C-
Nyx VX31 3313282191.498C0.3630%D35.366%B+21DN/A7015.6h7D-23.2D
Ghost 3313272521.298C-0.1635.888%C-62.997%C--18.9D-N/A8517.3h2.8D7.8C-
Manticore SX40 3413214030.797C+0.3429.806%C++19.315%C18D1.1B+7717.8h11.2D*37.5D
Pandora VX25 3243163750.843C0.3044.188%B+12.025%D-24.9C-N/A10412.7h6.1D--13.9C+
NS Decimator 4212945920.497D0.6461.495%C++1.02%D-13.8D*6D*19521.3h5.6C-9.1C
Cerberus 2992924570.639C0.5031.783%C+17.808%D18.6DN/A7015.7h8.4D*26.6C--
Phantom VA23 2932912161.347C0.2129.439%D-29.553%C+17.9D--N/A5016.3h5.7D-19.5D
Artemis VX26 2612592740.945C0.1923.899%D23.552%C++23.3C--N/A7611.1h15.3D--64.1D
SVA-88 2542531761.438C+0.3020.315%D24.506%C+25.6DN/A1589.9h13.8D67.8C
Photon A2A Missile Pods 468232425.524C++4.3976.782%CN/A38C38.7C+6606.1h7.8B+10.1B+
Deimos VA29 2272263350.675C--0.4646.202%D*18.142%C*16.5D--N/A6713.7h3.6F-7.7D*
Blueshift VM5 2312231321.689C0.5518.532%C18.386%C--27.9C1B*1408h15B+81.2C*
Serpent VE92 2242222690.825C+0.3121.525%C-18.919%C+13.1DN/A8416.9h16.2D75C
Blueshift VM5 2212191321.659C0.5217.177%C--14.612%D*27.4CN/A1468h14.8B+86.1C++
Anti-Vehicle Grenade 2852051205N/A203.8655.193%B+N/A341.7C+133.3B+26810.6h6C+10.9C*
NS-30 Vandal 2052011921.047C0.0930.533%C-28.856%C**19.7D-N/A7710.2h6.9D22.7C-
Saron HRB 343182315.871C++4.7342.96%C+2.198%B+26.4C++23.3B*7156.9h21C**48.9C**
VE-H Maw 1851801940.928C--0.2122.705%C--26.111%C+24.3DN/A857.4h11.9C52.2C+
Eridani SX5 1731721790.961C+0.1822.746%D16.861%C-19.5DN/A1048.8h15.9D-70D
Tank Mine 256164732.247C+1.1145.324%B*N/A74.5D41.8D12322.2h2.9F6.4C+
Pulsar VS1 1641611830.88C+0.2621.628%C22.36%C*15.8C--N/A16710.2h16.1C74.6C+
NS-11A 1611591421.12C+0.0217.939%D*18.239%C--15.7DN/A11910.1h16D89D--
L100 Python AP 273149771.935D0.8051.613%D3.356%B+18.9D--15.7C-3947.9h8.4D16.2D-
Equinox VE2 Burst 1521491720.866C-0.2723.204%D-19.463%D--13.9D--N/A7010.7h16.2D--69.8D-
Zenith VX-5 1491462060.709C--0.4324.782%C+17.808%D11D-N/A5013.3h16.3D-65.9C
Pulsar C 1471461940.753C0.3922.506%C19.178%D11.3DN/A10812.9h16.3D--72.3C--
M20 Basilisk 238144473.064C++1.9343.248%B+4.861%C19.2C+12.5A6557.5h141.6D327.5C
NSX Tengu 1471422080.683C--0.4630.508%D-16.901%D18.2DN/A657.8h14.4C+47.1C+
Proton II PPA-H 146139197.316C6.1830.085%D-1.439%C60.4D3D-3232.3h12.5C41.6D
Lancer VS22 3591374770.287D0.8567.918%B*N/A4.9D-7.9D19228.1h70.2F-103.3D**
Phobos VX86 1351331420.937C0.2028.313%F*15.038%C14.9D--N/A838.9h4.1F--14.5T*
Saron HRB-H 236125323.906C+2.7755.088%C+1.6%C++25.5D22.7C+5014.9h38.5D*69.8D--
NS Annihilator 2851242160.574C+0.5676.073%D*N/A5.9D--7.7C16120.9h12.7C16.7C-
M60-A Bulldog 135116138.923C7.7850.418%B+1.724%C-33.1C+5.4B2683.5h6.2C+12.4B
NS-44 Commissioner 1081051680.625C0.5136.364%C+16.191%D-18.1DN/A1415.8h4.7D13C+
VA39 Spectre 103103412.512B*1.3727.196%D-51.456%B**17.8CN/A1355.8h6.6C24.1C
Quasar VM1 9797581.672C++0.5318.977%B++21.65%B+32.3B++N/A3243h13.5B+71.1B+
Force-Blade 1549620,9760.005D1.1337.02%B+N/A0.1DN/A01235.1h7.4T*20.1D
M20 Basilisk 18295273.519B2.3844.279%B+3.158%D--13.6D12.4B+4937h182.6F412.4D-
AP30 Shredder 10991137C++5.8621.393%F-6.593%M**910U180U6076300.1h36.7A+171.7B*
NS-20 Gorgon 101891040.856C0.2832.234%B++11.236%D**20.2C++2.7A+884.4h50.4C+156.3C**
Dual Photon Pods 12489517.8A++16.6652.368%C++N/A63.6C25B+17281.4h33.8D--64.5C--
Proton II PPA 9588422B+20.8624.022%C+1.136%D-41.9C--3.3C2942.1h14.2D--58.9D
M60-A Bulldog 9882711.714C+10.5847.774%C*3.659%A21D4.1C+1983.9h7.7D16.2C+
V10 8281181U79.8641.6%C*69.136%D--18DN/A1144.5h2.6C6.2C+
Hades VSH4 15076850.894B++0.2472.234%B+1.316%D9.9C9.6C+2327.7h8.9C++12.4C**
Quasar VM1 7775581.293C-0.1518.874%C++24%B+26.8C-N/A1262.8h16.9D--89.8C+
NS-20 Gorgon 80741040.712C0.4332.067%B++31.081%A*16.8C+1.4C+614.4h59.1C184.2C++
Rocklet Rifle 126691390.496C0.6459.253%B++N/A17.3D-14.3D-2974h37.5C++63.3B
Maelstrom Turbo Laser 109651100.591C0.5531.476%C++6.154%A*5D-3.4D--15913h177.8D-564.8D
Proximity Mine 6565154.333C*3.1938.033%C--N/A92.9DN/A6600.7h1.8B4.7C++
MAX Punch 62611,9430.031D1.1127.543%D*N/A0.4C--N/A2146.7h1.8C++6.6C+
Hunter QCX 5452890.584C+0.5530.229%D-48.077%A+10.6CN/A574.9h3.6B+11.8C**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon842,5865.4h
Anti-Vehicle MANA Turret7760.6h
Nano-Armor Kit212148,72220h
AE Nano-Armor Kit7372,58611.7h
AE Medical Applicator31093,07810.8h
Nanite Revive Grenade04,8661h
Nanite Healing Grenade0580h
Medical Applicator910298,27651.3h
Auraxium Force-Blade20711.4h
Spitfire Auto-Turret418342.4h
Restoration Kit2502,7159h
Motion Spotter75540.7h
Smoke Grenade05780.2h
Shield Recharging Field1543,4473.6h
Ammunition Package981,0331.7h
Medical Kit1101,1382.2h
Anti-Infantry MANA Turret10620.5h
Nano-Repair Grenade01460h
Recon Detection Device155281.9h

Check the help document for the dictionary if you want to learn more about words used here.


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