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Primus Unbless[] Unbless
VS BR 49

KDR: 1.15

Score: 50.9m

Last Seen: Feb 10th, 2019 12:31 AM
- OFFLINE - 96.8 hour(s)

Prestige 1, Battle Rank 49 - Vanu Sovereignty on Briggs
Level Progress (to 50): 66%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS H-V45 Eidolon VE33 Lasher X2 Light PPA Equinox VE2 Supernova VPC Phaseshift VX-S Darkstar
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $275,220 MLG Score: 220
Fun Score: N/A
Cheeseburgers Flipped: 1169TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.311%20.511%4783099219,3601.027170.123

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.278%0.438B-0.026C+-0.301CHEAD ++ (~8.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.90.24C++13.30.072C+43.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.143%0.975%231210202,77016017681.72909360%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.95%0.076C+-0.579D-1.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
600.627B+22.90.568B+37.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.648%1.691%230710154,553239718931.89867240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.002%-0.608D-0.595D0.653

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.8-0.263C16.9-0.35C-31.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.989%2.909%627101582518265920.45156139%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.057%0.263C*-0.37C-0.515

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.8-0.249C57.6-0.463D90.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.555%79.555%62410182,3383004200.778037

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.368%0.229C++0.814B++1.141

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.175C++30.063C+5.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.685%14.35%62410181,3381386180.964672

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.017%-0.311C-0.035C+-0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.3-0.083C+5.4-0.109C+8.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
50.9m471.9%283 (17k)260 (15.6k)1.1501248,67442,3211.4489749 (49)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022118323.544%14.897%35104:3613

43% Combat Medic13% Engineer26% Heavy Assault8% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 1:32 AMOct 5th, 2018 10:57 PMFeb 13th, 2019 3:27 PM (7d) (PST)Feb 9th, 2019 8:56 PM (11d) (PST)Feb 9th, 2019 8:31 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3741732010.2490.2170.0371.3680.041220

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,44410,36412,0801513282215,627

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3255.8h/135.7d 12,648 7,251 25,209 267.1k 5,259 7,468 7,940 73.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C
Kills:2,894
Deaths:3,492
KDR:0.829
Accuracy:23.812% C
HSR:2.764% D
Flare VE6
C
Kills:1,181
Deaths:974
KDR:1.213
Accuracy:19.781% C--
HSR:21.677% C
Orion VS54
C++
Kills:659
Deaths:485
KDR:1.359
Accuracy:21.274% C++
HSR:23.217% C
Lasher X2 AE
C
Kills:536
Deaths:646
KDR:0.830
Accuracy:27.842% C
HSR:2.239% D
Ursa
D
Kills:534
Deaths:423
KDR:1.262
Accuracy:19.311% D
HSR:17.978% D-
VX29 Polaris
C-
Kills:488
Deaths:394
KDR:1.239
Accuracy:21.059% C-
HSR:17.623% D
SVA-88
C+
Kills:253
Deaths:176
KDR:1.438
Accuracy:20.315% D
HSR:24.506% C+
VE-H Maw
C-
Kills:106
Deaths:99
KDR:1.071
Accuracy:23.242% C-
HSR:20.755% D
Kills:6,651
Deaths (as Heavy Assault):6,689
Deaths (to Heavy Assaults):11,307
KDR:0.99432
Kill Difference:38
Playtime:848.318 hours
Usage:26%
Score:13.230m
Score/min:260
Accuracy (listed only):22.080%
HSR (listed only):16.345%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
C**
Kills:3,267
Deaths:2,588
KDR:1.262
Accuracy:29.254% C**
HSR:25.222% C+
Thanatos VE70
C
Kills:747
Deaths:830
KDR:0.900
Accuracy:36.320% C
HSR:14.592% C
Solstice SF
C++
Kills:456
Deaths:698
KDR:0.653
Accuracy:24.440% C++
HSR:15.570% C
Pandora VX25
B+
Kills:247
Deaths:294
KDR:0.840
Accuracy:43.676% B+
HSR:10.931% D--
Serpent VE92
C+
Kills:221
Deaths:265
KDR:0.834
Accuracy:21.539% C-
HSR:19.005% C+
Deimos VA29
C++
Kills:211
Deaths:308
KDR:0.685
Accuracy:46.140% D*
HSR:17.062% C++
VE-LR Obelisk
M
Kills:179
Deaths:108
KDR:1.657
Accuracy:28.537% D
HSR:54.749% M
Pulsar C
C
Kills:146
Deaths:194
KDR:0.753
Accuracy:22.506% C
HSR:19.178% D
Zenith VX-5
C+
Kills:145
Deaths:203
KDR:0.714
Accuracy:24.769% C+
HSR:17.241% D
Phobos VX86
C+
Kills:133
Deaths:142
KDR:0.937
Accuracy:28.313% F*
HSR:15.038% C+
Kills:5,752
Deaths (as Engineer):5,630
Deaths (to Engineers):9,580
KDR:1.02167
Kill Difference:122
Playtime:422.161 hours
Usage:13%
Score:7.502m
Score/min:296
Accuracy (listed only):30.549%
HSR (listed only):20.859%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Thanatos VE70
C
Kills:747
Deaths:830
KDR:0.900
Accuracy:36.320% C
HSR:14.592% C
Solstice SF
C++
Kills:456
Deaths:698
KDR:0.653
Accuracy:24.440% C++
HSR:15.570% C
Sirius SX12
C--
Kills:367
Deaths:385
KDR:0.953
Accuracy:21.624% C--
HSR:13.352% D
Pandora VX25
B+
Kills:247
Deaths:294
KDR:0.840
Accuracy:43.676% B+
HSR:10.931% D--
VE-S Canis
C+
Kills:225
Deaths:266
KDR:0.846
Accuracy:27.328% C+
HSR:12.889% D-
Serpent VE92
C+
Kills:221
Deaths:265
KDR:0.834
Accuracy:21.539% C-
HSR:19.005% C+
Deimos VA29
C++
Kills:211
Deaths:308
KDR:0.685
Accuracy:46.140% D*
HSR:17.062% C++
Eridani SX5
C
Kills:172
Deaths:179
KDR:0.961
Accuracy:22.746% D
HSR:16.861% C
Pulsar C
C
Kills:146
Deaths:194
KDR:0.753
Accuracy:22.506% C
HSR:19.178% D
Zenith VX-5
C+
Kills:145
Deaths:203
KDR:0.714
Accuracy:24.769% C+
HSR:17.241% D
Phobos VX86
C+
Kills:133
Deaths:142
KDR:0.937
Accuracy:28.313% F*
HSR:15.038% C+
NSX Tengu
D
Kills:84
Deaths:123
KDR:0.683
Accuracy:31.796% D
HSR:15.476% D-
Kills:3,154
Deaths (as Light Assault):3,887
Deaths (to Light Assaults):6,949
KDR:0.81142
Kill Difference:733
Playtime:169.770 hours
Usage:5%
Score:2.193m
Score/min:215
Accuracy (listed only):29.266%
HSR (listed only):15.599%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Phaseshift VX-S
B*
Kills:1,394
Deaths:456
KDR:3.057
Accuracy:36.238% C+
HSR:86.729% B*
Parallax VX3
B+
Kills:593
Deaths:221
KDR:2.683
Accuracy:43.354% B+
HSR:77.066% C+
Sirius SX12
C--
Kills:367
Deaths:385
KDR:0.953
Accuracy:21.624% C--
HSR:13.352% D
Spiker
B
Kills:341
Deaths:514
KDR:0.663
Accuracy:32.235% B
HSR:17.302% C-
Nyx VX31
B+
Kills:316
Deaths:210
KDR:1.505
Accuracy:30.255% D
HSR:35.443% B+
Manticore SX40
C+
Kills:308
Deaths:393
KDR:0.784
Accuracy:29.736% C+
HSR:19.156% C
Cerberus
C+
Kills:290
Deaths:454
KDR:0.639
Accuracy:32.006% C+
HSR:17.586% D
Phantom VA23
C+
Kills:287
Deaths:209
KDR:1.373
Accuracy:29.318% D-
HSR:29.268% C+
Artemis VX26
C++
Kills:250
Deaths:261
KDR:0.958
Accuracy:24.065% D
HSR:23.600% C++
Ghost
C+
Kills:248
Deaths:202
KDR:1.228
Accuracy:38.157% C+
HSR:56.855% D*
VE-S Canis
C+
Kills:225
Deaths:266
KDR:0.846
Accuracy:27.328% C+
HSR:12.889% D-
NS-30 Vandal
C**
Kills:201
Deaths:192
KDR:1.047
Accuracy:30.533% C
HSR:28.856% C**
Eridani SX5
C
Kills:172
Deaths:179
KDR:0.961
Accuracy:22.746% D
HSR:16.861% C
NS-44 Commissioner
C+
Kills:105
Deaths:168
KDR:0.625
Accuracy:36.364% C+
HSR:16.191% D-
VA39 Spectre
B**
Kills:103
Deaths:41
KDR:2.512
Accuracy:27.196% D-
HSR:51.456% B**
NSX Tengu
D
Kills:84
Deaths:123
KDR:0.683
Accuracy:31.796% D
HSR:15.476% D-
V10
C++
Kills:81
Deaths:
KDR:
Accuracy:41.600% C++
HSR:69.136% D--
Kills:5,365
Deaths (as Infiltrator):4,274
Deaths (to Infiltrators):6,664
KDR:1.25526
Kill Difference:1,091
Playtime:272.580 hours
Usage:8%
Score:2.844m
Score/min:174
Accuracy (listed only):31.444%
HSR (listed only):34.542%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C--
Kills:3,910
Deaths:2,522
KDR:1.550
Accuracy:21.566% C--
HSR:16.778% D
Equinox VE2
C--
Kills:2,627
Deaths:3,319
KDR:0.792
Accuracy:23.088% C--
HSR:13.590% D--
Darkstar
D--
Kills:1,379
Deaths:1,633
KDR:0.844
Accuracy:22.836% D--
HSR:16.969% D--
CME
C+
Kills:1,211
Deaths:1,060
KDR:1.142
Accuracy:25.615% C+
HSR:19.818% C
Terminus VX-9
C--
Kills:1,179
Deaths:1,234
KDR:0.955
Accuracy:23.220% C--
HSR:17.303% D*
Corvus VA55
C++
Kills:1,173
Deaths:991
KDR:1.184
Accuracy:25.125% C++
HSR:20.887% C
Thanatos VE70
C
Kills:747
Deaths:830
KDR:0.900
Accuracy:36.320% C
HSR:14.592% C
Sirius SX12
C--
Kills:367
Deaths:385
KDR:0.953
Accuracy:21.624% C--
HSR:13.352% D
Pandora VX25
B+
Kills:247
Deaths:294
KDR:0.840
Accuracy:43.676% B+
HSR:10.931% D--
VE-S Canis
C+
Kills:225
Deaths:266
KDR:0.846
Accuracy:27.328% C+
HSR:12.889% D-
Deimos VA29
C++
Kills:211
Deaths:308
KDR:0.685
Accuracy:46.140% D*
HSR:17.062% C++
Eridani SX5
C
Kills:172
Deaths:179
KDR:0.961
Accuracy:22.746% D
HSR:16.861% C
Pulsar VS1
C*
Kills:161
Deaths:183
KDR:0.880
Accuracy:21.628% C
HSR:22.360% C*
NS-11A
C-
Kills:158
Deaths:141
KDR:1.121
Accuracy:17.846% D*
HSR:18.354% C-
Equinox VE2 Burst
D-
Kills:148
Deaths:171
KDR:0.865
Accuracy:23.043% D-
HSR:19.595% D-
Phobos VX86
C+
Kills:133
Deaths:142
KDR:0.937
Accuracy:28.313% F*
HSR:15.038% C+
NSX Tengu
D
Kills:84
Deaths:123
KDR:0.683
Accuracy:31.796% D
HSR:15.476% D-
Kills:14,132
Deaths (as Combat Medic):13,781
Deaths (to Combat Medics):4,620
KDR:1.02547
Kill Difference:351
Playtime:1,392.565 hours
Usage:43%
Score:21.577m
Score/min:258
Accuracy (listed only):27.171%
HSR (listed only):16.580%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
B
Kills:1,194
Deaths:1,246
KDR:0.958
Accuracy:48.517% B
HSR:2.345% D-
Comet VM2
B++
Kills:1,076
Deaths:1,248
KDR:0.862
Accuracy:48.495% B++
HSR:2.788% D
Cosmos VM3
B+
Kills:386
Deaths:224
KDR:1.723
Accuracy:18.489% B+
HSR:19.430% C+
Cosmos VM3
B+
Kills:384
Deaths:225
KDR:1.707
Accuracy:17.572% C**
HSR:21.354% B+
Blueshift VM5
C
Kills:223
Deaths:132
KDR:1.689
Accuracy:18.532% C
HSR:18.386% C--
Blueshift VM5
C-
Kills:219
Deaths:132
KDR:1.659
Accuracy:17.177% C-
HSR:14.612% D*
Quasar VM1
B+
Kills:83
Deaths:48
KDR:1.729
Accuracy:17.662% B+
HSR:19.277% C++
NS-20 Gorgon
B+
Kills:71
Deaths:81
KDR:0.877
Accuracy:31.106% B+
HSR:12.676% D*
Quasar VM1
A++
Kills:59
Deaths:48
KDR:1.229
Accuracy:17.683% C+
HSR:28.814% A++
NS-20 Gorgon
A++
Kills:58
Deaths:81
KDR:0.716
Accuracy:31.017% B+
HSR:31.035% A++
Kills:3,753
Deaths (as MAX Suit):1,732.500
Deaths (to MAX Suits):2,540
KDR:2.16623
Kill Difference:2,020.500
Playtime:146.351 hours
Usage:4%
Score:3.533m
Score/min:402
Accuracy (listed only):26.625%
HSR (listed only):17.072%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C
Kills:2,705
V. Kills:392 N/A
Deaths:1,400
KDR:1.932
Accuracy:39.957% C+
KPH:19.400 D-
VKPH:2.800 C
Hornet Missiles
C+
Kills:633
V. Kills:331 191%
Deaths:112
KDR:5.652
Accuracy:59.978% C
KPH:61.100 C+
VKPH:32 C
Photon A2A Missile Pods
C+
Kills:232
V. Kills:236 98%
Deaths:42
KDR:5.524
Accuracy:76.936% C--
KPH:38.200 C
VKPH:38.900 C+
Dual Photon Pods
B+
Kills:88
V. Kills:35 244%
Deaths:5
KDR:17.600
Accuracy:52.662% C++
KPH:62.100 C
VKPH:24.700 B+
Maelstrom Turbo Laser
C++
Kills:65
V. Kills:44 144%
Deaths:107
KDR:0.607
Accuracy:31.613% C++
KPH:5.100 D-
VKPH:3.400 D--
Kills:3,723 (2,770 + 0)
Deaths:1,666
KDR:2.235
VKDR:0.623
Vehicle Kills:1,038
Kill Difference:2,057
Playtime:170.373 hours
Usage:5%
Score:1.670m
Score/min:163
Piloting Accuracy:31.613%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C
Kills:314
V. Kills:34 N/A
Deaths:65
KDR:4.831
Accuracy:38.715% C+
KPH:18.400 D
VKPH:2 C
AP30 Shredder
U
Kills:91
V. Kills:18 N/A
Deaths:12
KDR:7.583
Accuracy:21.137% F-
KPH:327,600 U
VKPH:64,800 U
Kills:405 (314 + 91)
Deaths:77
KDR:5.260
VKDR:0.675
Vehicle Kills:52
Kill Difference:328
Playtime:17.095 hours
Usage:1%
Score:0.116m
Score/min:113
Piloting Accuracy:38.715%
Gunner Accuracy:21.137%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:731
V. Kills:145 N/A
Deaths:116
KDR:6.302
Accuracy:52.513% B+
KPH:36.200 D
VKPH:7.200 C
C75 Viper
C++
Kills:502
V. Kills:136 366%
Deaths:114
KDR:4.404
Accuracy:37.170% C
KPH:30 C+
VKPH:8.100 C++
Skyguard
C-
Kills:397
V. Kills:339 117%
Deaths:188
KDR:2.112
Accuracy:31.260% C**
KPH:9.400 D
VKPH:8 C-
L100 Python AP
C
Kills:146
V. Kills:122 119%
Deaths:76
KDR:1.921
Accuracy:51.594% D
KPH:18.500 D-
VKPH:15.500 C
Kills:1,776 (1,776 + 0)
Deaths:494
KDR:3.595
VKDR:1.502
Vehicle Kills:742
Kill Difference:1,282
Playtime:87.207 hours
Usage:3%
Score:1.111m
Score/min:212
Driving Accuracy:51.594%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
D-
Kills:1,521
V. Kills:257 N/A
Deaths:200
KDR:7.605
Accuracy:54.518% B+
KPH:25.700 D-
VKPH:4.400 D-
Supernova FPC
C-
Kills:744
V. Kills:681 109%
Deaths:185
KDR:4.022
Accuracy:51.667% C
KPH:13.900 D--
VKPH:12.800 C-
Supernova PC
B++
Kills:512
V. Kills:210 243%
Deaths:102
KDR:5.020
Accuracy:58.674% B**
KPH:26 B+
VKPH:10.600 B++
Saron HRB
B**
Kills:182
V. Kills:161 112%
Deaths:30
KDR:6.067
Accuracy:43.006% C+
KPH:26.900 C*
VKPH:23.800 B**
Proton II PPA
C+
Kills:85
V. Kills:7 N/A
Deaths:4
KDR:21.250
Accuracy:22.925% C+
KPH:41.800 C--
VKPH:3.400 C+
Kills:3,044 (2,777 + 267)
Deaths:521
KDR:5.843
VKDR:2.526
Vehicle Kills:1,316
Kill Difference:2,523
Playtime:140.940 hours
Usage:4%
Score:1.883m
Score/min:223
Driving Accuracy:58.674%
Gunner Accuracy:22.925%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:134
V. Kills:6 N/A
Deaths:16
KDR:8.375
Accuracy:28.693% D--
KPH:61.900 D
VKPH:2.800 D--
Saron HRB-H
C
Kills:115
V. Kills:104 110%
Deaths:32
KDR:3.594
Accuracy:53.598% C
KPH:24 D
VKPH:21.700 C
Kills:249 (0 + 249)
Deaths:48
KDR:5.188
VKDR:2.292
Vehicle Kills:110
Kill Difference:201
Playtime:6.946 hours
Usage:0%
Score:0.181m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:53.598%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B**
Kills:128
V. Kills:88 144%
Deaths:42
KDR:3.048
Accuracy:41.590% C**
KPH:17.900 C+
VKPH:12.300 B**
M20 Basilisk
B+
Kills:90
V. Kills:83 107%
Deaths:26
KDR:3.462
Accuracy:42.766% B+
KPH:13.200 D
VKPH:12.200 B+
Kills:218 (0 + 218)
Deaths:68
KDR:3.206
VKDR:2.515
Vehicle Kills:171
Kill Difference:150
Playtime:13.963 hours
Usage:0%
Score:0.482m
Score/min:575
Driving Accuracy:N/A%
Gunner Accuracy:42.766%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 3,9343,9102,5221.55C++0.4021.566%C--16.778%D18.4C--N/A104212.3h14.9C-68.9C
Eidolon VE33 3,3253,2672,5881.262C*0.1129.254%C**25.222%C+17.7CN/A61184.8h9C*30.7B
Lasher X2 2,9672,8943,4920.829C+0.3223.812%C2.764%D17.7DN/A70163.9h22.1C92.8C+
Light PPA 3,0972,7051,4001.932C0.7839.957%C+N/A19.4D-2.8C95139.7h19.2C48.1C+
Equinox VE2 2,6742,6273,3190.792C0.3623.088%C--13.59%D--13.8DN/A49190.9h13.3C+57.5C+
Supernova VPC 1,7781,5212007.605C6.4554.518%B+1.249%C25.7D-4.3D-14959.1h3B5.6B+
Phaseshift VX-S 1,4101,3944563.057C++1.9136.238%C+86.729%B*19C-N/A5573.5h2.9C*8C**
Darkstar 1,4001,3791,6330.844D0.3122.836%D--16.969%D--17.7D*N/A5777.7h17.5F-76.8F
CME 1,2261,2111,0601.142C+0.0125.615%C+19.818%C19.3DN/A6562.8h15.9D61.9C+
Comet VM2 1,8121,1941,2460.958C+0.1948.517%B2.345%D-11.7C+6.1B+119101.9h18.1B*37.3B*
Flare VE6 1,2041,1819741.213C+0.0619.781%C--21.677%C22.4DN/A9752.8h13D65.9C
Terminus VX-9 1,1881,1791,2340.955C0.2023.22%C--17.303%D*19.3D-N/A7061.2h14.7D63.1C-
Corvus VA55 1,1871,1739911.184C++0.0325.125%C++20.887%C20.1CN/A8458.3h14.4D57.5C+
Comet VM2 1,6571,0761,2480.862C+0.2948.495%B++2.788%D10.5C+5.7B++121102.3h20.4C**42.1B+
C-4 1,1467728830.874C0.2822.022%DN/A34.5D--16.7D-46822.4h1.8C-8.2D
Thanatos VE70 7557478300.9C+0.2536.32%C14.592%C15DN/A7249.7h5.9D16.2C
Supernova FPC 1,4257441854.022C2.8751.667%C2.957%C**14D--12.8C-23253.3h5.9C+11.4C+
L100 Python HESH 8767311166.302C5.1552.513%B+1.231%C36.2D7.2C20020.2h3.7C+7.1C*
Orion VS54 6646594851.359C+0.2121.274%C++23.217%C23.5CN/A17428.1h13.2C++61.9C++
Hornet Missiles 9646331125.652C*4.5059.978%C1.106%C--60.9C+31.8C58110.4h12.1C+20.1C+
Parallax VX3 5935932212.683C+1.5343.354%B+77.066%C+17.5DN/A7533.8h2.5C5.9C++
Lasher X2 AE 5535366460.83C0.3227.842%C2.239%D22.7DN/A5523.6h20.6C74.2C+
Ursa 5455344231.262C+0.1119.311%D17.978%D-20.9DN/A8125.6h13.3C--69C
Supernova PC 7225121025.02C+3.8758.674%B**2.148%C+26B+10.7B++24119.7h5.5C+9.3B+
C75 Viper 6385021144.404C++3.2537.17%CN/A30.1C++8.1C++23316.7h11.7B+31.4B
VX29 Polaris 4934883941.239C+0.0921.059%C-17.623%D25.5DN/A10319.1h15.6D-73.9C
Solstice SF 4664566980.653C0.5024.44%C++15.57%C9.4DN/A4048.6h13.4C+55C++
Nemesis VSH9 7714227310.577C+0.5764.085%C*1.185%D-7.9D6.5D15453.4h9C14.1C+
Skyguard 7363971882.112C0.9631.26%C**2.267%C++9.4D8C-18042.4h139.6C+446.4C++
Cosmos VM3 3913862241.723C+0.5718.489%B+19.43%C+26.3C+N/A9114.7h12.7B+68.7C**
Cosmos VM3 3913842251.707C+0.5617.572%C**21.354%B+26.1CN/A10314.7h12.8B73B+
Sirius SX12 3733673850.953C+0.2021.624%C--13.352%D17.6C--N/A10420.8h17.2C79.6C
Spiker 3473415140.663C0.4932.235%B17.302%C-34.1C+N/A11110h10.9C33.7C++
Nyx VX31 3193162101.505C0.3530.255%D35.443%B+20.8DN/A7015.2h7D23.2D
L-24R Spur 348314654.831C3.6838.715%C+1.911%C+18.4D2C5517.1h51C-131.8C
Manticore SX40 3273083930.784C+0.3729.736%C+19.156%C18.1C--1.1B**7817h11.4D*38.4D
Cerberus 2972904540.639C0.5132.006%C+17.586%D18.6DN/A7015.6h8.5D*26.5C--
NS Decimator 4132895740.503D0.6561.211%C++1.038%D--14D*6D*19420.7h5.4C8.9C+
Phantom VA23 2892872091.373C0.2229.318%D-29.268%C+17.9DN/A5016h5.7D-19.3D
SVA-88 2542531761.438C+0.2920.315%D24.506%C+26.1DN/A1589.7h13.8D67.8C
Artemis VX26 2522502610.958C0.1924.065%D23.6%C++23.4C-N/A7610.7h15.4D--64.2D
Ghost 2512482021.228C-0.0838.157%C+56.855%D*18.4DN/A9013.5h3D--7.8C-
Pandora VX25 2532472940.84C0.3143.676%B+10.931%D--23.8C-N/A10410.4h6.1D--14C+
Photon A2A Missile Pods 468232425.524C*4.3776.936%C--N/A38C38.7C+6596.1h7.8B+10.1B
VE-S Canis 2312252660.846C0.3027.328%C+12.889%D-24.7C-N/A679.1h13.4C+49.2C++
Blueshift VM5 2312231321.689C0.5418.532%C18.386%C--27.9C1B**1378h15B+81.2C*
Serpent VE92 2232212650.834C+0.3221.539%C-19.005%C+13.2DN/A8216.8h16.1D75C
Blueshift VM5 2212191321.659C0.5117.177%C-14.612%D*27.4CN/A1448h14.8B86.1C++
Deimos VA29 2122113080.685C--0.4746.14%D*17.062%C++16.4D--N/A6512.9h3.6F7.8D*
NS-30 Vandal 2052011921.047C0.1030.533%C28.856%C**19.9D-N/A7710.1h6.9D22.7C
Anti-Vehicle Grenade 2681951195N/A193.8554.899%B+N/A325C121.7B26980.6h5.9C+10.7C**
Saron HRB 343182306.067C*4.9243.006%C+2.198%B+26.8C*23.7B**7126.8h20.9C**48.5B
VE-LR Obelisk 1801791081.657C+0.5128.537%D54.749%M20.6DN/A538.7h5.3B++18.6B+
Eridani SX5 1731721790.961C+0.1922.746%D16.861%C19.5DN/A1038.8h15.9D70C--
Pulsar VS1 1641611830.88C+0.2721.628%C22.36%C*15.9C--N/A15910.1h16.1C74.6C+
NS-11A 1601581411.121C+0.0317.846%D*18.354%C-15.8DN/A11710h15.8C--88.7D-
Tank Mine 242152652.338C+1.1944.376%B*N/A72.4D42.9D12652.1h2.8D**6.4C++
Equinox VE2 Burst 1511481710.865C-0.2923.043%D-19.595%D-14D--N/A7110.6h16D--69.2D-
L100 Python AP 268146761.921D0.7751.594%D3.425%B18.5D-15.4C-3737.9h8.4D16.3D
Pulsar C 1471461940.753C0.4022.506%C19.178%D11.3DN/A10612.9h16.3D-72.3C
Zenith VX-5 1481452030.714C-0.4424.769%C+17.241%D11D-N/A4913.2h16.3D-65.8C
Proton II PPA-H 140134168.375C7.2228.693%D--1.493%C60.9D2.7D--3252.2h11.6C40.5C--
Phobos VX86 1351331420.937C0.2128.313%F*15.038%C+14.9D--N/A818.9h4.1F--14.5T-
Lancer VS22 3501314730.277D0.8767.702%B*N/A4.7D--7.9D-19227.8h72F106.4D*
M20 Basilisk 216128423.048C++1.9041.59%C**4.688%C-18C+12.4A6527.1h137.9D331.7C
NS Annihilator 2821222150.567C+0.5876.142%D*N/A5.9D--7.7C16020.7h12.8C16.9C-
Saron HRB-H 219115323.594C2.4453.598%C1.739%C*24D21.7C4834.8h38.4D*71.7D*
M60-A Bulldog 133114138.769C7.6250.252%B+1.754%C--33.5C+5.6B2703.4h6.1C++12.2B
VE-H Maw 110106991.071C0.0823.242%C-20.755%D27.2D1B+913.9h12.1C51.9C+
NS-44 Commissioner 1081051680.625C0.5336.364%C+16.191%D-18.1DN/A1365.8h4.7D13C+
VA39 Spectre 103103412.512B++1.3627.196%D-51.456%B**17.8CN/A1265.8h6.6C+24.1C
Force-Blade 1549620,9760.005D1.1537.02%B+N/A0.1DN/A01235.1h7.4T-20.1D
AP30 Shredder 10991127.583B+6.4321.137%F-6.593%M**910U180U6000000.1h35A+165.8B**
M20 Basilisk 17390263.462B2.3142.766%B+3.333%D-13.2D12.2B+4946.8h175.4D**410.1D-
Dual Photon Pods 12388517.6A++16.4552.662%C++N/A62.9C25B+17041.4h33.3D-63.2C-
Proton II PPA 9285421.25B+20.1022.925%C+1.176%D-42.5C-3.5C+2942h13.5D-59C--
NSX Tengu 89841230.683C--0.4731.796%D15.476%D-18.3D1.1A614.6h12.9C*40.5C++
Quasar VM1 8383481.729C*0.5817.662%B+19.277%C++31.9B*N/A3492.6h12B*67.8B+
V10 8281181U79.8541.6%C++69.136%D--18DN/A1114.5h2.6C-6.2C+
M60-A Bulldog 9781613.5C+12.3547.572%C++3.704%A21.3C--4.2C+1993.8h7.7D16.3C+
Hades VSH4 14975840.893B++0.2672.222%B+1.333%D10C9.9C+2367.5h9C+12.5C*
NS-20 Gorgon 7971810.877C0.2731.106%B+12.676%D*19.7C++2.2B*763.6h48.3C+155.4C**
Maelstrom Turbo Laser 109651070.607C0.5431.613%C++6.154%A*5.1D-3.4D--16112.8h175.7D555.7D
Proximity Mine 6262125.167B+4.0238.462%C-N/A103.3CN/A8200.6h1.8B4.6C++
Quasar VM1 6059481.229C-0.0817.683%C+28.814%A++25.7C-N/A1062.3h16.3D92C+
MAX Punch 59581,8160.032D1.1227.013%D*N/A0.4CN/A2140.1h1.8C++6.6C+
NS-20 Gorgon 6258810.716C0.4331.017%B+31.035%A++16.1C+1.1D533.6h57.9C+186.6C++
Hunter QCX 5452890.584C+0.5730.278%D-48.077%A+10.6CN/A554.9h3.6B11.8C**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit2372,5908.8h
Motion Spotter75180.6h
Spawn Beacon762,3185.1h
Nano-Armor Kit212148,72220h
Anti-Vehicle MANA Turret6740.6h
Spitfire Auto-Turret397542.3h
AE Medical Applicator21360,9097.5h
AE Nano-Armor Kit5560,5229.5h
Nanite Revive Grenade04,7131h
Nanite Healing Grenade0580h
Medical Applicator910298,27651.3h
Ammunition Package879621.6h
Shield Recharging Field1543,4473.6h
Medical Kit1101,1382.2h
Anti-Infantry MANA Turret10620.5h
Recon Detection Device155111.8h
Smoke Grenade04210.1h

Check the help document for the dictionary if you want to learn more about words used here.


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