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Brigadier Space UncleSeven[GHzh] UncleSeven
NC BR 81

KDR: 3.1

Score: 48.1m

Last Seen: Dec 1st, 2018 7:58 AM
- OFFLINE - 11.9 hour(s)

Prestige 1, Battle Rank 81 - New Conglomerate on Connery
Level Progress (to 82): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP Vortek Rotary M20 Mustang Breaker Rocket Pods Coyote Missiles Tank Mine Titan-150 HESH Titan-150 HEAT
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $206,415 MLG Score: 165
Fun Score: N/A
Cheeseburgers Flipped: 253TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.408%27.861%5691013392,4730.6530232.447

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.493%-0.164C1.015B**-1.139D*HEAD ++ (~17.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
72.10.026C+14.7-0.032C+57.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.222%0.474%4243134610,137235861184.29716166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.476%-0.953D---1.013D*0.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
163.7-0.008C+46.20.132C++117.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.528%1.092%17235134423,80717671481113.4731161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.139%-0.437C---0.91D--0.699

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.572B+60.518B+10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.872%0.484%173313461,859157814321.17733130%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.485%0.522B+-0.976D---0.536

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.70.878B*6.20.847B*8.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.446%15.79%173113487630510.24918

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.934D--0.189C++-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15-0.148C4.60.056C+10.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
48.1m330.4%414 (24.8k)389 (23.3k)3.0999849,36415,9245.0649381 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1349213018.924%2.781%5307:455

88% Engineer6% Heavy Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 24th, 2016 10:07 AMMar 24th, 2016 10:34 AMDec 5th, 2018 5:11 AM (725d) (PST)Dec 1st, 2018 4:01 AM (730d) (PST)Dec 1st, 2018 3:58 AM (730d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,125451,0800.4000.1290.0112.0240.213165

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
67,4972,69564,80224811211323,367

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2057.3h/85.7d 31,290 1,373 25,097 249.9k 1,842 2,745 26,265 138.9m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:448
Deaths:1,224
KDR:0.366
Accuracy:22.536% D
HSR:23.438% C+
Gauss Compact S
C++
Kills:318
Deaths:949
KDR:0.335
Accuracy:22.445% D
HSR:20.755% C++
Mauler S6
C++
Kills:76
Deaths:167
KDR:0.455
Accuracy:30.446% D**
HSR:15.790% C++
NSX-P Tanto
A*
Kills:63
Deaths:93
KDR:0.677
Accuracy:18.014% F-
HSR:46.032% A*
Kills:905
Deaths (as Engineer):2,433
Deaths (to Engineers):7,272
KDR:0.37197
Kill Difference:1,528
Playtime:1,803.052 hours
Usage:88%
Score:44.097m
Score/min:408
Accuracy (listed only):23.360%
HSR (listed only):26.503%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B++
Kills:478
Deaths:625
KDR:0.765
Accuracy:17.561% D*
HSR:32.008% B++
NSX Naginata
C+
Kills:377
Deaths:440
KDR:0.857
Accuracy:17.595% D**
HSR:32.096% C+
MGR-L1 Promise
D
Kills:139
Deaths:132
KDR:1.053
Accuracy:16.737% F-
HSR:23.741% D
Kills:994
Deaths (as Heavy Assault):1,197
Deaths (to Heavy Assaults):2,869
KDR:0.83041
Kill Difference:203
Playtime:118.037 hours
Usage:6%
Score:1.570m
Score/min:222
Accuracy (listed only):17.298%
HSR (listed only):29.282%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C+
Kills:448
Deaths:1,224
KDR:0.366
Accuracy:22.536% D
HSR:23.438% C+
Gauss Compact S
C++
Kills:318
Deaths:949
KDR:0.335
Accuracy:22.445% D
HSR:20.755% C++
MGR-S1 Gladius
D
Kills:113
Deaths:267
KDR:0.423
Accuracy:26.572% D
HSR:21.239% D
Mauler S6
C++
Kills:76
Deaths:167
KDR:0.455
Accuracy:30.446% D**
HSR:15.790% C++
NSX-P Tanto
A*
Kills:63
Deaths:93
KDR:0.677
Accuracy:18.014% F-
HSR:46.032% A*
Kills:1,018
Deaths (as Light Assault):2,700
Deaths (to Light Assaults):1,677
KDR:0.37704
Kill Difference:1,682
Playtime:19.792 hours
Usage:1%
Score:0.304m
Score/min:256
Accuracy (listed only):24.003%
HSR (listed only):25.450%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-AM7 Archer
D**
Kills:117
Deaths:469
KDR:0.249
Accuracy:39.564% F*
HSR:3.419% D**
MGR-S1 Gladius
D
Kills:113
Deaths:267
KDR:0.423
Accuracy:26.572% D
HSR:21.239% D
NS-61 Emissary
B**
Kills:83
Deaths:206
KDR:0.403
Accuracy:17.503% F
HSR:26.506% B**
NC4 Mag-Shot
C+
Kills:51
Deaths:119
KDR:0.429
Accuracy:19.607% D*
HSR:19.608% C+
Kills:364
Deaths (as Infiltrator):1,061
Deaths (to Infiltrators):1,172
KDR:0.34307
Kill Difference:697
Playtime:24.222 hours
Usage:1%
Score:0.371m
Score/min:255
Accuracy (listed only):25.812%
HSR (listed only):17.693%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
B++
Kills:604
Deaths:899
KDR:0.672
Accuracy:20.475% D--
HSR:31.126% B++
MGR-S1 Gladius
D
Kills:113
Deaths:267
KDR:0.423
Accuracy:26.572% D
HSR:21.239% D
Mauler S6
C++
Kills:76
Deaths:167
KDR:0.455
Accuracy:30.446% D**
HSR:15.790% C++
Kills:793
Deaths (as Combat Medic):1,333
Deaths (to Combat Medics):594
KDR:0.5949
Kill Difference:540
Playtime:60.450 hours
Usage:3%
Score:1.264m
Score/min:348
Accuracy (listed only):25.831%
HSR (listed only):22.718%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
A
Kills:534
Deaths:240
KDR:2.225
Accuracy:20.446% D**
HSR:20.037% A
AF-41 Hacksaw
A++
Kills:530
Deaths:244
KDR:2.172
Accuracy:28.792% D
HSR:22.453% A++
Kills:1,064
Deaths (as MAX Suit):242
Deaths (to MAX Suits):365
KDR:4.39669
Kill Difference:822
Playtime:31.625 hours
Usage:2%
Score:0.467m
Score/min:246
Accuracy (listed only):24.619%
HSR (listed only):21.245%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Vortek Rotary
C+
Kills:5,093
V. Kills:3,490 146%
Deaths:1,809
KDR:2.815
Accuracy:28.296% D-
KPH:23.700 C+
VKPH:16.200 C+
M20 Mustang
B+
Kills:2,557
V. Kills:1,571 163%
Deaths:822
KDR:3.111
Accuracy:25.935% D-
KPH:27.300 B+
VKPH:16.800 B
Breaker Rocket Pods
C++
Kills:2,487
V. Kills:541 459%
Deaths:241
KDR:10.320
Accuracy:49.454% C-
KPH:86.400 C-
VKPH:18.800 C++
Coyote Missiles
B
Kills:1,968
V. Kills:1,239 159%
Deaths:346
KDR:5.688
Accuracy:47.646% D--
KPH:52.100 C++
VKPH:32.800 B
Tomcat A2AM Pods
B**
Kills:387
V. Kills:394 98%
Deaths:46
KDR:8.413
Accuracy:82.886% B*
KPH:74.400 C**
VKPH:75.800 B**
Kills:12,492 (7,650 + 0)
Deaths:3,264
KDR:3.827
VKDR:2.217
Vehicle Kills:7,235
Kill Difference:9,228
Playtime:380.544 hours
Usage:18%
Score:6.358m
Score/min:278
Piloting Accuracy:25.935%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:909
V. Kills:670 135%
Deaths:115
KDR:7.904
Accuracy:35.646% C+
KPH:35.400 C
VKPH:26.100 C
CAS30 Tank Buster
D--
Kills:158
V. Kills:116 135%
Deaths:214
KDR:0.738
Accuracy:28.373% F-
KPH:3.700 D--
VKPH:2.700 D--
L105 Zephyr
C
Kills:61
V. Kills:6 N/A
Deaths:6
KDR:10.167
Accuracy:34.740% D*
KPH:53.600 C
VKPH:5.300 D
Kills:1,128 (158 + 970)
Deaths:335
KDR:3.367
VKDR:2.364
Vehicle Kills:792
Kill Difference:793
Playtime:69.864 hours
Usage:3%
Score:0.660m
Score/min:158
Piloting Accuracy:28.373%
Gunner Accuracy:34.740%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:574
V. Kills:410 140%
Deaths:142
KDR:4.042
Accuracy:27.246% D
KPH:19.100 C+
VKPH:13.600 B+
L100 Python HESH
B**
Kills:483
V. Kills:89 N/A
Deaths:32
KDR:15.094
Accuracy:45.061% D
KPH:74.200 C**
VKPH:13.700 B**
L100 Python HEAT
C*
Kills:104
V. Kills:32 315%
Deaths:14
KDR:7.429
Accuracy:55.041% C*
KPH:41.200 C+
VKPH:12.700 C
C75 Viper
C
Kills:62
V. Kills:19 310%
Deaths:23
KDR:2.696
Accuracy:45.325% B+
KPH:28.100 D
VKPH:8.600 C
Kills:1,223 (1,223 + 0)
Deaths:211
KDR:5.796
VKDR:2.607
Vehicle Kills:550
Kill Difference:1,012
Playtime:41.362 hours
Usage:2%
Score:0.677m
Score/min:273
Driving Accuracy:45.325%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:21,146
V. Kills:13,519 156%
Deaths:3,433
KDR:6.160
Accuracy:46.098% C--
KPH:31.500 C+
VKPH:20.100 B+
Titan-150 HESH
C+
Kills:1,031
V. Kills:255 403%
Deaths:123
KDR:8.382
Accuracy:46.067% C-
KPH:41 C--
VKPH:10.100 C+
Titan-150 HEAT
B+
Kills:952
V. Kills:483 197%
Deaths:172
KDR:5.535
Accuracy:47.470% C+
KPH:28 C+
VKPH:14.200 B+
E540 Halberd
C
Kills:681
V. Kills:430 158%
Deaths:123
KDR:5.537
Accuracy:49.498% C**
KPH:23.300 D-
VKPH:14.700 C
Enforcer ML85
C
Kills:269
V. Kills:203 132%
Deaths:64
KDR:4.203
Accuracy:41.226% C
KPH:22.100 C-
VKPH:16.700 C
Kills:24,079 (23,129 + 950)
Deaths:3,915
KDR:6.150
VKDR:3.803
Vehicle Kills:14,890
Kill Difference:20,164
Playtime:772.451 hours
Usage:38%
Score:14.020m
Score/min:303
Driving Accuracy:47.470%
Gunner Accuracy:41.226%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M96 Mjolnir-H
C+
Kills:85
V. Kills:63 133%
Deaths:21
KDR:4.048
Accuracy:50.880% C+
KPH:42.900 D
VKPH:31.800 C+
Kills:85 (0 + 85)
Deaths:21
KDR:4.048
VKDR:3
Vehicle Kills:63
Kill Difference:64
Playtime:1.981 hours
Usage:0%
Score:0.134m
Score/min:1,129
Driving Accuracy:N/A%
Gunner Accuracy:50.880%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 34,66521,1463,4336.16C3.0646.098%C--N/A31.5C+20.1B+260671.9h3.8C**8.2C++
Vortek Rotary 8,5835,0931,8092.815C+0.2828.296%D-N/A23.7C+16.2C+220215.1h55.5C++196.1C+
M20 Mustang 4,1282,5578223.111C0.0125.935%D-N/A27.3B+16.8B27693.6h60.8B+234.4B
Breaker Rocket Pods 3,0282,48724110.32C+7.2249.454%C-N/A86.4C-18.8C++36728.8h12.2C*24.6C++
Coyote Missiles 3,2071,9683465.688B2.5947.646%D--N/A52.1C++32.8B41237.8h31B65.1C++
Tank Mine 1,7901,0551387.645A*4.5536.29%CN/A229.3A++159.8M+19374.6h1.9C+5.4C+
Titan-150 HESH 1,2861,0311238.382C-5.2846.067%C-2.522%B**41.1C-10.2C+18025.1h3.4C--7.3C-
Titan-150 HEAT 1,4359521725.535C2.4447.47%C+3.256%B+28C+14.2B+31734h4.4C++9.3C++
C150 Dalton 1,5799091157.904C4.8035.646%C+N/A35.4C26.1C34725.7h3.9C+11C+
E540 Halberd 1,1116811235.537C-2.4449.498%C**N/A23.2D-14.7C109229.3h6.4D*13C
NC1 Gauss Rifle 6176048990.672D2.4320.475%D--31.126%B++17.1D-N/A5035.3h11.2C+54.8C-
Skyguard 9845741424.042C0.9427.246%D1.916%C+19.1C+13.6B+22730.1h94.8C**348.1C++
AF-41 Hacksaw 5445342402.225C0.8720.446%D**20.037%A25.6DN/A6320.9h5B++24.4C+
AF-41 Hacksaw 5355302442.172C0.9328.792%D22.453%A++24.3D-N/A6221.8h7C**24.4C+
L100 Python HESH 5724833215.094C+11.9945.061%DN/A74.3C**13.7B**3986.5h2.8C**6.3C+
NC6 Gauss SAW 4954786250.765D2.3317.561%D*32.008%B++15.1D--N/A5731.6h11D62.6D
AF-19 Mercenary 4654481,2240.366D2.7322.536%D23.438%C+3.7D-N/A15119.9h18.7D**83D
Tomcat A2AM Pods 781387468.413C++5.3182.886%B*N/A74.4C**75.8B**12885.2h8C**9.6B+
NSX Naginata 3873774400.857D-2.2417.595%D**32.096%C+16.3D*N/A4123.2h15.2D**86.4F
Gauss Compact S 3423189490.335D-2.7622.445%D20.755%C++3.2D--N/A998.5h17F--75.6D**
Enforcer ML85 472269644.203C-1.1041.226%CN/A22C-16.6C94412.2h13C31.7C
Aspis Anti-Aircraft Phalanx Turret 511255416.22B3.1221.857%D*N/A16C++16.1C**24915.9h104.4B**477.7C++
Bouncing Betty 210210484.375C+1.2842.053%C-N/A123.5CN/A3441.7h2.2D-5.2D
NS Annihilator 3832081291.612A*1.4977.398%D--N/A11.6C+9.8C++17417.9h7.3A9.4B**
Shrike 2281622690.602C--2.5052.776%D3.086%B22.8D9.3D2837.1h4.9B++9.2B+
CAS30 Tank Buster 2741582140.738C-2.3628.373%F-N/A3.7D--2.7D--4243.1h73D--257.3F-
MGR-L1 Promise 1421391321.053D2.0516.737%F-23.741%D17.2D*N/A568.1h14.3C85.5D-
NS-AM7 Archer 1821174690.249D2.8539.564%F*3.419%D**1.2D--N/A1494.5h19.7C49.8D*
MGR-S1 Gladius 1181132670.423D2.6826.572%D21.239%D5.3D*N/A2221.4h26.5T*99.8F**
Spear Anti-Vehicle Phalanx Turret 184109234.739D1.6443.948%C3.67%C+34.1D23.4C4163.2h10.9D*24.9D--
L100 Python HEAT 136104147.429C+4.3355.041%C*N/A41.6C+12.8C2782.5h5.8C10.6C+
M96 Mjolnir-H 14885214.048C0.9550.88%C+N/A42.5D31.5C+11292h42.9D84.3C--
NS-61 Emissary 85832060.403D-2.7017.503%F26.506%B**14.8DN/A555.6h21.6D123.6F-
NS-R3 Swarm 16282980.837C++2.2654.594%F--N/A6.9C--6.7C+11111.9h23.8C*43.7C
Mauler S6 77761670.455D2.6430.446%D**15.79%C++7D*N/A3610.8h4.6C+15D
Sticky Grenade 7373173N/A69.9065.016%AN/A730DN/A30270.1h2.9D--4.4C+
Hyena Missile Launcher 11972352.057C--1.0427.443%F-1.389%M**18.5C12.1C2993.9h38C138.3D*
C-4 10871174.176A1.0889.923%SN/A142B+74M36190.5h1.6D-1.8B**
NSX-P Tanto 6463930.677D2.4218.014%F-46.032%A*12.9D--N/A454.9h12.5C++69.5D
C75 Viper 8162232.696D-0.4045.325%B+N/A28.2D8.6C5242.2h20.5F-45.2D*
Hawk GD-68 10261581.052C++2.0559.442%DN/A13.9D9.3C3054.4h9.1D15.3D-
L105 Zephyr 6761610.167C7.0734.74%D*N/A55.5C+5.5D2641.1h5.3B+15.1C+
NC4 Mag-Shot 52511190.429D2.6719.607%D*19.608%C+20.4C--N/A772.5h7.8C+39.9D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9051,528,57085.8h
Anti-Vehicle MANA Turret31750.2h
Spawn Beacon152,4942h
Structure Shield Module11090.5h
Repair Module11910.8h
Turret AI Module11420.6h
Skywall Shield Emitter1790.5h
NS-TMC-01 "His Regards"331062.9h
Sunderer Garage1811.2h
Rampart Wall12231.6h
Rocklet Rifle11310.6h
Nanite Revive Grenade02610.1h
Medical Kit151280.2h
Medical Applicator31672,4056.3h
Blast Wall0930.5h
Cortium Silo0510.2h
NS Patriot Flare Gun03550.3h
Deconstruction Tool16,5240.5h
Spear Anti-Vehicle Tower0700.3h
Hoplon Anti-Aircraft Phalanx Tower0620.2h
Xiphos Anti-Personnel Tower01100.5h
Spitfire Auto-Turret101,1711.3h
Recon Detection Device151,1741.9h
Shield Recharging Field71,0470.6h
Ammunition Package393,7022.1h
Anti-Infantry MANA Turret2700.1h
Ectoblaster25230.3h
Soldier Soaker02390h
Nano-Repair Grenade06010.2h
WLT-Howler Mining Laser01,1780.4h

Check the help document for the dictionary if you want to learn more about words used here.


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