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Record Smasher Unclean0[GOKU] Unclean0
VS BR 186

KDR: 1.87

Score: 90.1m

Last Seen: Aug 11th, 2018 1:44 AM
- OFFLINE - 2993.9 hour(s)

Battle Rank 103 (186 total) - Vanu Sovereignty on Emerald
Level Progress (to 104): 87%
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVY
PRIMARY WEAPONS L105 Zephyr Sticky Grenade Proton II PPA Serpent VE92 Proximity Mine Frag Grenade Solstice VE3 Lasher X2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $823,158 MLG Score: 658
Fun Score: N/A
Cheeseburgers Flipped: 510TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.088%19.087%4793998333,3781.709410.162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.206%0.794B++-0.235C-0.994D--HEAD ++ (~6.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.90.453B+10.30.28C*30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.966%0.628%281410182,070113411321.82379183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.856%0.685B+-0.902D---0.385

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.90.608B+27.70.476B+35.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.348%2.453%154810141,54912794581.2111337%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.938%-0.44C---0.121C+1.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.395B8.50.322C*14.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.061%0.775%5211210107,094138518115.11833392%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.662%-0.656D-0.912D---0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.60.647B+12.10.691B+29.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.074%73.756%521510172,7741566181.77139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.206%1.204B**0.434B0.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.528B+20.369C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.28%10.447%521510174,8821441333.38792

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.873%0.992B*-0.809D-0.296

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.534B+3.30.324C*2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
90.1m523.4%873 (52.4k)694 (41.6k)1.8715771,37838,1382.08593186 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022215222.475%14.258%32003:2440

14% Combat Medic29% Engineer20% Heavy Assault15% Infiltrator19% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 8th, 2013 1:31 AMMar 25th, 2016 11:16 PMSep 8th, 2018 6:44 PM (96d) (PST)Aug 10th, 2018 11:23 PM (125d) (PST)Aug 10th, 2018 9:44 PM (125d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5451703750.5500.2940.0783.1330.049658

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,72010,22022,50033185188341,617

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2164.9h/90.2d 8,175 10,177 28,599 407k 3,729 7,706 6,383 70.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B*
Kills:1,167
Deaths:685
KDR:1.704
Accuracy:31.762% B*
HSR:2.913% D
SVA-88
C+
Kills:1,162
Deaths:610
KDR:1.905
Accuracy:22.702% C+
HSR:25.043% C+
Orion VS54
C++
Kills:1,161
Deaths:779
KDR:1.490
Accuracy:21.356% C++
HSR:16.107% D*
NS-15M1
C+
Kills:1,160
Deaths:714
KDR:1.625
Accuracy:21.414% C+
HSR:20.345% C
NS-15M AE
C
Kills:1,159
Deaths:644
KDR:1.800
Accuracy:23.556% C
HSR:19.672% D-
VX29 Polaris
C+
Kills:1,159
Deaths:612
KDR:1.894
Accuracy:22.597% C+
HSR:20.535% C
Pulsar LSW
C+
Kills:1,156
Deaths:716
KDR:1.615
Accuracy:22.485% C+
HSR:19.204% D
Flare VE6
B+
Kills:215
Deaths:106
KDR:2.028
Accuracy:25.563% B+
HSR:22.791% C+
Betelgeuse 54-A
C+
Kills:76
Deaths:58
KDR:1.310
Accuracy:24.917% C+
HSR:27.632% C
Ursa
B**
Kills:67
Deaths:35
KDR:1.914
Accuracy:27.637% B**
HSR:26.866% B+
Kills:8,482
Deaths (as Heavy Assault):4,959
Deaths (to Heavy Assaults):11,346
KDR:1.71043
Kill Difference:3,523
Playtime:433.712 hours
Usage:20%
Score:16.729m
Score/min:643
Accuracy (listed only):24.399%
HSR (listed only):20.111%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:1,183
Deaths:1,085
KDR:1.090
Accuracy:26.390% B+
HSR:18.259% C
Solstice VE3
C*
Kills:1,169
Deaths:1,051
KDR:1.112
Accuracy:23.931% C*
HSR:14.457% D-
Pulsar C
C++
Kills:1,163
Deaths:875
KDR:1.329
Accuracy:24.452% C++
HSR:21.582% C
VX6-7
B++
Kills:1,161
Deaths:730
KDR:1.590
Accuracy:28.245% B++
HSR:19.638% C+
Thanatos VE70
B**
Kills:1,160
Deaths:640
KDR:1.813
Accuracy:49.595% B**
HSR:8.448% D**
Eidolon VE33
A
Kills:1,160
Deaths:519
KDR:2.235
Accuracy:35.938% A
HSR:27.328% C*
NS Baron G5
A
Kills:1,159
Deaths:666
KDR:1.740
Accuracy:56.166% A
HSR:9.664% D--
NS-11C
B+
Kills:1,159
Deaths:1,285
KDR:0.902
Accuracy:26.219% B+
HSR:15.358% D
Nova
C**
Kills:1,158
Deaths:786
KDR:1.473
Accuracy:48.213% C**
HSR:10.795% D-
NS Baron G5AE
B
Kills:1,158
Deaths:905
KDR:1.280
Accuracy:49.959% B
HSR:10.276% D--
Phobos VX86
B**
Kills:1,156
Deaths:534
KDR:2.165
Accuracy:70.988% B**
HSR:11.159% D-
Pandora VX25
A
Kills:1,140
Deaths:577
KDR:1.976
Accuracy:53.065% A
HSR:11.316% D-
Eclipse VE3A
B++
Kills:313
Deaths:242
KDR:1.293
Accuracy:29.650% B++
HSR:16.613% D
Deimos VA29
B**
Kills:268
Deaths:156
KDR:1.718
Accuracy:71.980% B**
HSR:10.821% D-
Kills:14,507
Deaths (as Engineer):10,051
Deaths (to Engineers):8,074
KDR:1.44334
Kill Difference:4,456
Playtime:631.286 hours
Usage:29%
Score:29.973m
Score/min:791
Accuracy (listed only):42.485%
HSR (listed only):14.694%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B+
Kills:1,183
Deaths:1,085
KDR:1.090
Accuracy:26.390% B+
HSR:18.259% C
Solstice VE3
C*
Kills:1,169
Deaths:1,051
KDR:1.112
Accuracy:23.931% C*
HSR:14.457% D-
Pulsar C
C++
Kills:1,163
Deaths:875
KDR:1.329
Accuracy:24.452% C++
HSR:21.582% C
VX6-7
B++
Kills:1,161
Deaths:730
KDR:1.590
Accuracy:28.245% B++
HSR:19.638% C+
Thanatos VE70
B**
Kills:1,160
Deaths:640
KDR:1.813
Accuracy:49.595% B**
HSR:8.448% D**
MKV Suppressed
C++
Kills:1,160
Deaths:654
KDR:1.774
Accuracy:26.416% C++
HSR:16.207% C--
NS Baron G5
A
Kills:1,159
Deaths:666
KDR:1.740
Accuracy:56.166% A
HSR:9.664% D--
NS-11C
B+
Kills:1,159
Deaths:1,285
KDR:0.902
Accuracy:26.219% B+
HSR:15.358% D
Sirius SX12
B**
Kills:1,158
Deaths:689
KDR:1.681
Accuracy:27.364% B+
HSR:23.921% B**
Nova
C**
Kills:1,158
Deaths:786
KDR:1.473
Accuracy:48.213% C**
HSR:10.795% D-
NS Baron G5AE
B
Kills:1,158
Deaths:905
KDR:1.280
Accuracy:49.959% B
HSR:10.276% D--
Eridani SX5G
C
Kills:1,158
Deaths:814
KDR:1.423
Accuracy:26.330% C
HSR:12.867% D--
NS-7 PDW
B+
Kills:1,157
Deaths:662
KDR:1.748
Accuracy:26.119% C**
HSR:20.225% B+
Phobos VX86
B**
Kills:1,156
Deaths:534
KDR:2.165
Accuracy:70.988% B**
HSR:11.159% D-
Eridani SX5
B**
Kills:1,154
Deaths:588
KDR:1.963
Accuracy:26.492% C++
HSR:27.296% B**
Pandora VX25
A
Kills:1,140
Deaths:577
KDR:1.976
Accuracy:53.065% A
HSR:11.316% D-
Eclipse VE3A
B++
Kills:313
Deaths:242
KDR:1.293
Accuracy:29.650% B++
HSR:16.613% D
Deimos VA29
B**
Kills:268
Deaths:156
KDR:1.718
Accuracy:71.980% B**
HSR:10.821% D-
Kills:19,134
Deaths (as Light Assault):12,939
Deaths (to Light Assaults):7,471
KDR:1.47879
Kill Difference:6,195
Playtime:401.719 hours
Usage:19%
Score:17.984m
Score/min:746
Accuracy (listed only):38.421%
HSR (listed only):15.495%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-11A
C
Kills:1,160
Deaths:754
KDR:1.538
Accuracy:23.015% C
HSR:14.138% D--
Thanatos VE70
B**
Kills:1,160
Deaths:640
KDR:1.813
Accuracy:49.595% B**
HSR:8.448% D**
CME
C
Kills:1,160
Deaths:787
KDR:1.474
Accuracy:25.049% C
HSR:12.845% D*
H-V45
C
Kills:1,160
Deaths:936
KDR:1.239
Accuracy:22.570% C
HSR:13.535% D--
Terminus VX-9
C
Kills:1,160
Deaths:837
KDR:1.386
Accuracy:23.976% C
HSR:17.414% D--
MKV Suppressed
C++
Kills:1,160
Deaths:654
KDR:1.774
Accuracy:26.416% C++
HSR:16.207% C--
NS Baron G5
A
Kills:1,159
Deaths:666
KDR:1.740
Accuracy:56.166% A
HSR:9.664% D--
Pulsar VS1
C+
Kills:1,158
Deaths:903
KDR:1.282
Accuracy:23.081% C+
HSR:13.299% D--
Sirius SX12
B**
Kills:1,158
Deaths:689
KDR:1.681
Accuracy:27.364% B+
HSR:23.921% B**
Nova
C**
Kills:1,158
Deaths:786
KDR:1.473
Accuracy:48.213% C**
HSR:10.795% D-
NS Baron G5AE
B
Kills:1,158
Deaths:905
KDR:1.280
Accuracy:49.959% B
HSR:10.276% D--
Eridani SX5G
C
Kills:1,158
Deaths:814
KDR:1.423
Accuracy:26.330% C
HSR:12.867% D--
NS-7 PDW
B+
Kills:1,157
Deaths:662
KDR:1.748
Accuracy:26.119% C**
HSR:20.225% B+
Phobos VX86
B**
Kills:1,156
Deaths:534
KDR:2.165
Accuracy:70.988% B**
HSR:11.159% D-
NS-11P
C+
Kills:1,155
Deaths:870
KDR:1.328
Accuracy:22.722% C+
HSR:18.182% C+
Eridani SX5
B**
Kills:1,154
Deaths:588
KDR:1.963
Accuracy:26.492% C++
HSR:27.296% B**
Pandora VX25
A
Kills:1,140
Deaths:577
KDR:1.976
Accuracy:53.065% A
HSR:11.316% D-
Deimos VA29
B**
Kills:268
Deaths:156
KDR:1.718
Accuracy:71.980% B**
HSR:10.821% D-
Corvus VA55
C
Kills:248
Deaths:195
KDR:1.272
Accuracy:23.072% C
HSR:16.936% D-
Kills:20,187
Deaths (as Combat Medic):12,953
Deaths (to Combat Medics):4,537
KDR:1.55848
Kill Difference:7,234
Playtime:298.222 hours
Usage:14%
Score:12.125m
Score/min:678
Accuracy (listed only):36.641%
HSR (listed only):14.702%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner
B+
Kills:1,161
Deaths:1,136
KDR:1.022
Accuracy:39.967% B+
HSR:16.882% D
MKV Suppressed
C++
Kills:1,160
Deaths:654
KDR:1.774
Accuracy:26.416% C++
HSR:16.207% C--
NS-30 Vandal
C**
Kills:1,160
Deaths:682
KDR:1.701
Accuracy:34.356% C**
HSR:20.259% D
Parallax VX3
B**
Kills:1,160
Deaths:347
KDR:3.343
Accuracy:45.592% B**
HSR:69.655% D--
Sirius SX12
B**
Kills:1,158
Deaths:689
KDR:1.681
Accuracy:27.364% B+
HSR:23.921% B**
Eridani SX5G
C
Kills:1,158
Deaths:814
KDR:1.423
Accuracy:26.330% C
HSR:12.867% D--
Artemis VX26
B+
Kills:1,157
Deaths:724
KDR:1.598
Accuracy:29.497% B+
HSR:22.558% C+
NS-7 PDW
B+
Kills:1,157
Deaths:662
KDR:1.748
Accuracy:26.119% C**
HSR:20.225% B+
Nyx VX31
B+
Kills:1,154
Deaths:548
KDR:2.106
Accuracy:37.313% B+
HSR:25.043% C-
Eridani SX5
B**
Kills:1,154
Deaths:588
KDR:1.963
Accuracy:26.492% C++
HSR:27.296% B**
Phaseshift VX-S
B**
Kills:1,044
Deaths:184
KDR:5.674
Accuracy:43.248% B**
HSR:84.100% B++
Ghost
B++
Kills:262
Deaths:113
KDR:2.319
Accuracy:43.026% B++
HSR:56.870% D--
XM98
B+
Kills:241
Deaths:84
KDR:2.869
Accuracy:40.266% B+
HSR:74.689% C+
Beamer VS3
D-
Kills:230
Deaths:284
KDR:0.810
Accuracy:21.249% D-
HSR:16.087% D-
Manticore SX40
B*
Kills:219
Deaths:169
KDR:1.296
Accuracy:35.197% B*
HSR:15.069% D-
NS-357 Underboss
C
Kills:169
Deaths:192
KDR:0.880
Accuracy:32.953% C
HSR:17.752% C
NS-44L Blackhand
A
Kills:167
Deaths:79
KDR:2.114
Accuracy:53.371% A
HSR:48.503% B+
Beamer VS3-FB
D-
Kills:161
Deaths:171
KDR:0.942
Accuracy:26.435% D-
HSR:14.907% D*
NS-357P Underboss
C**
Kills:102
Deaths:116
KDR:0.879
Accuracy:29.305% D**
HSR:27.451% C**
Cerberus
B+
Kills:87
Deaths:75
KDR:1.160
Accuracy:34.853% B+
HSR:17.241% D
VA39 Spectre
B++
Kills:67
Deaths:31
KDR:2.161
Accuracy:34.114% C**
HSR:46.269% B++
Kills:14,328
Deaths (as Infiltrator):8,342
Deaths (to Infiltrators):3,924
KDR:1.71757
Kill Difference:5,986
Playtime:321.560 hours
Usage:15%
Score:9.636m
Score/min:499
Accuracy (listed only):33.974%
HSR (listed only):32.088%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:935
Deaths:393
KDR:2.379
Accuracy:21.492% B+
HSR:18.289% C-
Blueshift VM5
B+
Kills:912
Deaths:394
KDR:2.315
Accuracy:21.989% B+
HSR:18.202% C--
Comet VM2
B**
Kills:292
Deaths:205
KDR:1.424
Accuracy:52.905% B**
HSR:2.397% D-
Comet VM2
A
Kills:258
Deaths:188
KDR:1.372
Accuracy:57.431% A
HSR:2.326% D--
NS-10 Burster
A++
Kills:146
Deaths:99
KDR:1.475
Accuracy:40.894% A++
HSR:4.110% D
Nebula VM20
A++
Kills:143
Deaths:65
KDR:2.200
Accuracy:26.377% A++
HSR:13.986% D*
NS-10 Burster
A++
Kills:130
Deaths:99
KDR:1.313
Accuracy:40.732% A++
HSR:6.923% C+
Nebula VM20
A+
Kills:128
Deaths:65
KDR:1.969
Accuracy:25.518% A+
HSR:15.625% D--
Quasar VM1
C++
Kills:67
Deaths:25
KDR:2.680
Accuracy:16.186% C++
HSR:19.403% C++
Cosmos VM3
A++
Kills:63
Deaths:24
KDR:2.625
Accuracy:24.262% A++
HSR:22.222% B++
Cosmos VM3
A++
Kills:57
Deaths:25
KDR:2.280
Accuracy:23.671% A++
HSR:17.544% C-
Kills:3,131
Deaths (as MAX Suit):791
Deaths (to MAX Suits):2,662
KDR:3.95828
Kill Difference:2,340
Playtime:63.864 hours
Usage:3%
Score:3.650m
Score/min:952
Accuracy (listed only):31.951%
HSR (listed only):12.821%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:808
V. Kills:28 N/A
Deaths:282
KDR:2.865
Accuracy:44.381% B+
KPH:30.300 C--
VKPH:1 D--
Saron Laser Cannon
C
Kills:152
V. Kills:119 127%
Deaths:138
KDR:1.101
Accuracy:33.565% C**
KPH:9.300 C
VKPH:7.300 C
Dual Photon Pods
A+
Kills:58
V. Kills:17 322%
Deaths:8
KDR:7.250
Accuracy:56.452% B+
KPH:123.100 B*
VKPH:36.100 A+
Photon A2A Missile Pods
N/A
Kills:50
V. Kills:56 88%
Deaths:13
KDR:3.846
Accuracy:84.468% N/A
KPH:41.700 N/A
VKPH:46.700 N/A
Kills:1,068 (960 + 0)
Deaths:441
KDR:2.422
VKDR:0.499
Vehicle Kills:220
Kill Difference:627
Playtime:44.745 hours
Usage:2%
Score:1.170m
Score/min:436
Piloting Accuracy:33.565%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
B**
Kills:1,405
V. Kills:128 N/A
Deaths:133
KDR:10.564
Accuracy:43.251% C+
KPH:73.200 B**
VKPH:6.700 C
L105 Zephyr PX
C*
Kills:1,106
V. Kills:80 N/A
Deaths:55
KDR:20.109
Accuracy:54.272% C*
KPH:90.700 C*
VKPH:6.600 D
C150 Dalton
C+
Kills:1,079
V. Kills:650 166%
Deaths:253
KDR:4.265
Accuracy:37.230% C+
KPH:28.400 C
VKPH:17.100 D
CAS30 Tank Buster
B+
Kills:1,052
V. Kills:911 115%
Deaths:700
KDR:1.503
Accuracy:50.067% B+
KPH:10.400 B+
VKPH:9 B
AP30 Shredder
C
Kills:545
V. Kills:466 117%
Deaths:178
KDR:3.062
Accuracy:24.946% D**
KPH:20.100 D
VKPH:17.200 C
Dual-75 Duster
C++
Kills:413
V. Kills:12 N/A
Deaths:50
KDR:8.260
Accuracy:37.272% C+
KPH:74.400 C++
VKPH:2.200 C
Kills:5,600 (1,052 + 4,548)
Deaths:1,369
KDR:4.091
VKDR:1.641
Vehicle Kills:2,247
Kill Difference:4,231
Playtime:203.519 hours
Usage:9%
Score:6.265m
Score/min:513
Piloting Accuracy:50.067%
Gunner Accuracy:37.272%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:169
V. Kills:81 206%
Deaths:40
KDR:4.225
Accuracy:56.803% C++
KPH:35.300 B+
VKPH:16.900 C+
C75 Viper
C**
Kills:168
V. Kills:28 N/A
Deaths:27
KDR:6.222
Accuracy:32.236% D
KPH:34.600 C**
VKPH:5.800 C-
L100 Python HEAT
B++
Kills:69
V. Kills:11 N/A
Deaths:15
KDR:4.600
Accuracy:57.522% B++
KPH:37.300 B+
VKPH:5.900 D*
L100 Python HESH
A
Kills:68
V. Kills:2 N/A
Deaths:9
KDR:7.556
Accuracy:59.160% A
KPH:65.600 B+
VKPH:1.900 D**
Skyguard
B*
Kills:53
V. Kills:43 120%
Deaths:12
KDR:4.417
Accuracy:30.619% C*
KPH:15.600 C**
VKPH:12.600 B*
Kills:527 (527 + 0)
Deaths:103
KDR:5.117
VKDR:1.602
Vehicle Kills:165
Kill Difference:424
Playtime:15.927 hours
Usage:1%
Score:0.666m
Score/min:697
Driving Accuracy:30.619%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
A
Kills:1,210
V. Kills:42 N/A
Deaths:61
KDR:19.836
Accuracy:27.117% B+
KPH:97.600 A
VKPH:3.400 C+
Supernova PC
B**
Kills:613
V. Kills:150 406%
Deaths:111
KDR:5.523
Accuracy:53.534% B+
KPH:33.600 B**
VKPH:8.200 C+
Supernova VPC
A+
Kills:209
V. Kills:21 N/A
Deaths:9
KDR:23.222
Accuracy:59.689% B**
KPH:72.400 A+
VKPH:7.300 C+
Supernova FPC
C*
Kills:200
V. Kills:122 163%
Deaths:42
KDR:4.762
Accuracy:51.741% C+
KPH:25.600 C*
VKPH:15.600 C++
Saron HRB
B++
Kills:107
V. Kills:70 151%
Deaths:16
KDR:6.688
Accuracy:45.609% C*
KPH:32.200 B++
VKPH:21.100 B++
E540 Halberd
C+
Kills:65
V. Kills:48 133%
Deaths:9
KDR:7.222
Accuracy:48.926% C++
KPH:22.400 D
VKPH:16.500 C+
Kills:2,404 (1,022 + 1,382)
Deaths:248
KDR:9.694
VKDR:1.827
Vehicle Kills:453
Kill Difference:2,156
Playtime:47.570 hours
Usage:2%
Score:2.043m
Score/min:716
Driving Accuracy:51.741%
Gunner Accuracy:48.926%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
C++
Kills:356
V. Kills:17 N/A
Deaths:36
KDR:9.889
Accuracy:33.375% C
KPH:93.300 C++
VKPH:4.500 C--
E540 Halberd-H
C-
Kills:54
V. Kills:28 186%
Deaths:19
KDR:2.842
Accuracy:54.015% C-
KPH:31.500 D
VKPH:16.400 D
Kills:410 (0 + 410)
Deaths:55
KDR:7.455
VKDR:0.818
Vehicle Kills:45
Kill Difference:355
Playtime:5.526 hours
Usage:0%
Score:0.207m
Score/min:625
Driving Accuracy:N/A%
Gunner Accuracy:54.015%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:346
V. Kills:55 N/A
Deaths:32
KDR:10.813
Accuracy:40.753% B+
KPH:81.300 A+
VKPH:12.900 B++
M40 Fury
A+
Kills:300
V. Kills:36 N/A
Deaths:24
KDR:12.500
Accuracy:47.462% B**
KPH:93.300 A+
VKPH:11.200 C+
M60-G Bulldog
A*
Kills:98
V. Kills:14 N/A
Deaths:19
KDR:5.158
Accuracy:50.165% A+
KPH:61.900 A*
VKPH:8.800 B++
M60-G Bulldog
B*
Kills:72
V. Kills:13 N/A
Deaths:20
KDR:3.600
Accuracy:46.362% B*
KPH:49 B+
VKPH:8.900 C*
Kills:816 (0 + 816)
Deaths:95
KDR:8.589
VKDR:1.242
Vehicle Kills:118
Kill Difference:721
Playtime:10.523 hours
Usage:0%
Score:0.574m
Score/min:909
Driving Accuracy:N/A%
Gunner Accuracy:46.362%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L105 Zephyr 1,5331,40513310.564C*8.6943.251%C+N/A73.2B**6.7C72919.2h3.8A+8.9B**
Sticky Grenade 1,2951,29011290N/A1,288.1359.688%B*N/A1842.9A++7.1C--128920.7h1.2B**2.1B*
Proton II PPA 1,2521,2106119.836B17.9627.117%B+1.322%D97.6A3.4C+68212.4h6.5B**24B**
Serpent VE92 1,2011,1831,0851.09C++0.7826.39%B+18.259%C27.6C+N/A24642.9h11.4B+43B+
Proximity Mine 1,1731,1735122.291C--0.4246.414%B+N/A96.9C--N/A77812.1h1.4A+3A
Frag Grenade 1,1801,17111171N/A1,169.1345.552%C+N/A780.7B**6C56911.5h2.5B**5.5B*
Solstice VE3 1,1751,1691,0511.112B+0.7623.931%C*14.457%D-18.7C+N/A14162.5h12.6B+52.7B
Lasher X2 1,1761,1676851.704B**0.1731.762%B*2.913%D36.4B+N/A22732.1h15.3B**48B*
Pulsar C 1,1751,1638751.329C++0.5424.452%C++21.582%C25.2C+N/A22446.2h10B+40.9B+
SVA-88 1,1731,1626101.905C++0.0322.702%C+25.043%C+41.2C+N/A43728.2h10.7B+46.9B
NS-44 Commissioner 1,1721,1611,1361.022C++0.8539.967%B+16.882%D27CN/A15243h3.3B++8.3B+
MANA Anti-Personnel Turret 1,1801,1613313.508N/A1.6419.779%UN/A11610U190U51733600.1h15.6T*78.7T*
Orion VS54 1,1651,1617791.49C++0.3821.356%C++16.107%D*39.1B+N/A39329.7h11B++51.7C*
VX6-7 1,1751,1617301.59C*0.2828.245%B++19.638%C+32.2C+N/A27536.1h11.4B+40.2B+
NS-11A 1,1641,1607541.538C**0.3323.015%C14.138%D--31.9C++N/A19936.4h12.3B+53.5B
Thanatos VE70 1,1691,1606401.813B**0.0649.595%B**8.448%D**44.6B*N/A48126h3.6B**7.3B*
NS-15M1 1,1621,1607141.625C++0.2521.414%C+20.345%C38.7C+N/A30630h10.6B++49.3B+
CME 1,1621,1607871.474C++0.4025.049%C12.845%D*43.3B+N/A31426.8h11.7B++46.7B+
H-V45 1,1651,1609361.239C+0.6322.57%C13.535%D--28.4C+N/A17340.9h12.2B+54.1C**
Terminus VX-9 1,1621,1608371.386C+0.4923.976%C17.414%D--43.6C**N/A32626.6h11.1B+46.1C**
MKV Suppressed 1,1711,1606541.774B*0.1026.416%C++16.207%C--37.1C**N/A25331.3h12.2B+46B+
Eidolon VE33 1,1731,1605192.235B**0.3635.938%A27.328%C*47.3AN/A13324.5h6.2B**17.4B**
NS-30 Vandal 1,1671,1606821.701C+0.1734.356%C**20.259%D28C-N/A20041.5h5B+14.5B+
Parallax VX3 1,1701,1603473.343C++1.4745.592%B**69.655%D--31.3C*N/A9837.1h1.9B+4.3B++
NS Baron G5 1,1681,1596661.74B*0.1356.166%A9.664%D--48.5B*N/A23423.9h3.5B**6.2C+
NS-15M AE 1,1601,1596441.8C+0.0723.556%C19.672%D-48.1C+N/A50224.1h11.1C**47C*
VX29 Polaris 1,1761,1596121.894B+0.0222.597%C+20.535%C43.4C++N/A29826.7h11.7C**51.6C*
NS-11C 1,1781,1591,2850.902C+0.9726.219%B+15.358%D18.5CN/A15062.5h12.7B+48.4B+
Pulsar VS1 1,1631,1589031.282B0.5923.081%C+13.299%D--23C+N/A12850.4h13.2B+57.4B+
Sirius SX12 1,1751,1586891.681B+0.1927.364%B+23.921%B**36.8B+N/A21431.5h11.5B*42.1B++
Nova 1,1671,1587861.473C++0.4048.213%C**10.795%D-41.5C**N/A24627.9h3.8B+7.9B+
NS Baron G5AE 1,1621,1589051.28C+0.5949.959%B10.276%D--42C+N/A38227.6h3.7B++7.4C++
Eridani SX5G 1,1601,1588141.423C+0.4526.33%C12.867%D--49.1C++N/A29723.6h11.4C+43.3C++
Artemis VX26 1,1701,1577241.598C*0.2729.497%B+22.558%C+33.4C+N/A11234.6h10.7B+36.2B+
NS-7 PDW 1,1671,1576621.748B**0.1226.119%C**20.225%B+40B++N/A26128.9h11.6B*44.4B+
Pulsar LSW 1,1571,1567161.615C++0.2622.485%C+19.204%D43.6C++N/A25826.5h10.3B++46B+
Phobos VX86 1,1621,1565342.165B++0.2970.988%B**11.159%D-49.2C**N/A36823.5h2.2B+3.1B+
NS-11P 1,1581,1558701.328C++0.5422.722%C+18.182%C+36.6B+N/A26231.6h11B**48.6B++
Nyx VX31 1,1601,1545482.106C+0.2337.313%B+25.043%C-38C++N/A12430.4h4.9B+13.1B++
Eridani SX5 1,1611,1545881.963B*0.0926.492%C++27.296%B**42.4B+N/A24727.2h10.2B+38.6B+
C-4 1,4671,1495422.12B+0.2521.065%DN/A96.6B+26.7C+167111.9h1.3B+5.9C++
Pandora VX25 1,1481,1405771.976B**0.1053.065%A11.316%D-46.7B+N/A23224.4h3.7B++7B*
L105 Zephyr PX 1,1861,1065520.109B+18.2454.272%C*N/A90.7C*6.6D66512.2h4.3B+7.9B+
C150 Dalton 1,7291,0792534.265C2.3937.23%C+N/A28.4C17.1D66238h4.5C++12C++
CAS30 Tank Buster 1,9631,0527001.503C*0.3750.067%B+N/A10.4B+9B345101.5h32.4B*64.8B*
Phaseshift VX-S 1,0471,0441845.674B**3.8043.248%B**84.1%B++42.4B*N/A19324.6h1.8B*4.1B*
Anti-Vehicle Grenade 1,2271,00111001N/A999.1352.636%C++N/A588.8B**132.9B+71271.7h3.8B**7.2B*
NS Decimator 1,2879679870.98C+0.8966.679%B++2.482%C++29.1C9.6D43833.2h3.8B++5.7B*
Blueshift VM5 9479353932.379C+0.5121.492%B+18.289%C-38.2B+N/A27024.5h12.7B**59.1B++
Blueshift VM5 9219123942.315C+0.4421.989%B+18.202%C--37.1C**N/A26724.6h13.5B*61.4B++
Light PPA 8368082822.865C+0.9944.381%B+N/A30.3C--1D--27226.7h8.6B++19.4B+
Supernova PC 7636131115.523C+3.6553.534%B+2.121%C33.5B**8.2C+52818.3h3.1A5.7A
AP30 Shredder 1,0115451783.062C1.1924.946%D**1.101%D20.1D17.2C71527.1h90C**360.7C
M60-A Bulldog 5354701004.7C+2.8331.812%DN/A31.3C4.3D101415h5.3B+16.6C++
Tank Mine 7984563021.51C--0.3629.876%CN/A51.2D*38.4D-14288.9h1.5B++5B*
Dual-75 Duster 425413508.26C+6.3937.272%C+N/A75.1C++2.2C4925.5h4.2B*11.2B+
Proton II PPA-H 373356369.889C+8.0233.375%C1.404%C93.7C++4.5C--6353.8h6.7B**20.1B+
M40 Fury 4013463210.813B++8.9440.753%B+N/A80.5A+12.8B++9734.3h9.5B*23.3B*
Force-Blade 35334019,4110.018C+1.8514.402%D*N/A0.4CN/A3866.6h2.7C++18.9C
Eclipse VE3A 3193132421.293C+0.5829.65%B++16.613%D21.3DN/A8614.7h10.5B+35.5B++
M40 Fury 3363002412.5B++10.6347.462%B**1.333%C--93.8A+11.3C+9683.2h10B+21.1B**
Comet VM2 4082922051.424B++0.4552.905%B**2.397%D-19.7A+7.8A+31014.8h14.2B*26.8B*
Deimos VA29 2692681561.718B+0.1571.98%B**10.821%D-35.7C+N/A2607.5h2.2B+3B+
Ghost 2642621132.319C+0.4543.026%B++56.87%D--31.6CN/A2988.3h2.1B+4.8B+
Comet VM2 3512581881.372B+0.5057.431%A2.326%D--19.1A6.9B**27913.5h16.3B**28.4B**
Nemesis VSH9 3582533040.832C*1.0475.313%A++4.348%B**21.1B+8.8C+51112h6.4B*8.5A
Corvus VA55 2492481951.272C*0.6023.072%C16.936%D-21.6CN/A20911.5h10.7B++46.3B+
XM98 242241842.869B+1.0040.266%B+74.689%C+27.7C++N/A1678.7h2.1B++5.3B+
Beamer VS3 2302302840.81C++1.0621.249%D-16.087%D-12.4DN/A8318.5h6.9B++32.5C++
Manticore SX40 2202191691.296B0.5835.197%B*15.069%D-50.9B**N/A1574.3h6.6B+18.8B++
Auraxium Force-Blade 22321813,1270.017C-1.858.245%F3.67%C--0.4DN/A2595.4h1.8B+21.5D-
Flare VE6 2172151062.028B++0.1625.563%B+22.791%C+38.4C+N/A5025.6h8.5B*33.4B++
S1 2782142430.881C**0.9963.343%B++3.271%C**22.8C+6.8D-5509.4h4.3B**6.8B**
Lancer VS22 4482112091.01B+0.8656.834%DN/A12.3C+13.8C++50417.2h19B33.4C**
Supernova VPC 230209923.222B**21.3559.689%B**2.871%A72.1A+7.2C+8072.9h2A3.4B**
Supernova FPC 322200424.762C+2.8951.741%C+3%C**25.6C*15.6C++9857.8h4.8B+9.2B+
NS-357 Underboss 1711691920.88C+0.9932.953%C17.752%C19.9DN/A1308.5h3.6B++10.9C**
L100 Python AP 250169404.225C+2.3556.803%C++2.367%C35.2B+16.9C+8564.8h5.4B+9.4B+
C75 Viper 196168276.222B+4.3532.236%D1.19%C34.3C**5.7C--4674.9h7A21.7B*
NS-44L Blackhand 168167792.114B*0.2453.371%A48.503%B+46.4AN/A2913.6h4.6C+8.5B+
Beamer VS3-FB 1611611710.942C0.9326.435%D-14.907%D*28.2DN/A1565.7h7.6B28.8C+
Saron Laser Cannon 2711521381.101C+0.7733.565%C**3.289%B+9.3C7.3C45216.4h96.7B+288.2B++
M60-A Bulldog 166150217.143C5.2752.788%B++1.333%D-45.5B+4.8C++5323.3h4.7B+9B*
NS-10 Burster 241146991.475B+0.4040.894%A++4.11%D8.7A+5.7A28116.7h143C*349.7B*
Nebula VM20 147143652.2C++0.3326.377%A++13.986%D*42.1B+1.2A+3973.4h12.8B**48.6B*
NS-10 Burster 225130991.313B+0.5640.732%A++6.923%C+7.8B*5.7A26216.7h159.5C391.6B+
Nebula VM20 129128651.969C+0.1025.518%A+15.625%D--37.6C**N/A3853.4h13.7B++53.5B*
M60-A Bulldog 134123177.235C5.3651.107%B+N/A39.7C**3.5C4143.1h4.5B++8.8B*
The Slasher 1071078400.127A++1.7447.035%B*N/A3.1C+N/A1134.8h2.1C**4.6B
Saron HRB 177107166.688B4.8245.609%C*N/A32.4B*21.2B++10813.3h16.4B**35.9B*
NS-357P Underboss 1031021160.879C0.9929.305%D**27.451%C**12.4D*N/A878.2h2.9B**9.7C+
M60-G Bulldog 11298195.158C++3.2950.165%A+1.02%D*61.3A*8.8B++8151.6h4.7B**9.3B**
C-4 ARX 12195571.667C+0.2024.948%CN/A52.8D*14.4D*4971.8h1.3C+5C+
Cerberus 8787751.16C++0.7134.853%B+17.241%D32.2C+N/A1082.7h4.9B*14.1B++
Betelgeuse 54-A 7776581.31C-0.5624.917%C+27.632%C33D-N/A14962.3h12.8D--51.2C-
MAX Punch 79748000.093C+1.7825.777%D*N/A1.2CN/A761.9h1.9C++7.4C+
M60-G Bulldog 8572203.6C-1.7346.362%B*2.778%C+48B+8.7C++6911.5h5.5B+11.8B++
L100 Python HEAT 8069154.6C++2.7357.522%B++5.797%A*36.3B+5.8D*6871.9h3.8B**6.6B**
L100 Python HESH 706897.556C5.6859.16%A2.941%B**68B++2D**8881h2.3B++3.9B**
VA39 Spectre 6967312.161B+0.2934.114%C**46.269%B++26.8BN/A2612.5h5.4B+15.9B+
Quasar VM1 6867252.68B++0.8116.186%C++19.403%C++37.2AN/A7231.8h11.6B**71.4B+
Ursa 6867351.914B++0.0427.637%B**26.866%B+37.2C+N/A6391.8h11C*39.9B+
E540 Halberd 1136597.222C+5.3548.926%C++N/A22.4D16.6C+8052.9h9.1F--18.6D*
Cosmos VM3 6463242.625B+0.7524.262%A++22.222%B++45AN/A6771.4h12B++49.5B+
MANA Anti-Vehicle Turret 10160222.727C0.8659.779%D1.667%D*600D410D3592050.1h12.6C+21.1C
Dual Photon Pods 755887.25C++5.3856.452%B+1.724%B+116B++34A51020.5h25.9C46C++
Cosmos VM3 5957252.28C*0.4123.671%A++17.544%C-38B++1.3A*6821.5h13.1C*55.4B++
E540 Halberd-H 8254192.842C-0.9754.015%C-N/A31.8D16.5D6021.7h6.9C+12.7C
Skyguard 9653124.417B*2.5530.619%C*1.887%C+15.6C**12.6B*7453.4h139.7C+456.3C++
Photon A2A Missile Pods 10650133.846C+1.9784.468%B++N/A41.7C46.7C++20041.2h7.9C**9.4B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter8312,22010.8h
Restoration Kit101190.2h
Nano-Armor Kit483436,37652.9h
Anti-Vehicle MANA Turret62871.1h
Spawn Beacon655,6626.3h
Nanite Revive Grenade02,4870.7h
Medical Applicator469212,11517.9h
Ammunition Package342,7911.7h
Shield Recharging Field584,2912.1h
Medical Kit1,0258,96617.9h
Anti-Infantry MANA Turret441,1054.1h
Recon Detection Device53590.7h
Smoke Grenade02700.1h

Check the help document for the dictionary if you want to learn more about words used here.


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