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Maj. General Ranger Undee[] Undee
NC BR 84

KDR: 4.18

Score: 10.1m

Last Seen: Nov 4th, 2018 5:21 PM
- OFFLINE - 44.5 hour(s)

Battle Rank 84 - New Conglomerate on Cobalt
Level Progress (to 85): 40%
Level 100 Progress: 53% 548h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS NC14 Bolt Driver AF-4 Cyclone AF-8 RailJack AF-18 Stalker SAS-R NC15 Phoenix Bouncing Betty Frag Grenade
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $935,748 MLG Score: 748
Fun Score: N/A
Cheeseburgers Flipped: 182TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.879%22.72%4062010024,6923.645690.531

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.148%-0.616D0.331C**-0.955D--HEAD ++ (~13.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.60.165C++11.20.216C++51.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.995%1.73%303310196361541914.12987331%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.294%-1.938F--0.588D0.32

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.363C**5.20.588B+19.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.173%8.306%11101010121,2048830113.6818399%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.378%-1.204D*1.022B**-0.534

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
129.3-0.098C+300.234C++99.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.319%68.562%1110510173,254103731.2885

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.463%-0.41C--0.092C+0.453

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.267C*2.30.264C*4.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.1m296.1%268 (16.1k)244 (14.6k)4.176313,2183,1655.1225984 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC102284114.144%26.54%37512:591

9% Combat Medic21% Engineer15% Heavy Assault47% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 29th, 2014 8:53 AMDec 31st, 1969 6:00 PMNov 4th, 2018 10:25 PM (35d) (PST)Nov 4th, 2018 2:12 PM (36d) (PST)Nov 4th, 2018 1:21 PM (36d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
471434280.3210.0770.0851.0620.038748

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
28,2652,55625,709195564214,634

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
687h/28.6d 2,995 3,508 7,245 43.8k 925 2,843 1,566 19.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:355
Deaths:121
KDR:2.934
Accuracy:16.996% D
HSR:22.254% C+
EM1
C*
Kills:177
Deaths:67
KDR:2.642
Accuracy:14.349% D*
HSR:23.164% C*
GD-22S
C
Kills:130
Deaths:56
KDR:2.321
Accuracy:15.875% D*
HSR:21.539% C
Kills:662
Deaths (as Heavy Assault):244
Deaths (to Heavy Assaults):837
KDR:2.71311
Kill Difference:418
Playtime:106.257 hours
Usage:15%
Score:1.439m
Score/min:226
Accuracy (listed only):15.740%
HSR (listed only):22.319%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
C*
Kills:998
Deaths:429
KDR:2.326
Accuracy:19.163% D*
HSR:20.040% C*
Gauss Compact S
C
Kills:289
Deaths:66
KDR:4.379
Accuracy:21.433% C
HSR:12.457% D--
Blitz GD-10
A
Kills:267
Deaths:134
KDR:1.993
Accuracy:16.364% D**
HSR:23.221% A
AF-19 Mercenary
C
Kills:211
Deaths:143
KDR:1.476
Accuracy:16.290% D*
HSR:19.431% C
Razor GD-23
B
Kills:190
Deaths:96
KDR:1.979
Accuracy:16.630% D**
HSR:22.105% B
GD-7F
D-
Kills:136
Deaths:59
KDR:2.305
Accuracy:18.129% D*
HSR:15.441% D-
Gauss Compact Burst
D--
Kills:72
Deaths:27
KDR:2.667
Accuracy:21.251% D--
HSR:15.278% D**
AC-X11
D**
Kills:55
Deaths:11
KDR:5
Accuracy:16.927% D**
HSR:10.909% F-
Kills:2,218
Deaths (as Light Assault):965
Deaths (to Light Assaults):669
KDR:2.29845
Kill Difference:1,253
Playtime:24.277 hours
Usage:4%
Score:0.363m
Score/min:250
Accuracy (listed only):18.274%
HSR (listed only):17.360%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
C
Kills:289
Deaths:66
KDR:4.379
Accuracy:21.433% C
HSR:12.457% D--
AF-19 Mercenary
C
Kills:211
Deaths:143
KDR:1.476
Accuracy:16.290% D*
HSR:19.431% C
Razor GD-23
B
Kills:190
Deaths:96
KDR:1.979
Accuracy:16.630% D**
HSR:22.105% B
GD-7F
D-
Kills:136
Deaths:59
KDR:2.305
Accuracy:18.129% D*
HSR:15.441% D-
Gauss Compact Burst
D--
Kills:72
Deaths:27
KDR:2.667
Accuracy:21.251% D--
HSR:15.278% D**
AC-X11
D**
Kills:55
Deaths:11
KDR:5
Accuracy:16.927% D**
HSR:10.909% F-
Kills:953
Deaths (as Engineer):402
Deaths (to Engineers):680
KDR:2.37065
Kill Difference:551
Playtime:145.889 hours
Usage:21%
Score:2.219m
Score/min:253
Accuracy (listed only):18.444%
HSR (listed only):15.937%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NC14 Bolt Driver
C
Kills:1,160
Deaths:116
KDR:10
Accuracy:31.778% D
HSR:71.638% C
AF-4 Cyclone
C*
Kills:998
Deaths:429
KDR:2.326
Accuracy:19.163% D*
HSR:20.040% C*
AF-8 RailJack
C
Kills:950
Deaths:49
KDR:19.388
Accuracy:34.559% C
HSR:64.526% D--
AF-18 Stalker
B++
Kills:726
Deaths:265
KDR:2.740
Accuracy:18.937% F
HSR:24.931% B++
SAS-R
C++
Kills:636
Deaths:49
KDR:12.980
Accuracy:34.787% D
HSR:69.025% C++
EM4 Longshot
B++
Kills:348
Deaths:9
KDR:38.667
Accuracy:36.620% C-
HSR:84.195% B++
Blitz GD-10
A
Kills:267
Deaths:134
KDR:1.993
Accuracy:16.364% D**
HSR:23.221% A
AF-6 Shadow
A++
Kills:235
Deaths:40
KDR:5.875
Accuracy:21.414% F--
HSR:42.553% A++
Gauss SPR
C+
Kills:160
Deaths:19
KDR:8.421
Accuracy:24.124% D**
HSR:34.375% C+
NC4 Mag-Shot
C
Kills:123
Deaths:134
KDR:0.918
Accuracy:16.430% D**
HSR:17.886% C
NS-44 Commissioner
B**
Kills:94
Deaths:70
KDR:1.343
Accuracy:19.806% F-
HSR:28.723% B**
NS-357 Underboss
C+
Kills:65
Deaths:60
KDR:1.083
Accuracy:20.698% F-
HSR:20% C+
NS-AM7 Archer
B+
Kills:56
Deaths:23
KDR:2.435
Accuracy:44.609% F-
HSR:23.214% B+
Kills:5,818
Deaths (as Infiltrator):1,397
Deaths (to Infiltrators):385
KDR:4.16464
Kill Difference:4,421
Playtime:320.158 hours
Usage:47%
Score:4.318m
Score/min:225
Accuracy (listed only):26.099%
HSR (listed only):40.333%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C*
Kills:998
Deaths:429
KDR:2.326
Accuracy:19.163% D*
HSR:20.040% C*
Blitz GD-10
A
Kills:267
Deaths:134
KDR:1.993
Accuracy:16.364% D**
HSR:23.221% A
Carnage AR
C-
Kills:248
Deaths:154
KDR:1.610
Accuracy:17.307% D**
HSR:16.936% C-
Reaper DMR
B++
Kills:198
Deaths:74
KDR:2.676
Accuracy:17.092% F
HSR:28.788% B++
NC1 Gauss Rifle
C+
Kills:186
Deaths:112
KDR:1.661
Accuracy:19.366% D
HSR:20.430% C+
GR-22
B*
Kills:170
Deaths:77
KDR:2.208
Accuracy:15.885% F
HSR:24.706% B*
Kills:2,067
Deaths (as Combat Medic):980
Deaths (to Combat Medics):256
KDR:2.10918
Kill Difference:1,087
Playtime:65.020 hours
Usage:9%
Score:1.271m
Score/min:326
Accuracy (listed only):17.529%
HSR (listed only):22.353%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NS-10 Burster
D
Kills:55
Deaths:14
KDR:3.929
Accuracy:24.630% D
HSR:3.636% D
NCM3 Raven
D
Kills:52
Deaths:17
KDR:3.059
Accuracy:28.790% D*
HSR:1.923% D
Kills:107
Deaths (as MAX Suit):15.500
Deaths (to MAX Suits):238
KDR:6.90323
Kill Difference:91.500
Playtime:22.742 hours
Usage:3%
Score:0.444m
Score/min:325
Accuracy (listed only):26.710%
HSR (listed only):2.780%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C
Kills:301
V. Kills:25 N/A
Deaths:5
KDR:60.200
Accuracy:30.428% F-
KPH:43.300 C
VKPH:3.600 D*
C75 Viper
C
Kills:217
V. Kills:18 N/A
Deaths:16
KDR:13.563
Accuracy:16.499% F--
KPH:25.600 C
VKPH:2.100 D**
Skyguard
C
Kills:93
V. Kills:91 101%
Deaths:16
KDR:5.813
Accuracy:23.801% D-
KPH:8.800 D
VKPH:8.600 C
Kills:611 (611 + 0)
Deaths:37
KDR:16.514
VKDR:3.622
Vehicle Kills:134
Kill Difference:574
Playtime:25.984 hours
Usage:4%
Score:0.185m
Score/min:118
Driving Accuracy:23.801%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B++
Kills:136
V. Kills:59 227%
Deaths:27
KDR:5.037
Accuracy:32.377% D--
KPH:28.800 B++
VKPH:12.500 D
Titan-150 HEAT
B+
Kills:118
V. Kills:27 421%
Deaths:10
KDR:11.800
Accuracy:32.163% F
KPH:26.300 B+
VKPH:6 D
E540 Halberd
B+
Kills:95
V. Kills:36 257%
Deaths:14
KDR:6.786
Accuracy:35.388% D*
KPH:35.200 B+
VKPH:13.300 C
Kills:349 (118 + 231)
Deaths:51
KDR:6.843
VKDR:2.392
Vehicle Kills:122
Kill Difference:298
Playtime:11.904 hours
Usage:2%
Score:0.147m
Score/min:205
Driving Accuracy:32.163%
Gunner Accuracy:35.388%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
D
Kills:199
V. Kills:9 N/A
Deaths:11
KDR:18.091
Accuracy:14.448% D
KPH:34.500 D-
VKPH:1.600 D
M20 Basilisk
C+
Kills:171
V. Kills:42 398%
Deaths:38
KDR:4.500
Accuracy:26.157% D*
KPH:18.300 C+
VKPH:4.500 D
M60-G Bulldog
C++
Kills:129
V. Kills:11 N/A
Deaths:22
KDR:5.864
Accuracy:22.734% D*
KPH:31.700 C++
VKPH:2.700 D
M20 Basilisk
C+
Kills:127
V. Kills:39 318%
Deaths:25
KDR:5.080
Accuracy:27.188% D*
KPH:20.500 C+
VKPH:6.300 C--
M40 Fury
C-
Kills:126
V. Kills:17 N/A
Deaths:16
KDR:7.875
Accuracy:20.798% F
KPH:34.300 C-
VKPH:4.600 D-
M60-G Bulldog
C+
Kills:76
V. Kills:7 N/A
Deaths:13
KDR:5.846
Accuracy:29.086% D
KPH:37.100 C+
VKPH:3.400 D
M12 Kobalt
C-
Kills:73
V. Kills:2 N/A
Deaths:6
KDR:12.167
Accuracy:15.432% C-
KPH:44.500 D
VKPH:1.200 D-
G30 Walker
B+
Kills:72
V. Kills:40 176%
Deaths:10
KDR:7.200
Accuracy:24.366% D
KPH:19.200 B+
VKPH:10.700 C*
M40 Fury
D
Kills:62
V. Kills:8 N/A
Deaths:9
KDR:6.889
Accuracy:18.857% F-
KPH:32.700 D
VKPH:4.200 D--
Kills:1,035 (0 + 1,035)
Deaths:150
KDR:6.900
VKDR:1.167
Vehicle Kills:175
Kill Difference:885
Playtime:38.374 hours
Usage:6%
Score:0.294m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:18.857%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC14 Bolt Driver 1,1621,16011610S5.8231.778%D71.638%C19CN/A5461h2.2B++7B
AF-4 Cyclone 1,0079984292.326B*1.8519.163%D*20.04%C*22.7C-N/A6043.9h11.2C++58.2C
AF-8 RailJack 9539504919.388S15.2134.559%C64.526%D--20.7CN/A5645.8h2.5C+7.2C+
AF-18 Stalker 7287262652.74A1.4418.937%F24.931%B++24.1C-N/A7530.1h12.6C++66.7D
SAS-R 6366364912.98M++8.8034.787%D69.025%C++25.3DN/A6525.1h2B+5.8C*
NC15 Phoenix 9754971827.611U23.4355.948%C**N/A12.5C+12C+11539.9h12.9D23.1C
Bouncing Betty 403403577.07B**2.8939.046%C--N/A122.1C+N/A3343.3h2C5.1C
Frag Grenade 3673661366N/A361.8249.491%B+N/A610B+1.7D--17940.6h3.1B++6.2B++
NC6 Gauss SAW 3633551212.934A++1.2416.996%D22.254%C+17.8DN/A6919.9h9.3B+55C++
EM4 Longshot 349348938.667U34.4936.62%C-84.195%B++25.2CN/A6313.8h1.6B**4.5B+
L100 Python HESH 326301560.2S56.0230.428%F-2.326%B++43.6C3.6D*1166.9h3.3C++10.9D--
Gauss Compact S 291289664.379M**0.2021.433%C12.457%D--15.8CN/A4518.3h8B*37.1B+
Blitz GD-10 2732671341.993B*2.1816.364%D**23.221%A15.2DN/A5617.6h14.3B87.2C
Carnage AR 2512481541.61C**2.5717.307%D**16.936%C-14.9D-N/A4416.7h13.7C+79.2D
AF-6 Shadow 237235405.875M1.7021.414%F--42.553%A++22.2DN/A6210.6h7.3D*34.2F--
C-4 262225464.891A**0.7122.118%DN/A160.7A++26.4C+8931.4h1.2B+5.2B
C75 Viper 2352171613.563A++9.3916.499%F--1.382%C+25.5C2.1D**978.5h8.2B*49.8D
AF-19 Mercenary 2112111431.476B*2.7016.29%D*19.431%C11.7C-N/A5718h11.6B+71.3C+
Tank Mine 298202258.08M+3.9021.057%D-N/A168.3A80B+12311.2h1.1A5.4B+
M12 Kobalt 2081991118.091B+13.9114.448%D20.603%B+34.3D-1.6D1135.8h19.7C++136.5C+
Reaper DMR 204198742.676B+1.5017.092%F28.788%B++17.2DN/A4511.5h9.3B54.6D
Razor GD-23 194190961.979B**2.2016.63%D**22.105%B13.5DN/A4614.1h12.3C**74.1C
NC1 Gauss Rifle 1881861121.661B+2.5219.366%D20.43%C+17.4CN/A7410.7h11.1B++57.1C*
EM1 181177672.642A+1.5314.349%D*23.164%C*17.5DN/A6210.1h14.9C+104D
M20 Basilisk 213171384.5B*0.3226.157%D*7.602%B+18.4C+4.5D909.3h57.4B+219.5B+
GR-22 171170772.208B++1.9715.885%F24.706%B*21.5C-N/A647.9h12.3B+77.2D
Gauss SPR 161160198.421S4.2424.124%D**34.375%C+17.2DN/A519.3h4.9B+20.3C
GD-7F 137136592.305A1.8718.129%D*15.441%D-15.8DN/A538.6h11.8B+64.9C+
Enforcer ML85 195136275.037C++0.8632.377%D--2.941%B+28.9B++12.6D1984.7h9B**27.7B+
GD-22S 132130562.321B+1.8615.875%D*21.539%C18.1DN/A697.2h10.3B+64.6C
M60-G Bulldog 140129225.864B+1.6922.734%D*6.977%M31.5C++2.7D1134.1h5B**21.9C*
M20 Basilisk 166127255.08A0.9027.188%D*2.362%D*20.5C+6.3C--1256.2h60.7C**223.1B
M40 Fury 143126167.875C**3.7020.798%F1.587%C+34.1C-4.6D-1553.7h9.2B*44.3C+
NC4 Mag-Shot 1241231340.918C**3.2616.43%D**17.886%C19.2CN/A716.4h6.6B++40.1C+
Titan-150 HEAT 1451181011.8A+7.6232.163%FN/A26.2B+6D1954.5h4.3B+13.3C
E540 Halberd 13195146.786C+2.6135.388%D*4.211%B+35.2B+13.3C2352.7h4A11.3B+
NS-44 Commissioner 9694701.343B+2.8319.806%F-28.723%B**10.9D-N/A348.6h3B*15.4C-
Shrike 11794501.88A*2.3043.8%D**2.128%C-24.1C+5.9D--1913.9h5.2B++11.9C++
Skyguard 18493165.813A+1.6423.801%D-N/A8.8D8.6C13710.6h142.2C597.6D
M60-G Bulldog 8376135.846C++1.6729.086%D5.263%A+38C+3.5D1722h5.3B++18.3B
M12 Kobalt 7573612.167C+7.9915.432%C-20.548%B45.6D1.3D-1691.6h20.7C134C+
G30 Walker 11272107.2A*3.0224.366%D6.944%A19.5B+10.8C*1853.7h129.2A530.2B*
Gauss Compact Burst 7272272.667B+1.5121.251%D--15.278%D**18.9DN/A533.8h10.9C*51.5C+
Hawk GD-68 12772184S0.1857.75%D1.389%D8.4D6.4D1158.6h7.6C**13.1C++
NS-357 Underboss 6565601.083C++3.0920.698%F-20%C+18.6DN/A513.5h4C**19.4D-
M40 Fury 706296.889C+2.7118.857%F-N/A32.6D4.2D--1471.9h9.4B++50C-
NS-AM7 Archer 6656232.435S1.7444.609%F-23.214%B+7.5C++1.3D-537.5h12.4B++27.8B+
AC-X11 5855115S0.8216.927%D**10.909%F-9.6D-N/A415.7h13D76.7D-
NS-10 Burster 11055143.929S0.2524.63%D3.636%D3.8D3.8C++6614.4h222.7D**904.4D*
NCM3 Raven 10652173.059M++1.1228.79%D*1.923%D7.6C-7.9B*1386.8h31.8C+110.5D
Spear Anti-Vehicle Phalanx Turret 8951151S46.8234.749%D-1.961%D*17D*12.7D2003h12.2D35.1D--
Aspis Anti-Aircraft Phalanx Turret 10251317S12.8222.995%C1.961%C+11.3C+11.3C+1984.5h99.5A432.9B+
Sticky Grenade 5050150N/A45.8248.101%DN/A500D--N/A21310.1h3D6.3C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter12,6871.1h
Nano-Armor Kit77274,62616h
Nanite Revive Grenade06000.2h
Medical Kit1760.1h
Medical Applicator82151,8048.5h
Recon Detection Device2714,75923.8h
Ammunition Package52,9451.3h
Anti-Infantry MANA Turret01370.2h
Shield Recharging Field36460.3h

Check the help document for the dictionary if you want to learn more about words used here.


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