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Director General Commando UnderbarrelEngineer[WUNC] UnderbarrelEngineer
NC BR 97

KDR: 3.98

Score: 11.4m

Last Seen: Dec 2nd, 2018 4:11 PM
- OFFLINE - 235.3 hour(s)

Battle Rank 97 - New Conglomerate on Miller - Outfit Officer of Werner United NC[WUNC] Werner United NC
NC outfit on Miller

Members: 38
Level Progress (to 98): 41%
Level 100 Progress: 60% 253h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor GD-22S NS-15M2 NS-44 Commissioner AE EM6 Carnage AR NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,054,389 MLG Score: 5639
Fun Score: N/A
Cheeseburgers Flipped: 147TIME WITH MEDKIT: 9.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.646%32.832%10062999322,0554.46457-0.488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.079%1.882A++1.895A++-0.164CHEAD ++ (~17.51)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.90.654B+7.90.444B18

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.151%13.83%32011021282195571.44615486%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.51A**2.432A**-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.933B*50.873B*2.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.827%76.764%320310196,7055631311.9094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.673%2.068A*0.632B+-0.147

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.641B+1.70.456B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Werner United NC[WUNC] Werner United NC
NC outfit on Miller

Members: 38
11.4m197.1%492 (29.5k)417 (25k)3.9762834,3598,6414.1121497 (97)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022389422.984%38.083%87503:1011

14% Combat Medic13% Engineer43% Heavy Assault22% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 15th, 2016 4:44 PMDec 30th, 2017 6:03 PMDec 11th, 2018 12:26 PM (17h) (PST)Dec 2nd, 2018 1:20 PM (10d) (PST)Dec 2nd, 2018 12:11 PM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8222885341.2580.3160.4792.5290.0255639

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,32317,28632,037761929152125,038

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
455.1h/19d 1,174 13,085 10,127 69.1k 509 2,397 673 22.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:3,419
Deaths:684
KDR:4.999
Accuracy:29.340% B*
HSR:32.641% B**
GD-22S
A++
Kills:2,496
Deaths:525
KDR:4.754
Accuracy:31.189% A++
HSR:33.494% A
NS-15M2
A*
Kills:1,996
Deaths:352
KDR:5.670
Accuracy:30.895% A+
HSR:41.433% A*
EM6
A
Kills:1,448
Deaths:348
KDR:4.161
Accuracy:27.484% B**
HSR:32.044% A
NC6 Gauss SAW
A+
Kills:1,340
Deaths:257
KDR:5.214
Accuracy:28.447% A+
HSR:30.149% B**
NC6S Gauss SAW S
B**
Kills:1,161
Deaths:320
KDR:3.628
Accuracy:28.787% B**
HSR:28.165% B+
NC6A GODSAW
B+
Kills:580
Deaths:140
KDR:4.143
Accuracy:31.719% B+
HSR:29.655% B+
NC05 Jackhammer
A
Kills:369
Deaths:115
KDR:3.209
Accuracy:54.719% A
HSR:17.615% B++
MGR-L1 Promise
A
Kills:234
Deaths:55
KDR:4.255
Accuracy:30.847% A
HSR:33.761% A
NC05 Jackhammer AE
B*
Kills:108
Deaths:37
KDR:2.919
Accuracy:54.732% B*
HSR:12.037% D
Kills:13,151
Deaths (as Heavy Assault):2,833
Deaths (to Heavy Assaults):2,738
KDR:4.64208
Kill Difference:10,318
Playtime:193.957 hours
Usage:43%
Score:4.820m
Score/min:414
Accuracy (listed only):34.816%
HSR (listed only):29.099%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:1,306
Deaths:321
KDR:4.069
Accuracy:31.058% B**
HSR:32.159% A*
AF-19 Mercenary
A++
Kills:396
Deaths:147
KDR:2.694
Accuracy:30.270% A++
HSR:31.313% A++
MGR-S1 Gladius
A+
Kills:393
Deaths:74
KDR:5.311
Accuracy:34.302% A+
HSR:25.445% B+
GD-7F
A++
Kills:391
Deaths:178
KDR:2.197
Accuracy:30.097% A
HSR:30.179% A++
AC-X11
A
Kills:381
Deaths:91
KDR:4.187
Accuracy:31.021% A
HSR:28.084% B**
Blitz GD-10
A**
Kills:226
Deaths:61
KDR:3.705
Accuracy:31.397% A+
HSR:29.646% A**
AF-4A Bandit AE
B**
Kills:207
Deaths:69
KDR:3
Accuracy:27.585% C++
HSR:33.816% B**
NS-11CB
B*
Kills:72
Deaths:16
KDR:4.500
Accuracy:29.668% B*
HSR:22.222% C*
NSX-P Tanto
A*
Kills:58
Deaths:16
KDR:3.625
Accuracy:26.491% C*
HSR:39.655% A*
Kills:3,430
Deaths (as Light Assault):973
Deaths (to Light Assaults):1,375
KDR:3.52518
Kill Difference:2,457
Playtime:12.236 hours
Usage:3%
Score:0.276m
Score/min:376
Accuracy (listed only):30.210%
HSR (listed only):30.280%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A*
Kills:1,431
Deaths:351
KDR:4.077
Accuracy:31.322% A+
HSR:36.059% A*
AF-4 Cyclone
A*
Kills:1,306
Deaths:321
KDR:4.069
Accuracy:31.058% B**
HSR:32.159% A*
GR-22
A+
Kills:1,165
Deaths:304
KDR:3.832
Accuracy:31.182% A+
HSR:29.442% A+
MGR-S1 Gladius
A+
Kills:393
Deaths:74
KDR:5.311
Accuracy:34.302% A+
HSR:25.445% B+
NC1 Gauss Rifle
A*
Kills:386
Deaths:119
KDR:3.244
Accuracy:33.066% A*
HSR:34.974% A*
Blitz GD-10
A**
Kills:226
Deaths:61
KDR:3.705
Accuracy:31.397% A+
HSR:29.646% A**
Reaper DMR
M+
Kills:205
Deaths:40
KDR:5.125
Accuracy:32.819% A+
HSR:43.415% M+
Kills:5,112
Deaths (as Combat Medic):1,270
Deaths (to Combat Medics):920
KDR:4.0252
Kill Difference:3,842
Playtime:65.096 hours
Usage:14%
Score:1.653m
Score/min:423
Accuracy (listed only):32.164%
HSR (listed only):33.020%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:6,523
Deaths:925
KDR:7.052
Accuracy:49.151% A++
HSR:77.648% B**
NS-44 Commissioner AE
B*
Kills:1,802
Deaths:813
KDR:2.216
Accuracy:48.793% B*
HSR:30.078% B+
AF-4 Cyclone
A*
Kills:1,306
Deaths:321
KDR:4.069
Accuracy:31.058% B**
HSR:32.159% A*
MGR-S1 Gladius
A+
Kills:393
Deaths:74
KDR:5.311
Accuracy:34.302% A+
HSR:25.445% B+
Impetus
A+
Kills:298
Deaths:52
KDR:5.731
Accuracy:37.695% B+
HSR:39.933% A+
Blitz GD-10
A**
Kills:226
Deaths:61
KDR:3.705
Accuracy:31.397% A+
HSR:29.646% A**
Gauss SPR
A++
Kills:117
Deaths:28
KDR:4.179
Accuracy:43.403% A++
HSR:24.786% D*
NC4 Mag-Shot
A++
Kills:110
Deaths:70
KDR:1.571
Accuracy:35.666% A
HSR:30.909% A++
LA8 Rebel
B**
Kills:98
Deaths:52
KDR:1.885
Accuracy:32.187% C*
HSR:28.571% B**
NSX Tomoe
B++
Kills:80
Deaths:22
KDR:3.636
Accuracy:32.494% B++
HSR:41.250% B+
AF-18 Stalker
M
Kills:75
Deaths:13
KDR:5.769
Accuracy:31.951% B*
HSR:38.667% M
AF-18 Stalker AE
A+
Kills:74
Deaths:24
KDR:3.083
Accuracy:35.254% B*
HSR:39.189% A+
AF-8 RailJack
B**
Kills:65
Deaths:6
KDR:10.833
Accuracy:43.310% B**
HSR:81.539% B++
Kills:11,167
Deaths (as Infiltrator):2,461
Deaths (to Infiltrators):1,395
KDR:4.53759
Kill Difference:8,706
Playtime:102.354 hours
Usage:22%
Score:2.685m
Score/min:437
Accuracy (listed only):37.435%
HSR (listed only):39.986%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A++
Kills:396
Deaths:147
KDR:2.694
Accuracy:30.270% A++
HSR:31.313% A++
GD-7F
A++
Kills:391
Deaths:178
KDR:2.197
Accuracy:30.097% A
HSR:30.179% A++
AC-X11
A
Kills:381
Deaths:91
KDR:4.187
Accuracy:31.021% A
HSR:28.084% B**
Warden
A+
Kills:227
Deaths:61
KDR:3.721
Accuracy:36.384% A+
HSR:32.599% A
AF-4A Bandit AE
B**
Kills:207
Deaths:69
KDR:3
Accuracy:27.585% C++
HSR:33.816% B**
NS-11CB
B*
Kills:72
Deaths:16
KDR:4.500
Accuracy:29.668% B*
HSR:22.222% C*
NSX-P Tanto
A*
Kills:58
Deaths:16
KDR:3.625
Accuracy:26.491% C*
HSR:39.655% A*
Kills:1,732
Deaths (as Engineer):578
Deaths (to Engineers):1,069
KDR:2.99654
Kill Difference:1,154
Playtime:59.991 hours
Usage:13%
Score:1.356m
Score/min:377
Accuracy (listed only):30.217%
HSR (listed only):31.124%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:862
Deaths:151
KDR:5.709
Accuracy:31.845% C
HSR:21.462% A+
NCM1 Scattercannon
A
Kills:822
Deaths:151
KDR:5.444
Accuracy:35.875% C+
HSR:20.681% A
NCM2 Falcon
B**
Kills:196
Deaths:34
KDR:5.765
Accuracy:48.704% B**
HSR:5.102% C++
NCM2 Falcon
B*
Kills:114
Deaths:34
KDR:3.353
Accuracy:51.143% B*
HSR:4.386% C+
Kills:1,994
Deaths (as MAX Suit):185
Deaths (to MAX Suits):371
KDR:10.77838
Kill Difference:1,809
Playtime:18.432 hours
Usage:4%
Score:0.604m
Score/min:546
Accuracy (listed only):41.892%
HSR (listed only):12.908%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:107
V. Kills:2 N/A
Deaths:17
KDR:6.294
Accuracy:61.918% B*
KPH:61.200 B+
VKPH:1.100 D*
Kills:107 (107 + 0)
Deaths:17
KDR:6.294
VKDR:0.118
Vehicle Kills:2
Kill Difference:90
Playtime:1.748 hours
Usage:0%
Score:0.018m
Score/min:176
Piloting Accuracy:61.918%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M++
Kills:69
V. Kills:25 265%
Deaths:2
KDR:34.500
Accuracy:43.866% C
KPH:49.900 M++
VKPH:18.100 A**
E540 Halberd
A
Kills:51
V. Kills:22 222%
Deaths:3
KDR:17
Accuracy:51.060% B*
KPH:42.800 A
VKPH:18.500 B++
Kills:120 (69 + 51)
Deaths:5
KDR:24
VKDR:9.400
Vehicle Kills:47
Kill Difference:115
Playtime:2.573 hours
Usage:1%
Score:0.044m
Score/min:283
Driving Accuracy:43.866%
Gunner Accuracy:51.060%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:282
V. Kills:13 N/A
Deaths:9
KDR:31.333
Accuracy:63.151% A
KPH:210.600 A++
VKPH:9.700 B
Kills:282 (0 + 282)
Deaths:9
KDR:31.333
VKDR:1.444
Vehicle Kills:13
Kill Difference:273
Playtime:1.339 hours
Usage:0%
Score:0.057m
Score/min:704
Driving Accuracy:N/A%
Gunner Accuracy:63.151%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:433
V. Kills:54 N/A
Deaths:14
KDR:30.929
Accuracy:43.584% A++
KPH:106.400 B*
VKPH:13.300 A*
Kills:433 (0 + 433)
Deaths:14
KDR:30.929
VKDR:3.857
Vehicle Kills:54
Kill Difference:419
Playtime:4.072 hours
Usage:1%
Score:0.093m
Score/min:382
Piloting Accuracy:N/A%
Gunner Accuracy:43.584%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 6,5356,5239257.052A+3.0849.151%A++77.648%B**104.5M++N/A24862.4h1.7B**3.4B**
LA1 Anchor 3,4363,4196844.999B**1.0229.34%B*32.641%B**103A*N/A24633.2h7.9B**26.9B*
GD-22S 2,5052,4965254.754A*0.7831.189%A++33.494%A112.4M++N/A27022.2h8.1A25.9B**
NS-15M2 2,0111,9963525.67A*1.6930.895%A+41.433%A*103.4A*N/A24519.3h9.3B**30B*
NS-44 Commissioner AE 1,8071,8028132.216B*1.7648.793%B*30.078%B+146.5M+N/A36912.3h2.6B*5.3B*
EM6 1,4541,4483484.161A++0.1827.484%B**32.044%A104.2A**N/A25113.9h8.5B**30.9B++
Carnage AR 1,4371,4313514.077A*0.1031.322%A+36.059%A*74.5A*N/A17019.2h9.5A+30.4B**
NC6 Gauss SAW 1,3421,3402575.214M**1.2428.447%A+30.149%B**102.3M**N/A28513.1h7.3B**25.7B*
AF-4 Cyclone 1,3171,3063214.069A**0.0931.058%B**32.159%A*83.2A*N/A22715.7h8.5B*27.2B*
GR-22 1,1711,1653043.832A++0.1431.182%A+29.442%A+68.1A++N/A15217.1h9.8A31.4B**
NC6S Gauss SAW S 1,1641,1613203.628A*0.3528.787%B**28.165%B+98.4A++N/A21511.8h8.3B**28.8B++
NCM1 Scattercannon 8678621515.709A1.7331.845%C21.462%A+64.3A++N/A16313.4h4.4B*13.8B+
NCM1 Scattercannon 8308221515.444A++1.4735.875%C+20.681%A61.3M++N/A15813.4h5.2B**14.5B++
Shrike 8226002032.956M**1.0259.442%B3.167%C*61.9M*22.9A+3479.7h4.2A7.1B**
NC6A GODSAW 5815801404.143B*0.1731.719%B+29.655%B+85.3B**N/A2446.8h7.5C*23.6B++
CAS 14-E 4874331430.929B++26.9543.584%A++1.617%C105.6B*13.2A*3824.1h24B+55.1B*
AF-19 Mercenary 3973961472.694A*1.2830.27%A++31.313%A++56.6MN/A2497h9.8B*32.5B*
MGR-S1 Gladius 393393745.311A**1.3334.302%A+25.445%B+103.4A**N/A2723.8h7.2B**20.8B*
GD-7F 3943911782.197B**1.7830.097%A30.179%A++47.1B*N/A1328.3h11.4B++38B+
NC1 Gauss Rifle 3883861193.244A++0.7333.066%A*34.974%A*68.9M++N/A2355.6h8.9A26.8A
Auraxium Slasher 3843846,2560.061C++3.9234.932%B+13.802%B+1.3C+N/A3307.2h2B+5.7B
AC-X11 382381914.187M*0.2131.021%A28.084%B**79.4A**N/A2074.8h7.7B*25B++
NC05 Jackhammer 3703691153.209A++0.7754.719%A17.615%B++99.7A**N/A2413.7h3.6B**6.5B*
Impetus 298298525.731M1.7537.695%B+39.933%A+93.1A**N/A2513.2h3.5B**9.3B*
C85 Canister-H 295282931.333B*27.3663.151%A13.83%B++216.9A*10B+7031.3h5B+7.9B*
MGR-L1 Promise 238234554.255A*0.2830.847%A33.761%A70.9B**1.2B*2643.3h9.9B**32.1B**
Warden 230227613.721M+0.2636.384%A+32.599%A66.8M+N/A2003.4h5A+13.8B**
Blitz GD-10 228226613.705A**0.2731.397%A+29.646%A**70.6A*N/A2263.2h11B**34.9B*
AF-4A Bandit AE 211207693B**0.9827.585%C++33.816%B**54.5B+1.1B++1723.8h8.4B*30.6B++
Reaper DMR 207205405.125A1.1532.819%A+43.415%M+73.2A++N/A2092.8h7.4A22.5B**
NCM2 Falcon 228196345.765M**1.7948.704%B**5.102%C++49S8A+1854h5.7B**11.6B**
Frag Grenade 1771761176N/A172.0252.612%B*N/A586.7B+3.3D19240.3h3.2B+6.1B++
MANA Anti-Personnel Turret 160160315.161N/A1.1829.905%UN/A1600UN/A2925400.1h14.9T*50T*
Gauss SPR 118117284.179A++0.2043.403%A++24.786%D*90M**N/A1931.3h3.9B**8.9B**
NCM2 Falcon 141114343.353M+0.6251.143%B*4.386%C+28.5M6.8B++1174h10.2B++19.9B*
NC4 Mag-Shot 110110701.571A2.4135.666%A30.909%A++100SN/A3271.1h5.7B**16B+
NC05 Jackhammer AE 109108372.919B**1.0654.732%B*12.037%D108A++1B*2621h4B+7.2B+
M30 Mustang AH 109107176.294C*2.3261.918%B*N/A62.9B+1.2D*1751.7h6.1B+9.8B+
LA8 Rebel 9898521.885B**2.0932.187%C*28.571%B**108.9M**N/A2840.9h4.3B**13.3C*
Sticky Grenade 9087187N/A83.0265.236%AN/A870C30A++39520.1h1.7B+2.7B+
NSX Tomoe 8280223.636B**0.3432.494%B++41.25%B+66.7A1.7M++1981.2h11.3B*34.7B*
The Slasher 76762830.269S3.7143.121%B++23.684%B**7.9B++N/A329.6h2.8C--6.4C*
AF-18 Stalker 7575135.769S1.7931.951%B*38.667%M107.1M**N/A5660.7h8.3A+26B**
AF-18 Stalker AE 7474243.083B++0.8935.254%B*39.189%A+74B++N/A2121h10.6B+30B*
NS-11CB 7272164.5M+0.5229.668%B*22.222%C*65.5AN/A1821.1h10.7B*36B++
Tank Mine 9670183.889B++0.0950.855%AN/A140B*52C11160.5h1.7B+3.3A++
Titan-150 HEAT 9469234.5S30.5243.866%CN/A49.3M++17.9A**3011.4h3.4B**7.8B*
AF-8 RailJack 6565610.833M*6.8643.31%B**81.539%B++46.4A++N/A1241.4h1.9B*4.4B*
NSX-P Tanto 5858163.625M+0.3526.491%C*39.655%A*72.5A*N/A2250.8h11.3B*42.5B++
C-4 6058414.5S10.5257.658%SN/A580U20D34530.1h1.1B++1.9A
E540 Halberd 7351317A+13.0251.06%B*N/A42.5A18.3B++2631.2h5.2B+10.2B++

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit9587,02642.3h
Nanite Revive Grenade07500.2h
Spawn Beacon26200.2h
Nano-Armor Kit2458,1653.3h
AE Nano-Armor Kit50144,6197.3h
AE Medical Applicator10573,6974.5h
Spitfire Auto-Turret41760.1h
Deconstruction Tool02240h
Ammunition Package61,6160.5h
Anti-Infantry MANA Turret02080.2h
Medical Applicator84,1790.2h
Recon Detection Device134,7385.9h

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