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Director General Commando UnderbarrelEngineer[WUNC] UnderbarrelEngineer
NC BR 99

KDR: 3.93

Score: 12.5m

Last Seen: Feb 13th, 2019 5:59 PM
- OFFLINE - 107.7 hour(s)

Battle Rank 99 - New Conglomerate on Miller - Outfit Officer of Werner United NC[WUNC] Werner United NC
NC outfit on Miller

Members: 23
Level Progress (to 100): 81%
Level 100 Progress: 66% 210h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor GD-22S NS-15M2 NS-44 Commissioner AE AF-4 Cyclone EM6 Carnage AR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,786,675 MLG Score: 5425
Fun Score: N/A
Cheeseburgers Flipped: 159TIME WITH MEDKIT: 8.7%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.68%32.671%10023199123,2044.38888-0.461

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.948%1.876A++1.848A++-0.066C+HEAD ++ (~17.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
260.652B+80.441B18

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.177%0.654%1241102115327280.560441700%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.708M-0.874D---1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.80.945B*5.60.895B*3.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.911%0.671%96110211492661180.56015125%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.782B++-1.25D*-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.825B++3.30.735B++3.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.37%14.333%31411021300212571.41509517%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.527A**2.527A**-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.933B*50.872B*2.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.623%76.81%314310196,8526011311.3821

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.761%2.041A*0.634B+-0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.64B+1.70.457B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Werner United NC[WUNC] Werner United NC
NC outfit on Miller

Members: 23
12.5m209.8%504 (30.2k)429 (25.7k)3.9274936,4009,2684.0767199 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022410022.79%37.308%85003:0911

15% Combat Medic15% Engineer41% Heavy Assault22% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 15th, 2016 4:44 PMDec 30th, 2017 6:03 PMFeb 17th, 2019 3:18 AM (20h) (PST)Feb 13th, 2019 2:22 PM (4d) (PST)Feb 13th, 2019 1:59 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8252875381.2460.3170.4652.6740.0295425

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,48417,19932,285751928160225,713

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
486.9h/20.3d 1,383 13,580 10,823 78.1k 551 2,536 843 24.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B**
Kills:3,419
Deaths:684
KDR:4.999
Accuracy:29.340% B*
HSR:32.641% B**
GD-22S
A+
Kills:2,520
Deaths:535
KDR:4.710
Accuracy:31.168% A+
HSR:33.413% A
NS-15M2
A*
Kills:1,996
Deaths:352
KDR:5.670
Accuracy:30.895% A
HSR:41.433% A*
EM6
A
Kills:1,448
Deaths:348
KDR:4.161
Accuracy:27.484% B**
HSR:32.044% A
NC6 Gauss SAW
A+
Kills:1,340
Deaths:257
KDR:5.214
Accuracy:28.447% A+
HSR:30.149% B**
NC6S Gauss SAW S
B**
Kills:1,161
Deaths:320
KDR:3.628
Accuracy:28.787% B**
HSR:28.165% B++
NC6A GODSAW
B+
Kills:612
Deaths:143
KDR:4.280
Accuracy:31.816% B+
HSR:29.248% C**
NC05 Jackhammer
A
Kills:377
Deaths:118
KDR:3.195
Accuracy:54.807% A
HSR:17.507% B++
MGR-L1 Promise
A
Kills:247
Deaths:58
KDR:4.259
Accuracy:30.602% A
HSR:33.198% B**
NC05 Jackhammer AE
B*
Kills:108
Deaths:37
KDR:2.919
Accuracy:54.732% B*
HSR:12.037% D-
Kills:13,228
Deaths (as Heavy Assault):2,852
Deaths (to Heavy Assaults):2,941
KDR:4.63815
Kill Difference:10,376
Playtime:197.339 hours
Usage:41%
Score:4.907m
Score/min:414
Accuracy (listed only):34.808%
HSR (listed only):28.984%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:1,457
Deaths:371
KDR:3.927
Accuracy:31.079% B**
HSR:32.189% A*
GD-7F
A++
Kills:606
Deaths:261
KDR:2.322
Accuracy:30.734% A
HSR:29.538% A++
MGR-S1 Gladius
B**
Kills:512
Deaths:121
KDR:4.231
Accuracy:33.109% B**
HSR:26.367% B+
AC-X11
B**
Kills:423
Deaths:103
KDR:4.107
Accuracy:31.066% B**
HSR:27.423% B**
AF-19 Mercenary
A++
Kills:396
Deaths:147
KDR:2.694
Accuracy:30.270% A+
HSR:31.313% A++
Blitz GD-10
M
Kills:276
Deaths:81
KDR:3.407
Accuracy:31.299% A
HSR:31.884% M
AF-4A Bandit AE
A
Kills:246
Deaths:83
KDR:2.964
Accuracy:27.604% C++
HSR:34.553% A
AF-4AE Cyclone
B*
Kills:134
Deaths:57
KDR:2.351
Accuracy:30.551% C*
HSR:32.090% B*
NS-11CB
B*
Kills:72
Deaths:16
KDR:4.500
Accuracy:29.668% B*
HSR:22.222% C++
NSX-P Tanto
A*
Kills:58
Deaths:16
KDR:3.625
Accuracy:26.491% C++
HSR:39.655% A*
Kills:4,180
Deaths (as Light Assault):1,256
Deaths (to Light Assaults):1,470
KDR:3.32803
Kill Difference:2,924
Playtime:15.039 hours
Usage:3%
Score:0.344m
Score/min:381
Accuracy (listed only):30.187%
HSR (listed only):30.723%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:1,457
Deaths:371
KDR:3.927
Accuracy:31.079% B**
HSR:32.189% A*
Carnage AR
A*
Kills:1,439
Deaths:357
KDR:4.031
Accuracy:31.352% A
HSR:35.858% A*
GR-22
A
Kills:1,181
Deaths:311
KDR:3.797
Accuracy:31.103% A
HSR:29.382% A
MGR-S1 Gladius
B**
Kills:512
Deaths:121
KDR:4.231
Accuracy:33.109% B**
HSR:26.367% B+
NC1 Gauss Rifle
A*
Kills:413
Deaths:132
KDR:3.129
Accuracy:33.178% A*
HSR:33.656% A++
Reaper DMR
A*
Kills:278
Deaths:66
KDR:4.212
Accuracy:32.320% A
HSR:39.568% A*
Blitz GD-10
M
Kills:276
Deaths:81
KDR:3.407
Accuracy:31.299% A
HSR:31.884% M
AF-4AE Cyclone
B*
Kills:134
Deaths:57
KDR:2.351
Accuracy:30.551% C*
HSR:32.090% B*
GR-22AE
B*
Kills:83
Deaths:43
KDR:1.930
Accuracy:32.177% B*
HSR:30.121% B+
Kills:5,773
Deaths (as Combat Medic):1,539
Deaths (to Combat Medics):993
KDR:3.75114
Kill Difference:4,234
Playtime:72.417 hours
Usage:15%
Score:1.911m
Score/min:440
Accuracy (listed only):31.796%
HSR (listed only):32.346%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:6,667
Deaths:958
KDR:6.959
Accuracy:48.949% A+
HSR:77.696% B*
NS-44 Commissioner AE
B*
Kills:1,871
Deaths:852
KDR:2.196
Accuracy:48.506% B*
HSR:30.144% B+
AF-4 Cyclone
A*
Kills:1,457
Deaths:371
KDR:3.927
Accuracy:31.079% B**
HSR:32.189% A*
MGR-S1 Gladius
B**
Kills:512
Deaths:121
KDR:4.231
Accuracy:33.109% B**
HSR:26.367% B+
Impetus
A+
Kills:300
Deaths:55
KDR:5.455
Accuracy:37.164% B+
HSR:40% A+
Blitz GD-10
M
Kills:276
Deaths:81
KDR:3.407
Accuracy:31.299% A
HSR:31.884% M
AF-4AE Cyclone
B*
Kills:134
Deaths:57
KDR:2.351
Accuracy:30.551% C*
HSR:32.090% B*
AF-18 Stalker AE
B++
Kills:122
Deaths:30
KDR:4.067
Accuracy:34.871% B++
HSR:33.607% B++
Gauss SPR
A++
Kills:117
Deaths:28
KDR:4.179
Accuracy:43.403% A++
HSR:24.786% D*
NC4 Mag-Shot
A++
Kills:111
Deaths:72
KDR:1.542
Accuracy:34.553% B**
HSR:31.532% A++
LA8 Rebel
B**
Kills:101
Deaths:60
KDR:1.683
Accuracy:31.391% C++
HSR:28.713% B**
NSX Tomoe
B++
Kills:80
Deaths:22
KDR:3.636
Accuracy:32.494% B++
HSR:41.250% B+
AF-18 Stalker
M
Kills:75
Deaths:13
KDR:5.769
Accuracy:31.951% B*
HSR:38.667% M
AF-8 RailJack
B*
Kills:68
Deaths:8
KDR:8.500
Accuracy:42.415% B*
HSR:79.412% B+
Kills:11,891
Deaths (as Infiltrator):2,728
Deaths (to Infiltrators):1,484
KDR:4.35887
Kill Difference:9,163
Playtime:105.985 hours
Usage:22%
Score:2.777m
Score/min:437
Accuracy (listed only):36.552%
HSR (listed only):39.167%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A++
Kills:606
Deaths:261
KDR:2.322
Accuracy:30.734% A
HSR:29.538% A++
AC-X11
B**
Kills:423
Deaths:103
KDR:4.107
Accuracy:31.066% B**
HSR:27.423% B**
AF-19 Mercenary
A++
Kills:396
Deaths:147
KDR:2.694
Accuracy:30.270% A+
HSR:31.313% A++
AF-4A Bandit AE
A
Kills:246
Deaths:83
KDR:2.964
Accuracy:27.604% C++
HSR:34.553% A
Warden
A+
Kills:227
Deaths:61
KDR:3.721
Accuracy:36.384% A+
HSR:32.599% A
NS-11CB
B*
Kills:72
Deaths:16
KDR:4.500
Accuracy:29.668% B*
HSR:22.222% C++
NSX-P Tanto
A*
Kills:58
Deaths:16
KDR:3.625
Accuracy:26.491% C++
HSR:39.655% A*
Kills:2,028
Deaths (as Engineer):687
Deaths (to Engineers):1,144
KDR:2.95197
Kill Difference:1,341
Playtime:73.168 hours
Usage:15%
Score:1.925m
Score/min:438
Accuracy (listed only):30.317%
HSR (listed only):31.043%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:930
Deaths:168
KDR:5.536
Accuracy:31.517% C-
HSR:21.290% A+
NCM1 Scattercannon
B**
Kills:898
Deaths:168
KDR:5.345
Accuracy:35.547% C+
HSR:20.045% B**
NCM2 Falcon
B**
Kills:196
Deaths:34
KDR:5.765
Accuracy:48.241% B**
HSR:5.102% C++
NCM2 Falcon
B*
Kills:115
Deaths:34
KDR:3.382
Accuracy:50.696% B*
HSR:4.348% C+
Kills:2,139
Deaths (as MAX Suit):202
Deaths (to MAX Suits):397
KDR:10.58911
Kill Difference:1,937
Playtime:19.913 hours
Usage:4%
Score:0.656m
Score/min:549
Accuracy (listed only):41.500%
HSR (listed only):12.696%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B**
Kills:153
V. Kills:3 N/A
Deaths:22
KDR:6.955
Accuracy:63.177% B**
KPH:64.400 B+
VKPH:1.300 D--
Kills:153 (153 + 0)
Deaths:22
KDR:6.955
VKDR:0.136
Vehicle Kills:3
Kill Difference:131
Playtime:2.376 hours
Usage:0%
Score:0.031m
Score/min:217
Piloting Accuracy:63.177%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
M**
Kills:149
V. Kills:53 276%
Deaths:5
KDR:29.800
Accuracy:48.911% C*
KPH:57 M**
VKPH:20.300 M+
Titan-150 AP
M**
Kills:144
V. Kills:64 222%
Deaths:5
KDR:28.800
Accuracy:47.909% C
KPH:58.400 M**
VKPH:26 A**
E540 Halberd
A
Kills:51
V. Kills:22 222%
Deaths:3
KDR:17
Accuracy:51.154% B*
KPH:42.800 A
VKPH:18.500 B++
Kills:344 (293 + 51)
Deaths:13
KDR:26.462
VKDR:10.692
Vehicle Kills:139
Kill Difference:331
Playtime:6.271 hours
Usage:1%
Score:0.183m
Score/min:487
Driving Accuracy:47.909%
Gunner Accuracy:51.154%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:300
V. Kills:13 N/A
Deaths:10
KDR:30
Accuracy:63.370% A
KPH:214.100 A++
VKPH:9.300 C**
Kills:300 (0 + 300)
Deaths:10
KDR:30
VKDR:1.300
Vehicle Kills:13
Kill Difference:290
Playtime:1.401 hours
Usage:0%
Score:0.060m
Score/min:710
Driving Accuracy:N/A%
Gunner Accuracy:63.370%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:433
V. Kills:54 N/A
Deaths:14
KDR:30.929
Accuracy:43.584% A++
KPH:106.400 B**
VKPH:13.300 A*
Kills:433 (0 + 433)
Deaths:14
KDR:30.929
VKDR:3.857
Vehicle Kills:54
Kill Difference:419
Playtime:4.072 hours
Usage:1%
Score:0.093m
Score/min:382
Piloting Accuracy:N/A%
Gunner Accuracy:43.584%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 6,6796,6679586.959A+3.0348.949%A+77.696%B*103.8M+N/A24764.2h1.7B**3.4B**
LA1 Anchor 3,4363,4196844.999B**1.0729.34%B*32.641%B**103A*N/A24833.2h7.9B**26.9B*
GD-22S 2,5292,5205354.71A++0.7831.168%A+33.413%A112M++N/A27122.5h8.1A25.9B**
NS-15M2 2,0111,9963525.67A*1.7430.895%A41.433%A*103.4A*N/A24619.3h9.3B**30B*
NS-44 Commissioner AE 1,8761,8718522.196B*1.7348.506%B*30.144%B+146.2MN/A36912.8h2.6B*5.4B*
AF-4 Cyclone 1,4711,4573713.927A*0.0031.079%B**32.189%A*81.4A*N/A22717.9h8.4B**27.1B*
EM6 1,4541,4483484.161A++0.2327.484%B**32.044%A104.2MN/A25213.9h8.5B**30.9B++
Carnage AR 1,4451,4393574.031A*0.1031.352%A35.858%A*74.6A*N/A17119.3h9.5A+30.4B**
NC6 Gauss SAW 1,3421,3402575.214M**1.2928.447%A+30.149%B**102.3M*N/A28913.1h7.3B**25.7B*
GR-22 1,1871,1813113.797A*0.1331.103%A29.382%A67.1A++N/A15117.6h9.8A31.6B**
NC6S Gauss SAW S 1,1641,1613203.628A*0.3028.787%B**28.165%B++98.4A*N/A21611.8h8.3B**28.8B++
NCM1 Scattercannon 9359301685.536A1.6131.517%C-21.29%A+65A++N/A16814.3h4.3B**13.8B+
NCM1 Scattercannon 9078981685.345A++1.4235.547%C+20.045%B**62.8M++N/A16514.3h5.1B**14.3B++
NC6A GODSAW 6146121434.28B**0.3531.816%B+29.248%C**85B*N/A2467.2h7.7C++24.1B+
GD-7F 6116062612.322B**1.6130.734%A29.538%A++50.9B**N/A13611.9h10.9B*35.4B++
Shrike 8326062032.985S0.9459.4%B3.135%C*62.5M*23.3A+3529.7h4.2A7.1B**
MGR-S1 Gladius 5135121214.231A*0.3033.109%B**26.367%B+89.8A++N/A2365.7h7.3B**22B++
CAS 14-E 4874331430.929B++27.0043.584%A++1.617%C105.6B**13.2A*3824.1h24B+55.1B*
AC-X11 4264231034.107M*0.1831.066%B**27.423%B**79.8A**N/A2065.3h7.8B*25B++
Auraxium Slasher 4144136,8560.06C+3.8735.621%B+12.833%B+1.2CN/A3331.7h2B+5.5B+
NC1 Gauss Rifle 4154131323.129A++0.8033.178%A*33.656%A++68.8M+N/A2356h9A27A
AF-19 Mercenary 3973961472.694A**1.2330.27%A+31.313%A++56.6A**N/A2577h9.8B*32.5B*
NC05 Jackhammer 3783771183.195A++0.7354.807%A17.507%B++99.2A*N/A2493.8h3.6B**6.5B*
C85 Canister-H 3133001030B*26.0763.37%A14.333%B*214.3A++9.3C**7091.4h5B++8B*
Impetus 300300555.455A**1.5337.164%B+40%A+90.9A*N/A2443.3h3.5A9.4B*
Reaper DMR 282278664.212B**0.2832.32%A39.568%A*64.7AN/A1794.3h8.1B*25B*
Blitz GD-10 278276813.407M0.5231.299%A31.884%M69A*N/A2334h10.7B**34.3B*
MGR-L1 Promise 251247584.259A*0.3330.602%A33.198%B**70.6B**1.1B+2693.5h9.9B**32.5B*
AF-4A Bandit AE 251246832.964B**0.9627.604%C++34.553%A54.7B+1.1B++1734.5h8.9B++32.2B+
Warden 230227613.721M0.2136.384%A+32.599%A66.8M+N/A2073.4h5A+13.8B**
NCM2 Falcon 228196345.765S1.8448.241%B**5.102%C++49S8A+1824h5.7B**11.8B**
Frag Grenade 1771761176N/A172.0752.612%B**N/A586.7B+3.3D-19550.3h3.2B++6.1B++
Sticky Grenade 1701661166N/A162.0759.121%B++N/A1660A+40M+45730.1h1.6B++2.7B+
MANA Anti-Personnel Turret 160160315.161N/A1.2329.905%UN/A1600UN/A2957500.1h14.9T*50T*
M30 Mustang AH 156153226.955C**3.0363.177%B**N/A63.8B+1.3D--2172.4h5.6B+8.8B++
Titan-150 HEAT 202149529.8S25.8748.911%C*N/A57.3M**20.4M+4172.6h3.3B**6.8B**
Titan-150 AP 208144528.8M*24.8747.909%CN/A57.6M**25.6A**5922.5h2.6A+5.5A+
AF-4AE Cyclone 135134572.351B+1.5830.551%C*32.09%B*67C++N/A3012h7.3B**24B++
AF-18 Stalker AE 124122304.067B**0.1434.871%B++33.607%B++81.3B**1.3B**2221.5h10.1B++29B*
Gauss SPR 118117284.179A++0.2543.403%A++24.786%D*90M**N/A1981.3h3.9B**8.9B**
NCM2 Falcon 142115343.382M++0.5550.696%B*4.348%C+28.8M+6.8B*1164h10.1B*20B*
NC4 Mag-Shot 111111721.542B**2.3934.553%B**31.532%A++100.9SN/A3391.1h5.8B*16.7C*
C-4 131111244.625A*0.7038.922%A**N/A277.5S50A+19210.4h1.2B+3B**
NC05 Jackhammer AE 109108372.919B**1.0154.732%B*12.037%D-108A+1B+2631h4B+7.2B+
LA8 Rebel 101101601.683B*2.2431.391%C++28.713%B**101M++N/A2631h4.5B**14.4B++
GR-22AE 8583431.93C++2.0032.177%B*30.121%B+55.3C++1.3B**2941.5h11.8C++36.8B+
NSX Tomoe 8280223.636A0.2932.494%B++41.25%B+66.7B**1.7M**1981.2h11.3B*34.7B++
The Slasher 76762830.269S3.6643.121%B++23.684%A+7.9B**N/A329.6h2.8D6.4C*
AF-18 Stalker 7575135.769M**1.8431.951%B*38.667%M107.1M**N/A5670.7h8.3A+26B**
NS-11CB 7272164.5M++0.5729.668%B*22.222%C++65.5B**N/A1831.1h10.7B*36B++
Tank Mine 9670183.889B++0.0452.992%A+N/A140B++52C11610.5h1.8C**3.3A++
AF-8 RailJack 686888.5A*4.5742.415%B*79.412%B+42.5A+N/A1221.6h2B++4.8B++
NSX-P Tanto 5858163.625M+0.3026.491%C++39.655%A*72.5A*N/A2410.8h11.3B*42.5B++
E540 Halberd 7351317B**13.0751.154%B*N/A42.5A18.3B++4231.2h5.2B+10.2B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon27140.2h
Nano-Armor Kit2458,1653.3h
AE Nano-Armor Kit63166,4338.3h
Nanite Revive Grenade08240.2h
Medical Kit9817,29042.6h
Spitfire Auto-Turret44290.3h
Deconstruction Tool02240h
AE Medical Applicator11580,3554.9h
Ammunition Package92,0980.6h
Anti-Infantry MANA Turret02080.2h
Medical Applicator84,1790.2h
Recon Detection Device144,9306.1h

Check the help document for the dictionary if you want to learn more about words used here.


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