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Warden Destroyer UnderbarrelEngineer[WUNC] UnderbarrelEngineer
NC BR 62

KDR: 3.77

Score: 17.9m

Last Seen: Jun 11th, 2020 9:42 AM
- OFFLINE - 26.1 hour(s)

Prestige 1, Battle Rank 62 - New Conglomerate on Miller
Level Progress (to 63): 14%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS SAS-R LA1 Anchor NS-15M2 GD-22S NS-44 Commissioner AE GD-7F AF-4 Cyclone EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,736,635 MLG Score: 5385
Fun Score: N/A
Cheeseburgers Flipped: 179TIME WITH MEDKIT: 7.8%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.354%31.56%99033131632,5924.3689-0.597

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.173%1.955A++1.571A+-0.202CHEAD ++ (~15.88)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.652B+8.10.434B17.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
62.114%0.676%28811348444335191.325372220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.634M-0.825D--1.953

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.70.953B*4.80.911B*2.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.333%0.394%264213475073312161.53172234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.235%0.803B++-1.361D**-1.615

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.50.858B*2.70.784B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.4%14.191%24211348303277691.08993433%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.511A**2.336A*-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.934B*5.10.874B*2.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.474%76.332%242313467,077831158.50601

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.853%2.036A*0.597B+0

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.641B+1.70.459B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
77.368%12.03%2421134879859031.35254

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.933M+-0.543D-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.826B++1.80.637B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
17.9m235.4%550 (33k)470 (28.2k)3.7723449,34613,0813.9244762 (62)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349533624.261%33.822%82102:5414

15% Combat Medic14% Engineer41% Heavy Assault18% Infiltrator8% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 15th, 2016 4:44 PMDec 30th, 2017 6:03 PMJun 23rd, 2020 8:37 PM (97d) (PST)Jun 11th, 2020 7:00 AM (109d) (PST)Jun 11th, 2020 5:42 AM (109d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8752955801.2960.3440.4383.1380.0375385

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
52,52917,70234,827782126188228,207

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
634.6h/26.4d 1,990 16,690 15,130 119.5k 871 3,191 1,404 33.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:6,513
Deaths:1,451
KDR:4.489
Accuracy:31.407% B++
HSR:31.383% C++
NS-15M2
B++
Kills:2,903
Deaths:553
KDR:5.250
Accuracy:31.483% B++
HSR:37.237% B++
GD-22S
B*
Kills:2,525
Deaths:540
KDR:4.676
Accuracy:31.090% B*
HSR:33.465% B++
EM6
B+
Kills:1,457
Deaths:349
KDR:4.175
Accuracy:27.484% C**
HSR:32.258% B+
NC6 Gauss SAW
B++
Kills:1,361
Deaths:262
KDR:5.195
Accuracy:28.550% B++
HSR:30.051% B+
NC6S Gauss SAW S
B
Kills:1,201
Deaths:332
KDR:3.617
Accuracy:29.019% B
HSR:28.060% C+
NC6A GODSAW
B+
Kills:1,181
Deaths:299
KDR:3.950
Accuracy:34.207% B+
HSR:26.926% C--
MGR-L1 Promise
B++
Kills:332
Deaths:80
KDR:4.150
Accuracy:31.422% B++
HSR:33.735% B+
Kills:17,473
Deaths (as Heavy Assault):3,866
Deaths (to Heavy Assaults):4,230
KDR:4.51966
Kill Difference:13,607
Playtime:262.206 hours
Usage:41%
Score:7.187m
Score/min:457
Accuracy (listed only):30.583%
HSR (listed only):31.640%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B++
Kills:1,531
Deaths:484
KDR:3.163
Accuracy:31.189% B++
HSR:26.453% B+
AF-4 Cyclone
B**
Kills:1,461
Deaths:373
KDR:3.917
Accuracy:31.060% B+
HSR:32.238% B**
MGR-S1 Gladius
B+
Kills:1,436
Deaths:392
KDR:3.663
Accuracy:33.469% B+
HSR:27.228% C++
LA39 Bruiser
B**
Kills:798
Deaths:229
KDR:3.485
Accuracy:77.368% B**
HSR:12.030% D
AC-X11
B+
Kills:675
Deaths:179
KDR:3.771
Accuracy:30.647% B+
HSR:26.963% B+
NS-11CB
B+
Kills:624
Deaths:168
KDR:3.714
Accuracy:31.192% B+
HSR:22.917% C
AF-19 Mercenary
B**
Kills:424
Deaths:153
KDR:2.771
Accuracy:30.217% B++
HSR:31.132% B**
Blitz GD-10
A
Kills:364
Deaths:133
KDR:2.737
Accuracy:31.200% B++
HSR:30.220% A
AF-4A Bandit AE
B+
Kills:342
Deaths:101
KDR:3.386
Accuracy:28.397% C
HSR:31.579% B+
AF-4AE Cyclone
C+
Kills:244
Deaths:97
KDR:2.515
Accuracy:29.903% C
HSR:27.049% C+
MGR-C1 Charger
B**
Kills:58
Deaths:38
KDR:1.526
Accuracy:32.888% B+
HSR:34.483% B**
NSX-P Tanto
A
Kills:58
Deaths:16
KDR:3.625
Accuracy:26.491% C--
HSR:39.655% A
Kills:8,015
Deaths (as Light Assault):2,363
Deaths (to Light Assaults):2,090
KDR:3.39187
Kill Difference:5,652
Playtime:50.043 hours
Usage:8%
Score:1.649m
Score/min:549
Accuracy (listed only):34.502%
HSR (listed only):28.496%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B**
Kills:1,461
Deaths:373
KDR:3.917
Accuracy:31.060% B+
HSR:32.238% B**
Carnage AR
A
Kills:1,439
Deaths:357
KDR:4.031
Accuracy:31.352% B++
HSR:35.858% A
MGR-S1 Gladius
B+
Kills:1,436
Deaths:392
KDR:3.663
Accuracy:33.469% B+
HSR:27.228% C++
GR-22
B++
Kills:1,181
Deaths:311
KDR:3.797
Accuracy:31.103% B++
HSR:29.382% B+
LA39 Bruiser
B**
Kills:798
Deaths:229
KDR:3.485
Accuracy:77.368% B**
HSR:12.030% D
GR-22AE
C++
Kills:584
Deaths:240
KDR:2.433
Accuracy:30.657% C+
HSR:30.137% C++
NC1 Gauss Rifle
A
Kills:485
Deaths:169
KDR:2.870
Accuracy:33.177% A
HSR:33.608% B**
Reaper DMR
B*
Kills:402
Deaths:93
KDR:4.323
Accuracy:32.727% B++
HSR:35.821% B*
Blitz GD-10
A
Kills:364
Deaths:133
KDR:2.737
Accuracy:31.200% B++
HSR:30.220% A
AF-4AE Cyclone
C+
Kills:244
Deaths:97
KDR:2.515
Accuracy:29.903% C
HSR:27.049% C+
NS-11A "Heatwave"
B
Kills:165
Deaths:65
KDR:2.538
Accuracy:29.571% C+
HSR:33.333% B
Kills:8,559
Deaths (as Combat Medic):2,459
Deaths (to Combat Medics):1,433
KDR:3.48068
Kill Difference:6,100
Playtime:93.797 hours
Usage:15%
Score:2.598m
Score/min:462
Accuracy (listed only):35.599%
HSR (listed only):29.719%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:6,871
Deaths:1,003
KDR:6.850
Accuracy:48.871% B**
HSR:77.296% B+
NS-44 Commissioner AE
B+
Kills:2,172
Deaths:1,077
KDR:2.017
Accuracy:48.007% B+
HSR:32.090% B+
AF-4 Cyclone
B**
Kills:1,461
Deaths:373
KDR:3.917
Accuracy:31.060% B+
HSR:32.238% B**
MGR-S1 Gladius
B+
Kills:1,436
Deaths:392
KDR:3.663
Accuracy:33.469% B+
HSR:27.228% C++
NS-357 Underboss
A+
Kills:405
Deaths:254
KDR:1.594
Accuracy:44.632% B+
HSR:39.506% A+
Blitz GD-10
A
Kills:364
Deaths:133
KDR:2.737
Accuracy:31.200% B++
HSR:30.220% A
Impetus
B**
Kills:329
Deaths:64
KDR:5.141
Accuracy:36.840% C+
HSR:40.730% B**
AF-4AE Cyclone
C+
Kills:244
Deaths:97
KDR:2.515
Accuracy:29.903% C
HSR:27.049% C+
Gauss SPR
B**
Kills:138
Deaths:30
KDR:4.600
Accuracy:42.490% B**
HSR:26.812% D--
AF-18 Stalker AE
C**
Kills:124
Deaths:32
KDR:3.875
Accuracy:34.648% C**
HSR:33.065% C*
NC4 Mag-Shot
A++
Kills:111
Deaths:72
KDR:1.542
Accuracy:34.553% B++
HSR:31.532% A++
LA8 Rebel
B+
Kills:110
Deaths:71
KDR:1.549
Accuracy:31.572% C+
HSR:27.273% B+
NSX Tomoe
C**
Kills:81
Deaths:23
KDR:3.522
Accuracy:32.371% C**
HSR:40.741% C+
AF-18 Stalker
A++
Kills:75
Deaths:13
KDR:5.769
Accuracy:31.951% B+
HSR:38.667% A++
AF-8 RailJack
B
Kills:68
Deaths:8
KDR:8.500
Accuracy:42.415% B
HSR:79.412% B
Kills:13,989
Deaths (as Infiltrator):3,642
Deaths (to Infiltrators):2,053
KDR:3.84102
Kill Difference:10,347
Playtime:113.509 hours
Usage:18%
Score:2.986m
Score/min:438
Accuracy (listed only):36.932%
HSR (listed only):38.924%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B++
Kills:1,531
Deaths:484
KDR:3.163
Accuracy:31.189% B++
HSR:26.453% B+
LA39 Bruiser
B**
Kills:798
Deaths:229
KDR:3.485
Accuracy:77.368% B**
HSR:12.030% D
AC-X11
B+
Kills:675
Deaths:179
KDR:3.771
Accuracy:30.647% B+
HSR:26.963% B+
NS-11CB
B+
Kills:624
Deaths:168
KDR:3.714
Accuracy:31.192% B+
HSR:22.917% C
AF-19 Mercenary
B**
Kills:424
Deaths:153
KDR:2.771
Accuracy:30.217% B++
HSR:31.132% B**
AF-4A Bandit AE
B+
Kills:342
Deaths:101
KDR:3.386
Accuracy:28.397% C
HSR:31.579% B+
Warden
B**
Kills:297
Deaths:95
KDR:3.126
Accuracy:38.412% B**
HSR:26.599% C+
MGR-C1 Charger
B**
Kills:58
Deaths:38
KDR:1.526
Accuracy:32.888% B+
HSR:34.483% B**
NSX-P Tanto
A
Kills:58
Deaths:16
KDR:3.625
Accuracy:26.491% C--
HSR:39.655% A
Kills:4,807
Deaths (as Engineer):1,463
Deaths (to Engineers):1,570
KDR:3.28571
Kill Difference:3,344
Playtime:89.193 hours
Usage:14%
Score:2.705m
Score/min:505
Accuracy (listed only):36.311%
HSR (listed only):27.979%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:1,108
Deaths:188
KDR:5.894
Accuracy:33.637% D--
HSR:20.668% B*
NCM1 Scattercannon
B++
Kills:1,051
Deaths:188
KDR:5.590
Accuracy:38.018% C--
HSR:19.315% B++
NCM2 Falcon
B+
Kills:199
Deaths:34
KDR:5.853
Accuracy:48.503% B+
HSR:5.025% C+
NCM2 Falcon
B+
Kills:119
Deaths:34
KDR:3.500
Accuracy:50.958% B+
HSR:4.202% C+
Kills:2,477
Deaths (as MAX Suit):222
Deaths (to MAX Suits):539
KDR:11.15766
Kill Difference:2,255
Playtime:22.433 hours
Usage:4%
Score:0.777m
Score/min:577
Accuracy (listed only):42.779%
HSR (listed only):12.302%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:444
V. Kills:14 N/A
Deaths:26
KDR:17.077
Accuracy:62.114% B+
KPH:88.100 C**
VKPH:2.800 D-
Kills:444 (444 + 0)
Deaths:26
KDR:17.077
VKDR:0.538
Vehicle Kills:14
Kill Difference:418
Playtime:5.043 hours
Usage:1%
Score:0.084m
Score/min:277
Piloting Accuracy:62.114%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
S
Kills:51
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:62.838% A
KPH:204 S
VKPH:12 B+
Kills:51 (51 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:3
Kill Difference:51
Playtime:0.250 hours
Usage:0%
Score:0.016m
Score/min:1,085
Driving Accuracy:62.838%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:358
V. Kills:159 224%
Deaths:7
KDR:51.143
Accuracy:49.575% C+
KPH:53.800 A++
VKPH:23.900 B**
Titan-150 HEAT
A*
Kills:149
V. Kills:53 276%
Deaths:5
KDR:29.800
Accuracy:48.911% C+
KPH:56.900 A*
VKPH:20.300 A+
Halberd SE
B++
Kills:85
V. Kills:34 243%
Deaths:
KDR:
Accuracy:54.795% B++
KPH:56.900 B++
VKPH:22.800 B++
E540 Halberd
B+
Kills:51
V. Kills:22 222%
Deaths:3
KDR:17
Accuracy:51.154% B+
KPH:42.600 B+
VKPH:18.400 C*
Kills:643 (507 + 136)
Deaths:15
KDR:42.867
VKDR:17.867
Vehicle Kills:268
Kill Difference:628
Playtime:11.962 hours
Usage:2%
Score:0.305m
Score/min:425
Driving Accuracy:48.911%
Gunner Accuracy:51.154%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A+
Kills:303
V. Kills:14 N/A
Deaths:10
KDR:30.300
Accuracy:63.400% B**
KPH:214.600 A+
VKPH:9.900 B+
Kills:303 (0 + 303)
Deaths:10
KDR:30.300
VKDR:1.400
Vehicle Kills:14
Kill Difference:293
Playtime:1.412 hours
Usage:0%
Score:0.060m
Score/min:713
Driving Accuracy:N/A%
Gunner Accuracy:63.400%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:447
V. Kills:54 N/A
Deaths:14
KDR:31.929
Accuracy:43.775% A++
KPH:104.400 B+
VKPH:12.600 A*
Kills:447 (0 + 447)
Deaths:14
KDR:31.929
VKDR:3.857
Vehicle Kills:54
Kill Difference:433
Playtime:4.281 hours
Usage:1%
Score:0.095m
Score/min:371
Piloting Accuracy:N/A%
Gunner Accuracy:43.775%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 6,8846,8711,0036.85B*3.0848.871%B**77.296%B+103.8AN/A25066.2h1.7B*3.4B*
LA1 Anchor 6,5846,5131,4514.489B+0.7231.407%B++31.383%C++110.2B**1.2B+28859.1h8B*25.6B++
NS-15M2 2,9202,9035535.25B++1.4831.483%B++37.237%B++107.5B*N/A29727h9.4B++29.7B+
GD-22S 2,5342,5255404.676B**0.9031.09%B*33.465%B++111.7AN/A27922.6h8.1B*26B++
NS-44 Commissioner AE 2,1782,1721,0772.017B+1.7648.007%B+32.09%B+138.3A++N/A37315.7h2.6B**5.5B++
GD-7F 1,5471,5314843.163B++0.6131.189%B++26.453%B+73.3B+N/A24620.9h10.2B+32.6B+
AF-4 Cyclone 1,4751,4613733.917A+0.1431.06%B+32.238%B**81.2B+N/A23018h8.4B++27.2B+
EM6 1,4631,4573494.175B*0.4027.484%C**32.258%B+104.1B*N/A25814h8.5B++30.9B+
Carnage AR 1,4451,4393574.031A0.2631.352%B++35.858%A74.6B*N/A17819.3h9.5B**30.4B*
MGR-S1 Gladius 1,4471,4363923.663B+0.1133.469%B+27.228%C++96.4B++N/A25814.9h7.2B+21.5B+
NC6 Gauss SAW 1,3631,3612625.195A++1.4228.55%B++30.051%B+103.1B**N/A31613.2h7.3B++25.6B+
NC6S Gauss SAW S 1,2071,2013323.617B**0.1629.019%B28.06%C+99.3B**N/A22012.1h8.3B*28.6B+
GR-22 1,1871,1813113.797B**0.0231.103%B++29.382%B+66.3B+N/A15417.8h9.8B*31.6B++
NC6A GODSAW 1,1971,1812993.95C**0.1834.207%B+26.926%C--95.2B1.3C+26912.4h8.2C++23.9B+
NCM1 Scattercannon 1,1211,1081885.894A++2.1233.637%D--20.668%B*68.4B*N/A18216.2h4.3B**12.9C**
NCM1 Scattercannon 1,0621,0511885.59A*1.8238.018%C--19.315%B++64.9A++N/A17916.2h5.2B**13.6B+
LA39 Bruiser 8017982293.485A*0.2977.368%B**12.03%D105AN/A3607.6h1.8B*2.3B*
AC-X11 6806751793.771B**0.0030.647%B+26.963%B+81.3B*N/A2108.3h7.6B*24.9B+
Auraxium Slasher 65164910,6610.061C+3.7137.256%B+8.629%C++1.4C+N/A4457.1h1.8B+4.8B+
NS-11CB 6286241683.714A0.0631.192%B+22.917%C87.9B+N/A2087.1h10.3B++32.9B+
Shrike 8326062032.985A*0.7959.4%C++3.135%B62.5A*23.3B*3659.7h4.2B**7.1B**
GR-22AE 5895842402.433C*1.3430.657%C+30.137%C++62.8CN/A1919.3h10.7C*34.9C*
NC05 Jackhammer 5004981573.172A++0.6054.649%B*18.675%B+95.8B++N/A2565.2h3.8B++6.9B++
NC1 Gauss Rifle 4894851692.87A++0.9033.177%A33.608%B**69.3B**N/A2587h8.9B**26.8B**
CAS 14-E 5014471431.929B+28.1643.775%A++1.566%C104B+12.6A*3714.3h24.1B55.1B++
M30 Mustang AH 4584442617.077B+13.3062.114%B+N/A88.8C**2.8D-2775h4.8B*7.7B*
AF-19 Mercenary 4254241532.771B**1.0030.217%B++31.132%B**56.5B+N/A2787.5h9.8B+32.3B+
NS-357 Underboss 4104052541.594C*2.1844.632%B+39.506%A+112.5B**1.4A+3683.6h3.4B+7.6B+
Reaper DMR 411402934.323A++0.5532.727%B++35.821%B*68.1B+1.5B**1875.9h7.8B+23.9B++
Blitz GD-10 3673641332.737B*1.0431.2%B++30.22%A65B+N/A2315.6h11.4B+36.5B
Titan-150 AP 517358751.143M**47.3749.575%C+N/A53.4A++23.7B**4466.7h2.4A+4.9B**
AF-4A Bandit AE 3503421013.386B+0.3928.397%C31.579%B+61.1C+1.4B+1855.6h8.7B++30.6B
C-4 375332814.099A0.3337.619%AN/A332M*43B++17431h1.1B+2.9B++
MGR-L1 Promise 337332804.15A++0.3831.422%B++33.735%B+79C*1.2C+3164.2h10B+31.9B+
Impetus 329329645.141B*1.3736.84%C+40.73%B**86.6B**N/A2333.8h3.5B**9.5B++
NS "Heatwave" Decimator 471324873.724B**0.0558.357%DN/A63.5C++28.8C+3265.1h3.2B5.5C++
C85 Canister-H 3173031030.3B**26.5363.4%B**14.191%B*216.4A+10B+7121.4h5.1B+8B*
Warden 306297953.126A++0.6538.412%B**26.599%C+60.6B++1.8A+3094.9h4.8B**12.6B**
AF-4AE Cyclone 246244972.515B*1.2629.903%C27.049%C+71.8CN/A2643.4h7.7B++25.9B
NCM2 Falcon 233199345.853A*2.0848.503%B+5.025%C+46.3A**7.9B**1754.3h5.9B*12.1B**
Frag Grenade 1921911191N/A187.2353.025%B+N/A636.7C++3.3D--22610.3h3.1C*5.9B
Sticky Grenade 1881841184N/A180.2359.925%B+N/A920C20C**47470.2h1.7B+2.9B+
NS-11A "Heatwave" 165165652.538B+1.2329.571%C+33.333%B66C+N/A1802.5h9.9B*33.5B+
MANA Anti-Personnel Turret 160160315.161N/A1.3929.905%UN/A1600UN/A3034300.1h14.9T*50T*
Titan-150 HEAT 202149529.8M26.0348.911%C+N/A57.3A*20.4A+4212.6h3.3B*6.8B++
Gauss SPR 140138304.6B*0.8342.49%B**26.812%D--86.3A1.3A+2001.6h3.8B++9B*
AF-18 Stalker AE 126124323.875A0.1034.648%C**33.065%C*82.7C*1.3B++2251.5h10.2C**29.4B+
NCM2 Falcon 148119343.5A**0.2750.958%B+4.202%C+27.7A++6.7B1174.3h10.3B+20.2B*
NC4 Mag-Shot 111111721.542B+2.2334.553%B++31.532%A++100.9A*N/A4021.1h5.8B++16.7B*
LA8 Rebel 110110711.549B2.2231.572%C+27.273%B+100A++N/A2651.1h4.6B**14.5B+
NC05 Jackhammer AE 109108372.919B0.8554.732%B+12.037%D--108B+1C+3091h4C**7.2B+
Tank Mine 12492185.111B*1.3457.959%B**N/A184B*64C+14480.5h1.5B++2.7A++
Halberd SE 11985185B+81.2354.795%B++N/A56.7B++22.7B++3121.5h3.8C*6.9B++
NSX Tomoe 8381233.522C**0.2532.371%C**40.741%C+67.5C**1.7A*2041.2h11.3B+35B+
The Slasher 76762830.269S3.5043.121%B+23.684%A++7.9B*N/A329.6h2.8D--6.4C*
AF-18 Stalker 7575135.769A*2.0031.951%B+38.667%A++107.1A*N/A5950.7h8.3A26B*
AF-8 RailJack 686888.5M4.7342.415%B79.412%B42.5B+N/A1241.6h2B4.8B
Hawk GD-68 9459173.471M+0.3066.55%C**1.695%D20.3C+12.1C+2582.9h6.4B+9.7B+
MGR-C1 Charger 5958381.526C+2.2532.888%B+34.483%B**64.4C*1.1C+2670.9h10.2B+31B+
NSX-P Tanto 5858163.625A++0.1526.491%C--39.655%A72.5B+N/A2880.8h11.3C*42.5C*
NS-03 Thumper 6157183.167A++0.6126.213%D*1.754%C+28.5D2B+1062h5.9B+22.4C+
L100 Python HESH 5451151A*47.2362.838%AN/A170M**10C++10790.3h1.8A++2.9A
E540 Halberd 7351317B+13.2351.154%B+N/A42.5B+18.3C*4591.2h5.2C+10.2B
Rocklet Rifle 8451261.962A++1.8151.118%C+1.961%A++25.5C--16.5D-3302h50.7F99.1D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,4300.6h
Nano-Armor Kit2458,1653.3h
AE Nano-Armor Kit82188,0379.4h
AE Medical Applicator163108,2196.6h
Nanite Revive Grenade01,1950.3h
Medical Kit1,2349,52749.2h
Deconstruction Tool02240h
Spitfire Auto-Turret56540.5h
Recon Detection Device215,4996.9h
Medical Applicator84,1790.2h
Ammunition Package102,6950.8h
Anti-Infantry MANA Turret02080.2h

Check the help document for the dictionary if you want to learn more about words used here.


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