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Destroyer Universum[VNUI] Universum
VS BR 154

KDR: 1.18

Score: 56m

Last Seen: Feb 19th, 2019 6:11 PM
- OFFLINE - 39.5 hour(s)

Battle Rank 120 (154 total) - Vanu Sovereignty on Cobalt - Outfit Leader of CULevel100[VNUI] CULevel100
VS outfit on Cobalt

Members: 2
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HEAT Proximity Mine Pandora VX25 Light PPA Nebula VM20 Supernova PC Tank Mine Nebula VM20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $36,279 MLG Score: 29
Fun Score: N/A
Cheeseburgers Flipped: 3638TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.064%11.812%202610161,7440.06858851.113

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.815%-0.795D--1.35D**-2.884THEAD (~3.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
103.6-0.392C--17.7-0.24C86

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.469%1.132%205210203,97421979661.80801411%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.957%-0.524D-0.43C--0.635

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.712B++15.10.716B++31.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.784%2.858%7366101624,215412365265.87315371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.161%-0.501D0.16C++0.742

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.64B+50.603B+8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.482%3.801%1041210103,71028147811.31794474%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.459%-1.271D**-0.152C-0.493

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
107.80.09C+24.20.386C**83.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.175%12%104110215,9501712693.47344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.519F-0.505D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.6-0.559D4.80.018C+15.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CULevel100[VNUI] CULevel100
VS outfit on Cobalt

Members: 2
56m285%181 (10.9k)167 (10k)1.1820474,26962,8311.44158154 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022195910.034%4.806%4805:1914

77% Engineer7% Heavy Assault6% Infiltrator8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 7:27 AMApr 3rd, 2015 8:08 PMFeb 19th, 2019 6:56 PM (1d) (PST)Feb 19th, 2019 7:15 PM (1d) (PST)Feb 19th, 2019 2:11 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3561482080.2220.1880.0110.7480.04129

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,3858,85612,5291311145210,031

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5584.7h/232.7d 16,307 3,569 29,348 250.5k 9,791 16,789 13,626 119.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
D--
Kills:757
Deaths:1,861
KDR:0.407
Accuracy:17.870% D--
HSR:1.849% D*
Flare VE6
D*
Kills:306
Deaths:789
KDR:0.388
Accuracy:12.976% F
HSR:16.667% D*
NS-15M1
D*
Kills:140
Deaths:332
KDR:0.422
Accuracy:14.835% D**
HSR:12.143% D*
Kills:1,203
Deaths (as Heavy Assault):2,982
Deaths (to Heavy Assaults):16,523
KDR:0.40342
Kill Difference:1,779
Playtime:397.470 hours
Usage:7%
Score:3.686m
Score/min:155
Accuracy (listed only):15.227%
HSR (listed only):10.220%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D
Kills:5,950
Deaths:17,969
KDR:0.331
Accuracy:23.175% F
HSR:12% D
Solstice SF
D-
Kills:844
Deaths:4,120
KDR:0.205
Accuracy:15.587% F
HSR:11.967% D-
Eidolon VE33
A+
Kills:184
Deaths:311
KDR:0.592
Accuracy:36.479% A+
HSR:20.109% D
Solstice VE3
D-
Kills:129
Deaths:441
KDR:0.293
Accuracy:9.083% F*
HSR:14.729% D-
Kills:7,107
Deaths (as Engineer):22,841
Deaths (to Engineers):15,858
KDR:0.31115
Kill Difference:15,734
Playtime:4,299.725 hours
Usage:77%
Score:44.008m
Score/min:171
Accuracy (listed only):21.081%
HSR (listed only):14.701%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D
Kills:5,950
Deaths:17,969
KDR:0.331
Accuracy:23.175% F
HSR:12% D
Solstice SF
D-
Kills:844
Deaths:4,120
KDR:0.205
Accuracy:15.587% F
HSR:11.967% D-
NS-7 PDW
D**
Kills:164
Deaths:578
KDR:0.284
Accuracy:16.740% D**
HSR:5.488% F-
Solstice VE3
D-
Kills:129
Deaths:441
KDR:0.293
Accuracy:9.083% F*
HSR:14.729% D-
Kills:7,087
Deaths (as Light Assault):23,108
Deaths (to Light Assaults):9,061
KDR:0.30669
Kill Difference:16,021
Playtime:106.983 hours
Usage:2%
Score:0.454m
Score/min:71
Accuracy (listed only):16.146%
HSR (listed only):11.046%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B*
Kills:821
Deaths:1,698
KDR:0.484
Accuracy:34.211% B*
HSR:8.892% D*
NS-7 PDW
D**
Kills:164
Deaths:578
KDR:0.284
Accuracy:16.740% D**
HSR:5.488% F-
Kills:985
Deaths (as Infiltrator):2,276
Deaths (to Infiltrators):8,790
KDR:0.43278
Kill Difference:1,291
Playtime:311.471 hours
Usage:6%
Score:3.195m
Score/min:171
Accuracy (listed only):25.475%
HSR (listed only):7.190%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D--
Kills:3,410
Deaths:3,137
KDR:1.087
Accuracy:13.293% D--
HSR:13.754% D*
Nebula VM20
D--
Kills:1,751
Deaths:1,883
KDR:0.930
Accuracy:12.891% D--
HSR:12.165% F
Comet VM2
C+
Kills:1,041
Deaths:1,941
KDR:0.536
Accuracy:30.947% D*
HSR:3.939% C+
Quasar VM1
D**
Kills:555
Deaths:978
KDR:0.567
Accuracy:6.394% F-
HSR:11.712% D**
Cosmos VM3
D*
Kills:271
Deaths:272
KDR:0.996
Accuracy:10.425% D*
HSR:11.070% F
NS-10 Burster
B
Kills:240
Deaths:745
KDR:0.322
Accuracy:18.746% D**
HSR:8.750% B
Cosmos VM3
D*
Kills:170
Deaths:192
KDR:0.885
Accuracy:11.446% D*
HSR:14.118% D*
NS-10 Burster
C-
Kills:89
Deaths:189
KDR:0.471
Accuracy:17.163% F-
HSR:4.494% C-
Comet VM2
D**
Kills:81
Deaths:182
KDR:0.445
Accuracy:27.939% F-
HSR:1.235% D**
Kills:7,608
Deaths (as MAX Suit):4,759.500
Deaths (to MAX Suits):4,229
KDR:1.59849
Kill Difference:2,848.500
Playtime:455.571 hours
Usage:8%
Score:4.626m
Score/min:169
Accuracy (listed only):16.583%
HSR (listed only):9.026%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:3,808
V. Kills:230 N/A
Deaths:1,820
KDR:2.092
Accuracy:40.341% C+
KPH:26.200 D
VKPH:1.600 D-
Photon A2A Missile Pods
C--
Kills:581
V. Kills:530 109%
Deaths:215
KDR:2.702
Accuracy:77.326% C-
KPH:29.700 D
VKPH:27.100 C--
Kills:4,389 (3,808 + 0)
Deaths:2,035
KDR:2.157
VKDR:0.373
Vehicle Kills:760
Kill Difference:2,354
Playtime:165.015 hours
Usage:3%
Score:0.997m
Score/min:101
Piloting Accuracy:40.341%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D*
Kills:166
V. Kills:205 81%
Deaths:997
KDR:0.166
Accuracy:17.835% F**
KPH:0.600 D*
VKPH:0.700 D**
L105 Zephyr
U
Kills:60
V. Kills:18 316%
Deaths:7
KDR:8.571
Accuracy:27.113% F-
KPH:216,000 U
VKPH:64,800 U
Kills:226 (166 + 60)
Deaths:1,004
KDR:0.225
VKDR:0.222
Vehicle Kills:223
Kill Difference:778
Playtime:274.829 hours
Usage:5%
Score:0.222m
Score/min:13
Piloting Accuracy:17.835%
Gunner Accuracy:27.113%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:19,914
V. Kills:5,177 385%
Deaths:2,983
KDR:6.676
Accuracy:43.244% D-
KPH:24.800 C
VKPH:6.400 D--
L100 Python HESH
C+
Kills:1,260
V. Kills:160 N/A
Deaths:139
KDR:9.065
Accuracy:40.177% D--
KPH:47.500 C+
VKPH:6 D
L100 Python AP
C
Kills:110
V. Kills:74 147%
Deaths:44
KDR:2.500
Accuracy:51.564% D
KPH:23.100 C--
VKPH:15.600 C
Skyguard
D**
Kills:105
V. Kills:88 118%
Deaths:71
KDR:1.479
Accuracy:20.477% D**
KPH:3.800 D**
VKPH:3.200 F
Kills:21,389 (21,389 + 0)
Deaths:3,237
KDR:6.608
VKDR:1.699
Vehicle Kills:5,499
Kill Difference:18,152
Playtime:861.999 hours
Usage:15%
Score:5.303m
Score/min:103
Driving Accuracy:20.477%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:2,557
V. Kills:787 324%
Deaths:624
KDR:4.098
Accuracy:39.560% D--
KPH:17.800 C
VKPH:5.500 D-
Proton II PPA
D
Kills:287
V. Kills:11 N/A
Deaths:27
KDR:10.630
Accuracy:12.379% F-
KPH:36.600 D
VKPH:1.400 D*
Supernova FPC
D--
Kills:269
V. Kills:222 121%
Deaths:122
KDR:2.205
Accuracy:42.794% D*
KPH:12.300 D*
VKPH:10.200 D--
E540 Halberd
D*
Kills:88
V. Kills:42 205%
Deaths:17
KDR:5.176
Accuracy:29.478% F--
KPH:18.900 D*
VKPH:9 D*
Saron HRB
D*
Kills:68
V. Kills:54 124%
Deaths:31
KDR:2.194
Accuracy:20.307% F*
KPH:8.100 F
VKPH:6.500 D*
Kills:3,269 (2,826 + 443)
Deaths:821
KDR:3.982
VKDR:1.359
Vehicle Kills:1,116
Kill Difference:2,448
Playtime:185.999 hours
Usage:3%
Score:1.423m
Score/min:128
Driving Accuracy:42.794%
Gunner Accuracy:20.307%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:529
V. Kills:18 N/A
Deaths:65
KDR:8.138
Accuracy:16.948% F--
KPH:54.200 D
VKPH:1.800 D*
Kills:529 (0 + 529)
Deaths:65
KDR:8.138
VKDR:0.277
Vehicle Kills:18
Kill Difference:464
Playtime:9.763 hours
Usage:0%
Score:0.103m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:16.948%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:790
V. Kills:92 N/A
Deaths:160
KDR:4.938
Accuracy:28.664% D
KPH:25.300 C
VKPH:2.900 D-
M60-G Bulldog
D
Kills:638
V. Kills:78 N/A
Deaths:110
KDR:5.800
Accuracy:24.597% D*
KPH:21.200 D
VKPH:2.600 D-
M20 Basilisk
D
Kills:373
V. Kills:186 199%
Deaths:154
KDR:2.422
Accuracy:28.949% D*
KPH:11 D-
VKPH:5.500 D
M12 Kobalt
D--
Kills:306
V. Kills:5 N/A
Deaths:37
KDR:8.270
Accuracy:12.370% D*
KPH:31 D--
VKPH:0.500 D*
M40 Fury
D
Kills:274
V. Kills:47 N/A
Deaths:82
KDR:3.341
Accuracy:26.477% D--
KPH:24.800 D
VKPH:4.300 D--
M12 Kobalt
D-
Kills:132
V. Kills:7 N/A
Deaths:21
KDR:6.286
Accuracy:10.865% D**
KPH:26.100 D*
VKPH:1.400 D-
M20 Basilisk
D--
Kills:117
V. Kills:70 165%
Deaths:71
KDR:1.648
Accuracy:24.728% D**
KPH:7.800 D*
VKPH:4.600 D--
M40 Fury
D-
Kills:108
V. Kills:11 N/A
Deaths:27
KDR:4
Accuracy:24.630% D*
KPH:27.600 D-
VKPH:2.800 D*
Kills:2,738 (0 + 2,738)
Deaths:662
KDR:4.136
VKDR:0.749
Vehicle Kills:496
Kill Difference:2,076
Playtime:140.136 hours
Usage:3%
Score:0.770m
Score/min:92
Driving Accuracy:N/A%
Gunner Accuracy:24.630%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 25,09119,9142,9836.676B+5.4943.244%D-2.983%C*24.8C6.4D--100803.1h4.1B**9.4B++
Proximity Mine 8,5438,5343,6572.334C--1.1541.588%C+N/A106.1CN/A30680.4h1.6B**3.7B++
Pandora VX25 6,0195,95017,9690.331D0.8523.175%F12%D4.7D*N/A141262.6h4.8C+20.6D--
Light PPA 4,0383,8081,8202.092C0.9140.341%C+1.129%C26.2D1.6D-70145.5h12.7C*31.5C**
Nebula VM20 3,4353,4103,1371.087C--0.1013.293%D--13.754%D*14.8D--N/A41230.7h15B+113.2C+
Supernova PC 3,3442,5576244.098C+2.9239.56%D--3.011%B+17.8C5.5D-96143.3h4.5B+11.3C++
Tank Mine 3,6222,1471,2781.68C-0.5019.238%D--N/A56.2D--38.6D-52738.2h1.3B**6.7C+
Nebula VM20 1,7721,7511,8830.93D0.2512.891%D--12.165%F18.2D-N/A5196.4h14.4B+112C+
MANA Anti-Personnel Turret 1,7341,7051,5491.101N/A0.0810.323%UN/A17050U290U33774800.1h29.7T*288T*
Spear Anti-Vehicle Phalanx Turret 2,3571,5662057.639C++6.4630.235%D**4.789%B27.9D14.1D18356.2h7.5B+24.8C+
Sticky Grenade 1,4121,40311403N/A1,401.8265.869%A+N/A1403B**9C45881h1.5B*2.3B*
L100 Python HESH 1,4201,2601399.065C+7.8840.177%D--N/A47.5C+6D14926.5h3B+7.5C++
Hunter QCX 1,2261,2172,9070.419C0.766.471%F--26.376%C+6.9DN/A16176h3.2B+49.3D-
Force-Blade 1,1921,17740,9390.029C*1.1526.162%CN/A0.5C+N/A12537.6h2.3B+8.7C**
Comet VM2 1,2991,0411,9410.536C0.6530.947%D*3.939%C+4.5D*1.1D**27233h16.8B++54.4C++
Nemesis VSH9 1,4521,0231,5230.672C+0.5151.673%D**2.737%C+8.3C--3.5D*77123.6h6.1B**11.8B+
Solstice SF 8638444,1200.205D0.9815.587%F11.967%D-3.5D--N/A11240.1h18.4D118.2F
NS-61 Emissary 8298211,6980.484C-0.7034.211%B*8.892%D*12.1DN/A3367.8h14.7C+42.9B+
M60-G Bulldog 8827901604.938C*3.7628.664%D2.278%C25.2C2.9D-9331.3h6.3B+22.1C*
Lasher X2 7817571,8610.407D0.7817.87%D--1.849%D*13.8DN/A4355h25.9D*144.8D--
M60-G Bulldog 7166381105.8C*4.6224.597%D*1.881%D21.3D2.6D-7630h5.7B+23.1C+
Photon A2A Missile Pods 1,1115812152.702C-1.5277.326%C-N/A29.8D27.2C--33019.5h9C+11.6C
Quasar VM1 5705559780.567D0.626.394%F-11.712%D**4.6FN/A24120.8h18.8D-294.6F
Proton II PPA-H 547529658.138C6.9616.948%F--N/A54D1.8D*1769.8h9.2B54.4D*
C-4 6524756870.691C--0.4932.473%AN/A34.9D--13D--40513.6h1.3B+3.9B*
MAX Punch 4154074,7730.085C+1.1033.964%D-N/A1CN/A3407.5h2.1C++6.2C+
M20 Basilisk 5593731542.422C+1.2428.949%D*4.29%D11D-5.5D9033.9h107.4C+370.9D
Hades VSH4 4843316400.517C+0.6762.977%D3.927%B*10.2C4.7C-9032.5h8.5C*13.5C+
M12 Kobalt 311306378.27C7.0912.37%D*15.033%D30.9D--N/A929.9h21.3C171.8D
Flare VE6 3133067890.388D--0.7912.976%F16.667%D*5.6D*N/A2454.6h16.3F125.4F-
Proton II PPA 2982872710.63C+9.4512.379%F-2.091%C+36.8D1.4D*1727.8h10.2C+82.4D**
M40 Fury 321274823.341C--2.1626.477%D--N/A24.9D4.3D--11111h16.1C+60.9D
Cosmos VM3 2732712720.996C-0.1910.425%D*11.07%F8.1D**N/A2733.5h13.6B130.9C
Supernova FPC 4912691222.205C--1.0242.794%D*4.461%A12.3D*10.2D--22021.8h6.8D16D*
Aspis Anti-Aircraft Phalanx Turret 550266892.989C+1.8117.482%D*N/A6.2D-6.7D-12642.7h163.7C+936.2D
Spear Anti-Vehicle Phalanx Tower 4392561517.067C+15.8843.456%D3.125%C25.1D17.9C--18610.2h10.1C++23.3C+
NS-10 Burster 3442407450.322D-0.8618.746%D**8.75%B2.7D*1.2D**3288.6h121.4B+647.4C-
NS Annihilator 4362394200.569C+0.6174.726%D**N/A8C--6.6D10830h9.4B*12.6B+
Frag Grenade 2362321232N/A230.8239.638%DN/A1160M++20A**52930.2h2.2A+5.5B*
Eidolon VE33 1931843110.592C0.5936.479%A+20.109%D5.7D--N/A2232.5h12.8D-35.1C++
Cosmos VM3 1741701920.885D0.3011.446%D*14.118%D*10.8D**N/A4315.8h14.5C+126.7D
CAS30 Tank Buster 3711669970.166D1.0217.835%F**1.205%C+0.6D*N/A10274.8h69.3C388.4F--
NS-7 PDW 1651645780.284D-0.9016.74%D**5.488%F-2.8D*N/A1757.7h19.2D114.5D--
Auraxium Force-Blade 1631635,3260.031C+1.1529.854%C+1.84%D-0.8CN/A2215.7h2.4C8C*
NS-15M1 1431403320.422D0.7614.835%D**12.143%D*9.2D--N/A4515.2h16.3D--109.9D*
M12 Kobalt 139132216.286C5.1010.865%D**16.667%C25.9D*1.4D-815.1h23.1D212.6D*
Solstice VE3 1321294410.293D0.899.083%F*14.729%D-1.5D--N/A4086.6h46.9T*516.1T*
M20 Basilisk 187117711.648D0.4724.728%D**5.128%C+7.7D*4.6D--9715.1h135.3D547F-
L100 Python AP 184110442.5C1.3251.564%D1.818%D22.9C--15.4C-3244.8h7.8C15.1C-
S1 1631104120.267D0.9250.541%D4.545%B**9.8D--4.7D*32211.2h8.1D16D
M40 Fury 119108274C-2.8224.63%D*1.852%C+27.7D-2.8D*1463.9h16.2C+65.8D--
Skyguard 193105711.479D0.3020.477%D**1.905%C+3.8D**3.2F9127.6h204.2F997.3F*
NS-10 Burster 149891890.471D0.7117.163%F-4.494%C-2.6D*1.7D**5434.3h165.3C963.1F
E540 Halberd 13088175.176C3.9929.478%F--5.682%A*18.7D*8.9D*3304.7h5.4B+18.3D**
Comet VM2 103811820.445D0.7427.939%F-1.235%D**5.5D--1.5F-7214.8h19.1B++68.4C+
Saron HRB 12268312.194D1.0120.307%F*1.471%C+8.1F6.4D*2758.4h20.6B101.5F--
M20 Basilisk 9266135.077C-3.8942.231%D*7.576%A31.4C-12.4D-1602.1h79.7B++188.8B+
L105 Zephyr 786078.571C+7.3927.113%F-N/A600U180U5586000.1h8D29.4F
MANA Anti-Vehicle Turret 15760900.667D--0.5235.848%F-8.333%M**600D970C--1769660.1h13.4C++37.3D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit3,5853,445,527284.5h
Spawn Beacon1094,4208.7h
Anti-Vehicle MANA Turret601392.9h
Turret AI Module31550.7h
Repair Module21010.4h
Structure Shield Module0850.3h
Medical Applicator203,7880.8h
Aphelion VEX-4H0860h
Deconstruction Tool07810.1h
Spear Anti-Vehicle Tower21450.7h
Spitfire Auto-Turret1153,6856h
Rampart Wall21120.8h
Xiphos Anti-Personnel Tower1910.5h
Hoplon Anti-Aircraft Phalanx Tower01010.5h
Ammunition Package30818,19615.8h
Anti-Infantry MANA Turret3083,92918.5h
IPC Targeting Dart31220.8h
Recon Detection Device90019,93354.8h
Dual-75 Duster0540h

Check the help document for the dictionary if you want to learn more about words used here.


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