Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (19,040)players online:
Faber0ne (27)  iHacksx (17)  gratgaisdead (13)  TrueImpHunter (8)  SaitisGames (6)  WOLF1617 (5) 76
stats.dasanfall.com
Destroyer Universum[VNUI] Universum
VS BR 155

KDR: 1.17

Score: 57.1m

Last Seen: Aug 15th, 2019 5:36 PM
- OFFLINE - 29.2 hour(s)

Battle Rank 120 (155 total) - Vanu Sovereignty on Cobalt - Outfit Leader of CULevel100[VNUI] CULevel100
VS outfit on Cobalt

Members: 2
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HEAT Proximity Mine Pandora VX25 Light PPA Nebula VM20 Supernova PC Tank Mine Nebula VM20
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Universum



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $36,279 MLG Score: 29
Fun Score: N/A
Cheeseburgers Flipped: 3686TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.227%11.654%201612081,8020.06876291.104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.686%-0.78D--1.398D**-2.76F**HEAD (~3.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.4-0.381C-17.6-0.236C84.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.484%1.122%205212124,01222259811.80234409%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.956%-0.515D-0.427C--0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.50.712B++15.10.716B++31.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.856%2.834%7306120824,487420665675.82054373%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.167%-0.501D0.185C++0.723

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.641B+50.603B+8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.487%3.898%1051212023,82228658031.33357475%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.462%-1.272D**-0.144C-0.53

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.10.092C+24.30.39C**83.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.212%12.017%105112136,0501760743.4375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.524F-0.519D-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.5-0.559D4.80.02C+15.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CULevel100[VNUI] CULevel100
VS outfit on Cobalt

Members: 2
57.1m288%182 (10.9k)168 (10.1k)1.1732575,68464,5081.43016155 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214202810.102%4.819%4905:1614

77% Engineer7% Heavy Assault6% Infiltrator8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 7:27 AMApr 3rd, 2015 8:08 PMAug 16th, 2019 12:26 PM (1d) (PST)Aug 15th, 2019 5:18 PM (2d) (PST)Aug 15th, 2019 1:36 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3571492080.2230.1900.0110.7600.04129

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,4288,93412,4941311146210,098

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5653.3h/235.6d 16,573 3,647 30,155 257.6k 9,889 17,010 13,782 121.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D--
Kills:320
Deaths:840
KDR:0.381
Accuracy:13.311% F
HSR:16.875% D--
NS-15M1
D**
Kills:140
Deaths:337
KDR:0.415
Accuracy:14.784% D**
HSR:12.143% D**
Kills:460
Deaths (as Heavy Assault):1,177
Deaths (to Heavy Assaults):16,944
KDR:0.39082
Kill Difference:717
Playtime:413.069 hours
Usage:7%
Score:3.913m
Score/min:158
Accuracy (listed only):14.047%
HSR (listed only):14.509%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D-
Kills:6,050
Deaths:18,301
KDR:0.331
Accuracy:23.212% F
HSR:12.017% D-
Solstice SF
D-
Kills:846
Deaths:4,156
KDR:0.204
Accuracy:15.608% F
HSR:11.939% D-
Eidolon VE33
A
Kills:194
Deaths:324
KDR:0.599
Accuracy:35.766% A
HSR:19.588% D-
Solstice VE3
D-
Kills:129
Deaths:441
KDR:0.293
Accuracy:9.083% F*
HSR:14.729% D-
Kills:7,219
Deaths (as Engineer):23,222
Deaths (to Engineers):16,171
KDR:0.31087
Kill Difference:16,003
Playtime:4,337.906 hours
Usage:77%
Score:44.637m
Score/min:172
Accuracy (listed only):20.917%
HSR (listed only):14.568%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D-
Kills:6,050
Deaths:18,301
KDR:0.331
Accuracy:23.212% F
HSR:12.017% D-
Solstice SF
D-
Kills:846
Deaths:4,156
KDR:0.204
Accuracy:15.608% F
HSR:11.939% D-
NS-7 PDW
D**
Kills:174
Deaths:614
KDR:0.283
Accuracy:17.052% D**
HSR:5.172% F-
Solstice VE3
D-
Kills:129
Deaths:441
KDR:0.293
Accuracy:9.083% F*
HSR:14.729% D-
Kills:7,199
Deaths (as Light Assault):23,512
Deaths (to Light Assaults):9,276
KDR:0.30618
Kill Difference:16,313
Playtime:108.537 hours
Usage:2%
Score:0.468m
Score/min:72
Accuracy (listed only):16.239%
HSR (listed only):10.964%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B**
Kills:845
Deaths:1,733
KDR:0.488
Accuracy:34.185% B**
HSR:8.639% D**
NS-7 PDW
D**
Kills:174
Deaths:614
KDR:0.283
Accuracy:17.052% D**
HSR:5.172% F-
Kills:1,019
Deaths (as Infiltrator):2,347
Deaths (to Infiltrators):9,027
KDR:0.43417
Kill Difference:1,328
Playtime:318.509 hours
Usage:6%
Score:3.283m
Score/min:172
Accuracy (listed only):25.618%
HSR (listed only):6.906%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D*
Kills:3,513
Deaths:3,248
KDR:1.082
Accuracy:13.268% D*
HSR:13.664% D*
Nebula VM20
D*
Kills:1,839
Deaths:1,975
KDR:0.931
Accuracy:12.913% D*
HSR:12.779% F
Comet VM2
C+
Kills:1,051
Deaths:1,972
KDR:0.533
Accuracy:30.983% D*
HSR:3.901% C+
Quasar VM1
D**
Kills:557
Deaths:980
KDR:0.568
Accuracy:6.402% F-
HSR:11.670% D**
Cosmos VM3
D**
Kills:271
Deaths:272
KDR:0.996
Accuracy:10.425% D**
HSR:11.070% F-
NS-10 Burster
B
Kills:241
Deaths:746
KDR:0.323
Accuracy:18.746% F
HSR:8.714% B
Cosmos VM3
D*
Kills:170
Deaths:192
KDR:0.885
Accuracy:11.446% D*
HSR:14.118% D*
NS-10 Burster
C-
Kills:89
Deaths:190
KDR:0.468
Accuracy:17.167% F-
HSR:4.494% C-
Comet VM2
D**
Kills:84
Deaths:192
KDR:0.438
Accuracy:28.117% F-
HSR:1.190% D**
Kills:7,815
Deaths (as MAX Suit):4,883.500
Deaths (to MAX Suits):4,346
KDR:1.60029
Kill Difference:2,931.500
Playtime:461.685 hours
Usage:8%
Score:4.735m
Score/min:171
Accuracy (listed only):16.607%
HSR (listed only):9.067%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:3,846
V. Kills:235 N/A
Deaths:1,838
KDR:2.092
Accuracy:40.303% C+
KPH:26.100 D
VKPH:1.600 D-
Photon A2A Missile Pods
C--
Kills:596
V. Kills:540 110%
Deaths:219
KDR:2.721
Accuracy:77.069% C
KPH:29.900 D
VKPH:27.100 C--
Kills:4,442 (3,846 + 0)
Deaths:2,057
KDR:2.159
VKDR:0.377
Vehicle Kills:775
Kill Difference:2,385
Playtime:167.281 hours
Usage:3%
Score:1.010m
Score/min:101
Piloting Accuracy:40.303%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D*
Kills:166
V. Kills:205 81%
Deaths:998
KDR:0.166
Accuracy:17.799% F*
KPH:0.600 D*
VKPH:0.700 D**
L105 Zephyr
U
Kills:60
V. Kills:18 316%
Deaths:7
KDR:8.571
Accuracy:27.113% F-
KPH:216,000 U
VKPH:64,800 U
Kills:226 (166 + 60)
Deaths:1,005
KDR:0.225
VKDR:0.222
Vehicle Kills:223
Kill Difference:779
Playtime:275.571 hours
Usage:5%
Score:0.222m
Score/min:13
Piloting Accuracy:17.799%
Gunner Accuracy:27.113%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:19,975
V. Kills:5,195 384%
Deaths:2,987
KDR:6.687
Accuracy:43.244% D-
KPH:24.800 C
VKPH:6.500 D--
L100 Python HESH
C+
Kills:1,466
V. Kills:181 N/A
Deaths:153
KDR:9.582
Accuracy:41.190% D-
KPH:47.800 C+
VKPH:5.900 D
L100 Python AP
C-
Kills:110
V. Kills:74 147%
Deaths:44
KDR:2.500
Accuracy:51.564% D
KPH:23.100 D
VKPH:15.600 C-
Skyguard
D**
Kills:105
V. Kills:88 118%
Deaths:72
KDR:1.458
Accuracy:20.493% D**
KPH:3.800 F
VKPH:3.200 F-
Kills:21,656 (21,656 + 0)
Deaths:3,256
KDR:6.651
VKDR:1.701
Vehicle Kills:5,538
Kill Difference:18,400
Playtime:867.553 hours
Usage:15%
Score:5.374m
Score/min:103
Driving Accuracy:20.493%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C-
Kills:2,562
V. Kills:789 324%
Deaths:625
KDR:4.099
Accuracy:39.577% D--
KPH:17.800 C-
VKPH:5.500 D-
Proton II PPA
D
Kills:287
V. Kills:11 N/A
Deaths:27
KDR:10.630
Accuracy:12.379% F-
KPH:36.600 D
VKPH:1.400 D*
Supernova FPC
D--
Kills:269
V. Kills:222 121%
Deaths:122
KDR:2.205
Accuracy:42.781% D*
KPH:12.300 D*
VKPH:10.200 D--
E540 Halberd
D--
Kills:102
V. Kills:46 217%
Deaths:18
KDR:5.667
Accuracy:30.382% F--
KPH:20.400 D--
VKPH:9.200 D*
Saron HRB
D--
Kills:74
V. Kills:57 128%
Deaths:31
KDR:2.387
Accuracy:21.362% F*
KPH:8.700 F
VKPH:6.700 D--
Kills:3,294 (2,831 + 463)
Deaths:823
KDR:4.002
VKDR:1.367
Vehicle Kills:1,125
Kill Difference:2,471
Playtime:186.721 hours
Usage:3%
Score:1.447m
Score/min:129
Driving Accuracy:42.781%
Gunner Accuracy:21.362%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:546
V. Kills:18 N/A
Deaths:65
KDR:8.400
Accuracy:17.277% F--
KPH:54.100 D
VKPH:1.800 D*
Kills:546 (0 + 546)
Deaths:65
KDR:8.400
VKDR:0.277
Vehicle Kills:18
Kill Difference:481
Playtime:10.092 hours
Usage:0%
Score:0.109m
Score/min:180
Driving Accuracy:N/A%
Gunner Accuracy:17.277%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C
Kills:797
V. Kills:92 N/A
Deaths:163
KDR:4.890
Accuracy:28.753% D
KPH:25.300 C
VKPH:2.900 D-
M60-G Bulldog
D-
Kills:641
V. Kills:78 N/A
Deaths:111
KDR:5.775
Accuracy:24.676% D*
KPH:21.300 D-
VKPH:2.600 D-
M20 Basilisk
D
Kills:389
V. Kills:193 201%
Deaths:156
KDR:2.494
Accuracy:28.973% D*
KPH:11.300 D-
VKPH:5.600 D
M12 Kobalt
D-
Kills:330
V. Kills:5 N/A
Deaths:38
KDR:8.684
Accuracy:12.323% D*
KPH:31.700 D-
VKPH:0.500 D*
M40 Fury
D
Kills:275
V. Kills:48 N/A
Deaths:83
KDR:3.313
Accuracy:26.599% D--
KPH:24.700 D
VKPH:4.300 D--
M12 Kobalt
D--
Kills:150
V. Kills:7 N/A
Deaths:25
KDR:6
Accuracy:11.527% D*
KPH:26.400 D*
VKPH:1.200 D--
M20 Basilisk
D--
Kills:121
V. Kills:70 170%
Deaths:73
KDR:1.658
Accuracy:24.841% D**
KPH:7.900 D*
VKPH:4.600 D--
M40 Fury
D--
Kills:110
V. Kills:12 N/A
Deaths:27
KDR:4.074
Accuracy:24.819% D*
KPH:27.700 D--
VKPH:3 D*
Kills:2,813 (0 + 2,813)
Deaths:676
KDR:4.161
VKDR:0.747
Vehicle Kills:505
Kill Difference:2,137
Playtime:142.751 hours
Usage:3%
Score:0.791m
Score/min:92
Driving Accuracy:N/A%
Gunner Accuracy:24.819%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 25,17019,9752,9876.687B+5.5143.244%D-2.979%B24.8C6.5D--100804.5h4.1B**9.4B++
Proximity Mine 8,6428,6333,7412.308C--1.1341.489%C+N/A105.8CN/A30681.6h1.6B*3.7B++
Pandora VX25 6,1246,05018,3010.331D0.8423.212%F12.017%D-4.8D*N/A141272.8h4.8C+20.5D--
Light PPA 4,0813,8461,8382.092C0.9240.303%C+1.118%C26.1D1.6D-70147.3h12.8C*31.6C*
Nebula VM20 3,5413,5133,2481.082C--0.0913.268%D*13.664%D*14.9D*N/A41235.5h15.1B+113.5C
Supernova PC 3,3512,5626254.099C+2.9339.577%D--3.005%B+17.8C-5.5D-96143.6h4.5B+11.3C++
Tank Mine 3,6612,1791,2931.685C-0.5119.218%D--N/A56.7D--38.6D-52838.4h1.3B**6.6C+
Nebula VM20 1,8611,8391,9750.931D0.2412.913%D*12.779%F18.3D-N/A51100.7h14.5B+112.3C+
MANA Anti-Personnel Turret 1,7381,7091,5621.094N/A0.0810.361%UN/A17090U290U33875000.1h29.9T*288.5T*
Spear Anti-Vehicle Phalanx Turret 2,3731,5772057.693C++6.5230.308%D**4.756%B+27.9D14.1D18456.5h7.5B+24.7C+
L100 Python HESH 1,6471,4661539.582C+8.4141.19%D-N/A47.8C+5.9D15630.7h3.1C*7.5C++
Sticky Grenade 1,4241,41411414N/A1,412.8365.797%A+N/A1414B**10C45651h1.5B*2.3B*
Hunter QCX 1,2761,2673,0450.416C0.766.301%F--26.44%C+6.9DN/A16183.2h3.2B+50.6D-
Force-Blade 1,1941,17841,6450.028C++1.1526.17%CN/A0.5CN/A12552.4h2.3B8.7C**
Comet VM2 1,3121,0511,9720.533C-0.6430.983%D*3.901%C+4.5D*1.1D**27234.4h16.9B+54.6C++
Nemesis VSH9 1,4541,0241,5250.671C+0.5051.677%D**2.734%C++8.3C3.5C-77123.7h6.1B**11.8B+
Lasher X2 9889532,3470.406D0.7719.022%D--1.679%D*14.9D-N/A4563.9h25.4D--133.5D-
Solstice SF 8668464,1560.204D-0.9715.608%F11.939%D-3.5D--N/A11241.7h18.5D118.5F-
NS-61 Emissary 8538451,7330.488C-0.6934.185%B**8.639%D**12.1DN/A3469.6h14.6C++42.6B+
M60-G Bulldog 8897971634.89C++3.7228.753%D2.258%C25.3C2.9D-9331.5h6.3B+22.1C*
M60-G Bulldog 7196411115.775C*4.6024.676%D*1.872%D21.3D-2.6D-7630.1h5.7B++23.1C+
Photon A2A Missile Pods 1,1365962192.721C1.5577.069%CN/A29.8D27C--32920h9C+11.7C+
Quasar VM1 5725579800.568D0.616.402%F-11.67%D**4.6FN/A24120.8h18.8D-293.8F-
Proton II PPA-H 564546658.4C7.2317.277%F--N/A54.1D1.8D*18010.1h9.3B53.9D*
C-4 6935087430.684C--0.4932.121%B**N/A35.8D--13D*40514.2h1.3B+3.9B*
MAX Punch 4294214,8970.086C+1.0934.281%DN/A1CN/A3413.5h2.1C++6.2C+
M20 Basilisk 5823891562.494C+1.3228.973%D*4.37%C--11.3D-5.6D9134.5h105.7C+364.8D
Hades VSH4 4843316410.516C+0.6662.957%D3.927%B**10.2C4.7C9032.5h8.5C*13.5C+
M12 Kobalt 335330388.684C7.5112.323%D*14.849%D31.7D-N/A9610.4h21.1C+171.6C--
Flare VE6 3273208400.381D--0.7913.311%F16.875%D--5.7D*N/A2555.7h16.6F-124.4F-
Proton II PPA 2982872710.63C+9.4612.379%F-2.091%C+36.8D1.4D*1727.8h10.2C+82.4D**
M40 Fury 323275833.313C--2.1426.599%D--N/A24.8D4.3D--11111.1h16.2C+61.1D
Cosmos VM3 2732712720.996C--0.1810.425%D**11.07%F-8.1D**N/A2733.5h13.6C*130.9C
NS Annihilator 4882714780.567C+0.6174.955%D**N/A8.2C--6.6D10733h9.2B*12.3B++
Supernova FPC 4912691222.205C--1.0342.781%D*4.461%A+12.3D*10.2D--22721.8h6.9D-16D**
Aspis Anti-Aircraft Phalanx Turret 550266902.956C+1.7817.488%D*N/A6.2D-6.6D-12542.8h164.1C938.5D
Spear Anti-Vehicle Phalanx Tower 4392561517.067C15.8943.456%D3.125%C25.1D17.9C--18710.2h10.1C+23.3C+
Frag Grenade 2522481248N/A246.8340.684%DN/A1240M++20A52870.2h2.2A+5.3B*
NS-10 Burster 3452417460.323D--0.8518.746%F8.714%B2.7D*1.2F3288.8h121.3B+647.2C--
Eidolon VE33 2041943240.599C0.5735.766%A19.588%D-5.8D--N/A2333.3h12.8D--35.7C++
Auraxium Force-Blade 1891896,1140.031C+1.1430.79%C++2.116%D-0.8C+N/A2243.7h2.5C--8C*
NS-7 PDW 1751746140.283D0.8917.052%D**5.172%F-3D*N/A1858.9h19.2D-112.9D--
Cosmos VM3 1741701920.885D0.2911.446%D*14.118%D*10.8D**N/A4315.8h14.5C+126.7D
CAS30 Tank Buster 3711669980.166D1.0117.799%F*1.205%C+0.6D*N/A10275.6h69.5C390.3F--
M12 Kobalt 157150256C-4.8311.527%D*16.667%C26.3D*1.2D--855.7h23.8D206.8D--
NS-15M1 1431403370.415D0.7614.784%D**12.143%D**9.2D--N/A4515.2h16.4D*110.9D*
Solstice VE3 1321294410.293D0.889.083%F*14.729%D-1.5D--N/A4086.6h46.9T*516.1T*
M20 Basilisk 191121731.658D0.4824.841%D**5.785%C++7.9D*4.5D--9715.4h133.4D537F
M40 Fury 122110274.074C-2.9024.819%D*1.818%C+27.5D--3D*1484h16.2C65.3D--
S1 1631104140.266D0.9150.483%D4.545%B**9.8D*4.7D*32511.2h8.1C--16D
L100 Python AP 184110442.5C-1.3351.564%D1.818%C-22.9D15.4C-3334.8h7.8C--15.1D
Skyguard 193105721.458D0.2820.493%D**1.905%C+3.8F3.2F-9127.6h204.4F-997.6F**
E540 Halberd 148102185.667C4.4930.382%F--4.902%A++20.4D--9.2D*3335h5.4B17.7D*
NS-10 Burster 149891900.468D-0.7117.167%F-4.494%C-2.6D*1.7D**5334.6h166.5C969.7F-
Comet VM2 107841920.438D0.7428.117%F-1.19%D**5.4D--1.5F-6915.5h19.4B++68.8C+
Saron HRB 13174312.387D1.2121.362%F*1.351%C8.7F6.7D--2788.5h20.9C**97.9F-
M20 Basilisk 9266135.077C--3.9042.228%D*7.576%A31.4C-12.4D-1602.1h79.7B++188.8B+
L105 Zephyr 786078.571C+7.4027.113%F-N/A600U180U5591000.1h8D29.4F
MANA Anti-Vehicle Turret 15760900.667D-0.5135.848%D--8.333%A++600C-970C*1774160.1h13.4F-37.3F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1114,6368.8h
Anti-Vehicle MANA Turret601392.9h
Nano-Armor Kit3,6643,489,609287.5h
Turret AI Module31590.7h
Structure Shield Module0850.3h
Repair Module21030.4h
Medical Applicator203,7880.8h
Spitfire Auto-Turret1263,8846.3h
Hoplon Anti-Aircraft Phalanx Tower01020.5h
Xiphos Anti-Personnel Tower1910.5h
Rampart Wall21120.8h
Aphelion VEX-4H0860h
Spear Anti-Vehicle Tower21470.7h
Deconstruction Tool07810.1h
Recon Detection Device92120,25655.9h
Ammunition Package31318,75816h
Anti-Infantry MANA Turret3083,95518.5h
Dual-75 Duster0540h
IPC Targeting Dart31220.8h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.53s
Server spent 1.22s on queries, 0.70s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.