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Destroyer Universum[VNUI] Universum
VS BR 155

KDR: 1.18

Score: 56.4m

Last Seen: Apr 23rd, 2019 2:24 PM
- OFFLINE - 55.5 hour(s)

Battle Rank 120 (155 total) - Vanu Sovereignty on Cobalt - Outfit Leader of CULevel100[VNUI] CULevel100
VS outfit on Cobalt

Members: 2
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS L100 Python HEAT Proximity Mine Pandora VX25 Light PPA Nebula VM20 Supernova PC Tank Mine Nebula VM20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $36,279 MLG Score: 29
Fun Score: N/A
Cheeseburgers Flipped: 3660TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.15%11.695%201610441,7700.06870051.108

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.697%-0.771D--1.382D**-2.789F**HEAD (~3.12)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
102.9-0.377C-17.6-0.235C85.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.453%1.13%205210483,98422099711.80353410%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.953%-0.521D-0.432C--0.637

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.40.712B++15.10.716B++31.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.822%2.85%7336104424,284415265405.84734371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.162%-0.496D0.161C++0.727

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.90.641B+50.604B+8.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.419%3.865%1031210383,75228457861.3188477%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.436%-1.276D**-0.132C-0.524

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
108.50.087C+24.30.386C**84.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
23.183%12.021%103110495,9981730703.46505

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.52F-0.503D-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.5-0.556D4.80.02C+15.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CULevel100[VNUI] CULevel100
VS outfit on Cobalt

Members: 2
56.4m285.6%181 (10.9k)167 (10k)1.1769474,82463,5751.435155 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1050198610.057%4.809%4805:1714

77% Engineer7% Heavy Assault6% Infiltrator8% MAX Suit2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 7:27 AMApr 3rd, 2015 8:08 PMApr 23rd, 2019 1:33 PM (2d) (PST)Apr 23rd, 2019 11:15 AM (2d) (PST)Apr 23rd, 2019 10:24 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3571482090.2220.1890.0110.7500.04129

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
21,3958,89412,5011311145210,046

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
5615.1h/234d 16,406 3,598 29,656 252.8k 9,843 16,916 13,678 120.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
D--
Kills:835
Deaths:2,021
KDR:0.413
Accuracy:18.365% D--
HSR:1.796% D*
Flare VE6
D*
Kills:306
Deaths:792
KDR:0.386
Accuracy:12.979% F
HSR:16.667% D*
NS-15M1
D*
Kills:140
Deaths:332
KDR:0.422
Accuracy:14.835% D**
HSR:12.143% D*
Kills:1,281
Deaths (as Heavy Assault):3,145
Deaths (to Heavy Assaults):16,723
KDR:0.40731
Kill Difference:1,864
Playtime:403.906 hours
Usage:7%
Score:3.770m
Score/min:156
Accuracy (listed only):15.393%
HSR (listed only):10.202%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
D
Kills:5,998
Deaths:18,143
KDR:0.331
Accuracy:23.183% F
HSR:12.021% D
Solstice SF
D-
Kills:844
Deaths:4,128
KDR:0.204
Accuracy:15.602% F
HSR:11.967% D-
Eidolon VE33
A
Kills:190
Deaths:317
KDR:0.599
Accuracy:35.674% A
HSR:20% D
Solstice VE3
D-
Kills:129
Deaths:441
KDR:0.293
Accuracy:9.083% F*
HSR:14.729% D-
Kills:7,161
Deaths (as Engineer):23,029
Deaths (to Engineers):15,982
KDR:0.31096
Kill Difference:15,868
Playtime:4,316.639 hours
Usage:77%
Score:44.226m
Score/min:171
Accuracy (listed only):20.886%
HSR (listed only):14.679%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
D
Kills:5,998
Deaths:18,143
KDR:0.331
Accuracy:23.183% F
HSR:12.021% D
Solstice SF
D-
Kills:844
Deaths:4,128
KDR:0.204
Accuracy:15.602% F
HSR:11.967% D-
NS-7 PDW
D**
Kills:173
Deaths:598
KDR:0.289
Accuracy:17.126% D**
HSR:5.202% F-
Solstice VE3
D-
Kills:129
Deaths:441
KDR:0.293
Accuracy:9.083% F*
HSR:14.729% D-
Kills:7,144
Deaths (as Light Assault):23,310
Deaths (to Light Assaults):9,143
KDR:0.30648
Kill Difference:16,166
Playtime:107.763 hours
Usage:2%
Score:0.459m
Score/min:71
Accuracy (listed only):16.248%
HSR (listed only):10.980%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
B*
Kills:832
Deaths:1,716
KDR:0.485
Accuracy:34.237% B*
HSR:8.774% D*
NS-7 PDW
D**
Kills:173
Deaths:598
KDR:0.289
Accuracy:17.126% D**
HSR:5.202% F-
Kills:1,005
Deaths (as Infiltrator):2,314
Deaths (to Infiltrators):8,895
KDR:0.43431
Kill Difference:1,309
Playtime:314.988 hours
Usage:6%
Score:3.235m
Score/min:171
Accuracy (listed only):25.681%
HSR (listed only):6.988%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D--
Kills:3,467
Deaths:3,191
KDR:1.086
Accuracy:13.276% D--
HSR:13.701% D*
Nebula VM20
D*
Kills:1,780
Deaths:1,911
KDR:0.931
Accuracy:12.914% D*
HSR:12.247% F
Comet VM2
C+
Kills:1,050
Deaths:1,971
KDR:0.533
Accuracy:30.989% D*
HSR:3.905% C+
Quasar VM1
D**
Kills:555
Deaths:978
KDR:0.567
Accuracy:6.394% F-
HSR:11.712% D**
Cosmos VM3
D*
Kills:271
Deaths:272
KDR:0.996
Accuracy:10.425% D*
HSR:11.070% F-
NS-10 Burster
B
Kills:240
Deaths:745
KDR:0.322
Accuracy:18.748% D**
HSR:8.750% B
Cosmos VM3
D*
Kills:170
Deaths:192
KDR:0.885
Accuracy:11.446% D*
HSR:14.118% D*
NS-10 Burster
C-
Kills:89
Deaths:189
KDR:0.471
Accuracy:17.169% F-
HSR:4.494% C-
Comet VM2
D**
Kills:81
Deaths:186
KDR:0.435
Accuracy:27.900% F-
HSR:1.235% D**
Kills:7,703
Deaths (as MAX Suit):4,817.500
Deaths (to MAX Suits):4,291
KDR:1.59896
Kill Difference:2,885.500
Playtime:458.342 hours
Usage:8%
Score:4.668m
Score/min:170
Accuracy (listed only):16.585%
HSR (listed only):9.026%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:3,818
V. Kills:232 N/A
Deaths:1,826
KDR:2.091
Accuracy:40.308% C+
KPH:26.200 D
VKPH:1.600 D
Photon A2A Missile Pods
C--
Kills:584
V. Kills:533 109%
Deaths:217
KDR:2.691
Accuracy:77.301% C-
KPH:29.800 D
VKPH:27.200 C--
Kills:4,402 (3,818 + 0)
Deaths:2,043
KDR:2.155
VKDR:0.374
Vehicle Kills:765
Kill Difference:2,359
Playtime:165.454 hours
Usage:3%
Score:1.001m
Score/min:101
Piloting Accuracy:40.308%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D*
Kills:166
V. Kills:205 81%
Deaths:998
KDR:0.166
Accuracy:17.812% F**
KPH:0.600 D*
VKPH:0.700 D**
L105 Zephyr
U
Kills:60
V. Kills:18 316%
Deaths:7
KDR:8.571
Accuracy:27.113% F-
KPH:216,000 U
VKPH:64,800 U
Kills:226 (166 + 60)
Deaths:1,005
KDR:0.225
VKDR:0.222
Vehicle Kills:223
Kill Difference:779
Playtime:274.929 hours
Usage:5%
Score:0.222m
Score/min:13
Piloting Accuracy:17.812%
Gunner Accuracy:27.113%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:19,943
V. Kills:5,186 384%
Deaths:2,984
KDR:6.683
Accuracy:43.256% D-
KPH:24.800 C
VKPH:6.500 D--
L100 Python HESH
C+
Kills:1,300
V. Kills:165 N/A
Deaths:148
KDR:8.784
Accuracy:40.736% D-
KPH:47.200 C+
VKPH:6 D
L100 Python AP
C
Kills:110
V. Kills:74 147%
Deaths:44
KDR:2.500
Accuracy:51.564% D
KPH:23.100 C--
VKPH:15.600 C
Skyguard
D**
Kills:105
V. Kills:88 118%
Deaths:72
KDR:1.458
Accuracy:20.493% D**
KPH:3.800 D**
VKPH:3.200 F
Kills:21,458 (21,458 + 0)
Deaths:3,248
KDR:6.607
VKDR:1.697
Vehicle Kills:5,513
Kill Difference:18,210
Playtime:863.553 hours
Usage:15%
Score:5.317m
Score/min:103
Driving Accuracy:20.493%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C
Kills:2,557
V. Kills:787 324%
Deaths:625
KDR:4.091
Accuracy:39.565% D--
KPH:17.800 C
VKPH:5.500 D-
Proton II PPA
D
Kills:287
V. Kills:11 N/A
Deaths:27
KDR:10.630
Accuracy:12.379% F-
KPH:36.600 D
VKPH:1.400 D*
Supernova FPC
D--
Kills:269
V. Kills:222 121%
Deaths:122
KDR:2.205
Accuracy:42.794% D*
KPH:12.300 D*
VKPH:10.200 D--
E540 Halberd
D*
Kills:88
V. Kills:42 205%
Deaths:18
KDR:4.889
Accuracy:29.401% F--
KPH:18.700 D*
VKPH:8.900 D*
Saron HRB
D*
Kills:68
V. Kills:54 124%
Deaths:31
KDR:2.194
Accuracy:20.826% F*
KPH:8.100 F
VKPH:6.400 D*
Kills:3,269 (2,826 + 443)
Deaths:823
KDR:3.972
VKDR:1.356
Vehicle Kills:1,116
Kill Difference:2,446
Playtime:186.103 hours
Usage:3%
Score:1.426m
Score/min:128
Driving Accuracy:42.794%
Gunner Accuracy:20.826%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
D
Kills:532
V. Kills:18 N/A
Deaths:65
KDR:8.185
Accuracy:17.004% F--
KPH:54 D
VKPH:1.800 D*
Kills:532 (0 + 532)
Deaths:65
KDR:8.185
VKDR:0.277
Vehicle Kills:18
Kill Difference:467
Playtime:9.854 hours
Usage:0%
Score:0.104m
Score/min:175
Driving Accuracy:N/A%
Gunner Accuracy:17.004%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
C+
Kills:794
V. Kills:92 N/A
Deaths:163
KDR:4.871
Accuracy:28.735% D
KPH:25.300 C+
VKPH:2.900 D-
M60-G Bulldog
D-
Kills:640
V. Kills:78 N/A
Deaths:110
KDR:5.818
Accuracy:24.678% D*
KPH:21.300 D-
VKPH:2.600 D--
M20 Basilisk
D
Kills:378
V. Kills:189 199%
Deaths:156
KDR:2.423
Accuracy:28.977% D*
KPH:11.100 D
VKPH:5.600 D
M12 Kobalt
D-
Kills:319
V. Kills:5 N/A
Deaths:37
KDR:8.622
Accuracy:12.223% D*
KPH:31.500 D-
VKPH:0.500 D*
M40 Fury
D
Kills:274
V. Kills:47 N/A
Deaths:82
KDR:3.341
Accuracy:26.519% D--
KPH:24.800 D
VKPH:4.200 D--
M12 Kobalt
C--
Kills:145
V. Kills:7 N/A
Deaths:25
KDR:5.800
Accuracy:11.301% D*
KPH:26.500 D*
VKPH:1.300 C--
M20 Basilisk
D--
Kills:119
V. Kills:70 168%
Deaths:72
KDR:1.653
Accuracy:24.793% D**
KPH:7.800 D*
VKPH:4.600 D--
M40 Fury
D--
Kills:108
V. Kills:11 N/A
Deaths:27
KDR:4
Accuracy:24.630% D**
KPH:27.600 D--
VKPH:2.800 D*
Kills:2,777 (0 + 2,777)
Deaths:672
KDR:4.132
VKDR:0.743
Vehicle Kills:499
Kill Difference:2,105
Playtime:141.256 hours
Usage:3%
Score:0.777m
Score/min:92
Driving Accuracy:N/A%
Gunner Accuracy:24.630%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HEAT 25,12919,9432,9846.683B+5.5143.256%D-2.978%C**24.8C6.5D--100803.6h4.1B**9.4B++
Proximity Mine 8,5978,5883,7042.319C--1.1441.534%C+N/A106CN/A30581h1.6B**3.7B*
Pandora VX25 6,0685,99818,1430.331D-0.8523.183%F12.021%D4.7D*N/A141267.8h4.8C+20.5D--
Light PPA 4,0503,8181,8262.091C0.9140.308%C+1.126%C26.2D1.6D70145.9h12.7C**31.5C**
Nebula VM20 3,4943,4673,1911.086D0.0913.276%D--13.701%D*14.9D--N/A41233.2h15B+113.3C+
Supernova PC 3,3442,5576254.091C+2.9139.565%D--3.011%B+17.8C5.5D-96143.3h4.5B+11.3C++
Tank Mine 3,6332,1551,2841.678C-0.5019.221%D--N/A56.3D--38.6D-52738.3h1.3B**6.7C+
Nebula VM20 1,8011,7801,9110.931D0.2512.914%D*12.247%F18.2D-N/A5197.8h14.5B+112.1C+
MANA Anti-Personnel Turret 1,7381,7091,5601.096N/A0.0810.365%UN/A17090U290U33838700.1h29.9T*288.3T*
Spear Anti-Vehicle Phalanx Turret 2,3591,5682057.649C++6.4730.247%D**4.783%B+27.9C--14D18356.3h7.5B+24.8C+
Sticky Grenade 1,4221,41311413N/A1,411.8265.843%A++N/A1413B**9C45831h1.5B*2.3B*
L100 Python HESH 1,4651,3001488.784C+7.6140.736%D-N/A47.3C+6D14827.5h3.1B+7.6C++
Hunter QCX 1,2411,2322,9670.415C0.766.295%F--26.38%C+6.9DN/A16179.5h3.2B+50.7D-
Force-Blade 1,1941,17841,1620.029C*1.1526.164%CN/A0.5C+N/A12543.3h2.3B+8.7C**
Comet VM2 1,3101,0501,9710.533C-0.6430.989%D*3.905%C+4.5D*1.1D**27234.3h16.9B++54.5C++
Nemesis VSH9 1,4521,0231,5250.671C+0.5151.673%D**2.737%C++8.3C--3.5D*77123.7h6.1B**11.8B+
Solstice SF 8638444,1280.204D0.9715.602%F11.967%D-3.5D--N/A11240.5h18.5D118.3F
Lasher X2 8648352,0210.413D0.7618.365%D--1.796%D*14.2D-N/A4358.6h25.8D*140.3D-
NS-61 Emissary 8408321,7160.485C-0.6934.237%B*8.774%D*12.1DN/A3468.9h14.6C++42.8B+
M60-G Bulldog 8867941634.871C*3.6928.735%D2.267%C-25.3C+2.9D-9331.4h6.3B+22.1C**
M60-G Bulldog 7186401105.818C*4.6424.678%D*1.875%D21.3D-2.6D--7630.1h5.7B+23.1C+
Photon A2A Missile Pods 1,1175842172.691C-1.5177.301%C-N/A29.8D27.2C--33219.6h9C+11.7C
Quasar VM1 5705559780.567D0.616.394%F-11.712%D**4.6FN/A24120.8h18.8D294.6F
Proton II PPA-H 550532658.185C7.0117.004%F--N/A53.7D1.8D*1759.9h9.2B54.4D*
C-4 6634837150.676C--0.5032.094%B**N/A34.7D--12.9D*40013.9h1.3B+4B*
MAX Punch 4264184,8310.087C+1.0934.301%DN/A1CN/A3410.3h2.1C++6.2C+
M20 Basilisk 5673781562.423C+1.2528.977%D*4.233%D11.1D5.6D9134h106.9C+368.8D
Hades VSH4 4843316410.516C+0.6662.957%D3.927%B*10.2C4.7D8932.5h8.5C*13.5C+
M12 Kobalt 324319378.622C7.4512.223%D*14.734%D31.6D-N/A9310.1h21.3C+174.4C--
Flare VE6 3133067920.386D--0.7912.979%F16.667%D*5.6D*N/A2454.7h16.3F125.5F-
Proton II PPA 2982872710.63C+9.4512.379%F-2.091%C++36.8D1.4D*1727.8h10.2C+82.4D**
M40 Fury 321274823.341C-2.1626.519%D--N/A24.7D4.2D--11111.1h16.2C+61D
Cosmos VM3 2732712720.996C-0.1810.425%D*11.07%F-8.1D**N/A2733.5h13.6B130.9C--
Supernova FPC 4912691222.205C--1.0342.794%D*4.461%A+12.3D*10.2D--22221.8h6.8D16D*
Aspis Anti-Aircraft Phalanx Turret 550266892.989C+1.8117.488%D*N/A6.2D-6.6D-12542.8h164.1C+938.5D
Spear Anti-Vehicle Phalanx Tower 4392561517.067C15.8943.456%D3.125%C25.1D17.9C--18610.2h10.1C++23.3C+
NS Annihilator 4592534510.561C+0.6274.75%FN/A8C-6.5D10631.6h9.4B*12.6B+
NS-10 Burster 3442407450.322D-0.8518.748%D**8.75%B2.7D*1.2F3288.6h121.5B+647.8C-
Frag Grenade 2382341234N/A232.8239.719%DN/A1170M+20A52650.2h2.2A+5.5B*
Eidolon VE33 2001903170.599C0.5835.674%A20%D5.8D--N/A2233h12.7D-35.5C++
Auraxium Force-Blade 1791795,7410.031C+1.1531.081%C+1.676%D-0.8CN/A2230.3h2.4C7.9C*
NS-7 PDW 1741735980.289D-0.8917.126%D**5.202%F-3D*N/A1858.3h19.2D112.1D-
Cosmos VM3 1741701920.885D0.2911.446%D*14.118%D*10.8D**N/A4315.8h14.5C+126.7D
CAS30 Tank Buster 3711669980.166D1.0117.812%F**1.205%C+0.6D*N/A10274.9h69.3C388.9F--
M12 Kobalt 152145255.8C--4.6211.301%D*17.241%C+26.4D*1.3C--835.5h23.4D207.4D--
NS-15M1 1431403320.422D0.7514.835%D**12.143%D*9.2D--N/A4515.2h16.3D--109.9D--
Solstice VE3 1321294410.293D0.889.083%F*14.729%D-1.5D--N/A4086.6h46.9T*516.1T*
M20 Basilisk 189119721.653D0.4824.793%D**5.042%C+7.8D*4.6D--9715.2h134.3D541.9F-
L100 Python AP 184110442.5C1.3251.564%D1.818%D22.9D15.4C-3264.8h7.8C15.1D
S1 1631104120.267D0.9150.541%D4.545%B**9.8D*4.7D--32311.2h8.1C-16D
M40 Fury 119108274C-2.8224.63%D**1.852%C+27.7D--2.8D*1463.9h16.2C65.8D--
Skyguard 193105721.458D0.2820.493%D**1.905%C+3.8D**3.2F9127.6h204.4F997.6F*
NS-10 Burster 149891890.471D0.7117.169%F-4.494%C-2.6D*1.7D**5334.4h165.5C964.2F
E540 Halberd 13088184.889C3.7129.401%F--5.682%A*18.7D*8.9D*3274.7h5.4B+18.4D*
Comet VM2 103811860.435D0.7427.9%F-1.235%D**5.4D--1.5F-7114.9h19.3B++69.3C+
Saron HRB 12268312.194D1.0220.826%F*1.471%C+8.1F6.4D*2748.4h21.6C*103.7F--
M20 Basilisk 9266135.077C--3.9042.228%D*7.576%A31.4C-12.4D-1602.1h79.7B++188.8B+
MANA Anti-Vehicle Turret 15760900.667D-0.5135.848%D*8.333%M**600D-970D1769660.1h13.4F37.3F--
L105 Zephyr 786078.571C+7.3927.113%F-N/A600U180U5586000.1h8D29.4F

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret601392.9h
Spawn Beacon1114,5348.8h
Nano-Armor Kit3,6183,466,824285.9h
Repair Module21010.4h
Turret AI Module31550.7h
Structure Shield Module0850.3h
Medical Applicator203,7880.8h
Aphelion VEX-4H0860h
Spear Anti-Vehicle Tower21450.7h
Spitfire Auto-Turret1203,7826.1h
Deconstruction Tool07810.1h
Rampart Wall21120.8h
Hoplon Anti-Aircraft Phalanx Tower01010.5h
Xiphos Anti-Personnel Tower1910.5h
Ammunition Package31218,51315.9h
Anti-Infantry MANA Turret3083,94318.5h
IPC Targeting Dart31220.8h
Recon Detection Device92020,14555.6h
Dual-75 Duster0540h

Check the help document for the dictionary if you want to learn more about words used here.


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