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Deputy Veteran Unkn0wnNC[SWAG] Unkn0wnNC
NC BR 43

KDR: 16.18

Score: 21m

Last Seen: May 18th, 2020 3:34 PM
- OFFLINE - 152.9 hour(s)

Prestige 1, Battle Rank 43 - New Conglomerate on Cobalt - Outfit Leader of NC is Hardmode lol[SWAG] NC is Hardmode lol
NC outfit on Cobalt

Members: 11
Level Progress (to 44): 77%
PRIMARY CLASSESLIGHT ASSAULT
PRIMARY WEAPONS M20 Mustang M30 Mustang AH Breaker Rocket Pods Vortek Rotary AP30 Shredder LA1 Anchor C150 Dalton AF-23 Grinder
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $769,365 MLG Score: 615
Fun Score: N/A
Cheeseburgers Flipped: 50TIME WITH MEDKIT: 5.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.334%31.184%821412797603.502312.682

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.014%0.237C++0.484B+0.317C*HEAD ++ (~18.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.473B+8.50.385C**23.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.781%0.603%85594127913,592210888964.7238153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.486%0.195C++-0.828D-0.425

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.90.404B35.80.289C*59

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.501%2.169%1248312808307847710.641174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.281%-0.271C-0.46D1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.80.35C**210.353C**41.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
NC is Hardmode lol[SWAG] NC is Hardmode lol
NC outfit on Cobalt

Members: 11
21m361.8%1059 (63.5k)1001 (60.1k)16.184118,1101,11919.369143 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC128385736.432%2.441%8918:522

18% Engineer77% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2013 6:46 PMMay 17th, 2020 2:29 PMMay 24th, 2020 2:26 PM (5h) (PST)May 18th, 2020 12:18 PM (6d) (PST)May 18th, 2020 11:34 AM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,875301,8450.8630.0530.0214.7900.460615

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
112,5151,778110,73752312872860,034

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
349.6h/14.6d 3,564 442 3,955 100.5k 129 434 9,653 39.3m

EngineerCLASS DETAILS: Engineer
GD-7F
D
Kills:86
Deaths:78
KDR:1.103
Accuracy:21.772% D
HSR:15.116% D--
Kills:86
Deaths (as Engineer):78
Deaths (to Engineers):476
KDR:1.10256
Kill Difference:8
Playtime:62.564 hours
Usage:18%
Score:2.062m
Score/min:549
Accuracy (listed only):21.772%
HSR (listed only):15.116%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:523
Deaths:140
KDR:3.736
Accuracy:29.581% B*
HSR:37.285% A+
NC6 Gauss SAW
C+
Kills:96
Deaths:45
KDR:2.133
Accuracy:20.460% C+
HSR:16.667% D*
Kills:619
Deaths (as Heavy Assault):185
Deaths (to Heavy Assaults):171
KDR:3.34595
Kill Difference:434
Playtime:10.076 hours
Usage:3%
Score:0.238m
Score/min:394
Accuracy (listed only):25.021%
HSR (listed only):26.976%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
D
Kills:86
Deaths:78
KDR:1.103
Accuracy:21.772% D
HSR:15.116% D--
AF-4G Cyclone
C**
Kills:55
Deaths:31
KDR:1.774
Accuracy:24.235% D-
HSR:23.636% C**
Kills:141
Deaths (as Light Assault):109
Deaths (to Light Assaults):226
KDR:1.29358
Kill Difference:32
Playtime:267.884 hours
Usage:77%
Score:18.386m
Score/min:1,144
Accuracy (listed only):23.003%
HSR (listed only):19.376%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-23 Grinder
B*
Kills:157
Deaths:16
KDR:9.813
Accuracy:40.170% C*
HSR:18.471% B*
AF-23 Grinder
B+
Kills:132
Deaths:16
KDR:8.250
Accuracy:47.166% B+
HSR:16.667% C+
NCM1 Scattercannon
C
Kills:113
Deaths:6
KDR:18.833
Accuracy:34.048% D
HSR:14.159% C
NCM1 Scattercannon
C+
Kills:108
Deaths:8
KDR:13.500
Accuracy:38.710% C+
HSR:12.037% D-
NCM2 Falcon
A+
Kills:81
Deaths:15
KDR:5.400
Accuracy:53.571% A+
HSR:4.938% C+
Kills:591
Deaths (as MAX Suit):30.500
Deaths (to MAX Suits):31
KDR:19.37705
Kill Difference:560.500
Playtime:6.288 hours
Usage:2%
Score:0.296m
Score/min:784
Accuracy (listed only):42.733%
HSR (listed only):13.255%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
S
Kills:7,157
V. Kills:7,037 102%
Deaths:266
KDR:26.906
Accuracy:36.675% B**
KPH:39.100 A**
VKPH:38.500 S
M30 Mustang AH
M**
Kills:4,359
V. Kills:735 N/A
Deaths:73
KDR:59.712
Accuracy:63.539% B**
KPH:107.400 A+
VKPH:18.100 M**
Breaker Rocket Pods
M++
Kills:1,123
V. Kills:154 N/A
Deaths:7
KDR:160.429
Accuracy:61.893% A+
KPH:338.700 M++
VKPH:46.500 M
Vortek Rotary
M+
Kills:953
V. Kills:921 103%
Deaths:50
KDR:19.060
Accuracy:36.948% B**
KPH:33.900 A+
VKPH:32.800 M+
Kills:13,592 (12,469 + 0)
Deaths:396
KDR:34.323
VKDR:22.341
Vehicle Kills:8,847
Kill Difference:13,196
Playtime:254.808 hours
Usage:73%
Score:13.327m
Score/min:872
Piloting Accuracy:36.948%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A**
Kills:576
V. Kills:233 246%
Deaths:7
KDR:82.286
Accuracy:32.953% B+
KPH:87.100 A**
VKPH:35.200 A*
C150 Dalton
A++
Kills:180
V. Kills:149 120%
Deaths:7
KDR:25.714
Accuracy:42.588% C**
KPH:57 A
VKPH:47.200 A++
Kills:756 (0 + 756)
Deaths:14
KDR:54
VKDR:27.286
Vehicle Kills:382
Kill Difference:742
Playtime:9.767 hours
Usage:3%
Score:0.623m
Score/min:1,064
Piloting Accuracy:N/A%
Gunner Accuracy:42.588%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
M++
Kills:74
V. Kills:62 117%
Deaths:6
KDR:12.333
Accuracy:57.864% A++
KPH:36.700 B+
VKPH:30.700 M++
Kills:74 (0 + 74)
Deaths:6
KDR:12.333
VKDR:10.333
Vehicle Kills:62
Kill Difference:68
Playtime:2.017 hours
Usage:1%
Score:0.105m
Score/min:865
Driving Accuracy:N/A%
Gunner Accuracy:57.864%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 14,1947,15726626.906S10.7236.675%B**N/A39.2M38.5S858182.8h57.7B*157.4B**
M30 Mustang AH 5,0944,3597359.712S43.5363.539%B**1.147%C+107.4A+18.1M**98940.6h5.6B+8.8B+
Breaker Rocket Pods 1,2771,1237160.429U144.2461.893%A+N/A340.3M++46.7M20413.3h8A12.9B**
Vortek Rotary 1,8749535019.06S2.8836.948%B**N/A33.9A+32.8M+65528.1h42.6B*115.4B*
AP30 Shredder 809576782.286S66.1032.953%B+2.604%B87.3A**35.3A*9206.6h28.7A87.2A
LA1 Anchor 5305231403.736B+12.4529.581%B*37.285%A+93.4A+1.3A+2475.6h8B**27.2B++
C150 Dalton 329180725.714A**9.5342.588%C**N/A56.3B**46.6A++13633.2h2.9B*6.8B**
AF-23 Grinder 157157169.813A*6.3740.17%C*18.471%B*60.4A++N/A3122.6h4.5B**11.3B**
AF-23 Grinder 133132168.25A+7.9347.166%B+16.667%C+50.8B**N/A2432.6h6.3B+13.4B++
NCM1 Scattercannon 113113618.833S2.6534.048%D14.159%C53.8B++N/A2672.1h4.8B++14B
NCM1 Scattercannon 108108813.5S2.6838.71%C+12.037%D-49.1A+N/A2382.2h5.9B*15.2B+
NC6 Gauss SAW 9696452.133B+14.0520.46%C+16.667%D*60B**N/A2851.6h7.4B++36.2B+
GD-7F 10086781.103C+15.0821.772%D15.116%D--14.6D2.4S1025.9h11.9B+54.5C++
NCM2 Falcon 8781155.4M*10.7853.571%A+4.938%C+57.9S4.3C2501.4h2.6A++4.8A+
E540 Halberd 13674612.333B+3.8557.864%A++2.703%C+37B++31M*8642h5.3C*9.1B**
AF-4G Cyclone 5655311.774C+14.4124.235%D-23.636%C**14.9D--N/A443.7h9.2B+38C+
M60-A Bulldog 5753153S36.8235.264%C+N/A53B+4D11691h3.9A11.1B++

Consumables
  Name Deaths Consumed Time Equipped
CAS 14-E01130h
Nano-Armor Kit14439,1026h
Medical Kit11535518.6h
Medical Applicator0740h
LA3 Desperado01260.1h
NS-357P Underboss21290.9h
Hardlight Dagger20216111h
NSX-P Tanto81200.2h

Check the help document for the dictionary if you want to learn more about words used here.


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