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Field Marshal Veteran Unkn0wnTR[BLNG] Unkn0wnTR
TR BR 190

KDR: 8.67

Score: 95.4m

Last Seen: Jun 14th, 2020 1:27 AM
- OFFLINE - 41.5 hour(s)

Prestige 1, Battle Rank 100 (190 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary AP30 Shredder M14 Banshee MSW-R Hellfire Rocket Pods C150 Dalton M18 Locust
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,085,417 MLG Score: 1667
Fun Score: N/A
Cheeseburgers Flipped: 294TIME WITH MEDKIT: 3.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.602%30.45%93217133115,4354.310254.364

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.14%1.787A++1.31A-0.157CHEAD ++ (~15.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.60.584B+9.40.341C**21.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.629%0.452%36805134338,92313923261727.9419119%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.053%0.043C+-1.028D*0.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.30.025C+58.4-0.119C+96.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.194%1.411%154213465675553081.02162183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.544%0.209C++-0.705D--0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.687B+5.20.583B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.687%1.306%26826134210,493515685120.3353153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.281%0.135C++-0.777D-0.934

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.80.302C*31.60.214C++52.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.018%80.321%26821134774739811.87688

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.58A+0.931B*-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.632B+1.60.479B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
95.4m383%1008 (60.5k)947 (56.8k)8.6744185,1489,81610.6689190 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1348355933.768%7.599%25710:1920

42% Engineer47% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 25th, 2013 8:07 PMDec 11th, 2017 10:00 PMJun 15th, 2020 6:41 AM (31d) (PST)Jun 13th, 2020 9:39 PM (32d) (PST)Jun 13th, 2020 9:27 PM (32d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,846681,7780.8450.0970.0644.8750.4271667

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
110,7434,051106,69251642922656,832

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1678.6h/69.9d 19,578 6,470 20,060 491k 438 2,144 43,036 185.9m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B+
Kills:1,465
Deaths:532
KDR:2.754
Accuracy:27.519% B+
HSR:14.608% D--
NS-11CP
A
Kills:1,196
Deaths:378
KDR:3.164
Accuracy:34.141% B*
HSR:33.194% A
LC2 Lynx
B*
Kills:558
Deaths:432
KDR:1.292
Accuracy:28.257% B*
HSR:23.477% C*
TRAC-5
A+
Kills:410
Deaths:214
KDR:1.916
Accuracy:29.578% A+
HSR:8.293% F-
NS Baron G5AE
B**
Kills:77
Deaths:26
KDR:2.962
Accuracy:59.921% B**
HSR:16.883% C++
T5 AMC
B++
Kills:69
Deaths:9
KDR:7.667
Accuracy:27.668% B++
HSR:13.044% D**
NS-11C
C+
Kills:69
Deaths:40
KDR:1.725
Accuracy:24.245% C+
HSR:17.391% C-
MG-C1 Kindred
B++
Kills:69
Deaths:68
KDR:1.015
Accuracy:30.591% B++
HSR:20.290% D
Kills:3,913
Deaths (as Engineer):1,699
Deaths (to Engineers):3,218
KDR:2.30312
Kill Difference:2,214
Playtime:712.508 hours
Usage:42%
Score:37.529m
Score/min:878
Accuracy (listed only):32.740%
HSR (listed only):18.397%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A+
Kills:3,526
Deaths:1,052
KDR:3.352
Accuracy:30.537% A
HSR:37.181% A+
NS-15MP
B*
Kills:1,181
Deaths:298
KDR:3.963
Accuracy:31.750% B+
HSR:39.204% B*
NS-15M AE
B++
Kills:1,165
Deaths:178
KDR:6.545
Accuracy:30.538% B++
HSR:35.537% B++
T9 CARV
A
Kills:885
Deaths:162
KDR:5.463
Accuracy:26.675% A
HSR:25.537% C*
MG-H1 Watchman
A*
Kills:60
Deaths:30
KDR:2
Accuracy:30.535% B**
HSR:45% A*
NS-15M1
A+
Kills:55
Deaths:21
KDR:2.619
Accuracy:32.238% A+
HSR:10.909% F
Kills:6,872
Deaths (as Heavy Assault):1,741
Deaths (to Heavy Assaults):2,253
KDR:3.94716
Kill Difference:5,131
Playtime:82.771 hours
Usage:5%
Score:2.829m
Score/min:570
Accuracy (listed only):30.379%
HSR (listed only):32.228%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B+
Kills:1,465
Deaths:532
KDR:2.754
Accuracy:27.519% B+
HSR:14.608% D--
NS-11CP
A
Kills:1,196
Deaths:378
KDR:3.164
Accuracy:34.141% B*
HSR:33.194% A
SMG-46G Armistice
B+
Kills:1,180
Deaths:340
KDR:3.471
Accuracy:30.937% B+
HSR:10.763% D--
LC2 Lynx
B*
Kills:558
Deaths:432
KDR:1.292
Accuracy:28.257% B*
HSR:23.477% C*
TRAC-5
A+
Kills:410
Deaths:214
KDR:1.916
Accuracy:29.578% A+
HSR:8.293% F-
NS Baron G5AE
B**
Kills:77
Deaths:26
KDR:2.962
Accuracy:59.921% B**
HSR:16.883% C++
T5 AMC
B++
Kills:69
Deaths:9
KDR:7.667
Accuracy:27.668% B++
HSR:13.044% D**
NS-11C
C+
Kills:69
Deaths:40
KDR:1.725
Accuracy:24.245% C+
HSR:17.391% C-
MG-C1 Kindred
B++
Kills:69
Deaths:68
KDR:1.015
Accuracy:30.591% B++
HSR:20.290% D
Kills:5,093
Deaths (as Light Assault):2,039
Deaths (to Light Assaults):1,696
KDR:2.49779
Kill Difference:3,054
Playtime:783.085 hours
Usage:47%
Score:51.670m
Score/min:1,100
Accuracy (listed only):32.540%
HSR (listed only):17.549%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A++
Kills:1,915
Deaths:575
KDR:3.330
Accuracy:32.510% A++
HSR:33.055% A
NS-11P
A*
Kills:1,190
Deaths:391
KDR:3.043
Accuracy:32.938% A+
HSR:41.261% A*
SMG-46G Armistice
B+
Kills:1,180
Deaths:340
KDR:3.471
Accuracy:30.937% B+
HSR:10.763% D--
NS Baron G5AE
B**
Kills:77
Deaths:26
KDR:2.962
Accuracy:59.921% B**
HSR:16.883% C++
Kills:4,362
Deaths (as Combat Medic):1,332
Deaths (to Combat Medics):779
KDR:3.27477
Kill Difference:3,030
Playtime:34.167 hours
Usage:2%
Score:1.429m
Score/min:697
Accuracy (listed only):39.077%
HSR (listed only):25.490%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
B+
Kills:1,180
Deaths:340
KDR:3.471
Accuracy:30.937% B+
HSR:10.763% D--
TSAR-42
B**
Kills:747
Deaths:127
KDR:5.882
Accuracy:47.018% B**
HSR:80.321% B**
NS-44P Commissioner
B++
Kills:377
Deaths:283
KDR:1.332
Accuracy:43.504% C++
HSR:35.279% B++
NS-45 Pilot
M
Kills:134
Deaths:106
KDR:1.264
Accuracy:35.627% B+
HSR:53.731% M
NS-357 Underboss
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:28.740% N/A
HSR:12% N/A
Kills:2,488
Deaths (as Infiltrator):887
Deaths (to Infiltrators):1,109
KDR:2.80496
Kill Difference:1,601
Playtime:19.445 hours
Usage:1%
Score:0.457m
Score/min:392
Accuracy (listed only):37.165%
HSR (listed only):38.419%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A+
Kills:1,471
Deaths:191
KDR:7.702
Accuracy:25.243% A+
HSR:16.655% D-
MRC3 Mercy
A+
Kills:1,443
Deaths:185
KDR:7.800
Accuracy:24.636% A+
HSR:16.424% D-
M2 Mutilator
A+
Kills:538
Deaths:80
KDR:6.725
Accuracy:21.965% A+
HSR:15.242% D-
M2 Mutilator
A+
Kills:458
Deaths:58
KDR:7.897
Accuracy:22.400% A+
HSR:14.411% D--
M6 Onslaught
B+
Kills:81
Deaths:5
KDR:16.200
Accuracy:20.488% B+
HSR:22.222% B
M6 Onslaught
B*
Kills:69
Deaths:5
KDR:13.800
Accuracy:21.346% B+
HSR:24.638% B*
M1 Heavy Cycler
A*
Kills:52
Deaths:18
KDR:2.889
Accuracy:24.728% A*
HSR:13.462% D--
Kills:4,112
Deaths (as MAX Suit):271
Deaths (to MAX Suits):258
KDR:15.17343
Kill Difference:3,841
Playtime:36.814 hours
Usage:2%
Score:1.486m
Score/min:673
Accuracy (listed only):22.972%
HSR (listed only):17.579%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:26,868
V. Kills:25,596 105%
Deaths:781
KDR:34.402
Accuracy:38.295% B**
KPH:43.800 A**
VKPH:41.700 S
M18 Rotary
A++
Kills:4,576
V. Kills:4,567 100%
Deaths:713
KDR:6.418
Accuracy:31.006% C+
KPH:24.600 B+
VKPH:24.500 A++
M14 Banshee
A**
Kills:3,697
V. Kills:215 N/A
Deaths:26
KDR:142.192
Accuracy:35.927% B**
KPH:142.300 A**
VKPH:8.300 A*
Hellfire Rocket Pods
S
Kills:2,715
V. Kills:1,030 263%
Deaths:63
KDR:43.095
Accuracy:62.365% A+
KPH:182.500 A
VKPH:69.200 S
M18 Locust
A*
Kills:1,926
V. Kills:1,565 123%
Deaths:51
KDR:37.765
Accuracy:40.102% B**
KPH:47.900 A+
VKPH:38.900 A*
Tomcat A2AM Pods
A*
Kills:329
V. Kills:196 167%
Deaths:4
KDR:82.250
Accuracy:83.556% B**
KPH:150.400 A*
VKPH:89.600 B**
M18-2 Pincer
S
Kills:69
V. Kills:34 197%
Deaths:
KDR:
Accuracy:46.468% A**
KPH:206.700 S
VKPH:101.800 S
Coyote Missiles
A
Kills:66
V. Kills:33 194%
Deaths:
KDR:
Accuracy:68.226% A*
KPH:108.800 C*
VKPH:54.400 A
Kills:40,246 (37,136 + 0)
Deaths:1,638
KDR:24.570
VKDR:20.291
Vehicle Kills:33,236
Kill Difference:38,608
Playtime:884.110 hours
Usage:53%
Score:42.280m
Score/min:797
Piloting Accuracy:46.468%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:4,285
V. Kills:2,723 157%
Deaths:115
KDR:37.261
Accuracy:33.400% C*
KPH:59.800 A++
VKPH:38 A*
C150 Dalton
A+
Kills:2,543
V. Kills:1,787 142%
Deaths:75
KDR:33.907
Accuracy:46.851% B+
KPH:65 B**
VKPH:45.600 A+
CAS30 Tank Buster
B
Kills:1,067
V. Kills:1,012 105%
Deaths:124
KDR:8.605
Accuracy:65.655% A++
KPH:9.500 C++
VKPH:9 B
L105 Zephyr
S
Kills:545
V. Kills:52 N/A
Deaths:4
KDR:136.250
Accuracy:57.939% A++
KPH:163 S
VKPH:15.500 A
Kills:8,440 (1,067 + 7,373)
Deaths:318
KDR:26.541
VKDR:17.528
Vehicle Kills:5,574
Kill Difference:8,122
Playtime:226.060 hours
Usage:13%
Score:11.135m
Score/min:821
Piloting Accuracy:65.655%
Gunner Accuracy:57.939%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:117
V. Kills:14 N/A
Deaths:6
KDR:19.500
Accuracy:37.591% C+
KPH:71.700 A++
VKPH:8.600 C+
Kills:117 (117 + 0)
Deaths:6
KDR:19.500
VKDR:2.333
Vehicle Kills:14
Kill Difference:111
Playtime:1.632 hours
Usage:0%
Score:0.065m
Score/min:666
Driving Accuracy:37.591%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:450
V. Kills:273 164%
Deaths:14
KDR:32.143
Accuracy:44.787% C+
KPH:39.200 B+
VKPH:23.800 B*
E540 Halberd
A++
Kills:423
V. Kills:196 215%
Deaths:10
KDR:42.300
Accuracy:56.670% A++
KPH:45.800 A++
VKPH:21.200 A++
Kills:873 (450 + 423)
Deaths:24
KDR:36.375
VKDR:19.542
Vehicle Kills:469
Kill Difference:849
Playtime:20.723 hours
Usage:1%
Score:0.975m
Score/min:784
Driving Accuracy:44.787%
Gunner Accuracy:56.670%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:1,692
V. Kills:1,249 135%
Deaths:40
KDR:42.300
Accuracy:76.394% A**
KPH:55.600 B+
VKPH:41 A*
G20 Vulcan-H
B**
Kills:1,229
V. Kills:705 174%
Deaths:57
KDR:21.561
Accuracy:55.631% B**
KPH:65.600 B**
VKPH:37.600 B**
P525 Marauder-H
A*
Kills:702
V. Kills:19 N/A
Deaths:6
KDR:117
Accuracy:53.642% A*
KPH:199.100 A++
VKPH:5.400 C
M40 Fury-H
M**
Kills:264
V. Kills:6 N/A
Deaths:4
KDR:66
Accuracy:50.386% B++
KPH:263.900 M**
VKPH:6 D--
M12 Kobalt-H
B**
Kills:111
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:27.409% B**
KPH:173 B*
VKPH:4.700 C+
Kills:3,998 (0 + 3,998)
Deaths:107
KDR:37.364
VKDR:18.523
Vehicle Kills:1,982
Kill Difference:3,891
Playtime:54.358 hours
Usage:3%
Score:1.994m
Score/min:611
Driving Accuracy:N/A%
Gunner Accuracy:27.409%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:68
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:45.565% B**
KPH:131.200 M**
VKPH:9.600 C++
Kills:68 (0 + 68)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:5
Kill Difference:68
Playtime:0.519 hours
Usage:0%
Score:0.040m
Score/min:1,282
Driving Accuracy:N/A%
Gunner Accuracy:45.565%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:87
V. Kills:77 112%
Deaths:7
KDR:12.429
Accuracy:43.380% B+
KPH:31.600 C**
VKPH:28 A++
Kills:87 (0 + 87)
Deaths:7
KDR:12.429
VKDR:11
Vehicle Kills:77
Kill Difference:80
Playtime:2.755 hours
Usage:0%
Score:0.131m
Score/min:791
Piloting Accuracy:N/A%
Gunner Accuracy:43.380%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 52,46426,86878134.402S25.7338.295%B**N/A43.8A**41.7S882613.6h65.3B*170.4B*
M18 Rotary 9,1434,5767136.418A+2.2631.006%C+N/A24.6B+24.5A++420186.3h78.2B++252.2B++
AP30 Shredder 7,0084,28511537.261B**28.5933.4%C*1.19%D59.8A++38A*133271.7h55.6B+166.6B++
M14 Banshee 3,9123,69726142.192U133.5235.927%B**N/A142.2A**8.3A*57226h12.9B+35.8B++
MSW-R 3,5933,5261,0523.352B+5.3230.537%A37.181%A+126.4M2.4A**34027.9h8.9A29.2B*
Hellfire Rocket Pods 3,7452,7156343.095M**34.4262.365%A+N/A182.2A69.1S168914.9h15C**24.1B+
C150 Dalton 4,3302,5437533.907M*25.2346.851%B+N/A64.9B**45.6A+138839.2h2.7B*5.7B**
M18 Locust 3,4911,9265137.765U29.0940.102%B**1.298%C47.9A+38.9A*91840.2h68C*169.6B+
TAR 1,9451,9155753.33B**5.3432.51%A++33.055%A146.2S2.3M+58713.1h9.2A+28.3A
E540 Halberd-H 2,9411,6924042.3M**33.6376.394%A**2.246%C*55.5B+41A*57830.5h5.3C**7B*
MRC3 Mercy 1,4741,4711917.702A++0.9725.243%A+16.655%D-60.8A++N/A22624.2h13.8A54.8B**
LC3 Jaguar 1,5201,4655322.754B*5.9227.519%B+14.608%D--23.3CN/A10062.8h10.3B+37.3B++
MRC3 Mercy 1,4511,4431857.8A++0.8724.636%A+16.424%D-60.4A++N/A23623.9h13.7A55.8B**
G20 Vulcan-H 1,9341,2295721.561S12.8955.631%B**2.766%C+65.7B**37.7B**65018.7h60.4A108.7A
NS-11CP 1,2311,1963783.164B**5.5134.141%B*33.194%A128.6A+3.8A**2909.3h9.5B+27.8B++
NS-11P 1,2201,1903913.043A5.6332.938%A+41.261%A*124M++3.1M2889.6h9A+27.2A
NS-15MP 1,2021,1812983.963B+4.7131.75%B+39.204%B*138.9A+2.5A++3428.5h9.1B*28.8B++
SMG-46G Armistice 1,1981,1803403.471A*5.2030.937%B+10.763%D--22.4DN/A10652.6h11.4B+36.8B+
NS-15M AE 1,1701,1651786.545A*2.1330.538%B++35.537%B++145.6A*N/A4958h8.9B**29.1B++
CAS30 Tank Buster 2,0791,0671248.605M++0.0765.655%A++N/A9.5C++9B288111.9h70.2C-107C**
T9 CARV 8878851625.463A*3.2126.675%A25.537%C*104.1M+N/A4128.5h9.2A34.6B*
TSAR-42 7487471275.882B++2.7947.018%B**80.321%B**91.1A++N/A2798.2h1.6A3.4B**
P525 Marauder-H 7217026117S108.3353.642%A*N/A200.6A++5.4C5803.5h4.3B**8A
LC2 Lynx 5825584321.292C++7.3828.257%B*23.477%C*30.7C+1.3B**16018.2h11.7B++41.5B++
L105 Zephyr 5975454136.25S127.5857.939%A++N/A165.2S15.8A10373.3h2.9A++5A
M2 Mutilator 540538806.725M1.9521.965%A+15.242%D-54.9A*N/A1979.8h11.3A+51.4B**
M2 Mutilator 461458587.897M**0.7822.4%A+14.411%D--55.2A*N/A1988.3h11.7A+52.4B**
P2-120 AP 7234501432.143M+23.4744.787%C+1.556%D39.1B+23.7B*99411.5h5.3B++11.8B+
E540 Halberd 6194231042.3M**33.6356.67%A++1.655%D-46A++21.3A++5229.2h3.8A+6.7A+
TRAC-5 4134102141.916A+6.7629.578%A+8.293%F-21.9C+N/A10318.7h10.6B*35.9B*
NS-44P Commissioner 3783772831.332C+7.3443.504%C++35.279%B++117.8B**N/A4003.2h2.8B++6.3B+
Tomcat A2AM Pods 525329482.25U73.5883.556%B**N/A149.5A*89.1B**29682.2h6.5B**7.7A
M60-A Bulldog 3743211422.929B**14.2544.38%B+N/A54.4B+9B+28345.9h4.3B*9.6B*
M40 Fury-H 270264466S57.3350.386%B++N/A264M**6D--8181h3A++5.9A++
NS Decimator 244163692.362B**6.3160.465%C+2.454%C**60.4B**30A7702.7h3.5B++5.8B+
NS-45 Pilot 1341341061.264C+7.4135.627%B+53.731%M95.7B++N/A2721.4h6.3B17.8B+
C75 Viper 131117619.5M10.8337.591%C+N/A73.1A*8.8C++6651.6h4.9B**12.9B**
M12 Kobalt-H 1141111111A**102.3327.409%B**21.622%B*185B**5C+8970.6h12.5B+45.7B++
M20 Wyvern 16487712.429A*3.7543.38%B+1.149%D--31.1C**27.5A++7902.8h66.4B+153B+
Bastion CDWS 12382182N/A73.3334.319%M++N/A91.1A*45.6A**7840.9h42.3B+123.4A+
M6 Onslaught 8181516.2S7.5320.488%B+22.222%B57.9AN/A4091.4h13A63.3B+
Bastion Battery 12081181N/A72.3341.09%B2.469%C57.9C**27.9B+6801.4h8.9B**21.8A
NS Baron G5AE 7877262.962A5.7159.921%B**16.883%C++128.3A*1.7A++4670.6h4C**6.6C+
Bastion Battery 12773173N/A64.3343.677%B*N/A42.9C-31.8B*6291.7h9.3B*21.2A
T5 AMC 706997.667S1.0127.668%B++13.044%D**69A**1A+5291h9.5A34.4B**
NS-11C 7169401.725B+6.9524.245%C+17.391%C-10.5D-N/A816.6h12B+49.4B
M6 Onslaught 7069513.8S5.1321.346%B+24.638%B*49.3B++N/A2981.4h16B++74.8B++
MG-C1 Kindred 7069681.015C+7.6630.591%B++20.29%D32.9CN/A1862.1h9.2B*29.9B++
M18-2 Pincer 10369169N/A60.3346.468%A**N/A230S113.3S17720.3h32.7A++70.4A++
M40 Fury 7368168S59.3345.565%B**N/A136M**10C*12790.5h7.2B**15.8B**
Coyote Missiles 9966166U57.3368.226%A*N/A110C*55A20860.6h28.5B++41.8B*
Bastion Battery 9662162N/A53.3348.297%B++N/A77.5C*42.5A12100.8h7.8B+16.1B*
MG-H1 Watchman 6260302C**6.6730.535%B**45%A*85.7B**2.9A*3910.7h12.9B+42.1B++
Chainblade 61577,0670.008C-8.674.58%F-1.754%D0.2DN/A1361.6h2.1B+46.4T
NS-15M1 5555212.619B++6.0632.238%A+10.909%F68.8B++N/A4310.8h10.2B++31.5B*
M1 Heavy Cycler 5252182.889B**5.7924.728%A*13.462%D--40A+N/A2351.3h18.8C+76B++
NS-357 Underboss 5150311.613B+7.0628.74%D*12%D*16.7D-N/A703h3.4B++11.9C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,047764,96856.3h
Spawn Beacon01490.1h
NS-TMC-01 "His Regards"39525.3h
Medical Applicator2416,6371.3h
Motion Spotter0900.1h
Recon Detection Device31800.3h
Medical Kit8524,11255.3h

Check the help document for the dictionary if you want to learn more about words used here.


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