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Veteran Unkn0wnTR[BLNG] Unkn0wnTR
TR BR 178

KDR: 11.06

Score: 80.4m

Last Seen: Sep 24th, 2019 7:17 PM
- OFFLINE - 525.5 hour(s)

Battle Rank 101 (178 total) - Terran Republic on Cobalt - Outfit Member of RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 7
Level Progress (to 102): 42%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler AP30 Shredder M18 Rotary Hellfire Rocket Pods E540 Halberd-H MRC3 Mercy M14 Banshee MRC3 Mercy
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,059,597 MLG Score: 847
Fun Score: N/A
Cheeseburgers Flipped: 292TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.66%20.969%6011312036,3194.975596.086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.269%1.462A+0.018C+-0.294CHEAD ++ (~6.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.533B+100.301C*24.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.085%0.593%37795121126,6229392677428.351499%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.177%0.078C+-0.916D--0.711

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
182.4-0.134C69.5-0.315C112.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.546%1.695%132212143543901920.907692183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.011%0.058C+-0.545D-0.765

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
140.635B+5.80.532B+8.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.471%1.74%2487512117,586400591818.965128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.034%0.118C+-0.668D1.259

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.90.055C+42.3-0.06C+70.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
RedBlack Bling Squad[BLNG] RedBlack Bling Squad
TR outfit on Cobalt

Members: 7
80.4m367%1065 (63.9k)1004 (60.2k)11.06257,3015,18014.1268178 (101)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1216176634.071%4.204%14315:2313

36% Engineer57% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 25th, 2013 8:07 PMDec 11th, 2017 10:00 PMOct 14th, 2019 7:04 PM (2d) (PST)Sep 24th, 2019 3:27 PM (22d) (PST)Sep 24th, 2019 3:17 PM (22d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,840511,7890.7160.0650.0304.2290.437847

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
110,3793,061107,31843422542660,250

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1334.7h/55.6d 15,876 2,409 13,200 338.6k 323 1,584 34,973 147.3m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B++
Kills:1,315
Deaths:499
KDR:2.635
Accuracy:27.096% B++
HSR:13.232% D*
TRAC-5
A+
Kills:401
Deaths:207
KDR:1.937
Accuracy:29.539% A+
HSR:7.481% F--
LC2 Lynx
B+
Kills:277
Deaths:50
KDR:5.540
Accuracy:25.617% B+
HSR:18.773% C--
NS-11CP
B**
Kills:181
Deaths:38
KDR:4.763
Accuracy:32.614% B*
HSR:29.834% B**
NS-11C
C+
Kills:69
Deaths:40
KDR:1.725
Accuracy:24.245% C+
HSR:17.391% C
T5 AMC
B*
Kills:69
Deaths:9
KDR:7.667
Accuracy:27.668% B*
HSR:13.044% D*
Kills:2,312
Deaths (as Engineer):843
Deaths (to Engineers):2,231
KDR:2.74259
Kill Difference:1,469
Playtime:476.255 hours
Usage:36%
Score:26.149m
Score/min:915
Accuracy (listed only):27.796%
HSR (listed only):16.626%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M AE
B*
Kills:1,165
Deaths:178
KDR:6.545
Accuracy:30.538% B*
HSR:35.537% B*
T9 CARV
A+
Kills:881
Deaths:158
KDR:5.576
Accuracy:26.722% A+
HSR:25.426% B
NS-15MP
B**
Kills:314
Deaths:55
KDR:5.709
Accuracy:30.820% B+
HSR:41.720% B**
MSW-R
B+
Kills:298
Deaths:81
KDR:3.679
Accuracy:25.522% B+
HSR:20.805% C-
NS-15M1
A++
Kills:55
Deaths:21
KDR:2.619
Accuracy:32.238% A++
HSR:10.909% D**
Kills:2,713
Deaths (as Heavy Assault):493
Deaths (to Heavy Assaults):969
KDR:5.50304
Kill Difference:2,220
Playtime:40.243 hours
Usage:3%
Score:1.498m
Score/min:621
Accuracy (listed only):29.168%
HSR (listed only):26.879%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B++
Kills:1,315
Deaths:499
KDR:2.635
Accuracy:27.096% B++
HSR:13.232% D*
SMG-46G Armistice
B++
Kills:1,162
Deaths:330
KDR:3.521
Accuracy:30.953% B++
HSR:10.757% D--
TRAC-5
A+
Kills:401
Deaths:207
KDR:1.937
Accuracy:29.539% A+
HSR:7.481% F--
LC2 Lynx
B+
Kills:277
Deaths:50
KDR:5.540
Accuracy:25.617% B+
HSR:18.773% C--
NS-11CP
B**
Kills:181
Deaths:38
KDR:4.763
Accuracy:32.614% B*
HSR:29.834% B**
NS-11C
C+
Kills:69
Deaths:40
KDR:1.725
Accuracy:24.245% C+
HSR:17.391% C
T5 AMC
B*
Kills:69
Deaths:9
KDR:7.667
Accuracy:27.668% B*
HSR:13.044% D*
Kills:3,474
Deaths (as Light Assault):1,173
Deaths (to Light Assaults):958
KDR:2.96164
Kill Difference:2,301
Playtime:765.036 hours
Usage:57%
Score:51.063m
Score/min:1,112
Accuracy (listed only):28.247%
HSR (listed only):15.787%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
B++
Kills:1,162
Deaths:330
KDR:3.521
Accuracy:30.953% B++
HSR:10.757% D--
NS-44P Commissioner
C++
Kills:132
Deaths:56
KDR:2.357
Accuracy:41.747% C++
HSR:24.242% C
NS-357 Underboss
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:28.740% N/A
HSR:12% N/A
Kills:1,344
Deaths (as Infiltrator):417
Deaths (to Infiltrators):426
KDR:3.22302
Kill Difference:927
Playtime:8.077 hours
Usage:1%
Score:0.205m
Score/min:424
Accuracy (listed only):33.813%
HSR (listed only):15.667%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A++
Kills:1,458
Deaths:185
KDR:7.881
Accuracy:25.241% A++
HSR:16.461% D-
MRC3 Mercy
A++
Kills:1,432
Deaths:179
KDR:8
Accuracy:24.637% A++
HSR:16.271% D-
M2 Mutilator
A++
Kills:538
Deaths:80
KDR:6.725
Accuracy:21.965% A++
HSR:15.242% D-
M2 Mutilator
A++
Kills:458
Deaths:58
KDR:7.897
Accuracy:22.400% A++
HSR:14.411% D--
M6 Onslaught
B++
Kills:81
Deaths:5
KDR:16.200
Accuracy:20.488% B++
HSR:22.222% B+
M6 Onslaught
B**
Kills:69
Deaths:5
KDR:13.800
Accuracy:21.346% B*
HSR:24.638% B**
M1 Heavy Cycler
A**
Kills:52
Deaths:18
KDR:2.889
Accuracy:24.728% A**
HSR:13.462% D-
Kills:4,088
Deaths (as MAX Suit):265
Deaths (to MAX Suits):195
KDR:15.42642
Kill Difference:3,823
Playtime:36.548 hours
Usage:3%
Score:1.472m
Score/min:671
Accuracy (listed only):22.972%
HSR (listed only):17.529%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
S
Kills:17,739
V. Kills:20,453 87%
Deaths:781
KDR:22.713
Accuracy:39.198% B**
KPH:37 A**
VKPH:42.700 S
M18 Rotary
A++
Kills:3,804
V. Kills:4,135 92%
Deaths:713
KDR:5.335
Accuracy:30.589% C+
KPH:21.600 B++
VKPH:23.500 A++
Hellfire Rocket Pods
S
Kills:2,683
V. Kills:1,024 262%
Deaths:63
KDR:42.587
Accuracy:62.397% A++
KPH:181.700 A++
VKPH:69.300 S
M14 Banshee
M++
Kills:1,441
V. Kills:110 N/A
Deaths:26
KDR:55.423
Accuracy:33.625% B++
KPH:126.700 M+
VKPH:9.700 M++
M18 Locust
A**
Kills:1,143
V. Kills:1,128 101%
Deaths:51
KDR:22.412
Accuracy:38.039% B*
KPH:36.800 A
VKPH:36.300 A**
Tomcat A2AM Pods
B++
Kills:90
V. Kills:98 91%
Deaths:4
KDR:22.500
Accuracy:77.684% C
KPH:57.200 C++
VKPH:62.300 B++
Kills:26,900 (24,127 + 0)
Deaths:1,638
KDR:16.422
VKDR:16.452
Vehicle Kills:26,948
Kill Difference:25,262
Playtime:713.464 hours
Usage:53%
Score:36.229m
Score/min:846
Piloting Accuracy:38.039%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:4,242
V. Kills:2,703 157%
Deaths:115
KDR:36.887
Accuracy:33.338% C++
KPH:59.800 A*
VKPH:38.100 A*
C150 Dalton
A
Kills:1,125
V. Kills:1,016 111%
Deaths:75
KDR:15
Accuracy:45.676% B+
KPH:44.600 B++
VKPH:40.200 A
CAS30 Tank Buster
B
Kills:955
V. Kills:954 100%
Deaths:124
KDR:7.702
Accuracy:65.086% A++
KPH:9.300 C*
VKPH:9.200 B
L105 Zephyr
S
Kills:545
V. Kills:52 N/A
Deaths:4
KDR:136.250
Accuracy:57.939% A++
KPH:163 S
VKPH:15.500 A
Kills:6,867 (955 + 5,912)
Deaths:318
KDR:21.594
VKDR:14.858
Vehicle Kills:4,725
Kill Difference:6,549
Playtime:202.781 hours
Usage:15%
Score:10.144m
Score/min:834
Piloting Accuracy:65.086%
Gunner Accuracy:57.939%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:117
V. Kills:14 N/A
Deaths:6
KDR:19.500
Accuracy:37.591% C+
KPH:71.700 A**
VKPH:8.600 C++
Kills:117 (117 + 0)
Deaths:6
KDR:19.500
VKDR:2.333
Vehicle Kills:14
Kill Difference:111
Playtime:1.632 hours
Usage:0%
Score:0.063m
Score/min:647
Driving Accuracy:37.591%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:237
V. Kills:157 150%
Deaths:14
KDR:16.929
Accuracy:43.280% C
KPH:34.400 C**
VKPH:22.800 B*
E540 Halberd
A
Kills:174
V. Kills:83 207%
Deaths:10
KDR:17.400
Accuracy:51.420% A
KPH:33.800 B++
VKPH:16.100 B+
Kills:411 (237 + 174)
Deaths:24
KDR:17.125
VKDR:10
Vehicle Kills:240
Kill Difference:387
Playtime:12.034 hours
Usage:1%
Score:0.532m
Score/min:737
Driving Accuracy:43.280%
Gunner Accuracy:51.420%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A*
Kills:1,692
V. Kills:1,249 135%
Deaths:40
KDR:42.300
Accuracy:76.394% A**
KPH:55.600 B+
VKPH:41 A*
G20 Vulcan-H
B**
Kills:1,225
V. Kills:705 174%
Deaths:57
KDR:21.491
Accuracy:55.683% B**
KPH:65.500 B**
VKPH:37.700 B**
P525 Marauder-H
A*
Kills:702
V. Kills:19 N/A
Deaths:6
KDR:117
Accuracy:53.633% A*
KPH:199.600 A*
VKPH:5.400 C
M40 Fury-H
S
Kills:264
V. Kills:6 N/A
Deaths:4
KDR:66
Accuracy:50.386% B++
KPH:263.900 S
VKPH:6 D--
Kills:3,883 (0 + 3,883)
Deaths:107
KDR:36.290
VKDR:18.495
Vehicle Kills:1,979
Kill Difference:3,776
Playtime:53.692 hours
Usage:4%
Score:1.944m
Score/min:604
Driving Accuracy:N/A%
Gunner Accuracy:50.386%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M**
Kills:68
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:45.565% B**
KPH:131.200 M**
VKPH:9.600 C++
Kills:68 (0 + 68)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:5
Kill Difference:68
Playtime:0.519 hours
Usage:0%
Score:0.040m
Score/min:1,280
Driving Accuracy:N/A%
Gunner Accuracy:45.565%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:87
V. Kills:77 112%
Deaths:7
KDR:12.429
Accuracy:43.380% B+
KPH:31.600 B+
VKPH:28 A++
Kills:87 (0 + 87)
Deaths:7
KDR:12.429
VKDR:11
Vehicle Kills:77
Kill Difference:80
Playtime:2.755 hours
Usage:0%
Score:0.130m
Score/min:784
Piloting Accuracy:N/A%
Gunner Accuracy:43.380%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 38,19217,73978122.713S11.6539.198%B**N/A37A**42.7S973478.9h78.5B*200.2B**
AP30 Shredder 6,9454,24211536.887A25.8333.338%C++1.202%D59.7A*38.1A*134171h55.6B++166.8B*
M18 Rotary 7,9393,8047135.335A++5.7330.589%C+N/A21.6B++23.5A++394175.8h87.2B+285.1B+
Hellfire Rocket Pods 3,7072,6836342.587S31.5362.397%A++N/A181.3A++69.2S168614.8h15B+24.1B++
E540 Halberd-H 2,9411,6924042.3S31.2476.394%A**2.246%C**55.5B+41A*57630.5h5.3B+7B**
MRC3 Mercy 1,4611,4581857.881A**3.1825.241%A++16.461%D-61A*N/A22623.9h13.8A+54.8B**
M14 Banshee 1,5511,4412655.423S44.3633.625%B++N/A126.4M+9.6M++71011.4h11.8B++34.9B*
MRC3 Mercy 1,4401,4321798A**3.0624.637%A++16.271%D-60.4A*N/A23423.7h13.7A+55.8B**
LC3 Jaguar 1,3681,3154992.635B*8.4327.096%B++13.232%D*21.4CN/A9661.5h10.4B++38.2B++
G20 Vulcan-H 1,9301,2255721.491S10.4355.683%B**2.776%C+65.5B**37.7B**64218.7h60.6A108.8A
NS-15M AE 1,1701,1651786.545A++4.5230.538%B*35.537%B*145.6MN/A4908h8.9B**29.1B*
SMG-46G Armistice 1,1801,1623303.521A**7.5430.953%B++10.757%D--22.3DN/A10652.2h11.4B++36.8B+
M18 Locust 2,2711,1435122.412S11.3538.039%B*2.012%C*36.8A36.3A**101431.1h85B223.6B+
C150 Dalton 2,1411,1257515B**3.9445.676%B+N/A44.6B++40.3A157625.2h4B8.8B++
CAS30 Tank Buster 1,9099551247.702M*3.3665.086%A++N/A9.3C*9.2B297103.2h71.4C109.7B
T9 CARV 8838811585.576M++5.4926.722%A+25.426%B104.9M**N/A3938.4h9.2A34.5B*
P525 Marauder-H 7217026117S105.9453.633%A*N/A200.6A*5.4C5803.5h4.3B**8A
L105 Zephyr 5975454136.25S125.1957.939%A++N/A165.2S15.8A10343.3h2.9A++5A+
M2 Mutilator 540538806.725M*4.3421.965%A++15.242%D-54.9A**N/A1969.8h11.3A++51.4B**
M2 Mutilator 461458587.897S3.1722.4%A++14.411%D--55.2A**N/A1988.3h11.7A++52.4B**
TRAC-5 4044012071.937A+9.1329.539%A+7.481%F--21.8C*N/A9118.4h10.5B**35.6B*
NS-15MP 315314555.709A+5.3530.82%B+41.72%B**136.5A++N/A2992.3h9.2B*29.9B+
MSW-R 299298813.679B++7.3825.522%B+20.805%C-74.5AN/A3084h9.6B**37.8B++
LC2 Lynx 295277505.54M**5.5225.617%B+18.773%C--26.1C+1.7M++18810.6h13.1B+50.9B+
M40 Fury-H 270264466S54.9450.386%B++N/A264S6D--8121h3A+5.9A++
M60-A Bulldog 2922531418.071A+7.0143.31%B++N/A50.6B*7.8C*29115h4.2B**9.7B**
P2-120 AP 3942371416.929A5.8743.28%C2.11%C--34.3C**22.8B*9736.9h6.3B+14.5C**
NS-11CP 181181384.763M6.3032.614%B*29.834%B**113.1A+N/A2381.6h9.2B**28.2B*
E540 Halberd 2571741017.4A+6.3451.42%A4.023%B34.1B++16.3B+4205.1h4.9B++9.5B**
NS-44P Commissioner 132132562.357B**8.7141.747%C++24.242%C110AN/A4711.2h3B+7.1B+
C75 Viper 131117619.5M++8.4437.591%C+N/A73.1A**8.8C++6461.6h4.9A12.9A
NS Decimator 14497372.622A*8.4455.33%D2.062%C+53.9B**26.1B**8951.8h3.4B*6.1B++
Tomcat A2AM Pods 18890422.5S11.4477.684%CN/A56.3C++61.3B++25141.6h8.2B10.6C*
M20 Wyvern 16487712.429A+1.3743.38%B+1.149%D*31.1B+27.5A++7832.8h66.4B+153B++
M6 Onslaught 8181516.2S5.1420.488%B++22.222%B+57.9A++N/A4091.4h13A+63.3B*
M6 Onslaught 7069513.8S2.7421.346%B*24.638%B**49.3B**N/A2971.4h16B*74.8B++
NS-11C 7169401.725B*9.3424.245%C+17.391%C10.5DN/A766.6h12B+49.4B+
T5 AMC 706997.667S3.4027.668%B*13.044%D*69M+1A++5091h9.5A+34.4B*
M40 Fury 7368168S56.9445.565%B**N/A136M**10C*12770.5h7.2B**15.8B**
NS-15M1 5555212.619B*8.4432.238%A++10.909%D**68.8B**N/A4160.8h10.2B*31.5B*
M1 Heavy Cycler 5252182.889A8.1724.728%A**13.462%D-40A++N/A2221.3h18.8C+76B*
NS-357 Underboss 5150311.613B++9.4528.74%D--12%D*16.7DN/A623h3.4B*11.9C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit419607,86737.6h
Spawn Beacon0630.1h
Medical Applicator73,2090.3h
Medical Kit4791,83441.3h
Recon Detection Device0740.1h

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