Online: daguest  
latest news: Minor updates & switch to discordtracker: offline - 839hvisitors: 1 | 8 (19,989)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (57 days). The data shown below may not be accurate.

Field Marshal Veteran Unkn0wnTR[BLNG] Unkn0wnTR
TR BR 192

KDR: 8.41

Score: 98m

Last Seen: Jul 30th, 2020 10:15 PM
- OFFLINE - 33.8 hour(s)

Prestige 1, Battle Rank 100 (192 total) - Terran Republic on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M14 Banshee MSW-R M18 Rotary AP30 Shredder Hellfire Rocket Pods C150 Dalton M18 Locust
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Unkn0wnTR



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,246,796 MLG Score: 1796
Fun Score: N/A
Cheeseburgers Flipped: 310TIME WITH MEDKIT: 3.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.841%31.09%95917133217,3404.246884.162

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.129%1.856A++1.5A+-0.171CHEAD ++ (~15.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.20.592B+9.30.347C**20.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.79%0.439%37445134442,40114973356728.3051126%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.036%0.059C+-1.045D*0.661

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.50.092C+55.7-0.047C+91.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.194%1.411%145213475675923080.95777183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.544%0.209C++-0.704D--0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.687B+5.20.583B+6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.773%1.28%26256134310,783542699819.8582154%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.263%0.143C++-0.783D-0.926

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
82.10.318C*310.23C++51.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.459%80.952%26251134884044511.88764

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.883A++0.894B*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.661B+1.60.499B+1.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
98m378.1%994 (59.6k)934 (56k)8.409292,10610,95310.2792192 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349416533.852%7.972%27009:3720

44% Engineer45% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 25th, 2013 8:07 PMDec 11th, 2017 10:00 PMJul 30th, 2020 9:14 PM (57d) (PST)Jul 30th, 2020 8:00 PM (57d) (PST)Jul 30th, 2020 6:15 PM (57d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,850721,7780.8770.1040.0704.9190.4241796

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
111,0174,313106,70453642952556,040

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1749.6h/72.9d 20,482 7,343 21,804 516.4k 479 2,279 44,471 194.2m

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B
Kills:1,934
Deaths:649
KDR:2.980
Accuracy:28.552% B
HSR:17.528% D-
NS-11CP
B**
Kills:1,197
Deaths:378
KDR:3.167
Accuracy:34.127% B++
HSR:33.166% B**
LC2 Lynx
B+
Kills:665
Deaths:546
KDR:1.218
Accuracy:28.659% B+
HSR:24.812% C+
TRAC-5
B*
Kills:410
Deaths:214
KDR:1.916
Accuracy:29.578% B*
HSR:8.293% F-
NS Baron G5AE
B**
Kills:77
Deaths:26
KDR:2.962
Accuracy:59.921% B**
HSR:16.883% C+
T5 AMC
C**
Kills:69
Deaths:9
KDR:7.667
Accuracy:27.668% C**
HSR:13.044% D**
NS-11C
D
Kills:69
Deaths:40
KDR:1.725
Accuracy:24.245% D
HSR:17.391% D
MG-C1 Kindred
C*
Kills:69
Deaths:68
KDR:1.015
Accuracy:30.591% C*
HSR:20.290% D
Kills:4,490
Deaths (as Engineer):1,930
Deaths (to Engineers):3,439
KDR:2.32642
Kill Difference:2,560
Playtime:761.209 hours
Usage:44%
Score:39.493m
Score/min:865
Accuracy (listed only):32.918%
HSR (listed only):18.926%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:4,714
Deaths:1,410
KDR:3.343
Accuracy:31.147% B*
HSR:37.908% B**
NS-15MP
B+
Kills:1,193
Deaths:303
KDR:3.937
Accuracy:31.799% B+
HSR:39.145% B+
NS-15M AE
B+
Kills:1,165
Deaths:178
KDR:6.545
Accuracy:30.538% B+
HSR:35.537% B
T9 CARV
B+
Kills:885
Deaths:162
KDR:5.463
Accuracy:26.675% B+
HSR:25.537% C+
MG-H1 Watchman
A++
Kills:60
Deaths:30
KDR:2
Accuracy:30.535% B++
HSR:45% A++
NS-15M1
B**
Kills:55
Deaths:21
KDR:2.619
Accuracy:32.238% B**
HSR:10.909% F
Kills:8,072
Deaths (as Heavy Assault):2,104
Deaths (to Heavy Assaults):2,595
KDR:3.8365
Kill Difference:5,968
Playtime:94.651 hours
Usage:5%
Score:3.197m
Score/min:563
Accuracy (listed only):30.488%
HSR (listed only):32.339%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
B
Kills:1,934
Deaths:649
KDR:2.980
Accuracy:28.552% B
HSR:17.528% D-
NS-11CP
B**
Kills:1,197
Deaths:378
KDR:3.167
Accuracy:34.127% B++
HSR:33.166% B**
SMG-46G Armistice
C++
Kills:1,187
Deaths:347
KDR:3.421
Accuracy:30.969% C++
HSR:11.036% D--
LC2 Lynx
B+
Kills:665
Deaths:546
KDR:1.218
Accuracy:28.659% B+
HSR:24.812% C+
TRAC-5
B*
Kills:410
Deaths:214
KDR:1.916
Accuracy:29.578% B*
HSR:8.293% F-
NS Baron G5AE
B**
Kills:77
Deaths:26
KDR:2.962
Accuracy:59.921% B**
HSR:16.883% C+
T5 AMC
C**
Kills:69
Deaths:9
KDR:7.667
Accuracy:27.668% C**
HSR:13.044% D**
NS-11C
D
Kills:69
Deaths:40
KDR:1.725
Accuracy:24.245% D
HSR:17.391% D
MG-C1 Kindred
C*
Kills:69
Deaths:68
KDR:1.015
Accuracy:30.591% C*
HSR:20.290% D
Kills:5,677
Deaths (as Light Assault):2,277
Deaths (to Light Assaults):1,886
KDR:2.49319
Kill Difference:3,400
Playtime:788.416 hours
Usage:45%
Score:51.848m
Score/min:1,096
Accuracy (listed only):32.701%
HSR (listed only):18.049%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A
Kills:1,927
Deaths:583
KDR:3.305
Accuracy:32.528% A
HSR:33.057% B*
NS-11P
A++
Kills:1,190
Deaths:391
KDR:3.043
Accuracy:32.938% B**
HSR:41.261% A++
SMG-46G Armistice
C++
Kills:1,187
Deaths:347
KDR:3.421
Accuracy:30.969% C++
HSR:11.036% D--
NS Baron G5AE
B**
Kills:77
Deaths:26
KDR:2.962
Accuracy:59.921% B**
HSR:16.883% C+
Kills:4,381
Deaths (as Combat Medic):1,347
Deaths (to Combat Medics):868
KDR:3.25241
Kill Difference:3,034
Playtime:34.342 hours
Usage:2%
Score:1.433m
Score/min:696
Accuracy (listed only):39.089%
HSR (listed only):25.559%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46G Armistice
C++
Kills:1,187
Deaths:347
KDR:3.421
Accuracy:30.969% C++
HSR:11.036% D--
TSAR-42
B**
Kills:840
Deaths:152
KDR:5.526
Accuracy:47.459% B*
HSR:80.952% B**
NS-44P Commissioner
B+
Kills:403
Deaths:291
KDR:1.385
Accuracy:43.508% C+
HSR:35.484% B+
NS-45 Pilot
A++
Kills:217
Deaths:183
KDR:1.186
Accuracy:36.257% B+
HSR:48.848% A++
Soldier Soaker
B**
Kills:107
Deaths:71
KDR:1.507
Accuracy:47.130% B**
HSR:16.822% B+
NS-357 Underboss
N/A
Kills:50
Deaths:31
KDR:1.613
Accuracy:28.740% N/A
HSR:12% N/A
Kills:2,804
Deaths (as Infiltrator):1,075
Deaths (to Infiltrators):1,235
KDR:2.60837
Kill Difference:1,729
Playtime:22.086 hours
Usage:1%
Score:0.529m
Score/min:399
Accuracy (listed only):39.010%
HSR (listed only):34.190%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B**
Kills:1,573
Deaths:216
KDR:7.282
Accuracy:25.235% B**
HSR:17.737% D-
MRC3 Mercy
B**
Kills:1,544
Deaths:210
KDR:7.352
Accuracy:24.635% B**
HSR:17.228% D--
M2 Mutilator
B**
Kills:538
Deaths:80
KDR:6.725
Accuracy:21.965% B**
HSR:15.242% D-
M2 Mutilator
B**
Kills:458
Deaths:58
KDR:7.897
Accuracy:22.400% B**
HSR:14.411% D--
M6 Onslaught
C++
Kills:81
Deaths:5
KDR:16.200
Accuracy:20.488% C++
HSR:22.222% C+
M6 Onslaught
B+
Kills:69
Deaths:5
KDR:13.800
Accuracy:21.346% C*
HSR:24.638% B+
M1 Heavy Cycler
A++
Kills:52
Deaths:18
KDR:2.889
Accuracy:24.728% A++
HSR:13.462% D--
Kills:4,315
Deaths (as MAX Suit):296
Deaths (to MAX Suits):311
KDR:14.5777
Kill Difference:4,019
Playtime:38.841 hours
Usage:2%
Score:1.548m
Score/min:664
Accuracy (listed only):22.971%
HSR (listed only):17.848%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
M*
Kills:28,288
V. Kills:26,404 107%
Deaths:781
KDR:36.220
Accuracy:38.467% B*
KPH:44.800 A++
VKPH:41.800 M*
M14 Banshee
A*
Kills:5,627
V. Kills:283 N/A
Deaths:26
KDR:216.423
Accuracy:36.316% B*
KPH:154 A*
VKPH:7.700 A
M18 Rotary
B**
Kills:4,676
V. Kills:4,620 101%
Deaths:713
KDR:6.558
Accuracy:31.079% C-
KPH:25 C++
VKPH:24.700 B**
Hellfire Rocket Pods
S
Kills:2,715
V. Kills:1,030 263%
Deaths:63
KDR:43.095
Accuracy:62.365% B**
KPH:182.500 B++
VKPH:69.200 S
M18 Locust
A++
Kills:2,298
V. Kills:1,772 130%
Deaths:51
KDR:45.059
Accuracy:40.481% B*
KPH:51.600 B**
VKPH:39.800 A++
Tomcat A2AM Pods
A+
Kills:352
V. Kills:205 171%
Deaths:4
KDR:88
Accuracy:83.175% B++
KPH:157.200 A+
VKPH:91.600 B**
Coyote Missiles
A++
Kills:97
V. Kills:43 220%
Deaths:
KDR:
Accuracy:68.637% A++
KPH:104.700 B**
VKPH:46.400 B++
M18-2 Pincer
M++
Kills:69
V. Kills:34 197%
Deaths:
KDR:
Accuracy:46.468% A++
KPH:206.700 M++
VKPH:101.800 M++
Hornet Missiles
C
Kills:56
V. Kills:41 133%
Deaths:
KDR:
Accuracy:69.948% B*
KPH:54.800 C--
VKPH:40.200 C
Kills:44,178 (40,958 + 0)
Deaths:1,638
KDR:26.971
VKDR:21.021
Vehicle Kills:34,432
Kill Difference:42,540
Playtime:919.413 hours
Usage:53%
Score:43.381m
Score/min:786
Piloting Accuracy:46.468%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:4,346
V. Kills:2,751 158%
Deaths:115
KDR:37.791
Accuracy:33.502% C+
KPH:60.200 A
VKPH:38.100 A++
C150 Dalton
B*
Kills:2,714
V. Kills:1,881 144%
Deaths:75
KDR:36.187
Accuracy:47.238% B++
KPH:66.600 B++
VKPH:46.200 B*
CAS30 Tank Buster
C*
Kills:1,095
V. Kills:1,024 107%
Deaths:124
KDR:8.831
Accuracy:65.890% A
KPH:9.600 C+
VKPH:9 C*
L105 Zephyr
M++
Kills:545
V. Kills:52 N/A
Deaths:4
KDR:136.250
Accuracy:57.939% A+
KPH:163 M++
VKPH:15.500 B*
Kills:8,700 (1,095 + 7,605)
Deaths:318
KDR:27.358
VKDR:17.950
Vehicle Kills:5,708
Kill Difference:8,382
Playtime:230.578 hours
Usage:13%
Score:11.249m
Score/min:813
Piloting Accuracy:65.890%
Gunner Accuracy:57.939%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A
Kills:117
V. Kills:14 N/A
Deaths:6
KDR:19.500
Accuracy:37.591% C--
KPH:71.700 A
VKPH:8.600 C
Kills:117 (117 + 0)
Deaths:6
KDR:19.500
VKDR:2.333
Vehicle Kills:14
Kill Difference:111
Playtime:1.632 hours
Usage:0%
Score:0.065m
Score/min:668
Driving Accuracy:37.591%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A
Kills:477
V. Kills:220 216%
Deaths:10
KDR:47.700
Accuracy:57.322% A++
KPH:45.200 A
VKPH:20.800 A
P2-120 AP
B+
Kills:450
V. Kills:273 164%
Deaths:14
KDR:32.143
Accuracy:44.787% C
KPH:39.100 C+
VKPH:23.700 B+
Kills:927 (450 + 477)
Deaths:24
KDR:38.625
VKDR:20.542
Vehicle Kills:493
Kill Difference:903
Playtime:22.052 hours
Usage:1%
Score:1.023m
Score/min:773
Driving Accuracy:44.787%
Gunner Accuracy:57.322%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
A+
Kills:1,692
V. Kills:1,249 135%
Deaths:40
KDR:42.300
Accuracy:76.394% A**
KPH:55.600 C++
VKPH:41 A+
G20 Vulcan-H
B++
Kills:1,229
V. Kills:705 174%
Deaths:57
KDR:21.561
Accuracy:55.631% B++
KPH:65.600 B+
VKPH:37.600 B+
P525 Marauder-H
A++
Kills:702
V. Kills:19 N/A
Deaths:6
KDR:117
Accuracy:53.642% A++
KPH:199.100 A+
VKPH:5.400 D
M40 Fury-H
M++
Kills:264
V. Kills:6 N/A
Deaths:4
KDR:66
Accuracy:50.386% B+
KPH:263.900 M++
VKPH:6 D*
M12 Kobalt-H
B**
Kills:116
V. Kills:3 N/A
Deaths:
KDR:
Accuracy:27.292% B**
KPH:175.800 B+
VKPH:4.500 C
Kills:4,003 (0 + 4,003)
Deaths:107
KDR:37.411
VKDR:18.523
Vehicle Kills:1,982
Kill Difference:3,896
Playtime:54.376 hours
Usage:3%
Score:1.998m
Score/min:612
Driving Accuracy:N/A%
Gunner Accuracy:27.292%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:68
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:45.565% B*
KPH:131.200 M+
VKPH:9.600 C+
Kills:68 (0 + 68)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:5
Kill Difference:68
Playtime:0.519 hours
Usage:0%
Score:0.040m
Score/min:1,282
Driving Accuracy:N/A%
Gunner Accuracy:45.565%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:87
V. Kills:77 112%
Deaths:7
KDR:12.429
Accuracy:43.380% B+
KPH:31.600 C++
VKPH:28 A*
Kills:87 (0 + 87)
Deaths:7
KDR:12.429
VKDR:11
Vehicle Kills:77
Kill Difference:80
Playtime:2.755 hours
Usage:0%
Score:0.131m
Score/min:791
Piloting Accuracy:N/A%
Gunner Accuracy:43.380%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 54,69228,28878136.22S27.8138.467%B*N/A44.8A++41.8M*871631.6h64.1B+166.6B++
M14 Banshee 5,9105,62726216.423U208.0136.316%B*N/A154.2A*7.8A54036.5h12.7B++34.9B++
MSW-R 4,7944,7141,4103.343C*5.0731.147%B*37.908%B**130.6A++2.2A++34236.1h8.9B**28.6B++
M18 Rotary 9,2964,6767136.558B**1.8531.079%C-N/A25C++24.7B**422187.4h77.2B+248.4B+
AP30 Shredder 7,0974,34611537.791B+29.3833.502%C+1.173%D60.2A38.1A++132872.2h55.4B++165.3B++
Hellfire Rocket Pods 3,7452,7156343.095M*34.6962.365%B**N/A182.2B++69.1S169114.9h15C++24.1C*
C150 Dalton 4,5952,7147536.187M27.7847.238%B++N/A66.7B++46.2B*136740.7h2.6B+5.5B*
M18 Locust 4,0702,2985145.059U36.6540.481%B*1.088%C51.6B**39.8A++88644.5h64.3C++158.7B+
LC3 Jaguar 1,9921,9346492.98B++5.4328.552%B17.528%D-29.1C--N/A11366.4h10.1C*35.2B+
TAR 1,9571,9275833.305B*5.1032.528%A33.057%B*144.9M+2.3A*58313.3h9.2B**28.3B**
E540 Halberd-H 2,9411,6924042.3M33.8976.394%A**2.246%B+55.5C+41A+57930.5h5.3C++7B+
MRC3 Mercy 1,5771,5732167.282A1.1325.235%B**17.737%D-60B**N/A21926.2h13.8A54.9B*
MRC3 Mercy 1,5531,5442107.352A1.0624.635%B**17.228%D--59.6B**N/A22925.9h13.8B**56B++
G20 Vulcan-H 1,9341,2295721.561A++13.1555.631%B++2.766%C+65.7B+37.7B+65118.7h60.4B**108.7B**
NS-11CP 1,2321,1973783.167B++5.2434.127%B++33.166%B**128.7B**3.8A*2899.3h9.5B*27.8B*
NS-15MP 1,2141,1933033.937B4.4731.799%B+39.145%B+138.7A2.4A3418.6h9.1B++28.8B+
NS-11P 1,2201,1903913.043B**5.3732.938%B**41.261%A++124A*3.1A++2899.6h9A27.2B**
SMG-46G Armistice 1,2051,1873473.421A+4.9930.969%C++11.036%D--22.5D-N/A10652.7h11.4C*36.7C**
NS-15M AE 1,1701,1651786.545A++1.8630.538%B+35.537%B145.6A+N/A4948h8.9B*29.1B++
CAS30 Tank Buster 2,1191,0951248.831M0.4265.89%AN/A9.6C+9C*284114.3h70.4C106.9C++
T9 CARV 8878851625.463A++2.9526.675%B+25.537%C+104.1A+N/A4198.5h9.2B*34.6B+
TSAR-42 8418401525.526B+2.8847.459%B*80.952%B**93.3B**N/A2839h1.6B**3.4B*
P525 Marauder-H 7217026117S108.5953.642%A++N/A200.6A+5.4D5813.5h4.3B**8A
LC2 Lynx 6896655461.218C7.1928.659%B+24.812%C+32.9C1.2B+15920.2h11.8B+41.1B+
L105 Zephyr 5975454136.25S127.8457.939%A+N/A165.2M*15.8B**10373.3h2.9A+5A
M2 Mutilator 540538806.725A+1.6821.965%B**15.242%D-54.9AN/A1989.8h11.3A+51.4B*
E540 Halberd 6974771047.7S39.2957.322%A++1.468%D-45B**20.8A48110.6h3.9A6.9A
M2 Mutilator 461458587.897A*0.5122.4%B**14.411%D--55.2B**N/A1988.3h11.7A+52.4B++
P2-120 AP 7234501432.143A**23.7344.787%C1.556%C--39.1C+23.7B+104011.5h5.3B+11.8B
TRAC-5 4134102141.916B**6.4929.578%B*8.293%F-21.9CN/A10718.7h10.6B+35.9B+
NS-44P Commissioner 4044032911.385C+7.0243.508%C+35.484%B+122.1B*N/A4063.3h2.7B++6.3B
Tomcat A2AM Pods 557352488S79.5983.175%B++N/A160A++93.2A29722.2h6.4B**7.8A
M60-A Bulldog 3783251423.214B+14.8044.596%C**N/A55.1C*9C**28455.9h4.2B**9.5B++
M40 Fury-H 270264466M++57.5950.386%B+N/A264M++6D*8261h3A++5.9A*
NS-45 Pilot 2172171831.186C7.2236.257%B+48.848%A++98.6C**N/A2842.2h6C**16.5B+
NS Decimator 267181822.207B+6.2061.252%C+2.21%C*62.4B*29.7B*7512.9h3.5B5.6B+
C75 Viper 131117619.5A11.0937.591%C--N/A73.1A8.8C6671.6h4.9B+12.9B++
M12 Kobalt-H 1191161116S107.5927.292%B**22.414%B*165.7B4.3C8910.7h12.2B+44.9B+
Soldier Soaker 107107711.507C+6.9047.13%B**16.822%B+39.6DN/A1142.7h6.2C+13.2B+
Coyote Missiles 14097197U88.5968.637%A++N/A107.8B**47.8B*15330.9h27.1B++39.4B*
M20 Wyvern 16487712.429A++4.0243.38%B+1.149%D*31.1C++27.5A++7902.8h66.4C*153B+
Bastion CDWS 12382182N/A73.5934.319%AN/A91.1A45.6A8330.9h42.3B*123.4B*
Bastion Battery 12081181N/A72.5941.09%C*2.469%B**57.9B+27.9B+7201.4h8.9B++21.8B*
M6 Onslaught 8181516.2S7.7920.488%C++22.222%C+57.9B++N/A4091.4h13A63.3B+
NS Baron G5AE 7877262.962B**5.4559.921%B**16.883%C+128.3A++1.7A4670.6h4C+6.6C++
Bastion Battery 12773173N/A64.5943.677%C**N/A42.9D31.8B*6971.7h9.3B*21.2B*
T5 AMC 706997.667S0.7427.668%C**13.044%D**69A1B*5331h9.5A+34.4B*
NS-11C 7169401.725C++6.6824.245%D17.391%D10.5D-N/A836.6h12C**49.4C++
M18-2 Pincer 10369169N/A60.5946.468%A++N/A230M**113.3M**18400.3h32.7B**70.4B**
M6 Onslaught 7069513.8S5.3921.346%C*24.638%B+49.3BN/A2991.4h16B+74.8B+
MG-C1 Kindred 7069681.015C7.3930.591%C*20.29%D32.9DN/A1982.1h9.2B+29.9B+
M40 Fury 7368168M**59.5945.565%B*N/A136M+10C+12790.5h7.2B**15.8B**
Chainblade 70667,9490.008C--8.405.176%F-1.515%D-0.2DN/A1381h2.1B40.4F*
Bastion Battery 9662162N/A53.5948.297%B++N/A77.5A42.5A13470.8h7.8B**16.1A
MG-H1 Watchman 6260302C+6.4130.535%B++45%A++85.7B+2.9A++4380.7h12.9C++42.1B+
Hornet Missiles 9756156M**47.5969.948%B*N/A56C-41C+7991h7.2B++10.3B++
NS-15M1 5555212.619C*5.7932.238%B**10.909%F68.8C++N/A4350.8h10.2B+31.5B++
Bastion Battery 8352152N/A43.5934.921%FN/A52C31B+11301h6.8B*19.4B++
M1 Heavy Cycler 5252182.889B+5.5224.728%A++13.462%D--40B*N/A2421.3h18.8C76B++
NS-357 Underboss 5150311.613C**6.8028.74%D**12%D**16.7D--N/A713h3.4B+11.9C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1,237807,91260.6h
Spawn Beacon01530.1h
Medical Applicator2516,7051.4h
NS-TMC-01 "His Regards"39525.3h
Motion Spotter01470.1h
Recon Detection Device31830.3h
Medical Kit9424,77757.3h
Nano-Repair Grenade0550h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 1.37s
Server spent 4.49s on queries, 3.12s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.