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Conqueror Unnger[TFDN] Unnger
VS BR 117

KDR: 1.16

Score: 27.7m

Last Seen: Aug 8th, 2018 2:47 PM
- OFFLINE - 4693.2 hour(s)

Battle Rank 114 (117 total) - Vanu Sovereignty on Cobalt
Level Progress (to 115): 55%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Deimos VA29 Serpent VE92 Proximity Mine Tank Mine Phobos VX86 Solstice SF Pandora VX25 Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $339,021 MLG Score: 271
Fun Score: N/A
Cheeseburgers Flipped: 136TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.392%20.45%54017100512,1860.6274970.536

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.136%1.039B**-0.035C+-1.663F-HEAD ++ (~7.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.40.367C**12.50.124C+34.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.708%2.825%100210205317754380.685161121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.373%0.45B+1.122B**-0.54

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
770.522B+32.10.394B44.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.317%0.921%96310191,52024082060.631229734%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.516%0.237C++-1.09D*0.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.786B++3.60.714B++4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.303%7.545%1011110112,04120678260.987421247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.175%-0.636D0.806B++-0.227

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.90.266C*25.50.354C**61.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.29%61.639%101410181,538199270.771701

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.549%0.339C**-0.361C-0.519

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.296C*2.60.184C++4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.031%16.519%101510176,544954826.85236

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.85%0.633B+0.397B0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.487B+3.30.317C*3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
27.7m255.6%337 (20.2k)290 (17.4k)1.1639545,57239,1531.39994117 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022127519.545%12.804%25002:2617

54% Engineer12% Heavy Assault12% Infiltrator18% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 8th, 2012 3:29 PMSep 4th, 2015 8:11 PMSep 6th, 2018 2:37 PM (166d) (PST)Aug 8th, 2018 11:56 AM (195d) (PST)Aug 8th, 2018 10:47 AM (196d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6562124440.4780.4100.0611.4140.075271

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
39,35412,73826,6162925485517,401

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1589.9h/66.2d 9,240 5,835 14,697 134.9k 2,198 5,689 7,186 62.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
B+
Kills:1,269
Deaths:1,417
KDR:0.896
Accuracy:27.233% C*
HSR:4.728% B+
Orion VS54
C+
Kills:1,155
Deaths:888
KDR:1.301
Accuracy:20.618% C+
HSR:21.905% C
Ursa
B
Kills:618
Deaths:693
KDR:0.892
Accuracy:24.062% C**
HSR:26.537% B
Kills:3,042
Deaths (as Heavy Assault):2,998
Deaths (to Heavy Assaults):10,443
KDR:1.01468
Kill Difference:44
Playtime:189.606 hours
Usage:12%
Score:3.235m
Score/min:284
Accuracy (listed only):23.971%
HSR (listed only):17.723%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
B
Kills:2,280
Deaths:2,486
KDR:0.917
Accuracy:64.655% B
HSR:17.719% C*
Serpent VE92
C+
Kills:1,971
Deaths:919
KDR:2.145
Accuracy:23.673% C+
HSR:19.888% C+
Phobos VX86
B+
Kills:1,498
Deaths:1,551
KDR:0.966
Accuracy:64.600% B+
HSR:15.487% C+
Solstice SF
B+
Kills:1,284
Deaths:1,777
KDR:0.723
Accuracy:25.491% C**
HSR:20.016% B+
Pandora VX25
C*
Kills:1,280
Deaths:1,223
KDR:1.047
Accuracy:41.565% C*
HSR:15.547% C++
Pulsar C
B+
Kills:1,188
Deaths:1,511
KDR:0.786
Accuracy:27.481% B+
HSR:23.148% C+
NS-11C
B**
Kills:1,164
Deaths:1,650
KDR:0.705
Accuracy:29.411% B**
HSR:19.416% C++
NS Baron G5
B+
Kills:1,160
Deaths:1,437
KDR:0.807
Accuracy:47.563% B+
HSR:14.397% C+
Thanatos VE70
C*
Kills:1,156
Deaths:1,520
KDR:0.761
Accuracy:41.612% C*
HSR:15.830% C+
Solstice VE3
B**
Kills:1,139
Deaths:1,164
KDR:0.979
Accuracy:28.039% B**
HSR:21.159% C**
Chaos
B++
Kills:330
Deaths:391
KDR:0.844
Accuracy:48.542% D
HSR:19.091% B++
Eclipse VE3A
C+
Kills:111
Deaths:222
KDR:0.500
Accuracy:24.424% D
HSR:18.919% C+
Eidolon VE33
C+
Kills:86
Deaths:141
KDR:0.610
Accuracy:26.646% C+
HSR:22.093% C--
VE-LR Obelisk
A
Kills:84
Deaths:61
KDR:1.377
Accuracy:40.700% A
HSR:21.429% D*
Kills:14,731
Deaths (as Engineer):16,053
Deaths (to Engineers):9,549
KDR:0.91765
Kill Difference:1,322
Playtime:852.923 hours
Usage:54%
Score:14.894m
Score/min:291
Accuracy (listed only):38.172%
HSR (listed only):18.867%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
B
Kills:2,280
Deaths:2,486
KDR:0.917
Accuracy:64.655% B
HSR:17.719% C*
Serpent VE92
C+
Kills:1,971
Deaths:919
KDR:2.145
Accuracy:23.673% C+
HSR:19.888% C+
Phobos VX86
B+
Kills:1,498
Deaths:1,551
KDR:0.966
Accuracy:64.600% B+
HSR:15.487% C+
Solstice SF
B+
Kills:1,284
Deaths:1,777
KDR:0.723
Accuracy:25.491% C**
HSR:20.016% B+
Pandora VX25
C*
Kills:1,280
Deaths:1,223
KDR:1.047
Accuracy:41.565% C*
HSR:15.547% C++
Sirius SX12
C*
Kills:1,213
Deaths:1,328
KDR:0.913
Accuracy:25.715% C*
HSR:18.632% C++
Pulsar C
B+
Kills:1,188
Deaths:1,511
KDR:0.786
Accuracy:27.481% B+
HSR:23.148% C+
NS-11C
B**
Kills:1,164
Deaths:1,650
KDR:0.705
Accuracy:29.411% B**
HSR:19.416% C++
NS Baron G5
B+
Kills:1,160
Deaths:1,437
KDR:0.807
Accuracy:47.563% B+
HSR:14.397% C+
Thanatos VE70
C*
Kills:1,156
Deaths:1,520
KDR:0.761
Accuracy:41.612% C*
HSR:15.830% C+
Solstice VE3
B**
Kills:1,139
Deaths:1,164
KDR:0.979
Accuracy:28.039% B**
HSR:21.159% C**
MKV Suppressed
B+
Kills:751
Deaths:838
KDR:0.896
Accuracy:28.684% B+
HSR:15.446% D
Chaos
B++
Kills:330
Deaths:391
KDR:0.844
Accuracy:48.542% D
HSR:19.091% B++
Eclipse VE3A
C+
Kills:111
Deaths:222
KDR:0.500
Accuracy:24.424% D
HSR:18.919% C+
Kills:16,525
Deaths (as Light Assault):18,017
Deaths (to Light Assaults):5,944
KDR:0.91719
Kill Difference:1,492
Playtime:282.262 hours
Usage:18%
Score:5.206m
Score/min:307
Accuracy (listed only):37.247%
HSR (listed only):18.192%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C*
Kills:1,213
Deaths:1,328
KDR:0.913
Accuracy:25.715% C*
HSR:18.632% C++
NS-44 Commissioner
B
Kills:1,175
Deaths:1,710
KDR:0.687
Accuracy:38.982% B
HSR:21.787% C+
Ghost
C
Kills:869
Deaths:463
KDR:1.877
Accuracy:37.533% C
HSR:59.494% D-
MKV Suppressed
B+
Kills:751
Deaths:838
KDR:0.896
Accuracy:28.684% B+
HSR:15.446% D
NS-61 Emissary
C++
Kills:510
Deaths:605
KDR:0.843
Accuracy:28.946% C++
HSR:15.294% C
Parallax VX3
C+
Kills:376
Deaths:130
KDR:2.892
Accuracy:38.591% C+
HSR:70.745% D-
Beamer VS3
B
Kills:319
Deaths:242
KDR:1.318
Accuracy:29.701% B
HSR:23.511% C++
VA39 Spectre
C++
Kills:158
Deaths:108
KDR:1.463
Accuracy:33.401% C++
HSR:37.975% C+
NS-AM7 Archer
C--
Kills:141
Deaths:358
KDR:0.394
Accuracy:54.820% C--
HSR:9.929% D-
XM98
A
Kills:135
Deaths:29
KDR:4.655
Accuracy:45.666% A
HSR:77.778% B
Soldier Soaker
B**
Kills:127
Deaths:118
KDR:1.076
Accuracy:31.900% C
HSR:22.835% B**
Kills:5,774
Deaths (as Infiltrator):5,929
Deaths (to Infiltrators):6,061
KDR:0.97386
Kill Difference:155
Playtime:196.806 hours
Usage:12%
Score:3.069m
Score/min:260
Accuracy (listed only):35.813%
HSR (listed only):33.948%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
B
Kills:2,280
Deaths:2,486
KDR:0.917
Accuracy:64.655% B
HSR:17.719% C*
Phobos VX86
B+
Kills:1,498
Deaths:1,551
KDR:0.966
Accuracy:64.600% B+
HSR:15.487% C+
Pandora VX25
C*
Kills:1,280
Deaths:1,223
KDR:1.047
Accuracy:41.565% C*
HSR:15.547% C++
Sirius SX12
C*
Kills:1,213
Deaths:1,328
KDR:0.913
Accuracy:25.715% C*
HSR:18.632% C++
NS Baron G5
B+
Kills:1,160
Deaths:1,437
KDR:0.807
Accuracy:47.563% B+
HSR:14.397% C+
Thanatos VE70
C*
Kills:1,156
Deaths:1,520
KDR:0.761
Accuracy:41.612% C*
HSR:15.830% C+
MKV Suppressed
B+
Kills:751
Deaths:838
KDR:0.896
Accuracy:28.684% B+
HSR:15.446% D
Corvus VA55
B+
Kills:336
Deaths:508
KDR:0.661
Accuracy:26.967% B+
HSR:25% B
Chaos
B++
Kills:330
Deaths:391
KDR:0.844
Accuracy:48.542% D
HSR:19.091% B++
Pulsar VS1
C+
Kills:225
Deaths:135
KDR:1.667
Accuracy:23.665% C+
HSR:15.111% D
Kills:10,229
Deaths (as Combat Medic):11,417
Deaths (to Combat Medics):4,169
KDR:0.89594
Kill Difference:1,188
Playtime:46.716 hours
Usage:3%
Score:0.949m
Score/min:338
Accuracy (listed only):41.357%
HSR (listed only):17.226%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:221
Deaths:112
KDR:1.973
Accuracy:18.035% B+
HSR:23.529% B**
Comet VM2
C++
Kills:84
Deaths:101
KDR:0.832
Accuracy:43.199% C++
HSR:3.571% C
NS-10 Burster
C*
Kills:61
Deaths:47
KDR:1.298
Accuracy:25.736% C--
HSR:8.197% C*
Kills:366
Deaths (as MAX Suit):130
Deaths (to MAX Suits):1,857
KDR:2.81538
Kill Difference:236
Playtime:17.084 hours
Usage:1%
Score:0.314m
Score/min:307
Accuracy (listed only):28.990%
HSR (listed only):11.766%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C-
Kills:214
V. Kills:16 N/A
Deaths:172
KDR:1.244
Accuracy:31.915% D*
KPH:30.800 C-
VKPH:2.300 C--
Kills:214 (214 + 0)
Deaths:172
KDR:1.244
VKDR:0.093
Vehicle Kills:16
Kill Difference:42
Playtime:6.953 hours
Usage:0%
Score:0.050m
Score/min:119
Piloting Accuracy:31.915%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:317
V. Kills:381 83%
Deaths:199
KDR:1.593
Accuracy:44.283% C+
KPH:9.200 C*
VKPH:11 B++
C150 Dalton
U
Kills:228
V. Kills:103 219%
Deaths:9
KDR:25.333
Accuracy:57.350% A++
KPH:820,800 U
VKPH:370,800 U
L105 Zephyr
U
Kills:89
V. Kills:20 424%
Deaths:10
KDR:8.900
Accuracy:41.667% C+
KPH:320,400 U
VKPH:72,000 U
Kills:634 (317 + 317)
Deaths:218
KDR:2.908
VKDR:2.312
Vehicle Kills:504
Kill Difference:416
Playtime:34.623 hours
Usage:2%
Score:0.414m
Score/min:199
Piloting Accuracy:44.283%
Gunner Accuracy:41.667%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B++
Kills:238
V. Kills:28 N/A
Deaths:45
KDR:5.289
Accuracy:33.829% D
KPH:42.800 B++
VKPH:5 D
Kills:238 (238 + 0)
Deaths:45
KDR:5.289
VKDR:0.622
Vehicle Kills:28
Kill Difference:193
Playtime:5.565 hours
Usage:0%
Score:0.114m
Score/min:340
Driving Accuracy:33.829%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:1,225
V. Kills:144 N/A
Deaths:93
KDR:13.172
Accuracy:51.727% C++
KPH:51.600 B+
VKPH:6.100 C
Saron HRB
B
Kills:231
V. Kills:170 135%
Deaths:32
KDR:7.219
Accuracy:42.012% C+
KPH:25.200 C++
VKPH:18.500 B
E540 Halberd
A
Kills:70
V. Kills:65 106%
Deaths:17
KDR:4.118
Accuracy:43.360% D
KPH:26.400 C-
VKPH:24.500 A
Supernova PC
B*
Kills:57
V. Kills:26 211%
Deaths:18
KDR:3.167
Accuracy:44.895% C-
KPH:25.100 C**
VKPH:11.400 B*
M20 Basilisk
B*
Kills:54
V. Kills:12 415%
Deaths:11
KDR:4.909
Accuracy:31.198% C*
KPH:25.100 B*
VKPH:5.600 C
Proton II PPA
B**
Kills:53
V. Kills:7 N/A
Deaths:3
KDR:17.667
Accuracy:23.185% C+
KPH:44.300 C
VKPH:5.800 B**
Kills:1,690 (1,282 + 408)
Deaths:174
KDR:9.713
VKDR:2.437
Vehicle Kills:424
Kill Difference:1,516
Playtime:41.171 hours
Usage:3%
Score:0.907m
Score/min:367
Driving Accuracy:44.895%
Gunner Accuracy:23.185%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
A++
Kills:301
V. Kills:226 133%
Deaths:127
KDR:2.370
Accuracy:56.264% A
KPH:63 A
VKPH:47.300 A++
Proton II PPA-H
D
Kills:77
V. Kills:3 N/A
Deaths:14
KDR:5.500
Accuracy:28.879% D--
KPH:62 D
VKPH:2.400 D*
Saron HRB-H
B+
Kills:66
V. Kills:60 108%
Deaths:25
KDR:2.640
Accuracy:63.880% B**
KPH:32.700 C
VKPH:29.700 B+
Kills:444 (0 + 444)
Deaths:166
KDR:2.675
VKDR:1.741
Vehicle Kills:289
Kill Difference:278
Playtime:8.042 hours
Usage:1%
Score:0.249m
Score/min:517
Driving Accuracy:N/A%
Gunner Accuracy:63.880%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A+
Kills:443
V. Kills:57 N/A
Deaths:66
KDR:6.712
Accuracy:35.713% C+
KPH:79.900 A+
VKPH:10.300 C*
M12 Kobalt
B**
Kills:356
V. Kills:17 N/A
Deaths:34
KDR:10.471
Accuracy:20.716% B+
KPH:113.300 B**
VKPH:5.400 B*
M12 Kobalt
B++
Kills:298
V. Kills:10 N/A
Deaths:43
KDR:6.930
Accuracy:16.287% C
KPH:92.600 B++
VKPH:3.100 C+
M60-G Bulldog
B**
Kills:253
V. Kills:29 N/A
Deaths:30
KDR:8.433
Accuracy:32.431% C-
KPH:60.300 B**
VKPH:6.900 C+
M20 Basilisk
B+
Kills:130
V. Kills:40 317%
Deaths:28
KDR:4.643
Accuracy:38.846% C+
KPH:27.500 B+
VKPH:8.500 C*
M20 Basilisk
A++
Kills:82
V. Kills:28 283%
Deaths:28
KDR:2.929
Accuracy:40.516% C++
KPH:41.400 A++
VKPH:14.100 B*
G40-F Ranger
B+
Kills:65
V. Kills:57 112%
Deaths:22
KDR:2.955
Accuracy:32.700% C++
KPH:17.300 C+
VKPH:15.200 B+
G30 Walker
B++
Kills:64
V. Kills:34 183%
Deaths:13
KDR:4.923
Accuracy:27.384% C--
KPH:23 B++
VKPH:12.200 B+
Kills:1,691 (0 + 1,691)
Deaths:264
KDR:6.405
VKDR:1.030
Vehicle Kills:272
Kill Difference:1,427
Playtime:29.342 hours
Usage:2%
Score:0.499m
Score/min:283
Driving Accuracy:N/A%
Gunner Accuracy:27.384%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:695
V. Kills:176 393%
Deaths:984
KDR:0.706
Accuracy:46.430% C
KPH:23.100 C+
VKPH:5.800 C+
S12 Renegade
C+
Kills:63
V. Kills:4 N/A
Deaths:43
KDR:1.465
Accuracy:35.945% D
KPH:27.600 D
VKPH:1.800 C+
M12 Kobalt-F
C-
Kills:56
V. Kills:7 N/A
Deaths:181
KDR:0.309
Accuracy:13.701% D*
KPH:6.600 D-
VKPH:0.800 C-
Kills:814 (814 + 0)
Deaths:1,208
KDR:0.674
VKDR:0.155
Vehicle Kills:187
Kill Difference:394
Playtime:40.877 hours
Usage:3%
Score:0.195m
Score/min:80
Driving Accuracy:13.701%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Deimos VA29 2,3042,2802,4860.917C0.2564.655%B17.719%C*37.7C+N/A11860.4h2.3C*3.5B
Serpent VE92 1,9841,9719192.145B**0.9823.673%C+19.888%C+19.7CN/A15399.8h12.4B52.5C**
Proximity Mine 1,8671,8672627.126B**5.9628.994%D**N/A205.2A++N/A4619.1h1.1A**3.7B++
Tank Mine 2,6631,5439081.699C-0.5424.702%DN/A115.1C*83.6B++121913.4h1.7B+6.9C
Phobos VX86 1,5121,4981,5510.966C0.2064.6%B+15.487%C+41.5C+N/A11236.1h2.3B3.6B+
Solstice SF 1,3071,2841,7770.723C0.4425.491%C**20.016%B+24.9C**N/A6951.6h13.2C+51.7C*
Pandora VX25 1,3021,2801,2231.047C+0.1241.565%C*15.547%C++39.1C++N/A10732.7h4.4C++10.6B
Lasher X2 1,2921,2691,4170.896C+0.2727.233%C*4.728%B+38.9BN/A10732.6h15.3B**56.3B++
Supernova VPC 1,3691,2259313.172C*12.0151.727%C++N/A51.7B+6.1C37123.7h2.6B++5.1B+
Sirius SX12 1,2271,2131,3280.913C+0.2525.715%C*18.632%C++32.7C**N/A11337.1h12.9B+50.3B+
Pulsar C 1,2201,1881,5110.786C0.3827.481%B+23.148%C+25.7C+N/A7046.2h12.1C++44.1C**
NS-44 Commissioner 1,1981,1751,7100.687C0.4838.982%B21.787%C+37.8C++N/A11931.1h3.9C++10.1B
Sticky Grenade 1,1761,16811168N/A1,166.8443.1%D--N/A730C-5D20841.6h2.1C**5C+
NS-11C 1,1991,1641,6500.705C0.4629.411%B**19.416%C++26.3C+N/A8344.3h18.2D61.9C*
NS Baron G5 1,1781,1601,4370.807C0.3647.563%B+14.397%C+28.4CN/A8040.9h4.9C+10.2C+
Thanatos VE70 1,1741,1561,5200.761C+0.4041.612%C*15.83%C+29C++N/A8639.9h5.1C+12.2C*
Orion VS54 1,1781,1558881.301C+0.1420.618%C+21.905%C34C++N/A13934h12.4C**59.9C++
Solstice VE3 1,1701,1391,1640.979B0.1828.039%B**21.159%C**19.2C+N/A9259.3h16.2C++57.8C**
Force-Blade 1,2591,13722,0460.052B*1.1148.859%A+N/A1.7B**N/A4672.6h2.1B+4.4B++
Auraxium Force-Blade 1,1791,13510,7390.106A++1.0643.165%B**16.212%A+3.6A++N/A9316.1h2.2C+5.1B+
C-4 ARX 1,6511,0611,0111.049C--0.1124.305%DN/A87C--48.4B*70512.2h1.7D*6.9D*
Ghost 8728694631.877C0.7137.533%C59.494%D-34.3C+N/A8025.3h2.3C++6.1C++
C-4 1,2598366701.248C+0.0822.523%DN/A99.5B+50.4A+10888.4h1.4C**6.3C++
MANA Anti-Vehicle Turret 1,3258055311.516D0.3554.269%D2.609%C+8050A+5200B**15284930.1h7.2B+13.3B+
MKV Suppressed 7607518380.896C+0.2728.684%B+15.446%D34.3C++N/A9721.9h12.8B+44.8B+
M40 Fury-F 8716959840.706C-0.4646.43%C1.295%B23.1C+5.8C+9730.1h13C+28.1C+
Ursa 6336186930.892C0.2724.062%C**26.537%B31.7CN/A8719.5h12.7C52.8C++
NS-61 Emissary 5175106050.843C++0.3228.946%C++15.294%C39.5B++N/A9712.9h12.9C**44.4B+
MANA Anti-Personnel Turret 5175002252.222N/A1.0620.298%UN/A5000U170U10695900.1h23.2T*114.2T*
M40 Fury 500443666.712C++5.5535.713%C+1.58%C+80.5A+10.4C*3065.5h11B+30.8B+
M20 Basilisk 555420528.077C++6.9153.283%C++8.333%A++72.4A23.3C**4575.8h77.1B*144.8B*
Parallax VX3 3783761302.892C+1.7338.591%C+70.745%D-20.9C-N/A11018h2.3C+6C++
M12 Kobalt 3733563410.471C9.3120.716%B+20.225%B+114.8B**5.5B**2913.1h15.9B+76.6B+
Corvus VA55 3403365080.661C-0.5026.967%B+25%B21.3CN/A7815.8h13.5C50.1C*
Chaos 3343303910.844C--0.3248.542%D19.091%B++36.7DN/A899h4.9D-10.1D-
Beamer VS3 3243192421.318B++0.1529.701%B23.511%C++23.8C+N/A20513.4h8.3B+28C*
CAS30 Tank Buster 6983171991.593C*0.4344.283%C+4.101%M++9.2C*11B++15034.6h45.2B+102.1B+
Aphelion VEX-4H 5273011272.37C1.2156.264%A4.651%B*62.7A47.1A++6314.8h84.5D150.2C+
M12 Kobalt 308298436.93D5.7716.287%C15.101%D93.1B++3.1C+3783.2h14.6B*89.8B+
Frag Grenade 2982921292N/A290.8429.644%F-N/A973.3A*20A+29010.3h1.8A++6.2B++
Spear Anti-Vehicle Phalanx Turret 410257426.119C+4.9641.821%C5.058%B+44.3B+26.4B+3925.8h8.8C*21C*
M60-G Bulldog 282253308.433B*7.2732.431%C-1.186%D*60.2B**6.9C+3594.2h5.7B+17.5B
C75 Viper 266238455.289C**4.1333.829%D1.261%C42.5B++5D3405.6h8B**23.7B++
Saron HRB 401231327.219B+6.0642.012%C+1.299%C25.1C+18.5B3789.2h19.6B+46.6B+
C150 Dalton 331228925.333M+24.1757.35%A++N/A2280U1030U7710700.1h5.7D10B+
Pulsar VS1 2272251351.667B*0.5023.665%C+15.111%D23.4C+N/A1589.6h11.9B*50.4B+
Quasar VM1 2242211121.973B0.8118.035%B+23.529%B**28.3B+N/A1547.8h12.7B++70.3B+
Light PPA 2302141721.244C--0.0831.915%D*N/A30.6C--2.3C--1197h12.7C*39.8C+
M12 Kobalt 2001891215.75D14.5922.263%C+17.989%C++145.4B+8.5B**3361.3h14.4B+64.5B+
Lancer VS22 4671863720.5C0.6669.069%B**N/A11.2C16.9B++21616.6h22C**31.9B
Nemesis VSH9 3351672330.717C++0.4560.866%CN/A10.2C10.3C+16716.3h9.2C15.1C
S1 2401602860.559C0.6053.136%C-5.625%A+21.1C10.5C3097.6h6.4C*12.1C++
VA39 Spectre 1601581081.463C++0.3033.401%C++37.975%C+20.8C+N/A897.6h5.2B+15.7B+
NS-AM7 Archer 2051413580.394C0.7754.82%C--9.929%D-8.1C*3.7B+6917.4h16.3B+29.8B
XM98 135135294.655A+3.4945.666%A77.778%B23.3C+N/A1985.8h2.2B+4.8B*
M20 Basilisk 170130284.643B*3.4838.846%C+10.769%A*27.7B+8.5C*2244.7h80.3B+206.8B+
Spear Anti-Vehicle Phalanx Tower 273128187.111D-5.9557.878%B++1.563%D*30.5C34.5B+3324.2h18.9F32.6D--
Soldier Soaker 1271271181.076C+0.0931.9%C22.835%B**43.8C+N/A1962.9h5.7B17.9C*
NSX Masamune 1901252150.581C0.5863.359%B+2.4%C*25.5C13.3C+1574.9h9.3B+14.7B+
Eclipse VE3A 1161112220.5D0.6624.424%D18.919%C+12.1D--N/A399.2h15.8D--64.8D-
L105 Zephyr 10989108.9C++7.7441.667%C+N/A890U200U2433400.1h6.5C++15.6C*
NS-R3 Swarm 203872200.395C0.7760.1%D-N/A6C8.1B8514.4h37.3D-62D--
Eidolon VE33 87861410.61C0.5526.646%C+22.093%C--17.6CN/A794.9h9C*33.7C*
Comet VM2 107841010.832C+0.3343.199%C++3.571%C12.7C**3.5C1726.6h16.1B++37.3B+
VE-LR Obelisk 8484611.377C+0.2140.7%A21.429%D*33.6C+N/A952.5h5.7B+14B*
M20 Basilisk 11082282.929C++1.7740.516%C++2.439%D*41A++14B*3132h68.2B*168.3B*
Rocklet Rifle 171802150.372D0.7952.791%C+N/A13.8D*15.7D2145.8h49.2D93.2C
Proton II PPA-H 8077145.5C-4.3428.879%D--2.597%B*64.2D2.5D*1771.2h10.6C+36.8C
E540 Halberd 13570174.118C2.9543.36%DN/A25.9C--24.1B**3832.7h7.7D*17.9D*
Saron HRB-H 12666252.64C-1.4863.88%B**N/A33C30B+4552h46.5F-72.9D*
G40-F Ranger 12265222.955D1.7932.7%C++N/A17.6C+15.4B+2153.7h139.1C+425.4C++
G30 Walker 9864134.923C*3.7627.384%C--4.688%C*22.9B++12.1B+1772.8h161.5B++589.8B+
S12 Renegade 6763431.465C0.3035.945%D3.175%D27.4D1.7C+692.3h5D**13.8D--
NS-10 Burster 9761471.298B+0.1325.736%C--8.197%C*7.2B++4.2B+1218.5h120.3B+467.6C*
Supernova PC 8357183.167C2.0044.895%C-1.754%C-24.8C**11.3B*4812.3h5.2C*11.7C+
M12 Kobalt-F 63561810.309D0.8513.701%D*7.143%D6.6D-N/A218.5h23.3D--170.2D*
M20 Basilisk 6654114.909B*3.7531.198%C*1.852%D**24.5B*5.5C-2202.2h62.9B++201.8B++
Proton II PPA 6053317.667C**16.5023.185%C+3.774%A+44.2C-5.8B**2271.2h10.2C+44.2C++
Anti-Vehicle Grenade 6550150N/A48.8447.451%CN/A250D75C27480.2h4.8B+10.2B

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter267,3734.5h
Nano-Armor Kit1,004849,43979.7h
Welding Device01450h
Flail Targeting Dart21300.6h
Anti-Vehicle MANA Turret594,6095.3h
Spawn Beacon44460.3h
Turret AI Module03120.8h
Repair Module12290.5h
Skywall Shield Emitter11450.5h
Structure Shield Module01120.4h
Cortium Silo02100.6h
Nanite Revive Grenade09000.2h
Nanite Healing Grenade01950h
Medical Applicator38291,09810.4h
Blast Wall0850.4h
Deconstruction Tool06,6640.3h
Spear Anti-Vehicle Tower01850.6h
Spitfire Auto-Turret835,1094.2h
Bunker1640.4h
Rampart Wall43021.6h
Hoplon Anti-Aircraft Phalanx Tower01000.3h
Xiphos Anti-Personnel Tower21630.5h
Ammunition Package9112,6237.8h
Shield Recharging Field171,4390.5h
Anti-Infantry MANA Turret552,5792.6h
Pillbox0790.3h
Glaive IPC0500.2h
WLT-Howler Mining Laser46532.3h
Infantry Tower0680.4h
Nano-Repair Grenade03270.1h
Orbital Strike Target Designator211031.1h
IPC Targeting Dart61350.4h
Hardlight Barrier102710.3h
Recon Detection Device12010,03116.9h
Smoke Grenade02010.1h

Check the help document for the dictionary if you want to learn more about words used here.


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