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Centurion UnqualifiedUTubeDev[RUFI] UnqualifiedUTubeDev
VS BR 52

KDR: 14.27

Score: 7.3m

Last Seen: Nov 13th, 2019 2:16 AM
- OFFLINE - 138.9 hour(s)

Prestige 1, Battle Rank 52 - Vanu Sovereignty on Emerald - Outfit Leader of Puddin Pops[RUFI] Puddin Pops
VS outfit on Emerald

Members: 24
Level Progress (to 53): 35%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M12 Kobalt-H Blueshift VM5 Blueshift VM5 Supernova VPC C-4 M12 Kobalt Saron Laser Cannon
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:UnqualifiedUTubeDev



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $135,108 MLG Score: 108
Fun Score: N/A
Cheeseburgers Flipped: 35TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.532%0.568%226711218176143812.5714451%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.017B**-1.265D**-1.726

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.865B*2.70.786B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.195%19.088%200311218351137312748%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.387D**3.556M**-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.20.508B+12.60.688B+46.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Puddin Pops[RUFI] Puddin Pops
VS outfit on Emerald

Members: 24
7.3m2570.1%857 (51.4k)612 (36.7k)14.26732,88220217.787152 (52)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12192129.13%6.454%5958:491

74% Engineer12% Heavy Assault8% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2018 10:32 PMNov 8th, 2019 10:55 PMNov 18th, 2019 1:34 AM (14h) (PST)Nov 12th, 2019 10:43 PM (6d) (PST)Nov 12th, 2019 10:16 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
401243770.2410.0170.0168.1780.077108

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,0831,43622,6471411491536,706

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
199.6h/8.3d 711 186 3,021 97.9k 32 190 928 4.8m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):46
KDR:0
Kill Difference:UNR
Playtime:148.574 hours
Usage:74%
Score:6.618m
Score/min:742
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):28
KDR:0
Kill Difference:UNR
Playtime:24.888 hours
Usage:12%
Score:0.015m
Score/min:10
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):25
KDR:0
Kill Difference:UNR
Playtime:15.838 hours
Usage:8%
Score:0.461m
Score/min:485
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):10
KDR:0
Kill Difference:UNR
Playtime:1.647 hours
Usage:1%
Score:0.003m
Score/min:35
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):13
KDR:0
Kill Difference:UNR
Playtime:4.395 hours
Usage:2%
Score:0.047m
Score/min:177
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B+
Kills:179
Deaths:16
KDR:11.188
Accuracy:22.029% B+
HSR:22.905% C**
Blueshift VM5
B+
Kills:178
Deaths:16
KDR:11.125
Accuracy:22.547% B+
HSR:20.787% C+
Kills:357
Deaths (as MAX Suit):16
Deaths (to MAX Suits):10
KDR:22.3125
Kill Difference:341
Playtime:4.404 hours
Usage:2%
Score:0.183m
Score/min:691
Accuracy (listed only):22.288%
HSR (listed only):21.846%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
C--
Kills:70
V. Kills:39 175%
Deaths:1
KDR:70
Accuracy:28.627% C--
KPH:6.800 D
VKPH:3.800 D-
Kills:70 (70 + 0)
Deaths:1
KDR:70
VKDR:39
Vehicle Kills:39
Kill Difference:69
Playtime:10.242 hours
Usage:5%
Score:0.144m
Score/min:235
Piloting Accuracy:28.627%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:1,194
V. Kills:682 175%
Deaths:12
KDR:99.500
Accuracy:33.760% C
KPH:54.500 B*
VKPH:31.100 B
Kills:1,194 (0 + 1,194)
Deaths:12
KDR:99.500
VKDR:56.833
Vehicle Kills:682
Kill Difference:1,182
Playtime:21.923 hours
Usage:11%
Score:0.810m
Score/min:616
Piloting Accuracy:N/A%
Gunner Accuracy:33.760%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B+
Kills:176
V. Kills:28 N/A
Deaths:2
KDR:88
Accuracy:51.532% C++
KPH:53.300 B+
VKPH:8.500 C++
Kills:176 (176 + 0)
Deaths:2
KDR:88
VKDR:14
Vehicle Kills:28
Kill Difference:174
Playtime:3.303 hours
Usage:2%
Score:0.057m
Score/min:289
Driving Accuracy:51.532%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C+
Kills:351
V. Kills:12 N/A
Deaths:4
KDR:87.750
Accuracy:21.195% C
KPH:127.900 C+
VKPH:4.400 C
Kills:351 (0 + 351)
Deaths:4
KDR:87.750
VKDR:3
Vehicle Kills:12
Kill Difference:347
Playtime:2.746 hours
Usage:1%
Score:0.097m
Score/min:589
Driving Accuracy:N/A%
Gunner Accuracy:21.195%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:80
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:19.790% C**
KPH:140.700 A*
VKPH:8.800 M
Kills:80 (0 + 80)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:5
Kill Difference:80
Playtime:0.569 hours
Usage:0%
Score:0.031m
Score/min:921
Driving Accuracy:N/A%
Gunner Accuracy:19.790%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 1,8761,1941299.5U85.2333.76%CN/A54.5B*31.1B61621.9h2.2A6.6B**
M12 Kobalt-H 363351487.75S73.4821.195%C19.088%B+130C+4.4C5892.7h12.6B+59.2B
Blueshift VM5 1821791611.188S3.0822.029%B+22.905%C**44.8B++N/A1774h12.7B**57.9B++
Blueshift VM5 1811781611.125S3.1422.547%B+20.787%C+44.5B++N/A1804h13.2B**58.4B++
Supernova VPC 204176288S73.7351.532%C++N/A53.3B+8.5C++2893.3h2.7B++5.2B+
C-4 12888194.632A*9.6426.349%C+N/A88C++40B++10711h0.9B**3.6B*
M12 Kobalt 8580180S65.7319.79%C**15%D133.3A*8.3A**9190.6h12.9A65.4B++
Saron Laser Cannon 10970170U55.7328.627%C--N/A6.9D3.8D-23510.2h85.6B++299B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01180.1h
Nano-Armor Kit63195,88220.5h
Medical Applicator11,0400.2h
Spitfire Auto-Turret21120.1h
Welding Device02260.1h
Ammunition Package0700h
Nano-Repair Grenade0780h

Check the help document for the dictionary if you want to learn more about words used here.


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