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Castellan UnqualifiedUTubeDev[RUFI] UnqualifiedUTubeDev
VS BR 63

KDR: 12.62

Score: 8.2m

Last Seen: Apr 25th, 2020 9:27 PM
- OFFLINE - 43.9 hour(s)

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Emerald
Level Progress (to 64): 25%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS C150 Dalton M12 Kobalt-H Blueshift VM5 Blueshift VM5 Supernova VPC C-4 M12 Kobalt Saron Laser Cannon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $200,160 MLG Score: 160
Fun Score: N/A
Cheeseburgers Flipped: 86TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
Not available
No infantry-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.532%0.568%17641134817617399.77778440%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.016B**-1.249D*-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.865B*2.70.785B++2.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.647%20%1167113484202574816.153956%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.439D**3.739M**-1.885

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
570.526B+11.80.707B++45.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.2m2179.5%795 (47.7k)584 (35k)12.62154,00131715.094663 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS134931210.186%7.673%7843:291

71% Engineer11% Heavy Assault8% Light Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 22nd, 2018 10:32 PMNov 8th, 2019 10:55 PMApr 25th, 2020 10:53 PM (153d) (PST)Apr 25th, 2020 8:10 PM (153d) (PST)Apr 25th, 2020 5:27 PM (153d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
418453730.2840.0230.0227.7290.071160

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
25,0532,70822,3451711464435,041

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
234.8h/9.8d 784 307 3,647 108.9k 59 294 993 5.9m

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):67
KDR:0
Kill Difference:UNR
Playtime:166.357 hours
Usage:71%
Score:7.095m
Score/min:711
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):54
KDR:0
Kill Difference:UNR
Playtime:26.538 hours
Usage:11%
Score:0.016m
Score/min:10
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Kills:0
Deaths (as Light Assault):0
Deaths (to Light Assaults):39
KDR:0
Kill Difference:UNR
Playtime:19.498 hours
Usage:8%
Score:0.466m
Score/min:398
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):20
KDR:0
Kill Difference:UNR
Playtime:6.979 hours
Usage:3%
Score:0.206m
Score/min:491
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):24
KDR:0
Kill Difference:UNR
Playtime:4.407 hours
Usage:2%
Score:0.047m
Score/min:177
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:386
Deaths:45
KDR:8.578
Accuracy:19.618% C--
HSR:22.798% C+
Blueshift VM5
D
Kills:379
Deaths:45
KDR:8.422
Accuracy:19.809% D
HSR:18.470% D-
Kills:765
Deaths (as MAX Suit):45
Deaths (to MAX Suits):12
KDR:17
Kill Difference:720
Playtime:10.760 hours
Usage:5%
Score:0.396m
Score/min:613
Accuracy (listed only):19.714%
HSR (listed only):20.634%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
D
Kills:70
V. Kills:39 175%
Deaths:1
KDR:70
Accuracy:28.627% D
KPH:6.800 D-
VKPH:3.800 D--
Kills:70 (70 + 0)
Deaths:1
KDR:70
VKDR:39
Vehicle Kills:39
Kill Difference:69
Playtime:10.253 hours
Usage:4%
Score:0.145m
Score/min:235
Piloting Accuracy:28.627%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C*
Kills:1,194
V. Kills:682 175%
Deaths:12
KDR:99.500
Accuracy:33.760% C-
KPH:54.500 C*
VKPH:31.100 C+
Kills:1,194 (0 + 1,194)
Deaths:12
KDR:99.500
VKDR:56.833
Vehicle Kills:682
Kill Difference:1,182
Playtime:21.923 hours
Usage:9%
Score:0.810m
Score/min:616
Piloting Accuracy:N/A%
Gunner Accuracy:33.760%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
N/A
Kills:50
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:50.721% N/A
KPH:55.600 N/A
VKPH:1.100 N/A
Kills:50 (50 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:1
Kill Difference:50
Playtime:0.899 hours
Usage:0%
Score:0.020m
Score/min:377
Driving Accuracy:50.721%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:176
V. Kills:28 N/A
Deaths:2
KDR:88
Accuracy:51.532% C
KPH:53.300 C+
VKPH:8.500 C+
Kills:176 (176 + 0)
Deaths:2
KDR:88
VKDR:14
Vehicle Kills:28
Kill Difference:174
Playtime:3.303 hours
Usage:1%
Score:0.057m
Score/min:290
Driving Accuracy:51.532%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C
Kills:420
V. Kills:14 N/A
Deaths:4
KDR:105
Accuracy:20.647% D-
KPH:134.400 C
VKPH:4.500 C-
E540 Halberd-H
U
Kills:63
V. Kills:24 252%
Deaths:
KDR:
Accuracy:61.675% U
KPH:0 U
VKPH:0 U
Kills:483 (0 + 483)
Deaths:4
KDR:120.750
VKDR:9.500
Vehicle Kills:38
Kill Difference:479
Playtime:3.126 hours
Usage:1%
Score:0.140m
Score/min:746
Driving Accuracy:N/A%
Gunner Accuracy:61.675%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:80
V. Kills:5 N/A
Deaths:
KDR:
Accuracy:19.790% C+
KPH:140.700 B**
VKPH:8.800 A*
Kills:80 (0 + 80)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:5
Kill Difference:80
Playtime:0.569 hours
Usage:0%
Score:0.032m
Score/min:929
Driving Accuracy:N/A%
Gunner Accuracy:19.790%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 1,8761,1941299.5U86.8833.76%C-N/A54.5C*31.1C+61621.9h2.2B*6.6B++
M12 Kobalt-H 4344204105M++92.3820.647%D-20%C**135.5C+4.5C-5823.1h11.8B++57C*
Blueshift VM5 392386458.578A*4.0419.618%C--22.798%C+42.9C+N/A1689h11.6B**59.2B+
Blueshift VM5 384379458.422A++4.2019.809%D18.47%D-42.1C+N/A1699h12B**60.5B+
Supernova VPC 204176288M**75.3851.532%CN/A53.3C+8.5C+2903.3h2.7B+5.2C**
C-4 156109274.037A8.580.276%T*N/A77.9C--33.6C++8921.4h0M*3.3B+
M12 Kobalt 8580180A*67.3819.79%C+15%D-133.3B**8.3A++9280.6h12.9B**65.4C**
Saron Laser Cannon 10970170U57.3828.627%DN/A6.8D-3.8D--23510.3h85.6B+299B
L100 Python HESH 5150150A37.3850.721%C+N/A55.6C1.1F--3760.9h3.5C-6.9C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit95210,59023.7h
Spawn Beacon01640.1h
Medical Applicator101,2370.5h
Welding Device02260.1h
Spitfire Auto-Turret31620.2h
Ammunition Package0870h
Nano-Repair Grenade0820h

Check the help document for the dictionary if you want to learn more about words used here.


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