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Lt. Commander UnqualifiedYouTubeDev[783] UnqualifiedYouTubeDev
TR BR 50

KDR: 21.73

Score: 2.4m

Last Seen: Jan 12th, 2020 4:22 PM
- OFFLINE - 564.6 hour(s)

Battle Rank 50 - Terran Republic on Miller
Level Progress (to 51): 13%
Level 100 Progress: 13% 604h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS VLG Missile Launcher L100 Python AP M12 Kobalt-H E540 Halberd-H Hellion G20 Pelter Rocket Pod LC2 Lynx AE G30 Vulcan
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $278,973 MLG Score: 223
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.079%32.076%70811348531.7666719.96

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%0.159C++1.649A+1.34AHEAD ++ (~21.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.1-0.027C+16.8-0.177C59.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.684%0.287%2151113483482614112.8889245%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.644B+-1.43D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.813B++3.40.725B++3.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.4m286%455 (27.3k)433 (26k)21.72673,49816128.534250 (50)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR134924913.222%3.345%4434:291

80% Engineer17% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 4th, 2019 9:10 PMSep 1st, 2019 4:28 PMJan 13th, 2020 12:19 PM (258d) (PST)Jan 12th, 2020 1:43 PM (259d) (PST)Jan 12th, 2020 12:22 PM (259d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,13871,1310.6330.0290.0212.4230.214223

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
68,26840567,86338211451325,979

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
92.1h/3.8d 1,096 117 1,795 13.4k 37 166 1,182 6.3m

EngineerCLASS DETAILS: Engineer
LC2 Lynx AE
B+
Kills:53
Deaths:25
KDR:2.120
Accuracy:22.079% D**
HSR:32.076% B+
Kills:53
Deaths (as Engineer):25
Deaths (to Engineers):60
KDR:2.12
Kill Difference:28
Playtime:73.215 hours
Usage:80%
Score:1.611m
Score/min:367
Accuracy (listed only):22.079%
HSR (listed only):32.076%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):21
KDR:0
Kill Difference:UNR
Playtime:15.840 hours
Usage:17%
Score:0.756m
Score/min:796
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):16
KDR:0
Kill Difference:UNR
Playtime:2.256 hours
Usage:2%
Score:0.019m
Score/min:143
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:348
V. Kills:128 270%
Deaths:4
KDR:87
Accuracy:47.684% D*
KPH:51.800 B+
VKPH:19 C
Kills:348 (348 + 0)
Deaths:4
KDR:87
VKDR:32
Vehicle Kills:128
Kill Difference:344
Playtime:6.720 hours
Usage:7%
Score:0.090m
Score/min:224
Driving Accuracy:47.684%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

G30 Vulcan
A**
Kills:51
V. Kills:24 204%
Deaths:4
KDR:12.750
Accuracy:53.343% A**
KPH:47.500 A++
VKPH:22.300 B*
Kills:51 (0 + 51)
Deaths:4
KDR:12.750
VKDR:6
Vehicle Kills:24
Kill Difference:47
Playtime:1.074 hours
Usage:1%
Score:0.018m
Score/min:284
Driving Accuracy:N/A%
Gunner Accuracy:53.343%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
C++
Kills:223
V. Kills:4 N/A
Deaths:
KDR:
Accuracy:22.297% C+
KPH:149.100 C++
VKPH:2.700 D--
E540 Halberd-H
A*
Kills:200
V. Kills:34 N/A
Deaths:
KDR:
Accuracy:46.646% F-
KPH:103.400 A*
VKPH:17.600 D
Kills:423 (0 + 423)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:38
Kill Difference:423
Playtime:3.430 hours
Usage:4%
Score:0.080m
Score/min:388
Driving Accuracy:N/A%
Gunner Accuracy:46.646%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
A
Kills:1,690
V. Kills:790 214%
Deaths:19
KDR:88.947
Accuracy:56.933% C+
KPH:81.300 B++
VKPH:38 A
Hellion G20
A**
Kills:171
V. Kills:84 201%
Deaths:3
KDR:57
Accuracy:43.408% B*
KPH:65.800 A*
VKPH:32.300 A**
Pelter Rocket Pod
B++
Kills:72
V. Kills:35 200%
Deaths:
KDR:
Accuracy:42.749% D
KPH:57.700 C-
VKPH:28 B++
Kills:1,933 (0 + 1,933)
Deaths:22
KDR:87.864
VKDR:41.318
Vehicle Kills:909
Kill Difference:1,911
Playtime:24.636 hours
Usage:27%
Score:0.611m
Score/min:413
Piloting Accuracy:N/A%
Gunner Accuracy:42.749%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VLG Missile Launcher 2,4801,6901988.947A67.2256.933%C+N/A81.3B++38A42620.8h3.9B++6.8B*
L100 Python AP 476348487S65.2747.684%D*N/A51.9B+19.1C2246.7h3.4B+7.2B+
M12 Kobalt-H 2272231223U201.2722.297%C+18.834%C++148.7C++2.7D--3891.5h12.4B+55.8C**
E540 Halberd-H 2342001200U178.2746.646%F-1.5%C+105.3A*17.9D3861.9h3.1B++6.6B++
Hellion G20 255171357M**35.2743.408%B*2.924%D*65.8A*32.3A**3502.6h44.4A102.2A+
Pelter Rocket Pod 10772172S50.2742.749%DN/A60C29.2B*3301.2h16.5B+38.6C++
LC2 Lynx AE 5353252.12C++19.6122.079%D**32.076%B+12D*N/A334.4h16.8D*76.1D**
G30 Vulcan 7551412.75B+8.9853.343%A**N/A46.4A+21.8B*2831.1h42.5B**79.8B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit28113,49510.6h
Spawn Beacon21610.1h
AE Nano-Armor Kit2515,8781.3h
Medical Applicator11,1610.1h
Ammunition Package01110.1h

Check the help document for the dictionary if you want to learn more about words used here.


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