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Maj. General Veteran Uraaaa[] Uraaaa
TR BR 86

KDR: 5.38

Score: 10.7m

Last Seen: Dec 27th, 2016 8:12 AM
- OFFLINE - 157.3 hour(s)

Rank 86 (86) Maj. General of the Terran Republic on Briggs
Level Progress (to 87): 6%
Level 100 Progress: 57% 753h
PRIMARY CLASSESMEDICENGINEERMAX SUIT
PRIMARY WEAPONS P2-120 HEAT SABR-13 Claymore T1 Cycler P2-120 AP M12 Kobalt Cycler TRV TRAC-5 S
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $386,559 MLG Score: 309
Fun Score: N/A
Cheeseburgers Flipped: 536TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.189%23.402%44989672,9575.71954-0.342

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.898%-0.334C-0.517B+-0.097C+HEAD ++ (~13.81)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.50.088C+13.10.074C+55.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.935%1.506%87019743324710596.9166731%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.191C-0.146C-2.009

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
586.7-2.758F**210.8-3.078T-375.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.605%2.676%625439722,0554891641.9388224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.693%0.192C++-0.107C+-0.917

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.80.616B+6.30.496B+8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.081%16.124%140949716454523214.3333277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.827%-0.735D-3.294M*0.939

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
153.2-0.353C-43-0.159C110.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.589%87.395%140919741194302.70455

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.192C++1.361A-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.399B2.10.324C*3.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.7m386.8%180 (10.8k)187 (11.2k)5.3775110,7121,9927.5155686 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-TR97538616.324%13.042%21328:342

22% Combat Medic61% Engineer7% MAX Suit9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 3:40 PMFeb 28th, 2014 3:48 PMDec 30th, 2016 8:49 AM (477d) (PST)Dec 27th, 2016 4:24 AM (481d) (PST)Dec 27th, 2016 4:12 AM (481d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
340472930.1870.0350.0240.9250.052309

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,3772,84317,534112156311,240

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
955.6h/39.8d 4,259 1,397 4,933 53.1k 2,092 3,170 3,003 19.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
C+
Kills:279
Deaths:81
KDR:3.444
Accuracy:16.851% C-
HSR:21.147% C+
Kills:279
Deaths (as Heavy Assault):81
Deaths (to Heavy Assaults):527
KDR:3.44444
Kill Difference:198
Playtime:28.819 hours
Usage:3%
Score:0.180m
Score/min:104
Accuracy (listed only):16.851%
HSR (listed only):21.147%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 S
C+
Kills:396
Deaths:167
KDR:2.371
Accuracy:17.295% D*
HSR:15.404% C+
TRAC-5
C
Kills:293
Deaths:109
KDR:2.688
Accuracy:18.800% C--
HSR:16.724% C
T5 AMC
A
Kills:140
Deaths:50
KDR:2.800
Accuracy:18.513% D--
HSR:26.429% A
Kills:829
Deaths (as Light Assault):326
Deaths (to Light Assaults):351
KDR:2.54294
Kill Difference:503
Playtime:11.113 hours
Usage:1%
Score:0.012m
Score/min:18
Accuracy (listed only):18.203%
HSR (listed only):19.519%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TRAC-5 S
C+
Kills:396
Deaths:167
KDR:2.371
Accuracy:17.295% D*
HSR:15.404% C+
TRAC-5
C
Kills:293
Deaths:109
KDR:2.688
Accuracy:18.800% C--
HSR:16.724% C
T5 AMC
A
Kills:140
Deaths:50
KDR:2.800
Accuracy:18.513% D--
HSR:26.429% A
AMR-66
B+
Kills:88
Deaths:4
KDR:22
Accuracy:27.398% C++
HSR:27.273% B+
Kills:917
Deaths (as Engineer):330
Deaths (to Engineers):525
KDR:2.77879
Kill Difference:587
Playtime:583.800 hours
Usage:61%
Score:7.507m
Score/min:214
Accuracy (listed only):20.502%
HSR (listed only):21.457%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
M77-B
A
Kills:119
Deaths:2
KDR:59.500
Accuracy:36.589% C+
HSR:87.395% A
TX1 Repeater
A
Kills:69
Deaths:55
KDR:1.255
Accuracy:16.394% D**
HSR:28.986% A
Kills:188
Deaths (as Infiltrator):57
Deaths (to Infiltrators):222
KDR:3.29825
Kill Difference:131
Playtime:52.350 hours
Usage:5%
Score:0.389m
Score/min:124
Accuracy (listed only):26.491%
HSR (listed only):58.190%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SABR-13
C*
Kills:1,231
Deaths:272
KDR:4.526
Accuracy:22.170% D-
HSR:26.158% C*
T1 Cycler
B++
Kills:452
Deaths:43
KDR:10.512
Accuracy:15.982% D*
HSR:25.443% B++
Cycler TRV
C-
Kills:405
Deaths:157
KDR:2.580
Accuracy:18.432% D--
HSR:16.296% C-
Kills:2,088
Deaths (as Combat Medic):472
Deaths (to Combat Medics):169
KDR:4.42373
Kill Difference:1,616
Playtime:206.954 hours
Usage:22%
Score:1.762m
Score/min:142
Accuracy (listed only):18.861%
HSR (listed only):22.632%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M2 Mutilator
B++
Kills:246
Deaths:28
KDR:8.786
Accuracy:12.590% C--
HSR:21.138% B++
M2 Mutilator
B+
Kills:212
Deaths:30
KDR:7.067
Accuracy:12.794% C--
HSR:20.283% B+
MRC3 Mercy
B**
Kills:180
Deaths:15
KDR:12
Accuracy:14.169% D
HSR:25.556% B**
M3 Pounder HEG
C++
Kills:178
Deaths:17
KDR:10.471
Accuracy:32.134% D-
HSR:3.371% C++
MRC3 Mercy
B**
Kills:172
Deaths:15
KDR:11.467
Accuracy:14.228% C--
HSR:24.419% B**
M3 Pounder HEG
C+
Kills:166
Deaths:20
KDR:8.300
Accuracy:30.056% D--
HSR:3.012% C+
M1 Heavy Cycler
A+
Kills:74
Deaths:3
KDR:24.667
Accuracy:16.002% B+
HSR:24.324% A+
Kills:1,228
Deaths (as MAX Suit):64
Deaths (to MAX Suits):124
KDR:19.1875
Kill Difference:1,164
Playtime:67.134 hours
Usage:7%
Score:0.890m
Score/min:221
Accuracy (listed only):18.853%
HSR (listed only):17.443%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
C
Kills:332
V. Kills:516 64%
Deaths:58
KDR:5.724
Accuracy:35.935% B+
KPH:5.300 D
VKPH:8.300 C
Tomcat A2AM Pods
M*
Kills:174
V. Kills:181 96%
Deaths:
KDR:
Accuracy:70.912% D*
KPH:147.200 M++
VKPH:153.100 M*
Kills:506 (332 + 0)
Deaths:58
KDR:8.724
VKDR:12.017
Vehicle Kills:697
Kill Difference:448
Playtime:63.450 hours
Usage:7%
Score:0.362m
Score/min:95
Piloting Accuracy:35.935%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:343
V. Kills:113 301%
Deaths:14
KDR:24.500
Accuracy:40.106% C**
KPH:18.300 D
VKPH:6 C
Kills:343 (343 + 0)
Deaths:14
KDR:24.500
VKDR:8.071
Vehicle Kills:113
Kill Difference:329
Playtime:18.765 hours
Usage:2%
Score:0.107m
Score/min:95
Driving Accuracy:40.106%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
B+
Kills:1,281
V. Kills:439 291%
Deaths:13
KDR:98.539
Accuracy:45.832% B+
KPH:27.600 C++
VKPH:9.500 C+
P2-120 AP
D-
Kills:431
V. Kills:325 132%
Deaths:26
KDR:16.577
Accuracy:39.839% C--
KPH:17.300 D-
VKPH:13.100 D-
P2-120 HESH
D-
Kills:158
V. Kills:28 N/A
Deaths:5
KDR:31.600
Accuracy:37.800% C
KPH:23.400 D*
VKPH:4.100 D-
Kills:1,870 (1,870 + 0)
Deaths:44
KDR:42.500
VKDR:18
Vehicle Kills:792
Kill Difference:1,826
Playtime:77.972 hours
Usage:8%
Score:0.619m
Score/min:132
Driving Accuracy:37.800%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:277
V. Kills:8 N/A
Deaths:2
KDR:138.500
Accuracy:14.938% C--
KPH:46.400 C--
VKPH:1.300 D-
M20 Basilisk
B+
Kills:153
V. Kills:94 161%
Deaths:4
KDR:38.250
Accuracy:39.080% C++
KPH:15.400 C
VKPH:9.400 B+
M12 Kobalt
B+
Kills:152
V. Kills:12 N/A
Deaths:1
KDR:152
Accuracy:15.653% C
KPH:56.400 C-
VKPH:4.500 B+
M20 Basilisk
C**
Kills:63
V. Kills:51 121%
Deaths:6
KDR:10.500
Accuracy:38.797% C++
KPH:13.100 D
VKPH:10.600 C**
Kills:645 (0 + 645)
Deaths:13
KDR:49.615
VKDR:12.692
Vehicle Kills:165
Kill Difference:632
Playtime:23.463 hours
Usage:2%
Score:0.180m
Score/min:128
Driving Accuracy:N/A%
Gunner Accuracy:38.797%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 HEAT 1,7201,2811398.538U93.1645.832%B+N/A27.7C++9.5C+13146.3h4.9B**10.6B**
SABR-13 1,2381,2312724.526A++0.8522.17%D-26.158%C*14.7D--N/A4983.8h12.3C+55.5C
Claymore 514514864.25S58.8731.296%C-N/A138.9C+N/A3563.7h1.2C+3.7C+
T1 Cycler 4604524310.512S5.1315.982%D*25.443%B++12.3DN/A6636.8h12.7B+79.6C
P2-120 AP 7564312616.577A+11.2039.839%C--9.513%M+17.3D-13.1D-14624.9h6.4B+16.1B
M12 Kobalt 4264061406U400.6220.573%C19.704%B+61.5D-3D2376.6h17.5C+84.9C++
Cycler TRV 4084051572.58B**2.8018.432%D--16.296%C-12.6D-N/A3432.1h13.1C++71.1C
TRAC-5 S 4023961672.371A+3.0117.295%D*15.404%C+4.1D--N/A1396.4h14.5C83.8D
C75 Viper 4563431424.5S19.1240.106%C**1.458%C+18.2D6C9518.8h11.5C*28.6B+
M18 Needler 848332585.724A0.3535.935%B+1.506%D5.3D8.3C8962.3h210.8C586.7C+
TRAC-5 3002931092.688A*2.6918.8%C--16.724%C5.5D-N/A4953.1h13.7B+72.7C++
T9 CARV 282279813.444B**1.9316.851%C-21.147%C+15.5DN/A6418h14.1C+83.6C+
M12 Kobalt 2852772138.5S133.1214.938%C--22.744%B**46.2C--1.3D-1166h15.5B+103.9C*
M2 Mutilator 246246288.786S3.4112.59%C--21.138%B++12.9D*N/A3619h13A103.3B+
M2 Mutilator 212212307.067M*1.6912.794%C--20.283%B+10.7D*N/A2819.8h14.5B*113.1C**
Spear Anti-Vehicle Phalanx Turret 295184292U86.6246.731%B5.435%B+32.9C19.8C2285.6h7.3B15.7B+
MRC3 Mercy 1851801512S6.6214.169%D25.556%B**12.8D*N/A4114.1h20.3C142.9C+
M3 Pounder HEG 2261781710.471S5.0932.134%D-3.371%C++10.9D--2.9D6216.3h12.6B*39.2C**
Tomcat A2AM Pods 3551741174U168.6270.912%D*N/A145M+150.8M++4401.2h4.7A++6.7A++
MRC3 Mercy 1761721511.467S6.0914.228%C--24.419%B**12.9D*N/A4113.3h20C140.5C+
M3 Pounder HEG 207166208.3M**2.9230.056%D--3.012%C+9.3D--2.3D5117.8h13.6B+45.3C++
MANA Anti-Personnel Turret 1651651016.5N/A11.1212.854%UN/A1650UN/A4594700.1h19.3T*150.1T*
P2-120 HESH 186158531.6B*26.2237.8%CN/A23.2D*4.1D-926.8h4.9C+12.9C+
M20 Basilisk 247153438.25U32.8739.08%C++6.536%C++15.3C9.4B+12110h91.7C++234.7C**
M12 Kobalt 1641521152S146.6215.653%C18.421%C+56.3C-4.4B+1512.7h17C*108.6C++
T5 AMC 140140502.8A*2.5818.513%D--26.429%A5.1D--N/A1627.4h18.9D-101.9D-
M77-B 119119259.5U54.1236.589%C+87.395%A9.7D--N/A3512.3h2.1B+5.8B+
Tank Mine 179107813.375S8.0017.241%D*N/A76.4D51.4C--7431.4h1.5B*8.9D*
Frag Grenade 9291191N/A85.6232.137%FN/A910A+10B*18240.1h2.3A7B+
AMR-66 8988422U16.6227.398%C++27.273%B+12.4DN/A587.1h10C+36.4C++
Aspis Anti-Aircraft Phalanx Turret 16484184U78.6232.088%B**N/A10.4C+9.9C1688.1h103.4A322.3B**
M1 Heavy Cycler 7474324.667U19.2916.002%B+24.324%A+14DN/A1085.3h15.2B++94.8B+
TX1 Repeater 7469551.255B+4.1216.394%D**28.986%A4.8D--N/A2314.3h17.4D106.3D--
M20 Basilisk 11463610.5M+5.1238.797%C++4.762%C-13.1D10.6C**1444.8h108.3C+279.3C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter03420.4h
Nano-Armor Kit75474,25446.5h
Cortium Silo01570.3h
Medical Applicator5394,49815.3h
Deconstruction Tool05300h
Spitfire Auto-Turret62,4632.4h
Anti-Infantry MANA Turret09591.8h
Ammunition Package54,8092.9h
Recon Detection Device88,88416.9h
Shield Recharging Field21,4320.5h

Check the help document for the dictionary if you want to learn more about words used here.


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