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Overseer Exterminator UrakazeNC[Maru] UrakazeNC
NC BR 68

KDR: 4.12

Score: 3.2m

Last Seen: May 23rd, 2020 12:17 PM
- OFFLINE - 32.2 hour(s)

Battle Rank 68 - New Conglomerate on Connery
Level Progress (to 69): 75%
Level 100 Progress: 17% 471h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS LA1 Anchor NC6 Gauss SAW SAS-R EM6 MGR-L1 Promise NC1 Gauss Rifle AF-19 Mercenary AF-4 Cyclone
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $8,261,604 MLG Score: 6604
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.363%32.904%11641112725,6685.11091-0.99

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.856%2.734M1.776A++-1.398D**HEAD ++ (~15.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.713B++7.50.473B+13.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.488%2.469%433112828134532.31429150%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.206B**-0.021C+-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.821B++3.70.704B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
71.242%1.786%450112825631381.80645144%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.236M++-0.661D-1.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.40.864B*11.70.71B++4.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.5%85.866%450312801,31619146.85417

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.559%1.288A1.211B**-0.226

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.631B+1.60.501B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.2m432.4%555 (33.3k)421 (25.3k)4.120727,8171,8974.2498768 (68)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC128399430.982%39.222%121504:014

7% Combat Medic6% Engineer56% Heavy Assault25% Infiltrator5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 11th, 2016 4:49 PMMay 2nd, 2020 12:21 AMMay 29th, 2020 8:04 PM (4d) (PST)May 23rd, 2020 8:19 AM (10d) (PST)May 23rd, 2020 8:17 AM (10d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7341755591.0270.2490.4034.6290.0436604

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,04610,49933,547621524278325,239

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
126.8h/5.3d 245 3,066 2,256 35.2k 144 607 328 5.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:1,194
Deaths:246
KDR:4.854
Accuracy:36.227% A++
HSR:37.688% A
NC6 Gauss SAW
A++
Kills:1,177
Deaths:343
KDR:3.431
Accuracy:31.262% A++
HSR:22.175% C
EM6
A**
Kills:1,158
Deaths:176
KDR:6.580
Accuracy:37.346% A**
HSR:38.687% A++
MGR-L1 Promise
A
Kills:511
Deaths:136
KDR:3.757
Accuracy:31.820% A
HSR:35.421% B**
Kills:4,040
Deaths (as Heavy Assault):901
Deaths (to Heavy Assaults):573
KDR:4.48391
Kill Difference:3,139
Playtime:71.511 hours
Usage:56%
Score:1.834m
Score/min:427
Accuracy (listed only):34.164%
HSR (listed only):33.493%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
M
Kills:338
Deaths:94
KDR:3.596
Accuracy:36.471% A**
HSR:38.166% M
AF-4 Cyclone
A**
Kills:314
Deaths:63
KDR:4.984
Accuracy:38.367% A**
HSR:30.573% A+
Kills:652
Deaths (as Light Assault):157
Deaths (to Light Assaults):341
KDR:4.15287
Kill Difference:495
Playtime:6.079 hours
Usage:5%
Score:0.143m
Score/min:393
Accuracy (listed only):37.419%
HSR (listed only):34.369%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:1,164
Deaths:193
KDR:6.031
Accuracy:43.617% B+
HSR:85.138% A+
AF-4 Cyclone
A**
Kills:314
Deaths:63
KDR:4.984
Accuracy:38.367% A**
HSR:30.573% A+
NS-44 Commissioner
A*
Kills:218
Deaths:74
KDR:2.946
Accuracy:55.962% A*
HSR:38.532% A*
NC4 Mag-Shot
A*
Kills:214
Deaths:98
KDR:2.184
Accuracy:42.485% A*
HSR:24.299% B++
NS-44 Commissioner AE
A
Kills:97
Deaths:31
KDR:3.129
Accuracy:51.707% A
HSR:32.990% B*
EM4-AE Longshot
B**
Kills:83
Deaths:1
KDR:83
Accuracy:39.877% C
HSR:89.157% B**
NSX Daimyo
B+
Kills:69
Deaths:4
KDR:17.250
Accuracy:46.067% B+
HSR:94.203% C+
NS-357P Underboss
C+
Kills:51
Deaths:15
KDR:3.400
Accuracy:42.229% C+
HSR:23.529% C
Kills:2,210
Deaths (as Infiltrator):479
Deaths (to Infiltrators):421
KDR:4.61378
Kill Difference:1,731
Playtime:31.910 hours
Usage:25%
Score:0.801m
Score/min:418
Accuracy (listed only):45.039%
HSR (listed only):52.303%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A**
Kills:396
Deaths:112
KDR:3.536
Accuracy:36.515% A**
HSR:30.303% B**
AF-4 Cyclone
A**
Kills:314
Deaths:63
KDR:4.984
Accuracy:38.367% A**
HSR:30.573% A+
Kills:710
Deaths (as Combat Medic):175
Deaths (to Combat Medics):235
KDR:4.05714
Kill Difference:535
Playtime:8.523 hours
Usage:7%
Score:0.207m
Score/min:405
Accuracy (listed only):37.441%
HSR (listed only):30.438%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
M
Kills:338
Deaths:94
KDR:3.596
Accuracy:36.471% A**
HSR:38.166% M
Kills:338
Deaths (as Engineer):94
Deaths (to Engineers):209
KDR:3.59574
Kill Difference:244
Playtime:8.053 hours
Usage:6%
Score:0.214m
Score/min:443
Accuracy (listed only):36.471%
HSR (listed only):38.166%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A++
Kills:81
V. Kills:39 203%
Deaths:12
KDR:6.750
Accuracy:53.488% B++
KPH:36.400 B**
VKPH:17.500 A++
C85 Canister
C+
Kills:56
V. Kills:5 N/A
Deaths:2
KDR:28
Accuracy:71.242% M*
KPH:53.200 D
VKPH:4.800 C+
Kills:137 (81 + 56)
Deaths:14
KDR:9.786
VKDR:3.143
Vehicle Kills:44
Kill Difference:123
Playtime:3.278 hours
Usage:3%
Score:0.066m
Score/min:335
Driving Accuracy:53.488%
Gunner Accuracy:71.242%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 1,2031,1942464.854B*0.7336.227%A++37.688%A94B**N/A21812.7h8.4B++23.1B*
NC6 Gauss SAW 1,1921,1773433.431A++0.6931.262%A++22.175%C66.1B**N/A19317.8h6.7B*21.4B*
SAS-R 1,1681,1641936.031B**1.9143.617%B+85.138%A+65.4B++N/A18817.8h1.6B**3.6B*
EM6 1,1641,1581766.58A*2.4637.346%A**38.687%A++68.9B++N/A24916.8h7.8A20.9B**
MGR-L1 Promise 5225111363.757A+0.3631.82%A35.421%B**106.5A++2.3A2684.8h10.1B*31.7B++
NC1 Gauss Rifle 3993961123.536A+0.5836.515%A**30.303%B**67.1A*N/A2035.9h8.5A+23.4A
AF-19 Mercenary 340338943.596M+0.5236.471%A**38.166%M71.9A*N/A2474.7h8.3B**22.8B**
AF-4 Cyclone 315314634.984A*0.8638.367%A**30.573%A+89.7A++N/A2613.5h7.1A+18.6B**
NS Decimator-B 337220544.074A++0.0543.768%F**2.727%C++36.1D19.2C2766.1h3.5C**8D-
NS-44 Commissioner 219218742.946A+1.1755.962%A*38.532%A*75.2B**N/A2402.9h2.7B**4.8B**
NC4 Mag-Shot 215214982.184A++1.9442.485%A*24.299%B++41.2B+N/A1295.2h5.3B**12.4B*
NS-44 Commissioner AE 9897313.129A+0.9951.707%A32.99%B*48.5CN/A1402h3.1B6B++
EM4-AE Longshot 8383183U78.8839.877%C89.157%B**63.8C*N/A2541.3h1.6B+3.9B+
Titan-150 HEAT 12081126.75C*2.6353.488%B++2.469%C36.8A17.7A*4142.2h3.7B++6.9B**
NSX Daimyo 6969417.25M*13.1346.067%B+94.203%C+138A*N/A2840.5h1.8B**3.9B*
Hardlight Dagger 58571,8340.031C+4.097.159%F1.754%D-0.5C+N/A1112.7h1.6B++22.8D*
C85 Canister 6156228B+23.8871.242%M*1.786%T50.9D4.5C+1671.1h11.7D-16.4B
NS-357P Underboss 5151153.4B**0.7242.229%C+23.529%C102B+N/A2250.5h2.8A6.7B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit211,4120.6h
Spawn Beacon21050.4h
AE Nano-Armor Kit02,3700.2h
AE Medical Applicator22,3770.2h
Medical Kit1551,2953.9h
NC Patriot Flare Gun1540.1h
Motion Spotter51,1701.3h
Ammunition Package0620h
Medical Applicator55,9440.4h
A30 Walker01220h

Check the help document for the dictionary if you want to learn more about words used here.


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