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Corporal Urashiman[MD38] Urashiman
NC BR 29

KDR: 4.07

Score: 19.2m

Last Seen: Jun 22nd, 2018 2:20 PM
- OFFLINE - 22.1 hour(s)

Prestige 1, Battle Rank 29 - New Conglomerate on Connery - Outfit Leader of Marklin Division 38[MD38] Marklin Division 38
NC outfit on Connery

Members: 1
Level Progress (to 30): 78%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC15 Phoenix Bouncing Betty Tank Mine Blitz GD-10 NC6 Gauss SAW NC14 Bolt Driver Frag Grenade Spear Anti-Vehicle Phalanx Turret
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $141,363 MLG Score: 113
Fun Score: N/A
Cheeseburgers Flipped: 407TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.336%23.119%40149931,9941.076092.998

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±5.542%-0.704D-0.44B-3.143T-HEAD ++ (~14.45)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
64.80.138C++11.20.21C++53.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.858%0.311%1381996322195531.65128596%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.659F--1.556F-1.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.3-0.1C+10.10.191C++32.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.589%7.292%53199696142340.676056274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.254D**0.822B++-1.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
151.1-0.312C34.10.1C+117

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.25%72.528%53299572815014.85333

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.556%-0.587D0.353C**-0.997

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.60.11C+2.70.141C++5.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.544%14.286%53199618914401.3125

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.055C+0.003C+-1.577

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.40.367C**3.40.299C*5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Marklin Division 38[MD38] Marklin Division 38
NC outfit on Connery

Members: 1
19.2m374.2%176 (10.6k)149 (8.9k)4.0739218,0234,4245.6107629 (29)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC99798517.171%6.092%10529:251

12% Engineer50% Heavy Assault31% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 25th, 2015 10:10 AMJul 18th, 2015 2:54 PMJun 22nd, 2018 6:06 PM (1d) (PST)Jun 22nd, 2018 11:55 AM (2d) (PST)Jun 22nd, 2018 10:20 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
441174240.1390.0340.0080.7250.054113

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,4501,02125,4298214338,915

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2155.6h/89.8d 6,799 1,098 12,834 93.7k 2,493 7,052 7,017 57m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C*
Kills:287
Deaths:623
KDR:0.461
Accuracy:15.053% D*
HSR:22.300% C*
Mauler S6
C++
Kills:189
Deaths:303
KDR:0.624
Accuracy:40.544% C++
HSR:14.286% C+
Kills:476
Deaths (as Engineer):926
Deaths (to Engineers):936
KDR:0.51404
Kill Difference:450
Playtime:260.397 hours
Usage:12%
Score:2.627m
Score/min:168
Accuracy (listed only):27.799%
HSR (listed only):18.293%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
C+
Kills:606
Deaths:316
KDR:1.918
Accuracy:14.637% D--
HSR:23.267% C+
Kills:606
Deaths (as Heavy Assault):316
Deaths (to Heavy Assaults):1,162
KDR:1.91772
Kill Difference:290
Playtime:1,072.207 hours
Usage:50%
Score:9.392m
Score/min:146
Accuracy (listed only):14.637%
HSR (listed only):23.267%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
C-
Kills:734
Deaths:836
KDR:0.878
Accuracy:19.547% D-
HSR:13.488% C-
AF-19 Mercenary
C*
Kills:287
Deaths:623
KDR:0.461
Accuracy:15.053% D*
HSR:22.300% C*
Mauler S6
C++
Kills:189
Deaths:303
KDR:0.624
Accuracy:40.544% C++
HSR:14.286% C+
Kills:1,210
Deaths (as Light Assault):1,762
Deaths (to Light Assaults):704
KDR:0.68672
Kill Difference:552
Playtime:77.161 hours
Usage:4%
Score:0.504m
Score/min:109
Accuracy (listed only):25.048%
HSR (listed only):16.691%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
C-
Kills:734
Deaths:836
KDR:0.878
Accuracy:19.547% D-
HSR:13.488% C-
NC14 Bolt Driver
C+
Kills:540
Deaths:50
KDR:10.800
Accuracy:30.860% D
HSR:73.704% C+
NS-44L Blackhand
C++
Kills:367
Deaths:588
KDR:0.624
Accuracy:38.130% C
HSR:42.779% C++
SAS-R
C++
Kills:188
Deaths:12
KDR:15.667
Accuracy:32.434% D--
HSR:69.149% C++
Kills:1,829
Deaths (as Infiltrator):1,486
Deaths (to Infiltrators):499
KDR:1.23082
Kill Difference:343
Playtime:669.140 hours
Usage:31%
Score:6.039m
Score/min:150
Accuracy (listed only):30.243%
HSR (listed only):49.780%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
C-
Kills:734
Deaths:836
KDR:0.878
Accuracy:19.547% D-
HSR:13.488% C-
Mauler S6
C++
Kills:189
Deaths:303
KDR:0.624
Accuracy:40.544% C++
HSR:14.286% C+
Kills:923
Deaths (as Combat Medic):1,139
Deaths (to Combat Medics):362
KDR:0.81036
Kill Difference:216
Playtime:13.184 hours
Usage:1%
Score:0.140m
Score/min:177
Accuracy (listed only):30.046%
HSR (listed only):13.887%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C+
Kills:127
Deaths:124
KDR:1.024
Accuracy:36.532% C+
HSR:13.386% C-
AF-23 Grinder
B**
Kills:93
Deaths:68
KDR:1.368
Accuracy:33.179% C+
HSR:18.280% B**
NS-10 Burster
C*
Kills:69
Deaths:24
KDR:2.875
Accuracy:31.263% C*
HSR:0% F-
NS-10 Burster
N/A
Kills:50
Deaths:24
KDR:2.083
Accuracy:31.302% N/A
HSR:0% N/A
Kills:339
Deaths (as MAX Suit):120
Deaths (to MAX Suits):327
KDR:2.825
Kill Difference:219
Playtime:50.960 hours
Usage:2%
Score:0.514m
Score/min:168
Accuracy (listed only):33.069%
HSR (listed only):7.916%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
D-
Kills:322
V. Kills:48 N/A
Deaths:93
KDR:3.462
Accuracy:23.858% D**
KPH:13.400 D-
VKPH:2 D**
Kills:322 (322 + 0)
Deaths:93
KDR:3.462
VKDR:0.516
Vehicle Kills:48
Kill Difference:229
Playtime:23.999 hours
Usage:1%
Score:0.102m
Score/min:71
Driving Accuracy:23.858%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C--
Kills:96
V. Kills:20 457%
Deaths:36
KDR:2.667
Accuracy:22.589% F
KPH:14.300 C--
VKPH:3 D*
Kills:96 (0 + 96)
Deaths:36
KDR:2.667
VKDR:0.556
Vehicle Kills:20
Kill Difference:60
Playtime:6.720 hours
Usage:0%
Score:0.034m
Score/min:84
Driving Accuracy:N/A%
Gunner Accuracy:22.589%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC15 Phoenix 15,62710,09719053.142U49.0739.756%F-N/A11.8C+6.4D67857.9h7.5B*18.9C*
Bouncing Betty 1,0181,0165002.032D2.0445.608%C++N/A78.2D--N/A21413h1.4A+3.1B**
Tank Mine 1,4389068710.414S6.3424.561%DN/A137.3B*80.6B+10816.6h1.3B**5.1B++
Blitz GD-10 7357348360.878C+3.2019.547%D-13.488%C-5.5D*N/A14132.7h13.7B+70C++
NC6 Gauss SAW 6256063161.918B++2.1614.637%D--23.267%C+4D*N/A16151.5h12.2C83.7C--
NC14 Bolt Driver 5415405010.8S6.7330.86%D73.704%C+13.9DN/A4738.9h2.7C+8.8C+
Frag Grenade 4554511451N/A446.9353.88%B**N/A751.7B**6.7C+23580.6h2.7B**5.1B*
Spear Anti-Vehicle Phalanx Turret 5904172914.379A10.3137.248%C--3.118%D23.6D-9.8D--16617.7h5.8B+15.7B+
NS-44L Blackhand 3673675880.624C-3.4538.13%C42.779%C++1D*N/A2372.1h3.8B+10.1C**
C75 Viper 370322933.462C+0.6123.858%D**N/A13.4D-2D**7124h10.1B+42.3C+
C-4 3502893230.895C3.1827.916%B+N/A46.6D9.8D*4266.2h1.2B++4.3B++
AF-19 Mercenary 2932876230.461C-3.6115.053%D*22.3%C*1.8D*N/A9156.1h12.3B81.7C
Mauler S6 1891893030.624C3.4540.544%C++14.286%C+8.6D--N/A3122h3.4B**8.4B++
SAS-R 1881881215.667M**11.5932.434%D--69.149%C++12D*N/A3915.7h2.7D8.3D
M60-G Bulldog 142133622.167A+18.0926.353%F-1.504%D20.2D*1.4D**516.6h6.7C++25.3D-
NCM1 Scattercannon 1281271241.024C3.0536.532%C+13.386%C-6.4D*N/A2020h5.4B**14.9B++
M20 Basilisk 11696362.667C+1.4122.589%F7.292%B+14.3C--3D*846.7h34.1B*151.1B*
AF-23 Grinder 9393681.368C2.7133.179%C+18.28%B**11.9D*N/A407.8h5.4B++16.2B+
NS-10 Burster 13969242.875M1.2031.263%C*N/A2.6D*2.6D-4726.7h205.5D657.3C+
Aspis Anti-Aircraft Phalanx Turret 13967611.167M*7.0923.797%CN/A7.8D8.4D1268.6h97.2A408.4B++
Shrike 101661090.606C+3.4742.495%F3.03%C++10.5D*5.6D--3236.3h5.8B+13.7C
NS-10 Burster 10250242.083A++1.9931.302%C**N/A1.9D**1.9D*4326.9h286.1F*914.1D*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret32850.7h
Motion Spotter3015,96911.9h
NSX-P Tanto0600h
Rocklet Rifle01410.2h
Medical Applicator4352,2773.9h
Deconstruction Tool06040.1h
Recon Detection Device181,0253.3h
Ammunition Package11,5960.5h
Nano-Armor Kit90269,82618.9h
Anti-Infantry MANA Turret1630.2h
WLT-Howler Mining Laser679,61313.7h
Shield Recharging Field22560.1h
Smoke Grenade01770.1h

Check the help document for the dictionary if you want to learn more about words used here.


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