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UrhoW[656] UrhoW
VS BR 126

KDR: 2.81

Score: 33.8m

Last Seen: Aug 5th, 2019 4:04 PM
- OFFLINE - 293.4 hour(s)

Battle Rank 119 (126 total) - Vanu Sovereignty on Cobalt - Outfit Member of Kauniit Pojat[656] Kauniit Pojat
VS outfit on Cobalt

Members: 2
Level Progress (to 120): 32%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Saron Laser Cannon Light PPA NS-7 PDW Parallax VX3 Solstice VE3 Supernova FPC Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $875,700 MLG Score: 700
Fun Score: N/A
Cheeseburgers Flipped: 426TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.809%19.672%52713120111,8951.760141.054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.919%1.099B**-0.182C-0.037C+HEAD ++ (~6.27)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.40.431B11.40.204C++31

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.081%0.802%14155120917,5811699830910.3478212%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.327%0.179C++-0.724D-0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1010.372C**39.50.253C*61.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.962%1.768%308512092,319115816292.00259142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.873%0.289C*-0.51D1.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.288C*12.10.035C+15.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.628%1.362%4881412003,745106515803.51643237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.152%0.318C*-0.762D-0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.60.693B+14.50.636B+22.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.677%70.436%488312112,158835212.58443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.803%1.15B**0.224C++1.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.468B+2.20.295C*3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kauniit Pojat[656] Kauniit Pojat
VS outfit on Cobalt

Members: 2
33.8m240.8%379 (22.7k)338 (20.3k)2.8145748,79917,3383.55566126 (119)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214288125.942%9.291%24105:4511

8% Combat Medic66% Engineer6% Heavy Assault13% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 21st, 2013 4:45 PMJan 13th, 2019 3:02 PMAug 17th, 2019 9:10 AM (7h) (PST)Aug 5th, 2019 12:17 PM (12d) (PST)Aug 5th, 2019 12:04 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
983848990.4890.1740.0451.5500.155700

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,9555,06753,8882910393920,308

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1663.6h/69.3d 12,849 4,534 16,301 154.7k 1,355 3,608 15,464 98.1m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:1,742
Deaths:1,335
KDR:1.305
Accuracy:26.381% B++
HSR:15.212% D-
Pulsar C
B+
Kills:1,223
Deaths:1,064
KDR:1.149
Accuracy:27.213% B+
HSR:25.675% B+
Solstice SF
B**
Kills:296
Deaths:417
KDR:0.710
Accuracy:27.194% B+
HSR:23.987% B**
NSX-P Tanto
B*
Kills:159
Deaths:143
KDR:1.112
Accuracy:29.827% B*
HSR:28.302% B+
NS Baron G5
B
Kills:75
Deaths:46
KDR:1.630
Accuracy:47.188% B
HSR:13.333% C
Eidolon VE33
B*
Kills:51
Deaths:32
KDR:1.594
Accuracy:33.025% B*
HSR:25.490% C+
Kills:3,546
Deaths (as Engineer):3,037
Deaths (to Engineers):5,066
KDR:1.1676
Kill Difference:509
Playtime:1,104.024 hours
Usage:66%
Score:24.124m
Score/min:364
Accuracy (listed only):31.805%
HSR (listed only):22.000%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:796
Deaths:612
KDR:1.301
Accuracy:21.010% C+
HSR:19.598% D
Flare VE6
C+
Kills:571
Deaths:389
KDR:1.468
Accuracy:21.962% C+
HSR:21.891% C
Kills:1,367
Deaths (as Heavy Assault):1,001
Deaths (to Heavy Assaults):3,841
KDR:1.36563
Kill Difference:366
Playtime:97.576 hours
Usage:6%
Score:1.541m
Score/min:263
Accuracy (listed only):21.486%
HSR (listed only):20.745%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B*
Kills:1,985
Deaths:1,149
KDR:1.728
Accuracy:29.411% B*
HSR:15.315% C-
Solstice VE3
B++
Kills:1,742
Deaths:1,335
KDR:1.305
Accuracy:26.381% B++
HSR:15.212% D-
Pulsar C
B+
Kills:1,223
Deaths:1,064
KDR:1.149
Accuracy:27.213% B+
HSR:25.675% B+
Sirius SX12
B**
Kills:1,177
Deaths:790
KDR:1.490
Accuracy:29.671% B**
HSR:24.044% B**
VE-S Canis
B++
Kills:649
Deaths:263
KDR:2.468
Accuracy:31.167% B++
HSR:21.726% C++
Solstice SF
B**
Kills:296
Deaths:417
KDR:0.710
Accuracy:27.194% B+
HSR:23.987% B**
NSX-P Tanto
B*
Kills:159
Deaths:143
KDR:1.112
Accuracy:29.827% B*
HSR:28.302% B+
NS Baron G5
B
Kills:75
Deaths:46
KDR:1.630
Accuracy:47.188% B
HSR:13.333% C
Kills:7,306
Deaths (as Light Assault):5,207
Deaths (to Light Assaults):3,164
KDR:1.40311
Kill Difference:2,099
Playtime:61.902 hours
Usage:4%
Score:0.959m
Score/min:258
Accuracy (listed only):31.006%
HSR (listed only):20.949%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B*
Kills:1,985
Deaths:1,149
KDR:1.728
Accuracy:29.411% B*
HSR:15.315% C-
Parallax VX3
B*
Kills:1,823
Deaths:478
KDR:3.814
Accuracy:44.783% B*
HSR:71.914% D
Sirius SX12
B**
Kills:1,177
Deaths:790
KDR:1.490
Accuracy:29.671% B**
HSR:24.044% B**
NS-44 Commissioner
C+
Kills:1,170
Deaths:1,047
KDR:1.117
Accuracy:32.942% C
HSR:20.769% C+
VE-S Canis
B++
Kills:649
Deaths:263
KDR:2.468
Accuracy:31.167% B++
HSR:21.726% C++
XM98
B+
Kills:272
Deaths:54
KDR:5.037
Accuracy:41.188% B+
HSR:69.118% D
Beamer VS3
B+
Kills:68
Deaths:53
KDR:1.283
Accuracy:30.326% B+
HSR:19.118% C-
VA39 Spectre
C
Kills:63
Deaths:49
KDR:1.286
Accuracy:30.184% C
HSR:33.333% C-
Kills:7,207
Deaths (as Infiltrator):3,883
Deaths (to Infiltrators):2,282
KDR:1.85604
Kill Difference:3,324
Playtime:210.805 hours
Usage:13%
Score:3.316m
Score/min:262
Accuracy (listed only):33.709%
HSR (listed only):34.417%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B*
Kills:1,985
Deaths:1,149
KDR:1.728
Accuracy:29.411% B*
HSR:15.315% C-
Pulsar VS1
C*
Kills:1,217
Deaths:870
KDR:1.399
Accuracy:24.710% C*
HSR:17.420% C--
Sirius SX12
B**
Kills:1,177
Deaths:790
KDR:1.490
Accuracy:29.671% B**
HSR:24.044% B**
NS-11A
B
Kills:1,087
Deaths:739
KDR:1.471
Accuracy:25.983% B
HSR:20.791% C+
VE-S Canis
B++
Kills:649
Deaths:263
KDR:2.468
Accuracy:31.167% B++
HSR:21.726% C++
NS Baron G5
B
Kills:75
Deaths:46
KDR:1.630
Accuracy:47.188% B
HSR:13.333% C
Kills:6,190
Deaths (as Combat Medic):3,857
Deaths (to Combat Medics):1,420
KDR:1.60487
Kill Difference:2,333
Playtime:130.427 hours
Usage:8%
Score:2.675m
Score/min:342
Accuracy (listed only):31.355%
HSR (listed only):18.772%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:617
Deaths:186
KDR:3.317
Accuracy:18.444% B+
HSR:15.559% D
Comet VM2
B**
Kills:370
Deaths:230
KDR:1.609
Accuracy:52.192% B**
HSR:3.243% C-
Cosmos VM3
C++
Kills:362
Deaths:87
KDR:4.161
Accuracy:17.883% C++
HSR:15.746% D
Blueshift VM5
B
Kills:190
Deaths:59
KDR:3.220
Accuracy:16.294% D
HSR:23.158% B
Comet VM2
B**
Kills:144
Deaths:108
KDR:1.333
Accuracy:55.946% B**
HSR:3.472% C
Blueshift VM5
C
Kills:89
Deaths:34
KDR:2.618
Accuracy:14.620% D--
HSR:19.101% C
NS-10 Burster
B*
Kills:76
Deaths:54
KDR:1.407
Accuracy:34.400% B*
HSR:0% F
NS-10 Burster
B++
Kills:69
Deaths:52
KDR:1.327
Accuracy:34.377% B++
HSR:0% F
Kills:1,917
Deaths (as MAX Suit):405
Deaths (to MAX Suits):733
KDR:4.73333
Kill Difference:1,512
Playtime:53.348 hours
Usage:3%
Score:1.170m
Score/min:365
Accuracy (listed only):30.519%
HSR (listed only):10.035%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:9,405
V. Kills:3,247 290%
Deaths:715
KDR:13.154
Accuracy:64.000% A+
KPH:91.200 C**
VKPH:31.500 B**
Saron Laser Cannon
A
Kills:4,812
V. Kills:3,595 134%
Deaths:1,366
KDR:3.523
Accuracy:34.070% B+
KPH:24.400 B**
VKPH:18.200 A
Light PPA
B++
Kills:2,005
V. Kills:149 N/A
Deaths:287
KDR:6.986
Accuracy:46.134% B++
KPH:66.200 B+
VKPH:4.900 B++
Maelstrom Turbo Laser
B+
Kills:1,096
V. Kills:1,029 106%
Deaths:416
KDR:2.635
Accuracy:32.417% C*
KPH:16.800 C++
VKPH:15.800 B+
Antares LC
B++
Kills:820
V. Kills:868 94%
Deaths:341
KDR:2.405
Accuracy:31.938% C++
KPH:18 C+
VKPH:19.100 B++
Hornet Missiles
B+
Kills:373
V. Kills:228 163%
Deaths:10
KDR:37.300
Accuracy:75.514% A+
KPH:94.100 B+
VKPH:57.500 B+
Coyote Missiles
C+
Kills:214
V. Kills:210 101%
Deaths:68
KDR:3.147
Accuracy:59.383% B*
KPH:23.400 C--
VKPH:23 C+
M202 Wyrm
C+
Kills:158
V. Kills:82 190%
Deaths:6
KDR:26.333
Accuracy:55.510% C+
KPH:111.400 C+
VKPH:57.800 C+
Kills:18,883 (8,733 + 0)
Deaths:3,209
KDR:5.884
VKDR:2.932
Vehicle Kills:9,408
Kill Difference:15,674
Playtime:455.763 hours
Usage:27%
Score:8.201m
Score/min:300
Piloting Accuracy:31.938%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:637
V. Kills:404 157%
Deaths:94
KDR:6.777
Accuracy:37.087% C+
KPH:36.400 C++
VKPH:23.100 C+
CAS30 Tank Buster
C+
Kills:263
V. Kills:280 94%
Deaths:266
KDR:0.989
Accuracy:42.138% C
KPH:6 C
VKPH:6.400 C+
L105 Zephyr
A
Kills:200
V. Kills:22 N/A
Deaths:9
KDR:22.222
Accuracy:50.848% B**
KPH:78.700 A
VKPH:8.700 C+
AP30 Shredder
U
Kills:158
V. Kills:79 198%
Deaths:18
KDR:8.778
Accuracy:20.070% F-
KPH:568,800 U
VKPH:284,400 U
Kills:1,258 (263 + 995)
Deaths:387
KDR:3.251
VKDR:2.028
Vehicle Kills:785
Kill Difference:871
Playtime:63.586 hours
Usage:4%
Score:1.092m
Score/min:286
Piloting Accuracy:42.138%
Gunner Accuracy:20.070%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:441
V. Kills:71 N/A
Deaths:45
KDR:9.800
Accuracy:35.903% C
KPH:39.800 B+
VKPH:6.400 C
L100 Python HEAT
C++
Kills:263
V. Kills:96 271%
Deaths:37
KDR:7.108
Accuracy:53.124% C++
KPH:30.300 C+
VKPH:11.100 C+
L100 Python AP
C+
Kills:238
V. Kills:212 112%
Deaths:55
KDR:4.327
Accuracy:59.946% B+
KPH:19.900 D-
VKPH:17.700 C+
Skyguard
C
Kills:66
V. Kills:71 92%
Deaths:27
KDR:2.444
Accuracy:37.790% A+
KPH:7.800 D--
VKPH:8.400 C
Kills:1,008 (1,008 + 0)
Deaths:164
KDR:6.146
VKDR:2.744
Vehicle Kills:450
Kill Difference:844
Playtime:40.169 hours
Usage:2%
Score:0.543m
Score/min:226
Driving Accuracy:37.790%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:1,311
V. Kills:1,140 115%
Deaths:294
KDR:4.459
Accuracy:59.877% B++
KPH:22.800 C
VKPH:19.900 B*
Saron HRB
A++
Kills:404
V. Kills:335 120%
Deaths:65
KDR:6.215
Accuracy:52.915% B**
KPH:36.700 B**
VKPH:30.400 A++
E540 Halberd
B+
Kills:135
V. Kills:95 141%
Deaths:18
KDR:7.500
Accuracy:50.404% B
KPH:26.800 C-
VKPH:18.900 B+
Supernova PC
C++
Kills:78
V. Kills:36 211%
Deaths:27
KDR:2.889
Accuracy:59.950% B**
KPH:19.900 C
VKPH:9.200 C++
Kills:1,928 (1,389 + 539)
Deaths:404
KDR:4.772
VKDR:3.975
Vehicle Kills:1,606
Kill Difference:1,524
Playtime:77.356 hours
Usage:5%
Score:1.639m
Score/min:353
Driving Accuracy:59.950%
Gunner Accuracy:50.404%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:797
V. Kills:42 N/A
Deaths:49
KDR:16.265
Accuracy:45.194% B*
KPH:180.100 A*
VKPH:9.500 B*
Saron HRB-H
B*
Kills:315
V. Kills:282 111%
Deaths:42
KDR:7.500
Accuracy:62.965% B*
KPH:35.200 C+
VKPH:31.600 B*
Aphelion VEX-4H
A+
Kills:149
V. Kills:150 99%
Deaths:34
KDR:4.382
Accuracy:49.428% B+
KPH:43 C++
VKPH:43.300 A+
E540 Halberd-H
C**
Kills:76
V. Kills:38 195%
Deaths:5
KDR:15.200
Accuracy:61.878% B+
KPH:48.500 C*
VKPH:24.200 C**
G40-F Ranger
B**
Kills:71
V. Kills:40 173%
Deaths:1
KDR:71
Accuracy:36.836% B+
KPH:50 B**
VKPH:28.200 B**
M12 Kobalt-H
B**
Kills:57
V. Kills:5 N/A
Deaths:2
KDR:28.500
Accuracy:22.145% C+
KPH:93.200 C--
VKPH:8.200 B**
Kills:1,465 (0 + 1,465)
Deaths:133
KDR:11.015
VKDR:4.188
Vehicle Kills:557
Kill Difference:1,332
Playtime:20.428 hours
Usage:1%
Score:0.532m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:22.145%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:245
V. Kills:44 N/A
Deaths:18
KDR:13.611
Accuracy:44.972% B**
KPH:69 B**
VKPH:12.400 B+
M40 Fury
B*
Kills:210
V. Kills:23 N/A
Deaths:14
KDR:15
Accuracy:43.528% B++
KPH:74.400 B*
VKPH:8.200 C--
M20 Basilisk
B++
Kills:93
V. Kills:33 274%
Deaths:17
KDR:5.471
Accuracy:44.050% B+
KPH:28.100 B++
VKPH:10 B+
M20 Basilisk
A
Kills:84
V. Kills:30 271%
Deaths:11
KDR:7.636
Accuracy:41.030% C*
KPH:35.700 A
VKPH:12.800 B++
Kills:632 (0 + 632)
Deaths:60
KDR:10.533
VKDR:2.167
Vehicle Kills:130
Kill Difference:572
Playtime:12.027 hours
Usage:1%
Score:0.327m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:41.030%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 12,6529,40571513.154B**10.3464%A+N/A91.2C**31.5B**490103.1h19.4B+30.3B++
Saron Laser Cannon 8,4074,8121,3663.523B+0.7134.07%B+N/A24.4B**18.2A234197.1h81.3B++238.6B*
Light PPA 2,1542,0052876.986B+4.1746.134%B++N/A66.2B+4.9B++18130.3h9.9B+21.5B+
NS-7 PDW 1,9931,9851,1491.728B**1.0929.411%B*15.315%C-33.1BN/A9959.9h11.8B*40.1B++
Parallax VX3 1,8411,8234783.814C*1.0044.783%B*71.914%D42.9B*N/A10242.5h2.1B4.7B+
Solstice VE3 1,7471,7421,3351.305B*1.5126.381%B++15.212%D-14.1CN/A46123.3h12.6B++47.8B
Supernova FPC 2,4511,3112944.459C1.6459.877%B++1.983%C+22.8C19.9B*29957.4h6.3C--10.5C+
Pulsar C 1,2461,2231,0641.149C+1.6727.213%B+25.675%B+12.3DN/A4099.7h13.1C+48.2C*
Pulsar VS1 1,2211,2178701.399B+1.4224.71%C*17.42%C--24C+N/A8350.8h12.4B++50.1B+
Sirius SX12 1,1911,1777901.49B+1.3229.671%B**24.044%B**30.8C++N/A8638.2h14.2C**48B+
NS-44 Commissioner 1,1781,1701,0471.117C++1.7032.942%C20.769%C+49.4B+N/A13323.7h3B*9.2B+
Maelstrom Turbo Laser 2,1251,0964162.635B+0.1832.417%C*N/A16.8C++15.8B+24665.2h78B+240.5B+
NS-11A 1,1011,0877391.471C++1.3425.983%B20.791%C+29.9C+N/A7836.4h12.1B++46.5B+
Antares LC 1,6888203412.405B+0.4131.938%C++N/A18C+19B++24545.6h120.3C++376.7C*
Proton II PPA-H 8397974916.265B+13.4545.194%B*1.004%D181.1A*9.5B*5284.4h6.7B**14.9B**
Orion VS54 8007966121.301C+1.5121.01%C+19.598%D27.8C+N/A11228.6h11.9B+56.8C++
VE-S Canis 6526492632.468A0.3531.167%B++21.726%C++61.8B++N/A16110.5h10.7B+34.2B+
C150 Dalton 1,041637946.777C++3.9637.087%C+N/A36.4C++23.1C+50017.5h4.2C++11.3C*
Quasar VM1 6196171863.317A0.5018.444%B+15.559%D32.3B++N/A9719.1h11.2B**60.5B+
Flare VE6 5745713891.468C++1.3521.962%C+21.891%C29.1C-N/A9619.6h9.8B+44.8C**
C75 Viper 512441459.8A6.9935.903%CN/A39.7B+6.4C19411.1h6.1A17B**
Tank Mine 760421894.73B**1.9233.402%C+N/A110.8C++89.2B*14513.8h1.9C++5.8C**
Saron HRB 739404656.215C*3.4052.915%B**1.733%C++36.7B**30.5A++62911h19.7B+37.1B*
MANA Anti-Vehicle Turret 6793931862.113C+0.7065.023%B++2.799%D3930S2860A*8615770.1h8.6C+13.3B+
C-4 5523862191.763C**1.0528.248%B+N/A83.9C++36.1B+8844.6h1.2B+4.3B++
Hornet Missiles 6013731037.3S34.4975.514%A+N/A93.3B+57B+7234h9.9C*13.1B+
Comet VM2 4773702301.609B*1.2152.192%B**3.243%C-14.9B++4.3C++9624.8h16.7B++32.1B++
MANA Anti-Personnel Turret 3663621023.549N/A0.7321.709%UN/A3620U40U6214000.1h19.7T*90.8T*
Cosmos VM3 363362874.161A1.3517.883%C++15.746%D43.1B*N/A1318.4h9.6A+53.5B*
M60-A Bulldog 3833343310.121B++7.3140.49%C**1.796%B+43.4C*6.4C+2617.7h4.9B++12.1B++
Saron HRB-H 597315427.5B+4.6962.965%B*1.587%C++35.4C+31.7B*3758.9h24.8C++39.4B+
Solstice SF 3022964170.71C2.1027.194%B+23.987%B**9.4DN/A2731.6h15.8C58.1C+
Lasher X2 2942902881.007C++1.8129.217%B+2.414%D-32.6C++N/A978.9h19.2C*65.9B+
XM98 275272545.037A++2.2241.188%B+69.118%D41.2B*N/A1036.6h2.4C*5.8B+
CAS30 Tank Buster 5432632660.989C+1.8342.138%CN/A6C6.4C+15043.5h58.5C++138.9C++
L100 Python HEAT 359263377.108B+4.2953.124%C++2.662%C++30.2C+11C+1988.7h4.9B++9.2B++
NS Decimator 3732532990.846C1.9765.142%B+1.581%C--28.1C-13.3C2809h5.5C-8.5C+
M40 Fury 2892451813.611A10.8044.972%B**N/A70B**12.6B++4553.5h14C*31B+
L100 Python AP 450238554.327C+1.5159.946%B+1.681%C--20D-17.8C+28011.9h7.5C12.5C+
Coyote Missiles 424214683.147C++0.3359.383%B*N/A23.5C--23.1C+3909.1h58.7D98.9C
M40 Fury 2332101415B**12.1943.528%B++N/A75B*8.2C--5532.8h12B27.5B+
Proximity Mine 205205267.885A5.0739.794%CN/A102.5CN/A3172h2.1C--5.2C
Nemesis VSH9 3102021821.11B*1.7065.268%B5.446%A+16.6C+8.9C+25612.2h5.3A8.1A
L105 Zephyr 222200922.222A++19.4150.848%B**N/A80A8.8C+5482.5h5B*9.7B**
Force-Blade 19119112,1180.016C2.8036.603%B+1.047%D-0.3C-N/A1762.7h1.8B++5B++
Blueshift VM5 190190593.22B0.4116.294%D23.158%B30.6C+N/A1096.2h13.5B*82.9C*
Frag Grenade 1591591159N/A156.1946.693%C++N/A530C*N/A18820.3h3.7C++7.9C**
NSX-P Tanto 1671591431.112C*1.7029.827%B*28.302%B+9.9D-N/A2716.1h14.1C**47.2B+
M202 Wyrm 240158626.333A+23.5255.51%C+N/A112.9C+58.6C++6031.4h26.7B++48.1B++
AP30 Shredder 237158188.778B5.9620.07%F-1.899%C+1580U790U9231800.1h45A224.1B+
Anti-Vehicle Grenade 1651571157N/A154.1968.23%A++N/A785A++40D35710.2h2.9A+4.2A
Aphelion VEX-4H 299149344.382C+1.5749.428%B+2.013%D42.6C++42.9A+4853.5h53.9C**109.1B+
Comet VM2 2211441081.333B+1.4855.946%B**3.472%C12C+6.4B*11912h27.1C++48.5B+
E540 Halberd 230135187.5C+4.6950.404%BN/A27C-19B+3255h6.9D13.7C
M20 Basilisk 12693175.471A2.6644.05%B+2.151%D**28.2B++10B+3983.3h78.9B+179.1B++
Blueshift VM5 8989342.618C++0.2014.62%D--19.101%C24.7DN/A1083.6h14.5B+99.4C+
M20 Basilisk 11484117.636A**4.8241.03%C*5.952%C++35B**12.5B+4102.4h66.7B*162.5B**
Supernova PC 11478272.889C0.0759.95%B**N/A20C9.2C++4023.9h6.1C10.2C**
E540 Halberd-H 11476515.2B+12.3961.878%B+5.263%A**47.5C++23.8C**4771.6h4.4B*7.1B**
NS-10 Burster 15276541.407B++1.4134.4%B*N/A5.7C+5.7A+10613.3h163.3C--474.7C++
NS Baron G5 7675461.63B++1.1847.188%B13.333%C57.7B**N/A1541.3h4.6C++9.7C+
G40-F Ranger 11171171S68.1936.836%B+N/A50.7B**28.6B**4281.4h56.2B+152.7B++
NS-10 Burster 14469521.327B1.4934.377%B++N/A5.3C+5.8A10812.9h173.4C--504.4C++
Beamer VS3 6868531.283B++1.5330.326%B+19.118%C-17.4C-N/A823.9h6.6B*21.7C**
Skyguard 13766272.444C+0.3737.79%A+1.515%C7.9D--8.5C2188.4h212.3F-561.7D
VA39 Spectre 6363491.286C+1.5330.184%C33.333%C-14.7C--N/A694.3h6C++19.8C++
M12 Kobalt-H 6257228.5B*25.6922.145%C+8.772%F95C-8.3B**2080.6h12.8B+57.8B+
Spear Anti-Vehicle Phalanx Turret 9556318.667A++15.8545.388%C++N/A56B**39A++9671h6.7B++14.7B++
Eidolon VE33 5151321.594B+1.2233.025%B*25.49%C+28.3C*N/A1451.8h8.4B+25.5B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret161,4862.5h
Spawn Beacon46080.7h
M20 Wyvern0650h
Nano-Armor Kit490970,00473.2h
Motion Spotter356,6373.7h
Turret AI Module0570.3h
Nanite Revive Grenade09830.3h
Medical Applicator624252,91420.9h
Restoration Kit2980.2h
Welding Device04100.1h
Deconstruction Tool11,8680.1h
Smoke Grenade01,0270.3h
Recon Detection Device192,6335.6h
Shield Recharging Field433,2431.3h
Ammunition Package191,6251.6h
Medical Kit369551.2h
Anti-Infantry MANA Turret13690.9h
Nano-Repair Grenade0770h
Pelter Rocket Pod0800h

Check the help document for the dictionary if you want to learn more about words used here.


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