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Adherent UrhoW[656] UrhoW
VS BR 26

KDR: 2.84

Score: 34.4m

Last Seen: Oct 13th, 2019 3:14 PM
- OFFLINE - 90 minute(s)

Prestige 1, Battle Rank 26 - Vanu Sovereignty on Cobalt - Outfit Member of Kauniit Pojat[656] Kauniit Pojat
VS outfit on Cobalt

Members: 2
Level Progress (to 27): 44%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Saron Laser Cannon Light PPA NS-7 PDW Parallax VX3 Solstice VE3 Supernova FPC Pulsar C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $903,222 MLG Score: 722
Fun Score: N/A
Cheeseburgers Flipped: 427TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.953%19.731%53213120312,4171.788161.052

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.958%1.099B**-0.182C-0.037C+HEAD ++ (~6.25)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
420.431B11.30.204C++30.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.111%0.799%14435121118,1441721846810.5427214%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.314%0.179C++-0.724D-0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.30.372C**39.20.253C*61.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.954%1.766%303512112,322117816291.96947142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.864%0.289C*-0.51D1.06

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.288C*12.10.035C+15.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.649%1.341%4901412023,804107716163.53203235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.143%0.318C*-0.762D-0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.693B+14.50.636B+22

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.665%70.617%490312132,270853232.65808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.834%1.15B**0.224C++1.461

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.468B+2.30.295C*3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Kauniit Pojat[656] Kauniit Pojat
VS outfit on Cobalt

Members: 2
34.4m239%379 (22.7k)339 (20.3k)2.8404950,30517,7103.5770226 (26)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1216303026.069%9.423%24605:4511

8% Combat Medic66% Engineer6% Heavy Assault13% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 21st, 2013 4:45 PMJan 13th, 2019 3:02 PMOct 14th, 2019 11:51 PM (1d) (PST)Oct 13th, 2019 12:34 PM (3d) (PST)Oct 13th, 2019 11:14 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
986859010.4950.1740.0471.5540.155722

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,1565,08954,0673010393920,321

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1692.8h/70.5d 13,044 4,740 16,711 157.9k 1,377 3,666 15,760 100.1m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:1,747
Deaths:1,374
KDR:1.271
Accuracy:26.342% B++
HSR:15.169% D-
Pulsar C
B+
Kills:1,281
Deaths:1,096
KDR:1.169
Accuracy:27.167% B+
HSR:25.683% B+
Solstice SF
A
Kills:306
Deaths:427
KDR:0.717
Accuracy:27.123% B+
HSR:24.510% A
NSX-P Tanto
B*
Kills:159
Deaths:144
KDR:1.104
Accuracy:29.755% B*
HSR:28.302% B+
NS Baron G5
B+
Kills:75
Deaths:51
KDR:1.471
Accuracy:48.221% B+
HSR:13.333% C
Eidolon VE33
B*
Kills:51
Deaths:32
KDR:1.594
Accuracy:33.025% B*
HSR:25.490% C+
Kills:3,619
Deaths (as Engineer):3,124
Deaths (to Engineers):5,139
KDR:1.15845
Kill Difference:495
Playtime:1,116.991 hours
Usage:66%
Score:24.465m
Score/min:365
Accuracy (listed only):31.939%
HSR (listed only):22.081%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:799
Deaths:614
KDR:1.301
Accuracy:21.003% C+
HSR:19.775% D
Flare VE6
C+
Kills:575
Deaths:395
KDR:1.456
Accuracy:21.894% C+
HSR:22.261% C
Kills:1,374
Deaths (as Heavy Assault):1,009
Deaths (to Heavy Assaults):3,945
KDR:1.36174
Kill Difference:365
Playtime:98.223 hours
Usage:6%
Score:1.552m
Score/min:263
Accuracy (listed only):21.448%
HSR (listed only):21.018%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B*
Kills:1,985
Deaths:1,149
KDR:1.728
Accuracy:29.411% B*
HSR:15.315% C-
Solstice VE3
B++
Kills:1,747
Deaths:1,374
KDR:1.271
Accuracy:26.342% B++
HSR:15.169% D-
Pulsar C
B+
Kills:1,281
Deaths:1,096
KDR:1.169
Accuracy:27.167% B+
HSR:25.683% B+
Sirius SX12
B**
Kills:1,179
Deaths:791
KDR:1.491
Accuracy:29.668% B**
HSR:24.088% B*
VE-S Canis
B*
Kills:1,042
Deaths:418
KDR:2.493
Accuracy:31.940% B*
HSR:21.209% C++
Solstice SF
A
Kills:306
Deaths:427
KDR:0.717
Accuracy:27.123% B+
HSR:24.510% A
NSX-P Tanto
B*
Kills:159
Deaths:144
KDR:1.104
Accuracy:29.755% B*
HSR:28.302% B+
NS Baron G5
B+
Kills:75
Deaths:51
KDR:1.471
Accuracy:48.221% B+
HSR:13.333% C
Kills:7,774
Deaths (as Light Assault):5,450
Deaths (to Light Assaults):3,239
KDR:1.42642
Kill Difference:2,324
Playtime:64.771 hours
Usage:4%
Score:1.006m
Score/min:259
Accuracy (listed only):31.203%
HSR (listed only):20.951%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B*
Kills:1,985
Deaths:1,149
KDR:1.728
Accuracy:29.411% B*
HSR:15.315% C-
Parallax VX3
B*
Kills:1,823
Deaths:478
KDR:3.814
Accuracy:44.783% B*
HSR:71.914% D
NS-44 Commissioner
C
Kills:1,214
Deaths:1,080
KDR:1.124
Accuracy:33.052% C
HSR:20.428% C
Sirius SX12
B**
Kills:1,179
Deaths:791
KDR:1.491
Accuracy:29.668% B**
HSR:24.088% B*
VE-S Canis
B*
Kills:1,042
Deaths:418
KDR:2.493
Accuracy:31.940% B*
HSR:21.209% C++
XM98
B++
Kills:384
Deaths:75
KDR:5.120
Accuracy:41.546% B++
HSR:70.573% C-
Beamer VS3
B+
Kills:68
Deaths:53
KDR:1.283
Accuracy:30.326% B+
HSR:19.118% C-
VA39 Spectre
C
Kills:63
Deaths:49
KDR:1.286
Accuracy:30.184% C
HSR:33.333% C-
Kills:7,758
Deaths (as Infiltrator):4,093
Deaths (to Infiltrators):2,332
KDR:1.89543
Kill Difference:3,665
Playtime:223.004 hours
Usage:13%
Score:3.521m
Score/min:263
Accuracy (listed only):33.864%
HSR (listed only):34.497%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B*
Kills:1,985
Deaths:1,149
KDR:1.728
Accuracy:29.411% B*
HSR:15.315% C-
Pulsar VS1
C*
Kills:1,230
Deaths:879
KDR:1.399
Accuracy:24.738% C*
HSR:17.561% C--
Sirius SX12
B**
Kills:1,179
Deaths:791
KDR:1.491
Accuracy:29.668% B**
HSR:24.088% B*
NS-11A
C**
Kills:1,087
Deaths:739
KDR:1.471
Accuracy:25.983% C**
HSR:20.791% C+
VE-S Canis
B*
Kills:1,042
Deaths:418
KDR:2.493
Accuracy:31.940% B*
HSR:21.209% C++
NS Baron G5
B+
Kills:75
Deaths:51
KDR:1.471
Accuracy:48.221% B+
HSR:13.333% C
Kills:6,598
Deaths (as Combat Medic):4,027
Deaths (to Combat Medics):1,449
KDR:1.63844
Kill Difference:2,571
Playtime:130.784 hours
Usage:8%
Score:2.683m
Score/min:342
Accuracy (listed only):31.660%
HSR (listed only):18.716%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:617
Deaths:186
KDR:3.317
Accuracy:18.444% B+
HSR:15.559% D
Comet VM2
B**
Kills:370
Deaths:230
KDR:1.609
Accuracy:52.192% B**
HSR:3.243% C--
Cosmos VM3
C++
Kills:362
Deaths:87
KDR:4.161
Accuracy:17.883% C++
HSR:15.746% D
Blueshift VM5
C*
Kills:193
Deaths:60
KDR:3.217
Accuracy:16.361% D
HSR:22.798% C*
Comet VM2
B**
Kills:144
Deaths:108
KDR:1.333
Accuracy:55.946% B**
HSR:3.472% C
Blueshift VM5
C-
Kills:90
Deaths:35
KDR:2.571
Accuracy:14.717% D--
HSR:18.889% C-
NS-10 Burster
B*
Kills:76
Deaths:54
KDR:1.407
Accuracy:34.426% B*
HSR:0% F
NS-10 Burster
B++
Kills:69
Deaths:52
KDR:1.327
Accuracy:34.385% B++
HSR:0% F
Kills:1,921
Deaths (as MAX Suit):406
Deaths (to MAX Suits):740
KDR:4.73153
Kill Difference:1,515
Playtime:53.439 hours
Usage:3%
Score:1.172m
Score/min:365
Accuracy (listed only):30.544%
HSR (listed only):9.963%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B**
Kills:9,624
V. Kills:3,276 294%
Deaths:715
KDR:13.460
Accuracy:64.005% A
KPH:91.900 C**
VKPH:31.300 B**
Saron Laser Cannon
A+
Kills:5,063
V. Kills:3,721 136%
Deaths:1,366
KDR:3.706
Accuracy:34.157% B+
KPH:25 B**
VKPH:18.400 A+
Light PPA
B++
Kills:2,098
V. Kills:153 N/A
Deaths:287
KDR:7.310
Accuracy:45.885% B++
KPH:67.300 B++
VKPH:4.900 B++
Maelstrom Turbo Laser
B+
Kills:1,096
V. Kills:1,029 106%
Deaths:416
KDR:2.635
Accuracy:32.417% C*
KPH:16.800 C+
VKPH:15.800 B+
Antares LC
B++
Kills:820
V. Kills:868 94%
Deaths:341
KDR:2.405
Accuracy:31.938% C+
KPH:18 C+
VKPH:19.100 B++
Hornet Missiles
B++
Kills:424
V. Kills:266 159%
Deaths:10
KDR:42.400
Accuracy:75.224% A+
KPH:88.500 B
VKPH:55.500 B++
Coyote Missiles
C++
Kills:214
V. Kills:210 101%
Deaths:68
KDR:3.147
Accuracy:59.383% B*
KPH:23.400 D
VKPH:23 C++
M202 Wyrm
C++
Kills:190
V. Kills:99 190%
Deaths:6
KDR:31.667
Accuracy:55.762% C++
KPH:115.100 C+
VKPH:60 C++
Kills:19,529 (9,077 + 0)
Deaths:3,209
KDR:6.086
VKDR:2.998
Vehicle Kills:9,622
Kill Difference:16,320
Playtime:464.725 hours
Usage:27%
Score:8.384m
Score/min:301
Piloting Accuracy:31.938%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C++
Kills:673
V. Kills:424 158%
Deaths:94
KDR:7.160
Accuracy:36.534% C+
KPH:37.300 C++
VKPH:23.500 C+
CAS30 Tank Buster
C+
Kills:263
V. Kills:280 94%
Deaths:266
KDR:0.989
Accuracy:42.138% C
KPH:6 C
VKPH:6.400 C+
L105 Zephyr
B**
Kills:200
V. Kills:22 N/A
Deaths:9
KDR:22.222
Accuracy:50.848% B**
KPH:78.700 B**
VKPH:8.700 C+
AP30 Shredder
U
Kills:162
V. Kills:81 198%
Deaths:18
KDR:9
Accuracy:20.333% F--
KPH:583,200 U
VKPH:291,600 U
Kills:1,298 (263 + 1,035)
Deaths:387
KDR:3.354
VKDR:2.085
Vehicle Kills:807
Kill Difference:911
Playtime:64.134 hours
Usage:4%
Score:1.106m
Score/min:287
Piloting Accuracy:42.138%
Gunner Accuracy:20.333%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:441
V. Kills:71 N/A
Deaths:45
KDR:9.800
Accuracy:35.903% C-
KPH:39.800 B+
VKPH:6.400 C-
L100 Python HEAT
C++
Kills:263
V. Kills:96 271%
Deaths:37
KDR:7.108
Accuracy:53.124% C++
KPH:30.300 C+
VKPH:11.100 C+
L100 Python AP
C+
Kills:238
V. Kills:212 112%
Deaths:55
KDR:4.327
Accuracy:59.946% B+
KPH:19.900 D-
VKPH:17.700 C+
Skyguard
C
Kills:66
V. Kills:71 92%
Deaths:27
KDR:2.444
Accuracy:37.790% A
KPH:7.800 D--
VKPH:8.400 C
Kills:1,008 (1,008 + 0)
Deaths:164
KDR:6.146
VKDR:2.744
Vehicle Kills:450
Kill Difference:844
Playtime:40.169 hours
Usage:2%
Score:0.545m
Score/min:226
Driving Accuracy:37.790%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B*
Kills:1,314
V. Kills:1,140 115%
Deaths:294
KDR:4.469
Accuracy:59.802% B++
KPH:22.900 C
VKPH:19.800 B*
Saron HRB
A++
Kills:418
V. Kills:342 122%
Deaths:65
KDR:6.431
Accuracy:52.922% B**
KPH:36.800 A
VKPH:30.100 A++
E540 Halberd
B+
Kills:140
V. Kills:98 141%
Deaths:18
KDR:7.778
Accuracy:50.258% B
KPH:26.200 C-
VKPH:18.300 B+
Supernova PC
C++
Kills:78
V. Kills:36 211%
Deaths:27
KDR:2.889
Accuracy:59.950% B**
KPH:19.900 C
VKPH:9.200 C++
Kills:1,950 (1,392 + 558)
Deaths:404
KDR:4.827
VKDR:4
Vehicle Kills:1,616
Kill Difference:1,546
Playtime:78.084 hours
Usage:5%
Score:1.658m
Score/min:354
Driving Accuracy:59.950%
Gunner Accuracy:50.258%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A*
Kills:797
V. Kills:42 N/A
Deaths:49
KDR:16.265
Accuracy:45.194% B*
KPH:180.100 A*
VKPH:9.500 B*
Saron HRB-H
B++
Kills:315
V. Kills:282 111%
Deaths:42
KDR:7.500
Accuracy:62.962% B*
KPH:35.200 C+
VKPH:31.500 B++
Aphelion VEX-4H
A+
Kills:163
V. Kills:155 104%
Deaths:34
KDR:4.794
Accuracy:49.223% B+
KPH:45.200 C*
VKPH:43 A+
G40-F Ranger
B**
Kills:77
V. Kills:43 175%
Deaths:1
KDR:77
Accuracy:37.504% B++
KPH:49.700 B**
VKPH:27.700 B*
E540 Halberd-H
C**
Kills:76
V. Kills:38 195%
Deaths:5
KDR:15.200
Accuracy:61.878% B+
KPH:48.500 C*
VKPH:24.200 C**
M12 Kobalt-H
B**
Kills:57
V. Kills:5 N/A
Deaths:2
KDR:28.500
Accuracy:22.145% C+
KPH:93.200 C--
VKPH:8.200 B**
Kills:1,485 (0 + 1,485)
Deaths:133
KDR:11.165
VKDR:4.248
Vehicle Kills:565
Kill Difference:1,352
Playtime:20.698 hours
Usage:1%
Score:0.539m
Score/min:434
Driving Accuracy:N/A%
Gunner Accuracy:22.145%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B**
Kills:245
V. Kills:44 N/A
Deaths:18
KDR:13.611
Accuracy:44.977% B**
KPH:69 B**
VKPH:12.400 B++
M40 Fury
B*
Kills:210
V. Kills:23 N/A
Deaths:14
KDR:15
Accuracy:43.528% B++
KPH:74.400 B*
VKPH:8.200 C--
M20 Basilisk
B++
Kills:93
V. Kills:33 274%
Deaths:17
KDR:5.471
Accuracy:44.031% B+
KPH:28.100 B++
VKPH:10 B++
M20 Basilisk
B**
Kills:84
V. Kills:30 271%
Deaths:11
KDR:7.636
Accuracy:40.981% C*
KPH:35.600 B**
VKPH:12.700 B++
Kills:632 (0 + 632)
Deaths:60
KDR:10.533
VKDR:2.167
Vehicle Kills:130
Kill Difference:572
Playtime:12.042 hours
Usage:1%
Score:0.328m
Score/min:453
Driving Accuracy:N/A%
Gunner Accuracy:40.981%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 12,9009,62471513.46B**10.6264.005%AN/A91.9C**31.3B**490104.7h19.3B+30.1B++
Saron Laser Cannon 8,7845,0631,3663.706B+0.8734.157%B+N/A25B**18.4A+235202.4h79.9B++233.9B*
Light PPA 2,2512,0982877.31B+4.4745.885%B++N/A67.2B++4.9B++18431.2h10B+21.7B+
NS-7 PDW 1,9931,9851,1491.728B**1.1129.411%B*15.315%C-33.1C**N/A9959.9h11.8B*40.1B++
Parallax VX3 1,8411,8234783.814C*0.9744.783%B*71.914%D42.9B*N/A10342.5h2.1B4.7B+
Solstice VE3 1,7521,7471,3741.271B*1.5726.342%B++15.169%D-14CN/A45124.7h12.7B++48.1B+
Supernova FPC 2,4541,3142944.469C1.6359.802%B++1.979%C+22.9C19.8B*30257.5h6.3C--10.5C+
Pulsar C 1,3061,2811,0961.169C+1.6727.167%B+25.683%B+12.7DN/A41101h13C+47.8C**
Pulsar VS1 1,2341,2308791.399B+1.4424.738%C*17.561%C--24.1C+N/A8351.1h12.4B*50B+
NS-44 Commissioner 1,2221,2141,0801.124C*1.7233.052%C20.428%C50B+N/A13424.3h3.1B*9.3B+
Sirius SX12 1,1931,1797911.491B+1.3529.668%B**24.088%B*30.9C++N/A8638.2h14.2C**48B+
Maelstrom Turbo Laser 2,1251,0964162.635C**0.2132.417%C*N/A16.8C+15.8B+24765.2h78B+240.5B+
NS-11A 1,1011,0877391.471C*1.3725.983%C**20.791%C+29.9C+N/A7836.4h12.1B++46.5B+
VE-S Canis 1,0501,0424182.493A0.3531.94%B*21.209%C++59.5B+N/A15717.5h10.7B+33.4B+
Antares LC 1,6888203412.405B+0.4431.938%C+N/A18C+19B++24645.6h120.3C++376.7C*
Orion VS54 8037996141.301C+1.5421.003%C+19.775%D27.8C+N/A11228.7h11.9B+56.9C++
Proton II PPA-H 8397974916.265B+13.4245.194%B*1.004%D181.1A*9.5B*5284.4h6.7B**14.9B**
C150 Dalton 1,097673947.16C++4.3236.534%C+N/A37.4C++23.6C+49518h4.1C++11.1C*
Quasar VM1 6196171863.317A0.4818.444%B+15.559%D32.3B++N/A9719.1h11.2B**60.5B+
Flare VE6 5785753951.456C++1.3821.894%C+22.261%C29C-N/A9619.8h9.9B+45.1C**
C75 Viper 512441459.8A6.9635.903%C-N/A39.7B+6.4C-19411.1h6.1A+17B**
Tank Mine 775431904.789B**1.9533.575%C+N/A113.4C++90.5B**14533.8h1.9C+5.8C**
Hornet Missiles 6904241042.4S39.5675.224%A+N/A88.3B55.4B+6684.8h9.9C*13.2B+
Saron HRB 760418656.431C*3.5952.922%B**1.675%C++37A30.3A++61911.3h19.6B+37.1B*
C-4 5754022231.803C**1.0428.145%BN/A80.4C+34.6B+8425h1.2B+4.3B++
MANA Anti-Vehicle Turret 6793931862.113C+0.7365.023%C*2.799%C+3930A*2860M*8615770.1h8.6C*13.3B
XM98 389384755.12A++2.2841.546%B++70.573%C-42.2B++N/A1069.1h2.4C*5.8B+
Comet VM2 4773702301.609B*1.2352.192%B**3.243%C--14.9B++4.3C++9724.8h16.7B++32.1B++
Cosmos VM3 363362874.161A1.3217.883%C++15.746%D43.1B*N/A1318.4h9.6A+53.5B*
MANA Anti-Personnel Turret 3663621023.549N/A0.7121.709%UN/A3620U40U6224000.1h19.7T*90.8T*
M60-A Bulldog 3833343310.121B*7.2840.49%C**1.796%C++43.4C++6.4C+2617.7h4.9B++12.1B++
Saron HRB-H 597315427.5B+4.6662.962%B*1.587%C++35.4C+31.7B++3758.9h24.8C*39.4B+
Solstice SF 3123064270.717C2.1227.123%B+24.51%A9.6DN/A2831.9h15.7C57.8C+
Lasher X2 3073032921.038C*1.8029.288%B+2.97%D33.7C++N/A1029h19C**64.7B+
CAS30 Tank Buster 5432632660.989C1.8542.138%CN/A6C6.4C+15043.5h58.5C++138.9C++
L100 Python HEAT 359263377.108B+4.2753.124%C++2.662%C++30.2C+11C+1988.7h4.9B++9.2B++
NS Decimator 3732532990.846C1.9965.116%B+1.581%C--28.1C-13.3C2809h5.5C-8.5C+
M40 Fury 2892451813.611A+10.7744.977%B**N/A68.1B**12.2B++4553.6h14C*31.1B+
L100 Python AP 450238554.327C+1.4959.946%B+1.681%C-20D-17.8C+28211.9h7.5C-12.5C+
Coyote Missiles 424214683.147C++0.3159.383%B*N/A23.5D23.1C++3909.1h58.7D98.9C
M40 Fury 2332101415B**12.1643.528%B++N/A75B*8.2C--5532.8h12B27.5B++
Proximity Mine 205205267.885A5.0439.832%CN/A102.5CN/A3172h2.1C--5.2C
Nemesis VSH9 3102021821.11B*1.7365.236%B+5.446%A++16.4C+8.8C25512.3h5.3A8.2A
L105 Zephyr 222200922.222A++19.3850.848%B**N/A80B**8.8C+5482.5h5B**9.7B**
Force-Blade 19419412,5000.016C+2.8236.449%B+1.031%D-0.2DN/A1780.1h1.8B+5B+
Blueshift VM5 193193603.217B+0.3816.361%D22.798%C*31.1C+N/A1116.2h13.5B**82.3C*
M202 Wyrm 289190631.667A*28.8355.762%C++N/A111.8C+58.2C+6321.7h27.4B++49.1B++
Aphelion VEX-4H 318163344.794C+1.9549.223%B+3.067%C+45.3C*43.1A+4873.6h51.5B+104.6B+
AP30 Shredder 243162189C**6.1620.333%F--1.852%C+1620U810U9343100.1h45A221.3B+
NSX-P Tanto 1671591441.104C*1.7429.755%B*28.302%B+9.8D-N/A2816.3h14.2C**47.8B+
Frag Grenade 1591591159N/A156.1646.741%C++N/A530C*N/A18860.3h3.7C++7.9C**
Anti-Vehicle Grenade 1651571157N/A154.1668.278%A*N/A785A*40D35710.2h2.9A+4.2A
Comet VM2 2211441081.333B+1.5155.946%B**3.472%C12C++6.4B*11912h27.1C*48.5B+
E540 Halberd 238140187.778C+4.9450.258%BN/A26.4C-18.5B+3125.3h7D-13.8C
M20 Basilisk 12693175.471A2.6344.031%B+2.151%D**28.2B++10B++3973.3h78.9B+179.2B++
Blueshift VM5 9090352.571C++0.2714.717%D--18.889%C-25C--N/A1073.6h14.7B+99.7C+
M20 Basilisk 11484117.636M4.8040.981%C*5.952%C++35B**12.5B++4092.4h67B**163.4B**
Supernova PC 11478272.889C0.0559.95%B**N/A20C9.2C++4073.9h6.1C10.2B
G40-F Ranger 12077177S74.1637.504%B++N/A51.3B**28.7B**4231.5h58.6B+156.3B+
NS-10 Burster 15276541.407B++1.4334.426%B*N/A5.7C+5.7A+10513.4h163.9C--476.2C++
E540 Halberd-H 11476515.2B+12.3661.878%B+5.263%A**47.5C++23.8C*4771.6h4.4B*7.1B**
NS Baron G5 7675511.471B+1.3748.221%B+13.333%C57.7B**N/A1521.3h4.9C+10.1C+
NS-10 Burster 14469521.327B1.5134.385%B++N/A5.3C+5.8A10712.9h174D506.2C++
Beamer VS3 6868531.283B++1.5630.326%B+19.118%C-17.4C-N/A823.9h6.6B++21.7C**
Skyguard 13766272.444C0.4037.79%A1.515%C7.9D--8.5C2188.4h212.3F-561.7D
VA39 Spectre 6363491.286C+1.5530.184%C33.333%C-14.7C--N/A704.3h6C++19.8C++
M12 Kobalt-H 6257228.5B*25.6622.145%C+8.772%F95C-8.3B**2100.6h12.8B+57.8B+
Spear Anti-Vehicle Phalanx Turret 9556318.667A++15.8345.388%C++N/A56B**39A++9671h6.7B++14.7B++
Eidolon VE33 5151321.594B+1.2533.025%B*25.49%C+28.3C*N/A1491.8h8.4B25.5B+

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret161,4862.5h
Spawn Beacon46280.7h
M20 Wyvern0650h
Nano-Armor Kit526981,59874.2h
Motion Spotter356,6373.7h
Turret AI Module0590.3h
Nanite Revive Grenade09860.3h
Medical Applicator626253,98721h
Restoration Kit2980.2h
Welding Device04740.1h
Deconstruction Tool11,8680.1h
Smoke Grenade01,0270.3h
Recon Detection Device273,3697.3h
Shield Recharging Field433,2431.3h
Ammunition Package191,6461.6h
Medical Kit381,0411.3h
Anti-Infantry MANA Turret13690.9h
Nano-Repair Grenade0940h
Pelter Rocket Pod0800h

Check the help document for the dictionary if you want to learn more about words used here.


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