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Ascendant UrhoW[T] UrhoW
VS BR 44

KDR: 2.85

Score: 35.7m

Last Seen: May 12th, 2020 2:52 PM
- OFFLINE - 71.6 hour(s)

Prestige 1, Battle Rank 44 - Vanu Sovereignty on Cobalt
Level Progress (to 45): 43%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Dual Photon Pods Saron Laser Cannon Light PPA NS-7 PDW Parallax VX3 Solstice VE3 NS-44 Commissioner Supernova FPC
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $980,784 MLG Score: 784
Fun Score: N/A
Cheeseburgers Flipped: 428TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.083%19.868%53814133213,2221.796221.057

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.852%1.13B**-0.186C0.025C+HEAD ++ (~6.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.30.443B11.20.216C++30.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.034%0.792%14475134118,6981764862910.5938217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.3%0.19C++-0.72D-0.097

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.30.383C**39.10.265C*61.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.95%1.765%297513412,323120216301.93101142%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.85%0.282C*-0.476D1.035

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.286C*12.10.032C+15.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.366%1.422%4921413323,939110216463.57441239%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.311%0.291C*-0.749D-0.559

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.20.699B+14.20.646B+21.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.374%70.252%492313432,854900283.17111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.279%1.118B**0.207C++1.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.463B+2.30.291C*3.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
35.7m239.3%381 (22.9k)339 (20.3k)2.8532452,89918,5403.5733544 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1346323626.129%10.106%26405:4112

8% Combat Medic65% Engineer6% Heavy Assault14% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 21st, 2013 4:45 PMMay 14th, 2020 6:36 PMMay 29th, 2020 9:50 PM (40d) (PST)May 12th, 2020 11:27 AM (58d) (PST)May 12th, 2020 10:52 AM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
985868990.5030.1760.0511.5700.153784

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,0995,17453,9253011394920,353

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1753.1h/73d 13,351 5,346 17,475 165.2k 1,431 3,799 16,141 103.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:1,751
Deaths:1,404
KDR:1.247
Accuracy:26.308% B+
HSR:15.191% D-
Pulsar C
C**
Kills:1,311
Deaths:1,123
KDR:1.167
Accuracy:27.256% C**
HSR:25.706% C**
Solstice SF
A
Kills:344
Deaths:470
KDR:0.732
Accuracy:26.868% B
HSR:24.709% A
NSX-P Tanto
B+
Kills:162
Deaths:147
KDR:1.102
Accuracy:29.695% B+
HSR:27.778% C++
NS Baron G5
C**
Kills:75
Deaths:51
KDR:1.471
Accuracy:48.221% C**
HSR:13.333% C
Eidolon VE33
B+
Kills:59
Deaths:37
KDR:1.595
Accuracy:32.516% B+
HSR:27.119% C+
Kills:3,702
Deaths (as Engineer):3,232
Deaths (to Engineers):5,299
KDR:1.14542
Kill Difference:470
Playtime:1,144.387 hours
Usage:65%
Score:25.060m
Score/min:365
Accuracy (listed only):31.811%
HSR (listed only):22.306%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:809
Deaths:636
KDR:1.272
Accuracy:21.090% C+
HSR:19.901% D-
Flare VE6
C
Kills:599
Deaths:423
KDR:1.416
Accuracy:22.149% C
HSR:22.037% C--
Kills:1,408
Deaths (as Heavy Assault):1,059
Deaths (to Heavy Assaults):4,160
KDR:1.32956
Kill Difference:349
Playtime:99.555 hours
Usage:6%
Score:1.570m
Score/min:263
Accuracy (listed only):21.619%
HSR (listed only):20.969%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B++
Kills:1,985
Deaths:1,149
KDR:1.728
Accuracy:29.411% B++
HSR:15.315% C--
Solstice VE3
B+
Kills:1,751
Deaths:1,404
KDR:1.247
Accuracy:26.308% B+
HSR:15.191% D-
Pulsar C
C**
Kills:1,311
Deaths:1,123
KDR:1.167
Accuracy:27.256% C**
HSR:25.706% C**
VE-S Canis
B+
Kills:1,282
Deaths:505
KDR:2.539
Accuracy:32.004% B+
HSR:20.983% C+
Sirius SX12
B*
Kills:1,179
Deaths:791
KDR:1.491
Accuracy:29.668% B*
HSR:24.088% B*
Solstice SF
A
Kills:344
Deaths:470
KDR:0.732
Accuracy:26.868% B
HSR:24.709% A
Eridani SX5
B++
Kills:240
Deaths:155
KDR:1.548
Accuracy:27.826% C++
HSR:26.250% B++
NSX-P Tanto
B+
Kills:162
Deaths:147
KDR:1.102
Accuracy:29.695% B+
HSR:27.778% C++
NS Baron G5
C**
Kills:75
Deaths:51
KDR:1.471
Accuracy:48.221% C**
HSR:13.333% C
Kills:8,329
Deaths (as Light Assault):5,795
Deaths (to Light Assaults):3,339
KDR:1.43727
Kill Difference:2,534
Playtime:68.215 hours
Usage:4%
Score:1.088m
Score/min:266
Accuracy (listed only):30.806%
HSR (listed only):21.484%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B++
Kills:1,985
Deaths:1,149
KDR:1.728
Accuracy:29.411% B++
HSR:15.315% C--
Parallax VX3
B++
Kills:1,823
Deaths:478
KDR:3.814
Accuracy:44.783% B++
HSR:71.914% D-
NS-44 Commissioner
C-
Kills:1,410
Deaths:1,209
KDR:1.166
Accuracy:33.616% C-
HSR:20% C-
VE-S Canis
B+
Kills:1,282
Deaths:505
KDR:2.539
Accuracy:32.004% B+
HSR:20.983% C+
Sirius SX12
B*
Kills:1,179
Deaths:791
KDR:1.491
Accuracy:29.668% B*
HSR:24.088% B*
XM98
B+
Kills:926
Deaths:201
KDR:4.607
Accuracy:41.882% B+
HSR:71.382% C--
Eridani SX5
B++
Kills:240
Deaths:155
KDR:1.548
Accuracy:27.826% C++
HSR:26.250% B++
VA39 Spectre
C+
Kills:105
Deaths:75
KDR:1.400
Accuracy:32.255% C+
HSR:31.429% D
Beamer VS3
C**
Kills:69
Deaths:54
KDR:1.278
Accuracy:29.811% C**
HSR:20.290% C
Kills:9,019
Deaths (as Infiltrator):4,617
Deaths (to Infiltrators):2,459
KDR:1.95343
Kill Difference:4,402
Playtime:248.960 hours
Usage:14%
Score:4.057m
Score/min:272
Accuracy (listed only):33.473%
HSR (listed only):33.517%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B++
Kills:1,985
Deaths:1,149
KDR:1.728
Accuracy:29.411% B++
HSR:15.315% C--
VE-S Canis
B+
Kills:1,282
Deaths:505
KDR:2.539
Accuracy:32.004% B+
HSR:20.983% C+
Pulsar VS1
C++
Kills:1,263
Deaths:890
KDR:1.419
Accuracy:24.851% C++
HSR:17.736% D
Sirius SX12
B*
Kills:1,179
Deaths:791
KDR:1.491
Accuracy:29.668% B*
HSR:24.088% B*
NS-11A
C++
Kills:1,103
Deaths:755
KDR:1.461
Accuracy:25.956% C++
HSR:20.852% C
Eridani SX5
B++
Kills:240
Deaths:155
KDR:1.548
Accuracy:27.826% C++
HSR:26.250% B++
NS Baron G5
C**
Kills:75
Deaths:51
KDR:1.471
Accuracy:48.221% C**
HSR:13.333% C
Kills:7,127
Deaths (as Combat Medic):4,296
Deaths (to Combat Medics):1,570
KDR:1.65899
Kill Difference:2,831
Playtime:132.737 hours
Usage:8%
Score:2.732m
Score/min:343
Accuracy (listed only):31.134%
HSR (listed only):19.794%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B
Kills:617
Deaths:186
KDR:3.317
Accuracy:18.444% B
HSR:15.559% D
Comet VM2
B*
Kills:370
Deaths:230
KDR:1.609
Accuracy:52.182% B*
HSR:3.243% C--
Cosmos VM3
C+
Kills:362
Deaths:87
KDR:4.161
Accuracy:17.883% C+
HSR:15.746% D
Blueshift VM5
C++
Kills:193
Deaths:60
KDR:3.217
Accuracy:16.361% D--
HSR:22.798% C++
Comet VM2
B**
Kills:144
Deaths:108
KDR:1.333
Accuracy:55.926% B**
HSR:3.472% C
Blueshift VM5
D
Kills:90
Deaths:35
KDR:2.571
Accuracy:14.717% D*
HSR:18.889% D
NS-10 Burster
B+
Kills:76
Deaths:57
KDR:1.333
Accuracy:34.332% B+
HSR:0% F
NS-10 Burster
B+
Kills:69
Deaths:55
KDR:1.255
Accuracy:34.277% B+
HSR:0% F-
Kills:1,921
Deaths (as MAX Suit):409
Deaths (to MAX Suits):766
KDR:4.69682
Kill Difference:1,512
Playtime:53.551 hours
Usage:3%
Score:1.173m
Score/min:365
Accuracy (listed only):30.515%
HSR (listed only):9.963%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B++
Kills:9,778
V. Kills:3,289 297%
Deaths:715
KDR:13.676
Accuracy:63.962% A
KPH:92.900 C+
VKPH:31.200 B++
Saron Laser Cannon
B**
Kills:5,322
V. Kills:3,860 138%
Deaths:1,366
KDR:3.896
Accuracy:34.168% B+
KPH:25.300 B*
VKPH:18.300 B**
Light PPA
B+
Kills:2,239
V. Kills:162 N/A
Deaths:287
KDR:7.801
Accuracy:45.671% B+
KPH:67.900 C**
VKPH:4.900 B+
V26 Maelstrom Turbo Laser
B+
Kills:1,096
V. Kills:1,029 106%
Deaths:416
KDR:2.635
Accuracy:32.417% C++
KPH:16.800 C+
VKPH:15.700 B+
Antares LC
C**
Kills:926
V. Kills:929 100%
Deaths:341
KDR:2.716
Accuracy:32.012% C+
KPH:18.600 C
VKPH:18.700 C**
Hornet Missiles
B+
Kills:441
V. Kills:278 158%
Deaths:10
KDR:44.100
Accuracy:75.688% A+
KPH:86.800 C*
VKPH:54.700 B+
M202 Wyrm
C**
Kills:269
V. Kills:144 186%
Deaths:6
KDR:44.833
Accuracy:54.410% C++
KPH:110.900 C+
VKPH:59.300 C**
Coyote Missiles
C+
Kills:214
V. Kills:210 101%
Deaths:68
KDR:3.147
Accuracy:59.383% B++
KPH:23.400 D
VKPH:23 C+
Kills:20,285 (9,583 + 0)
Deaths:3,209
KDR:6.321
VKDR:3.085
Vehicle Kills:9,901
Kill Difference:17,076
Playtime:480.465 hours
Usage:27%
Score:8.675m
Score/min:301
Piloting Accuracy:32.012%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:678
V. Kills:427 158%
Deaths:94
KDR:7.213
Accuracy:36.419% C
KPH:37 C
VKPH:23.300 C
CAS30 Tank Buster
C
Kills:263
V. Kills:280 94%
Deaths:266
KDR:0.989
Accuracy:42.138% C--
KPH:6 C--
VKPH:6.400 C
L105 Zephyr
B++
Kills:202
V. Kills:23 N/A
Deaths:9
KDR:22.444
Accuracy:50.905% B++
KPH:76 B++
VKPH:8.700 C+
AP30 Shredder
U
Kills:162
V. Kills:81 198%
Deaths:18
KDR:9
Accuracy:20.333% F-
KPH:583,200 U
VKPH:291,600 U
Kills:1,305 (263 + 1,042)
Deaths:387
KDR:3.372
VKDR:2.096
Vehicle Kills:811
Kill Difference:918
Playtime:64.544 hours
Usage:4%
Score:1.111m
Score/min:287
Piloting Accuracy:42.138%
Gunner Accuracy:20.333%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C*
Kills:441
V. Kills:71 N/A
Deaths:45
KDR:9.800
Accuracy:35.903% C-
KPH:39.800 C*
VKPH:6.400 C-
L100 Python HEAT
C++
Kills:263
V. Kills:96 271%
Deaths:37
KDR:7.108
Accuracy:53.124% C++
KPH:30.300 C
VKPH:11.100 C
L100 Python AP
C
Kills:239
V. Kills:213 112%
Deaths:55
KDR:4.345
Accuracy:59.819% B+
KPH:19.900 D--
VKPH:17.800 C
Skyguard
C--
Kills:66
V. Kills:71 92%
Deaths:27
KDR:2.444
Accuracy:37.790% A
KPH:7.800 D--
VKPH:8.400 C--
Kills:1,009 (1,009 + 0)
Deaths:164
KDR:6.152
VKDR:2.750
Vehicle Kills:451
Kill Difference:845
Playtime:40.208 hours
Usage:2%
Score:0.548m
Score/min:227
Driving Accuracy:37.790%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:1,314
V. Kills:1,140 115%
Deaths:294
KDR:4.469
Accuracy:59.802% B++
KPH:22.900 C-
VKPH:19.800 B++
Saron HRB
A
Kills:429
V. Kills:347 123%
Deaths:65
KDR:6.600
Accuracy:52.765% B*
KPH:36.700 B*
VKPH:29.700 A
E540 Halberd
C*
Kills:176
V. Kills:109 160%
Deaths:18
KDR:9.778
Accuracy:49.528% C++
KPH:29.100 C-
VKPH:18 C*
Supernova PC
C+
Kills:78
V. Kills:36 211%
Deaths:27
KDR:2.889
Accuracy:59.950% B**
KPH:19.900 C-
VKPH:9.200 C+
Kills:1,997 (1,392 + 605)
Deaths:404
KDR:4.943
VKDR:4.040
Vehicle Kills:1,632
Kill Difference:1,593
Playtime:79.120 hours
Usage:5%
Score:1.687m
Score/min:355
Driving Accuracy:59.950%
Gunner Accuracy:49.528%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
A
Kills:835
V. Kills:43 N/A
Deaths:49
KDR:17.041
Accuracy:44.873% B++
KPH:173.100 A
VKPH:8.900 B+
Saron HRB-H
B++
Kills:315
V. Kills:282 111%
Deaths:42
KDR:7.500
Accuracy:62.969% B*
KPH:35.200 C
VKPH:31.500 B++
Aphelion VEX-4H
A
Kills:168
V. Kills:158 106%
Deaths:34
KDR:4.941
Accuracy:49.539% B+
KPH:45.500 C++
VKPH:42.800 A
M12 Kobalt-H
C+
Kills:90
V. Kills:5 N/A
Deaths:2
KDR:45
Accuracy:19.910% D-
KPH:99.200 C--
VKPH:5.500 C+
E540 Halberd-H
C*
Kills:86
V. Kills:44 191%
Deaths:5
KDR:17.200
Accuracy:62.315% B+
KPH:47.600 C+
VKPH:24.400 C*
G40-F Ranger
B+
Kills:81
V. Kills:45 176%
Deaths:1
KDR:81
Accuracy:37.993% B+
KPH:47.600 B+
VKPH:26.500 B+
Kills:1,575 (0 + 1,575)
Deaths:133
KDR:11.842
VKDR:4.338
Vehicle Kills:577
Kill Difference:1,442
Playtime:21.882 hours
Usage:1%
Score:0.566m
Score/min:431
Driving Accuracy:N/A%
Gunner Accuracy:37.993%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:245
V. Kills:44 N/A
Deaths:18
KDR:13.611
Accuracy:44.977% B*
KPH:69 B++
VKPH:12.400 B+
M40 Fury
B++
Kills:210
V. Kills:23 N/A
Deaths:14
KDR:15
Accuracy:43.528% B++
KPH:74.400 B+
VKPH:8.200 D
M20 Basilisk
B+
Kills:93
V. Kills:33 274%
Deaths:17
KDR:5.471
Accuracy:44.031% B+
KPH:28.100 B+
VKPH:10 B+
M20 Basilisk
B**
Kills:84
V. Kills:30 271%
Deaths:11
KDR:7.636
Accuracy:40.981% C++
KPH:35.600 B**
VKPH:12.700 B+
Kills:632 (0 + 632)
Deaths:60
KDR:10.533
VKDR:2.167
Vehicle Kills:130
Kill Difference:572
Playtime:12.043 hours
Usage:1%
Score:0.328m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:40.981%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Dual Photon Pods 13,0679,77871513.676B*10.8263.962%AN/A92.9C+31.2B++493105.3h19.2C**30B+
Saron Laser Cannon 9,1825,3221,3663.896C**1.0434.168%B+N/A25.3B*18.3B**236210.5h79.1B+231.6B++
Light PPA 2,4012,2392877.801B4.9545.671%B+N/A67.8C**4.9B+18733h10B+22B+
NS-7 PDW 1,9931,9851,1491.728B++1.1329.411%B++15.315%C--33.1C++N/A9959.9h11.8B++40.1B+
Parallax VX3 1,8411,8234783.814C+0.9644.783%B++71.914%D-42.9B+N/A10342.5h2.1C++4.7B+
Solstice VE3 1,7561,7511,4041.247B+1.6126.308%B+15.191%D-13.7C-N/A44128.1h12.7B+48.3C++
NS-44 Commissioner 1,4211,4101,2091.166C++1.6933.616%C-20%C-51.6B+N/A14227.3h3.1B++9.2B
Supernova FPC 2,4541,3142944.469C1.6259.802%B++1.979%C+22.9C-19.8B++30457.5h6.3D-10.5C
Pulsar C 1,3371,3111,1231.167C+1.6927.256%C**25.706%C**12.8DN/A41102.4h12.9C47.4C++
VE-S Canis 1,2961,2825052.539B*0.3132.004%B+20.983%C+60.8C*N/A15821.1h10.5C**32.9B
Pulsar VS1 1,2681,2638901.419C**1.4324.851%C++17.736%D24.5CN/A8551.5h12.4B+49.8B+
Sirius SX12 1,1931,1797911.491C*1.3629.668%B*24.088%B*30.9C+N/A8738.2h14.2C+48B
NS-11A 1,1171,1037551.461C+1.3925.956%C++20.852%C30.1CN/A7836.7h12.1B+46.7B+
V26 Maelstrom Turbo Laser 2,1251,0964162.635C++0.2232.417%C++N/A16.8C+15.8B+24765.3h78B+240.5B+
Antares LC 1,8559263412.716C++0.1432.012%C+N/A18.6C18.7C**24449.8h112.8C+352.5C++
XM98 9369262014.607B**1.7541.882%B+71.382%C--47.7B*N/A12919.4h2.2B5.3B+
Proton II PPA-H 8788354917.041C*14.1944.873%B++N/A174A+9B++5074.8h6.8B*15.3B*
Orion VS54 8148096361.272C1.5821.09%C+19.901%D-27.5C-N/A11229.4h12C++57.1C+
C150 Dalton 1,105678947.213C4.3636.419%CN/A37C23.3C49118.3h4.1C+11.2C+
Quasar VM1 6196171863.317B*0.4618.444%B15.559%D32.3B+N/A9819.1h11.2B**60.5B
Flare VE6 6025994231.416C+1.4422.149%C22.037%C--28.3DN/A9321.2h10C++45.1C++
Tank Mine 813462934.968B**2.1133.543%C+N/A118.5C++90B*14623.9h1.8C++5.5C**
C75 Viper 512441459.8B++6.9535.903%C-N/A39.7C*6.4C-19511.1h6.1A17B++
Hornet Missiles 7194411044.1S41.2575.688%A+N/A86.5C*54.5B+6735.1h10.3C++13.7B+
Saron HRB 776429656.6C++3.7552.765%B*1.632%C++36.7B*29.7A61011.7h19.5C**36.9B++
C-4 6054262301.852C*1.0028.248%C**N/A83.5C+35.1B+8555.1h1.2B+4.2B+
MANA Anti-Vehicle Turret 6853981872.128C0.7365.065%B+2.764%C+3980A+2870S13140550.1h8.5D-13.1C--
Comet VM2 4773702301.609B++1.2452.182%B*3.243%C--14.9C**4.3C+9724.8h16.7B+32.1B+
Cosmos VM3 363362874.161B**1.3117.883%C+15.746%D43.1B+N/A1318.4h9.6A+53.5B++
MANA Anti-Personnel Turret 3663621023.549N/A0.7021.709%UN/A3620U40U6237700.1h19.7T*90.8T*
Solstice SF 3513444700.732C2.1226.868%B24.709%A10.5DN/A3032.8h15.1D56.3C+
M60-A Bulldog 3833343310.121C*7.2740.49%C++1.796%C*43.4C+6.4C2627.7h4.9B+12.1B+
Lasher X2 3333293111.058C+1.8029.645%C*3.343%C35C+N/A1079.4h19.4C+65.4C**
Saron HRB-H 597315427.5B4.6562.969%B*1.587%C++35C31.3B+3789h24.9C+39.6C**
M202 Wyrm 413269644.833A*41.9854.41%C++N/A112.1C+60C**6502.4h28B++51.5B++
L100 Python HEAT 359263377.108C++4.2553.124%C++2.662%C++30.2C11C1998.7h4.9B+9.2B
CAS30 Tank Buster 5432632660.989C1.8642.138%C--N/A6C--6.4C15043.6h58.5C+138.9C+
NS Decimator 3772562990.856C2.0064.882%B+1.563%C--28.1D13.3C-2799.1h5.5D8.5C
M40 Fury 2892451813.611B++10.7644.977%B*N/A68.1B++12.2B+4553.6h14C+31.1B+
Eridani SX5 2432401551.548C++1.3127.826%C++26.25%B++41.4C+N/A1425.8h10.8C**38.7C**
L100 Python AP 452239554.345C1.4959.819%B+1.674%C-19.9D--17.8C28212h7.5D12.5C
Coyote Missiles 424214683.147C+0.2959.383%B++N/A23.5D23.1C+3919.1h58.7D-98.9C
M40 Fury 2332101415B++12.1543.528%B++N/A75B+8.2D5532.8h12C*27.5B+
Proximity Mine 206206267.923B**5.0739.852%CN/A103DN/A3212h2.1D5.2C--
Nemesis VSH9 3122031821.115B+1.7465.306%C*5.419%A+16.5C+8.9C25612.3h5.4B**8.2B**
L105 Zephyr 225202922.444B**19.5950.905%B++N/A74.8B++8.5C+5282.7h5B++9.9B*
Force-Blade 19519512,7380.015C2.8436.495%B+1.026%D-0.2C--N/A1790.7h1.8B++5B+
Blueshift VM5 193193603.217C**0.3616.361%D--22.798%C++31.1C-N/A1116.2h13.5B++82.3C+
Plasma Grenade 1881861186N/A183.1547.38%C+N/A465C-5D21030.4h3.4C+7.2C++
E540 Halberd 285176189.778C+6.9249.528%C++N/A28.9C-17.9C++2986.1h6.3D12.6C
Aphelion VEX-4H 326168344.941C+2.0949.539%B+2.976%C+45.4C++42.7A4863.7h51.5C++103.9C**
NSX-P Tanto 1701621471.102C+1.7529.695%B+27.778%C++9.8D-N/A2916.5h14.2C++48B+
AP30 Shredder 243162189C++6.1520.333%F-1.852%C+1620U810U9343100.1h45B**221.3C**
Anti-Vehicle Grenade 1651571157N/A154.1568.278%A++N/A785A+40D35710.2h2.9A4.2A
Comet VM2 2211441081.333C*1.5255.926%B**3.472%C12C+6.4B++11912h27.1C+48.5C**
VA39 Spectre 105105751.4C+1.4532.255%C+31.429%D19.8CN/A915.3h5.5C*17.1C*
M20 Basilisk 12693175.471B++2.6244.031%B+2.151%D**28.2B+10B+3973.3h78.9C*179.2B+
Blueshift VM5 9090352.571C+0.2814.717%D*18.889%D25DN/A1093.6h14.7C*99.7C-
M12 Kobalt-H 9590245B++42.1519.91%D-11.111%D*100C--5.6C++2280.9h11.8B++59.4C**
E540 Halberd-H 13086517.2B14.3562.315%B+4.651%A*47.8C+24.4C*4941.8h4.9B+7.8B++
M20 Basilisk 11484117.636A+4.7840.981%C++5.952%C*35B*12.5B+4122.4h67B++163.4B*
G40-F Ranger 12681181S78.1537.993%B+N/A47.6B+26.5B+4181.7h59.7B+157B++
Supernova PC 11478272.889C-0.0459.95%B**N/A20C-9.2C+4343.9h6.1D10.2C++
NS-10 Burster 15276571.333C*1.5234.332%B+N/A5.6C5.6B**10513.5h165.3D481.5C+
NS Baron G5 7675511.471B+1.3848.221%C**13.333%C57.7B++N/A1531.3h4.9C10.1C+
NS-10 Burster 14469551.255C+1.6034.277%B+N/A5.3C5.8B**10713h175.5D-511.9C+
Beamer VS3 6969541.278B+1.5829.811%C**20.29%C17.3DN/A824h6.6B*22.2B++
Skyguard 13766272.444C-0.4137.79%A1.515%C7.9D--8.5C--2208.4h212.3F--561.7D-
Eidolon VE33 5959371.595C++1.2632.516%B+27.119%C+31.1C+N/A1561.9h7.9C**24.2B+
Spear Anti-Vehicle Phalanx Turret 10059319.667A+16.8145.988%C+N/A59B++41A+9671h6.5B+14.2B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit5811,002,35675.7h
Anti-Vehicle MANA Turret161,4922.5h
M20 Wyvern0650h
Spawn Beacon56320.7h
Turret AI Module0610.3h
Nanite Revive Grenade01,0000.3h
Medical Applicator644261,45621.5h
Motion Spotter356,7393.7h
Restoration Kit2980.2h
Welding Device06880.1h
Deconstruction Tool11,8680.1h
Recon Detection Device344,8039.9h
Shield Recharging Field433,2431.3h
Ammunition Package191,6951.6h
Smoke Grenade01,0270.3h
Medical Kit441,2791.4h
Anti-Infantry MANA Turret13690.9h
Pelter Rocket Pod0800h
Nano-Repair Grenade01050h

Check the help document for the dictionary if you want to learn more about words used here.


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