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Commissar Hater UrietteTR[C4BL] UrietteTR
TR BR 77

KDR: 4.63

Score: 6.3m

Last Seen: Oct 28th, 2018 2:12 PM
- OFFLINE - 304.6 hour(s)

Battle Rank 77 - Terran Republic on Miller
Level Progress (to 78): 49%
Level 100 Progress: 33% 722h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS T7 Mini-Chaingun RAMS-AE .50M T9 CARV MSW-R SMG-46AE Armistice TX1-FB Repeater TSAR-42 NS-15MP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,024,118 MLG Score: 1618
Fun Score: N/A
Cheeseburgers Flipped: 216TIME WITH MEDKIT: 7.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.646%22.423%620239986,5204.032160.602

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.816%1.301A0.29C*0.025C+HEAD ++ (~8.6)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.521B+9.90.304C*26

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.144%1.871%10182101958866918.77612639%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.32%-0.454D0.233C++0.745

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.90.632B+19.50.629B+39.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.192%1.813%296210193861791362.15642282%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.7%-0.159C-0.542D-1.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.30.501B+7.60.396B11.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.895%5.357%861102056101920.5490260%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.816B++0.272C*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.80.891B*5.70.853B*7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.226%69.481%86410171,65818279.06011

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.09%0.475B+0.152C++-0.591

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.30.455B+20.354C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
40.376%12.346%861102016213801.17391

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.08C+-0.423C---1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.50.354C**3.40.29C*5.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.3m213.3%290 (17.4k)254 (15.2k)4.6341415,1493,2695.1278777 (77)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1021103522.114%21.282%47107:351

7% Combat Medic15% Engineer38% Heavy Assault23% Infiltrator9% Light Assault7% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 20th, 2015 12:36 PMOct 23rd, 2018 7:13 PMNov 6th, 2018 6:47 PM (13d) (PST)Oct 28th, 2018 11:50 AM (23d) (PST)Oct 28th, 2018 10:12 AM (23d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5541304240.6100.1320.1301.3930.0431618

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
33,2147,79825,416378884315,248

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
414.1h/17.3d 1,614 3,224 4,558 34.6k 416 1,570 1,074 13.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
T7 Mini-Chaingun
A
Kills:1,168
Deaths:238
KDR:4.908
Accuracy:23.718% A
HSR:13.527% C++
T9 CARV
A
Kills:962
Deaths:243
KDR:3.959
Accuracy:25.306% A
HSR:25.780% B+
MSW-R
B*
Kills:911
Deaths:197
KDR:4.624
Accuracy:26.249% B*
HSR:24.808% C*
NS-15MP
C+
Kills:547
Deaths:102
KDR:5.363
Accuracy:26.697% C+
HSR:25.046% C-
NS-15MG
B+
Kills:391
Deaths:131
KDR:2.985
Accuracy:27.248% B+
HSR:16.880% D*
T16 Rhino
B**
Kills:218
Deaths:53
KDR:4.113
Accuracy:26.307% B**
HSR:22.477% C++
NS-15MB
B*
Kills:160
Deaths:38
KDR:4.211
Accuracy:31.066% B*
HSR:26.875% C
NS-15M1
B+
Kills:62
Deaths:8
KDR:7.750
Accuracy:24.550% B+
HSR:24.194% C**
Kills:4,419
Deaths (as Heavy Assault):1,010
Deaths (to Heavy Assaults):899
KDR:4.37525
Kill Difference:3,409
Playtime:159.371 hours
Usage:38%
Score:2.437m
Score/min:255
Accuracy (listed only):26.392%
HSR (listed only):22.448%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46AE Armistice
C**
Kills:749
Deaths:121
KDR:6.190
Accuracy:30.773% C**
HSR:20.027% C+
LC3 Jaguar
B**
Kills:214
Deaths:36
KDR:5.944
Accuracy:28.083% B**
HSR:20.094% C+
TRAC-5
A
Kills:167
Deaths:65
KDR:2.569
Accuracy:27.636% A
HSR:18.563% C+
AS16 NightHawk
C++
Kills:162
Deaths:27
KDR:6
Accuracy:40.376% C++
HSR:12.346% C--
NS-11CB
C**
Kills:160
Deaths:65
KDR:2.462
Accuracy:26.194% C**
HSR:12.500% D*
NS-11CP
C++
Kills:136
Deaths:54
KDR:2.519
Accuracy:28.789% C++
HSR:18.382% D
NS Baron G5G
B*
Kills:90
Deaths:20
KDR:4.500
Accuracy:52.562% B*
HSR:16.667% B+
NS-7B PDW
B**
Kills:72
Deaths:30
KDR:2.400
Accuracy:31.211% B**
HSR:19.444% C*
NS-7G PDW
B**
Kills:60
Deaths:8
KDR:7.500
Accuracy:29.878% B**
HSR:18.333% C++
Kills:1,810
Deaths (as Light Assault):426
Deaths (to Light Assaults):560
KDR:4.24883
Kill Difference:1,384
Playtime:37.256 hours
Usage:9%
Score:0.388m
Score/min:174
Accuracy (listed only):32.833%
HSR (listed only):17.373%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
RAMS-AE .50M
C
Kills:986
Deaths:54
KDR:18.259
Accuracy:39.030% C
HSR:70.994% D**
SMG-46AE Armistice
C**
Kills:749
Deaths:121
KDR:6.190
Accuracy:30.773% C**
HSR:20.027% C+
TX1-FB Repeater
B+
Kills:584
Deaths:131
KDR:4.458
Accuracy:32.155% B+
HSR:22.603% C+
TSAR-42
C++
Kills:551
Deaths:47
KDR:11.723
Accuracy:38.292% C+
HSR:68.966% C++
NS-44P Commissioner
C
Kills:95
Deaths:41
KDR:2.317
Accuracy:37.241% C
HSR:22.105% C
NS-44G Commissioner
C
Kills:83
Deaths:43
KDR:1.930
Accuracy:34.478% C
HSR:16.868% D-
NS-7B PDW
B**
Kills:72
Deaths:30
KDR:2.400
Accuracy:31.211% B**
HSR:19.444% C*
NS-44B Commissioner
C
Kills:63
Deaths:32
KDR:1.969
Accuracy:36.607% C
HSR:12.698% D*
NS-30 Vandal
C++
Kills:62
Deaths:22
KDR:2.818
Accuracy:33.145% C++
HSR:17.742% D--
99SV
B++
Kills:61
Deaths:16
KDR:3.813
Accuracy:34.089% B+
HSR:42.623% B++
NS-30G Vandal
C+
Kills:60
Deaths:14
KDR:4.286
Accuracy:33.640% C+
HSR:23.333% D
M77-B
C++
Kills:60
Deaths:7
KDR:8.571
Accuracy:37.353% C++
HSR:76.667% C++
NS-7G PDW
B**
Kills:60
Deaths:8
KDR:7.500
Accuracy:29.878% B**
HSR:18.333% C++
Kills:3,486
Deaths (as Infiltrator):566
Deaths (to Infiltrators):520
KDR:6.15901
Kill Difference:2,920
Playtime:95.370 hours
Usage:23%
Score:1.404m
Score/min:245
Accuracy (listed only):34.453%
HSR (listed only):33.262%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
B**
Kills:214
Deaths:36
KDR:5.944
Accuracy:28.083% B**
HSR:20.094% C+
TRAC-5
A
Kills:167
Deaths:65
KDR:2.569
Accuracy:27.636% A
HSR:18.563% C+
AS16 NightHawk
C++
Kills:162
Deaths:27
KDR:6
Accuracy:40.376% C++
HSR:12.346% C--
NS-11CB
C**
Kills:160
Deaths:65
KDR:2.462
Accuracy:26.194% C**
HSR:12.500% D*
NS-11CP
C++
Kills:136
Deaths:54
KDR:2.519
Accuracy:28.789% C++
HSR:18.382% D
NS Baron G5G
B*
Kills:90
Deaths:20
KDR:4.500
Accuracy:52.562% B*
HSR:16.667% B+
Kills:929
Deaths (as Engineer):267
Deaths (to Engineers):600
KDR:3.4794
Kill Difference:662
Playtime:63.865 hours
Usage:15%
Score:0.985m
Score/min:257
Accuracy (listed only):33.940%
HSR (listed only):16.425%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
SMG-46AE Armistice
C**
Kills:749
Deaths:121
KDR:6.190
Accuracy:30.773% C**
HSR:20.027% C+
TAR-AE
C+
Kills:522
Deaths:118
KDR:4.424
Accuracy:25.599% C
HSR:24.904% C+
T1 Cycler
A++
Kills:171
Deaths:47
KDR:3.638
Accuracy:29.195% A++
HSR:22.807% C*
AS16 NightHawk
C++
Kills:162
Deaths:27
KDR:6
Accuracy:40.376% C++
HSR:12.346% C--
NS Baron G5G
B*
Kills:90
Deaths:20
KDR:4.500
Accuracy:52.562% B*
HSR:16.667% B+
NS-7B PDW
B**
Kills:72
Deaths:30
KDR:2.400
Accuracy:31.211% B**
HSR:19.444% C*
NS-11AG
B+
Kills:71
Deaths:25
KDR:2.840
Accuracy:27.937% B+
HSR:21.127% C-
NS-7G PDW
B**
Kills:60
Deaths:8
KDR:7.500
Accuracy:29.878% B**
HSR:18.333% C++
Kills:1,897
Deaths (as Combat Medic):396
Deaths (to Combat Medics):305
KDR:4.7904
Kill Difference:1,501
Playtime:30.224 hours
Usage:7%
Score:0.546m
Score/min:301
Accuracy (listed only):33.441%
HSR (listed only):19.457%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
B*
Kills:419
Deaths:61
KDR:6.869
Accuracy:20.224% B*
HSR:21.002% C++
MRC3 Mercy
B*
Kills:373
Deaths:61
KDR:6.115
Accuracy:20.383% B*
HSR:21.448% C*
M3 Pounder HEG
B*
Kills:150
Deaths:22
KDR:6.818
Accuracy:44.500% B*
HSR:1.333% D*
M1 Heavy Cycler
A**
Kills:111
Deaths:21
KDR:5.286
Accuracy:23.894% A**
HSR:16.216% C
M3 Pounder HEG
B++
Kills:108
Deaths:18
KDR:6
Accuracy:46.107% B++
HSR:2.778% C
M1 Heavy Cycler
A*
Kills:103
Deaths:17
KDR:6.059
Accuracy:24.233% A*
HSR:18.447% C+
Kills:1,264
Deaths (as MAX Suit):100
Deaths (to MAX Suits):191
KDR:12.64
Kill Difference:1,164
Playtime:27.113 hours
Usage:7%
Score:0.554m
Score/min:341
Accuracy (listed only):29.890%
HSR (listed only):13.537%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
C
Kills:512
V. Kills:47 N/A
Deaths:58
KDR:8.828
Accuracy:31.446% B+
KPH:30.900 C
VKPH:2.800 C
Hellfire Rocket Pods
B*
Kills:76
V. Kills:11 N/A
Deaths:3
KDR:25.333
Accuracy:54.978% B*
KPH:86.700 C*
VKPH:12.600 C+
Kills:588 (512 + 0)
Deaths:61
KDR:9.639
VKDR:0.951
Vehicle Kills:58
Kill Difference:527
Playtime:17.472 hours
Usage:4%
Score:0.106m
Score/min:101
Piloting Accuracy:31.446%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:278
V. Kills:53 N/A
Deaths:10
KDR:27.800
Accuracy:38.794% C++
KPH:37 B+
VKPH:7.100 C+
L100 Python HESH
B+
Kills:109
V. Kills:21 N/A
Deaths:1
KDR:109
Accuracy:40.746% D
KPH:48.100 C+
VKPH:9.300 B+
Kills:387 (387 + 0)
Deaths:11
KDR:35.182
VKDR:6.727
Vehicle Kills:74
Kill Difference:376
Playtime:9.783 hours
Usage:2%
Score:0.083m
Score/min:141
Driving Accuracy:40.746%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
C+
Kills:108
V. Kills:52 204%
Deaths:9
KDR:12
Accuracy:40.773% C--
KPH:26.900 C+
VKPH:12.900 D
E540 Halberd
B++
Kills:56
V. Kills:34 160%
Deaths:4
KDR:14
Accuracy:44.895% B+
KPH:25.800 C++
VKPH:15.700 B++
Kills:164 (108 + 56)
Deaths:13
KDR:12.615
VKDR:6.615
Vehicle Kills:86
Kill Difference:151
Playtime:6.189 hours
Usage:1%
Score:0.098m
Score/min:264
Driving Accuracy:40.773%
Gunner Accuracy:44.895%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C+
Kills:83
V. Kills:28 286%
Deaths:44
KDR:1.886
Accuracy:43.603% C--
KPH:18.600 C
VKPH:6.300 C+
Kills:83 (83 + 0)
Deaths:44
KDR:1.886
VKDR:0.636
Vehicle Kills:28
Kill Difference:39
Playtime:4.467 hours
Usage:1%
Score:0.021m
Score/min:78
Driving Accuracy:43.603%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T7 Mini-Chaingun 1,1781,1682384.908S0.2723.718%A13.527%C++60.5A+N/A15819.3h9.1A38.5B*
RAMS-AE .50M 9909865418.259S13.6239.03%C70.994%D**51.1C**N/A12819.3h2C+5C+
T9 CARV 9729622433.959A*0.6825.306%A25.78%B+46.9B**N/A13320.5h10.2B**40.1B*
MSW-R 9189111974.624B**0.0126.249%B*24.808%C*53B++N/A14417.2h9.9B*37.9B++
SMG-46AE Armistice 7557491216.19S1.5630.773%C**20.027%C+60.4C**N/A17112.4h10.3B*33.5B+
TX1-FB Repeater 5885841314.458M+0.1832.155%B+22.603%C+56.7C++N/A13710.3h9.8B+30.5B++
TSAR-42 5545514711.723A++7.0938.292%C+68.966%C++44.8B+N/A11112.3h1.9B*4.8B+
NS-15MP 5505471025.363A++0.7326.697%C+25.046%C-51.1CN/A12810.7h10.4C**38.9C*
TAR-AE 5265221184.424A++0.2125.599%C24.904%C+41.8CN/A10712.5h10.6B+41.5C**
M14 Banshee 559512588.828B+4.1931.446%B+1.953%A30.8C2.8C9016.6h19.7B+62.8B+
MRC3 Mercy 424419616.869A*2.2320.224%B*21.002%C++35.5B++N/A9111.8h14.8B**73.1B*
NS-15MG 3923911312.985B+1.6527.248%B+16.88%D*34.3DN/A9611.4h10.8B39.7B
MRC3 Mercy 379373616.115A*1.4820.383%B*21.448%C*31.6C**N/A7711.8h16.6B*81.4B++
NS Decimator-G 4703711452.559A+2.0858.586%C-3.504%B+30.4D8.1D-14512.2h3.3B+5.7B+
C75 Viper 3312781027.8S23.1738.794%C++1.439%C+37.1B+7.1C+1407.5h8.3B*21.4B*
Striker AE 421259367.194U2.5651.536%C++N/A23.8A14.9B+16010.9h24.5A47.5B**
C-4 244230465M0.3738.177%A**N/A143.8A+8.8D**7981.6h1.2B+3.1B**
T16 Rhino 219218534.113M++0.5226.307%B**22.477%C++75.2A*N/A1992.9h9.3A35.3B*
LC3 Jaguar 217214365.944M++1.3128.083%B**20.094%C+54.9AN/A1473.9h9.6B*34.3B*
NS Decimator-B 223177543.278A+1.3658.94%D1.695%D40.2C10.5D1704.4h3.5C++6C++
T1 Cycler 172171473.638M1.0029.195%A++22.807%C*45A+N/A1573.8h12.6B++43.1B**
Frag Grenade 1731711171N/A166.3744.636%C+N/A427.5C5C--16030.4h3.3B+7.5B+
TRAC-5 170167652.569A*2.0727.636%A18.563%C+34.8AN/A1534.8h11.7B*42.4B*
AS16 NightHawk 162162276S1.3740.376%C++12.346%C--40.5B+N/A1134h3.4B**8.5B++
NS-11CB 162160652.462A2.1726.194%C**12.5%D*24.6C+N/A666.5h11.3B++43.2B+
NS-15MB 161160384.211A++0.4231.066%B*26.875%C55.2C+N/A1242.9h9.4B++30.1B+
M3 Pounder HEG 171150226.818M*2.1844.5%B*1.333%D*27.3B**3.8C**1105.5h14.1B+31.8B+
NS-11CP 137136542.519B++2.1228.789%C++18.382%D16.6D-N/A418.2h11C**38.1B
NS Decimator 147112234.87S0.2457.667%C1.786%C32C+10D2273.5h3.1B**5.4B**
M1 Heavy Cycler 113111215.286M*0.6523.894%A**16.216%C39.6A++N/A1212.8h12.8A53.6B**
L100 Python HESH 1301091109S104.3740.746%DN/A47.4C+9.1B1422.3h2.5B*6.1B+
P2-120 AP 160108912B**7.3740.773%C--2.778%C27C+13D2824h5.7B*13.9B+
M3 Pounder HEG 127108186M1.3746.107%B++2.778%C22.5B+4C++964.8h18.8C+40.7B
M1 Heavy Cycler 104103176.059M++1.4224.233%A*18.447%C+46.8A+N/A1342.2h12.2A50.3B**
NS-44P Commissioner 9595412.317B*2.3237.241%C22.105%C20.7DN/A554.6h3.4C**9.2C*
Heartstring 9292531.736B++2.9034.307%C16.304%D-23.6C++N/A603.9h2.6C**7.4B+
NS Baron G5G 9290204.5M**0.1352.562%B*16.667%B+50B*1.1A++1171.8h3.1A5.9B**
NS-44G Commissioner 8483431.93B+2.7034.478%C16.868%D-37.7CN/A1062.2h3.3C**9.5C*
ML-7 9783213.952S0.6863.492%B*3.614%B41.5A++7D2952h3.9A6.1A
M40 Fury-F 11183441.886B+2.7543.603%C--N/A18.4C6.2C+784.5h6.9B++15.9B++
Hellfire Rocket Pods 8776325.333A**20.7054.978%B*1.316%B+84.4C++12.2C+3130.9h18.1B+32.9B+
NS-7B PDW 7272302.4A+2.2331.211%B**19.444%C*27.7C+N/A732.6h9.7B**31B++
NS-11AG 7371252.84C++1.7927.937%B+21.127%C-33.8C1A+952.1h13.2C+47.2C**
NS-44B Commissioner 6463321.969A+2.6736.607%C12.698%D*33.2CN/A911.9h2.6B**7.1B+
NS-15M1 626287.75S3.1224.55%B+24.194%C**44.3C**N/A1061.4h8.6A35B*
NS-30 Vandal 6462222.818B+1.8233.145%C++17.742%D--32.6C1.1A*1031.9h4.7B*14.3B+
99SV 6161163.813A0.8234.089%B+42.623%B++30.5B+N/A1132h5.2B15.2B+
NS-30G Vandal 6160144.286M++0.3533.64%C+23.333%D42.9C+N/A911.4h4.9B+14.5B+
Blackheart 606078.571S3.9436.631%C--41.667%B++31.6C**N/A641.9h2.3B6.2B+
M77-B 606078.571S3.9437.353%C++76.667%C++40B**N/A1071.5h2.1B+5.7B+
NS-7G PDW 616087.5U2.8729.878%B**18.333%C++50A+N/A1121.2h8.6A+28.6B**
E540 Halberd 9056414B**9.3744.895%B+5.357%B*25.5C+15.5B++2312.2h5.7C**12.8B+
NS "Heatwave" Decimator 6453153.533B**1.1058.678%CN/A44.2C+9.2D-1491.2h4C++6.8C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter83,2603.1h
AE Nano-Armor Kit2282,6665.4h
Medical Applicator1212,6520.7h
Welding Device02930h
AE Medical Applicator2641,0543.2h
Ammunition Package77200.9h
Nano-Armor Kit1238,7812.3h
Medical Kit2402,56131.6h
A30 Walker04620.1h
Shield Recharging Field131,0821.8h
Recon Detection Device32050.3h

Check the help document for the dictionary if you want to learn more about words used here.


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