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Ascendant Imperator UrietteVS[ORTL] UrietteVS
VS BR 43

KDR: 6.6

Score: 1.4m

Last Seen: Apr 7th, 2019 6:31 PM
- OFFLINE - 387.5 hour(s)

Battle Rank 43 - Vanu Sovereignty on Miller - Outfit Leader of Los Ortolantos[ORTL] Los Ortolantos
VS outfit on Miller

Members: 0
Level Progress (to 44): 3%
Level 100 Progress: 8% 1020h
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS Parallax VX3-AE Eridani SX5-AE H-V45 AE NS-11CP NS-44P Commissioner Quasar VM1 Orion VS54 Quasar VM1
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,572,056 MLG Score: 2056
Fun Score: N/A
Cheeseburgers Flipped: 61TIME WITH MEDKIT: 12.5%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.684%25.844%741810271,7186.386620.213

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.335%1.479A+0.785B++-1.069D*HEAD ++ (~11.5)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.571B+9.20.356C**22.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.015%1.639%9683103224430658.13333370%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.894%-0.672D-0.618D-0.355

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.80.642B+4.70.625B+9.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.762%72.924%02103360229220.7586

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.183%0.412B0.38C**-1.28

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.471B+20.379C**3.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Los Ortolantos[ORTL] Los Ortolantos
VS outfit on Miller

Members: 0
1.4m219.2%285 (17.1k)255 (15.3k)6.63,5645407.1703743 (43)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS103529919.043%28.62%54510:250

14% Combat Medic22% Engineer15% Heavy Assault34% Infiltrator7% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 20th, 2017 3:32 PMApr 1st, 2019 6:42 PMApr 23rd, 2019 12:44 PM (4h) (PST)Apr 7th, 2019 4:07 PM (16d) (PST)Apr 7th, 2019 2:31 PM (16d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5101153950.6360.0960.1821.4690.0342056

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,5796,87023,7093861188215,300

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
93.5h/3.9d 308 1,020 1,030 8.2k 141 268 192 2.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:161
Deaths:23
KDR:7
Accuracy:26.685% B**
HSR:32.298% B**
NS-15MP
C++
Kills:129
Deaths:24
KDR:5.375
Accuracy:25.645% C-
HSR:31.008% C++
Lasher X2
B**
Kills:79
Deaths:24
KDR:3.292
Accuracy:34.187% B**
HSR:2.532% D
Kills:369
Deaths (as Heavy Assault):71
Deaths (to Heavy Assaults):125
KDR:5.19718
Kill Difference:298
Playtime:13.573 hours
Usage:15%
Score:0.182m
Score/min:223
Accuracy (listed only):28.839%
HSR (listed only):21.946%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
C**
Kills:470
Deaths:75
KDR:6.267
Accuracy:31.137% C**
HSR:25.319% C+
NS-11CP
C-
Kills:300
Deaths:42
KDR:7.143
Accuracy:26.687% C-
HSR:20% C--
Serpent VE92
B*
Kills:81
Deaths:21
KDR:3.857
Accuracy:27.519% B*
HSR:24.691% B*
Kills:851
Deaths (as Light Assault):138
Deaths (to Light Assaults):89
KDR:6.16667
Kill Difference:713
Playtime:6.915 hours
Usage:7%
Score:0.090m
Score/min:216
Accuracy (listed only):28.448%
HSR (listed only):23.337%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3-AE
D
Kills:511
Deaths:47
KDR:10.872
Accuracy:37.696% D
HSR:72.798% D*
Eridani SX5-AE
C**
Kills:470
Deaths:75
KDR:6.267
Accuracy:31.137% C**
HSR:25.319% C+
NS-44P Commissioner
B+
Kills:202
Deaths:51
KDR:3.961
Accuracy:45.767% B+
HSR:21.782% C--
Ghost
B+
Kills:91
Deaths:5
KDR:18.200
Accuracy:38.213% C+
HSR:73.626% B+
Artemis VX26 AE
B+
Kills:60
Deaths:9
KDR:6.667
Accuracy:33.500% B+
HSR:25% C
Kills:1,334
Deaths (as Infiltrator):187
Deaths (to Infiltrators):90
KDR:7.13369
Kill Difference:1,147
Playtime:31.559 hours
Usage:34%
Score:0.475m
Score/min:251
Accuracy (listed only):37.263%
HSR (listed only):43.705%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
C**
Kills:470
Deaths:75
KDR:6.267
Accuracy:31.137% C**
HSR:25.319% C+
H-V45 AE
C**
Kills:315
Deaths:69
KDR:4.565
Accuracy:27.767% C+
HSR:29.841% C**
Kills:785
Deaths (as Combat Medic):144
Deaths (to Combat Medics):47
KDR:5.45139
Kill Difference:641
Playtime:12.778 hours
Usage:14%
Score:0.183m
Score/min:239
Accuracy (listed only):29.452%
HSR (listed only):27.580%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
C-
Kills:300
Deaths:42
KDR:7.143
Accuracy:26.687% C-
HSR:20% C--
Serpent VE92
B*
Kills:81
Deaths:21
KDR:3.857
Accuracy:27.519% B*
HSR:24.691% B*
Kills:381
Deaths (as Engineer):63
Deaths (to Engineers):85
KDR:6.04762
Kill Difference:318
Playtime:20.607 hours
Usage:22%
Score:0.319m
Score/min:258
Accuracy (listed only):27.103%
HSR (listed only):22.346%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B+
Kills:162
Deaths:15
KDR:10.800
Accuracy:20.418% B+
HSR:23.457% B+
Quasar VM1
A
Kills:160
Deaths:15
KDR:10.667
Accuracy:21.661% A
HSR:24.375% B**
Kills:322
Deaths (as MAX Suit):15
Deaths (to MAX Suits):22
KDR:21.46667
Kill Difference:307
Playtime:7.685 hours
Usage:8%
Score:0.181m
Score/min:392
Accuracy (listed only):21.039%
HSR (listed only):23.916%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B**
Kills:108
V. Kills:10 N/A
Deaths:3
KDR:36
Accuracy:31.882% D-
KPH:47.200 B**
VKPH:4.400 D-
L100 Python HESH
B+
Kills:88
V. Kills:16 N/A
Deaths:1
KDR:88
Accuracy:55.131% B++
KPH:55 C*
VKPH:10 B+
Kills:196 (196 + 0)
Deaths:4
KDR:49
VKDR:6.500
Vehicle Kills:26
Kill Difference:192
Playtime:3.889 hours
Usage:4%
Score:0.034m
Score/min:146
Driving Accuracy:55.131%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:78
V. Kills:25 300%
Deaths:1
KDR:78
Accuracy:34.270% F--
KPH:24.700 C+
VKPH:7.900 D**
Supernova VPC
C
Kills:58
V. Kills:12 446%
Deaths:1
KDR:58
Accuracy:42.886% D-
KPH:31.500 D
VKPH:6.500 C
Kills:136 (136 + 0)
Deaths:2
KDR:68
VKDR:18.500
Vehicle Kills:37
Kill Difference:134
Playtime:5 hours
Usage:5%
Score:0.035m
Score/min:117
Driving Accuracy:42.886%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Parallax VX3-AE 5135114710.872A++4.2737.696%D72.798%D*44.8C+N/A10111.4h2C+5.4C
Eridani SX5-AE 472470756.267S0.3331.137%C**25.319%C+77B+N/A1616.1h8.7B++27.8B+
H-V45 AE 319315694.565A++2.0427.767%C+29.841%C**45C+N/A1007h11.5C**41.4C*
NS-11CP 303300427.143S0.5426.687%C-20%C--55.6C++N/A1255.4h9.6B*36.1B+
NS-44P Commissioner 204202513.961A++2.6445.767%B+21.782%C--54.6C+N/A1233.7h3B+6.5B+
Quasar VM1 1701621510.8S4.2020.418%B+23.457%B+32.4C+1.6A*1165h11.3B*55.6B++
Orion VS54 161161237M**0.4026.685%B**32.298%B**70A++N/A1872.3h9.4B**35.3B*
Quasar VM1 1631601510.667S4.0721.661%A24.375%B**32B*N/A1105h12.1B*56.1B+
NS-15MP 130129245.375A+1.2325.645%C-31.008%C++47.8C--N/A1102.7h10.2B40C++
C75 Viper 118108336S29.4031.882%D-1.852%B+47B**4.3D-1352.3h6.3A19.8B**
Ghost 9191518.2S11.6038.213%C+73.626%B+60.7B**N/A1531.5h1.7B**4.4B++
L100 Python HESH 10488188S81.4055.131%B++N/A55C*10B+1611.6h3.1B+5.6B++
Serpent VE92 8281213.857M2.7427.519%B*24.691%B*31.2C++N/A842.6h13C*47.4B+
Lasher X2 8079243.292M**3.3134.187%B**2.532%D43.9B++N/A1071.8h14.9B**43.5B*
Supernova FPC 10378178U71.4034.27%F--1.282%D24.4C+7.8F1163.2h3.3A9.6B
Artemis VX26 AE 606096.667A*0.0733.5%B+25%C66.7B*N/A1530.9h12.3C+36.7C**
Supernova VPC 7058158S51.4042.886%D-1.724%C*32.2D6.7C1201.8h3.6C+8.5C-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter51,3912.5h
AE Nano-Armor Kit939,1553.7h
AE Medical Applicator1917,9802.8h
Ammunition Package13820.4h
Medical Kit4859611.7h

Check the help document for the dictionary if you want to learn more about words used here.


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