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Castellan Dreadnaught Urot[DENT] Urot
VS BR 63

KDR: 2.16

Score: 53.2m

Last Seen: Jan 19th, 2019 6:24 AM
- ONLINE NOW

Prestige 1, Battle Rank 63 - Vanu Sovereignty on Briggs - Outfit Member of Delitescent Few[DENT] Delitescent Few
VS outfit on Briggs

Members: 39
Level Progress (to 64): 98%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Supernova FPC Betelgeuse 54-A Serpent VE92 H-V45 Nebula VM20 Nebula VM20 Saron HRB VE-S Canis
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $893,214 MLG Score: 714
Fun Score: N/A
Cheeseburgers Flipped: 1328TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.411%20.731%5273398932,9222.090680.066

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.496%0.847B*0.007C+-1.202D*HEAD ++ (~8.03)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.30.299C*13.30.067C+39

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.861%2.604%246510172,650131216692.01828159%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.504%-0.271C0.916B*-1.154

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
312.5-0.944D--108.9-1.06D*203.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.696%2.143%11584101813,159161868738.12786191%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.176%-0.027C+-0.291C1.693

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.80.508B+7.60.384C**11.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.687%1.324%3381010123,323133319712.49287169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.384%0.243C++-0.77D-0.26

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.30.262C*33.80.14C++53.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.399%69.823%338210201,130165970.680723

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.081%1.406A0.176C++-1.358

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.408B2.60.184C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.488%14.507%338310191,0961273170.860283

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.251%-0.658D0.001C+1.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.046C+4.60.047C+9.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Delitescent Few[DENT] Delitescent Few
VS outfit on Briggs

Members: 39
53.2m331%441 (26.5k)387 (23.2k)2.1569571,69533,2392.7261763 (63)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Briggs-VS1022589619.86%13.595%27004:0824

14% Combat Medic54% Engineer18% Heavy Assault6% Infiltrator7% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 19th, 2013 11:39 AMAug 27th, 2017 6:23 AMJan 19th, 2019 4:37 PM (2h) (PST)Jan 19th, 2019 3:02 AM (15h) (PST)Jan 19th, 2019 2:24 AM (16h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8921707220.5220.2420.0712.0830.107714

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
53,49810,20643,29231154125623,218

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2290.2h/95.4d 18,920 9,747 26,576 286.2k 3,505 5,812 14,768 122.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:6,080
Deaths:2,034
KDR:2.989
Accuracy:28.090% B+
HSR:25.247% D
SVA-88
B+
Kills:1,249
Deaths:693
KDR:1.802
Accuracy:25.690% B+
HSR:21.297% C--
VX29 Polaris
B+
Kills:1,174
Deaths:465
KDR:2.525
Accuracy:25.850% B+
HSR:19.080% C--
Pulsar LSW
C*
Kills:1,164
Deaths:607
KDR:1.918
Accuracy:24.028% C*
HSR:18.471% D
Flare VE6
C**
Kills:1,163
Deaths:688
KDR:1.690
Accuracy:23.796% C**
HSR:18.659% D
Orion VS54
C
Kills:1,158
Deaths:907
KDR:1.277
Accuracy:19.298% C
HSR:21.244% C-
VE-H Maw
B++
Kills:330
Deaths:121
KDR:2.727
Accuracy:29.201% B++
HSR:26.667% C+
NSX Naginata
A
Kills:224
Deaths:74
KDR:3.027
Accuracy:29.055% A
HSR:29.464% C*
NS-15M AE
D--
Kills:196
Deaths:242
KDR:0.810
Accuracy:17.122% D**
HSR:16.837% D--
Lasher X2
C*
Kills:162
Deaths:122
KDR:1.328
Accuracy:26.900% C*
HSR:3.086% C-
Kills:12,900
Deaths (as Heavy Assault):5,953
Deaths (to Heavy Assaults):8,883
KDR:2.16697
Kill Difference:6,947
Playtime:422.589 hours
Usage:18%
Score:8.789m
Score/min:347
Accuracy (listed only):24.903%
HSR (listed only):20.005%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C++
Kills:2,254
Deaths:1,848
KDR:1.220
Accuracy:22.921% C+
HSR:20.497% C++
Solstice VE3
B++
Kills:1,206
Deaths:798
KDR:1.511
Accuracy:26.384% B++
HSR:17.993% C
Zenith VX-5
B+
Kills:1,200
Deaths:443
KDR:2.709
Accuracy:27.537% B+
HSR:18.500% C--
Solstice SF
B**
Kills:1,182
Deaths:539
KDR:2.193
Accuracy:29.354% B**
HSR:20.474% B+
VX6-7
D
Kills:1,164
Deaths:1,146
KDR:1.016
Accuracy:20.804% D
HSR:17.010% D
Pandora VX25
C+
Kills:873
Deaths:685
KDR:1.274
Accuracy:31.842% D
HSR:14.204% C+
Eclipse VE3A
B+
Kills:666
Deaths:400
KDR:1.665
Accuracy:28.932% B+
HSR:18.318% C
Pulsar C
D
Kills:292
Deaths:265
KDR:1.102
Accuracy:21.306% D
HSR:18.836% D
Solstice Burst
D
Kills:132
Deaths:76
KDR:1.737
Accuracy:22.937% D
HSR:17.424% D--
Eidolon VE33
A+
Kills:126
Deaths:39
KDR:3.231
Accuracy:36.202% A+
HSR:19.841% D-
Deimos VA29
C*
Kills:121
Deaths:69
KDR:1.754
Accuracy:63.130% C*
HSR:16.529% C+
Thanatos VE70
C+
Kills:102
Deaths:43
KDR:2.372
Accuracy:38.389% C+
HSR:14.706% C
Kills:9,318
Deaths (as Engineer):6,351
Deaths (to Engineers):6,936
KDR:1.46717
Kill Difference:2,967
Playtime:1,225.945 hours
Usage:54%
Score:29.532m
Score/min:401
Accuracy (listed only):30.811%
HSR (listed only):17.861%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C++
Kills:2,254
Deaths:1,848
KDR:1.220
Accuracy:22.921% C+
HSR:20.497% C++
VE-S Canis
B+
Kills:1,311
Deaths:584
KDR:2.245
Accuracy:28.352% C*
HSR:24.256% B+
Solstice VE3
B++
Kills:1,206
Deaths:798
KDR:1.511
Accuracy:26.384% B++
HSR:17.993% C
Zenith VX-5
B+
Kills:1,200
Deaths:443
KDR:2.709
Accuracy:27.537% B+
HSR:18.500% C--
Eridani SX5
B++
Kills:1,199
Deaths:418
KDR:2.868
Accuracy:29.573% B++
HSR:20.934% C*
Solstice SF
B**
Kills:1,182
Deaths:539
KDR:2.193
Accuracy:29.354% B**
HSR:20.474% B+
Sirius SX12
B+
Kills:1,182
Deaths:608
KDR:1.944
Accuracy:26.725% B+
HSR:20.728% B+
VX6-7
D
Kills:1,164
Deaths:1,146
KDR:1.016
Accuracy:20.804% D
HSR:17.010% D
NS-7 PDW
B+
Kills:1,163
Deaths:1,036
KDR:1.123
Accuracy:27.210% B+
HSR:13.758% D
Pandora VX25
C+
Kills:873
Deaths:685
KDR:1.274
Accuracy:31.842% D
HSR:14.204% C+
Eclipse VE3A
B+
Kills:666
Deaths:400
KDR:1.665
Accuracy:28.932% B+
HSR:18.318% C
Pulsar C
D
Kills:292
Deaths:265
KDR:1.102
Accuracy:21.306% D
HSR:18.836% D
Skorpios
B+
Kills:173
Deaths:85
KDR:2.035
Accuracy:28.710% C**
HSR:25.434% B+
Solstice Burst
D
Kills:132
Deaths:76
KDR:1.737
Accuracy:22.937% D
HSR:17.424% D--
Deimos VA29
C*
Kills:121
Deaths:69
KDR:1.754
Accuracy:63.130% C*
HSR:16.529% C+
Thanatos VE70
C+
Kills:102
Deaths:43
KDR:2.372
Accuracy:38.389% C+
HSR:14.706% C
Kills:14,220
Deaths (as Light Assault):9,043
Deaths (to Light Assaults):5,396
KDR:1.57249
Kill Difference:5,177
Playtime:28.049 hours
Usage:1%
Score:0.387m
Score/min:230
Accuracy (listed only):29.632%
HSR (listed only):18.725%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
VE-S Canis
B+
Kills:1,311
Deaths:584
KDR:2.245
Accuracy:28.352% C*
HSR:24.256% B+
Eridani SX5
B++
Kills:1,199
Deaths:418
KDR:2.868
Accuracy:29.573% B++
HSR:20.934% C*
Sirius SX12
B+
Kills:1,182
Deaths:608
KDR:1.944
Accuracy:26.725% B+
HSR:20.728% B+
NS-7 PDW
B+
Kills:1,163
Deaths:1,036
KDR:1.123
Accuracy:27.210% B+
HSR:13.758% D
Parallax VX3
B*
Kills:673
Deaths:224
KDR:3.004
Accuracy:44.503% B*
HSR:78.306% C++
Ghost
B*
Kills:457
Deaths:168
KDR:2.720
Accuracy:44.273% B*
HSR:57.330% D--
NS-44 Commissioner
C
Kills:447
Deaths:492
KDR:0.909
Accuracy:33.301% C
HSR:15.436% D-
Skorpios
B+
Kills:173
Deaths:85
KDR:2.035
Accuracy:28.710% C**
HSR:25.434% B+
NS-61 Emissary
D
Kills:165
Deaths:195
KDR:0.846
Accuracy:20.844% D*
HSR:13.333% D
NS-357 Underboss
C
Kills:162
Deaths:153
KDR:1.059
Accuracy:33.682% C
HSR:14.198% D-
Cerberus
B**
Kills:159
Deaths:129
KDR:1.233
Accuracy:38.323% B**
HSR:20.755% C+
NS-AM7 Archer
C
Kills:80
Deaths:144
KDR:0.556
Accuracy:55.948% C
HSR:5% D**
Kills:7,171
Deaths (as Infiltrator):4,236
Deaths (to Infiltrators):4,421
KDR:1.69287
Kill Difference:2,935
Playtime:126.438 hours
Usage:6%
Score:1.483m
Score/min:196
Accuracy (listed only):34.287%
HSR (listed only):25.789%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
D
Kills:1,968
Deaths:2,203
KDR:0.893
Accuracy:19.990% D-
HSR:16.413% D
VE-S Canis
B+
Kills:1,311
Deaths:584
KDR:2.245
Accuracy:28.352% C*
HSR:24.256% B+
Eridani SX5
B++
Kills:1,199
Deaths:418
KDR:2.868
Accuracy:29.573% B++
HSR:20.934% C*
Sirius SX12
B+
Kills:1,182
Deaths:608
KDR:1.944
Accuracy:26.725% B+
HSR:20.728% B+
Pulsar VS1
B+
Kills:1,178
Deaths:899
KDR:1.310
Accuracy:25.478% B+
HSR:20.543% C+
CME
A
Kills:1,165
Deaths:536
KDR:2.174
Accuracy:32.614% A
HSR:22.060% C+
Corvus VA55
B**
Kills:1,165
Deaths:649
KDR:1.795
Accuracy:28.835% B**
HSR:23.949% C*
NS-7 PDW
B+
Kills:1,163
Deaths:1,036
KDR:1.123
Accuracy:27.210% B+
HSR:13.758% D
Terminus VX-9
C++
Kills:1,161
Deaths:750
KDR:1.548
Accuracy:26.149% C++
HSR:20.413% D
Pandora VX25
C+
Kills:873
Deaths:685
KDR:1.274
Accuracy:31.842% D
HSR:14.204% C+
Darkstar
B*
Kills:466
Deaths:252
KDR:1.849
Accuracy:30.635% B*
HSR:22.318% C+
Skorpios
B+
Kills:173
Deaths:85
KDR:2.035
Accuracy:28.710% C**
HSR:25.434% B+
Deimos VA29
C*
Kills:121
Deaths:69
KDR:1.754
Accuracy:63.130% C*
HSR:16.529% C+
Thanatos VE70
C+
Kills:102
Deaths:43
KDR:2.372
Accuracy:38.389% C+
HSR:14.706% C
Kills:13,227
Deaths (as Combat Medic):8,817
Deaths (to Combat Medics):3,826
KDR:1.50017
Kill Difference:4,410
Playtime:325.813 hours
Usage:14%
Score:7.975m
Score/min:408
Accuracy (listed only):31.259%
HSR (listed only):19.732%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
C+
Kills:1,720
Deaths:794
KDR:2.166
Accuracy:17.608% C+
HSR:19.477% C+
Nebula VM20
C++
Kills:1,662
Deaths:791
KDR:2.101
Accuracy:17.381% C+
HSR:21.119% C++
Blueshift VM5
C+
Kills:961
Deaths:409
KDR:2.350
Accuracy:19.285% C+
HSR:20.500% C+
Blueshift VM5
C+
Kills:951
Deaths:406
KDR:2.342
Accuracy:19.491% C+
HSR:20.189% C+
NS-10 Burster
D
Kills:310
Deaths:253
KDR:1.225
Accuracy:25.002% D
HSR:4.516% D
NS-10 Burster
C-
Kills:263
Deaths:253
KDR:1.040
Accuracy:25.256% D
HSR:4.563% C-
Cosmos VM3
B+
Kills:206
Deaths:76
KDR:2.711
Accuracy:18.376% B+
HSR:15.049% D-
Comet VM2
C
Kills:176
Deaths:171
KDR:1.029
Accuracy:40.104% C
HSR:1.705% D*
Comet VM2
C--
Kills:156
Deaths:172
KDR:0.907
Accuracy:40.351% C--
HSR:1.923% D*
Cosmos VM3
B+
Kills:153
Deaths:76
KDR:2.013
Accuracy:17.709% C**
HSR:22.222% B+
Vortex VM21
D
Kills:51
Deaths:123
KDR:0.415
Accuracy:35.619% D
HSR:0% F-
Kills:6,609
Deaths (as MAX Suit):1,762
Deaths (to MAX Suits):1,787
KDR:3.75085
Kill Difference:4,847
Playtime:166.313 hours
Usage:7%
Score:5.007m
Score/min:502
Accuracy (listed only):25.108%
HSR (listed only):11.933%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
C**
Kills:953
V. Kills:578 165%
Deaths:623
KDR:1.530
Accuracy:32.727% C**
KPH:14.600 C+
VKPH:8.800 C
Saron Laser Cannon
C
Kills:821
V. Kills:680 121%
Deaths:747
KDR:1.099
Accuracy:35.435% B+
KPH:9.600 C
VKPH:8 C
Dual Photon Pods
C
Kills:588
V. Kills:96 N/A
Deaths:97
KDR:6.062
Accuracy:46.055% D
KPH:60.900 C
VKPH:10 D
Antares LC
A
Kills:329
V. Kills:180 182%
Deaths:121
KDR:2.719
Accuracy:40.528% A
KPH:28.400 B++
VKPH:15.500 C*
Photon A2A Missile Pods
B**
Kills:272
V. Kills:187 145%
Deaths:27
KDR:10.074
Accuracy:87.543% B**
KPH:89.300 B**
VKPH:61.400 B+
Light PPA
B+
Kills:194
V. Kills:27 N/A
Deaths:89
KDR:2.180
Accuracy:37.041% C--
KPH:34 C
VKPH:4.700 B+
Hornet Missiles
B++
Kills:171
V. Kills:97 174%
Deaths:31
KDR:5.516
Accuracy:68.309% B++
KPH:57.500 C+
VKPH:32.600 C
Coyote Missiles
B+
Kills:122
V. Kills:77 156%
Deaths:30
KDR:4.067
Accuracy:57.609% B+
KPH:47.500 C*
VKPH:30 B+
Kills:3,450 (2,297 + 0)
Deaths:1,765
KDR:1.955
VKDR:1.089
Vehicle Kills:1,922
Kill Difference:1,685
Playtime:186.028 hours
Usage:8%
Score:2.309m
Score/min:207
Piloting Accuracy:37.041%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C*
Kills:146
V. Kills:42 340%
Deaths:25
KDR:5.840
Accuracy:35.522% D-
KPH:34.100 D
VKPH:9.800 C*
C150 Dalton
U
Kills:136
V. Kills:84 160%
Deaths:42
KDR:3.238
Accuracy:40.301% C*
KPH:489,600 U
VKPH:302,400 U
CAS30 Tank Buster
D-
Kills:94
V. Kills:96 97%
Deaths:200
KDR:0.470
Accuracy:37.271% D-
KPH:3.400 D-
VKPH:3.400 D-
Kills:376 (94 + 282)
Deaths:267
KDR:1.408
VKDR:0.831
Vehicle Kills:222
Kill Difference:109
Playtime:32.309 hours
Usage:1%
Score:0.384m
Score/min:198
Piloting Accuracy:37.271%
Gunner Accuracy:40.301%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B+
Kills:259
V. Kills:257 100%
Deaths:65
KDR:3.985
Accuracy:28.581% C+
KPH:11.500 C
VKPH:11.400 B+
L100 Python AP
C**
Kills:152
V. Kills:92 163%
Deaths:20
KDR:7.600
Accuracy:52.425% C-
KPH:31.700 C**
VKPH:19.200 C**
L100 Python HESH
C++
Kills:52
V. Kills:12 400%
Deaths:7
KDR:7.429
Accuracy:59.838% A
KPH:37 D
VKPH:8.500 C++
Kills:463 (463 + 0)
Deaths:92
KDR:5.033
VKDR:3.924
Vehicle Kills:361
Kill Difference:371
Playtime:28.756 hours
Usage:1%
Score:0.476m
Score/min:276
Driving Accuracy:59.838%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A++
Kills:12,263
V. Kills:6,239 197%
Deaths:1,001
KDR:12.251
Accuracy:60.749% B*
KPH:43 A++
VKPH:21.900 A+
Saron HRB
B+
Kills:1,314
V. Kills:743 177%
Deaths:211
KDR:6.227
Accuracy:47.580% B+
KPH:29.100 B+
VKPH:16.400 C++
Supernova PC
A
Kills:485
V. Kills:228 212%
Deaths:81
KDR:5.988
Accuracy:56.227% B*
KPH:26.300 B+
VKPH:12.400 A
E540 Halberd
A
Kills:481
V. Kills:230 208%
Deaths:47
KDR:10.234
Accuracy:53.659% B*
KPH:44.800 A
VKPH:21.400 B++
G40-F Ranger
C
Kills:324
V. Kills:227 142%
Deaths:15
KDR:21.600
Accuracy:29.068% C
KPH:31.200 C--
VKPH:21.800 C
Proton II PPA
C+
Kills:271
V. Kills:23 N/A
Deaths:38
KDR:7.132
Accuracy:26.560% B+
KPH:40 D
VKPH:3.400 C+
Supernova VPC
A++
Kills:177
V. Kills:36 478%
Deaths:13
KDR:13.615
Accuracy:62.812% A+
KPH:67.900 A
VKPH:13.800 A++
Aphelion VEX-4
D
Kills:102
V. Kills:72 140%
Deaths:19
KDR:5.368
Accuracy:28.170% D-
KPH:17.900 D
VKPH:12.700 D
Kills:15,417 (12,925 + 2,492)
Deaths:1,425
KDR:10.819
VKDR:5.472
Vehicle Kills:7,798
Kill Difference:13,992
Playtime:385.335 hours
Usage:17%
Score:6.717m
Score/min:291
Driving Accuracy:62.812%
Gunner Accuracy:28.170%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:210
V. Kills:143 146%
Deaths:47
KDR:4.468
Accuracy:55.671% C+
KPH:36.900 C+
VKPH:25.100 C++
E540 Halberd-H
C+
Kills:126
V. Kills:59 210%
Deaths:21
KDR:6
Accuracy:54.065% C-
KPH:42.200 C+
VKPH:19.800 C
Aphelion VEX-4H
C+
Kills:78
V. Kills:44 173%
Deaths:25
KDR:3.120
Accuracy:45.156% C+
KPH:39.200 C+
VKPH:22.100 C--
Proton II PPA-H
B+
Kills:71
V. Kills:12 N/A
Deaths:12
KDR:5.917
Accuracy:32.298% C--
KPH:49 D-
VKPH:8.300 B+
Kills:485 (0 + 485)
Deaths:105
KDR:4.619
VKDR:2.457
Vehicle Kills:258
Kill Difference:380
Playtime:12.120 hours
Usage:1%
Score:0.284m
Score/min:391
Driving Accuracy:N/A%
Gunner Accuracy:32.298%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:259
V. Kills:99 259%
Deaths:49
KDR:5.286
Accuracy:42.285% B
KPH:23.900 B
VKPH:9.100 B+
M20 Basilisk
B++
Kills:121
V. Kills:74 161%
Deaths:31
KDR:3.903
Accuracy:40.280% C++
KPH:21.500 C+
VKPH:13.100 B++
M40 Fury
C++
Kills:84
V. Kills:27 300%
Deaths:18
KDR:4.667
Accuracy:38.610% C*
KPH:31.400 D
VKPH:10.100 C++
Kills:464 (0 + 464)
Deaths:98
KDR:4.735
VKDR:2.041
Vehicle Kills:200
Kill Difference:366
Playtime:19.171 hours
Usage:1%
Score:0.302m
Score/min:263
Driving Accuracy:N/A%
Gunner Accuracy:38.610%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:117
V. Kills:14 N/A
Deaths:14
KDR:8.357
Accuracy:36.803% B+
KPH:64.300 C+
VKPH:7.700 B+
M20 Wyvern
C+
Kills:76
V. Kills:44 169%
Deaths:22
KDR:3.455
Accuracy:35.840% C
KPH:21.200 C+
VKPH:12.300 C+
Kills:193 (0 + 193)
Deaths:36
KDR:5.361
VKDR:1.611
Vehicle Kills:58
Kill Difference:157
Playtime:5.402 hours
Usage:0%
Score:0.067m
Score/min:206
Piloting Accuracy:N/A%
Gunner Accuracy:35.840%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 18,50212,2631,00112.251B**10.0960.749%B*2.137%C43A++21.9A+278285.5h4.3B++7.2B*
Betelgeuse 54-A 6,1946,0802,0342.989C++0.8328.09%B+25.247%D70.5C*1.3A19286.3h12.2D43.3C+
Serpent VE92 2,3192,2541,8481.22C++0.9422.921%C+20.497%C++24.4C+N/A8592.2h15.5C-67.8C+
H-V45 1,9881,9682,2030.893C1.2619.99%D-16.413%D20C--N/A8598.5h15.7D78.5D
Nebula VM20 1,7371,7207942.166C+0.0117.608%C+19.477%C+35C++N/A10949.2h16.2C++91.7C*
Nebula VM20 1,6821,6627912.101C+0.0617.381%C+21.119%C++33.9C++N/A10249h16.4C+94.3C++
Saron HRB 2,0571,3142116.227C*4.0747.58%B+N/A29.1B+16.4C++31045.2h22.9C+48B
VE-S Canis 1,3351,3115842.245B*0.0928.352%C*24.256%B+55.3B+1B++14623.7h11.8C*41.7C**
SVA-88 1,2651,2496931.802C+0.3525.69%B+21.297%C--49.8C*N/A15525.1h12.8C49.9C*
Solstice VE3 1,2301,2067981.511B**0.6526.384%B++17.993%C36.3B**N/A15133.2h16.6C+62.9C*
Zenith VX-5 1,2171,2004432.709A+0.5527.537%B+18.5%C--57.7B**N/A13920.8h12.9C++46.9B
Eridani SX5 1,2171,1994182.868A+0.7129.573%B++20.934%C*65.9A1A++16418.2h12.1C++40.9B
Solstice SF 1,2091,1825392.193A0.0429.354%B**20.474%B+56.6A**1.3A++13720.9h14C+47.7B
Sirius SX12 1,1931,1826081.944B*0.2126.725%B+20.728%B+46.9B**N/A13425.2h14.3C*53.3B
Pulsar VS1 1,1991,1788991.31B0.8525.478%B+20.543%C+36.7B++N/A13832.1h13.9B54.4B+
VX29 Polaris 1,1891,1744652.525B**0.3725.85%B+19.08%C--52.2BN/A14822.5h12.1C*46.8B
CME 1,1771,1655362.174B*0.0232.614%A22.06%C+60.1AN/A20419.4h11.7B++35.9B*
Corvus VA55 1,1791,1656491.795B*0.3628.835%B**23.949%C*49.2AN/A14823.7h11.1B+38.5B++
Pulsar LSW 1,1791,1646071.918B+0.2424.028%C*18.471%D47.3C*N/A14824.6h13.4C+55.7C*
VX6-7 1,1851,1641,1461.016C+1.1420.804%D17.01%D18.3C--N/A8263.6h16.6D-79.7D
NS-7 PDW 1,1711,1631,0361.123C*1.0327.21%B+13.758%D23.5C+N/A8449.4h14.9C++54.7B
Flare VE6 1,1781,1636881.69B0.4723.796%C**18.659%D44.7C*N/A14726h12.1C50.8C++
Terminus VX-9 1,1751,1617501.548C++0.6126.149%C++20.413%D45.5BN/A13025.5h12.6C+48.1C*
Orion VS54 1,1701,1589071.277C+0.8819.298%C21.244%C-31.6C+N/A17536.6h13.2C++68.2C++
Blueshift VM5 9739614092.35C+0.1919.285%C+20.5%C+38.6B+N/A16724.9h16.8C87.2C++
Maelstrom Turbo Laser 1,5319536231.53C+0.6332.727%C**2.623%C+14.6C+8.9C+14265.3h99.2C**303B
Blueshift VM5 9669514062.342C+0.1919.491%C+20.189%C+38BN/A16525h17.3C88.6C++
Pandora VX25 8888736851.274C++0.8831.842%D14.204%C+28CN/A9331.2h4.9C+15.5C
Saron Laser Cannon 1,5018217471.099C+1.0635.435%B+3.289%B++9.6C8C16385.2h209.6D591.4C
Tank Mine 1,2667791136.894A*4.7434.492%C++N/A185.5A++116A++21704.2h2.4D6.9C+
C-4 9307373861.909B+0.2529.106%B++N/A117B*30.6C++11816.3h1.3B+4.6B+
Parallax VX3 6766732243.004C+0.8544.503%B*78.306%C++26.4C+N/A9625.5h2.4C+5.4C**
Eclipse VE3A 6866664001.665C++0.4928.932%B+18.318%C29.9CN/A9322.3h16.7D*57.8C--
Dual Photon Pods 684588976.062C+3.9146.055%D2.381%A+61.3C10D5539.6h18.7B+40.7C**
Supernova PC 713485815.988C++3.8356.227%B*2.68%C*26.2B+12.3A27518.5h5.6C+10B
E540 Halberd 7114814710.234C++8.0853.659%B*1.663%D45A21.5B++60010.7h5.3B+9.9B++
Darkstar 4814662521.849B0.3130.635%B*22.318%C+56.1B+1.8A*1448.3h14.8D48.3C++
Ghost 4594571682.72C++0.5644.273%B*57.33%D--39.4C++N/A14811.6h2.9D-6.5C+
NS-44 Commissioner 4534474920.909C+1.2533.301%C15.436%D-20C--N/A8222.3h4.6C--13.8C
VE-H Maw 3333301212.727B*0.5729.201%B++26.667%C+70.2B++N/A3004.7h10.1B34.6B+
Antares LC 5093291212.719B++0.5640.528%AN/A28.4B++15.5C*22711.6h84.2B+207.7B++
G40-F Ranger 5513241521.6M+19.4429.068%CN/A31.2C--21.8C27910.4h82.6C+284.2C+
NS-10 Burster 5453102531.225B+0.9325.002%D4.516%D5.6C+4.3B+13054.9h145C+579.9C+
Spear Anti-Vehicle Phalanx Turret 4152952213.409B**11.2548.669%B+5.763%B*51.8B*21.1C+4685.7h7.3B+14.9B++
Pulsar C 2972922651.102C+1.0521.306%D18.836%D15DN/A8719.5h16.4D--76.9D
Photon A2A Missile Pods 4592722710.074B**7.9287.543%B**N/A90.7B**62.3B+8043h13.2F-15.1F
Proton II PPA 294271387.132C4.9826.56%B+1.845%C39.9D3.4C+1566.8h14.6D*55C-
NS-10 Burster 4892632531.04C+1.1225.256%D4.563%C-4.8C4.1C++12854.7h172C-680.8C--
Skyguard 516259653.985B+1.8328.581%C+1.931%C+11.5C11.4B+20122.6h168.9D-591D
M20 Basilisk 358259495.286B**3.1342.285%B4.247%D23.8B9.1B+22910.9h101.5C+240C**
Nemesis VSH9 3812331072.178M0.0268.352%B*1.717%C--23.3B+14.8B+36310h7.6B11.1B+
NSX Naginata 226224743.027A+0.8729.055%A29.464%C*70AN/A2073.2h11.6C**39.8B+
Saron HRB-H 353210474.468C+2.3155.671%C+N/A36.8C+25.1C++4185.7h25.3C++45.4C++
NS Decimator 3042091631.282B0.8754.091%DN/A26.1C--11.9C-3248h5.4C10.1C--
Cosmos VM3 207206762.711B+0.5518.376%B+15.049%D-44.8AN/A1554.6h12.5B++68.3B+
M60-A Bulldog 216198257.92C5.7641.832%C-1.515%D30C+2.7C-2036.6h6.2C+14.8C+
NS-15M AE 2031962420.81D1.3517.122%D**16.837%D--23.9D-N/A838.2h16.1D**94.2D**
NS Annihilator 3411951081.806M++0.3585.557%A+N/A15.7A11.8B**21912.4h10B++11.6B*
Light PPA 221194892.18C0.0237.041%C--N/A34C4.7B+2095.7h23.1D62.5D
Proximity Mine 179179325.594B+3.4440.368%CN/A149.2B+N/A5971.2h2.3D--5.8D
M60-A Bulldog 1961781017.8C*15.6442.133%C2.247%C+24.7C2.5C-1687.2h6.9C16.3C+
Supernova VPC 2131771313.615C*11.4662.812%A+N/A68.1A13.8A++7302.6h3.6C5.7B+
Comet VM2 2871761711.029C*1.1340.104%C1.705%D*11.4C+7.2A+16615.4h29.8D74.4C
Skorpios 179173852.035B0.1228.71%C**25.434%B+50.9C**1.8M++1873.4h13.2D-45.8C
Hornet Missiles 268171315.516C++3.3668.309%B++N/A57C+32.3C8063h12.3C+18C++
NS-61 Emissary 1661651950.846C++1.3120.844%D*13.333%D20.4CN/A748.1h15.8C+75.7D
Lasher X2 1691621221.328B++0.8326.9%C*3.086%C-50.6B**2.2A++3093.2h24.4D-90.7C+
NS-357 Underboss 1661621531.059C++1.1033.682%C14.198%D-24.9C--N/A1006.5h4.8C-14.1C+
Cerberus 1621591291.233C*0.9238.323%B**20.755%C+56.8B*1.1A+1642.8h6.7C17.5B+
S1 253158821.927A*0.2359.654%C**N/A35.1B*21.1A7624.5h6.8C+11.3C**
Comet VM2 2391561720.907C+1.2540.351%C--1.923%D*10.5C5.6B14014.8h33.1C82.1C
Cosmos VM3 155153762.013C++0.1417.709%C**22.222%B+33.3BN/A1244.6h16.3D-92.3C++
L100 Python AP 244152207.6B*5.4452.425%C-1.316%D-31.7C**19.2C**5744.8h5.5B+10.6B
L105 Zephyr 188146255.84C3.6835.522%D-N/A34D9.8C*3384.3h6.9C+19.3C
C150 Dalton 220136423.238C1.0840.301%C*N/A1360U840U13912600.1h5.1C12.7C+
Solstice Burst 137132761.737C**0.4222.937%D17.424%D--36.7C+1.4A++973.6h15.7C--68.4C-
Frag Grenade 1291281128N/A125.8443.571%CN/A426.7C3.3D21550.3h3.7C++8.4C*
MANA Anti-Vehicle Turret 242126861.465C+0.6951.212%D-2.381%D--1260C++1160C+6959750.1h11.2B+21.9B
Eidolon VE33 131126393.231A++1.0736.202%A+19.841%D-57.3A++2.3S3442.2h8.6B23.7B++
E540 Halberd-H 185126216C+3.8454.065%C-N/A42C+19.7C3993h5.4B+10.1B
Sticky Grenade 1261241124N/A121.8449.186%CN/A620D10C+21570.2h3.4D--6.9D
Coyote Missiles 199122304.067B+1.9157.609%B+N/A46.9C*29.6B+4972.6h48.6C+84.4C++
M20 Basilisk 195121313.903B+1.7540.28%C++1.653%F21.6C+13.2B++2875.6h120.8C299.9C+
Deimos VA29 121121691.754B+0.4063.13%C*16.529%C+67.2B**N/A3461.8h3D-4.8C+
CAS 14-E 131117148.357C6.2036.803%B+N/A65C+7.8B+2181.8h36.3C98.7C++
M60-A Bulldog 122108343.176C1.0226.324%D*N/A22.5D2.9D--2084.8h6.5C24.8D-
Thanatos VE70 104102432.372A++0.2238.389%C+14.706%C40.8B++N/A3402.5h4B++10.3B+
Aphelion VEX-4 174102195.368C**3.2128.17%D-6.863%A+17.9D12.6D2315.7h61.1C++216.9C
CAS30 Tank Buster 190942000.47C--1.6937.271%D-2.128%B*3.4D-3.4D-9428h70.6C189.6C
M40 Fury 11184184.667C2.5138.61%C*N/A31.1D10C++3462.7h18.6C--48.3C+
NS-AM7 Archer 119801440.556C*1.6055.948%C5%D**4D2C4620h33D59.1D-
Aphelion VEX-4H 12278253.12C+0.9645.156%C+2.564%C39C+22C--4072h57.2C*126.7C**
Anti-Vehicle Grenade 9876176N/A73.8440%D*N/A190D-55C--15120.4h7.3D18.2D-
M20 Wyvern 12076223.455C1.3035.84%C3.947%C+21.1C12.2C+2003.6h67.4B+187.9B+
Proton II PPA-H 8371125.917C-3.7632.298%C--1.408%C50.7D-8.6B+2441.4h14.5D--44.9D-
NS-R3 Swarm 152701240.565C*1.5965.364%B+N/A4.3D5.1C-7816.2h49F-74.9F-
L100 Python HESH 645277.429C5.2759.838%AN/A37.1D8.6C++4591.4h5.7F-9.5C--
Vortex VM21 94511230.415C-1.7435.619%DN/A5.5C--4.6C+819.3h78.2D219.6C-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret161,2731.8h
Nanite Revive Grenade01,6020.5h
Motion Spotter81,3990.9h
Nano-Armor Kit9301,560,700130h
M12 Kobalt-H0610h
Spawn Beacon58280.5h
Medical Applicator1,600522,60951.8h
M20 Basilisk01750h
Snowman Soldier0610.1h
Spitfire Auto-Turret14660.4h
Deconstruction Tool0640h
M12 Kobalt0660h
Ammunition Package7910,3053.5h
Shield Recharging Field293,1810.9h
Medical Kit4786,2446.7h
Nano-Repair Grenade09670.3h
Hardlight Barrier139530.7h
Recon Detection Device222,8523.8h

Check the help document for the dictionary if you want to learn more about words used here.


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