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Harbinger Loyal Soldier Usernamehere1235[KOJ] Usernamehere1235
VS BR 88

KDR: 1.46

Score: 11.2m

Last Seen: Jan 17th, 2019 12:13 AM
- OFFLINE - 2278.4 hour(s)

Battle Rank 88 - Vanu Sovereignty on Connery
Level Progress (to 89): 14%
Level 100 Progress: 59% 514h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS H-V45 Terminus VX-9 Pandora VX25 VE-H Maw NS-11A CME Pulsar VS1 Pulsar LSW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $592,974 MLG Score: 474
Fun Score: N/A
Cheeseburgers Flipped: 155TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.486%24.527%69927100818,4572.02424-0.56

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.665%1.44A0.583B+-0.582DHEAD ++ (~10.28)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.20.502B+10.60.258C*26.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.339%0.644%243310321,0874905802.21385187%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.675%-0.638D-0.879D--0.544

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
182.2-0.13C57.1-0.077C+125.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.311%11.336%0310321,879947131.98207

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.078%0.322C*-0.639D0.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.388C**3.70.246C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
11.2m228.6%249 (14.9k)193 (11.6k)1.4645724,55516,7661.5808288 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1035105219.855%20.436%40603:2810

43% Combat Medic17% Engineer27% Heavy Assault6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 1st, 2013 11:31 PMAug 9th, 2018 3:08 AMFeb 13th, 2019 11:42 AM (67d) (PST)Jan 16th, 2019 8:15 PM (95d) (PST)Jan 16th, 2019 8:13 PM (95d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3812021790.4230.2890.0861.0420.033474

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
22,87112,14610,7252517562211,553

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
968.3h/40.3d 1,949 5,018 6,551 60.5k 1,462 2,798 1,919 22.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
A+
Kills:1,180
Deaths:344
KDR:3.430
Accuracy:34.077% A+
HSR:31.695% B+
Pulsar LSW
C*
Kills:1,167
Deaths:813
KDR:1.435
Accuracy:24.226% C*
HSR:25.450% C*
VX29 Polaris
A+
Kills:1,163
Deaths:579
KDR:2.009
Accuracy:32.003% A+
HSR:26.999% B+
Orion VS54
C**
Kills:1,157
Deaths:836
KDR:1.384
Accuracy:22.323% C**
HSR:21.781% C-
NS-15M2
A*
Kills:676
Deaths:208
KDR:3.250
Accuracy:35.427% A*
HSR:32.397% B*
Flare VE6
C++
Kills:432
Deaths:369
KDR:1.171
Accuracy:23.077% C++
HSR:23.148% C+
Lasher X2
A++
Kills:98
Deaths:115
KDR:0.852
Accuracy:20.540% D
HSR:7.143% A++
NSX-P Naginata
A++
Kills:65
Deaths:27
KDR:2.407
Accuracy:31.277% A++
HSR:33.846% B+
Kills:5,938
Deaths (as Heavy Assault):3,291
Deaths (to Heavy Assaults):4,848
KDR:1.80431
Kill Difference:2,647
Playtime:257.807 hours
Usage:27%
Score:2.962m
Score/min:191
Accuracy (listed only):27.869%
HSR (listed only):25.307%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
B+
Kills:1,337
Deaths:936
KDR:1.428
Accuracy:44.798% B+
HSR:10.471% D*
Zenith VX-5
A*
Kills:1,088
Deaths:462
KDR:2.355
Accuracy:32.470% A+
HSR:35.018% A*
Solstice VE3
A+
Kills:1,078
Deaths:645
KDR:1.671
Accuracy:31.055% A+
HSR:26.623% A
Eridani SX5
B*
Kills:868
Deaths:625
KDR:1.389
Accuracy:30.841% B*
HSR:15.553% D
Serpent VE92
B**
Kills:820
Deaths:560
KDR:1.464
Accuracy:29.386% B**
HSR:23.171% B+
Thanatos VE70
B+
Kills:366
Deaths:374
KDR:0.979
Accuracy:43.421% B+
HSR:14.208% C
Pulsar C
A*
Kills:270
Deaths:153
KDR:1.765
Accuracy:29.410% B**
HSR:35.185% A*
Deimos VA29
B++
Kills:176
Deaths:132
KDR:1.333
Accuracy:68.598% B++
HSR:11.932% D
Sirius SX12
B+
Kills:126
Deaths:100
KDR:1.260
Accuracy:26.618% B+
HSR:10.318% D*
VE-S Canis
M
Kills:64
Deaths:24
KDR:2.667
Accuracy:43.974% M
HSR:10.938% D*
Kills:6,193
Deaths (as Light Assault):4,011
Deaths (to Light Assaults):2,788
KDR:1.544
Kill Difference:2,182
Playtime:61.189 hours
Usage:6%
Score:0.525m
Score/min:143
Accuracy (listed only):38.057%
HSR (listed only):19.342%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
B+
Kills:1,337
Deaths:936
KDR:1.428
Accuracy:44.798% B+
HSR:10.471% D*
Zenith VX-5
A*
Kills:1,088
Deaths:462
KDR:2.355
Accuracy:32.470% A+
HSR:35.018% A*
Solstice VE3
A+
Kills:1,078
Deaths:645
KDR:1.671
Accuracy:31.055% A+
HSR:26.623% A
Serpent VE92
B**
Kills:820
Deaths:560
KDR:1.464
Accuracy:29.386% B**
HSR:23.171% B+
Thanatos VE70
B+
Kills:366
Deaths:374
KDR:0.979
Accuracy:43.421% B+
HSR:14.208% C
Pulsar C
A*
Kills:270
Deaths:153
KDR:1.765
Accuracy:29.410% B**
HSR:35.185% A*
Deimos VA29
B++
Kills:176
Deaths:132
KDR:1.333
Accuracy:68.598% B++
HSR:11.932% D
Eidolon VE33
C+
Kills:125
Deaths:182
KDR:0.687
Accuracy:25.475% C
HSR:24.800% C+
Kills:5,260
Deaths (as Engineer):3,444
Deaths (to Engineers):3,329
KDR:1.52729
Kill Difference:1,816
Playtime:165.354 hours
Usage:17%
Score:2.011m
Score/min:203
Accuracy (listed only):38.077%
HSR (listed only):22.676%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
C*
Kills:1,623
Deaths:1,483
KDR:1.094
Accuracy:25.310% C*
HSR:15.096% D-
Terminus VX-9
B+
Kills:1,497
Deaths:864
KDR:1.733
Accuracy:27.561% B+
HSR:25.718% C+
Pandora VX25
B+
Kills:1,337
Deaths:936
KDR:1.428
Accuracy:44.798% B+
HSR:10.471% D*
NS-11A
A
Kills:1,170
Deaths:725
KDR:1.614
Accuracy:30.384% A
HSR:24.444% B
CME
B+
Kills:1,170
Deaths:785
KDR:1.490
Accuracy:29.728% B+
HSR:23.590% C++
Pulsar VS1
B**
Kills:1,168
Deaths:797
KDR:1.466
Accuracy:29.501% B**
HSR:21.233% C++
Eridani SX5
B*
Kills:868
Deaths:625
KDR:1.389
Accuracy:30.841% B*
HSR:15.553% D
Corvus VA55
B**
Kills:651
Deaths:452
KDR:1.440
Accuracy:29.492% B**
HSR:25.960% B+
Thanatos VE70
B+
Kills:366
Deaths:374
KDR:0.979
Accuracy:43.421% B+
HSR:14.208% C
Equinox VE2
A
Kills:253
Deaths:115
KDR:2.200
Accuracy:32.986% A
HSR:27.668% B*
Deimos VA29
B++
Kills:176
Deaths:132
KDR:1.333
Accuracy:68.598% B++
HSR:11.932% D
Sirius SX12
B+
Kills:126
Deaths:100
KDR:1.260
Accuracy:26.618% B+
HSR:10.318% D*
NS-11P
A*
Kills:105
Deaths:59
KDR:1.780
Accuracy:31.749% A++
HSR:32.381% A*
Darkstar
C-
Kills:72
Deaths:47
KDR:1.532
Accuracy:23.781% D
HSR:20.833% C-
VE-S Canis
M
Kills:64
Deaths:24
KDR:2.667
Accuracy:43.974% M
HSR:10.938% D*
Kills:10,646
Deaths (as Combat Medic):7,518
Deaths (to Combat Medics):2,103
KDR:1.41607
Kill Difference:3,128
Playtime:418.369 hours
Usage:43%
Score:5.101m
Score/min:203
Accuracy (listed only):34.583%
HSR (listed only):19.356%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B*
Kills:868
Deaths:625
KDR:1.389
Accuracy:30.841% B*
HSR:15.553% D
Spiker
B++
Kills:348
Deaths:240
KDR:1.450
Accuracy:34.336% B++
HSR:23.851% B+
Beamer VS3
C**
Kills:205
Deaths:126
KDR:1.627
Accuracy:24.518% C-
HSR:24.390% C**
Sirius SX12
B+
Kills:126
Deaths:100
KDR:1.260
Accuracy:26.618% B+
HSR:10.318% D*
Cerberus
C
Kills:115
Deaths:106
KDR:1.085
Accuracy:22.630% D**
HSR:19.130% C
Manticore SX40
D-
Kills:66
Deaths:82
KDR:0.805
Accuracy:16.427% F-
HSR:15.152% D-
VE-S Canis
M
Kills:64
Deaths:24
KDR:2.667
Accuracy:43.974% M
HSR:10.938% D*
NS-357 Underboss
D
Kills:53
Deaths:67
KDR:0.791
Accuracy:28.761% D--
HSR:16.981% D
Kills:1,845
Deaths (as Infiltrator):1,370
Deaths (to Infiltrators):2,116
KDR:1.34672
Kill Difference:475
Playtime:42.051 hours
Usage:4%
Score:0.365m
Score/min:145
Accuracy (listed only):28.513%
HSR (listed only):17.039%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A+
Kills:234
Deaths:91
KDR:2.571
Accuracy:22.859% A+
HSR:10.256% F
Nebula VM20
B*
Kills:159
Deaths:61
KDR:2.607
Accuracy:22.876% B*
HSR:25.157% B*
Nebula VM20
B**
Kills:153
Deaths:59
KDR:2.593
Accuracy:22.436% B**
HSR:11.111% F-
Cosmos VM3
B**
Kills:100
Deaths:40
KDR:2.500
Accuracy:21.007% B**
HSR:21% B
Kills:646
Deaths (as MAX Suit):125.500
Deaths (to MAX Suits):990
KDR:5.14741
Kill Difference:520.500
Playtime:19.381 hours
Usage:2%
Score:0.223m
Score/min:192
Accuracy (listed only):22.294%
HSR (listed only):16.881%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:774
V. Kills:444 174%
Deaths:409
KDR:1.892
Accuracy:30.845% C+
KPH:17.900 B+
VKPH:10.300 C++
Dual Photon Pods
C
Kills:233
V. Kills:75 307%
Deaths:64
KDR:3.641
Accuracy:54.064% C*
KPH:45 D
VKPH:14.500 C
Maelstrom Turbo Laser
D
Kills:80
V. Kills:53 148%
Deaths:124
KDR:0.645
Accuracy:25.059% D--
KPH:8.100 D
VKPH:5.400 D
Kills:1,087 (854 + 0)
Deaths:597
KDR:1.821
VKDR:0.958
Vehicle Kills:572
Kill Difference:490
Playtime:58.257 hours
Usage:6%
Score:0.406m
Score/min:116
Piloting Accuracy:25.059%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A
Kills:52
V. Kills:43 118%
Deaths:6
KDR:8.667
Accuracy:58.546% B+
KPH:25.700 C++
VKPH:21.300 A
Kills:52 (52 + 0)
Deaths:6
KDR:8.667
VKDR:7.167
Vehicle Kills:43
Kill Difference:46
Playtime:2.021 hours
Usage:0%
Score:0.028m
Score/min:232
Driving Accuracy:58.546%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
H-V45 1,6361,6231,4831.094C+0.3725.31%C*15.096%D-19.8C--N/A4881.9h11.5B++45.4B+
Terminus VX-9 1,5231,4978641.733B+0.2727.561%B+25.718%C+34.7C+N/A9343.2h11.5B+41.9B+
Pandora VX25 1,3471,3379361.428B0.0444.798%B+10.471%D*25.2C-N/A6453h3.7B++8.3B++
VE-H Maw 1,1971,1803443.43A++1.9734.077%A+31.695%B+77.6B**1.1B+18615.2h8.3B*24.3B*
NS-11A 1,1831,1707251.614B0.1530.384%A24.444%B31.1C+N/A7337.6h12.1B++39.7B*
CME 1,1861,1707851.49C*0.0329.728%B+23.59%C++32C+N/A7536.6h11.6B++38.9B++
Pulsar VS1 1,1811,1687971.465B+0.0029.501%B**21.233%C++25C++N/A7546.8h12.5B++42.5B*
Pulsar LSW 1,1801,1678131.435C+0.0324.226%C*25.45%C*29.4C-N/A7939.7h10.8B+44.6B+
VX29 Polaris 1,1771,1635792.009B+0.5432.003%A+26.999%B+41.7C+N/A9827.9h10.1B*31.5B++
Orion VS54 1,1651,1578361.384C+0.0822.323%C**21.781%C-24.7CN/A7746.8h9.9B**44.1B+
Zenith VX-5 1,1081,0884622.355B**0.8932.47%A+35.018%A*57.9B**1.1A+13118.8h10.4B*32B*
Solstice VE3 1,0991,0786451.671A0.2131.055%A+26.623%A26.4B+N/A8640.9h11.5B*37B*
Eridani SX5 8708686251.389C*0.0830.841%B*15.553%D32.6C+N/A8426.6h9.7B*31.5B++
Serpent VE92 8308205601.464B+0.0029.386%B**23.171%B+21.3CN/A5138.5h11.2B+38.1B++
Saron Laser Cannon 1,2187744091.892C++0.4330.845%C+N/A17.9B+10.3C++11243.2h64.4B*208.9B*
NS-15M2 7006762083.25B**1.7935.427%A*32.397%B*84.5A+3S3178h10B*28.2B*
Corvus VA55 6606514521.44B+0.0229.492%B**25.96%B+33.6BN/A7919.4h10.3B*34.9B*
Flare VE6 4414323691.171C+0.2923.077%C++23.148%C+20.4DN/A5621.2h9.5B+41.1B+
Thanatos VE70 3673663740.979C++0.4943.421%B+14.208%C17.4C--N/A4421h4.3B+9.8B+
Spiker 3543482401.45B+0.0134.336%B++23.851%B+36.3C++N/A949.6h6.6B++19.3B*
Pulsar C 2712701531.765B+0.3029.41%B**35.185%A*40.3B+N/A1356.7h9.5B++32.4B++
Nemesis VSH9 5412673890.686C+0.7866.61%B+1.124%D-17.9C++18.4A20214.9h7.3B+11B++
Equinox VE2 2592531152.2B**0.7432.986%A27.668%B*43.6B+1B*1005.8h11.9B36.1B+
Quasar VM1 236234912.571B++1.1122.859%A+10.256%F20.2C+N/A5211.6h10.8A47.4B++
Dual Photon Pods 308233643.641C2.1854.064%C*N/A44.8D14.4C2155.2h24.7C+45.6C++
Beamer VS3 2082051261.627B**0.1624.518%C-24.39%C**25.9C+N/A757.9h6.4B*26.1C*
C-4 3322031811.122C+0.3423.161%C-N/A41.4D-26.3C+4634.9h2.1D--9D-
Deimos VA29 1781761321.333C++0.1368.598%B++11.932%D32.6CN/A775.4h2.1B+3B+
Nebula VM20 159159612.607B+1.1422.876%B*25.157%B*30.6C+N/A825.2h15B+65.6B++
Nebula VM20 155153592.593B1.1322.436%B**11.111%F-31.9C+N/A1004.8h14.9B+66.6B++
Sirius SX12 1261261001.26C*0.2026.618%B+10.318%D*23.3CN/A945.4h11.8B*44.2B+
Eidolon VE33 1271251820.687C0.7825.475%C24.8%C+8.2D-N/A2415.2h8.8C**34.5C*
Frag Grenade 1251201120N/A118.5445.215%C+N/A600B+25A++15720.2h3.4B+7.6B+
Cerberus 1171151061.085C++0.3822.63%D**19.13%C21.3C--N/A525.4h6C*26.3C--
S1 1931091440.757C++0.7169.526%A+N/A21.4C16.5B+2635.1h7C+10.1B+
NS-11P 107105591.78B+0.3231.749%A++32.381%A*45.7B**N/A1222.3h11.4B**35.9B**
Cosmos VM3 101100402.5B1.0421.007%B**21%B19.2DN/A555.2h12.2B++58.2B++
Lasher X2 98981150.852C+0.6120.54%D7.143%A++17.2DN/A585.7h14.7B**71.4B
Force-Blade 2068615,9480.005D1.4639.392%B*1.163%D-0.1DN/A0801.1h7.2T*18.4D
Maelstrom Turbo Laser 133801240.645C0.8225.059%D--3.75%B++8.1D5.4D809.9h80.7B+321.9C**
Darkstar 7272471.532C+0.0723.781%D20.833%C-42.4C+N/A1051.7h11.9B+50.1C++
Manticore SX40 6966820.805C+0.6616.427%F-15.152%D-20C--N/A543.3h10.7D-65.3F--
NSX-P Naginata 6665272.407B++0.9431.277%A++33.846%B+72.2B**1.1C++2050.9h8.8B**28.2B*
VE-S Canis 6464242.667A1.2043.974%M10.938%D*64B++N/A4441h10.4B+23.6B++
Lancer VS22 148591420.415C-1.0564.063%BN/A10.5C15.9B+2145.6h20.2B31.5B
NS-357 Underboss 5453670.791C+0.6728.761%D--16.981%D17.7DN/A543h4.5C+15.7C--
Supernova FPC 955268.667B+7.2058.546%B+N/A26C++21.5A2322h6.2C10.6C++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter1660.1h
Restoration Kit703621.3h
Spawn Beacon124860.8h
Nano-Armor Kit122144,73614.9h
M60-G Bulldog-H0970.2h
Nanite Revive Grenade08390.2h
Medical Applicator917325,25333.9h
Spitfire Auto-Turret58700.6h
M12 Kobalt05550h
Ammunition Package36710.2h
Shield Recharging Field453,0471.3h
Medical Kit2392,2173.3h
Hyena Missile Launcher0550.1h
Recon Detection Device31270.3h

Check the help document for the dictionary if you want to learn more about words used here.


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