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Primarch Loyal Soldier Usernamehere1235[KOJ] Usernamehere1235
VS BR 95

KDR: 1.6

Score: 13.7m

Last Seen: Mar 26th, 2020 12:56 AM
- OFFLINE - 232.1 hour(s)

Battle Rank 95 - Vanu Sovereignty on Connery
Level Progress (to 96): 67%
Level 100 Progress: 72% 313h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Terminus VX-9 H-V45 Solstice VE3 Pandora VX25 VE-A Lacerta Pulsar VS1 Orion VS54 VX29 Polaris
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $863,190 MLG Score: 690
Fun Score: N/A
Cheeseburgers Flipped: 155TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.97%26.341%76328131822,4592.15517-0.553

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.557%1.495A+0.788B++-0.475DHEAD ++ (~11.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.80.517B+10.40.273C*25.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.531%0.541%288313431,4785657862.61131188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.715%-0.604D-0.952D--0.558

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
177.8-0.094C+56.1-0.053C+121.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.311%11.336%0313431,8791071131.75443

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.078%0.292C*-0.678D0.676

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.10.384C**3.70.245C++4.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.7m238.4%278 (16.7k)213 (12.8k)1.6021530,44419,0021.7181995 (95)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1346156020.807%22.589%47003:2212

46% Combat Medic17% Engineer24% Heavy Assault6% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 1st, 2013 11:31 PMAug 9th, 2018 3:08 AMApr 24th, 2020 11:00 PM (76d) (PST)Mar 25th, 2020 10:42 PM (106d) (PST)Mar 25th, 2020 8:56 PM (106d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4142072070.4760.2970.1071.2190.035690

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
24,84612,44712,3992918673212,806

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1066.4h/44.4d 2,205 6,877 8,425 78k 1,608 3,141 2,268 26.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,184
Deaths:847
KDR:1.398
Accuracy:22.403% C+
HSR:22.297% C--
VX29 Polaris
A
Kills:1,181
Deaths:588
KDR:2.009
Accuracy:31.927% A
HSR:27.350% C**
VE-H Maw
A
Kills:1,180
Deaths:344
KDR:3.430
Accuracy:34.077% A
HSR:31.695% B
Pulsar LSW
C+
Kills:1,167
Deaths:813
KDR:1.435
Accuracy:24.226% C+
HSR:25.450% C+
NS-15M2
A++
Kills:678
Deaths:209
KDR:3.244
Accuracy:35.459% A++
HSR:32.448% B+
Flare VE6
C+
Kills:432
Deaths:369
KDR:1.171
Accuracy:23.077% C+
HSR:23.148% C
NSX-P Naginata
A+
Kills:65
Deaths:27
KDR:2.407
Accuracy:31.277% A+
HSR:33.846% B+
Kills:5,887
Deaths (as Heavy Assault):3,197
Deaths (to Heavy Assaults):5,594
KDR:1.84141
Kill Difference:2,690
Playtime:258.983 hours
Usage:24%
Score:2.984m
Score/min:192
Accuracy (listed only):28.921%
HSR (listed only):28.034%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
A+
Kills:1,361
Deaths:830
KDR:1.640
Accuracy:31.550% A+
HSR:27.553% B**
Pandora VX25
C*
Kills:1,337
Deaths:936
KDR:1.428
Accuracy:44.798% C*
HSR:10.471% D*
Zenith VX-5
A*
Kills:1,088
Deaths:462
KDR:2.355
Accuracy:32.470% B**
HSR:35.018% A*
Serpent VE92
B*
Kills:898
Deaths:602
KDR:1.492
Accuracy:28.985% B*
HSR:24.165% B+
Eridani SX5
B++
Kills:871
Deaths:626
KDR:1.391
Accuracy:30.833% B++
HSR:15.499% D
Thanatos VE70
C*
Kills:366
Deaths:374
KDR:0.979
Accuracy:43.421% C*
HSR:14.208% C-
Pulsar C
A++
Kills:273
Deaths:154
KDR:1.773
Accuracy:29.440% B++
HSR:34.799% A++
Deimos VA29
B+
Kills:176
Deaths:132
KDR:1.333
Accuracy:68.598% B+
HSR:11.932% D-
Sirius SX12
C*
Kills:126
Deaths:100
KDR:1.260
Accuracy:26.618% C*
HSR:10.318% D*
VE-S Canis
A*
Kills:73
Deaths:27
KDR:2.704
Accuracy:43.460% A*
HSR:10.959% D*
Kills:6,569
Deaths (as Light Assault):4,243
Deaths (to Light Assaults):3,168
KDR:1.5482
Kill Difference:2,326
Playtime:62.793 hours
Usage:6%
Score:0.554m
Score/min:147
Accuracy (listed only):38.017%
HSR (listed only):19.492%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A+
Kills:1,361
Deaths:830
KDR:1.640
Accuracy:31.550% A+
HSR:27.553% B**
Pandora VX25
C*
Kills:1,337
Deaths:936
KDR:1.428
Accuracy:44.798% C*
HSR:10.471% D*
Zenith VX-5
A*
Kills:1,088
Deaths:462
KDR:2.355
Accuracy:32.470% B**
HSR:35.018% A*
Serpent VE92
B*
Kills:898
Deaths:602
KDR:1.492
Accuracy:28.985% B*
HSR:24.165% B+
Thanatos VE70
C*
Kills:366
Deaths:374
KDR:0.979
Accuracy:43.421% C*
HSR:14.208% C-
Pulsar C
A++
Kills:273
Deaths:154
KDR:1.773
Accuracy:29.440% B++
HSR:34.799% A++
Deimos VA29
B+
Kills:176
Deaths:132
KDR:1.333
Accuracy:68.598% B+
HSR:11.932% D-
Eidolon VE33
C
Kills:128
Deaths:185
KDR:0.692
Accuracy:25.750% D
HSR:24.219% C
Kills:5,627
Deaths (as Engineer):3,675
Deaths (to Engineers):3,653
KDR:1.53116
Kill Difference:1,952
Playtime:183.093 hours
Usage:17%
Score:2.379m
Score/min:217
Accuracy (listed only):38.127%
HSR (listed only):22.796%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Terminus VX-9
B++
Kills:4,797
Deaths:2,040
KDR:2.351
Accuracy:30.286% B++
HSR:32.500% B+
H-V45
C+
Kills:1,669
Deaths:1,498
KDR:1.114
Accuracy:25.440% C+
HSR:15.339% D-
Pandora VX25
C*
Kills:1,337
Deaths:936
KDR:1.428
Accuracy:44.798% C*
HSR:10.471% D*
VE-A Lacerta
B**
Kills:1,327
Deaths:538
KDR:2.467
Accuracy:34.665% B**
HSR:34.514% B*
Pulsar VS1
B**
Kills:1,197
Deaths:809
KDR:1.480
Accuracy:29.498% B**
HSR:21.387% C+
NS-11A
B**
Kills:1,178
Deaths:732
KDR:1.609
Accuracy:30.403% B**
HSR:24.363% C++
CME
B+
Kills:1,170
Deaths:785
KDR:1.490
Accuracy:29.728% B+
HSR:23.590% C+
Eridani SX5
B++
Kills:871
Deaths:626
KDR:1.391
Accuracy:30.833% B++
HSR:15.499% D
Corvus VA55
B*
Kills:651
Deaths:452
KDR:1.440
Accuracy:29.492% B*
HSR:25.960% C*
Thanatos VE70
C*
Kills:366
Deaths:374
KDR:0.979
Accuracy:43.421% C*
HSR:14.208% C-
Equinox VE2
B**
Kills:253
Deaths:116
KDR:2.181
Accuracy:32.926% B**
HSR:27.668% B++
Deimos VA29
B+
Kills:176
Deaths:132
KDR:1.333
Accuracy:68.598% B+
HSR:11.932% D-
Sirius SX12
C*
Kills:126
Deaths:100
KDR:1.260
Accuracy:26.618% C*
HSR:10.318% D*
NS-11P
A
Kills:105
Deaths:59
KDR:1.780
Accuracy:31.682% A
HSR:32.381% B**
Darkstar
C+
Kills:102
Deaths:67
KDR:1.522
Accuracy:24.679% D-
HSR:25.490% C+
VE-S Canis
A*
Kills:73
Deaths:27
KDR:2.704
Accuracy:43.460% A*
HSR:10.959% D*
Kills:15,398
Deaths (as Combat Medic):9,291
Deaths (to Combat Medics):2,410
KDR:1.6573
Kill Difference:6,107
Playtime:493.952 hours
Usage:46%
Score:7.141m
Score/min:241
Accuracy (listed only):34.783%
HSR (listed only):21.036%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B++
Kills:871
Deaths:626
KDR:1.391
Accuracy:30.833% B++
HSR:15.499% D
Spiker
B+
Kills:459
Deaths:315
KDR:1.457
Accuracy:33.179% B+
HSR:25.055% B
Beamer VS3
C++
Kills:205
Deaths:126
KDR:1.627
Accuracy:24.518% C--
HSR:24.390% C++
Sirius SX12
C*
Kills:126
Deaths:100
KDR:1.260
Accuracy:26.618% C*
HSR:10.318% D*
Cerberus
D
Kills:115
Deaths:106
KDR:1.085
Accuracy:22.630% D**
HSR:19.130% D
VE-S Canis
A*
Kills:73
Deaths:27
KDR:2.704
Accuracy:43.460% A*
HSR:10.959% D*
Manticore SX40
D-
Kills:66
Deaths:82
KDR:0.805
Accuracy:16.427% F-
HSR:15.152% D-
NS-357 Underboss
D
Kills:53
Deaths:67
KDR:0.791
Accuracy:28.761% D*
HSR:16.981% D
NS-44P Commissioner
C+
Kills:52
Deaths:60
KDR:0.867
Accuracy:27.048% F
HSR:26.923% C+
Kills:2,020
Deaths (as Infiltrator):1,509
Deaths (to Infiltrators):2,369
KDR:1.33863
Kill Difference:511
Playtime:43.598 hours
Usage:4%
Score:0.375m
Score/min:143
Accuracy (listed only):28.164%
HSR (listed only):18.267%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A
Kills:234
Deaths:91
KDR:2.571
Accuracy:22.859% A
HSR:10.256% F
Nebula VM20
B++
Kills:159
Deaths:61
KDR:2.607
Accuracy:22.876% B+
HSR:25.157% B++
Nebula VM20
B+
Kills:153
Deaths:59
KDR:2.593
Accuracy:22.436% B+
HSR:11.111% F-
Cosmos VM3
B+
Kills:100
Deaths:40
KDR:2.500
Accuracy:21.007% B+
HSR:21% B+
Kills:646
Deaths (as MAX Suit):125.500
Deaths (to MAX Suits):1,039
KDR:5.14741
Kill Difference:520.500
Playtime:19.381 hours
Usage:2%
Score:0.223m
Score/min:192
Accuracy (listed only):22.294%
HSR (listed only):16.881%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
B+
Kills:1,131
V. Kills:634 178%
Deaths:412
KDR:2.745
Accuracy:31.209% C+
KPH:22.200 B+
VKPH:12.400 C*
Dual Photon Pods
C
Kills:240
V. Kills:76 312%
Deaths:64
KDR:3.750
Accuracy:54.660% C++
KPH:46.400 D
VKPH:14.700 C
V26 Maelstrom Turbo Laser
C--
Kills:107
V. Kills:67 157%
Deaths:124
KDR:0.863
Accuracy:25.559% D--
KPH:10.100 C--
VKPH:6.300 D
Kills:1,478 (1,238 + 0)
Deaths:600
KDR:2.463
VKDR:1.295
Vehicle Kills:777
Kill Difference:878
Playtime:66.759 hours
Usage:6%
Score:0.541m
Score/min:135
Piloting Accuracy:25.559%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B**
Kills:52
V. Kills:43 118%
Deaths:6
KDR:8.667
Accuracy:58.546% B+
KPH:25.700 C
VKPH:21.300 B**
Kills:52 (52 + 0)
Deaths:6
KDR:8.667
VKDR:7.167
Vehicle Kills:43
Kill Difference:46
Playtime:2.021 hours
Usage:0%
Score:0.028m
Score/min:235
Driving Accuracy:58.546%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Terminus VX-9 4,8814,7972,0402.351C*0.7530.286%B++32.5%B+52.7C*N/A15791.1h10B*33B++
H-V45 1,6831,6691,4981.114C+0.4925.44%C+15.339%D-20.3DN/A4982.3h11.5B+45.1B+
Solstice VE3 1,3911,3618301.64B**0.0431.55%A+27.553%B**28.2C++N/A8948.2h11.2B*35.5C**
Pandora VX25 1,3471,3379361.428C+0.1744.798%C*10.471%D*25.2DN/A6453h3.7B+8.3B+
VE-A Lacerta 1,3451,3275382.467B++0.8634.665%B**34.514%B*72.1B+1C-17218.4h8.5A24.4B**
Pulsar VS1 1,2111,1978091.48C**0.1229.498%B**21.387%C+25.2CN/A7647.5h12.5B+42.4B++
Orion VS54 1,1921,1848471.398C+0.2022.403%C+22.297%C--25.1C--N/A8047.2h9.9B++44C++
VX29 Polaris 1,1951,1815882.009C**0.4131.927%A27.35%C**41.9CN/A9928.2h10.1B+31.7B++
VE-H Maw 1,1971,1803443.43B**1.8334.077%A31.695%B77.6B+1.1C+18915.2h8.3B++24.3B++
NS-11A 1,1911,1787321.609C++0.0130.403%B**24.363%C++31.1CN/A7337.9h12.1B+39.7B++
CME 1,1861,1707851.49C*0.1129.728%B+23.59%C+32CN/A7536.6h11.6B+38.9B+
Pulsar LSW 1,1801,1678131.435C0.1724.226%C+25.45%C+29.4DN/A8039.7h10.8B+44.6C*
Saron Laser Cannon 1,7651,1314122.745C++1.1431.209%C+N/A22.2B+12.4C*13551h61.1B*195.8B*
Zenith VX-5 1,1081,0884622.355B**0.7532.47%B**35.018%A*57.9B+1.1B++13218.8h10.4B++32B*
Serpent VE92 9118986021.492C++0.1128.985%B*24.165%B+22.4C--N/A5440.1h11.2B+38.7B+
Eridani SX5 8738716261.391C+0.2130.833%B++15.499%D32.5CN/A8526.8h9.7B++31.5B+
NS-15M2 7026782093.244B++1.6435.459%A++32.448%B+83.7B*3M+3198.1h10.1B++28.4B*
Corvus VA55 6606514521.44C*0.1629.492%B*25.96%C*33.6C+N/A8019.4h10.3B+34.9B++
Spiker 4664593151.457C*0.1533.179%B+25.055%B37.6C+N/A10012.2h6.4B*19.3B*
Flare VE6 4414323691.171C-0.4323.077%C+23.148%C20.4D-N/A5621.2h9.5C**41.1C*
Thanatos VE70 3673663740.979C+0.6243.421%C*14.208%C-17.4DN/A4521h4.3B9.8B+
Pulsar C 2742731541.773C++0.1729.44%B++34.799%A++40.1C++N/A1406.8h9.5B++32.4B++
Nemesis VSH9 5412673890.686C+0.9266.61%B+1.124%D-17.9C+18.4B+20214.9h7.3C**11B+
Equinox VE2 2592531162.181B++0.5832.926%B**27.668%B++43.6C*1C++1025.8h11.9C++36.2B+
Dual Photon Pods 316240643.75D2.1554.66%C++N/A46.2D14.6C2215.2h24.9C45.5C+
Quasar VM1 236234912.571B+0.9722.859%A10.256%F20.2C-N/A5311.6h10.8B**47.4B+
C-4 3522171901.142C0.4623.493%C-N/A43.4D-27C+4795h2.1D**8.9D--
Beamer VS3 2082051261.627B*0.0224.518%C--24.39%C++25.9CN/A777.9h6.4B*26.1B+
Deimos VA29 1781761321.333C+0.2768.598%B+11.932%D-32.6DN/A815.4h2.1B+3B+
Nebula VM20 159159612.607C++1.0022.876%B+25.157%B++30.6C-N/A835.2h15C*65.6B+
Nebula VM20 155153592.593C++0.9922.436%B+11.111%F-31.9CN/A1014.8h14.9C**66.6B+
Eidolon VE33 1301281850.692C0.9125.75%D24.219%C8.4D-N/A2715.2h8.9C+34.4C+
Sirius SX12 1261261001.26C+0.3426.618%C*10.318%D*23.3C-N/A975.4h11.8B+44.2B+
Plasma Grenade 1251201120N/A118.4045.328%CN/A600C++25B**16750.2h3.5C+7.8C+
Cerberus 1171151061.085C+0.5222.63%D**19.13%D21.3DN/A535.4h6C++26.3D
S1 1981121470.762C+0.8469.472%AN/A21.5C-16.5C**2645.2h6.9C+10C*
Force-Blade 23210818,2020.006D1.6038.918%B+N/A0.1DN/A0886.3h6.1F*15.8C
V26 Maelstrom Turbo Laser 1741071240.863C0.7425.559%D--2.804%C++10.1C--6.3D9310.6h72.6B+284C**
NS-11P 107105591.78B0.1831.682%A32.381%B**45.7C**N/A1382.3h11.4B++36B*
Darkstar 103102671.522C+0.0824.679%D-25.49%C+44.3CN/A1172.3h10.9B++44.3C*
Cosmos VM3 101100402.5C++0.9021.007%B+21%B+19.2D-N/A565.2h12.2B+58.2B+
Lasher X2 98981150.852C0.7520.54%D--7.143%A++17.2D-N/A635.7h14.7B**71.4C++
VE-S Canis 7473272.704B**1.1043.46%A*10.959%D*66.4B+N/A5481.1h10B+23B+
Manticore SX40 6966820.805C0.8016.427%F-15.152%D-20DN/A543.3h10.7D*65.3T
NSX-P Naginata 6665272.407B++0.8031.277%A+33.846%B+72.2B+1.1C2220.9h8.8B*28.2B**
Lancer VS22 151611420.43C-1.1764.082%B+N/A10.9C16.1C+2155.6h19.5C++30.4C*
NS-357 Underboss 5453670.791C0.8128.761%D*16.981%D17.7D-N/A613h4.5C15.7D
NS-44P Commissioner 5252600.867C0.7427.048%F26.923%C+22.6D-N/A642.3h2.7B*10.1C
Supernova FPC 955268.667C+7.0658.546%B+N/A26C+21.5B**2342h6.2D-10.6C

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit149152,52615.7h
M60-G Bulldog-H0970.2h
Spawn Beacon146581h
Hellion G0540h
Nanite Revive Grenade01,1610.3h
Medical Applicator996370,34036.7h
Motion Spotter1740.1h
Restoration Kit703621.3h
Spitfire Auto-Turret111,0320.8h
M12 Kobalt05550h
Recon Detection Device31270.3h
Shield Recharging Field453,0471.3h
Ammunition Package87700.2h
Medical Kit2422,2453.3h
Hyena Missile Launcher0550.1h

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