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Champion Utuinen[TATF] Utuinen
NC BR 105

KDR: 2.89

Score: 21.2m

Last Seen: Dec 13th, 2018 8:12 PM
- OFFLINE - 48.6 hour(s)

Battle Rank 105 (105 total) - New Conglomerate on Miller - Outfit Member of Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 929
Level Progress (to 106): 92%
PRIMARY CLASSESMEDICHEAVYMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw AF-23 Grinder NC6 Gauss SAW NC05 Jackhammer Hawk GD-68 NC9 A-Tross NS-15M2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,209,717 MLG Score: 967
Fun Score: N/A
Cheeseburgers Flipped: 1012TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.607%25.384%6752699623,5743.31701-0.425

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.024%1.091B**0.74B++-1.596FHEAD ++ (~12.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.80.508B+9.80.313C*27

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.326%2.431%76210202884841390.595041206%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.173%-0.118C+0.751B++2.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
202.1-0.258C73.4-0.389C-128.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.739%2.848%234410189137753181.17806286%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.238%1.551A+0.132C++0.292

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.20.683B+6.90.445B5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.759%9.63%152510175404461311.21076409%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.538%-0.034C+1.355A-0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
137.4-0.166C49.1-0.255C88.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.781%61.832%152210201,17993041.26774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.461%2.061A*-0.351C--1.066

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.522B+2.30.276C*2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.967%16.366%152210201,332552132.40868

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.874%0.882B*0.378C**1.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.497B+3.50.289C*3.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 929
21.2m216.5%338 (20.3k)279 (16.7k)2.8923143,21414,9413.20052105 (105)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022334217.203%20.065%34505:0520

29% Combat Medic9% Engineer31% Heavy Assault17% Infiltrator6% Light Assault10% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2015 8:52 AMNov 24th, 2018 10:41 PMDec 13th, 2018 5:56 PM (2d) (PST)Dec 13th, 2018 7:55 PM (2d) (PST)Dec 13th, 2018 4:12 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5751893860.5700.1970.1141.3210.040967

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,48611,35623,1303412779216,748

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1263.3h/52.6d 4,605 8,671 16,787 100.1k 1,546 5,006 3,030 43.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:1,277
Deaths:372
KDR:3.433
Accuracy:25.460% B**
HSR:30.462% A
NC05 Jackhammer
A
Kills:1,242
Deaths:402
KDR:3.090
Accuracy:53.992% A
HSR:15.056% C++
NS-15M2
B+
Kills:1,193
Deaths:365
KDR:3.268
Accuracy:24.691% C*
HSR:28.583% B+
NC6A GODSAW
C
Kills:1,170
Deaths:341
KDR:3.431
Accuracy:24.688% D
HSR:24.017% C
LA1 Anchor
B
Kills:1,160
Deaths:321
KDR:3.614
Accuracy:24.914% C++
HSR:27.328% B
GD-22S
B
Kills:1,159
Deaths:311
KDR:3.727
Accuracy:24.389% C**
HSR:26.230% B
NSX Naginata
C+
Kills:1,156
Deaths:468
KDR:2.470
Accuracy:21.598% C+
HSR:28.201% C+
EM6
B+
Kills:1,151
Deaths:432
KDR:2.664
Accuracy:24.431% B+
HSR:24.500% C++
MGR-L1 Promise
B+
Kills:686
Deaths:265
KDR:2.589
Accuracy:25.845% B+
HSR:21.137% C--
Kills:10,194
Deaths (as Heavy Assault):3,277
Deaths (to Heavy Assaults):4,284
KDR:3.11077
Kill Difference:6,917
Playtime:385.585 hours
Usage:31%
Score:6.250m
Score/min:270
Accuracy (listed only):27.779%
HSR (listed only):25.057%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B**
Kills:1,188
Deaths:522
KDR:2.276
Accuracy:50.983% B**
HSR:16.414% C*
AF-4 Cyclone
B++
Kills:1,187
Deaths:400
KDR:2.968
Accuracy:28.784% B++
HSR:20.388% C**
AC-X11
B**
Kills:732
Deaths:295
KDR:2.481
Accuracy:29.680% B**
HSR:23.907% B+
Blitz GD-10
B**
Kills:530
Deaths:257
KDR:2.062
Accuracy:28.237% B*
HSR:21.698% B**
AF-19 Mercenary
A
Kills:339
Deaths:177
KDR:1.915
Accuracy:26.597% B*
HSR:28.614% A
NS Baron G5
A++
Kills:251
Deaths:123
KDR:2.041
Accuracy:60.214% A+
HSR:22.709% A++
LA39 Bruiser
A
Kills:144
Deaths:75
KDR:1.920
Accuracy:76.081% A
HSR:15.972% C**
Kills:4,371
Deaths (as Light Assault):1,849
Deaths (to Light Assaults):2,749
KDR:2.36398
Kill Difference:2,522
Playtime:69.648 hours
Usage:6%
Score:1.026m
Score/min:246
Accuracy (listed only):42.939%
HSR (listed only):21.386%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
B**
Kills:1,188
Deaths:522
KDR:2.276
Accuracy:50.983% B**
HSR:16.414% C*
Warden
B*
Kills:1,151
Deaths:403
KDR:2.856
Accuracy:32.211% B*
HSR:28.497% B++
AC-X11
B**
Kills:732
Deaths:295
KDR:2.481
Accuracy:29.680% B**
HSR:23.907% B+
AF-19 Mercenary
A
Kills:339
Deaths:177
KDR:1.915
Accuracy:26.597% B*
HSR:28.614% A
NS Baron G5
A++
Kills:251
Deaths:123
KDR:2.041
Accuracy:60.214% A+
HSR:22.709% A++
LA39 Bruiser
A
Kills:144
Deaths:75
KDR:1.920
Accuracy:76.081% A
HSR:15.972% C**
MGR-M1 Bishop
C++
Kills:88
Deaths:39
KDR:2.256
Accuracy:33.792% C++
HSR:29.546% C+
Kills:3,893
Deaths (as Engineer):1,634
Deaths (to Engineers):2,766
KDR:2.3825
Kill Difference:2,259
Playtime:110.718 hours
Usage:9%
Score:1.575m
Score/min:237
Accuracy (listed only):44.222%
HSR (listed only):23.666%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
B+
Kills:1,221
Deaths:474
KDR:2.576
Accuracy:27.070% B+
HSR:26.699% B
Mauler S6
B**
Kills:1,188
Deaths:522
KDR:2.276
Accuracy:50.983% B**
HSR:16.414% C*
AF-4 Cyclone
B++
Kills:1,187
Deaths:400
KDR:2.968
Accuracy:28.784% B++
HSR:20.388% C**
Carnage AR
B+
Kills:1,156
Deaths:558
KDR:2.072
Accuracy:25.632% C*
HSR:23.183% B+
NC1 Gauss Rifle
B+
Kills:1,153
Deaths:482
KDR:2.392
Accuracy:24.760% B+
HSR:21.683% C++
NS-11A
B++
Kills:1,153
Deaths:455
KDR:2.534
Accuracy:27.107% B++
HSR:24.371% B+
Reaper DMR
C*
Kills:1,146
Deaths:377
KDR:3.040
Accuracy:26.659% C*
HSR:25.916% C*
Gauss Prime
C-
Kills:605
Deaths:392
KDR:1.543
Accuracy:24.848% C-
HSR:19.504% D
Blitz GD-10
B**
Kills:530
Deaths:257
KDR:2.062
Accuracy:28.237% B*
HSR:21.698% B**
NS Baron G5
A++
Kills:251
Deaths:123
KDR:2.041
Accuracy:60.214% A+
HSR:22.709% A++
LA39 Bruiser
A
Kills:144
Deaths:75
KDR:1.920
Accuracy:76.081% A
HSR:15.972% C**
Kills:9,734
Deaths (as Combat Medic):4,115
Deaths (to Combat Medics):1,333
KDR:2.36549
Kill Difference:5,619
Playtime:362.459 hours
Usage:29%
Score:6.819m
Score/min:314
Accuracy (listed only):36.398%
HSR (listed only):21.685%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:1,187
Deaths:400
KDR:2.968
Accuracy:28.784% B++
HSR:20.388% C**
AF-6 Shadow
B**
Kills:1,148
Deaths:358
KDR:3.207
Accuracy:40.450% B**
HSR:26.916% C+
NS-30 Vandal
B**
Kills:1,143
Deaths:367
KDR:3.114
Accuracy:38.466% B**
HSR:24.147% C
LA3 Desperado
B**
Kills:1,026
Deaths:560
KDR:1.832
Accuracy:33.991% B*
HSR:26.413% B**
SAS-R
A+
Kills:872
Deaths:212
KDR:4.113
Accuracy:49.115% A+
HSR:58.830% D--
Blitz GD-10
B**
Kills:530
Deaths:257
KDR:2.062
Accuracy:28.237% B*
HSR:21.698% B**
AF-18 Stalker
B**
Kills:515
Deaths:161
KDR:3.199
Accuracy:28.887% C**
HSR:27.767% B**
NC14 Bolt Driver
A++
Kills:307
Deaths:61
KDR:5.033
Accuracy:47.811% A++
HSR:70.358% C-
NC4 Mag-Shot
B++
Kills:234
Deaths:145
KDR:1.614
Accuracy:31.912% B++
HSR:22.650% B+
NS-AM7 Archer
B*
Kills:95
Deaths:96
KDR:0.990
Accuracy:62.159% B+
HSR:25.263% B*
Kills:7,057
Deaths (as Infiltrator):2,617
Deaths (to Infiltrators):2,543
KDR:2.6966
Kill Difference:4,440
Playtime:208.619 hours
Usage:17%
Score:2.743m
Score/min:219
Accuracy (listed only):38.981%
HSR (listed only):32.443%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B*
Kills:2,000
Deaths:474
KDR:4.219
Accuracy:30.946% C+
HSR:17.700% B*
AF-41 Hacksaw
B**
Kills:1,774
Deaths:474
KDR:3.743
Accuracy:36.462% B+
HSR:19.109% B**
AF-23 Grinder
B+
Kills:1,356
Deaths:379
KDR:3.578
Accuracy:33.566% C+
HSR:16.888% B+
AF-23 Grinder
B+
Kills:1,172
Deaths:360
KDR:3.256
Accuracy:36.747% C+
HSR:18.686% B+
NCM2 Falcon
B**
Kills:429
Deaths:99
KDR:4.333
Accuracy:49.057% B**
HSR:5.361% C*
NS-20 Gorgon
B
Kills:227
Deaths:96
KDR:2.365
Accuracy:26.280% B
HSR:19.383% C++
NCM2 Falcon
A+
Kills:226
Deaths:97
KDR:2.330
Accuracy:52.839% B**
HSR:7.965% A+
NS-20 Gorgon
A*
Kills:215
Deaths:96
KDR:2.240
Accuracy:26.700% B
HSR:31.628% A*
NCM3 Raven
A+
Kills:213
Deaths:137
KDR:1.555
Accuracy:51.988% A+
HSR:0.939% D*
NCM3 Raven
A++
Kills:158
Deaths:137
KDR:1.153
Accuracy:53.828% A++
HSR:0.633% D**
NS-10 Burster
A*
Kills:79
Deaths:30
KDR:2.633
Accuracy:43.117% A*
HSR:5.063% C+
NS-10 Burster
A*
Kills:77
Deaths:32
KDR:2.406
Accuracy:43.455% A*
HSR:5.195% C+
NCM1 Scattercannon
A*
Kills:73
Deaths:23
KDR:3.174
Accuracy:58.018% A++
HSR:24.658% A*
Kills:7,999
Deaths (as MAX Suit):1,217
Deaths (to MAX Suits):862
KDR:6.57272
Kill Difference:6,782
Playtime:126.775 hours
Usage:10%
Score:2.744m
Score/min:361
Accuracy (listed only):41.769%
HSR (listed only):13.324%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A*
Kills:201
V. Kills:40 N/A
Deaths:30
KDR:6.700
Accuracy:67.870% A*
KPH:48.600 C--
VKPH:9.700 D
M20 Mustang
D--
Kills:87
V. Kills:99 87%
Deaths:129
KDR:0.674
Accuracy:33.440% B+
KPH:3 D--
VKPH:3.400 D--
Kills:288 (87 + 0)
Deaths:159
KDR:1.811
VKDR:0.874
Vehicle Kills:139
Kill Difference:129
Playtime:32.915 hours
Usage:3%
Score:0.314m
Score/min:159
Piloting Accuracy:33.440%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:423
V. Kills:70 N/A
Deaths:29
KDR:14.586
Accuracy:51.312% A+
KPH:60.100 A++
VKPH:9.900 B++
L100 Python AP
A+
Kills:284
V. Kills:129 218%
Deaths:35
KDR:8.114
Accuracy:67.291% A+
KPH:35.500 B+
VKPH:16.100 C
Kills:707 (707 + 0)
Deaths:64
KDR:11.047
VKDR:3.109
Vehicle Kills:199
Kill Difference:643
Playtime:15.049 hours
Usage:1%
Score:0.208m
Score/min:231
Driving Accuracy:67.291%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B*
Kills:123
V. Kills:78 156%
Deaths:33
KDR:3.727
Accuracy:70.462% A**
KPH:28.900 B+
VKPH:18.300 B*
Titan-150 HEAT
A+
Kills:83
V. Kills:34 237%
Deaths:29
KDR:2.862
Accuracy:60.495% A+
KPH:23.800 C**
VKPH:9.800 C*
Kills:206 (206 + 0)
Deaths:62
KDR:3.323
VKDR:1.806
Vehicle Kills:112
Kill Difference:144
Playtime:7.734 hours
Usage:1%
Score:0.148m
Score/min:319
Driving Accuracy:60.495%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:216
V. Kills:47 450%
Deaths:25
KDR:8.640
Accuracy:41.834% B+
KPH:36.900 A+
VKPH:8 C++
M12 Kobalt
B+
Kills:97
V. Kills:2 N/A
Deaths:5
KDR:19.400
Accuracy:20.514% B+
KPH:75.100 B+
VKPH:1.500 D
M20 Basilisk
A++
Kills:87
V. Kills:12 N/A
Deaths:12
KDR:7.250
Accuracy:42.274% B+
KPH:43.500 A++
VKPH:6 D
M40 Fury
A+
Kills:72
V. Kills:8 N/A
Deaths:6
KDR:12
Accuracy:38.757% B+
KPH:82.600 A+
VKPH:9.200 C+
G30 Walker
B+
Kills:68
V. Kills:42 158%
Deaths:6
KDR:11.333
Accuracy:32.530% B+
KPH:18.800 B+
VKPH:11.600 B+
Kills:540 (0 + 540)
Deaths:54
KDR:10
VKDR:2.056
Vehicle Kills:111
Kill Difference:486
Playtime:13.629 hours
Usage:1%
Score:0.176m
Score/min:215
Driving Accuracy:N/A%
Gunner Accuracy:32.530%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 2,0182,0004744.219B+1.3330.946%C+17.7%B*53.1A+N/A13437.7h3.6A+11.8B**
AF-41 Hacksaw 1,7891,7744743.743B+0.8536.462%B+19.109%B**47.1B**N/A12437.7h4.9B**13.3B**
AF-23 Grinder 1,3721,3563793.578B+0.6933.566%C+16.888%B+45.8B**N/A12829.6h4.1A12.3B**
NC6 Gauss SAW 1,2791,2773723.433A*0.5425.46%B**30.462%A42.9B++N/A17629.8h7.9B*31.1B++
NC05 Jackhammer 1,2481,2424023.09A+0.2053.992%A15.056%C++40.1C+N/A12431h4B*7.5B++
Hawk GD-68 1,7471,2367271.7A*1.1975.696%A++3.803%B+28.5B**11.8C*18843.4h5.6B**7.4A+
NC9 A-Tross 1,2331,2214742.576A0.3227.07%B+26.699%B25C--N/A6148.8h10.2C+37.8C**
NS-15M2 1,2081,1933653.268B*0.3824.691%C*28.583%B+41C+N/A10629.1h11.4B+46.2B+
Mauler S6 1,2001,1885222.276B**0.6250.983%B**16.414%C*32.8C**N/A8836.2h3.6B**7.2B*
AF-4 Cyclone 1,1951,1874002.968A+0.0828.784%B++20.388%C**41.1B+N/A10428.9h9.5B+33.1B+
AF-23 Grinder 1,1761,1723603.256C**0.3636.747%C+18.686%B+41.7B+N/A11628.1h5B**13.6B++
NC6A GODSAW 1,1771,1703413.431B+0.5424.688%D24.017%C36.3DN/A8932.2h8.6C++35C++
LA1 Anchor 1,1721,1603213.614B+0.7224.914%C++27.328%B43.3C+N/A13926.8h9.4B+37.7B
GD-22S 1,1711,1593113.727A+0.8324.389%C**26.23%B45.5B+N/A14425.5h9.4B++38.4B+
NSX Naginata 1,1711,1564682.47B**0.4221.598%C+28.201%C+29.7C-N/A6838.9h13C+60.1C++
Carnage AR 1,1641,1565582.072B+0.8225.632%C*23.183%B+23.6CN/A6149h12.3B+47.8B+
NC1 Gauss Rifle 1,1631,1534822.392A0.5024.76%B+21.683%C++24.2C++N/A7547.7h11.1B++45B+
NS-11A 1,1671,1534552.534B**0.3627.107%B++24.371%B+24.5CN/A9047h12.6B+46.3B+
Warden 1,1681,1514032.856A++0.0432.211%B*28.497%B++31.7B++N/A7636.3h7B*21.7B*
EM6 1,1681,1514322.664B*0.2324.431%B+24.5%C++38.2C+N/A11730.1h10.7C**43.8B+
AF-6 Shadow 1,1561,1483583.207B*0.3140.45%B**26.916%C+37.4C+N/A8330.7h5.6C++13.8B+
Reaper DMR 1,1591,1463773.04B+0.1526.659%C*25.916%C*24.2C-N/A6847.3h8.8B+33.2B+
NS-30 Vandal 1,1471,1433673.114B*0.2238.466%B**24.147%C26.6C--N/A5943h5.5C*14.2B+
LA3 Desperado 1,0301,0265601.832B**1.0633.991%B*26.413%B**64.5AN/A16115.9h7.1B*21C**
C-4 1,1288952613.429A+0.5430.622%B**N/A175.5A*45.7B**10585.1h1.1B*3.6B*
SAS-R 8738722124.113B+1.2249.115%A+58.83%D--34.3C+N/A8525.4h2.3C++4.7B+
NS Decimator 9787863762.09A0.8074.924%A++2.926%B+49.1B**12C22716h3.8B++5B**
AC-X11 7377322952.481A+0.4129.68%B**23.907%B+33.6BN/A9121.8h8.7B+29.4B+
MGR-L1 Promise 6996862652.589B**0.3025.845%B+21.137%C--33.5CN/A7620.5h13.8C**53.6B+
Gauss Prime 6196053921.543C+1.3524.848%C-19.504%D16.6D*N/A3836.5h14.1D**56.7D-
Blitz GD-10 5325302572.062B*0.8328.237%B*21.698%B**32.5C*N/A9316.3h12.4B++44B++
Bouncing Betty 525525955.526B+2.6348.682%B+N/A181AN/A5062.9h1.9C++3.8B+
AF-18 Stalker 5255151613.199A++0.3128.887%C**27.767%B**28.9C+N/A7217.8h12.6C++43.8C**
Frag Grenade 4844841484N/A481.1171.263%M*N/A1210M++N/A37990.4h2.3A3.2A
NCM2 Falcon 531429994.333M1.4449.057%B**5.361%C*26.2A+6.2B++12216.4h6.2B**12.7B*
C75 Viper 4934232914.586A++11.6951.312%A+1.891%B+60.4A++10B++2427h8.8B*17.1B**
AF-19 Mercenary 3473391771.915A0.9826.597%B*28.614%A17.1C+N/A9719.8h12B+45.2B+
Auraxium Slasher 3273078,7330.035C+2.8643.711%B**N/A0.5C-N/A1639.6h1.8B++4.1B+
NC14 Bolt Driver 310307615.033A++2.1447.811%A++70.358%C-30.4B+N/A10810.1h2.2B++4.6B**
L100 Python AP 413284358.114B*5.2267.291%A+4.225%B++35.5B+16.1C2218h5.3B+7.9B**
NS Baron G5 2522511232.041A0.8560.214%A+22.709%A++38.6C**N/A1056.5h3.8B++6.3C+
NC4 Mag-Shot 2342341451.614A1.2831.912%B++22.65%B+58.5A++N/A1994h6.5B++20.3C**
NS-20 Gorgon 242227962.365A+0.5326.28%B19.383%C++20.5B+1.4C+5611.1h22B+83.8B++
NCM2 Falcon 294226972.33A++0.5652.839%B**7.965%A+13.8B4.1C7816.4h12.7B+24.1B++
M20 Basilisk 263216258.64M++5.7541.834%B+9.722%A+36.6A+8C++1805.9h48.9B++116.9B**
NS-20 Gorgon 225215962.24A+0.6526.7%B31.628%A*19.4B+N/A5411.1h23.8B+89.2B*
NCM3 Raven 3782131371.555B*1.3451.988%A+N/A11.5B8.9B**10218.6h23.2B+44.6B*
Breaker Rocket Pods 241201306.7C+3.8167.87%A*1.493%B++49C--9.8D1984.1h16.5C++24.3B+
Tank Mine 302191257.64M4.7526.988%C--N/A212.2A*123.3A*18400.9h1.6B+5.9C**
Shrike 231161931.731A++1.1677.733%A**3.727%B+46A++20B**6533.5h4.8B*6.2A
NCM3 Raven 3261581371.153B+1.7453.828%A++N/A8.5C9A9218.6h32.4C+60.2B+
MAX Punch 1481441,2170.118C*2.7758.462%B*N/A1.1C+N/A3125.3h1.8C++3.2C*
LA39 Bruiser 145144751.92B++0.9776.081%A15.972%C**42.4C++N/A1143.4h1.8B**2.4B*
Titan-150 AP 201123333.727C0.8370.462%A**2.439%C28.6B+18.1B++3924.3h5.3C+7.6B+
NC15 Phoenix 268113851.329C*1.5666.898%A++N/A9.1C--12.5C+14812.4h18.8F--28D*
The Slasher 1091075780.185M+2.7148.825%B**N/A1.9CN/A454.9h1.7B++3.6B+
Spear Anti-Vehicle Phalanx Turret 14698332.667S29.7761.516%A++5.102%B+57.6B**28.2B++5021.7h6.4B+10.4B**
M12 Kobalt 9997519.4B++16.5120.514%B+20.619%B+74.6B+1.5D2341.3h15.2B*74.2B+
NS-AM7 Archer 12595960.99A1.9062.159%B+25.263%B*8C*2.5C+5111.9h11.5B++18.5B*
MGR-M1 Bishop 9088392.256B+0.6433.792%C++29.546%C+25.9CN/A533.4h5B*14.9B++
M20 Basilisk 9987127.25A*4.3642.274%B+5.747%C+43.5A++6D2752h41.3B+97.7B**
M20 Mustang 186871290.674C2.2233.44%B+4.598%A++3D--3.4D--15328.8h204.9D*612.8D-
Titan-150 HEAT 11783292.862C0.0360.495%A+3.614%B23.7C**9.7C*2303.5h5.6C+9.2B+
NS-10 Burster 15979302.633A*0.2643.117%A*5.063%C+6.7B++6.8A*9911.8h161.9C+375.4B*
NS-10 Burster 15677322.406A*0.4943.455%A*5.195%C+6.3B+6.5A++9612.2h170C391.2B++
NCM1 Scattercannon 7473233.174B++0.2858.018%A++24.658%A*38.4AN/A2181.9h6.1B++10.5B*
M40 Fury 8072612B**9.1138.757%B+1.389%C-80A8.9C+4840.9h7.3B**18.8B**
G30 Walker 11068611.333S8.4432.53%B+7.353%A+18.9B+11.7B+1663.6h152.6B**469.2B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit139279,18313.9h
Nanite Revive Grenade02,1110.6h
Medical Kit1591,2461.8h
Shield Recharging Field69370.3h
Ammunition Package105840.3h
Medical Applicator1,033760,65249.8h
Recon Detection Device7211,76715.8h

Check the help document for the dictionary if you want to learn more about words used here.


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