Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 20 (18,845)players online:
Nefinub (47)  SopDogger (13)  GunzGames (7)  friendlyhere (5)  VTGone (3)  yeitschiliad (3) 78
stats.dasanfall.com
Champion Utuinen[TATF] Utuinen
NC BR 110

KDR: 2.88

Score: 23.8m

Last Seen: May 18th, 2019 8:03 PM
- OFFLINE - 203.4 hour(s)

Battle Rank 109 (110 total) - New Conglomerate on Miller - Outfit Member of Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 1403
Level Progress (to 110): 5%
PRIMARY CLASSESMEDICHEAVYMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw AF-23 Grinder NC6A GODSAW NC6 Gauss SAW NC05 Jackhammer Hawk GD-68 NC9 A-Tross
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Utuinen



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,257,255 MLG Score: 1005
Fun Score: N/A
Cheeseburgers Flipped: 1134TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.779%25.609%68626117125,7803.22694-0.343

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.04%1.102B**0.735B++-1.572FHEAD ++ (~12.22)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.50.51B+9.80.315C*26.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.622%2.367%84211953385271740.640152193%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±11.458%0.026C+0.712B++1.777

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.6-0.243C75.5-0.424C--125.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.287%2.348%280411931,1508384061.37068283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.515%1.687A++-0.149C0.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.718B++6.30.494B+4.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.056%10.304%152511925924901491.20816395%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.622%-0.012C+1.464A+-0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135-0.133C48.7-0.225C86.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.967%64.843%152211951,462111861.30769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.384%1.948A++-0.147C-1.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.53B+2.20.3C*2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.021%15.88%152211951,461633152.30442

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.868%0.959B*0.255C*1.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.52B+3.40.309C*3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 1403
23.8m223.3%340 (20.4k)281 (16.9k)2.8841448,46816,8053.20262110 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1197377917.562%20.265%35605:0222

27% Combat Medic11% Engineer31% Heavy Assault16% Infiltrator6% Light Assault10% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2015 8:52 AMNov 24th, 2018 10:41 PMMay 24th, 2019 8:05 PM (2d) (PST)May 18th, 2019 6:12 PM (8d) (PST)May 18th, 2019 4:03 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5841923920.5730.1990.1161.3730.0421005

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,04811,50223,5463412782316,885

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1409.1h/58.7d 5,352 9,822 18,642 116.1k 1,769 5,466 3,535 49.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C-
Kills:1,339
Deaths:397
KDR:3.373
Accuracy:25.224% D
HSR:23.898% C-
NC6 Gauss SAW
A
Kills:1,277
Deaths:372
KDR:3.433
Accuracy:25.460% B**
HSR:30.462% A
NC05 Jackhammer
A
Kills:1,274
Deaths:421
KDR:3.026
Accuracy:54.205% A
HSR:15.149% C++
NS-15M2
B+
Kills:1,193
Deaths:365
KDR:3.268
Accuracy:24.691% C++
HSR:28.583% B+
MGR-L1 Promise
C**
Kills:1,174
Deaths:445
KDR:2.638
Accuracy:25.338% C**
HSR:21.721% C
LA1 Anchor
C**
Kills:1,170
Deaths:328
KDR:3.567
Accuracy:24.954% C+
HSR:27.350% C**
GD-22S
B+
Kills:1,159
Deaths:311
KDR:3.727
Accuracy:24.389% C**
HSR:26.230% B+
NSX Naginata
C+
Kills:1,156
Deaths:468
KDR:2.470
Accuracy:21.598% C+
HSR:28.201% C+
EM6
B+
Kills:1,151
Deaths:432
KDR:2.664
Accuracy:24.431% B+
HSR:24.500% C*
Kills:10,893
Deaths (as Heavy Assault):3,539
Deaths (to Heavy Assaults):4,754
KDR:3.07799
Kill Difference:7,354
Playtime:437.934 hours
Usage:31%
Score:7.163m
Score/min:273
Accuracy (listed only):27.810%
HSR (listed only):25.122%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B**
Kills:1,188
Deaths:522
KDR:2.276
Accuracy:50.983% B**
HSR:16.414% C*
AF-4 Cyclone
B++
Kills:1,187
Deaths:400
KDR:2.968
Accuracy:28.784% B++
HSR:20.388% C**
AC-X11
B**
Kills:947
Deaths:392
KDR:2.416
Accuracy:30.519% B**
HSR:24.498% B+
Blitz GD-10
B*
Kills:789
Deaths:362
KDR:2.180
Accuracy:28.925% B*
HSR:21.166% B*
AF-19 Mercenary
A
Kills:339
Deaths:177
KDR:1.915
Accuracy:26.597% B*
HSR:28.614% A
LA39 Bruiser
A
Kills:273
Deaths:129
KDR:2.116
Accuracy:76.064% A
HSR:13.553% C+
NS Baron G5
A++
Kills:254
Deaths:127
KDR:2
Accuracy:60.335% A++
HSR:22.441% A++
Kills:4,977
Deaths (as Light Assault):2,109
Deaths (to Light Assaults):3,041
KDR:2.35989
Kill Difference:2,868
Playtime:77.872 hours
Usage:6%
Score:1.168m
Score/min:250
Accuracy (listed only):43.172%
HSR (listed only):21.011%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
B**
Kills:1,188
Deaths:522
KDR:2.276
Accuracy:50.983% B**
HSR:16.414% C*
Warden
B*
Kills:1,151
Deaths:403
KDR:2.856
Accuracy:32.211% B*
HSR:28.497% B+
AC-X11
B**
Kills:947
Deaths:392
KDR:2.416
Accuracy:30.519% B**
HSR:24.498% B+
MGR-M1 Bishop
A
Kills:739
Deaths:293
KDR:2.522
Accuracy:35.181% B
HSR:39.919% A
AF-19 Mercenary
A
Kills:339
Deaths:177
KDR:1.915
Accuracy:26.597% B*
HSR:28.614% A
LA39 Bruiser
A
Kills:273
Deaths:129
KDR:2.116
Accuracy:76.064% A
HSR:13.553% C+
NS Baron G5
A++
Kills:254
Deaths:127
KDR:2
Accuracy:60.335% A++
HSR:22.441% A++
Kills:4,891
Deaths (as Engineer):2,043
Deaths (to Engineers):3,011
KDR:2.39403
Kill Difference:2,848
Playtime:149.455 hours
Usage:11%
Score:2.221m
Score/min:248
Accuracy (listed only):44.556%
HSR (listed only):24.848%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
B+
Kills:1,221
Deaths:474
KDR:2.576
Accuracy:27.070% B
HSR:26.699% B+
Mauler S6
B**
Kills:1,188
Deaths:522
KDR:2.276
Accuracy:50.983% B**
HSR:16.414% C*
AF-4 Cyclone
B++
Kills:1,187
Deaths:400
KDR:2.968
Accuracy:28.784% B++
HSR:20.388% C**
Carnage AR
B+
Kills:1,156
Deaths:558
KDR:2.072
Accuracy:25.632% C*
HSR:23.183% B+
NC1 Gauss Rifle
B+
Kills:1,153
Deaths:482
KDR:2.392
Accuracy:24.759% B+
HSR:21.683% C++
NS-11A
B+
Kills:1,153
Deaths:455
KDR:2.534
Accuracy:27.107% B+
HSR:24.371% B+
Reaper DMR
C*
Kills:1,146
Deaths:377
KDR:3.040
Accuracy:26.659% C++
HSR:25.916% C*
Blitz GD-10
B*
Kills:789
Deaths:362
KDR:2.180
Accuracy:28.925% B*
HSR:21.166% B*
Gauss Prime
C-
Kills:759
Deaths:490
KDR:1.549
Accuracy:24.906% C--
HSR:20.026% C-
LA39 Bruiser
A
Kills:273
Deaths:129
KDR:2.116
Accuracy:76.064% A
HSR:13.553% C+
NS Baron G5
A++
Kills:254
Deaths:127
KDR:2
Accuracy:60.335% A++
HSR:22.441% A++
Kills:10,279
Deaths (as Combat Medic):4,376
Deaths (to Combat Medics):1,501
KDR:2.34895
Kill Difference:5,903
Playtime:378.488 hours
Usage:27%
Score:7.155m
Score/min:315
Accuracy (listed only):36.475%
HSR (listed only):21.440%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:1,187
Deaths:400
KDR:2.968
Accuracy:28.784% B++
HSR:20.388% C**
LA3 Desperado
B**
Kills:1,158
Deaths:643
KDR:1.801
Accuracy:33.936% B*
HSR:25.648% B**
AF-6 Shadow
B**
Kills:1,148
Deaths:358
KDR:3.207
Accuracy:40.450% B**
HSR:26.916% C+
NS-30 Vandal
B*
Kills:1,143
Deaths:367
KDR:3.114
Accuracy:38.466% B*
HSR:24.147% C
SAS-R
A+
Kills:936
Deaths:233
KDR:4.017
Accuracy:48.340% A+
HSR:60.256% D-
Blitz GD-10
B*
Kills:789
Deaths:362
KDR:2.180
Accuracy:28.925% B*
HSR:21.166% B*
AF-18 Stalker
B**
Kills:531
Deaths:170
KDR:3.124
Accuracy:28.943% C**
HSR:27.495% B**
NC14 Bolt Driver
A++
Kills:526
Deaths:113
KDR:4.655
Accuracy:47.253% A++
HSR:73.004% C+
NC4 Mag-Shot
B++
Kills:346
Deaths:220
KDR:1.573
Accuracy:32.159% B++
HSR:22.543% B+
AM7-XOXO
C++
Kills:208
Deaths:167
KDR:1.246
Accuracy:62.512% C++
HSR:21.154% C+
NS-AM7 Archer
B*
Kills:95
Deaths:97
KDR:0.979
Accuracy:62.167% B+
HSR:25.263% B*
Kills:8,067
Deaths (as Infiltrator):3,130
Deaths (to Infiltrators):2,942
KDR:2.57732
Kill Difference:4,937
Playtime:220.988 hours
Usage:16%
Score:2.948m
Score/min:222
Accuracy (listed only):41.085%
HSR (listed only):31.635%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:2,133
Deaths:513
KDR:4.158
Accuracy:30.701% C+
HSR:18.190% B**
AF-41 Hacksaw
B**
Kills:1,884
Deaths:513
KDR:3.673
Accuracy:36.144% C*
HSR:18.949% B**
AF-23 Grinder
B+
Kills:1,356
Deaths:379
KDR:3.578
Accuracy:33.566% C
HSR:16.888% B+
AF-23 Grinder
B+
Kills:1,172
Deaths:360
KDR:3.256
Accuracy:36.747% C+
HSR:18.686% B+
NCM2 Falcon
B**
Kills:429
Deaths:100
KDR:4.290
Accuracy:49.076% B**
HSR:5.361% C*
AF-34 Mattock
A+
Kills:389
Deaths:84
KDR:4.631
Accuracy:46.228% A+
HSR:19.280% B++
AF-34 Mattock
A++
Kills:349
Deaths:84
KDR:4.155
Accuracy:54.391% A++
HSR:19.484% B+
NS-20 Gorgon
B
Kills:315
Deaths:130
KDR:2.423
Accuracy:26.632% B
HSR:18.730% C+
NS-20 Gorgon
A++
Kills:296
Deaths:130
KDR:2.277
Accuracy:27.080% B+
HSR:30.068% A++
NCM3 Raven
A+
Kills:251
Deaths:147
KDR:1.707
Accuracy:52.162% A+
HSR:0.797% D*
NCM2 Falcon
A+
Kills:226
Deaths:98
KDR:2.306
Accuracy:52.872% B**
HSR:7.965% A+
NCM3 Raven
A++
Kills:180
Deaths:147
KDR:1.224
Accuracy:53.664% A++
HSR:0.556% D**
NS-10 Burster
A*
Kills:86
Deaths:34
KDR:2.529
Accuracy:43.475% A*
HSR:4.651% C
NS-10 Burster
A*
Kills:84
Deaths:32
KDR:2.625
Accuracy:43.230% A*
HSR:4.762% C
NCM1 Scattercannon
A*
Kills:73
Deaths:23
KDR:3.174
Accuracy:58.018% A++
HSR:24.658% A*
Kills:9,223
Deaths (as MAX Suit):1,387
Deaths (to MAX Suits):935
KDR:6.6496
Kill Difference:7,836
Playtime:142.020 hours
Usage:10%
Score:3.137m
Score/min:368
Accuracy (listed only):42.932%
HSR (listed only):13.935%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A*
Kills:212
V. Kills:45 461%
Deaths:30
KDR:7.067
Accuracy:67.507% A*
KPH:47.100 C-
VKPH:10 C-
M20 Mustang
B++
Kills:126
V. Kills:121 103%
Deaths:151
KDR:0.834
Accuracy:35.098% B++
KPH:4 D-
VKPH:3.900 D-
Kills:338 (126 + 0)
Deaths:181
KDR:1.867
VKDR:0.917
Vehicle Kills:166
Kill Difference:157
Playtime:35.873 hours
Usage:3%
Score:0.333m
Score/min:154
Piloting Accuracy:35.098%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A+
Kills:506
V. Kills:210 240%
Deaths:56
KDR:9.036
Accuracy:68.418% A+
KPH:42.100 B*
VKPH:17.500 C+
C75 Viper
A++
Kills:423
V. Kills:70 N/A
Deaths:29
KDR:14.586
Accuracy:51.312% A+
KPH:60.100 A++
VKPH:9.900 B+
Kills:929 (929 + 0)
Deaths:85
KDR:10.929
VKDR:3.294
Vehicle Kills:280
Kill Difference:844
Playtime:19.051 hours
Usage:1%
Score:0.277m
Score/min:243
Driving Accuracy:51.312%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:138
V. Kills:83 164%
Deaths:36
KDR:3.833
Accuracy:71.509% M
KPH:27.800 B+
VKPH:16.700 B+
Titan-150 HEAT
A+
Kills:83
V. Kills:34 237%
Deaths:29
KDR:2.862
Accuracy:60.495% A+
KPH:23.800 C**
VKPH:9.800 C*
Kills:221 (221 + 0)
Deaths:65
KDR:3.400
VKDR:1.800
Vehicle Kills:117
Kill Difference:156
Playtime:8.446 hours
Usage:1%
Score:0.163m
Score/min:322
Driving Accuracy:60.495%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:224
V. Kills:48 457%
Deaths:26
KDR:8.615
Accuracy:41.871% B+
KPH:36.300 A+
VKPH:7.800 C++
M20 Basilisk
A*
Kills:126
V. Kills:17 N/A
Deaths:15
KDR:8.400
Accuracy:42.091% B+
KPH:46.800 A*
VKPH:6.300 C--
M12 Kobalt
B+
Kills:102
V. Kills:2 N/A
Deaths:7
KDR:14.571
Accuracy:19.940% B+
KPH:75.500 B
VKPH:1.500 D
M40 Fury
A
Kills:72
V. Kills:8 N/A
Deaths:6
KDR:12
Accuracy:38.473% B
KPH:81.100 A
VKPH:9 C+
G30 Walker
B+
Kills:68
V. Kills:42 158%
Deaths:6
KDR:11.333
Accuracy:32.671% B+
KPH:18.700 B+
VKPH:11.600 C**
Kills:592 (0 + 592)
Deaths:60
KDR:9.867
VKDR:1.950
Vehicle Kills:117
Kill Difference:532
Playtime:14.728 hours
Usage:1%
Score:0.193m
Score/min:218
Driving Accuracy:N/A%
Gunner Accuracy:32.671%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 2,1522,1335134.158B++1.2730.701%C+18.19%B**53.1A+N/A13540.2h3.6A+11.8B**
AF-41 Hacksaw 1,9001,8845133.673B+0.7936.144%C*18.949%B**46.9B**N/A12540.2h4.9B**13.4B**
AF-23 Grinder 1,3721,3563793.578B+0.6933.566%C16.888%B+45.8B**N/A12829.6h4.1A12.3B**
NC6A GODSAW 1,3491,3393973.373B+0.4925.224%D23.898%C-37.1DN/A9336.1h8.7C++34.6C++
NC6 Gauss SAW 1,2791,2773723.433A*0.5525.46%B**30.462%A42.9B++N/A18129.8h7.9B*31.1B++
NC05 Jackhammer 1,2801,2744213.026A++0.1454.205%A15.149%C++39.8C+N/A12632h4.1B++7.5B++
Hawk GD-68 1,7911,2647451.697A++1.1975.602%A++3.718%B+28.2A+11.8B18744.8h5.6B**7.5A+
NC9 A-Tross 1,2331,2214742.576A0.3127.07%B26.699%B+25C--N/A6148.8h10.2C+37.8C**
NS-15M2 1,2081,1933653.268B**0.3824.691%C++28.583%B+41C+N/A10829.1h11.4B+46.2B+
Mauler S6 1,2001,1885222.276B**0.6150.983%B**16.414%C*32.8C**N/A8936.2h3.6B**7.2B*
AF-4 Cyclone 1,1951,1874002.968A0.0828.784%B++20.388%C**40.8BN/A10529.1h9.5B+33.1B+
MGR-L1 Promise 1,2001,1744452.638B**0.2525.338%C**21.721%C33.7CN/A9234.8h13.7B54.1B+
AF-23 Grinder 1,1761,1723603.256B0.3736.747%C+18.686%B+41.7B+N/A11628.1h5B**13.6B++
LA1 Anchor 1,1821,1703283.567B+0.6824.954%C+27.35%C**42.9C+N/A14127.3h9.4B+37.7B
GD-22S 1,1711,1593113.727A0.8424.389%C**26.23%B+45.5B+N/A14525.5h9.4B++38.4B+
LA3 Desperado 1,1631,1586431.801B**1.0833.936%B*25.648%B**64.3AN/A16518h7.2B*21.1B*
NSX Naginata 1,1711,1564682.47B**0.4121.598%C+28.201%C+29.7C-N/A6838.9h13C+60.1C++
Carnage AR 1,1641,1565582.072B+0.8125.632%C*23.183%B+23.6CN/A6249h12.3B+47.8B+
NC1 Gauss Rifle 1,1631,1534822.392A0.4924.759%B+21.683%C++24.2C++N/A7747.7h11.1B++45B+
NS-11A 1,1671,1534552.534B*0.3527.107%B+24.371%B+24.5CN/A9147h12.6B+46.3B+
EM6 1,1681,1514322.664B++0.2224.431%B+24.5%C*38.1C+N/A11730.2h10.7C**43.8B+
Warden 1,1681,1514032.856A++0.0332.211%B*28.497%B+31.7B++N/A7736.3h7B*21.7B*
AF-6 Shadow 1,1561,1483583.207B*0.3240.45%B**26.916%C+36.9C+N/A8231.1h5.6C++13.8B+
Reaper DMR 1,1591,1463773.04B+0.1626.659%C++25.916%C*24.2C-N/A6947.3h8.8B+33.2B+
NS-30 Vandal 1,1471,1433673.114B*0.2338.466%B*24.147%C26.6C--N/A5943h5.5C*14.2B+
NS Decimator 1,3721,0895342.039A0.8574.665%A++2.388%C++49.1B**12.7C23522.2h3.8B++5.1B**
C-4 1,2299702913.333A0.4530.336%B*N/A167.2A*44.7B**10425.8h1.1B*3.7B*
AC-X11 9549473922.416A0.4730.519%B**24.498%B+32.8C**N/A9128.9h9B+29.6B+
SAS-R 9389362334.017B+1.1348.34%A+60.256%D-34C+N/A9327.5h2.3C++4.8B+
Blitz GD-10 7957893622.18B**0.7028.925%B*21.166%B*33.4C**N/A9923.6h12.8B++44.4B+
Gauss Prime 7777594901.549C+1.3424.906%C--20.026%C-17.5D*N/A4243.4h13.7D*55.1D-
MGR-M1 Bishop 7517392932.522B+0.3635.181%B39.919%A33.1C++N/A8922.3h5.4B++15.4B+
Bouncing Betty 542542965.646B+2.7648.837%B+N/A180.7B**N/A5063h1.9C++3.9B+
AF-18 Stalker 5415311703.124A++0.2428.943%C**27.495%B**28.1C+N/A7218.9h12.7C++43.8C**
Frag Grenade 5325301530N/A527.1271.252%M**N/A1060A**4D37860.5h2.3A+3.2A+
NC14 Bolt Driver 5305261134.655A++1.7747.253%A++73.004%C+33.1B++N/A11615.9h2.1B*4.4B**
L100 Python AP 716506569.036B*6.1568.418%A+2.569%C+42.2B*17.5C+24012h4.6B++6.8B**
NCM2 Falcon 5314291004.29M+1.4149.076%B**5.361%C*26.2A+6.2B++12316.4h6.3B**12.7B*
C75 Viper 4934232914.586A*11.7051.312%A+1.891%B+60.4A++10B+2487h8.8B*17.1B**
AF-34 Mattock 392389844.631B+1.7546.228%A+19.28%B++61.7B**N/A2016.3h4.6B*9.9B**
Auraxium Slasher 41038410,3640.037C+2.8544.103%B**N/A0.5C-N/A1749.5h1.8B++4.2B+
AF-34 Mattock 355349844.155B+1.2754.391%A++19.484%B+55.4B*1B*1776.3h5.8B+10.6B**
NC4 Mag-Shot 3503462201.573B**1.3132.159%B++22.543%B+53.2A+N/A1906.5h6.3B++19.5C++
AF-19 Mercenary 3473391771.915A+0.9726.597%B*28.614%A17.1C+N/A10419.8h12B+45.2B+
NS-20 Gorgon 3323151302.423A++0.4626.632%B18.73%C+22.5B++1.2C6414h21.5B+80.8B*
NS-20 Gorgon 3082961302.277A++0.6127.08%B+30.068%A++21.1B+N/A6314h23.3B+86.1B*
LA39 Bruiser 2762731292.116B*0.7776.064%A13.553%C+44.8C*N/A1296.1h2.1B++2.8B++
NS Baron G5 2552541272B**0.8860.335%A++22.441%A++37.4C*N/A1036.8h3.8B++6.3C++
NCM3 Raven 4322511471.707B**1.1852.162%A+N/A11.9B+8.6B*10121.1h23.2B+44.4B*
Tank Mine 374239288.536M++5.6526.028%DN/A217.3A**122.7A*17961.1h1.5B++5.6B+
NCM2 Falcon 294226982.306A++0.5852.872%B**7.965%A+13.8B4.1C7816.4h12.7B+24.1B++
M20 Basilisk 272224268.615M+5.7341.871%B+9.821%A+36.1A+7.7C++1846.2h50A119.5A
Breaker Rocket Pods 257212307.067C+4.1867.507%A*1.415%B+47.1C-10C-1924.5h16.8C++24.9B+
AM7-XOXO 2632081671.246C*1.6462.512%C++21.154%C+13.3C+3.5C6115.6h9.5C*15.2B
NCM3 Raven 3591801471.224B+1.6653.664%A++N/A8.6C+8.5B**8921h33.2C61.9B+
Shrike 2481771051.686A++1.2077.697%A**3.39%B+45.4A*18.2B**6283.9h4.8B**6.2A
MAX Punch 1591551,3870.112B2.7758.763%B*N/A1.1C+N/A3140.4h1.8C++3.1B
Titan-150 AP 221138363.833C0.9571.509%M2.174%C27.6B+16.6B+3775h5.5C7.7B++
NC15 Phoenix 293129891.449B1.4466.548%A++N/A9.8D12.5C++15613.1h17.4F-26.1D-
M20 Basilisk 143126158.4M+5.5242.091%B+7.937%B++46.7A*6.3C--2662.7h40.4A++95.9A+
M20 Mustang 2471261510.834C2.0535.098%B++3.968%A4D-3.9D-14931.4h174.1D496.1C
The Slasher 1091075780.185M++2.7048.825%B**N/A1.9C+N/A454.9h1.7B*3.6B+
M12 Kobalt 104102714.571C++11.6919.94%B+22.549%B*72.9C**1.4D2471.4h15B*75.1B+
Spear Anti-Vehicle Phalanx Turret 150100333.333S30.4562.22%A*5%B+55.6B**27.8B++4991.8h6.7B+10.7B**
NS-AM7 Archer 12595970.979B**1.9162.167%B+25.263%B*7.9C*2.5C+5312h11.5B++18.6B*
NS-10 Burster 17086342.529A*0.3643.475%A*4.651%C6.6B+6.4A++9713.1h167C384.2B++
NS-10 Burster 16784322.625A*0.2643.23%A*4.762%C6.6B+6.5A*9612.7h167.2C+386.7B++
Titan-150 HEAT 11783292.862C0.0260.495%A+3.614%B+23.7C**9.7C*2443.5h5.6C9.2B+
NCM1 Scattercannon 7473233.174B*0.2958.018%A++24.658%A*38.4AN/A2311.9h6.1B*10.5B*
M40 Fury 8072612B**9.1238.473%B1.389%C80A8.9C+4790.9h7.3B**18.9B**
G30 Walker 11068611.333M**8.4532.671%B+7.353%A+18.9B+11.7B1663.6h154B**471.4B*
Anti-Vehicle Grenade 5952152N/A49.1257.584%B++N/A520B+70C28800.1h4.3B++7.5B++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit175348,79217.6h
Nanite Revive Grenade02,1730.6h
Medical Kit1591,2461.8h
Shield Recharging Field69370.3h
Ammunition Package141,0160.5h
Medical Applicator1,070790,16852.1h
Hardlight Barrier3820.1h
Recon Detection Device7612,29016.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.49s
Server spent 2.04s on queries, 1.54s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.