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Champion Utuinen[TATF] Utuinen
NC BR 107

KDR: 2.9

Score: 22.3m

Last Seen: Feb 17th, 2019 2:23 PM
- OFFLINE - 56.7 hour(s)

Battle Rank 107 (107 total) - New Conglomerate on Miller - Outfit Member of Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 806
Level Progress (to 108): 29%
PRIMARY CLASSESMEDICHEAVYMAX SUIT
PRIMARY WEAPONS AF-41 Hacksaw AF-41 Hacksaw AF-23 Grinder NC6A GODSAW NC6 Gauss SAW NC05 Jackhammer Hawk GD-68 NC9 A-Tross
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,245,996 MLG Score: 996
Fun Score: N/A
Cheeseburgers Flipped: 1081TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.598%25.429%6762699624,5593.28812-0.384

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.009%1.085B**0.729B++-1.57FHEAD ++ (~12.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
370.507B+9.80.312C*27.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.075%2.381%74210202945021440.585657203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.205%-0.128C0.729B++2.012

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
203.5-0.256C73.4-0.383C-130.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
57.163%2.736%246410189878043521.22761280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.245%1.56A+0.157C++0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.70.689B+6.70.454B+5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.107%9.649%157510175704601361.23913416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.603%-0.007C+1.301A-0.061

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.5-0.154C48.9-0.251C86.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.961%64.265%157210201,402101651.37992

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.424%1.959A++-0.277C-1.137

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.522B+2.20.286C*2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
52.364%16.304%157210201,380586142.35094

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.96%0.877B*0.366C**1.268

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.497B+3.40.289C*3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Training Alliance Task Force[TATF] Training Alliance Task Force
NC outfit on Miller

Members: 806
22.3m218.7%340 (20.4k)280 (16.8k)2.904245,65415,7203.21272107 (107)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022353817.416%20.281%35305:0521

28% Combat Medic9% Engineer31% Heavy Assault16% Infiltrator10% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 4th, 2015 8:52 AMNov 24th, 2018 10:41 PMFeb 18th, 2019 2:53 AM (2d) (PST)Feb 17th, 2019 12:23 PM (2d) (PST)Feb 17th, 2019 10:23 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5761913850.5730.1970.1161.3420.040996

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,55711,45423,1033412780216,821

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1328.3h/55.3d 4,850 9,259 17,605 106.9k 1,635 5,215 3,225 45.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
C-
Kills:1,302
Deaths:386
KDR:3.373
Accuracy:25.041% D
HSR:23.656% C-
NC6 Gauss SAW
B**
Kills:1,277
Deaths:372
KDR:3.433
Accuracy:25.460% B**
HSR:30.462% B**
NC05 Jackhammer
A
Kills:1,272
Deaths:418
KDR:3.043
Accuracy:54.176% A
HSR:15.094% C++
NS-15M2
B+
Kills:1,193
Deaths:365
KDR:3.268
Accuracy:24.691% C++
HSR:28.583% B+
MGR-L1 Promise
C**
Kills:1,173
Deaths:443
KDR:2.648
Accuracy:25.317% C**
HSR:21.739% C
LA1 Anchor
C**
Kills:1,160
Deaths:321
KDR:3.614
Accuracy:24.914% C+
HSR:27.328% C**
GD-22S
B
Kills:1,159
Deaths:311
KDR:3.727
Accuracy:24.389% C**
HSR:26.230% B
NSX Naginata
C+
Kills:1,156
Deaths:468
KDR:2.470
Accuracy:21.598% C+
HSR:28.201% C+
EM6
B+
Kills:1,151
Deaths:432
KDR:2.664
Accuracy:24.431% B+
HSR:24.500% C++
Kills:10,843
Deaths (as Heavy Assault):3,516
Deaths (to Heavy Assaults):4,475
KDR:3.0839
Kill Difference:7,327
Playtime:411.536 hours
Usage:31%
Score:6.733m
Score/min:273
Accuracy (listed only):27.780%
HSR (listed only):25.088%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Mauler S6
B**
Kills:1,188
Deaths:522
KDR:2.276
Accuracy:50.983% B**
HSR:16.414% C*
AF-4 Cyclone
B++
Kills:1,187
Deaths:400
KDR:2.968
Accuracy:28.784% B++
HSR:20.388% C**
AC-X11
B**
Kills:786
Deaths:332
KDR:2.367
Accuracy:30.111% B**
HSR:24.046% B+
Blitz GD-10
B*
Kills:530
Deaths:257
KDR:2.062
Accuracy:28.217% B++
HSR:21.698% B*
AF-19 Mercenary
A
Kills:339
Deaths:177
KDR:1.915
Accuracy:26.597% B*
HSR:28.614% A
NS Baron G5
A++
Kills:251
Deaths:123
KDR:2.041
Accuracy:60.214% A++
HSR:22.709% A++
LA39 Bruiser
A
Kills:192
Deaths:92
KDR:2.087
Accuracy:76.327% A
HSR:15.625% C*
Kills:4,473
Deaths (as Light Assault):1,903
Deaths (to Light Assaults):2,865
KDR:2.3505
Kill Difference:2,570
Playtime:71.707 hours
Usage:5%
Score:1.067m
Score/min:248
Accuracy (listed only):43.033%
HSR (listed only):21.356%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Mauler S6
B**
Kills:1,188
Deaths:522
KDR:2.276
Accuracy:50.983% B**
HSR:16.414% C*
Warden
B*
Kills:1,151
Deaths:403
KDR:2.856
Accuracy:32.211% B*
HSR:28.497% B+
AC-X11
B**
Kills:786
Deaths:332
KDR:2.367
Accuracy:30.111% B**
HSR:24.046% B+
AF-19 Mercenary
A
Kills:339
Deaths:177
KDR:1.915
Accuracy:26.597% B*
HSR:28.614% A
MGR-M1 Bishop
B**
Kills:292
Deaths:111
KDR:2.631
Accuracy:31.805% C
HSR:39.041% B**
NS Baron G5
A++
Kills:251
Deaths:123
KDR:2.041
Accuracy:60.214% A++
HSR:22.709% A++
LA39 Bruiser
A
Kills:192
Deaths:92
KDR:2.087
Accuracy:76.327% A
HSR:15.625% C*
Kills:4,199
Deaths (as Engineer):1,760
Deaths (to Engineers):2,862
KDR:2.3858
Kill Difference:2,439
Playtime:118.016 hours
Usage:9%
Score:1.691m
Score/min:239
Accuracy (listed only):44.035%
HSR (listed only):24.992%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC9 A-Tross
B
Kills:1,221
Deaths:474
KDR:2.576
Accuracy:27.070% B
HSR:26.699% B
Mauler S6
B**
Kills:1,188
Deaths:522
KDR:2.276
Accuracy:50.983% B**
HSR:16.414% C*
AF-4 Cyclone
B++
Kills:1,187
Deaths:400
KDR:2.968
Accuracy:28.784% B++
HSR:20.388% C**
Carnage AR
B
Kills:1,156
Deaths:558
KDR:2.072
Accuracy:25.632% C*
HSR:23.183% B
NC1 Gauss Rifle
B+
Kills:1,153
Deaths:482
KDR:2.392
Accuracy:24.759% B+
HSR:21.683% C++
NS-11A
B+
Kills:1,153
Deaths:455
KDR:2.534
Accuracy:27.107% B+
HSR:24.371% B+
Reaper DMR
C*
Kills:1,146
Deaths:377
KDR:3.040
Accuracy:26.659% C*
HSR:25.916% C*
Gauss Prime
C--
Kills:647
Deaths:418
KDR:1.548
Accuracy:24.827% C--
HSR:19.475% D
Blitz GD-10
B*
Kills:530
Deaths:257
KDR:2.062
Accuracy:28.217% B++
HSR:21.698% B*
NS Baron G5
A++
Kills:251
Deaths:123
KDR:2.041
Accuracy:60.214% A++
HSR:22.709% A++
LA39 Bruiser
A
Kills:192
Deaths:92
KDR:2.087
Accuracy:76.327% A
HSR:15.625% C*
Kills:9,824
Deaths (as Combat Medic):4,158
Deaths (to Combat Medics):1,407
KDR:2.36267
Kill Difference:5,666
Playtime:372.048 hours
Usage:28%
Score:7.000m
Score/min:314
Accuracy (listed only):36.416%
HSR (listed only):21.651%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
B++
Kills:1,187
Deaths:400
KDR:2.968
Accuracy:28.784% B++
HSR:20.388% C**
AF-6 Shadow
B*
Kills:1,148
Deaths:358
KDR:3.207
Accuracy:40.450% B*
HSR:26.916% C+
NS-30 Vandal
B*
Kills:1,143
Deaths:367
KDR:3.114
Accuracy:38.466% B*
HSR:24.147% C
LA3 Desperado
B**
Kills:1,078
Deaths:596
KDR:1.809
Accuracy:33.852% B*
HSR:26.252% B**
SAS-R
A+
Kills:936
Deaths:233
KDR:4.017
Accuracy:48.340% A+
HSR:60.256% D-
Blitz GD-10
B*
Kills:530
Deaths:257
KDR:2.062
Accuracy:28.217% B++
HSR:21.698% B*
AF-18 Stalker
B**
Kills:529
Deaths:167
KDR:3.168
Accuracy:28.942% C**
HSR:27.410% B**
NC14 Bolt Driver
A++
Kills:466
Deaths:103
KDR:4.524
Accuracy:47.142% A++
HSR:72.318% C+
NC4 Mag-Shot
B++
Kills:234
Deaths:145
KDR:1.614
Accuracy:31.912% B++
HSR:22.650% B+
NS-AM7 Archer
B*
Kills:95
Deaths:97
KDR:0.979
Accuracy:62.167% B+
HSR:25.263% B*
Kills:7,346
Deaths (as Infiltrator):2,723
Deaths (to Infiltrators):2,711
KDR:2.69776
Kill Difference:4,623
Playtime:217.571 hours
Usage:16%
Score:2.883m
Score/min:221
Accuracy (listed only):38.827%
HSR (listed only):32.730%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:2,133
Deaths:513
KDR:4.158
Accuracy:30.701% C+
HSR:18.190% B**
AF-41 Hacksaw
B**
Kills:1,884
Deaths:513
KDR:3.673
Accuracy:36.144% B
HSR:18.949% B**
AF-23 Grinder
B+
Kills:1,356
Deaths:379
KDR:3.578
Accuracy:33.566% C+
HSR:16.888% B+
AF-23 Grinder
B+
Kills:1,172
Deaths:360
KDR:3.256
Accuracy:36.747% C+
HSR:18.686% B+
NCM2 Falcon
B**
Kills:429
Deaths:100
KDR:4.290
Accuracy:49.076% B**
HSR:5.361% C*
NS-20 Gorgon
B+
Kills:278
Deaths:114
KDR:2.439
Accuracy:26.459% B+
HSR:19.065% C+
NS-20 Gorgon
A*
Kills:262
Deaths:114
KDR:2.298
Accuracy:26.849% B+
HSR:30.534% A*
NCM3 Raven
A+
Kills:232
Deaths:142
KDR:1.634
Accuracy:52.073% A+
HSR:0.862% D*
NCM2 Falcon
A+
Kills:226
Deaths:98
KDR:2.306
Accuracy:52.872% B**
HSR:7.965% A+
NCM3 Raven
A++
Kills:164
Deaths:142
KDR:1.155
Accuracy:53.776% A++
HSR:0.610% D**
AF-34 Mattock
A+
Kills:156
Deaths:37
KDR:4.216
Accuracy:46.676% A+
HSR:18.590% B+
AF-34 Mattock
A*
Kills:146
Deaths:37
KDR:3.946
Accuracy:56.039% A*
HSR:23.288% A
NS-10 Burster
A*
Kills:80
Deaths:31
KDR:2.581
Accuracy:43.502% A*
HSR:5% C+
NS-10 Burster
A*
Kills:80
Deaths:33
KDR:2.424
Accuracy:43.787% A*
HSR:5% C+
NCM1 Scattercannon
A*
Kills:73
Deaths:23
KDR:3.174
Accuracy:58.018% A*
HSR:24.658% A*
Kills:8,671
Deaths (as MAX Suit):1,318
Deaths (to MAX Suits):892
KDR:6.57891
Kill Difference:7,353
Playtime:135.344 hours
Usage:10%
Score:2.970m
Score/min:366
Accuracy (listed only):43.086%
HSR (listed only):14.243%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
A*
Kills:204
V. Kills:43 464%
Deaths:30
KDR:6.800
Accuracy:67.715% A*
KPH:49.100 C-
VKPH:10.300 C-
M20 Mustang
D--
Kills:90
V. Kills:101 88%
Deaths:136
KDR:0.662
Accuracy:33.195% B+
KPH:3.100 D--
VKPH:3.400 D--
Kills:294 (90 + 0)
Deaths:166
KDR:1.771
VKDR:0.867
Vehicle Kills:144
Kill Difference:128
Playtime:33.578 hours
Usage:3%
Score:0.318m
Score/min:158
Piloting Accuracy:33.195%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A++
Kills:423
V. Kills:70 N/A
Deaths:29
KDR:14.586
Accuracy:51.312% A+
KPH:60.100 A++
VKPH:9.900 B+
L100 Python AP
A+
Kills:354
V. Kills:161 219%
Deaths:41
KDR:8.634
Accuracy:67.681% A+
KPH:38.700 B++
VKPH:17.600 C+
Kills:777 (777 + 0)
Deaths:70
KDR:11.100
VKDR:3.300
Vehicle Kills:231
Kill Difference:707
Playtime:16.182 hours
Usage:1%
Score:0.232m
Score/min:239
Driving Accuracy:67.681%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B++
Kills:127
V. Kills:80 157%
Deaths:34
KDR:3.735
Accuracy:70.262% A**
KPH:28.100 B+
VKPH:17.700 B++
Titan-150 HEAT
A+
Kills:83
V. Kills:34 237%
Deaths:29
KDR:2.862
Accuracy:60.495% A+
KPH:23.800 C**
VKPH:9.800 C*
Kills:210 (210 + 0)
Deaths:63
KDR:3.333
VKDR:1.810
Vehicle Kills:114
Kill Difference:147
Playtime:8.008 hours
Usage:1%
Score:0.153m
Score/min:318
Driving Accuracy:60.495%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
A+
Kills:220
V. Kills:47 458%
Deaths:25
KDR:8.800
Accuracy:41.829% B+
KPH:36.200 A+
VKPH:7.700 C++
M20 Basilisk
A*
Kills:111
V. Kills:15 N/A
Deaths:15
KDR:7.400
Accuracy:42.845% B+
KPH:46.400 A*
VKPH:6.300 C--
M12 Kobalt
B+
Kills:99
V. Kills:2 N/A
Deaths:6
KDR:16.500
Accuracy:20.442% B+
KPH:75.300 B
VKPH:1.500 D
M40 Fury
A+
Kills:72
V. Kills:8 N/A
Deaths:6
KDR:12
Accuracy:38.757% B+
KPH:81.500 A+
VKPH:9.100 C+
G30 Walker
B++
Kills:68
V. Kills:42 158%
Deaths:6
KDR:11.333
Accuracy:32.692% B++
KPH:18.700 B+
VKPH:11.600 B+
Kills:570 (0 + 570)
Deaths:58
KDR:9.828
VKDR:1.966
Vehicle Kills:114
Kill Difference:512
Playtime:14.295 hours
Usage:1%
Score:0.186m
Score/min:216
Driving Accuracy:N/A%
Gunner Accuracy:32.692%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AF-41 Hacksaw 2,1522,1335134.158B+1.2530.701%C+18.19%B**53.1A+N/A13540.2h3.6A+11.8B**
AF-41 Hacksaw 1,9001,8845133.673B+0.7736.144%B18.949%B**46.9B**N/A12540.2h4.9B**13.4B**
AF-23 Grinder 1,3721,3563793.578B+0.6733.566%C+16.888%B+45.8B**N/A12829.6h4.1A12.3B**
NC6A GODSAW 1,3121,3023863.373B+0.4725.041%D23.656%C-36.7DN/A9235.5h8.7C++34.9C++
NC6 Gauss SAW 1,2791,2773723.433A*0.5325.46%B**30.462%B**42.9B++N/A17929.8h7.9B*31.1B++
NC05 Jackhammer 1,2781,2724183.043A++0.1454.176%A15.094%C++39.9C+N/A12631.9h4.1B++7.5B++
Hawk GD-68 1,7761,2557361.705A++1.2075.553%A++3.745%B++28.3A+11.8B18744.3h5.6B**7.5A
NC9 A-Tross 1,2331,2214742.576B**0.3327.07%B26.699%B25C--N/A6148.8h10.2C+37.8C**
NS-15M2 1,2081,1933653.268B**0.3624.691%C++28.583%B+41C+N/A10729.1h11.4B+46.2B+
Mauler S6 1,2001,1885222.276B**0.6350.983%B**16.414%C*32.8BN/A8836.2h3.6B**7.2B*
AF-4 Cyclone 1,1951,1874002.968A0.0628.784%B++20.388%C**41.1BN/A10528.9h9.5B++33.1B+
MGR-L1 Promise 1,1991,1734432.648B**0.2625.317%C**21.739%C33.9CN/A9134.6h13.7B54.1B+
AF-23 Grinder 1,1761,1723603.256B0.3536.747%C+18.686%B+41.7B+N/A11628.1h5B**13.6B++
LA1 Anchor 1,1721,1603213.614B+0.7124.914%C+27.328%C**43.3C+N/A14126.8h9.4B+37.7B
GD-22S 1,1711,1593113.727A0.8224.389%C**26.23%B45.5BN/A14425.5h9.4B++38.4B+
NSX Naginata 1,1711,1564682.47B**0.4321.598%C+28.201%C+29.7C-N/A6838.9h13C+60.1C++
Carnage AR 1,1641,1565582.072B+0.8325.632%C*23.183%B23.6CN/A6249h12.3B+47.8B+
NC1 Gauss Rifle 1,1631,1534822.392B**0.5124.759%B+21.683%C++24.2C++N/A7647.7h11.1B++45B+
NS-11A 1,1671,1534552.534B*0.3727.107%B+24.371%B+24.5CN/A9147h12.6B+46.3B+
Warden 1,1681,1514032.856A++0.0532.211%B*28.497%B+31.7B++N/A7636.3h7B*21.7B*
EM6 1,1681,1514322.664B*0.2424.431%B+24.5%C++38.1C+N/A11630.2h10.7C**43.8B
AF-6 Shadow 1,1561,1483583.207B*0.3040.45%B*26.916%C+36.9C+N/A8231.1h5.6C++13.8B+
Reaper DMR 1,1591,1463773.04B+0.1426.659%C*25.916%C*24.2C-N/A6847.3h8.8B+33.2B+
NS-30 Vandal 1,1471,1433673.114B*0.2138.466%B*24.147%C26.6C--N/A5943h5.5C**14.2B+
LA3 Desperado 1,0831,0785961.809B**1.1033.852%B*26.252%B**64.6AN/A16516.7h7.2B*21.2B*
NS Decimator 1,1919474642.041A0.8674.314%A++2.64%C**48.3B*12.4C23419.6h3.8B++5.2B**
SAS-R 9389362334.017B+1.1148.34%A+60.256%D-34CN/A9227.5h2.3C+4.8B+
C-4 1,1779322773.365A+0.4630.481%B*N/A172.6A*45.4B**10585.4h1.1B*3.6B*
AC-X11 7927863322.367A+0.5430.111%B**24.046%B+32C*N/A9024.6h9B+29.8B+
Gauss Prime 6626474181.548C+1.3624.827%C--19.475%D16.7D*N/A3838.7h13.9D**56.1D--
Bouncing Betty 537537965.594B+2.6948.935%B+N/A179AN/A5063h1.9C++3.8B++
Blitz GD-10 5325302572.062B**0.8428.217%B++21.698%B*32.5C*N/A9416.3h12.4B++44B++
AF-18 Stalker 5395291673.168A++0.2628.942%C**27.41%B**28.3C+N/A7218.7h12.7C++43.8C**
Frag Grenade 5055041504N/A501.1071.269%M*N/A1008A**2D--38260.5h2.3A+3.2A+
NC14 Bolt Driver 4694661034.524A+1.6247.142%A++72.318%C+32.4B++N/A11514.4h2.1B*4.4B**
NCM2 Falcon 5314291004.29M+1.3949.076%B**5.361%C*26.2A++6.2B++12216.4h6.3B**12.7B*
C75 Viper 4934232914.586A*11.6851.312%A+1.891%B+60.4A++10B++2447h8.8B*17.1B**
L100 Python AP 515354418.634B*5.7367.681%A+3.672%B+38.9B++17.7C+2359.1h5B+7.3B**
AF-19 Mercenary 3473391771.915A+0.9926.597%B*28.614%A17.1C+N/A10119.8h12B+45.2B+
Auraxium Slasher 3553349,3900.036C+2.8744.436%B**N/A0.5C-N/A1687.3h1.8B++4.1B+
MGR-M1 Bishop 2982921112.631B+0.2731.805%C39.041%B**28.1C+N/A8010.4h5.7B+17.9B+
NS-20 Gorgon 2952781142.439A+0.4726.459%B+19.065%C+20.9B+1.3C+5713.3h22.1B+83.4B++
NS-20 Gorgon 2732621142.298A+0.6126.849%B+30.534%A*19.7B+N/A5413.3h23.9B+88.8B*
NS Baron G5 2522511232.041A0.8660.214%A++22.709%A++38.6C**N/A1046.5h3.8B*6.3C++
NC4 Mag-Shot 2342341451.614A1.2931.912%B++22.65%B+58.5A++N/A2054h6.5B++20.3C++
NCM3 Raven 4042321421.634B**1.2752.073%A+N/A11.8B+8.7B**10319.7h23B+44.1B*
NCM2 Falcon 294226982.306A++0.6052.872%B**7.965%A+13.8B+4.1C7816.4h12.7B+24.1B++
M20 Basilisk 267220258.8M+5.9041.829%B+9.545%A36.1A+7.7C++1826.1h49.8A119A
Tank Mine 338215268.269M++5.3626.936%C--N/A215A*123A*18831h1.5B++5.5B+
Breaker Rocket Pods 247204306.8C+3.9067.715%A*1.471%B++48.6C-10.2C-2034.2h16.6C++24.5B+
LA39 Bruiser 194192922.087B*0.8276.327%A15.625%C*44.7C*N/A1284.3h1.9B**2.6B*
NCM3 Raven 3331641421.155B+1.7553.776%A++N/A8.4C+8.6B**9019.6h33.5C62.3B+
Shrike 231161931.731A++1.1777.733%A**3.727%B+46A++20B**6683.5h4.8B**6.2A
AF-34 Mattock 159156374.216B+1.3146.676%A+18.59%B+60B**1.2A2632.6h4.4B*9.4B**
MAX Punch 1551511,3180.115B2.7958.613%B*N/A1.1C+N/A3133.8h1.8C++3.2B
AF-34 Mattock 148146373.946B1.0456.039%A*23.288%A56.2B*N/A2312.6h5.5B++9.8B**
Titan-150 AP 207127343.735C0.8370.262%A**2.362%C28.2B+17.8B++3844.5h5.3C+7.5B*
NC15 Phoenix 277119871.368C**1.5466.564%A++N/A9.4C-12.5C++15212.6h18.1F-27.2D--
M20 Basilisk 126111157.4A*4.5042.845%B+7.207%B+46.3A*6.3C--2652.4h40.2A+93.8A+
The Slasher 1091075780.185M+2.7248.825%B**N/A1.9CN/A454.9h1.7B++3.6B+
M12 Kobalt 10199616.5B13.6020.442%B+20.202%B+76.2B+1.5D2461.3h15B*73.6B+
Spear Anti-Vehicle Phalanx Turret 14698332.667S29.7661.312%A++5.102%B+57.6B**28.2B++4991.7h6.4B+10.4B**
NS-AM7 Archer 12595970.979A1.9362.167%B+25.263%B*7.9C*2.5C+5212h11.5B++18.6B*
M20 Mustang 191901360.662C2.2433.195%B+4.444%A+3.1D--3.4D--15129.4h202.3D--609.4D
Titan-150 HEAT 11783292.862C0.0460.495%A+3.614%B+23.7C**9.7C*2323.5h5.6C+9.2B+
NS-10 Burster 16080312.581A*0.3243.502%A*5%C+6.7B++6.7A*9812h164.8C+378.8B*
NS-10 Burster 16180332.424A*0.4843.787%A*5%C+6.5B+6.6A*9812.3h168.4C+384.7B++
NCM1 Scattercannon 7473233.174B++0.2758.018%A*24.658%A*38.4AN/A2261.9h6.1B++10.5B*
M40 Fury 8072612B**9.1038.757%B+1.389%C80A8.9C+4820.9h7.3B**18.8B**
G30 Walker 11068611.333S8.4332.692%B++7.353%A+18.9B+11.7B+1653.6h154B**471B*
Anti-Vehicle Grenade 5952152N/A49.1057.584%B++N/A520B++70C28250.1h4.3B++7.5B*

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade02,1510.6h
Medical Kit1591,2461.8h
Nano-Armor Kit144292,57914.6h
Ammunition Package106110.3h
Shield Recharging Field69370.3h
Medical Applicator1,052775,69950.9h
Recon Detection Device7612,12916.3h

Check the help document for the dictionary if you want to learn more about words used here.


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